Hannacia
Hannacia
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- Hannacia
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Very easy to counter. Just step backwards and let the survivor slide into your lap and get a hit or down :) No need to remove
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@AJStyIez said:
https://forum.deadbydaylight.com/en/discussion/comment/3247222#Comment_3247222
Players on both sides can bring whatever they want, just expect eye rolls or commentary on it and proceed to play like normal because it’s not against the rules even if somebody finds it annoying
Also, as a small streamer trying to reach 500 soon I just ignore the rare and irrelevant comments about viewership. Its a petty insult to say but at the same time its very tame compared to other things that you’ll see in endgame chat on a daily basis
The streaming insults from a DBD player you meet in a match are the equivalent of a stranger that doesn’t have a car telling you yours is ugly and laughing as they walk down the street. If they don’t have a stream who cares what their thoughts on yours are? Screw em
Oh ive gotten it all from the DBD players at this point. I usually kill them with kindness until it gets too much and i just ban them :D.
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I see alot of people making fun of his build and addons.. Yeah strong addons Yeah strong endgame build and yes its a spirit. Killers are allowed to use strong addons as well.
What i dont like about this post is making fun of the person DCing and his view count. As a small streamer myself i really hate the viewer count insults. Yeah the dcing sucks but just be the bigger person and say gg and move along. Why lower yourself to insult someone.
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The whole map and all of its variations needs to be fixed. Its horrible. School is the worst but there is also the house of pain and a lot of safe filler pallets.
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I'm glad they are looking into this and fixing it. Its a big issue that people that hide and urban evase in a corner for the whole match get out of a gate / hatch at the end of the game. I know hatch doesnt raise MMR but gate does, and i don't believe people who play like that should be on high MMR.
This might also start fixing soloQ issues a bit. Survivors that arent as good wont be where they shouldnt be and causing issues to other survivors. Sounds harsh but its the truth that team can carry 1 survivors but 2 is impossible. Many 4ks happen because team has that 1-2 survivors that will give the killer an easy kill.
I hate when i do maybe the most in the match, but the killer ends up finding me at the end and hooks me, and the other survivor/s are too scared to rescue. Killers quite often also finds these survivors cute and let them get the door which puts them on higher MMR where they dont belong.
I often get myself killed because of altruism and i dont mind that. At least i tried saving people :D
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Depends on what MMR you are on. People on the forums complain about killers being superhumans but the truth i see in the game is completely different. I do fine as a survivor. I wont escape all my matches but i escape enough and even if i dont i still have fun.
As a killer if i get survivors that hide and don't even look behind them yeah im in for a easy treat, but most of the times i get really good survivors, and heres the shockers..most of them aint SWF. So i have matches where i get 1-2 hooks and next match can be against the hiders that die at 4 gens.
Also map is an issue in this game for a killer. You put me into garden of pain and i can pretty much stand and look at trees since i'm not winning that match. Nurse puts us into midwitch you know whats coming. Starstuck agi nurse. All you can do is hope at that point you get some gens done before you all are on the hook.
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@foxsansbox said:
https://forum.deadbydaylight.com/en/discussion/comment/3245664#Comment_3245664
If the language is vague and demonstrates no objective criticisms, sure it can. Really, just looks like bandwagoning.
A less astute person might even suggest it's because some of the topics (like DC'ing behavior) might offend the same people that inspired it.
You can clearly see his love or interest is dying with the DBD animations. When you watch them all + the ones he's made just by using normal gameplay you see it go downhill. I absolutely love the older parodies and the wraith and meg video are my absolute favorites. Why do you think i main Meg?
The latest video with the dredge wasnt funny. There wasnt any love in it. He has been gone off and on and i dont even know if he streams anymore? I think he's just run his course with DBD parodies and its ok.
We still love the older ones. Even the one with Pinhead was funny, but tell me what was good about the dredge one, or the halloween one? Only thing i liked about the newest halloween parody was that he used Megs voice on Laurie.
You know its ok to have different opinions about stuff and its ok to agree to disagree about this too.
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I love Samination but the dredge one was really bad. Lately i feel like he puts no heart into them or he's just not interested anymore.
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I'm not a fan of epic whatsoever. So i recommend steam.
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@PPRG said:
https://forum.deadbydaylight.com/en/discussion/comment/3244266#Comment_3244266
dude he has 800+ hours on sadako hes talked about it on stream it takes actual skill to play a killer like this just because you lost doesnt mean it takes 0 skill
He lost against a really good comp team multiple times. I think Otz streamed it and i watched it. So no matter how many hours you have on a killer you will lose against good survivors and that is a fact. Sadako is one of the weakest killers in this game and only few rare mainers can pull somekind of power out of her and here people are complaining about her...
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I play both sides and killers i play quite a few of them but ive noticed im the most comfortable and happy when im playing spirit. So yeah i can do both sides but as killer spirit is my main. Survivor..Meg. Always Meg <3
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I think the biggest issue here is that they are giving survivors heavy meta perks as base and even with UB you can pick yourself up with 22 seconds just by having UB with you. This will help soloQ for sure but with SWF killers will have hard time.
They are the ones abusing this. They will bring the sabo toolboxes and boil overs to counter the fact that killers cant slug anymore.
Also when did slugging become wrong? Sometimes its needed. Eventually you will die. You can waste 4 minutes of your life once in a while. It's not every game you encounter a killer that slugs everyone for 4 minutes just to be toxic. Most killers slug you because theres a need for it. Some for the 4k I'm just asking when did it become wrong to do this?
Another thing that i think most killers arent really enjoying is the fact that i already meantioned is that survivors are getting second META perk as base. They will be running technically with 6 perks soon. While killers got level 1 brutal strenght you barely notice if at all. 2 stacks of save the best for last..i personally never even notice it. They can't keep giving other side stronger meta perks and kill playstyles that are sometimes needed in the game.
I doubt any killers wanted a finisher mori. This will only be powerful with the fastest killers in the game. Unless the survivors really screw up the slower and weaker killers will never get a fast kill with it. With nurse yeah it will be broken but what isnt.
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I'm not a killer main but im half and half both. That being said i'd rate killer side 6/10. Maps are still an issue and game is returning back to what it was before the perk changes. Survivors have adapted ( at least good ones ) and able to run the same as they were before.
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Its the watch me leave and bag syndrome. I find it funny when 3 people have gone out and 1 has to stand at the gates or even make noise to let me know that i MUST escort them out so they can bag.
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I'm sure Maurice disappeared because of this new "knight" killer. You know what knights have.. They have a horse :)
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@VikingDragonXii said:
https://forum.deadbydaylight.com/en/discussion/comment/3236445#Comment_3236445
Ok I understand....Stridor is my best friend especially on Spirit since her chase music can drown out all other sounds.
I just crank my volume on 100 if i dont use cherry blossom. If i feel not as nasty i play with yellow addons...if i have had tough matches and too many bags ill switch to mean spirit :D
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@VikingDragonXii said:
https://forum.deadbydaylight.com/en/discussion/comment/3236311#Comment_3236311
Stridor mah dude. Now that IW dosnt 100% Stridor can finally be used again.
I don't want to play with stridor. I think it messes up my ability to hear stuff the correct way in the game. I used it few times and yeah its fine but i dont wanna learn to use it and then not be able to play normally you know.
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Yeah i won't play my spirit girl without these addons. Everytime i play with yellow addons i get send to crappy maps or i get super good survivors.
Why shouldnt killers be allowed to wear their best when survivors will most likely bring their best as well + medkits
If you want to nerf her then nerf survivors iron will as well. Even though its not 100% its still really hard to hear non injured survivors with all the ambiance noises + everything else thats going on in the map. I hate that i have to crank my sounds to 100 to hear anyone.
Also just saying...you shouldn't call killers that use their best addons anything while survivors are seriously running around with 4 purple medkits + good addons or purple toolboxes + brand new parts. I really don't like how people have these double standards.
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All the time. Thats why i run with slobby butcher. If they dont have medkits they are selfcaring in a corner for a minute :)
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@GannTM said:
My wife is so low 😭😭😭
How is spirit that low...this is a this is blasphemy!. Must play her more!
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Oh thank you...i can come back to playing now. I really didnt't want to play DC simulator so i took weekend and monday off :D
Thank you behaviour for putting the penalties back!
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@ArthurVeloso said:
https://forum.deadbydaylight.com/en/discussion/comment/3222608#Comment_3222608
Out of Record does not get any closer to being as much practical as Decisive Strike is now. The justification for this relies on the fact that Out of Record is easily counterable by hitting the survivor after he/she gets unhooked. This action denies the survivor the Out of Record value because, in fact, what was consumed by the killer's move was the base-kit borrowed time. Moreover, when the killer does that, it triggers the survivor's deep wound status, making it practically impossible for them to tank another hit with Dead Hard. Additionally, with patch 6.1.0. the killers have 2 Save the Best For Last basekit and survivors' distance from an injury was reduced. The result of this measure is that the distance gained by tunneling conduct was increasingly reduced allowing an easy down for the killer since it became harder to reach a safe zone. For those reasons, Out of Record is not viable to substitute Decisive Strike because there is no substantial punishment for this unfair playstyle. Not forgetting to mention that no one should have to make an entire build around Decisive Strike to make it "work." No one should have to be forced to run DS, Out of Record, Dead Hard, and Unbreakable to counter an unfair playstyle. Logically, if this unsportive conduct was punished severely during a long period of time, why now is this being allowed by the negligence of the Dead by the Daylight Development Team? It does not make sense. it is an evident contradiction, and it should be properly addressed by the sake of the Dead by Daylight Community.
There is a great anti tunnel build that a lot of competitive survivors use nowdays. Off the record. DS and DH together will allow you to escape most situations.
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Does anyone know if this is a weekend thing or permanent until issues are resolved?
As a spirit main i feel like its pointless to even log in at this moment. Also yeah soloQ was already full of ragequitters i cant imagine how it is now.
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I play both. I'd say i have 60/40 ratio. I play more survivor only due to the fact that i can play it with friends more often. So survivor 60% and killer 40%
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We havent always seen eye to eye..actually i dont think we ever have but i do still wish you a great break and i hope your real life issues gets better as well <3.
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No.. Because ghosty isnt from the movie scream nor the movie scary movie. Its just a licensed outfit in this game.
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I don't like it. Why is it that every chase music has to sound like a broken washing machine now. Same tone over and over and over.
Please pay someone to make good chase musics and not these headache causing 1 toners
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I got mine when nurse slugged me underneath it but let me take my glyph after coming back for me <3.
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@Nihlus said:
https://forum.deadbydaylight.com/en/discussion/comment/3227247#Comment_3227247
"I don't get any advantage to them. I use them to brighten my game so I can see hiding survivors easier. What about that is an advantage?!" -.-
Yeah i brighten the game. Again it doesnt brighten the dredges nightfall at all so no advantage there. It doesnt brighten the pitch dark house in garden of pain map, no advantage there. Only thing i get is prettier looking map and little bit lighter look to it. It doesnt give me any other help but to see where im running on the map. The dark places are still dark.
I would get this same result putting my graphics on low, but now i can have the same brightness and have my graphics on ultra and actually see some details.
I'm sorry i have NVIDIA i guess and i can use this to make my game look nicer.
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DH is indeed becoming a problem again. I see 3-4 DH in my lobbies again and i play spirit so i hit the DH quite often from phasing.
I love how behaviour made it almost stronger than it was before and now that survivors have learned to use it again its becoming the most used exhaust perk again. Good job behaviour!
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Only thing the filters do for me is to make the game prettier. I dont get any advantage from them.
I use them to brighten my game since i play on ultra and the game is way too dark on some maps to even play. I also use colors to make the game little bit more nicer looking for me instead of the normal gloomy colors.
I've noticed lately the filters do make my game lag quite a bit and now i cant access the filters since my mouse stops working but i figured out how to access them them.
Behaviour if you dont want people to use NVIDIA filters stop making the maps so bloody dark you cant see infront of you. please :) Also put some color into it!
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@KayTeeBee said:
https://forum.deadbydaylight.com/en/discussion/comment/3222745#Comment_3222745
Do you really compare tunneling with bodyblocking, saboing and 99 gating? These are to absolute completely different things.
You are right if you say that tunneling can get necessary in the later game. What I want to make impossible is the tunneling in the early game. The situations where the survivor is not able to do anything against it. And as I mentioned in my previous post, this is not a final idea. There are still some things which should be worked on.
Sure they are different things but both are still methods to win the game, are they not? Why is it that survivors methods to win the games that are quite often annoying and effective are ok to use but killers tunneling isnt? Again i dont like tunneling at early games and yes im agreeing killers should be given a reason not to, BUT i dont like the idea of survivors getting more and more perks as base.
I have lost multiple matches due to survivors good perks and bodyblocking, or lost multiple good hooks due to saboing so yeah im saying even though it doesnt sound the same as tunneling its still preventing the killer to do their objective and even win the game sometimes. Same as tunneling is preventing a survivor to do their objective and win the game. I'm still not here demanding forced penance or agitation or iron grasp to be basekit.
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@HoodedWildKard said:
https://forum.deadbydaylight.com/en/discussion/comment/3222732#Comment_3222732
https://forum.deadbydaylight.com/en/discussion/comment/3222738#Comment_3222738
So maybe make it so the survivor can't be downed until they either heal, or make a conspicuous action, e.g. working on a gen. If there are 4 or more gens left. Because getting tunneled early game is the real issue. It just locks one player put of the game. This way killers can still utilise it if the game is going badly and everybody has chance to actually do something.
https://forum.deadbydaylight.com/en/discussion/comment/3222745#Comment_3222745
So i wasn't specific enough. My issue is early game tunneling, hell I'll use tunneling late game if I'm struggling, but doing it at 5 or 4 gens is a nasty unpleasant tactic that makes the game less enjoyable.
I'm sure you can see the problem giving survivors basekit perks and whatever else to fight tunneling will bring then. Killers that actually use it the "right way" will get heavily punished and many will start losing their games or even getting 0 kills at the end. This will just push the game to go back to what it was before. Survivor queues 15 minutes and killers extremely ticked off and bored.
You can't just keep giving 1 side everything and expect nothing bad to happen. What they need to do is to balance the game by other means. Like Seraphor earlier said you need to give killers more reasons to leave the hooks and not tunnel people. Right now they have none. Sure this will never fix the problem 100%,but punishing every killer out there because some like to be nasty isnt the right way to go.
I've been tunneled and camped heavily this week but i dont really get mad about it anymore. I die and move along. In the end its just a game.
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Can killers get basekit perks to prevent bodyblocking, sabotaging and 99 gating? Or are survivor mains going to say not but these are tactics to help teammates.
Tunneling is a tactic to win the game, why is it so wrong for killers to have a tactic but survivors can have multiple ANNOYING might i add tactics to help eachother survive the match.
I'm not a fan of 5 gen tunneling not at all but when you guys say tunneling you completely forget that most killers have to start tunneling around 2 gens left if they have multiple people still alive. This is called building pressure. Is this not allowed then?
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Its very hard to get 12 hooks nowdays without some tunneling. If survivors are even semigood in this game they will finish gens and run long enough that the killer has to tunnel at least 1 person out at some point.
Tunneling at 5 gens..sure its a little scummy but in the end this is a game. Just move along to another match. Bubba should be fixed so he cant chainsaw multiple people at the same time, but again this is 1 killer out of many that has this ability.
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You have Off The Record now. Its just a different type of decisive strike now.
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Whats a ghostface?.... i haven't seen one since the last update which was..what month 2 months ago?
Why nerf something no one plays.
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@Devil_hit11 said:
https://forum.deadbydaylight.com/en/discussion/comment/3220542#Comment_3220542
he has sound cue when he lift his gun. Its not deathslinger problem that your running into tree's and walls. Why should deathslinger care whether you understand the map layout or not?
https://forum.deadbydaylight.com/en/discussion/comment/3220099#Comment_3220099
no rework required. just revert. nothing more. Once they change a killer, the killer stays the same for about 2-3 years. perhaps he will get wind-up add-on's and terror radius reductions add-on's. he already has add-on called Gold Greek Whiskey that reduces his terror radius by 8, just remove condition of requiring aim down sight. Wanted poster could be wind-up add-on. they weaken add-on m/s increase in his change.
You can't hear that gun sound as a survivor when theres chase music blasting into your ears. Its so quiet. ALL of the other ranged killers have sounds when they hit you with something. Huntress grunts, tricksters blades makes a loud sounds, nemesis tentacle makes loud sound. What makes deathslinger so special he cant have a proper sound when hes lifting his gun?
Also i said im running into trees while watching behind me. I'm sorry i cant watch 2 ways at once, and i dont know exactly all of the rocks and trees on the map.
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Yeaah... no... I hate this killer with passion. 99% of them are using save the best for last which works well for him and it just makes him pain in the backside. He makes no sound when he shoots so you have to be running and watching behind you ALL the time. I usually end up dying due to getting stuck to something or running into a tree while making sure im not being shot to the butt.
Like others have said he doesnt need to visit lockers and lose his M2 power. His reload doesnt take all that long and he can shoot from small cracks and he is a very strong antilooper.
If he gets buff i want him to make a grunt or laugh or fart or anything when hes about to shoot so i can sometimes watch infront of me as well!
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VC is a big nope for me. I would keep it off anyways since i dont need to hear someone eating their mic and yelling slurs and insults at me and everyone else. Also kindred is way too powerful perk to become basekit for survivors. No aura reading perks should ever be basekit.
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@Gandor said:
https://forum.deadbydaylight.com/en/discussion/comment/3219505#Comment_3219505
Quite the contrary. 50% means 2k. Everything above 50% means it's leaning to 3 or 4K. It means it's actually survivors who are just toys for killer to play with
uhhu
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@BrightWolf said:
https://forum.deadbydaylight.com/en/discussion/comment/3219386#Comment_3219386
Just curious, which perks would you personally make basekit for killer? Personally, I'd made Sloppy Butcher and NOED basekit for all killers or maybe Spies from the Shadows, since they're free perks.
I would like slobby for sure as basekit and maybe toned down corrupted. Like the first 30 seconds or so 3 gens are corrupted.
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@Gandor said:
https://forum.deadbydaylight.com/en/discussion/comment/3219386#Comment_3219386
You already have 61% killrate. People on this forum claim, that this does not apply to high MMR where survivors win more often. That means that to have 61% avarage killrate and high MMR struggling, you need to have way more then 61% kr in low MMR.
What this means - if you are new killer, you win almost always. As a first time survivor, you will play your first 10 games and chances are, you will loose them all. Would you be willing to play a new game that you have just installed after outright loosing 10 times in a row? When each game takes 10+ minutes? And you saw no way how to turn it for the better? I presume not. For this specific reason - low mmr needs to be balanced too and new players needs to get good experience too. Otherwise it's just a matter of time until the game dies. And no - if you provide noob stuff "basekit" (I did not specify what kind of help should they get), then that does not mean best SWF will benefit. How does any skilled player benefit ever from corrective action? How will they benefit from technician? Contrary to this one - when will hyperfocus or DH or flashlight (disregard some killer-specific-ability interaction for argument's sake) do anything for low MMR? On the other hand I don't know of single thing that unskilled killer can't use/do. So no. Low MMR killer will not have a bad time if we help beginner-level survivors.
https://forum.deadbydaylight.com/en/discussion/349631/a-way-to-help-solo-queue
I don't like what you propose. These things provide information to survivors, that are actually helpful to everyone every time. For example - one of the things that are kind-of time consuming on some maps is finding a generator (think lery's or the game or even midwitch sometimes). So even if skilled survivors do not really need to know which gens are 3-gen (because they will figure it out during the match), it will still help them shave-off some time from finding a generator at the start of the match (and we already know how much killers hate proof for taking away at most 7s on a single gen for 2 people). I think that all that needs to be done to help survivors not 3gen themselves is to permanently show aura of completed generator - this way they can always look at the map and know which spot has many fixed gens and which spot does not (and this does 0 in high MMR, because SWF will communicate this stuff excplicitly and solos are good enough to remmeber each location where generator already poped - because this information is already shown briefly).
Left behind on the other hand promotes hatch play. As of right now the most boring part of the game is when you get to the stage of last 2 survivors and killer all being stubborn when there are 2+ gens to complete. Survivors will start to hide instead of doing objectives making it extremely boring/long until killer is able to find one of them. When killer finally finds a survivor and downs them, if he decides to deny hatch - killer can camp the body and pick it up (downing immediately after wiggle) and look for a last survivor. This can go on for sooo long. For this reason alone - I don't want to make hatch play any more appealing that it already is.
61% killrate means killers are getting 2k more often than they were before. It doesnt mean they are 4king every single match nowdays.
I'm all for balance but how behaviour and people here want the game to be balanced is to slap powerful meta perks as base and call it a day and that will cause issues down the line. Since those perks go also on the high end survivors that knows how to use and abuse them well.
This will cause killers to be just a toy for survivors again. ( this already happens on higher MMR plays) . Killers should in the end be the more powerful side. If you want powerful survivors...check VHS...not doing so well that game though.
I am firm believer that people should learn the game and get better themselfs instead of getting powerful tools to do it for them. This game isnt unplayable or unwinnable for anyone. How people play quite often tell how the game will go. Game is more balanced now that it has been in ages. Survivors really didnt lose all that much with the perk balance patch.
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@HoodedWildKard said:
https://forum.deadbydaylight.com/en/discussion/comment/3219386#Comment_3219386
I'm not saying make it easy so they escape every time or anything. But they do need a helping hand. Solo q is pretty unbearable, dying 15 games in a row is not a fun experience. Experiences like that will hurt player retention.
I mean ive had bad match days as well but never have i died 15 times in a row..so im calling poop on that :)
Again i dont believe buffing low skilled and low hour players will make this game any better. If anything it will make it worse since the high skilled and swf players will get the buffs as well. Best thing those survivors can do for themselfs is to learn the game. Watch youtube videos..watch streamers, dont rely on getting basekit perks and buffs all the time.
Good survivors will still escape just fine and you are not supposed to win every game
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I'm not sure why behaviour should make the game easier for new and low skilled players. They need to put more gametime in and learn the game instead of getting help from basekit perks and whatever else.
Give too much to the survivors this game becomes unbearable to killers. Its not that easy for killers when survivors know more than selfcaring in the corner.
Besides i personally think its time to give killers a basekit perk at this point. Survivors are going to be running with 6 perks soon ( 2 being basekits)
SoloQ issue isnt perks or killers or maps or whatever else, its the survivors themselfs. If you have 1-2 survivors that are hiding and not helping out the team, sure you will lose and you will lose hard. Self care is almost in every match, Its a killer perk..stop using it.
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Everytime i get garden of pain as a killer i just want to afk in a corner. That map to me personally is the worst. Too many safe pallets and that main house..not even going to talk about it.
I want them to redo the swamp maps but how they have been making maps i'm not sure i trust their ability to make them balanced. They would probably be full of god loops and steel bushes afterwards.
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With the mori change killers are getting 2 perks technically nerfed. Rancor and devour. Devour still kills the survivor sure but youll have to hook them which in some scenarios will be hard. Survivor is between a pallet can't lift up due to someone or multiple survivors hanging around, thus meaning you have to slug and chase the others or risk a pallet save. Flashlight saves etc etc so yeah devour is at least in my eyes getting a nerf.
Rancor...well just straight up nerf. Cant kill the obsession anymore just 1 shot..permanent NOED on the obsession instead of just killing them off straight.
Also this UB situation will be mostly abused with good teams and good SWFs. 22 seconds to lift yourself up with UB while someone harrashes the killer or the survivor is between a pallet.
Anyways i just think its really silly that survivors keep getting full on meta perks as base while killers get 0.2 seconds faster kicks. We could use corrupted or even BBQ as base. Survivors will be carrying 6 perks soon, 2 being base while killers are still struggling with 4.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/3194967#Comment_3194967
Basically what I said. You can't limit/remove one. Without removing the reason gen slowdown is still needed to begin with.
Its just silly that survivor mains completely forget that they have the tools to fight gen slowdown perks. Survivors issues arent killers having perks, its many other things that are usually their own fault, but thats another topic all together which this forum has many already ( SoloQ hell )
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Sure...After you remove prove thyself, toolboxes, stakeout + hyperfocus combo which ive started to see in many of my matches. :)
Sometimes i cant even keep up with the gen speeds.