GoodBoyKaru
GoodBoyKaru
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- GoodBoyKaru
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Comments
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@Ilovezarina5 said:
https://forum.deadbydaylight.com/en/discussion/comment/3167041#Comment_3167041
Yeah,demo used to have an addon that allow him to break pallets but they made it base kit
Demo couldn't jump over the pallets.
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@Kirahie said:
https://forum.deadbydaylight.com/en/discussion/comment/3166904#Comment_3166904
Are you being serious right now?
New players not hitting every skill check and not playing perfectly Is not a reason to alt f4.
And from what I've seen and know of OP, they have no reason to match with new players, and the fact that they are is proof that solo queue is still hellish and modern-day art.
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Anonymous mode.
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@Bot_Salvo88 said:
https://forum.deadbydaylight.com/en/discussion/comment/3166268#Comment_3166268
I just want to have a normal game where nobody gives up. Yesterday in the afternoon it's been horrible to play as killer because of this.
Forcing someone to stay in the game won't mean they haven't given up, it just means they'll find alternate ways to ruin your game. Like throwing down every pallet, following you around missing skill checks, making loud noise notifications near you every 3 seconds, etc. You won't get a normal game, you'll just get tilted further by them.
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No Leon is just a bit of a himbo
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Wow what a shocker adding in anti-tunnel and camp measures didn't work because the other playstyle weren't ever incentivised and so they remain the best option.
Come on now BHVR it's not like we were telling you this would happen
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Sorry but out of everything this chapter Sheva has my heart
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@TeabaggingGhostface said:
https://forum.deadbydaylight.com/en/discussion/comment/3165269#Comment_3165269
Instead of deleting them, rework them so that they prevent the realm from appearing
Or this. I can fully support this
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@Ayodam said:
https://forum.deadbydaylight.com/en/discussion/comment/3165300#Comment_3165300
I’ve never heard any killers complain about Midwich. It’s a very killer-sided map. I haven’t heard survivors complain about it either but it’s still a killer-sided map. Beyond the main building at Eyrie, that one is killer-friendly too. Just like Dead Dog (strong main building, weak outskirt tiles).
People complain about Midwich because it's ######### boring lmao
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@ReverseVelocity said:
https://forum.deadbydaylight.com/en/discussion/comment/3165455#Comment_3165455
Nah Sadako loses Bloodlust when Manifesting/Demanifesting I'm pretty sure, it's just she can gain Bloodlust while demanifested (because she's in chase).
Can confirm this.
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@BenZ0 said:
https://forum.deadbydaylight.com/en/discussion/comment/3165518#Comment_3165518
Again I would have to test that to see that myself on some cases like stalking cuz I am fairly sure it stays, atm I have no one to test this so feels bad unless you offer yourself.
About the side note. Everyone learns something new, dont need to be like that to me lol
Sry if I sound stubborn but in this case I was fairly sure, I am not 100% sure about your claims either since i need to test that myself. And if you are right about that you have showed me something very interesting and I am glad about that then.
Although I dislike how you immidiatly try to look bad only cuz I have been wrong about something, I am honestly losing interested in even staying here in the forums cuz I originally stayed here to always learn new things but it seems lately ppl are always trying to push others down.
There's a difference between being told something new and stubbornly arguing your point across multiple pages of a forums thread because you're sad a bug got fixed. If you were that reliant on a bug that fixing it makes you lose any and all interest in that killer, then maybe that killer just isn't right for you.
If you don't believe me, that's fine. It means we can end this conversation, because I'm not being asked to test it right now. It's late, I'm tired, and my Switch needs to be updated about 3 patches to test it in customs.
If you move on from the forums then, viel Glück.
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@BenZ0 said:
https://forum.deadbydaylight.com/en/discussion/comment/3165494#Comment_3165494
I get what you mean overall just like @Brokenbones also wrote. And I agree but my main point still stands, it is a wasted opportunity and makes Dredge less fun and unique.
I would have to test some of the listed Killers myself cuz I am not too sure about some of them but:
Wraith's power works different then the other powers, you physicly CANNOT chase survivors in your cloak and therefore cannot gain Bloodlust.
Billy and Bubba have an active "oneshot" ability to directly injure and down survivors, it is a so called "harmfull" ability so you lose bloodlust just like a lunge attack.
Freddy - not too sure, but I recall not losing bloodlust placing snares or pallets.
Pig - harmfull ability
Legion's slash is a harmful ability
Ghostface and Myers doesnt lose bloodlust marking survivors or stalking, they lose it after lunging.. which is quiete obivous why right?
Sadako not sure I dont play her.
Freddy loses bloodlust placing puddles and pallets.
Myers loses bloodlust the second he hits stalk.
Ghostface loses bloodlust the second he cloaks.
Sadako loses bloodlust the second she demanifests.
Pig loses bloodlust the second she crouches. Crouching isn't harmful.
Legion loses bloodlust the second they enter Frenzy. That's not in and of itself harmful.
Bubba and Billy both lose bloodlust by tapping their chainsaw buttons. That in and of itself is not directly harmful.
Do we see my point yet?
So again, why should Dredge be any different?
He shouldn't be.
Side note: it really doesn't seem like you know how bloodlust works with regards to powers.
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@BenZ0 said:
https://forum.deadbydaylight.com/en/discussion/comment/3165475#Comment_3165475
The difference is that Dredge is clearly the weakest of all these Mentioned Killers in a 1v1, not overall Killer power. I am not underselling this "tech" because your power you channel is literally not usable on 30% of the loops in the game.
Now I just know there's no way you're saying Dredge is worse than Doctor in this regard.
But fine, I'll bite.
Wraith has a worse 1v1 than Dredge. Loses Bloodlust.
Billy has arguably a worse 1v1 than Dredge unless you're an absolute god. Loses Bloodlust.
Myers has a worse 1v1 than Dredge. Loses Bloodlust.
Hag has a worse 1v1 than Dredge. Loses Bloodlust.
Bubba has arguably a worse 1v1 than Dredge. Loses Bloodlust.
Freddy has a worse 1v1 than Dredge. Loses Bloodlust.
Pig has a worse 1v1 than Dredge. Loses Bloodlust.
Legion has a worse 1v1 than Dredge. Loses Bloodlust.
Ghost Face has a worse 1v1 than Dredge. Loses Bloodlust.
Sadako has a worse 1v1 than Dredge. Loses Bloodlust.
Do we see my point? Every single killer in all of DBD loses their Bloodlust when using their power. Dredge does not deserve to be special.
The bug was fixed. End of.
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@BradQuackson said:
https://forum.deadbydaylight.com/en/discussion/comment/3165478#Comment_3165478
Wait I cant upload something funny to show gratitude at something we laughed at in the aftergame chat together with?
You can as long as it could not possibly reflect badly upon them whatsoever, and if it does then the names should be blurred out. I've seen people warned for less- for all I know a mod will drop by and say this is chill, but I've also seen people get yeeted for the smallest reason.
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It's okay apparently it took a lot of people time to come to that revelation.
I got COB very quickly but no, I don't want to talk about how long it took me to realise just what was happening in Whispers
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Something tells me this violates the naming rule
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@BenZ0 said:
https://forum.deadbydaylight.com/en/discussion/comment/3165449#Comment_3165449
These are extreme cases you take here. My "tech" was another tool in a chase which had plenty of counterplay, you see the dredge channeling, when you see that you have all the information you need to know. You can act upon that and still see and hear my remnant sitting at the other corner of the jungly gym and I just bait you. In other words, another 50/50 mindgame but just a different way to use it, instead on a pallet the pallet is the ENTIRE tile around both of us.
My bug doesnt make you mend 10min or make you bleed out mid chase without any counterplay. My bug doesnt make dredge an broken or extremely unfun Killer.
It was another tool in a chase to maybe get a free hit. Its basicly just a mindgame.
The counterplay to seeing a Dredge place their Remanant is to leave the tile, similar to that of Artist, Doctor, Pyramid Head, Nemesis, etc. And yet all of these killers lose their bloodlust when doing this, and are slowed during the channeling of their power, to allow for this counterplay. Dredge being allowed to retain bloodlust means that counterplay of leaving the loop is no longer good counterplay, because it is a 115% killer with bloodlust, which catches up substantially quicker than a 115% killer without bloodlust does.
The bug provided an unintentional advantage that removed a substantial amount of counterplay. Either you could bait the remnant, which would be massively less successful because bloodlust, or you could leave the loop, which would be massively less successful because bloodlust. It became the fabled lose-lose situation of old.
I think you're massively underselling the power of keeping bloodlust through a forced 50/50, when the power is clearly designed around you not having bloodlust to make it fair and engaging. Bloodlust makes that an unfair 50/50 and thus is a bug which provides an unintentional advantage that Survivors will have to play around without knowing if you'll even abuse it, and the options are to either fix it or officially incorporate it into kit. BHVR clearly chose to fix it.
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@BenZ0 said:
https://forum.deadbydaylight.com/en/discussion/comment/3165428#Comment_3165428
Well lemme phrase it like that. You had 3 tools to do something at a chase. Now you are narrowed down to 2 tools.
It does hurt Dredge and makes him definatly weaker. Maybe 30% weaker if I would have to say a number. Does it in the end matter really? No
But it shows that BHVR clearly doesnt support "free style" gameplay from creative players. Other examples of this exact situation are Hug tech removal and sky billy. Its a matter of fun and beeing free, not beeing forced to play in 1 way only BHVR wants you to play, its bad game design and shows how stubborn atleast the balancing department is. Which therefore leads to less fun interaction.
There are massive differences in what's being described- namely things that give unintended advantages vs things that don't,
Sky Billy's removal was bad, because that did not give a substantial advantage to the player (at least, in my opinion).
Hug Tech does give an advantage which the devs have confirmed is unintended.
Retaining bloodlust does give an advantage, which was confirmed as a bug when the devs fixed it. It didn't work like every other killer power in the game, and now it does.
Remember that Pyramid Head bug where you could tap your M2, go into the cooldown animation for your power, while activating your power again to essentially get instant POTD? It made him stronger, I abused that bug whenever I could because it was fun and made reacting to my power 30x harder, but it was still a bug that provided an unintentional advantage and deserved to be fixed.
There's a very careful balancing act that needs to be walked between adopting bugs as features and allowing more free gameplay, and realising when something is unfair and fixing it.
Going by your logic, the Breakdown bug shouldn't have been fixed because it provided more viable perks for survivors to help diversify the meta. Range Nurse shouldn't have been fixed, because it's just another way to build her. Infinite Mending Legion should have remained because it's another playstyle you can choose to run, to give yourself multiple options. Same with moonwalking Legion.
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@BenZ0 said:
https://forum.deadbydaylight.com/en/discussion/comment/3165424#Comment_3165424
You get it wrong, Dredge kept bloodlust AFTER teleporting to the remnant. And yes it was a big difference, what you describe would completly kill Dredges 1v1 chase and turn him to a literal m1 killer like Legion.
And yes other killers also keep their bloodlust while "holding" or "channeling" their power. Artist, Plague, Pyramid head, Nemesis or Pinhead, could mention more though.
Right here's where I know you're misinformed, because both Artist and Pyramid Head absolutely do not keep their bloodlust when actively using their powers (think placing a bird, sword in ground). I've played substantially more Pyramid Head than a lot of people- I'd argue than most on these Forums- and trust me when I say he does not keep that Bloodlust.
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@BenZ0 said:
https://forum.deadbydaylight.com/en/discussion/comment/3165380#Comment_3165380
I would say it depends on the power/killer. In dredges case it was a small extra tool or tech you had.
If it's such a small extres little tool/tech then why does it's removal hurt so much? From your post and following comments it really sounds like you crutched on this one bug to down survivors at tiles instead of becoming better with both the Remnant and regular killer mindgames to disable loops.
I'm sorry if that sounds harsh, but it really does sound that way and you're trying to play it off as not a big deal when in actually you relied on it so much that it can make or break the killer for you. That doesn't sound like something small.
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@BenZ0 said:
https://forum.deadbydaylight.com/en/discussion/comment/3165366#Comment_3165366
Either way it was a great and different way to play Dredge, bugs are not necessarely bad. Happy accidents can happen.
Bugs are not necessarily bad, but providing an unintended advantage that players may not know about as it's undocumented officially isn't the greatest.
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Now the real question: is this a nerf or is this a bug fix
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Raise your hand if you're surprised:
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@lifestylee said:
https://forum.deadbydaylight.com/en/discussion/comment/3165300#Comment_3165300
garden of joy was recently released
So it was, my bad. That map is so hellish I've repressed every memory of it as a trauma response.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/3165269#Comment_3165269
It really does seem like the team making the newer maps doesn't have references or notes on bad map balance practices from the past, doesn't it?
The 4 most recent maps we've had are:
- Midwich
- RPD
- Eyerie
- Garden of Joy
Not including the reworks because I don't know the exact order in which they were reworked, and some reworks were definite improvements.
But something that's interesting is that all 4 of those maps are hated by a lot of the playerbase for promoting stale gameplay and being generally unfun to play on for both sides. It does kinda seem like history is doomed to repeat itself.
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Or we just delete map offerings.
Buff solos. Continue to buff killers. Delete map offerings. Fix the maps.
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/3164253#Comment_3164253
SBMM is miles better than grades.
https://forum.deadbydaylight.com/en/discussion/comment/3164181#Comment_3164181
Yes, I did. I'm still not sure what you mean.
- How is it not working as BHVR described?
- What do you mean 'incentives are ignoring MMR'?
SBMM is miles better than grades.
Kill based match making*
And also, said no one ever.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/3163994#Comment_3163994
This will forever be my response. That is more of a bubba issue at that point. Not a reassurance issue. His saw just needs to stop after 1 down.
Oh there's some others it can be really difficult to trade with- Trickster, Huntress, Myers, Doctor, Plague- but Bubba is the only one that makes it impossible.
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@kizuati said:
https://forum.deadbydaylight.com/en/discussion/comment/3163990#Comment_3163990
Your shadowplay recording is gone. You have no evidence. 1v1 me cowshed or ur wrong.
Oh but the twitch vod is still up I'll beat you on cowshed too /hj
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@SuzuKR said:
You’re telling me you didn’t unhook someone in 90s and that’s still not enough?
@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/344273/reassurance-only-works-once-per-hook
Why would they go to 2nd stage anyways ? If you're using it on first stage ? That's 90 seconds...Someone can't at least exchange in 90 seconds ? That's assuming ONE person uses it. Let alone if others come and use it.
Bubba. Good luck making a trade. Best you can do is stall time.
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I'm claiming the credit for your individual killer MMR point I have it on video, just like you saying 10m and not 60.
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@Superyoshiegg said:
https://forum.deadbydaylight.com/en/discussion/comment/3163694#Comment_3163694
There's nothing quite like having to get accustomed to tank controls over a left hand shoulder perspective instead of the traditional right.
FeelsPlayer2 man
Sheva was wasted in RE5 she deserves another game and interactions with more characters.
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Because Lady HUNK is exclusively a bonus character/costume and not an actual character with personality and plot relevance? And she's literally not canon to the world of RE?
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This!! So much this!! Sheva is my favourite character from RE, ever (closely followed by Claire) so the fact I can now play as her got me to spend money on cosmetics for the first time in over a year. Her voice actress clearly put a lot of time and love into the character, and- just look at her! Everything I wanted to see I get to see, and hearing her say "I need a rocket launcher" cracked me up the first time.
Sheva nation unite.
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Can literally never go wrong with running Head On/Flashbang/Quick and Quiet
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/3162890#Comment_3162890
It's not bad map design, aside from the god pallets. The god window in the east office is no longer a god window, unless the pallet is dropped, because of the new hole in the wall. There's a lot of new holes which help massively with ease of access to all the different areas of the map. It should be less confusing, not more. I don't know why it's being complained about so much.
Size.
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/3162871#Comment_3162871
Well good luck with that. Everyone else is going to adapt.
Just because I'll complain about it's continued existence and how it still doesn't work in DBD doesn't mean I won't adapt lmao
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@danielmaster87 said:
Can y'all give it a week? It's seriously not that bad. Like old RPD, just learn the map and it won't be as bad. I can see killers complaining because there was/still are god pallets. But survivors, you could have it so easy if you would just learn the map instead of complaining. How do you get THAT lost?
good news: it's still awful to play on for both sides! they removed a section of the map to make it smaller and so decided to make it larger again and then added dead ends where there weren't any before. it's still a steaming pile of horseshit to deal with on both sides and i will still advocate to get it completely deleted
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@Brokenbones said:
https://forum.deadbydaylight.com/en/discussion/comment/3162271#Comment_3162271
my guy people thirst over serial killers like Ghostface and Trickster
I can fix those
Jonah, though? Jonah is unfixable.
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I've seen them as 25%, 50%, 75%, and even 50% on killer.
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@Kirahie said:
https://forum.deadbydaylight.com/en/discussion/comment/3153957#Comment_3153957
SWF effectively have a map wide aura reading perk on the killer, and a constant communication perk that the game was never balanced around. It's a combination of multiple very powerful survivor perks
And solos sgousont be forced into using those peeks what's your point
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The best part of the entire Update is the Sheva Alomar legendary and no I will not move from this point
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This is certainly a take. Not one I agree with, but still.
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Make HUNK into TWUNK 2022
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@Whoudini said:
https://forum.deadbydaylight.com/en/discussion/comment/3161198#Comment_3161198
I have a gr8 solution, just don't buy it, and you keep your 5 euro
I have a great solution, too! When you, as a consumer, are displeased with something you go to the dedicated means of communication and express how displeased with it you are, to let the people working on the product you're displeased with know you're displeased.
Oh my god just like this thread is doing
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@Whoudini said:
https://forum.deadbydaylight.com/en/discussion/comment/3160143#Comment_3160143
A headpiece on one skin...
That you pay an extra 5€ for when it's essentially identical yeah I think I'll complain about that money down the drain
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@Laluzi said:
Yeah, it's really solid. I don't feel completely doomed when I'm unhooked in endgame without my OTR, and it's enough time to get out of basement, reach a tile, or even reach someone else if it's a snowball scenario. It's powerful and I feel like I can take off BT now and still do something helpful against a facecamper.
...BT's absolutely insane in its current state, though. Dear god. 20 seconds of invincibility and f a s t is a bit on the nutty side.
And don't worry, those 20 seconds still isn't enough to discourage 5 gen tunneling
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@IlliterateGenocide said:
https://us.v-cdn.net/6030815/uploads/O50KM2P3DFQN/lady-hunk.png
https://forum.deadbydaylight.com/en/discussion/comment/3160333#Comment_3160333
Yeah I remember him having a voice in re2 but lady hunk when
Why lady HUNK when we can just make guy HUNK dress like that instead
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@BlightedDolphin said:
https://forum.deadbydaylight.com/en/discussion/comment/3160159#Comment_3160159
Did HUNK get different lobby music like Baba Yaga? Or does he still use Legion’s?
He has unique music but every RE character does now, even the survivors.
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@MobTalon said:
https://forum.deadbydaylight.com/en/discussion/comment/3157457#Comment_3157457
By season 2 Steve and Nancy are already adults
Their base cosmetics are from S1 and as such *I* don't feel comfortable ranking them. If you want to, go for it, literally nobody is stopping you.