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Hannacia

Hannacia

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Hannacia
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  • I agree soloQ has some issues but what ive noticed so far is this.

    Survivors babyrage after getting downed one time and DC leaving 3 people behind ( This usually happens around 4-5 gens ) This usually means insta loss to the remaining survivors unless the killer is maybe less experienced than them.

    Survivors are using spine chill ( I understand this for the hard of hearing people but not otherwise this perk is poopoo ) Survivors that have this perk on usually leave their gen when it activates even though this doesnt even mean the killer is coming to you...they hide for long time behind a rock or a bush or anywhere as long as its not being on a gen and helping out the team. This usually is teamed up with urban evasion and self care which now takes half a year. I hate these survivors the most since usually NO gens are being done while i run the killer, sometimes even for long times, and this usually means loss.

    Survivors dont really help other survivors anymore. I see a lot of survivors hide most of the game but get out at the end... with 0 hooks in them. People refuse to take a hook for someone whos on death hook or even bodyblock the killer when someones running to the exit gate. Sadly usually these people are the ones bagging at the gates in the end and saying GGEZ.

    From the killers ive noticed that tunneling and proxy camping / camping has increased. Not sure why. I've had many killers simply tunnel and facecamp at 5 gens. I mean im not here to tell anyone not to do it but i just personally dont think it increases anyones level of experience in this game when you just simply stay at the hook or near the hook and insta down the already injured person. Just my personal opinion dont take it the heart and yes i do play a killer as well and i try to play fair unless theres 1-2 gens left and im losing i will put the pressure back on the survivors by tunneling.

    I just think if survivors would stop DCing everytime they can't handle taking the first hook or they dont like the killer and if they dont hide 4 minutes behind a rock with urban evasion and spine chill soloQ would be much better.

  • I mean i get you but as a killer its not so bad. As a survivor otherhand...oh boy i do love seeing my fellow survivors urban evase in every corner and hide everytime someone gets hooked... Just because your spine chill activates doesnt mean the killer is coming to you...stop hiding and do gens you are the reason we are losing.

  • Before he gets buffed he needs to make a vocal sound when he's about to shoot. Every ranged other than slinger gives a sound before they throw a hatchet or knifes at you, slinger stays silent. This is my biggest annoyance with him. I run into walls, rocks, trees whatever since i have to run watching behind me 100% with him.

  • Tunneling has indeed increased or at least it feels like it. I have tunneling and camping nurses at 4-5 gens which is silly.

    I hate playing like that since its boring and i only tunnel when im noticing that im losing, but hey each to their own...i just dont find it entertaining and it doesnt challenge me as a killer when i just easily tunnel the injured person always out.

  • Dead hard was one of the most broken perks in the game so its good it finally got toned down. Just because game has 2 strong killers doesnt mean rest of them need to suffer.

    Now i dont need to bait it out or wait it out and survivors wont prolong the chase by 30 seconds just by pressing E

  • @MikaelaWantsYourBoon said:

    https://forum.deadbydaylight.com/en/discussion/comment/3084604#Comment_3084604

    Dear bunny, how this game felt like killer bully simulator?

    Teabagging and spamming flashlight? Sure. This is rude.

    Using strongest perks? Nah. I am still using strongest perks on both sides after update. I am meta-slave. But i am not bullying anyone.

    I had much easier time to run the killer for 2-3 gens before that i have now, and to me that feels like a killer bully simulator when killer gets 1-2 hooks per game that took 5 minutes. I wasnt even enjoying that as a survivor. NOW i have some challenge.

    Meta perks? What are meta perks now? I'm struggling to find good value out of perks now. Then again i just came from a vacation and havent played all week.

    Lithe and sprint burst aint no DH. No more endgame DS abuse. I havent gotten much value out of off the record since im not the type of standing somewhere for 80 seconds. Then again im enjoying trying new perks, before i was slave to DH DS BT and yes aftercare

  • Sure game became little harder as a survivor but that just shows how much survivors were leaning on DH and DS. i'm struggling to learn new way of playing but i can admot that hell...i was carried by those 2 perks really hard before so its nice im out of my comfort zone now.

    Before this game felt like killer bully simulator

  • @Marik1987 said:

    As we all know, MMR depends ONLY kills or survival.

    So if u go for 8 hooks and let everyone escape, u have chill games as killer 😆

    Wish that was true.. I started learning to play nurse...yes im disgusting i know but the point is i had maybe 1-2 matches under her belt with what i remember 0 kills and first match i get is a deathsquad with thousands of hours in them.

    So yeah MMR doesnt exactly work as they say its supposed to.

    Mostly ive had the sweatiest games lately and its completely turned me off from killing and im taking a long break...survivor main here i come

  • @AcelynnBen said:

    https://forum.deadbydaylight.com/en/discussion/comment/3052485#Comment_3052485

    true he doesn't have any other outfit in movies, but again piggy and ghosty have one outfit in movies too yet they have few skins, maybe its a problem with the license itself

    But complaining about outfits while you complain about characters being behind a paywall. 5 dollards / euros whatever your currency is... DLCs from some websites you can get with 1-2 dollars /euros is too much? How can you buy outfits which are like 10? License means they are paying the license holders money to get these characters for us to enjoy. They cannot go free since no company will live with holy water.

  • Yeah the game has issues, but you can't have everything for free. Licensed killers cost money due to...being licensed. They arent that expensive anyways. Best perks in the game comes from the killers and survivors that are already in the game originally or can be bought with iri shards..which are from just playing the game.

    Freddie doesnt have outfits because he's licensed. They cant just give him an outfit because i doubt he was wearing too many different outfits in his movie... i actually dont know this since i never saw the remake freddy movie.

    Balancing is an issue right now and i do hope they would make reporting person easier so you dont have to jump through hoops to report someone.

  • Wraith = Ding Ding

    Cannibal = Bubba

    Demogorgon = Gordon

    Pig = Bacon

    Ghostface = Husbando

    Trickster / Deathslinger = Ahole

    Artist = Pigeon Lady

    Oni = Onion

    Blight = Bing Bong

    Onryo = Sadako / Scary Girl

    Nea = Entity

    Dwight = Dwighty Boo

  • @Shroompy said:

    https://forum.deadbydaylight.com/en/discussion/comment/3035314#Comment_3035314

    OTR is fine, dont tunnel and you'll never have to deal with it

    Uhhu... you know people with OTR will come to take bodyblock hits + dead hard + mettle of man ..Of course im going to tunnel the person off the hook. First thing im going to do is to hit the person who just got off... Otherwise this perk is busted beyond limits with the other stackable endurance effecf skills.

  • I mean with trappers and bubbas the first thing you do is to avoid going near the basement when chased.

    Also trapper boy is already weak enough why complain about him? Poor thing has to take 2-3 gens just to set up his traps.

  • I hate the iron bushes the map has. I thought we got rid of the iron bushes when haddonfield was reworked but nah they are back and they are everywhere. That mainhouse is dark and so many good windows in it.

  • @MikaelaWantsYourBoon said:

    https://forum.deadbydaylight.com/en/discussion/comment/3026973#Comment_3026973

    Look i don't wanna making solos strong like SWFs. This is imposible anyway. All i want some information which will help coordination.

    People asked totem counter for years and what they did? They added it to perk, do you know how this felt? It was another slap to our face. SWF has free info but hey bud, you need to use perk.

    Totem counter, survivor statu icons and ping system will make solos better. And this buffs will not help SWF because they already have all of these informations for free.

    And for mine trust me bro exp, i have +70% escape rate when i play SWF. But as solo, i doubt it is even 50%.

    Problem is if they buff soloQ too much they might overdo it and kill rates will drop very low. SoloQ is sadly the killers best place to kill people.

    Then again im all for balancing the game.

  • @Alcuin said:

    https://forum.deadbydaylight.com/en/discussion/comment/3026987#Comment_3026987

    The kill rate is 55% according to the Dec-Jan figures. Survivors escape at 45% rate, but SWF boosts that number because they escape at a 15% higher rate than solos. If the proposed changes go through, it's going to drop even more, especially for solos.

    Against solos, Blight and Nurse are even more OP. Spirit makes a comeback. Oni and Huntress become S-Tier. Plague and Legion, just suicide on hook, etc.

    My biggest issue in soloQ is the insta rage quitters lately. Happens way too much that someone gets caught and insta dces, or they get a killer they dont like or want to bother with and poof they goes.

    That kill rate seems little high to what they said that the kill rates are too low.

    Blight and nurse are only OP if the killer knows how to play these killers. If you get lets say me who is super bad with both of those youll get an easy escape since they are both very hard to control. Sure Strong killers are stronger against SoloQ since there is no communication.

  • @Alcuin said:

    https://forum.deadbydaylight.com/en/discussion/comment/3026981#Comment_3026981

    Good for you on escaping 70% of your solo matches. But the stats are what they are. Killers have a 55% kill rate according to the latest figures. SWF escapes at least 15% more than solos. Being able to aim with Huntress does not mean I am outlier. You escaping 70% of your solo matches does mean you are one, though.

    Yeah again i never said there isnt issues but are you supposed to escape every single match as a survivor? Are you supposed to win every match as a killer? Was it that soloQ was around 50% and SWF was 15% higher. Isnt 50 % enough?

    This topic makes SoloQ sound like its IMPOSSIBLE which it isnt. Its all about luck what teammates you have and RNG MMR

    Biggest issue in this game is the gap between SWF, SoloQ and Killers. SWF is heaps above anything else and im guessing they have some issues trying to balance around that.

  • @Alcuin said:

    https://forum.deadbydaylight.com/en/discussion/comment/3026912#Comment_3026912

    In a previous comment, you say you main Huntress but it's too hard for you to get kills with her. Who are you to call others "potatoes"? She throws beach balls. I used to main her, too, until she got too easy and boring. That's on PS4. I don't understand the killer mains on this forum. This game does not require enough skill to justify the imbalance going forward between killers and solo survivors. Are you going to say Legion and Plague with Thana are still "low-tier killers" against solos while gens take two minutes? Is Deathslinger with 10 stacks of STBFL going to be fair? Too many of you argue in bad faith.

    You know potato is the common word for a bad play...i dont take it personally i call myself a potato sometimes if i play badly, but sure lets make the word potato bad now :D Also have you tried playing against super good survivors with huntress? I doubt she gets easy ever i see people who have thousands of hours with her struggle against good teams, but goodjob on being good on huntress

  • @MikaelaWantsYourBoon said:

    https://forum.deadbydaylight.com/en/discussion/comment/3026912#Comment_3026912

    Trust me bro moment. Maybe stream for us as "solo survivor" and we can learn how to play from you.

    I play solo quite a bit off stream or with 1 friend only. I'm not saying there arent troubles but i feel like you are making it sound like soloQ is unplayable which it isnt. Both sides have issues. You cant boost soloQ to SWF status without breaking the killers completely. They are already struggling against solos and SWFs. I have matches where i run the killer for 3-4 gens and the killer gets 1 hook in the game and i have games where i run and no one does anything. I like the harder games better myself though so i can push myself and learn.

    SoloQ survivors are supposed to get those pictures to help them see what their teammates are doing which will hopefully help but this will still not remove the self carers and urban evasioners from the game. You can't do much when MMR matches you with this 2 hour survivor that is too scared to do anything. Same goes for killers. Sometimes you only get these scaredy cats and it feels like a massacre for sure, but then in the next you get very good competent survivors and you get that 1-2 hooks in that game. Had those quite a bit lately and heres the shocker...a lot of them were soloQ players they just knew what to do.

  • I'll say it again..im not sure what kind of potatoes you guys play with, but 7/10 matches i escape easily with 3-4 escape rate with solos. Not even lying.

    This is why killrates are down because survivors can play well in soloQ as well.

    I have such a chill time as a survivor, sometimes even giving a hook or 2 for the killer so they can get bloodpoints.

    If people play well they play well in solo and in SWF if they hide and self heal in the corner they will do that with friends too.

    You are not supposed to escape every single match you play nor is killer supposed to win every match they play.

  • @Sheridan_LT said:

    https://forum.deadbydaylight.com/en/discussion/comment/3025278#Comment_3025278

    I really hate this, why does it always have to be a perfect 4-man escape with aggressive bodyblocking in less than 4 minutes??

    I dont mind if i win or lose but today 5/7 of my matches i got only few hooks. They did gens so fast i had no chance whatsoever and then i got RPD.. i hoooked a person and was going for another one but they kept bodyblocking me to the narrow corridors. I got pissed off and took my nice gloves off and tunneled down the BT blocker.

    Is this what you want survivors? I want to have fun too and this for me isnt fun...nor is the fact i get matches where i feel like i have 0 chance whatsoever.

  • @cburton311 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3024807#Comment_3024807

    Listen closely, Behavior is telling you to stop tunnelling. It isn't fun and they want you to stop. That's why those changes were granted to survivors, not because Behavior wants survivors to be the power role, and not because Behavior are all survivor mains. Stop tunneling and this buff to survivors means nothing.

    You know i dont tunnel but without tunneling you rarely get 4k unless you get potatoes against you.

    So am i allowed to try to win?

    Also can you stop abusing perks like DS / DH / BT to give me my endgame kills? Can you stop bodyblocking me to doors in RPD knowing fully well i cant pass when you have BT...

    Survivors play dirty in this game too

  • Huntress is my main killer which ive played alot and ghostface is second and those 2 killers i can barely even play anymore. My matches are so quick and sweaty that i can't keep up. I'm not sure this will get any better with these changes im worried its going to get worse.

    What i cant understand is that they gave a powerful meta perk to survivors as basekit (BT) and killers got some crappy brutal strenght? Also one change in perks that you completely screwed up is the BBQ and we're gonna live forever. Yeah you took the bloodpoints out of both skills BUT heres the kicker you didnt give killers anything else into the skill but you did give survivors the endurance effect if they pick up downed survivor. Why would you do this?

    I think the endgame is going to be the same crapshow its always been even with the DS nerfs, now when you hook someone and they get unhooked all they need to do is to bodyblock for 80 seconds and free escape. Nerfing selfcare but buffing up botany knowledge which correct me wrong works with boons will make the circle of broken heals even faster which has been an issue since you put this broken perk into the game. Healing is one of the biggest issues i face in my games. I injure someone and if i dont commit into this chase they are going to get healed very fast eather with medkits or boons.

    Buffing bloodlust wont do much since killers that have experience in this game rarely see bloodlust. We know not to run around pallets that are safe.

    Killers biggest issue in his game is the map sizes and survivor spawn you did nothing to fix this. So expect the kill rates most likely go even lower.

  • @loothound said:

    https://forum.deadbydaylight.com/en/discussion/comment/3022596#Comment_3022596

    Ah yes the perk slot I freed up from BT to prevent tunneling can now be used for OTR.. to prevent tunneling. And once again the clearly meta perks of deja vu and overzealous that no one will use over prove+OTR+exhaustion+whatever, but an extra 50 seconds of gen time is a decent buff at least.

    You also glossed over the rest of the killer basekit buffs as well as a bloodlust buff. But I do agree that maps are busted and should be looked at and fixed.

    Bloodlust is pointless. 9/10 matches i dont even reach bloodlust if i do i lose it instantly by swinging to the survivor or by having to break a pallet.

    Tunneling will be probably worse after this patch but i cant really blame killers anymore. Even now when you try to play fair if you have decent survivors you get maybe few hooks and maybe 1 kill thats it. If you want to win you have to play dirty unless you have potatoes that throw themselfs on you.

    I play a lot of survivor too and matches where the killer plays fair they usually dont get many kills unless they are 5000 hour nurse mainer, but if they tunnel 1 person out of the game even 2 they will usually win.

    I hope they fix the game more but some of these perk changes are bad for the game..of the record being one of them.

  • @loothound said:

    https://forum.deadbydaylight.com/en/discussion/comment/3022454#Comment_3022454

    Killers literally got mini brutal basekit at 10%, gen kicks now knock off 2.5% of progress, 2 stacks of stbfl for free, and 1.2 less meters of distance when they get hit, plus 10 seconds extra for each gen.

    Meanwhile survivors got nothing to address camping and if the killer can count to 5 you’re screwed which every killer should do now, meaning you’ll still have to equip BT.

    Just use off the record. No need for BT. That 10 seconds on gens i dont see it doing much since they are buffing gen speed perks and prove thyself still works the same + toolboxes.

    Biggest issue killers have in this game are the maps. They are not touched. Instead of putting more seconds to gens what would have made way more difference is reducing the map size and fixing the survivor spawn

  • The kill rates will go down even more. With the 2 million year endurance effects + 2 second heals coming back i dont see many M1 killers doing much after this update.

    We noticed killers dont kill enough so yeah lets make it even worse <3

  • Self care players and Spine chillers are usually the worst survivors.

    They run away instantly when spine chill blinks and are too scared to stay injured and waste a lot of time self healing

    Besides survivors got massive buffs and even basekit BT. killers got nothing for basekit. You guys can now equip another perk instead of BT while we are still stuck with using same stuff since we got no BBQ or corrupted as basekit...

    Also didnt behaviour already say they are making it easier for soloQ to see what other teammates are doing all the time. This should be coming to the game someday hopefully.

  • Hex ruin you be ruined and you never be used again..

    I dont really use hexes anyways due to them usually lasting that 30+ seconds.

    Just use thana does better job than ruin.

  • @Deathstroke said:

    https://forum.deadbydaylight.com/en/discussion/comment/3020327#Comment_3020327

    I play both sides and sometimes playing killer feels like just bullying the survivors. Nut there is real bullying in either side for example bully squad with head on and flaslight and killers who slug and bleed everyone out and killer who pretend to give hatch or gate for survivor but then betrade.

    I feel its bullying a killer when they barely get 1-2 hooks in the game with the looping and gen speeds we have these days. + bodyblocking etc etc.

    I do my best to never BM a killer as a survivor but i feel awful after those games. I tend to try to give a hook or 2 for blooodpoints though

  • Its still disappointing that people who put so much time into their characters will only get a icon to show from it.

  • @feechima said:

    https://forum.deadbydaylight.com/en/discussion/comment/3020150#Comment_3020150

    And by most you mean mostly killer mains. They have to take into consideration all feedback, not just a streamers and a biased one at that. Killer or survivor main opinion is bound to be biased.

    I play both sides so i see the struggles on both and honest i have way more struggles on the killers side that i have on survivor side.

    Sometimes i feel like playing a survivor is just bullying the killer.

  • @Nathan13 said:

    BHVR needs to be listening to the whole community not just one big streamer.

    Agreed but most of us have the same thoughts than him, and he is more in a position to give out the feedback from the community than any of us are.

  • @Seraphor said:

    https://forum.deadbydaylight.com/en/discussion/comment/3020025#Comment_3020025

    It just changes the killers tactic. Instead of tunneling a survivor out at endgame, you'll have to go for hook trades instead.

    This actually works put better for both survivors and killer. Survivors feel validated in successful rescuing their team mates, and the killer scores another hook. The killer is then back where they started defending a hooked survivor, so no worse off, and with more BP.

    Chances are the hook trades continue and snowball until you eventually hooktrade a survivor on death hook.

    You dont hook trade if you have 2-3 survivors body blocking you and 1 with extra healthstate and thats the issue in this game. I personally never mind hook trades but at the end game you'll take what you can and often you get bodyblocked and decisive striked or dead harded so you lose the kill, and sadly i think this will not change.

  • Off the record will be highly abused in end game. It will become way worse than decisive strike ever was. At the endgame killer should have all the rights to tunnel and secure a kill because its the endgame. No one should be safe for 80 seconds.

    They nerfed decisive strike for this reason to not work at endgame but they make this horrible perk which is way worse in my opinion. I dont care about this perk during the match itself. Sure stay in a corner for 80 seconds dont do anything but at the endgame this will just secure easy out for the survivors.

  • @Icaurs said:

    https://forum.deadbydaylight.com/en/discussion/comment/3019590#Comment_3019590

    Imagine leatherface camping, in a 4 man swf. The person being camp says "I'm being camped do gens." So you all do gens, and escape before he gets his second down. great, not a fun match but you still beat him. Now imagine if you are 4 solo Q and a survivor is hooked. teammate one goes to the hook, says "oh he's camping" leaves to go on a gen. 20ish seconds wasted. Then teammate 2, does the same thing, then teammate 3. Before you know it 60 seconds out of your 120 timer is is gone.

    Its other things as well. Players prioritising themselves, rather then the team, throwing matches to complete challenges.

    Or my absolute personal favourite. Standing still for minutes at a time... not afk, they move... slightly. They just don't move from their spot. You seriously wonder if they are bots.

    I have seen amazing solo Q players, top players, but overall SOLO Q is just not functional anymore, and this patch just crippled it.

    I guess you just have some bad luck. Most of my Solo Q experiences have been very positive. Sure there are the occasional self caring claudettes that are too scared to do anything but most of the matches people play well. We even Talk to eachother by making gestures of getting of the gens when someone knows theres a scourge hook in play.

    Like i said if a survivor is good they are good in SWF and in SOLO but if they are bad they are bad everywhere.

    Devs said they noticed killers have had bad time time killing people and this goes on both solo and SWF. I'm sure this wouldnt be the case is soloQ was that unbearably bad

  • @Icaurs said:

    https://forum.deadbydaylight.com/en/discussion/comment/3018583#Comment_3018583

    With any of these, including Leatherface, it means that, while he can still down the unhooker, he won't immediatly down the rescued survivor, who will endure the first hit and get a haste effect that stacks with the speedboost from being hit. Nobody said camping will be gone, but it is still an improvement against it, just like gen regression isn't "fixed", but slightly better than before. You're not supposed to get free unhooks like that either: the unhooked person needs protecting from being tunelled out of the game, not the rescuer.

    By the way, Doctor isn't that good of a camper and this change is definitevely good against her, as you will be able to get alway from the triggered trap before she gets an instant hit and, even if she gets, you can endure the hit.

    Just going to address both responses.

    These changes are the worst DBD has ever been, and reading the posts its not surprising why. I just thought they were increasing gen times. But seriously.

    Pop, scourge pain resonence, dead man's switch are effectively the same. Way to address that anti gen perk meta. Pain resonence is now works on all basement hooks. So. that's great. Way to make one of the new meta perks even more viable. Oh but survivors don't scream, awesome so less value for killers who want to play the game properly, need information to be incentivised to leave and more value for killers who intent to camp/ defend one hook... great design. Throw on the extra gen times, completing all the gens before that survivor dies is going to be hard. Worse still monsterous shrine now decreases the hook timer to 108 seconds. If you play to win, why would you not camp? Throw on deadlock, that survivor is dying... nothing less then 4 survivors with comms is escaping with more then 2 players. All the strong campers, insta downs, fast downs are now even faster with the decreased time with successful hits. And survivors gain less distance from the hit... just no words. Oh but don't worry survivors now have basekit BT. OF 5 SECONDS?????? But it's fine because they now get haste... also for 5 seconds. So once you get unhooked, better start moving because otherwise you are going down again. But don't worry you have DS to save you...

    THEY NERFED DS???

    DS... WHICH DESIGNED TO PREVENT CAMPING IS NERFED? To 3 seconds. WHY. HOW CAN YOU IN THE SAME PATCH ACKNOWLWDGE THE MASSIVE CAMPING PROBBLEM AND NERF ONE OF THE FEW LEGITIMATE COUNTERS.

    This is what happens when you listen to one side. SOLO survivor has gone form bad to unplayable, and even SWF has taken a hit. Maybe you won't abuse this. Maybe you are Some saint of virtue and will never abuse these changes despite how easy it is. But do you seriously think the majority of the player base will have the integrity not to? History says otherwise. This is the SECOND WORST PATCH IN THE HSOTRY OF DBD. The only time it was worse was when they buffed flashlights. Guess what all the killers quit...

    Solo Q is done... good luck with SWF because that is the future of this game.

    Not really sure why people keep saying solo Q is bad. Sure they are sometimes but ive had such a good time in solo Q and some survivors are really really good. If survivor is good they are good in Solo Q as well. if they are bad they are bad in SWF too.

    Some of these buffs to healing and endurance is going to make it impossible for killers to kill anyone at end game and 2 second heals are reality again.

  • @Killing_Time said:

    https://forum.deadbydaylight.com/en/discussion/comment/3015241#Comment_3015241

    Yeah that was complete bullshit I'm not going to even lie lol. Constantly nerfing Pop.

    I mean the new thana will be ok and the overcharge but im mostly worried about the survivors healing buffs. That botany will bring old CoH healers back again. Hit and Run is even more dead now which is very important to some killers.

    The new endurance effect skills seems really busted ( off the record) with that skill we will never kill anyone in the end game. Borrowed time + the basekit together make it really strong at the end game.

    They noticed that killers have been struggling and they make it easier for the survivors to heal + do gens + escape.. I'm not sure the buffs killers gets to base like 2.5% kicking and 10% faster kicking stuff down is going to help slower M1 killers that much

    DH seems really broken still if anything might be stronger. I guess PT will tell but i do hope i dont see 2 second healers coming back again with botany + medkits +CoH

  • Medkits have been an issue in this game for a long time and then came the Boon broken circle of heals...now you want to make this stronger with botany? Not sure why you want to do this when you already noticed that killers have been struggling and part of it has been caused by this boon which now botany makes stronger? Also off the record.. how do you want killers to kill survivors in end game when they have 80 seconds of protection?

    You know its going to be impossible against good teams.

  • @Claudirt said:

    https://forum.deadbydaylight.com/en/discussion/comment/3015241#Comment_3015241

    What do you mean killers got nothing? Killers were buffed and survivors nerfed. Don't be a cornball. Gens take longer now, of course they will nerf gen regression perks.

    They are buffing gen speedperks so doesnt really matter that 10 seconds does it? We get what 2% faster kicks ..oh wow :D

  • You gave survivors basekit BT and killers got nothing... Also you destroyed all of our gen regress perks

  • Sorry i stopped reading when you said being survivor requires more skill than killer. Try killer for few weeks. Just killer and come tell me that same exact line again :) Maybe then you also understand why some killers might tunnel and camp.

    Camping for me is kinda meh move as well unless the doors are already activated then its fair for the killer to camp his or hers kill at the hook.

    Tunneling is needed nowdays if you want 4k against good survivors its just how it is.

  • Fortnite is one of those games i wont touch with a 10 foot pole so please keep it out of this game... thanks <3

  • @D3spair said:

    https://forum.deadbydaylight.com/en/discussion/comment/3009728#Comment_3009728

    https://www.youtube.com/watch?v=TED3PYlLrDQ&t=1762s

    Otzdarva earned his streak fairly with Bird Lady with MMR On. (Granted this was during the MMR Tests) but still 50 Wins is 50 Wins

    If you have watched him play during his challenges, he tunnels and camps pretty hard to win. Is that something survivors want everyone to do?

    I thought survivors hate tunneling and camping /proxy camping. Sure we can win by using those methods but SOME of us actually want to play the game fairly and make it enjoyable for both sides.

    I don't enjoy tunneling but lately i have to.. i dont have the time to be nice to survivors. I kill whoever i see nowdays and if you just got out of hook ...well better for me.

    Those win streaks or challenges dont come playing nicely.

  • @BaschFonRonsenburg said:

    https://forum.deadbydaylight.com/en/discussion/comment/3009670#Comment_3009670

    It’s worth mentioning that killers that have no ability to traverse the map quickly should be utilizing perks that passively effect generator speeds such as pain resonance, dead man’s, ruin etc over perks that require you to travel to the generator. Huntress specifically only has map presence by keeping chases short. You don’t want to spend time out of chase.

    I used to use scourge hook / dead man switch but i hate the RNG of the hooks and me personally i find more value over pop + brine

    Tried many combos but so far this seems to work the best. Brine helps me also see where the survivors are.

  • Yeah its happening too much lately. Before anyone says i dont defend gens i do defend gens as fast as my huntress legs takes me to them.

    I use corrupt, pop and call of brine but still brine alone shows me how i kick the gen and 2 seconds later survivor is already on it. I go back and another gen gets done. So yeah i do defend gens but i have to chase people too to get few hooks at least.

  • I'm not sure why survivors even have perks that make the gens faster. Prove thyself + toolboxes are a big issue right now.

    Not even gen defense skills can help with gens popping less than 5 minutes sometimes and there is no way i can get 12 hooks in that time.

    This event made this obviously clear even more, because survivors literally gen rushed to get the doors open to get their masks as fast as possible. I was lucky enough to get few hooks in the game.

    I personally think gen speedup perks are bad for the game as it is now.

  • Oh prove thyself will probably become survivor basekit... I'm half sarcastic half scared it might since it seems like the gens are flying left and right nowdays not giving me enough time to kill 1 person.

  • Since the event started ive had the best of the best survivors lately. Gens go so fast and everyone knows the best loops. Doesnt matter what killer i play i get the same damn survivors.

    I played my first game as dredge and got the 4 DH DS wombo combo and again super good loopers and gens were flying.

    I'm not a killer who chases too long after a good survivor since i know that will cost me the game but when 2-3 people from the group are good runners i know im in trouble.

    I'm guessing the event got all the quitters coming back. I'm not really enjoying playing killer right now when i get 1-3 hooks per game no matter how hard i try.

  • I'm sorry but i dont feel sad for the survivors one bit. Ive played 4 hours now and most of my matches have been 1-2 hook games. Survivors are godlike elite loopers and they do gens so damn fast i cant keep up..what do you want from me? Fairness? How can i be fair with this?

    I doubt im going to be playing much killer during this event. I'm not sure what happened but my killer games have not been enjoyable one damn bit. I'm not even a bad killer im decent..not the best not the worst but decent and i cannot keep up.

  • So far my killer games today have been horrible. People rush the gens and play like elite survivors. Not enjoyable.

    I should start tunneling..

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