GrootDude
GrootDude
About
- Username
- GrootDude
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Comments
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@Nopepad said:
https://forum.deadbydaylight.com/en/discussion/comment/532884#Comment_532884
I didn't call "Saving exhaustion cooldown for 1 second then tapping it" an exploit, he did. lol
You literally said it was an exploit in your original post.
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It doesn’t seem worth it anymore, glad I didn’t run it before.
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It is intended, two knives legion was not.
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It is fine how it is tbh, it is better to run towards a gen and let you exhaustion recover.
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I think this is fine.🤷🏼♂️
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@Slayer said:
https://forum.deadbydaylight.com/en/discussion/comment/531173#Comment_531173
Billy is loopable . And with no addons he cant do much no matter how good he is. Hag is more about skill and strategy.
@miaasma basically this ^^
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High mid.
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All I want is stacks for healing others. Maybe a five second aura read after unhooking someone?
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First step, remember this 👆🏻.
Second step, admitting you have a problem.
Third step, keep running it, I want you to use that perk slot to make my life easier. :P.
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@MegMain98 I hope the cooldown isn’t too long, I imagine the ghostface perk that blocks gens will be godly on him paired with bbq.
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My phone is horribly cracked.
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@MegMain98 I think Freddy will be up there soon. :D
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@Slayer they will hear your footsteps, avoiding grass is often useless against them, your best bet against one is to attempt evading being caught altogether. I fear her more than nurse tbh.
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@Rex_Huin she looks bigger because of her hips and breast but she really isn’t overweight. Also having some meat in ya doesn’t make you unhealthy, I know a lot of people healthier than me and I’m pretty skinny.
@OP I didn’t know she had a brown outfit. XD
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@Tsulan I actually run diversion every now and then, you can never convince me to use deja vu :p, technician I sometimes use if my skill checks are off that day, as for left behind it would become good if the hatch was removed but I honestly don’t think removing it is a good idea.
If anything with the hatch should change then it should be to only appear once two gens are done.
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Literally me and @Mushwin(although our problem isn’t the same as yours) I think your problem might possibly be your earbuds/headphones or you possibly changed your party chat settings, I did that before and couldn’t hear anything.
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@DBDbuildsYT said:
https://forum.deadbydaylight.com/en/discussion/comment/531032#Comment_531032
You haven't read the rest, they should have thr option of sprinting at a cost of their stamina. While sprinting they can outrun any killer, but them they need to slow down to regeneration their stamina
I read it all. I completely disagree with adding a stamina system.
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@BloodMoneyMerc said:
To the people placing Hag over Hillbilly...
What are you guys smoking and where can I get some?
Have you seen a good hag?
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@DBDbuildsYT said:
Looping needs to go, running in circles like the Benny Hill show is simply idiotic for a horror game.
Survivors need to be slower than killers at base, but with the possibility of sprinting for a limited time based on their stamina. Their goal should be to either go to a safe pallet/window or try to lose the killer.
Chases should be short max 30-40 seconds, 1 minute if you are extremely good.
All pallets should be safe, like the ones in Badham basement or the ones close to the basement in the game. Same goes for windows, like many safe windows in Lery's.
You can use that window once, it is VERY safe but then you need to move around and find another safe spot.
A pallet should be the way to block the killer for some time while you run for your life. No looping should be allowed around pallets or windows.
Once looping is fixed we can start real balancing of gen speed, other objectives, killer powers etc
Survivors are slower than killers.
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@Slayer a god tier spirit does not care about Iron Will.
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@sonic4life86 said:
Loopiing is what breaks the game in high rank most of your comments most of you play Survivor so of course you think it’s banned even know the devastation are made airings less makeing less loops and revamping maps its you crybaby Bullshit survivors that’s think pallet looping is ok flash light stun tvagging cause you are good at loopingthan you get salty for free am camping or tunneling forceing us to run basement builds and you say you don’t need a nerf lol
The speed at which gens get done is what breaks the game.
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@Sairek using that same logic, killers can’t complain about gen rush since we have tools to stop it. Although I think tunneling is fine.
Back on topic, that is slugging.
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#THISISANOUTRAGE
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/530448#Comment_530448
@TreemanXD people ask all the time for equal treatment. I'm going a bit off topic here, in order to explain myself. For example, there was recently a thread about punishing killers for lobby dodging. People even went as far as asking for temp and perma bans. For LOBBY dodging.
I pointed out, that why punish only killers? People answered that survivors don't lobby dodge, or that they dodge because of high ping. Killer dodging for high ping was an invalid reason for them.
Double standards at its best.
Or a few days ago a survivor complained about the following situation: 2 survivors were left, one tried to do gens, got found by the killer, looped him for awhile in the hope that the other survivor would do the last gen. Finally got downed and he sees the other survivor camping the hatch. That's unhealthy gameplay. One refusing to do the objective and dooming the other, because he found the free escape.
Now back to your comment.
Survivors are still using only 5 meta perks. Not the healing nerf, nor the DS nerf has changed anything about it. Would it really be so bad to have viable end game perks for survivors? Mix up the meta just a little bit by letting survivors use Left Behind, Diversion, Deja Vu and Technician?
My point was that you shouldn’t be forced to run certain perks on either side. I don’t support lobby dodging on either side.
Both sides run their meta perks, it also isn’t healthy gameplay to force certain perks to be used.
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/530736#Comment_530736
I know but aesthetics aren't everything. My right side has more features.
But your left side has better personality.
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Second, not secondary. We already have a secondary objective. I guarantee you they wouldn’t add anything to compensate since a second objective would be compensating for the gen rush problem.
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@NuclearBurrito said:
I prefer the right side
But your left side looks better.
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@Micheal_Myers said:
Might Give this a try one of these days =P Thnx
https://forum.deadbydaylight.com/en/discussion/comment/530700#Comment_530700
You’re welcome
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Depends on my mood
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Adrenaline, Borrowed Time, Spine Chill and Decisive strike.
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Wut
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@miaasma said:
it was awful lol
especially for solo survivor
it's probably their worst event to date and a good indication that a secondary objective is not a good idea
if anything, just increase how long gens take to repair
I was solo during it, no one wants to hold m1 longer, that idea won’t work.
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@miaasma said:
it was if you wanted to participate in the event
and if it had been forced that would have made it much worse
I was still able to get people out the door as survivor, it wasn’t awful.
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@miaasma said:
second objectives don't really work, the halloween event proved that
It also wasn’t forced.
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@mOoKiEizbakkgorl said:
https://forum.deadbydaylight.com/en/discussion/comment/529543#Comment_529543
Cuz the confused KiLLaH MainZ think the only way to play Killer is to 4k.
Tunnel, camp, use bad manners... then when they don't get their 4k, they run up on these forums and cry for Survivor nerfs.
These guys really should play Duck Hunt on NES if they a challange that's equivalent to shooting fish in a barrel.
I have a feeling you’re trolling or just don’t play both sides.
@mOoKiEizbakkgorl said:
I love how the same Killah Mainz who constantly cry about "GeN RuSHiNG" are the same ones telling Survivors to gen rush.
What kind of backwards community this is!
I play both sides and agree that survivors need a forced second objective.
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@TheGameZpro3 said:
@Jesya no, as we said before, they feel the vibration. They feel the heartbeat. They feel it through their hands
Questions and facts get downvoted a lot for some reason.
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@PhantomMask20763 you can’t keep me and poweas in the same thread. :P
We always talk about certain killers. Xd
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@Carpemortum said:
https://forum.deadbydaylight.com/en/discussion/comment/530474#Comment_530474
I didnt say it was an excuse.
I also said not ALL things would be an issue.
Stop cherry picking my comments for your arguments please.
I listed the main things that have been suggested. Tell me what ideas would be abused then.
Your comment was not cherry picked, none of the ideas here would be very abused.
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@Carpemortum said:
I would assume a lot of the options to help the disabled, could be abused by the non disabled.
Not everything though, but I'm sure that's the general issue.
How would a vibrating controller or different aura color be abused? This really isn’t a good excuse.
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@MegMain98 @Poweas I think she is balanced at base, I can juke her fairly easy. I wouldn’t call her OP, add ons, yes.
I fear good spirits more than a good nurse.
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@Tsulan but then we’d give survivors the same problem killers have(ruin being required) left behind would become required for solo players.
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@DeadByTunnelight said:
If you really think that Billy is op, I guess you never played against a good nurse then.
Nurse is stronger than billy but she is very prone to jukes.
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Did you buy the dlc on another account?
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@Tsulan if they removed the hatch then we’d just have hostage situations.
