GoodBoyKaru
GoodBoyKaru
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- GoodBoyKaru
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Comments
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@Bran said:
Because they are specifically made for the Halloween season which is usually between October into November.
All the previous Christmas and Blighted skins are also for certain time periods, particularly the Christmas skins, and yet they aren't timed exclusives.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/3220234#Comment_3220234
Have to partially disagree here: the NFTs don’t exist and there is no known connection anymore between BHVR and NFTs, the Hellraiser NFTs weren’t using BHVRs models but artwork from an independent artist!
also, at least they mentioned they would be reviewing original sets (though that feels like ages ago and nothing happened yet) and sets with same pieces as default are only licensed sets, right?
"the Hellraiser NFTs weren’t using BHVRs models but artwork from an independent artist!"
Correction. The Hellraiser NFTs are currently using artwork from sn independent artist and aren't using BHVR models anymore.
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@NoOneKnowsNova said:
Wait are they releasing skins to the shop that are limited now?
Seems to be the case
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@ProfoundEnding said:
Will these outfits NEVER be avaliable again? Or just rotate back into the store next Halloween?
We don't know, and that's the scary part.
Hopefully with enough noise, they'll revert this idea, but following that will return them to the Store on set rotations. But if there's no backlash to this then I could easily see it being a gone and you missed it type deal.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/3220194#Comment_3220194
Literally no one acts like we are talking about resources needed for survival?? like.. are you referring to comments that got immediately deleted?
Can't be on this thread, every notification has been accounted for.
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@Nihlus said:
https://forum.deadbydaylight.com/en/discussion/comment/3220157#Comment_3220157
Capitalism is the only way the world works. Contrary to what some believe, the overwhelming majority of people are not altruistic and are only motivated by self interest. Capitalism is why all these revolutionary disease treatments and cures get made. The world runs on self interest. If you want something you should have to give something of value for it. Sorry if you haven't learned that yet, but you will in time when/if you have to actually earn a living.
Would it shock you to know I have a full-time job I'm able to sustain myself off of and think that predatory business models which aim to target younger demographics and mentally ill people is bad, actually?
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@Tsukah said:
This is the kind of crap Hi-Rez keeps doing with Paladins
You want the skin but you don't have the money for it at the moment and then the next few days it's gone
Time limited stuff is dumb
oh god don't tell me about it
I've been waiting to get Yellow Jacket Willo for ages, and of course the 2 days I'm unable to play are the 2 days it's in the Bounty Store and I miss it :')
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@Nihlus said:
The level of entitlement in this community never ceases to amaze me. "Everyone should be able to get everything!" I disagree. I'd prefer if there were ways to earn them than just buy them, but I completely disagree with this entire concept that exclusive, rare, or even unique items are bad.
You are the reason capitalism is able to exist.
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@VideoGameMage said:
https://forum.deadbydaylight.com/en/discussion/comment/3220135#Comment_3220135
I personally don't like that logic. Because the devs use that logic to push more predatory monetizations. "Sure we make you grind 100 tiers, don't give back the in game currency you have to spend money on back in the battlepass, make it extremely expensive to go up tiers in case you don't have time to grind the battlepass, but our game is free so deal with it".
Its why I hate f2p games. Now like you said, this ######### is starting to pop up in paid games.
It wasn't like an "oh this is great" moment, but more a "well at least i can see why they did this". i hate it too, and it will actively turn me against spending any money in a game. like, i've easily spent over £300 on dbd since ive played it, and yet ive played paladins for longer but spent... what, £20 for the founders pack and like £30 max on cosmetics/battle passes?
i cannot stand predatory systems like this.
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3219714#Comment_3219714
Did any event costume added to store before?
That I know of, none that weren't also available at the time of the event (Hallowed Blight, Withering Blight, Eternal Blight, etc). 4th Anniversary Claudette + Slinger, and 5th Anniversary Wraith + David, are both not in the store for purchase.
But with Mikaela and Doctor, they were in the Rift, alongside the Nurse's Blighted skin a year prior, so I assume we'll be seeing them.
Here's hoping that it won't be time limited.
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@Nihlus said:
How dare a cheap game with constant, regular updates and content offer something that makes them money?! It's despicable! Who would want to support a game they play all the time and ensure it continues to keep running? Where're the torches? I've got some pitchforks around here somewhere...
The issue isn't them selling cosmetics, it's doing so in such an anti-consumer scummy way that excludes newer players or those in difficult financial situations and purposefully targets younger demographics with less developed impulse control. It's genuinely despicable and, in the long run, having the cosmetics available forever will make more money because people will be able to wait and save up for something they enjoy.
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@VideoGameMage said:
All online/live service games implement a fomo monetization style eventually. It's a worrying trend I don't see going away. One of my other favorite games (overwatch) just realized a f2p game with a fomo style battlepass is more profitable than loot boxes. I hate it but the higher ups don't care.
But at least that's a F2P game now, not a paid for game with paid for DLCs.
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@Pulsar said:
Well, we had the NFT debacle this time last year, so it seemed about time for BHVR to make scummy financial moves.
Omg wait that means it's been a year since my little banning debauchle
I feel ancient
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@Johnny_XMan said:
"For the love of god let me tell you what to do with YOUR money..."
This is not the thread to be doing this in. Normally I cometely agree but this level of anti-consumer bullshit should never be tolerated.
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So long as they're not timed exclusives sure
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@Coffeecrashing said:
I’m guessing the loophole is the outfits will be available again during Halloween 2023, and you can use shards at that time.
but there's no guarantee whatsoever since this is all brand new, unprecedented territory for bhvr. and without being loud about how terrible this decision is now there's no guarantee they'll bring them back at all.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/3219805#Comment_3219805
Okay, but it would still be the first original legendary survivor skin, right?
(My hopes for getting the alpha versions of our 4 first survivors from the release trailer would rise a bit then)
ultra rare skin not legendary but yeah
personally i hope it's a new character and also a hint towards trans rep but im well aware that reach will leave me hurting tomorrow morning
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it's giving one step forward and then falling down the staircase
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@Madjura said:
I just realized that I am dumb and that there are time limited outfits (in the store probably) as well as exclusive battlepass / Rift cosmetics and the outfits in the OP are likely not the battlepass cosmetics (though maybe they are, who knows).
Double the bullshit! Amazing.
🦆🦂
No the 2 cosmetics shown for Dwight + Jane are confirmed to be in the store. The Deep Rift (ie permanent Rift exclusives) are just alternate versions of the already existing Rift cosmetics, so think the additional Ghostface masks shown.
Because we need more Charms, they couldn't have just stuck those in the already existing 70 tiers.
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@Vampwire said:
https://forum.deadbydaylight.com/en/discussion/comment/3219676#Comment_3219676
Well M1/chase perks don't do much for him anyways. Enduring, STBFL (this one is only bad because its hard to force an M2 in certain places), Spirit Fury, Bamboozle. All of those kind of go against what you want to do. Denying pallets is a big part of his chase, along with getting people when they're stuck in an animation and can't move. I'd say dissolution would be decent since you can trap a survivor at a loop, M2 them, then they're just dead at that point. You already have a super versatile chase tool.
Obviously regression is going to be best along with aura reads but I wanted this to be something different. The build is more focused on keeping the match tipping back and forth. It keeps the game engaging for me. It's enough to not completely get rolled but also not so much you can just keep the game going forever with overbrine and eruption.
Like I said it seems weird to run hook perks on him but normally you're going to hook people a couple times. I like this build because it let's me have a couple of strategies besides "defend these 3 gens at all costs".
Well M1/chase perks don't do much for him anyways. Enduring, STBFL (this one is only bad because its hard to force an M2 in certain places), Spirit Fury, Bamboozle. All of those kind of go against what you want to do. Denying pallets is a big part of his chase, along with getting people when they're stuck in an animation and can't move. I'd say dissolution would be decent since you can trap a survivor at a loop, M2 them, then they're just dead at that point. You already have a super versatile chase tool.
That is my point, yes. They are worthless. As are the hook perks.
I've been playing Pyramid head since his release near-enough non-stop. I know how he works. And I know that Scourge Hook perks are worse on him than every other killer. You're going to hook people, yes I do not contest that. But there will also come times where caging/Final Judgementing someone is the correct, most efficient play to minimise downtime and ensure that you can win but then you won't get any value out of your SH perk/Grim Embrace, unlike if you'd used a perk that has far more consistent value that can still perform it's effect (and better, because it's more versatile) hence OverBrine.
Also you've dedicated four slots to slowdown. Absolutely not. The fun part of the game to me is the chasing and the sick shots through walls and the shutting down loops and the winning the game my way. I can't do that with quad slowdown because it feels super cheap. If I can earn my win using 2 slowdown 2 information I feel substantially better about myself and can leave the game knowing that others also had more fun than if I'd subjected them to the quad slowdown hell, especially solo queue.
Like I said, if it's fun for you, great. But in my professional opinion that build is a handicap to efficiency and just downright screams "I AM BORING AND WILL PLAY VERY PREDICTABLY".
And being predictable? Now that's just no fun.
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+1 completely agree, if this is where we're going then take me the ######### back.
(Also if I'd known you'd use it I'd have spent some time getting a better screenshot lmao)
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/3219677#Comment_3219677
Exactly, it was asked multiple times in their Feedback Surveys. And I remember saying all the time that time-exclusive cosmetics are bad. And I would expect the majority of the community to think this way.
So them doing it is... bad. Really bad.
They were on such a good streak of actually listening to us, too. And now here we are.
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@The_Krapper said:
They always say that for the event and then later on they end up in the rift or for sale in the shop on a discount
This is actually the first time that specific phrase has been used in recent memory. Twisted Masquerade, Midnight Grove, 5th Anniversary, and Eternal Blight don't have that phrase and don't have that tag in the showcase. Combined with the recent Player Feedback Survey mentioning time-limited cosmetics and my hopes aren't high.
Of course if a dev will prove me wrong definitively, I would absolutely love that. I want nothing more than to be incorrect about this.
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@Madjura said:
@GoodBoyKaru Sorry for immediately dumping a wall of text but you made this thread before I could submit the one I was going to make and they would be merged together anyway.
Tl;dr: Terrible decision. Goes against BHVRs standards that they have set a bit over a year ago.
https://deadbydaylight.com/news/haunted-by-daylight-celebrations
Under "QUALITY OF LIFE UPDATES":
Progress beyond Tier 70 of the Archives and earn new Deep Rift Outfits, variations of new Outfits exclusive to The Rift.
> exclusive to The Rift.
Exclusives are now apparently considered to be quality of life.
Overall a, let's say, interesting, decision to create more exclusives, and for Halloween to boot. The Dwightcrow charm used to be exclusive (available from codes that were given out by streamers), and it was made obtainable again for the following reason:
Not at all, there were a lot of players who couldn't get this code the last time around and we wanted to rectify that. Also we have a lot of new players since then, there's no reason that they should be denied the opportunity to get this charm.
Source: https://forum.deadbydaylight.com/en/discussion/comment/2534822/#Comment_2534822
READ THE FULL THREAD FOR CONTEXT HERE:
https://forum.deadbydaylight.com/en/discussion/284600/dwightcrow-charm-again/p1
The Dwightcrow post is from a bit over a year ago. What has changed in that one year? How did exclusives become acceptable in that one year?
🦆🦂
What an awful, predatory business tactic. Just as I finally get a reliable method of income that can support me fully they go ahead and pull this to effectively confirm I won't be spending nearly as much on this game as I'd have liked to.
Oh well, at least now I have an excuse to finally start saving to take up German tuition again.
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Honestly it's a no from me. 3 hook-related perks, 1 of which is a Scourge Hook perk and another is Grim Embrace? Absolutely not. I'd get more value out of an M1 perk and you won't see me caught dead using them on him either.
His power just has so much anti-synergy with 3 of those perks that the only one I can see being remotely viable is No Way Out.
OverBrine, Lethal, I'm All Ears. Those 4 perks are where it's at.
If you're having fun, then stick to it. But that build honestly looks more like a handicap.
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@MaTtRoSiTy said:
https://forum.deadbydaylight.com/en/discussion/comment/3219628#Comment_3219628
Which they would never do as they have to pay for licenced characters...
Which is why this change will never happen. I'm well aware of the financial side of things.
But, in this theoretical universe where this theoretically happened, the commenter I was replying to asked why someone would do it. And that is a very clear reason I can see to do it- to purchase licenced content, be it characters or cosmetics, without spending any money.
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@Superyoshiegg said:
...why?
A premium outfit for 1,080 Auric Cells only costs 21,600 Iridescent Shards. So why would the premium Rift for 1,000 Cells cost double that in Shards?
Because you could save those 40k shards for the pass to get 1,000 Cells, and use those 1,000 Cells to buy a Licenced Chapter completely free of charge.
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@tippy2k2 said:
https://forum.deadbydaylight.com/en/discussion/comment/3219499#Comment_3219499
You also have a Holly??!?!?
What if it's the same Holly they just move very quickly
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Until they can get on top of cheating and provide much more regular protection (which they've promised to do thankfully) then I'd rather see the penalty axed entirely than increase more.
And cheaters can hold Survivors hostage too, you know? It's not exclusive to killer players
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Factor in everything already said in this thread with the fact that Dredge is an accessibility nightmare. The VFX on Nightfall, the lack of colour except directly in front of you, the SFX, the clunky animations and weird camera height that doesn't mesh with the awful FOV whatsoever- it's just not a fun experience for anyone who doesn't have the perfect combination of setup and eyesight and so people just don't play it.
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Dogs with flowers >>>>
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Or I could keep going with my COH/Shadow Step/BT/OTR build and feel good that I'm helping my team escape as a team.
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Pov you hate people being polite
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@MrPenguin said:
https://us.v-cdn.net/6030815/uploads/0FSVRAQNL2KP/20221003212033-1.jpg
I had a 50% yesterday, but it quickly turned to 100% after like, 2-3 matches.
I've seen as low as 25% for Survivor and killer.
Have yet to see a 75% though, unsure if that one even exists.
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@Bloodartist said:
Make it so that when demanifested she can go through pallets..
Can I be completely honest?
As a Sadako main, I'd hate that. Genuinely would make her much less interesting to play to me and just turn her into a far less skilled killer than currently, imho. Every pallet would be a case of "demanifested through string ones and break/mindgame weaker ones" with absolutely no variation, which would then massively increase the effectiveness of W holding because looping is no longer a viable option.
And looping I can deal with and can shut down. I've had to deal with it since 2017, I've mastered the Old Ways™, and I know how to counter a lot of #########. Hold W is just... Boring. There's very little you can do as most characters except W key right back and that's so mind numbingly dull.
So, actually, I'd hate that change. It would reduce her skill expression, reduce the requirement to play well around loops, and increase w key gameplay.
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Just what I'll throw out there, here's how I'd buff her. Fair warning, there's quite a bit.
THE ONRYŌ | DELUGE OF FEAR
Hitting a survivor after Manifesting or Projecting grants 1 stack of Condemnation. Survivors cannot receive their 7th stack of Condemnation in this way.
Increased range of Projection Condemnation to 20m.
After gaining a stack of Condemnation, a survivor cannot gain another stack for 7 seconds.
Killer Instinct granted by full Condemnation is now permanent.
Increased post-Projection speed boost to 7.8m/s.
Increased post-Projection speed boost duration to 2 seconds.
TVs turned off by survivors have an 80 second cool-down.
TVs turned off by Projection have a 50 second cool-down.
If all TVs are turned off, then 4 TVs at random are automatically powered back on.
Reduced Teleportation time to 2.5 seconds.
Increased time to insert Tape to 4 seconds.
Inserting a tape no longer removes all progress towards the next Condemnation stack.
Capin Sign now reduces the time it takes for a TV to turn on after Projection by 8 seconds.
Well Stone now reduces the time it takes for a TV to turn on after having been turned off by a survivor by 12 seconds.
Sea-Soaked Cloth now instead applies the Electrified Status Effect.
Ring Drawing now applies the additional Condemnation on anyone who begins healing them, even if they don't finish. If the same survivor is interrupted and tries healing again within 45 seconds, they will not get another stack of Condemnation.
Mother's Comb now reveals the aura of a survivor who turns off a TV for 4 seconds.
Bloody Fingernails now also increases the post-Projection speed boost to 8.6m/s.
Combined the effects of Telephone and Distorted Photo into Telephone.
Tape Editing Deck now ensures that their highlighted TV will always be the farthest one from their location.
Distorted Photo now makes survivors begin the Trial with 3 stacks of Condemnation.
Remote Control now reveals the auras of survivors who are carrying a VHS tape for 7 seconds after Projection.
Iridescent Video Tape now increases total TV spawns on the map by 4.
(from https://forum.deadbydaylight.com/en/discussion/348783/every-change-i-would-make-to-dbd-if-i-was-that-person-in-charge/p1)
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It's giving random number generator
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This hurt to read
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@Brimp said:
I don't blame people for playing wesker. Hes the first actually good/consistent licensed killer EVER released. You could argue end game pig but we all knew that it was gonna get nerfed.
...pyramid head
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@MrMori said:
https://forum.deadbydaylight.com/en/discussion/comment/3216559#Comment_3216559
Small indie dev with 1000+ employees and 300m yearly revenue, pls be patient with them.
This has got to be one of my favourite arguments ever because it sounds impressive until you do half a second of digging.
300m yearly revenue does not translate to 300m yearly profit.
dbd is not the only game that is made by bhvr interactive. they act as both a game development studio and a publisher for third-party developers, and outsource their developers to other studios. not to mention all the janitorial staff, catering staff, security, it, etc, all of whom are paid above the minimum wage (which is $14.25 in quebec).
and even after all of that, it still doesn't matter because the decision is just as much with sony/microsoft as it is with bhvr. as we know from the epic/apple lawsuit revealing a bunch of contracts epic has including those for cross-progression, sony and microsoft both want to be paid their share of revenue for each purchase made on a different device. if someone buys some cells on steam, sony and microsoft both want what they'd get if someone had purchased them directly on their own stores. it's very possible they don't want to budge and bhvr doesn't want to agree to that (again, revenue not profit).
that argument is so massively flawed it's actually laughable. and don't get me wrong, i am dying for switch cross-progression to finally release, but at least come up with a better gotcha moment than that.
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@VentureBrosFan said:
https://forum.deadbydaylight.com/en/discussion/comment/3216284#Comment_3216284
because if a ######### 4% chance that should not exist because survivors are often using it on low ranks for no reason and on higher ranks it's just unfair if someone is lucky. With perks yeah but 4% chance of escaping while you were downed in endgame because yes is stupid. Also killer first needed to catch you too. The problem here was not bt as the post says but the ######### 4% chance of escaping
Also killer first needed to catch you too
And the killer was rewarded for catching the survivor with a hook state, thus progressing their objective of twelve.
And again, if you failed to catch someone for 5 generators and enough time for the exit gate to open, why shouldn't they have the option that's been in the game for 6 and a half years and is ingrained into every killer player's head as a possibility so something that you should plan around. Killer gameplay is as focused on macromanagement and focusing on the whole game as it is micromanagement and focusing on exactly what is happening with each individual survivor.
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If it did you'd get 2 stacks of STBFL.
Alas that is not the case.
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@ArchAbhor said:
https://forum.deadbydaylight.com/en/discussion/comment/3216248#Comment_3216248
In end game dude. Its completely uncounterable. During the match its fine. Endgame no. Even bubba cant do anything about it. If you are caught in endgame the other survivors need to pull something to get that save. They need to earn it. Not just get it for free because of base mechanics. Your logic is like the equivalent of arguing that camping shouldn't be happening in endgame. A killer should be able to secure the kill in end game period. The mechanic takes away the ability to do so. Its completely unfair.
A killer should be able to secure the kill in end game period.
But.. why? If they've been unable to secure the kill throughout the rest of the match, why should they be able to guarantee it just because they downed someone at the easiest point in time to do so (as the later into the match it gets, the less resources there are to work with)?
There's an argument about a permanent imbalance at high levels of play which I agree with, but that's not the fault of BT in endgame and that's completely the fault of imbalanced maps, healing speeds, awful generator regression, and potentially the wonderful Hyperfocus Combo:tm: to delete generators.
So, why should you be able to secure the kill in endgame. Why should you be guaranteed a death simply for getting a down, when there are three hook states for a reason. Why shouldn't the survivor be entitled to a free escape by that logic- after all, the killer should earn the kill by downing them earlier to eat through hook states, or down them in a better place on the map to hook them away from the exit gate. Not just get the kill for free.
The entire argument just reeks of a double standard, and I hate it. The whole concept of free escapes and free kills is massively iffy and there's absolutely better arguments that can be made as opposed to "they should have to earn it so I don't have to earn it" and vice-versa. For instance, "RPD is a terribly designed map, particularly with the killer I was playing, and combining this with the 4% and overall feeling of powerlessness that came from the entire situation was demoralising, can we please nuke RPD further and fix the most imabalanced things to extend the middle of the games for longer".
(and again, this isn't to do with basekit UB which I think is a genuinely terrible idea and not at all needed. i know you said nothing about it in this comment but i also know these forums and would like to make my stance on it crystal clear).
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Why are perks like DS and off the record turned off in endgame but not bt? Does the same login not apply to Base BT? It should be off in endgame.
Why? It provides an ability to counter being camped to avoid Survivors, particularly during solo queue, being completely powerless against the killer just waiting half a second to swing.
[for the record, i am completely against the entire finishing mori + unbreakable basekit system.]
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@Izo_Quartz said:
https://forum.deadbydaylight.com/en/discussion/comment/3214942#Comment_3214942
Not that i'm saying i want a meta among survivor characters, but assuming that this would lead to that, which is unlikely. Why are killers the only ones that get to have a meta and not survuivors, seems like a clear double-standard doesn it?
Because the meta becomes horifically overplayed and then everyone complains. Not to mention if the best survivor isn't Jake, Claudette, Meg, Dwight, David, or Nea then the Pay 2 Win argument will come back in full force, particularly if it's a licenced DLC. At least with killers the best killer is Nurse, who's free.
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@DoritoHead said:
what if I don’t want to watch out
Might I suggest watching in then?
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@tippy2k2 said:
I remember someone saying they liked birbs and I got what I thought was a nice birb picture as these fellas are fattening up for winter
https://us.v-cdn.net/6030815/uploads/3B0ZSCCV1IUG/pxl-20221001-170243055.jpg
And I bought a new birb feeder as I have accepted that I have turned old
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@IlliterateGenocide said:
Why are thirst threads even allowed, they just creepy
Why do you hate people having fun on these forums?
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@dugman said:
If there’s one thing that’s true about the internet, it’s that you can Google “sexy” plus any character name and find thirsty people. (Except for Dredge, nobody seems to be pining for the hand turkey.)
I found 5 (different) images in 15 seconds of searching before I threw my laptop into the nearest river to atone.

