GrootDude
GrootDude
About
- Username
- GrootDude
- Joined
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Comments
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Base nurse is balanced (PS4 player), if you’re good with her then you won’t need ruin. (Unless your survivors can juke a nurse.)
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@Pike_Trickfoot said:
@TreemanXD I'm like the parent of the group, which is why I pip. I clean up their messes and get zero thanks for it. And I have to make sure they behave towards each other. It's more work than being a solo or a killer sometimes. But they're entertaining..... oh god, is this what having children is going to be like?🤔
XD
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@drunky26 said:
https://forum.deadbydaylight.com/en/discussion/comment/530175#Comment_530175
and this here, is why i downvote you.
it's just pure spamming at this point.
It was a joke, this is the off topic anyway.
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@Pike_Trickfoot we all pip and I don’t know who pips the most.:p
We don’t care too much, as long as we had fun.
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@LCGaster until I beat his post-count. :p
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@Mushwin maybe he got you confused with Mr.Mushwin. :p
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@Pike_Trickfoot said:
https://forum.deadbydaylight.com/en/discussion/comment/530156#Comment_530156
With lots of screaming and random sounds plus really random conversations. xD
Yes! XD
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@LCGaster *she :p Orion did actually. :P)))))
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@TragicSolitude said:
Is it just me, or does it feel like other SWF groups are:
"Red-1, I see Myers headed in your direction. If you leave through the northwest window you should be able to stay unseen."
"This is Red-3. I'm at T-wall alpha, in need of healing."
"Myers is currently in pursuit, chasing me on the east side of the map. Generator bravo-3 is 92% complete. Make sure to wait until he hits me to pop it for maximum Adrenaline pwnage."
Then I play SWF, and I'm like:
"I saw the hatch! It's between these two walls, kind of near the carnival area. Not like right near it, but in that area of the map. I think it's on the left side, maybe by a T-wall structure." (He was not able to find the hatch from that description and was sacrificed.)
Mine is both of those with a mixture of “what did you say?”
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1.1k :P
Not as many as Mushwin though.
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Not a survivor main but, I like evading the killer, being chased and trying to save the last guy at endgame.
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To be fair, if you’re a level five killer you will struggle anyway more than likely.
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I have an easy time as Freddy.
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No.
I use to dodge keys awhile ago though.
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Hag
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@se05239 I agree and I doubt it’d be hard to let us mix and match in the store.
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I’ve wanted this since cosmetics came out.
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@NoShinyPony I stopped caring awhile ago, I now have 1.1k downvotes. :P
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/529137#Comment_529137
Yes but they would play even better if they ran a perk besides no mither.
True
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@NoShinyPony you’re correct
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That is why I don’t bring items or add-ons much.
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@NoShinyPony that is true but most solo players don’t play well.
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@NuclearBurrito I’ve seen some good no mither players. *cries*
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There is a bug that forces disconnects right now.
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He looks like he is in a decent spot rn imo.
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@Vetrathene said:
https://forum.deadbydaylight.com/en/discussion/comment/529100#Comment_529100
I want to enjoy playing a killer, but as soon as you start hitting green ranks or higher the SWF's come out of the word work, loaded up with OP perks and busing voice communication and it just ruins the experince for me. Its a constant cycle. I want to like this game. It has so much potential. BUt the Devs refuse to balance it around the cancer they created and refuse to get rid of second chance perks that are just becoming super meta, and unless your very specific killers, you can't do ######### about it.
I am currently green ranked, the only perk that is really OP imo is MoM but it is getting a nerf. Fun is subjective so killer Isn’t for everyone.
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I enjoy playing Freddy is why I play killer. (Lookin’ forward to the rework).
In the current state of the game it goes: SWF>Killer>solo
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@AStupidMonkeyy I’d pet him too XD he needs love!
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@AStupidMonkeyy the balance change we need!
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@NuclearBurrito said:
something
something x2
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Add a (forced) second objective.
(Might get hate for this) slightly nerf the top tier killers since a second objective might make them overkill.
Look at every killers power and decide ways to buff/rework/nerf them.
Rework the maps.
Let you pet Maurice (the horse at the clowns map).
This is how I’d balance it.
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Why is everyone downvoting you? You just asked a question.
Tuesday btw.
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@FeelsVeryBadMan said:
Yeah... no. There are still more than enough potato survivors in Red Ranks.
Potato Survivors
- Go down in 10 seconds or less ✓
- Urban Evasion ✓
- Crouch all the time ✓
- Hide in a locker when they hear TR ✓
- Do nothing but crouch in a corner all game ✓
- Instead of helping they camp the hatch ✓
- Always drop the pallet when the killer is like a mile behind them ✓
- Never look back ✓
- Always drop the shack pallet way too early, wasting it ✓
^ That happens in Red Ranks way too much. Especially the first point.
A perk doesn’t make them bad.
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I don’t see a problem with how it is now.
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@xllxENIGMAxllx said:
Yes red ranks have more skilled players like he should be. We now see how the game balance is so fragile for killers, exception to Nurse/billy.
Spirit and hag too.
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@GrootDude said:
My boi Freddy D:
Tbh I do hate facing Freddy though.😂
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My boi Freddy D:
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My brother says “I don’t, my teammates drag me down into the ground.”
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🎵If you main it then you should’ve put blood on it.🎵
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When I was little, the first IT terrified me.
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No Mither, sc, leader and solidarity.
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@NMCKE I’m also really excited, I’m upgrading him and Laurie.
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/528854#Comment_528854
That's because stealth is not viable, and pallets are the only reliable way to stall the killer. If we have more stealth options, survivors will be able to use stealth AND pallets to stall the killer. That's when we can nerf pallets because we need to balance the stealth:pallet ratio, or else survivors will be able to stall the killer for ridiculous periods of time.
@NMCKE I was about to say Freddy says hi, I then remembered my boi is getting a nice rework.😂
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@xChrisx said:
60sec is fine. The only thing that they should do is to freeze the timer while in chase and when slugged
Slugging is the counter play. It shouldn’t freeze while you’re being chased.
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It is fine.
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You’re saying that survivor takes no skill but saying you shouldn’t need mindgames? That is the most skillful part of killer.
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/528798#Comment_528798
The most confusing comment of the day, too many things could be drawn to that comment...
He is saying that he is in low ranks, I think.
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@MandyTalk thanks, next time I’ll remember that. :)
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@Carpemortum the devs have said tunneling isn’t bannable, I’m sure mori spamming until the survivor dies is bannable.
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@Carpemortum it was one of those three-man swf groups that let the random die.