GoshJosh
GoshJosh
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@Dead_Harder said:
https://forum.deadbydaylight.com/en/discussion/comment/3091003#Comment_3091003
I get what you mean but the usefullness of the perk is kinda imcomparable. The value of sound during chase is way more important than not alerting crows, which is strong but debatable whether or not worth a perk slot.
It's not just crows, it's all screaming too. Completely negates Doctor's Static Blast scream (they still get madness), Clown's tonic gas scream (they are still hindered), Iron Maiden, Infectious Fright, and Deathbound.
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Range add-ons need slight nerfs, such as longer charge and/or recharge times.
The difference with Nurse's attacks being counted as special compared to Blight, is that Blight is a regular movement speed killer and gets five highly mobile rush tokens by default. No charge time either. Nurse is not going to be M1'ing a survivor without a blink, when she moves slower than a running survivor without her blinks.
Come on now, people.
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@Alionis said:
https://forum.deadbydaylight.com/en/discussion/comment/3088438#Comment_3088438
Would you mind reading my comment from earlier? You're confusing this stuff completely, leading to your fixed idea that there's a bug where there is none.
I read your comment, and thank you for your input; but I clearly understand the differentiation between exploding and sparking. You, on the other hand, are welcome to review why I think this is a bug with everything I posted above. Seems at least four other forum users agree with my report, if we’re going off of upvotes.
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@HarlockTaliesin said:
https://forum.deadbydaylight.com/en/discussion/comment/3090145#Comment_3090145
Indeed. Best to let them bleed out while hunting other survivors, or use them as bait to down another survivor. I've found if you leave them bleeding out long enough then come back to pick them up, most are happy to get hooked so they can get out of the trial, and won't wiggle. If they do start wiggling, just drop them and work the other survivors.
If they DC while down in EGC it counts as a hook/sacrifice, same as when DCing on a hook otherwise.
Under some conditions it can be annoying for doing specific tome entries, but otherwise it's a negligible difference.
That can be a risky play, unless you’ve already killed all three other survivors and closed the hatch. Especially now that wiggling does not regress when slugged, as it used to.
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Raising the cap without raising some scoring values was an oversight. Thankful for the raised cap, but repairing three generators solo should be a lot more rewarding than 3.75k (minus skill checks).
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@drsoontm said:
https://forum.deadbydaylight.com/en/discussion/comment/3089865#Comment_3089865
At least these are easier to report and get banned.
Can you personally recount players you’ve reported getting banned for this behavior? Genuinely curious. Since the reporting process is so heavily involved and behind the times.
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Taking away its downside would be a start to making it on par with other survivor aura reading perks. Otherwise, just run Bond or Empathy.
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They forego points in the sacrifice category, which is only awarded for hooking, using a mori (Devour Hope included), or something akin to Final Judgment with Pyramid Head. Just bleeding out does not award sacrifice points. It gives a negligible amount of devious points. The only way for any player to lose points in a match is to disconnect prematurely.
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This is really interesting. Wonder if it has anything to do with loading times for the players?
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I’m a survivor main, and while I will say that I completely disagree with the new speed penalty (it’s supposed to be a “perk”), I actually am bothered by the perk completely negating crow alerts and screaming all trial. Just like old Stridor negated old Iron Will. I don’t like when perks from either side hard stops perks from the other side (Spies from the Shadows, Infectious Fright, Iron Maiden, and Deathbound in this case - along with Doctor shocks and Clown gas). But I’m not sure how to find a middle ground between totally stopping crow alerts and screaming or not doing it at all.
Maybe it could have a lengthy cooldown to stopping alerting crows and screams.. like 90 seconds? Just thinking out loud here. And of course remove the unnecessary speed penalty.
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@egg_ said:
This video only showcases that nurse seriously needs to have her range add-ons reworked and post blink attack being turned into special, as it's literally a free win eyes closed, to the point that basically no one wants to deal with that bullshit
If you take from this video that Nurse is busted, and not that solo queue teammates can be absolute dimwits... you didn’t watch the same Nurse matches as me. Otz himself even made blatant mistakes and admitted to it (notably, holding shift prematurely prior to being picked up from the ground). He also rages at a fellow teammate for cleansing Haunted at a bad time (it basically led to ending the match), which was simply unknowable to the survivor which hex perk it was.
But I guess bad survivors will take any opportunity to say Nurse needs a nerf.
Edit: typos.
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The same devs who reworked Freddy - when he absolutely didn’t need it - passed up the opportunity to rework Legion, and instead buffed him. Sigh.
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@HectorBrando said:
https://forum.deadbydaylight.com/en/discussion/comment/3084114#Comment_3084114
I disagree, IMO DC tier Killers are Killers where DCing and eating the penalty is faster than the match itself, Legion and Twins fill this tier, I mean you can DC against Legion, eat a 30 minute ban and most often than not the match is still going on for the poor fools who decided to stay there.
I would put current Spirit in "first hook suicide" tier, she may get upped to "spam fast actions on locker and then suicide on first hook tier" in the following days tho.
Where did his comment go? Deserved an upvote.
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@Seraphor said:
A perk doesn't have to be meta to be worth it.
8% is not insignificant, it almost counteracts the added gen times, and I've had a lot of success with a gen build using Deja Vu and Prove Thyself as well.
8% of 90 is 7.2. Base cleansing speed is 14 seconds. You have to do two full generators without getting injured after cleansing a totem just to break even.
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@Kira4Evr said:
Imagine if there were 5 hex Totems. You would be able to do gens 80% faster lmao
Now that I think about it, that's not a bad idea... /s
Well, still factor in the cleansing time, time spent traveling between totems.. and that it’s all gone once you’re injured. And if anyone else cleanses or blesses any of the totems, value taken from you. So yeah. 😕
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No. It’s only affected by cleansing one totem. So might as well save the others, in case you get injured. If it did stack, the perk might be worth talking about.
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No. It should be more in the ballpark of 20. 60 minutes is outrageous!
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@theTARNavsky said:
Again, it is not bugged. It is exploding just like with Jolt. If the killer is not near, they won't even know which one it is and survivor do need a visual/audible indication of what happened.
If it’s not bugged, we were lied to in the developer update. A generator can still regress and spark without exploding. Sparks and regression are both visual and audio cues.
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@humanbeing1704 said:
Thats still a thing? you could definitely do it with old dead hard
You’re right, it might be irrelevant now but I’m not sure! Found out from an Ochido video uploaded yesterday.
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@Dead_Harder said:
https://forum.deadbydaylight.com/en/discussion/comment/3087833#Comment_3087833
Legion when every one is injured is a basic attack killer.
Nope. He can still use his power to force the survivors to mend, and locate additional survivors anywhere within his terror radius just for hitting one survivor in Frenzy. The killer was made for killers who can’t track or apply pressure normally. Also extending matches into a 20-minute plus snooze fest.
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You get every teachable perk from that character across all other characters based on the prestige level. Prestige level 1 Trapper means Unnerving Presence, Brutal Strength, and Agitation at level 1 across every other killer. If you don’t decide to prestige him higher, you’ll have to pay to level up the perk through the web normally through the blood web one time per character - but you’ll never lose perks again on anyone.
The only other alternative is buying the perk or levels for it in the Shrine of Secrets.
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@theTARNavsky said:
Maybe the original description wasn't all that clear, but we all knew what it meant. It is working as it intended, the generator "sparkles", loses progress, but the survivors don't scream and neither does the Killer get a notification about which generator got regressed.
There is a very clear distinction between exploding and sparking. Otherwise, they wouldn’t have bothered mentioning that part of the change in the developer update. They would have just said that they removed the screaming.
So they either changed their minds, or it’s bugged. And I’m hoping it’s the latter.
Edit: typo.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3087657#Comment_3087657
Only people would be punished by killer aura reveal are campers. Maybe don't camp and you wont show up on it.
That’s not necessarily true. It also provides information which direction the killer is headed after a hook if they do decide to leave - especially when coupled with Open Handed. I’m also of the opinion the killer aura reveal is what should stay a part of Kindred. While also boosting teammate action speeds while hooked and the killer stays too close nearby.
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@ad19970 said:
Survivor or killer? Because it makes sense for survivor. The lack of compensation buffs for survivors surely has made some survivor players quit, and some others to play less frequently. And/or switch to killer.
For killer, I have already experienced longer queue times. And I believe they will further increase until Bhvr addresses camping and tunneling, and/or solo survivor buffs. And of course slowdown perks that are currently problematic.
I definitely have much less intention to play survivor at the moment. Been playing quite a bit of Vhs, that game is really fun, except for the long teen queues.
OP is strictly discussing loading times, not queue times.
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Definitely noticeably faster loading times. I’ll take it!
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@TheArbiter said:
This is not a bug it's working as intended
Did the devs change course since this post? If so, I don’t recall reading or hearing about it anywhere.
https://forum.deadbydaylight.com/en/kb/articles/337-developer-update-june-2022
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@NOEDENJOYER said:
https://forum.deadbydaylight.com/en/discussion/comment/3083631#Comment_3083631
Literally all of those methods only happen in a stacked SWF.
Solo queue never experiences that level of altruism, and even in a SWF you can easily brute force through OTR/DS if you're playing a strong killer and have STBFL, etc.
I've played 20-30 games today with a SWF, not a single 4 man escape has happened, someone always dies in the end game.
I think that’s quite an exaggeration to say it isn’t possible in solo queue. Unlikely sure, but can happen. Would be nice if BHVR would wise up and show all survivors each other’s builds pre-game already, like in DbD Mobile.
I’ve only played maybe five or less games in four-man SWFs since the update, but there were at least two four man escapes. And survivors are not entitled to always get out, even in a full SWF. One death is not bad at all.
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@NOEDENJOYER said:
https://forum.deadbydaylight.com/en/discussion/comment/3083613#Comment_3083613
It literally is. You can tunnel or hit someone off hook and immediately down and put them back on the hook for free.
The only thing that stops this is BT, but even then, one endurance hit means nothing now when every killer is a nurse, blight, or some anti-loop killer who ignores pallets.
Other survivors body blocking, Styptic Agent, sabo plays, flashlight saves, Breakdown, Breakout.. sure there’s more but too lazy to think about it right now. Unless you need me to.
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@NOEDENJOYER said:
It went from being a guaranteed escape to being a guaranteed kill for the killer.
They really couldn't have found a middle ground.
It’s not a guaranteed kill, though.
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Fun.. like all video games.
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Perfectly fair they are deactivated in the end game. As someone else mentioned earlier in the thread, it gives weight to Borrowed Time still having a niche. On top of that, survivors have each other, items, and other altruistic perks that can still make end game saves possible. It's not just guaranteed 'because perk'.
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She didn’t ‘transition’... did she? You started out calling her a her.. then say “his chest”.
😧
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Therre is no risk in being reported, unless you actually break the game rules. Particular play styles don’t fall under that umbrella, excluding sabotaging your team and/or siding with the killer.
Even doing any of that, one questions if they would actually ban the player.
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@humanbeing1704 said:
https://forum.deadbydaylight.com/en/discussion/comment/3076873#Comment_3076873
I don't really understand what that colrophobia buff even does
that's something that'll only concern noobs or people with the reaction time of a rock
The skill checks looked pretty dang fast when I saw Otz testing it out on the PTB! Haven’t personally experienced it yet though.
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You’ll want to post this in the bug reporting section of the forums.
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It’s random without any offerings to modify it. Sometimes you’ll be alone, sometimes with the whole team, and sometimes with one or two others.
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I just want Vigil to provide a 33% exhaustion recovery rate while running. It would be amazing.
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@AnneBonny said:
i'm guessing it went the same way that the early game collapse did, meaning they couldn't figure out how to implement it properly and decided ignoring it was the best option.
bhvr seems far more interested in encouraging people to play swf and introduce their friends to the game than make solo queue not miserable.
Well, if that's their grand scheme it isn't working. More survivors are opting to just quit at this point - as their friends have long ago.
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3075011#Comment_3075011
You have 4321 posts as of this message!!!
Hope you're not too sentimental about it... 4,322 now. 🤣
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Solo queue was nerfed before it was buffed. Only BHVR could pull that stunt off.
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@humanbeing1704 said:
I wish stridor was actually reworked to be usable on more than one killer
The Iron Will nerf took care of that for you.
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Y'all aren't permanently running Distortion and/or OTR on your builds?
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@ExcelSword said:
https://forum.deadbydaylight.com/en/discussion/comment/3069665#Comment_3069665
Damn, I didn't prestige all my survivors in time despite having 5k hours. I usually leave my survs at lvl 40 minimum and couldn't get enough BP before the update. Oh well, new patch is nice.
I'm in the same boat around 3,600 hours. Mandy told me that we would have prior notice before the update went live. Well, I guess half an hour technically does count. But between you and me.. I'm on Borrowed Time right now.
😉
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@ExcelSword said:
https://forum.deadbydaylight.com/en/discussion/comment/3069405#Comment_3069405
So that means it is potentially 10 minutes from now?
Not potentially. It is.
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They're doing it this morning. @MandyTalk , you previously told me we were going to get heads up! Didn't think you meant half an hour!
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@Seraphor said:
Distance is more important, it's not like hitting a survivor. You need to be right in from if the locker as if you're opening it, no lunging.
Maybe this is where I’m going wrong then. I’ll try this next time, thank you!
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@JPLongstreet said:
https://forum.deadbydaylight.com/en/discussion/334883/dredge-destroying-locker-locks
The action reminds me of snuffing out a boon, needs to be lined up right.
So.. I don’t have a crosshair option in-game. I need to put a piece of tape on the monitor when playing him then?
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Meanwhile, the main building with like 12 lockers (including basement):
“Am I a joke to you?”
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@not_requested49 said:
https://forum.deadbydaylight.com/en/discussion/comment/3066540#Comment_3066540
You still only earn survival points by healing yourself and escaping the trial tho
Two other primary ways are wiggling and recovering. You can also escape as the obsession for more, stun the killer with a perk (Head On and DS), and open an exit gate as the last survivor in the trial.
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/3066384#Comment_3066384
Maybe survivors will cleanse a lot more.
Just to get immediately reinfected through saving a fully infected survivor, working on an infected gen (with infection times that can exceed more than a minute with add-ons), or being found again by the Plague. Eventually leading to being uncounterably injured again. Man, is Plague fair and fun!