Grandpa_Crack_Pipe
Grandpa_Crack_Pipe
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@Shroompy said:
https://forum.deadbydaylight.com/en/discussion/comment/3168233#Comment_3168233
Oh no..
hes gone to the next stage...
My power increases exponentially with my alzheimers.
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@Shroompy said:
https://forum.deadbydaylight.com/en/discussion/comment/3166050#Comment_3166050
you mean Kyle and Samantha right?
I know what I said, and I said Benry and Cruisie.
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I don't really care if its faster or not, I just enjoy the little minigame of trying to hit greats.
If it gave bloodpoints and literally nothing else, it'd be perfect.
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Would be nice, but no one likes admitting their toys are broken.
It'd be nice if everyone was at a similar level of power.
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@kingcarl2012 said:
https://forum.deadbydaylight.com/en/discussion/comment/3168127#Comment_3168127
I did say sometimes, not always. But there are lots more times i have had it come up pretty clutch for me getting chests or totems i wouldnt have gotten without it, cleansing dull totems to stop NOED, opening chests to get a late game medkit i needed. The speed reduction isnt really that noticeable to me.
Are these things you wouldn't have been better doing away from the killer?
And cleansing every totem to get rid of NOED preemptively, WITH calm spirit, just sounds like giving the killer a whole lot of free game delay.
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@kingcarl2012 said:
https://forum.deadbydaylight.com/en/discussion/comment/3168105#Comment_3168105
This is from another thread where i came up with a few key game scenarios where it is a buff
OKI don't love playing super stealth that is where I'm coming from here as a player.
And while I agree for a totem that's just out in the open this would be a Nerf however If the totems in a place where the killer can't always easily have line of sight on it Being able to cleanse it silently means you're less likely to be interrupted so those extra seconds may or may not matter.
So here's a couple of examples of where this is clearly a Buff, let's say you're going against Devour hope and you've already cleansed undying so it's gone you find Devour hope. Killer is chasing someone that kind of come in range and doesn't get line of sight on you but he hears you cleansing devour hope he might drop Chase and go after you and interrupt you if he can't hear you hes not gonna drop Chase for you you might still get the cleanse. To this You might say well he won't hear me over the Chase music OK fine maybe here's another example.
Killer gets a discordance proc Walks within range of hearing his Totem cause he wants to go after the guys on the Generator But he is making sure his Devour hope is still OK But he here's your cleansing So instead he goes after you cleansing the totem instead of the guys on the generator. Not with calm spirit. Still not enough.
OK let's do another one, End game situation there's a hatch offering hatch is gonna be at main building killers gonna get there 1st you are near shack and a Door Both doors are close together so it's gonna be tough to win the door battle And basement is in shack You hit the chest in basement to try and get a key while the killer's doing his patrol He's not gonna hear you opening that chest, You get a key and you get Hatch.
The point here is yes sometimes it will be seen as a nerf but there are also times where the extra stealth is going to be a buff.
Stealth costing speed is also already a common factor, don't want to leave scratch marks walk, slower, Want to avoid hag traps or trail of torment Crouch walk, Slower, Is hide in a locker or vault without making a sound, Slower.
The key word is sometimes.
The situation where a killer checks on his hex, doesn't hear it being worked on, and leaves while you're cleansing it with Calm Spirit is going to be far, far rarer than just cleansing it while he's far away. Or it's out in the open where he can just see you. Or he's not even bothering to guard it. Or it's something he wants cleansed.
The very niche scenarios where it's useful don't make up for the fact that it's actually straight-up worse than running nothing in every other situation.
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@Tsulan said:
Why should the killer? It's not like survivors regularly give a pity kill, when all are about to escape. So why should the killer give a pity escape?
If you don't want to, then don't. Problem solved.
Though considering survivors win individually rather than as a team, that's probably why you don't see many pity kills. Easier and less impactful to give a pity escape.
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@kingcarl2012 said:
https://forum.deadbydaylight.com/en/discussion/comment/3168004#Comment_3168004
It depends on the situation, sometimes it is a buff, sometimes it is a nerf.
In almost every situation, it's a nerf. You have no reason to be doing totems or chests next to a killer, so all you're doing is slowing yourself down for free.
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Just go the distance. Get some bloodpoints for your time, do a totem or chest, literally anything other than give up.
At least make her work for it, damnit.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/3168040#Comment_3168040
How Killer is a good question
I think the more pressing question is, how
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Some goddamn people, man.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/3168062#Comment_3168062
Had someone DC at 1 gen and 2 hooks after I unhooked them not knowing they had Deliverance.
We lost.
1 gen done, or 1 gen left?
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This would be nice.
You might stop getting insta-unhooked when you run Deliverance.
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If I respect the survivor, or if I feel bad that they had to get stuck with the team they did, I'll almost always let them go.
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@Sonzaishinai said:
https://forum.deadbydaylight.com/en/discussion/comment/3168014#Comment_3168014
They reverted the change
It's bassically like it was with 3 protection hits and no endurance attached
Most people who probably never played MoM to begin with are probably happy with
I though 2 protection hit MoM was so much better
Damn, BHVR. Almost tricked me into running MoM again.
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@Sonzaishinai said:
What i don't understand is why they reverted MoM back to F-tier when most people said it was weaker and didn't do it with perks like calm spirit that actually got weaker
Did they nuke MoM again? Last I saw it, it only took 2 protection hits and didn't get removed on conspicuous actions.
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@pseudechis said:
https://forum.deadbydaylight.com/en/discussion/comment/3167964#Comment_3167964
It’s nothing like that at all.
If you manifest it that way in your head you are going to make yourself upset.
It’s more akin to you lose a game of chess and your opponent sits there bobbing up and down.
You ask the person next to you what it means and they reply, “it means they are mocking your loss”.
To which the reply is “How is his acting like a fool mocking me?”
No one is yelling at you or even disparaging you. They a just mashing a button. Assign all the cultural relevance to it you want but frankly it’s the most powerless thing someone could do to show derision.
I say stop being unfair to yourself by imagining BM’ing is the equivalent of genuine mockery because it really isn’t.
I'm always about toughening up to deal with BM, but like.
"They aren't making a formal declaration of fisticuffs against my feelings, therefore it can't actually be happening" isn't the exact way I'd go about that.
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I still can't believe they had the audacity to call it a buff.
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Because suffer, I guess.
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I'm pretty sure Wesker does the same thing Twins and Cenobite do with their powers, where they block you from leaving if you're hit.
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Half a second didn't stop it from being one of the best perks in the game before, and it doesn't stop it from being very good now.
Dead Hard is fine.
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@RisingTron said:
why release an Ethan Winters SKIN when they can release a 3rd Resident Evil chapter next year with Ethan & Rosemary as the survivors. That seems more likely to me.
Haven't they had enough?
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God bless.
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Or put him out of his misery.
Anything but Freddy 1.0.
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@nigylotwitch said:
To all those people saying "JuSt BaiT iT OuT" do you not see how ass backwards that philosophy is the killer should be able to chase the survivor without having to wait for them to do smth I shouldn't have to lose on a jungle gym just because some one has a perk 100% out of my control
No.
Bait it out.
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People with bad attitudes have worse attitudes when you stomp on them.
It's not hard to imagine.
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@MigrantTheGreat said:
https://forum.deadbydaylight.com/en/discussion/344601/im-sick-of-dh
I'm not sick of the perk. I'm just disappointed that nothing has changed. Disappointed that
Survivor meta: Still second chances.
Killer meta: Still slowdown/regression
The meta is always going to be stopping the other side from doing their job unless they basically delete those perks.
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Bait it out.
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Okay, so you're talking about BT body blocks, not body blocking in general.
Yes, nerf BT and remove collision during it.
No, please don't nerf general body blocking, it's one of few ways we actually get to coordinate as a team.
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@Tsulan said:
What are the devs supposed to do to prevent people constantly giving up/disconnecting?
Increase the penalty for DCing. By a lot.
Rework/remove the kobe-ing system so you can't suicide on hook in 10-15 uninterrupted seconds.
No, you can't stop people who really really want to be out of the game, but you can make ragequitting as much of a punishing, grueling process as possible to make it not worth the effort for some people.
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I don't.
If Darnold and Jimberly are having a bad day, though, they definitely will.
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/3165911#Comment_3165911
People hatch escaping doesn't hurt my ego. It just denied my points and partially my win. What other game out there says, "Sorry, you're not allowed to make more points than this"? But I think the hatch is very much responsible for survivor entitlement in this game. The game gives them a free escape for playing bad, so now they expect that, and they're gonna expect the devs to balance the game so that it becomes a reality. Pop Nerf, Pain Res nerf, Wraith nerf, Pinhead nerf. We've seen it play out.
I wanna hear your opinion on The Survivor Agenda™.
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Only thing I don't like is when I get a skill check the second someone's about to get hooked.
Would you like some regression with your regression?
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@GoodBoyKaru said:
Or we just delete map offerings.
Buff solos. Continue to buff killers. Delete map offerings. Fix the maps.
Delete map offerings.
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Those tactics are so common because they're the most reliable way to win.
If you didn't need to do them to win, people still would, because they like winning.
If you want to eliminate them, you have to make them unnecessary AND unviable.
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You can't mindgame someone who can't mind.
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Sorry, I can't read it if it doesn't have pictures.
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Incentives must be bugged, i'm not getting +100% killer BP with insta killer queues right after the newest killer dropped.
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Why is anyone toxic?
It's a video game, dude. Everyone is an #########. This should be a surprise to no one.
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@DBDVulture said:
https://forum.deadbydaylight.com/en/discussion/343652/project-w-is-pathetic
The skins are fine.
-"Wesker's power eats toe nails."
This I agree with as Wekser is buggy and weak. He's a B tier killer and I'm not gonna buy a B tier killer when we have 2 S tier killers in the game.
Here's an idea : make every killer into an A tier killer. If you release a B tier killer then I'm not even going to consider buying them.
https://forum.deadbydaylight.com/en/discussion/comment/3159472#Comment_3159472
Wesker should be breaking walls and pallets with his power by default. All the old Gen 0-1 killers cant do this with the exception of the nurse and as a result they suck.
Killers need to have at least 3/5 of the following options to be worth considering buying:
1) fast movement power
2) strong antiloop
3) one hit downs / very fast downs (the ability to keep 8 stacks from STBFL qualifies : see Demo, Pig, Nemesis)
4) nearly instant pallet breaks
5) the ability to pressure multiple survivors at once (Pinhead's cube and Nemesis Zombies are an example)
Something to consider when we look at a killer like Billy is that he only has options #1 and #3 and as a resut he sucks. He kind of has number 4 but not really so in the end he has 2.5 of the 3 requirements to be worth using.
You remind me of those people with a list of requirements you have to meet before you can date them.
For me to consider buying, you have to be over 6'0, have a STEM degree, make 120k a year, own a 900 square meter home..
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@get_barted said:
IT came back today but I think its still broken. Ive had nothing but 100% bonus on survivor since it came back
My queue times for survivor haven't lasted any longer than 10 seconds so far, so I imagine there's a reason it's 100% for survivor.
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@Ryuhi said:
https://forum.deadbydaylight.com/en/discussion/comment/3159844#Comment_3159844
A large number of killer perks have direct counterplay that can completely nullify them. BBQ alone has half a dozen ways to actively deny it, which is part of why it lost so much of its value when the BP got removed. Hex perks can be deleted before the killer can even run to them in a straight line if spawns are bad enough, there's nothing preventing them from being disabled by the other side before they gain any value.
You don't have to hook 3 people in order to get BBQ to proc, only for someone to hide in a locker and deny it.
That's basically what Blastmine is now. Do two thirds of an entire gen so you can maybe stun a killer for 2-3 seconds if he decides to kick the gen instead of look for the person who's hiding around there, otherwise you need to do another 2-3rds for another chance.
I don't know why they didn't bring the gen progress requirement down. Blast Mine was never strong, just annoying.
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@TheDarkTyrant said:
https://forum.deadbydaylight.com/en/discussion/comment/3159916#Comment_3159916
I say this every time. Maybe I should get better at saying that in the initial post but I constantly say it in the replies over and over.
The problem is that your initial posts are full looney fan and then people have to squeeze a more reasonable-sounding take out of you afterwards, even if both have the same intended meaning for you.
Which has the effect of everyone thinking you're just a looney fan and dismissing you outright.
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@TheDarkTyrant said:
https://forum.deadbydaylight.com/en/discussion/comment/3159813#Comment_3159813
Well how would you explain it? This is what I say. All I ask for is the rocket launcher and sprint to be part of his power. They can balance it however they want. It's their job to balance it. My concern is simply having those 2 things. How is that not clear?
Try:
It would be cool if Nemesis had more things to tie in with his portrayal in the RE series, like the rocket launcher and sprint, even if i'm not sure how to balance it.
Instead of:
This chapter is a disgrace, you didn't even include Nemesis's iconic Rocket Launcher™ and Sprint© from the games? How could you disrespect this iconic franchise with your wanton ignorance? You should be ashamed, you don't deserve the license if you don't add these things, it's a blight upon the world, my disappointment is immeasurable and my day is ruined. I will CTRL+C this post 20 more times until this is fixed.
I don't even think i'm paraphrasing that much with the second one.
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A killer whos only power is tricking you into being an idiot sometimes is worse than a killer who can have an actual effect on the game.
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@TheDarkTyrant said:
https://forum.deadbydaylight.com/en/discussion/comment/3159703#Comment_3159703
This is what I've been saying. People can't grasp what I'm saying when I tell them as clear as I can. I'm not asking for perfect accuracy. I simply asked for Nemesis to have his sprint and rocket launcher. That's not perfect accuracy. If I wanted that I'd be asking for him to be able to just walk through ever of wall in DBD or kill you whenever he gets you. That's clearly not what I ever ask for but some think I do even when I have addressed that same exact point many times.
I don't think you say it as clearly as you think you do if you get it mistaken constantly, every single time, by everyone.
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Dude, i'm not gonna lie, it was funny for a while but now it's just like.
Boring.
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/3157590#Comment_3157590
Closed-mindedness. On this issue, I can understand people screaming "killer biased", because it's affecting situations in which the killer has most likely got 3 kills already. But my argument is: that isn't a good enough excuse to ignore the issue entirely.
On other issues though, like Pop getting nerfed multiple times, Ruin getting nerfed multiple times, Wraith nerf, Deathslinger nerf, Pinhead nerf (why?), people just don't give you anything.
"It's OP."
"Why?"
"Killer main, get good."
That kind of stuff. And people have agreed with what I've said before, sometimes in droves, but they show their support through upvotes rather than comments, which kind of makes me look like an outsider who is the only one arguing about a certain issue. If the forums are full of killer mains, I'm the sugar plum fairy.
Can't argue with that.
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@sulaiman said:
https://forum.deadbydaylight.com/en/discussion/comment/3157701#Comment_3157701
I think i already answered that.
You said it might be gamebreaking, which leaves it kinda open as to whether you actually think it's something worth killswitching and fixing.
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@sulaiman said:
https://forum.deadbydaylight.com/en/discussion/comment/3156915#Comment_3156915
https://forum.deadbydaylight.com/en/discussion/comment/3156926#Comment_3156926
It means, a bug or exploits that happens in 0.0000007% of all matches might break the match, but is not a problem for the game itself.
If it can be used at will in every match, that might be game breaking.
Again. If it can be done at will, shouldn't it be taken care of before it becomes a widespread thing?


