GrootDude
GrootDude
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- GrootDude
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Comments
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@pemberley said:
Hey, everyone. Thanks for replying. I followed @Gay Myers (Luzi) advice, and unfortunately the worst happened and I tried to talk to her gently about it, and she just blew up at me and attacked me and told me to f off and I was a bad friend because she had problems too. I am really hurt right now tbh, there was so much deep seeded animosity. I can’t believe a friendship that’s been going on for 5 years is just...gone now. I feel devastated.
I’m so so sorry Pemberley, I’m not very good at talking about this stuff so my advice might not be the best. It sounds to me like she had some issues and she needs to talk to someone about them, regardless though, I don’t think she wants to try to keep this friendship going.
You’re a great person and I’m sorry that this happened to you!
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@FearlessHunter said:
https://forum.deadbydaylight.com/en/discussion/comment/829721#Comment_829721
The tweak would be her only having one hatchet the whole game :)
D:
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I love aftercare if I can get aura-read on everyone. :)
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@FearlessHunter said:
https://forum.deadbydaylight.com/en/discussion/comment/829710#Comment_829710
Your right, clown is OP not Leatherface ;)
That is better :D
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@FearlessHunter said:
https://forum.deadbydaylight.com/en/discussion/comment/829714#Comment_829714
Be grateful she's not in the "Slight Tweaks Needed" Tier :P
:O
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@Spooky13 said:
Hillbilly is probably the most balanced killer. High skill cap regarding chainsaw curving, pretty easy to pick up and play, good map pressure, and has a chance to be outplayed by survivors. If not Billy, then every killer should aim to be around Freddy level.
I honestly think huntress is more balanced
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@FearlessHunter said:
https://forum.deadbydaylight.com/en/discussion/comment/829705#Comment_829705
Ahhh don't want the devs finding out how OP he is. I see how it is ;)
Shh don’t make me throw a hatchet!
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@FearlessHunter said:
https://forum.deadbydaylight.com/en/discussion/comment/829684#Comment_829684
Why is Leatherface not in the over performing tier section? :(
Lemme tell you a secret ;)
I don’t have an over preforming tier. ;)
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@Endstille said:
https://forum.deadbydaylight.com/en/discussion/comment/827774#Comment_827774
I disagree, you now have protection vs exposed. Imagine playin bubba, finally getting that chainsaw only for nope, not today fella. Same with billy, myers, gf, the list goes on no matter from perk/kit. How was that a nerf exactly?
And now I can get old moonwalking legion’d by stealth killers, how Isn’t that a nerf exactly?
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@OmegaXII said:
I thought your tier list is bubba at SSS tier, and everyone else is trash tier :)
Sometimes I’m a little bit serious xD
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@Lucama said:
Aight, I kinda disagree so here's my tier list.
https://us.v-cdn.net/6030815/uploads/133/FOAVYVJ3YQF1.png
S Tier - Ol' reliables:
Spirit - Undisputed best chase killer, and chase is currently the meta. If devs ever make survivor stealth actually viable then she'll drop.
Freddy - Inherent slowdown, gen teleport, useful in-chase powers, he has about everything that would make a killer good. He doesn't even struggle too badly in chases, though fake pallets are too easy to tell to be viable against good survivors. Poster boy for PGTW value.
Hag - Traps are good and the removal condition is niche enough to not be a huge downside, has some really good addon combos, works amazingly with perks like MYC. Is addon dependent though.
A Tier - Good enough:
Billy - Often hailed the king of balance, wrongly so. His mobility across map is amazing, but aside from that and lucky one shots he doesn't really do anything spectacular. And you'll never set up your own one-shots, it'll always be reliant on survs making bad plays. At least he can break all the pallets he'll be eating a little faster.
Ghostface - AKA better Wraith. Having Wraith's kit without the need to announce that you're about to hit someone? Amazing. His stalk into oneshot combo is bait and shouldn't really be used unless you're out to mess with people.
B Tier - Good enough, but on condition:
Demo - Shred is great, hitboxes on it are a bit wonky on both sides and sometimes hits random terrain that isn't there, but otherwise a great ability. Portals are solid, good for tracking, but suffers from trapper syndrome of taking too much to set up, at least survs have to work harder to remove it.
Nurse - People seemingly don't realise nurse is now barely faster than a 115% when moving around the map. Can move through objects, doesn't care about loops, but can be run around the map by competent survivors, and all her map pressure evaporates if it's a larger map. Addon reliant, pay the 9K BP tax to have a slightly worse old baseline nurse.
Myers - Can get a few jumpscares in T1, T2 is just a regular killer with less TR, T3 is spooky scary Myers time, but still loopable to hell and back. He's good, can get some nasty surprise hits, but overall takes far too long to charge up, especially if you're going for perma T3 or instakill T3. Scratched mirror builds are, of course, always fun on indoor maps.
Plague - Conditionally, a better Huntress, if the survivors have played less than two games against her and go to cleanse. As a survivor you're better off just not cleansing and taking on the 1 hit 115% loopable killer. With no real impetus to cleanse, her power is underwhelming, denies any kind of stealth build, but doesn't do anything to make her stand out. If the survivors cleanse though, she's a death machine.
Huntress - Good power, but her lack of mobility makes her food on bigger maps. Hitboxes are too wonky to be reliable, but can sometimes cheat a hit for you so it really evens out.
C Tier - Less than good enough:
Pig - Traps are too conditional, survivors knowing where jigsaw boxes are from the start kills any threat, the activation condition is way too weak. Crouch is fine, but she doesn't need to be slowed down in it, especially given that her charge is usually worse than just a regular hit.
Wraith - The stealth killer that everyone can see and announces his presence before being allowed to hit you. Has okay map pressure with his movement speed and can sometimes catch survivors unawares, but it mostly pallet fodder.
Trapper - Ironically named for his lack of ability to trap anyone. Traps are best used to shut down loops. Trapper cannot play tactically, his traps are far too easy to see and far too easy to disarm. Only useable to pressure survivors away from safe loops, and by the time you set it you they'll be at another safe loop.
C Tier - Can be used, but why:
Clown - My favourite killer, and the last usable killer on the list. Can shut down loops, but if the survs just camp a pallet then it's pointless. Has no map pressure or anything to supplement his better than average loop game.
D Tier - Turn back now, oh ye faint of heart:
Doc - A character that could be great, if not for every part of his kit just not working. He can get people into Madness 1 to see them, once, can literally be countered by survivors clumping and all getting put into Madness 1 at the same time. Madness 2 and 3 don't really give enough benefits for how long it takes to get survs into those states, and most of the addons aren't that great. Treatment slows you down to 110, so should only be used exactly when you want to shock someone. And speaking of shock, 9/10 times it won't work. Whether it'll hit after they vaulted, whether it hits while they're vaulting and doesn't interrupt, or whether it hits before they vault but the game tells you to shove it and lets the survivor do what they want anyway. Way too unreliable, only avoids E tier because of that 1/10 times it actually works as intended.
E Tier - BHVR forgot them and here they lie:
Leatherface - A M1 killer with an actively detrimental power, unless survivors make big misplays. At least he can break all the pallets he'll be eating a little faster.
Legion - A M1 killer with a power that's not really better than just hitting someone with a normal hit, and also gives less points than LF. Unless the survivors are silly enough to clump up, you're really better off not using the power. It's not even faster than walking normally because of the fatigue slowdown.
Huntress is not worse than Myers. The devs have explained her hitboxes before, they’re working as intended. Once you learn them, she is pretty awesome.
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@C3Tooth said:
https://us.v-cdn.net/6030815/uploads/477/2QWM8E740V3G.png
- No collision, everyone agree with that
- When start phasing, she brighten that can blind survivor if they look at her direction for 1-2 seconds (like very rare Flash light on Killer). However her power bar drop to 50% so she can not spam the effect/fake phasing. The other 50% bar still keep her current 5sec phasing.
Just random ideas.
Her having collision literally saves me more than it kills me.
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@Marcus said:
Huntress is very overrated, give her any map that is not Blood Lodge or Wreckers Yard and good survivors will make her life a hell. Even very good Huntress mains like Scott and Umbra DC from her worst maps and if you have the urge to DC with your main killer on multiple maps, then that killer is not top tier period.
And btw, Demo is better than Huntress in every single way.
https://forum.deadbydaylight.com/en/discussion/comment/829271#Comment_829271
Every killer is kinda weak without the right build against good survivors, so I don't get your point.
I never feel the urge to dc on any map.
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@LoverOfDemodog said:
This list is what happens when you don't play every killer at red ranks... so much wrong with this list. Learn to play some killers because this list is quite awful.
I’m usually at red ranks, don’t assume things that you have no knowledge of.
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It hardly feels like we got to use it.😭 p.s it wouldn’t work against my new main very well. 😉
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/828161#Comment_828161
Still playing with the hatchets?
Haven't you heard?
It was Ghostface no stalk, but now it's Huntress no hatchets. Get with the times! XD
I can’t keep up with the trends! >:(
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@xEa said:
https://forum.deadbydaylight.com/en/discussion/103261/survivor-perk-tier-list
Didnt we had a discussion about Spine Chill.. you claiming it gets outclassed by OoO? Just wondering.. what changed your opinion?
About the Tier list: From my point of view a very Interesting order
Spine Chill obviously #1, you get that 100% right.
Bond, Ballanced & OoO would be for me in A tier.
DS and DH belong to S Tier, hands down.
Botany Knowledge A tier? Have not used this perk since 1-2 Months, did they change anything? If not, its B tier at best.
Distortion A Tier is an interesting pick. I was always back and forth between B and C Tier. I dont get whats so good about this perk. Your thoughts?
Borrowed time B Tier? Best Perk after Spine Chill so S Tier. Also Iron Will, definitly at least A Tier. Definitly not a B Tier perk
Adrenaline on the same Tier as Plunders Instinct :o Plunders is C Tier, Adrenaline S or at least A Tier. Someone could even argue that Plunders is D Tier.
Aftercare.. well... i have not used it enough that i can say a lot about this perk, but the few times, it had little to no impact. Maybe i should try it out more often
Kindred is a tough one. On rank 1, its B or even C tier, on Rank 20, its S Tier.
Pebble? B tier? I am suprised to say the least. Again, maybe on rank 20, on Rank 1 it is F Tier.
Snall Game B Tier... uff. Rather C or D Tier imo
Sole Survivor is complete Garbage, one of the worst perks. D Tier, no room for discussion. It might work with OoO tho.
Also Left Behind... B Tier is a bit high, is see it in C.
Open Handed might work in combo with Kinded, but then again, its 2 Slots for some info, that might not be even useful. D tier.
I stop at this point, very interesting picks, maybe you describe your POV?
Kindregards
“Didnt we had a discussion about Spine Chill.. you claiming it gets outclassed by OoO? Just wondering.. what changed your opinion?”
My opinions pretty much change by the week.
“Botany Knowledge A tier? Have not used this perk since 1-2 Months, did they change anything? If not, its B tier at best”
Hasn’t been changed in that time frame, I just find it useful.
“Distortion A Tier is an interesting pick. I was always back and forth between B and C Tier. I dont get whats so good about this perk. Your thoughts?”
Helps you figure out what perks you’re fighting.
”Pebble? B tier? I am suprised to say the least. Again, maybe on rank 20, on Rank 1 it is F Tier.”
Nobody expects pebble so it ends up working.
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@Elk said:
Well, i only play Myers and Huntress so they are my top 5. So...Huntress for numba one!
Come catch my hatchet!
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I will fight you over the huntress placement! >:v
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@ASAPTurtle said:
GrootDude, I love you till my PS4 heart contents but I generally don't think Billy is not as good as huntress.
I’ve thought he was overrated for awhile personally, the huntress buff (non-directional lullaby) made her a lot better.
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@Blueberry said:
I really want to love Huntress as she's super fun, strong and has a very high skill ceiling if you get good with her. Problem is that she has so many maps that are just near unplayable against decent survivors that know what they're doing. She's also extremely loopable on a lot of spots which can get infuriating at times. From a survivor perspective she's the easiest killer to loop for days unless they are just extremely good which is very few Huntresses.
This puts her as a rough one to rank for me. Very high potential that requires a lot to be there.
I personally think everyone vastly overrates Hag.
Fair enough, she is really hard to preform well with since certain maps definitely can play against her.
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@NoOneEscapesNancy said:
I hate to break it to you @GrootDude but demo is top 5??
No ? :P
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Stbfl isn’t good for my Huntress
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@Funguu said:
Where's trapper?
I corrected that mistake close to the end of my typing.
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@GodDamn_Angela said:
Is Clown really that bad? I keep seeing him at the bottom of lists.
]: I really enjoy using him and feel like I do fine. Sad to see he is considered the weakest while being, possibly, the least popular Killer.
I personally find him easy to counter, I use to do well with clown as well but when survivors knew what tiles to loop and which ones to camp, I really struggled.
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@humanbeing1704 said:
the only killer I play is legion so legion ss tier and everyone else D ???
Fair enough
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@Wubsyy__ said:
You put OoO in there?
Yes
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@DaGreenBolt said:
https://forum.deadbydaylight.com/en/discussion/comment/827724#Comment_827724
Yeah I forgot about that, but im talking about the survivor itself, their mechanics, gen times, exhaustion, etc.
I'm not talking about perks, items, or add ons.
So when was the last time the survivor itself got nerf?
That is still a survivor nerf no matter how you spell it.
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@DaGreenBolt said:
https://forum.deadbydaylight.com/en/discussion/comment/827609#Comment_827609
When was the last time Devs nerfed survivors? The last time I remember was a survivor perk, which was MoM and that was months ago, but not the survivor itself. The last time a survivor itself was nerfed was when it was to make the game balanced around 2017 and get out the Dark Times, since survivors were the power role.
Insta-heals got nerfed really recently
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@MisterCremaster said:
I'm surprised the OoO is that high too. Feel like that's just Tunnel time
It is really nice if you’re a good looper.
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@HamdaN said:
https://forum.deadbydaylight.com/en/discussion/comment/827638#Comment_827638
urban is not a good perk....
It has saved me a lot if I choose to use it.
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@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/comment/821800#Comment_821800
I dont use BT, but then again I dont farm people.
Same
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@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/comment/827599#Comment_827599
New nurse is still being evaluated though it's looking bleak..spirits future is uncertain, but survivors are only going to be made stronger..as you may guess I have concerns..do you not?
Nurse still isn’t easy to counter, can’t say how spirit will be and the devs do nerf survivors.
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@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/comment/827262#Comment_827262
In that case shouldnt it be that way?
Spirit, nurse and good survivors are hard to counter so I’m not sure what your point is.
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Only 153 post away from claiming the throne!
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I like pop and tea. I’m not old enough to drink booze.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/827500#Comment_827500
True. I would argue that Spirit has had a positive bug, where her phasing sound overrides the TR music.
I didn’t get to play a lot yesterday and haven’t had a chance today so I haven’t experienced it yet but I’ll pay attention to it once I get a chance to play. :)
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@SilentSpectre said:
https://forum.deadbydaylight.com/en/discussion/comment/827494#Comment_827494
BT is the best perk in the game, hand down
Eh, never bothered me when I played killer.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/827491#Comment_827491
That is not correct.
Here, allow me, the devs can set the wrong target, I think that the kill rate should hover around 60%.
They seem to be ok with 60%. Trapper hasn’t been nerfed yet.
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Because >:(
@SilentSpectre said:
I know this list is wrong because Borrowed time isn't in the busted S++ tier
BT is overrated
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/827445#Comment_827445
I think we both know that isn't the point he was making.
He is saying that the devs' target can be wrong. That being said, I don't like the way he went about it.
His point doesn’t matter when he says it in such an awful way.
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@POTUS45 said:
https://forum.deadbydaylight.com/en/discussion/comment/827468#Comment_827468
nah dude windows of opportunity is trash
It really isn’t.
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Tell that dog to shut up.
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@altruistic said:
I respect your opinion.
Iron Will is S+ tier, period.
BL and DH are extremely overrated, Sprint Burst is still the Superior perk.
We'll Make It is S Tier.
I respect your opinion as well, these tier list are personal opinions after all. :)
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@GodDamn_Angela said:
https://forum.deadbydaylight.com/en/discussion/comment/827423#Comment_827423
But is it worth the perk slot? Is it worth replacing another perk for it? I don't think so and that's why I don't think it is B Tier. Sure, its useful but comparatively does it give you enough to be used over something else? I would say no, almost never.
The only time I found it useful was when you could see "shadows" through the pallets/vault Auras and could track the movement of Killers and other Survivors. It didn't give you much information about how far exactly they were, but it let you know in what direction they were and where they were going. But that was abusing a bug and that's not good.
I think it is worth a perk slot, that is why I put it in B tier after all.
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I use it is swf and solo, you still benefit highly with the information.
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@GodDamn_Angela said:
Windows of Opportunity B-tier? lmao
Kate is my girl but her perks are... barely even usable outside of Dance With Me specific builds.
I disagree with the placement of Alert but that's just my bias since its my fave perk in the entire game as a purely Solo player.
Woo is underrated, even if you know the tiles, pallets can be used and Woo helps you prepare for this.
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@DocOnLoose said:
https://forum.deadbydaylight.com/en/discussion/comment/827211#Comment_827211
That is wrong target. Killer as power role need to be balanced at 3k. Even if you take all horror books, movies, etc, there is one victim alive in the end deeply wounded in the ass. Basically you equals 1 Killer to 2 Survivors, so Killer is twice weaker than survivor team, which can not be balanced under any terms in 1v4 environment.
Balancing around 2k ends up with 4e against group of survivors who know how to loop and waste Killer's time, cause 90% of Killers power is not enough to end chases quick. A lot of maps are too big for most M1 Killers, number of safe pallets and jungle gyms back to back can be ridiculous at certain maps like Cowshed, Rotten Fields, Ormond, Suffocation, I wont even start about Haddonfield.
Escaping is team effort, but survivor can get a lot of points and pip without escaping and counting only at himself, while Killer getting 2k with save safety pip at most, but most times it will be depip. I have no idea how with currect emblem system targeted trial outcome of 2k can be balanced. So 2 ppl escape with guaranteed pip, 2 ppl died with black or pip, Killer depiped or safety. How is it even balanced?
There is clearly reason when any PvP system balanced around high-skill players who can utilize all instruments to its maximum, only DbD balances system around potatoes in green ranks which leads into bullying low/mid-tier Killers in red ranks and constant whining of green ranks about only viable Killers in red ranks, cause when you cant utilize all instruments you get smashed by them.
Please research on how PvP systems are build in major games.
It isn’t the wrong target if the devs choose that target.
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@ASAPTurtle said:
Hope is really good wdym?
I feel like the requirements kinda ruin it since I can usually avoid getting caught at endgame.