GrimoireWeiss
GrimoireWeiss
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- GrimoireWeiss
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Comments
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@botrax said:
https://forum.deadbydaylight.com/en/discussion/comment/2510385#Comment_2510385
Most of the time a killer who lost got destroy too. For me a gg is when the killer can get a 10 hook game because like that its a close game. But i know im the killer who just got a 10 hook game i will be mad because i see that as a lost because 2 people escape and i feel robbed.
So killers who "lose" (a 2k with 10 hooks is not even close to being a loss) feel "robbed" but survivors should say gg when they get 4ked? lol
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@EntitySpawn said:
https://forum.deadbydaylight.com/en/discussion/comment/2510380#Comment_2510380
Well those stats is the whole ranking, and we know killers win more at low rank be interesting to see with mmr though how its going though I feel mmr isnt working right. For me, the map, the survivors, my killer and perks are all taken into consideration when I judge if I did well. He got a win in my eyes, I wouldn't be lucky enough to verse a chill team lol
The stats were also released solely for red ranks, and ironically enough the kill rate was actually HIGHER than when you consider all ranks. The long killer queues right now also shows it's probably easier to get to high MMR on killer than it is on survivor.
From my experience since MMR my kill rate dropped from like 90% to around 70~75%, and I don't even consider myself that good on killer and I only run a single gen slowdown perk.
When I watch streamers most of them still win the majority of their games, although a lot of them throw tantrums around on how survivor sided this game is just because they got a single game in which the result wasn't a 4k.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2510334#Comment_2510334
Yeah, when i play killer i never get gg's if i get a 4k but if it's three escapes or more they have the audacity to say "gg wp".
This happens with both sides. I almost never see a killer that lost saying gg.
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Some killer players have the mentality that a 4k = balanced game for some reason. If survivors try to win as well then the game is unbalanced. Just look how the other day we had a post here suggesting survivors should start playing perkless, or how we were sitting at an almost 70% kill rate on the last stats and people still cry "omg killer is so hard".
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I play on SA servers late at night (usually around 23:00 pm to 2:00 am) and my queue times are instant for killer and 3 minutes for survivor.
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@bm33 said:
https://forum.deadbydaylight.com/en/discussion/comment/2510109#Comment_2510109
Good question, I really just focused on the fixed overheating. @MandyTalk could you let us know what exactly IIS is in this patch note on PS4?
I just searched for it and it seems to be something related to the internet, but it would be nice for a mod to confirm.
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2510027#Comment_2510027
How about Legion lol
Meh
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@bm33 said:
Was looking at Update History for patch notes on recent patch on my ps4 and saw this one about fixing overheating. Not sure why this wasn't included in patch notes on social media when a PC only one was but for you PS4 players it's good to know. See if also maybe helps with performance?
https://us.v-cdn.net/6030815/uploads/H7SBHPMCX2LA/20210921-122755-jpg.jpg
What's IIS?
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Ghostface.
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Wretched Shop was worse before the rework. People always talk about Shelter Woods but imo Wretched Shop always was worse after that update that reduced the number of pallets.
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I love going against Spirit, but I hate going against Pig and Clown.
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@missW said:
https://forum.deadbydaylight.com/en/discussion/comment/2509069#Comment_2509069
No, even standing in place, the board interactive bug distance is very far. The actual demonstration is to reflect the real situation of the game against the real situation. Just watch my video
The video you posted is just you scrolling down the image here on the post.
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I think he/she is talking about the "vacuum" survivors can have while dropping a pallet too late.
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@SasukeKun said:
https://forum.deadbydaylight.com/en/discussion/comment/2508755#Comment_2508755
I'm talking about survivors builds not killers compared to survivors that's not what this topic is about.
Then make an actual suggestion thread on that section on the forums that people for some reason ignore instead of attacking people who run a perk.
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@SasukeKun said:
https://forum.deadbydaylight.com/en/discussion/comment/2508739#Comment_2508739
It's interesting how that has nothing to do with my topic
It has everything to do with it. You can't blame people who run meta and say they are skillless if you're running meta yourself. That's hypocrisy.
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Interesting how you left your own build out of the screenshot. Is there a meta build on it as well?
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Dead Hard doesn't "fix" mistakes. The survivor greeds the loop because he knows he can Dead Hard to safety again. If you remove Dead Hard you'll just have way more pre-dropping and holding W, which I'm sure nobody really likes.
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@vacaman said:
https://forum.deadbydaylight.com/en/discussion/comment/2508388#Comment_2508388
It literally has nothing to do with it, thrilling tremors is an info perk, what he is suggesting is a slowdown perk. And honestly i'd still use thrilling tremors over this and run ruin undying.
Thrilling is a slowdown perk. If survivors let go of the gen, they're losing 16 seconds of progress (FYI Pop shaves of 20 seconds). The thing is, you need to scare off the survivors of the gen you want to defend first.
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@KayTwoAyy said:
https://forum.deadbydaylight.com/en/discussion/comment/2507607#Comment_2507607
Honestly, it would be nice to see--at least from the vets out there. DBD is a bit of a joke at the moment.
Its not long before a game in which winning is inevitable becomes boring and cast aside, or the opposing team up and leaves because they rather play a game in which their efforts to improve are rewarded with real results.
https://forum.deadbydaylight.com/en/discussion/comment/2507642#Comment_2507642
Have you been playing Spirit since SBMM went live? If so, are you still steam rolling lobbies?
I've seen only one Spirit since SBMM went live, and I'm now a Gold IV Survivor (so I've played a fair few trials). I don't think the Spirit killed even one Survivor. I've been curious to know if Spirit is still performing well, and is only being matched against 4-man SWFs, or if she is not being played that often and that is the reason I'm not seeing her.
I haven't lost a game with her yet, but tbh I only played 5 or so.
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>Happy with how Hillbily performs
>Nerfs him anyway
>Refuses to elaborate further
>Leaves
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2507668#Comment_2507668
what makes them outdated?
There's either a killer that does the same thing but better or their kit has something that was more meaningful back then.
On the case of Pig, she was released during a time everybody was complaining about gen rush, and the only gen slowdown perks that existed at the time were Ruin (which was weaker than the current one) and Thanatophobia, so her traps came in handy. Now we have tons of gen slowdown perks so her traps are basically obsolete, everything now about killers is mobility and chase potential, and she lacks both.
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https://www.youtube.com/watch?v=gydxMh1L5ig&ab_channel=Popteen
He's been camping the basement hooks even since the movies.
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Legion already proved you can have different skins using different voicelines.
Edit: not only Legion. Johnatan, Claire and Chris.
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Pig, Myers and Legion and imo have super outdated or badly designed powers for DBD in 2021.
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Killer - Corrupt Intervention.
Survivor - BT, Kindred.
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I've never been so satisfied with the game.
As survivor I usually have reliable teammates and my escape rate went from around 30~40% to around 60%. MMR was the BEST buff solo survivors could have had. I also face competent killers who know what they are doing, not the occasional rank 15 Trapper who used to appear on the old system.
As killer my kill rate dropped from 90% to around 70%, but my trials are overall way more fun and challenging.There are no more 5 gen stomps against baby Megs or 5 minute trials where I only get 3 hooks. I feel every match is a struggle where both sides have a chance of winning.
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Why this only applies to survivors? I can play Spirit with 3 slowdown perks + green/purple addons and steamroll basically any lobby out there.
I don't see the problem here and how survivors are the "power role". You went against supposedly top tier survivors using a very mediocre build with almost no slowdown on a good but not great killer, and you still got a 1k with a decent amount of points (considering Bubba doesn't make a lot of points usually due to instadowns). Sure if you used a better build on a better killer you could have better results.
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Good. Other players should not be punished by having DCs in their matches because your internet doesn't work.
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@SonicOffline said:
https://forum.deadbydaylight.com/en/discussion/comment/2506996#Comment_2506996
I played both. c: For like, 10 hours all day.
That's a lot of time. Remember to always get up, hydrate and stay active between matches :)
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Make every map around the size of Coal Tower and Midwich. The biggest maps should only be the size of Ironworks at max.
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Hag, Plague, Twins.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2506183#Comment_2506183
Honestly looking back on it I’m trying to figure out why they even did rework him. People were saying he was bad but then killers like trapper and legion haven’t got the same treatment.
Was it because he was too different? But nurse and hag both played less like an m1 killer than Freddy does. I just want to experience old Freddy for myself tbh
Tbh Legion did a rework, and Old Freddy was worse than Trapper imo. I was still new to the game when it happened but I remember him being kind of a pushover, the type where you could do gens and unhooks on front of him and don't even get damaged.
His rework sucks because he doesn't even feel like Freddy. You could give his power to any killer and it would work. But Old Freddy had a lot of improvements to be made.
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He requires the same amount of skill of Blight (arguably even more) to perform well for a smaller reward. Also he has way better addons and received tons of QoL changes. The amount of Blights I face remind me the amount Billies I faced back in 2019.
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@WexlerWendigo said:
https://forum.deadbydaylight.com/en/discussion/comment/2506448#Comment_2506448
Then you’re someone who has bad reads of people
Am I? Your post is going on the route of copypasta material. Especially with the "mah strimmer said spirih is op". Pretty sure I have a good enough read of you.
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@WexlerWendigo said:
https://forum.deadbydaylight.com/en/discussion/comment/2506408#Comment_2506408
I’m a horrible killer, straight up openly admit it and can still get 3/4k in 95% of matches with her. Nothing fun about it.
Don't believe you, but ok.
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@WexlerWendigo said:
https://forum.deadbydaylight.com/en/discussion/comment/2506400#Comment_2506400
Do you know what hyperbole is?
Probably more than you. At least I don't try to make a point on a discussion forum saying I'm losing to someone with 10 hours in the game and that a killer takes no skill. Would be nice to see you streaming 10 games with her.
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@WexlerWendigo said:
https://forum.deadbydaylight.com/en/discussion/comment/2506368#Comment_2506368
If you’re losing to old mettle of man, the problem isn’t the perk.
I never lost to anyone with 10 hours in the game, not even when old MoM was around. Try again.
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If you're losing against someone with 10 hours in the game, the problem isn't the killer.
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@DaWeezerd said:
https://forum.deadbydaylight.com/en/discussion/comment/2505241#Comment_2505241
Then it would be pointless to run the boon in the first place...We can only assume that it will be strong.
That's assuming strong perks are released often for survivors. Spoiler: they aren't.
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I'd honestly take Haddonfield over Cowshed any day tbh.
Only now I noticed I hate the majority of maps in this game. Kind of sad when you think about it.
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I don't remember people saying he was weak. I remember watching streamers and the majority agreed he was a potentially stronger killer that needed some tweaks, tweaks he received very soon after.
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Does anyone even say Pig is good? I think even those famous Pig main streamers recognize she's D/C tier at best.
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You know when your character gets contaminated from Nemesis and their outfit has those blue marks? Literally make Prestige that way, so instead of only a single outfit, you can apply the bloody effect on every skin you own. The code for survivors is already there (just change blue to red), they'll just have to make it for killers.
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There's no way to ban people for stretched res. People with ultra wide monitors/TVs have to stretch their game unless they want to play with mobile resolution. The solution is that BHVR has to code so stretching your res doesn't make your field of view bigger.
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@TheStabbiNAngeL said:
https://forum.deadbydaylight.com/en/discussion/comment/2505341#Comment_2505341
I've must have said something to piss these people off, where they stop doing the narrations for the spotlight trailer's,because they stopped after the Silent Hill entry which was a chapter, I was really attached to.
The spotlights are like little movie books ,and they deserve those iterations and narration over them.
Simply put they stop doing the narrations on the trailer and, I'm trying to find out is it something,I said.
The last spotlight was actually for the Binding of Kin chapter. Blight also had one.
But yeah I miss those.
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Well, Sluzzy's got a point there. The huge queues on high SBMM prove that climbing up MMR is way easier at killer than at survivor. If the game is killer or survivor sided is another discussion because it doesn't revolve only around high MMR, but the fact is against a lot of killers only 4 man SWFs can compete against, and on a game where the majority of the survivor playerbase plays on solo/duo I highly doubt people who say "killer is sooo hard".
Imo, stacked active slowdowns should be looked at.
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@botrax said:
https://forum.deadbydaylight.com/en/discussion/comment/2505204#Comment_2505204
The perk you name are strong the issue is they are too weak compare to the survivor meta. Boon totem if they work like a hex need to be strong so high risk high reward is the issue because killer dont have the time to go out of their way for that.
You are right we dont have any info on that yet. Still killer are scare of that because they know from past experience its going to be a strong perk. It may not break the meta but most of them are sure its going to be strong
If they are not going to be meta, why should killers be scared of it? When was the last time Power Struggle gave you as much work as DS?
There's really no need to be worried about it because the last meta perk that survivors had was released on 2017 (Dead Hard). You can maybe mention MoM but the perk stayed OP for like a month or so and it was basically a cash grab for Ash.
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..
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@Kurri said:
https://forum.deadbydaylight.com/en/discussion/comment/2505204#Comment_2505204
That's not the same, none of those added another objective for the Killer
How do you know it's "another objective" when you don't even know what the perk does? It might be like some useless hexes and have such a mediocre effect like "while this boon is active, all survivors have a 10% healing speed bonus" that the killer can just ignore.
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Just played a match on RCPD that had like 15 FPS. They really need to split that map in half, not just for gameplay, but it runs terribly right now.

