GrimoireWeiss
GrimoireWeiss
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- GrimoireWeiss
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https://youtu.be/jvz-Q9E55pQ
Here's a match from right after 5.3.1 on PS4. After 5.3.2 freezes like the one on 1:16 (where there's nothing really happening asides from me using Plague's power) are even nore frequent.
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@Mandy said:
Sorry, just catching up on this thread now.
I take it, performance has dropped in the last couple of patches - we talking since Mid Chapter Patch?
I'll need to put some bullet points together to see exactly where it's dropped....the videos will help, looking at them it seems to be status effects again.
They started after the Mid Chapter Patch, but the subsequents updates (5.3.1 and 5.3.2) made them worse.
Not only Status Effects, I've been getting random freezes just walking around the map and the worst ones are the hooking/unhooking freezes, these always make me turn 180 degrees. Things like Nemesis upgrading his power, Wraith uncloaking and Clown's bottles also tank the FPS A LOT. I'll try to record a match later.
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Today we had yet another update that made things even worse. Now we're back to the same RE state. Killer is unplayable because every freeze now turns your character 180 degrees.
I feel so dumb for wasting my money buying Pinhead. I recommend for anyone on last gen to stop spending money on this game, I'm pretty sure they'll drop the boat on our consoles soon, no matter what they said on the last stream.
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What even happened on this last hotfix???? The game is back to almost RE state, I have slutters and freezes with unhooking, Dead Hard, Sloppy, etc all again, and I feel the base FPS has also been lowered. What the hell? How do you screw up the progress that had been done in a simple bugfix????
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It has been happening to me at least half of my games as killer. Haven't experienced with survivor yet. Happened to me with Trapper, Huntress, Nurse and Spirit already.
I can load into lobbies normally, it's just the loading match part that becomes excessive. I always end up closing the game so I don't know if it's truly infinite, but longest one was 10 minutes so I guess it must be.
The loading was on normal matchmaking.
I'm playing with cross platform on PS4.
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Nurse, Blight, Twins, Hag, Oni.
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I find it funny how you can't place a portal as Demo next to a hooked survivor considering he takes way longer to teleport than Hag.
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@Aven_Fallen said:
So an investment of 16k BPs to remove 27 seconds of a Gen at best.
Toolboxes are OP. /s
27 seconds of a gen is huge.
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I don't even remember what happened on the 5th anniversary, so I don't feel hopeful at all.
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@R2k said:
https://forum.deadbydaylight.com/en/discussion/comment/2562987#Comment_2562987
Maps are fine just close some broken windows and readjust pallet locations. Most complains come from killers who struggle to catch anyone cause pallets and windows exist.
The map is incredible boring for survivor as well. Basically any match someone goes into 2nd stage because the map is insanely hard to traverse.
It's not even that good of a survivor map compared to Haddonfield and Badham. If the killer controls that main hall and some gens close to it.
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/2562973#Comment_2562973
They probably cant change the map too much because it belongs to capcom. Bhvr probably spent a big chunk of cash to get the license so the map is enabled so they can get use out of their purchase.
Yup. Different from maps like Badham and Haddonfield, which can be changed because we only see specific parts of the map on the films, Midwich and RCPD are almost exact replicas from their games, so changing them must be insanely difficult.
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I doubt they can do much about licensed maps, especially one from a game.
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Console players load later into matches.
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There's already a "PC pref" option. Turn off crossplay and magically all other players will be from PC. Shocking, I know.
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Hey, at least the cool narrator is back.
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@Mr_K said:
Game was balanced around new players who crouch walk around the map.
Even back in the day when maps were litter with pallets, vaults, and old jungle gyms, gens weren't this fast because survivors played around more.
Today, the game is too focused on ending as fast as possible and its both sides feeding it.
I was talking about this with a friend the other day. It's super weird to think this game even has a normal walking animation. Everybody is just focused on running all the time.
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Can't hurt the W meta.
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None. Nurse comes close though. Survivor is the power role.
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Well, if Nurse gets nerfed (again btw), I really hope survivors get a huge basekit nerf, because from what I've seen she's the only killer that reliably wins on SBMM.
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If you have fun trying different things in chases then Blight is the killer for you. He's kind of hard to control at the beginning, but very fun to play even when you're missing hits because his power is that fun. His power has a lot of techniques to master and it's hard to get bored of it.
https://youtu.be/9sp_0PCdSOo -
Midwich or Dead Dawg offerings.
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IW is my favorite survivor perk due to its stealth potential and I heavily dislike how it's basically a chase perk now. I think IW being 100% while walking and crouching and 50% while running would be fine imo.
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Basekit he's probably still the worst, but the fact he now has a free addon slot is huge, just like it was for Wraith. I think a buffed Trapper with those strong addons like Honing Stone, Iri Stone and Bloody Coil is going to be at least better than Pig and Legion.
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I never understood this argument of Nurse ignoring everything the survivor does. Do you seriously believe playing Nurse against 200 hours and 2000 hours players is the same thing? Because that would be the case if she just ignored everything you tried.
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Legion.
Running slightly faster for 10 seconds? AMAZING POWER
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I agree 100%. Don't forget how Trickster is still unplayable on controller until today due to the lack of deadzone settings.
Either upload the controls or give us M&K support...
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Hey, 4 years is a super long time, nothing is meant to last forever. Although I disagree with you (imo killer has never been so good to play), I hope you find something else you can have fun with. See ya.
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@Friendly_Blendette said:
https://forum.deadbydaylight.com/en/discussion/comment/2519348#Comment_2519348
Plague seems pretty chill about it and so do the Twins.
They don't interact with generators or items themselves. They just damage gens but any animal could do this.
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@NomiNomad said:
At this point, I'm wondering if there is some lore reason that Survivors have to be all from the same Era. Withholding the licensed characters, all of them could easily be from the present.
I mean, a survivor from the past would probably panic if he saw a generator moving or a flashlight.
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If you're not running strong slowdowns it's best to focus on snowball. Either run something like Undying+Devour+Haunted Grounds for instadowns or Lethal Pursuer + Infectious + Monitor for the slugging.
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@MarcoPoloYolo said:
https://forum.deadbydaylight.com/en/discussion/comment/2518205#Comment_2518205
That's such a non argument. Even if that were true, obviously there are survivor teams out there that are going to be on the same level considering competitive DBD can't draft all skilled players in the game, and they have none of the restrictions that apply in a tournament setting. So even less skilled teams can theoretically be as or more powerful than comp teams.
They are not on the same level because it's borderline impossible to have teams where all 4 survivors are extremely good, like comp level. That requires training which the casual DBD player doesn't do.
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I think it's mostly for those basement builds: Trapper Sack + Iri Stone + basement offering.
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2518367#Comment_2518367
Run detectives hunch and maybe in between gens, cleanse a totem or 2. I wouldn’t expect a teammate to spend the whole match totem hunting.
my friends and I get every totem done and escape without worrying about Noed at least in most of our matches.
"My friends and I" omg, who would've thought cleansing totems with a SWF is easy!
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There's no benefit in cleasing dulls apart from preventing NOED. Boldness is the easiest category to fill so the 1000BP is useless. Most of the time it's better to just memorize the spots and, if the killer has NOED, check those. If you go totem hunting for the 5 totems you're essentially adding a full generator time to the game.
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He's pretty popular on my region. Not Huntress or Bubba level, but definitely popular.
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@MrCalac123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2518021#Comment_2518021
Killers HAVE to break certain walls to make certain loops actually manageable, I could say "Oh well Survivors don't NEED to drop pallets".
Well, they don't. It's a tool to help in chase, not a "secondary objective", or is dropping pallets an objective to you?
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100% no.
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@Maliken said:
https://forum.deadbydaylight.com/en/discussion/comment/2517961#Comment_2517961
Do you see any other killers than Nurse and (pre-nerf) Spirit?
You realize none of these teams play on public lobbies, right? Competitive DBD is another world, posting this video is meaningless. You will never meet a team like this casually.
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@NOEDENJOYER said:
https://forum.deadbydaylight.com/en/discussion/comment/2517961#Comment_2517961
You're kidding right?
It takes literal minutes to down good survivors with any killer that isn't Nurse, current Spirit, and Blight (map dependent). The only way you can even compete is if you tunnel or camp right off the bat, and even then, the win isn't guaranteed.
"Literal minutes to down good survivors" my man is getting ran for 5 gens and complains about balance.
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Agree 100%. The amount of people here that complain about the other side running meta when they themselves run it is astonishing.
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😋😋
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I study between matches, I only come back to DBD when I hear that sound of loading into the map.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2518021#Comment_2518021
I mean, try playing Dead Dawg or Groaning Storehouse without breaking those walls.
Dead Dawg you can just get that 3 gen next to the gallows and have an ez game. That part of the map has like 2/3 unsafe pallets and nothing more.
Groaning Storehouse it's actually faster to just vault the window, that breakable wall does nothing.
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Why not wait until tuesday to complain about it? If the boon perk is something like "+20% healing speed bonus while the boon is active" this post is going to look like a joke.
Also, how dull totems aren't an objective but breakable walls are? You can still kill survivors without breaking a single wall. That's like saying getting rid of pallets is an objective.
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@indieeden7 said:
https://forum.deadbydaylight.com/en/discussion/comment/2517372#Comment_2517372
Tbh it's probably the only add-on of his that I see getting any notable changes. Maybe his windstorm add-ons might get some adjustments seeing as his base cloak speed was increased.
Windstorms were already nerfed when he got the basekit buff.
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Survivors queues are instant now, friend, hope you enjoy them. At the same time, thanks for making my killer queues also shorter! Thank God I play both sides so I don't need to make stupid posts like this.
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@Haddix said:
https://forum.deadbydaylight.com/en/discussion/comment/2516657#Comment_2516657
The higher end of Old Nurse players were overperforming.
And they're still overperforming, yet her kill rate is still the lowest overall.
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A killer does not need to be overperforming to warrant a nerf. Nurse for example always had a low kill rate even before the nerf, Old Legion was just as weak as the current one, etc.
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@SkerpiTwitch said:
https://forum.deadbydaylight.com/en/discussion/282070/why-is-felixs-new-outfit-even-a-set
THESE are the proiblems dbd has to face and fix! Absolute braindead survivors throwing money on cosmetics to keep the game alive. Sigh
Why do you bother clicking on a discussion about outfits to criticize people who buy outfits? Go make discussions about the topics you want the game to solve then.
Way to promote your twitch calling people braindead btw.
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People like this are usually the ones who post "the nerf wasn't enough" after some time.
