GoodBoyKaru
GoodBoyKaru
About
- Username
- GoodBoyKaru
- Joined
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Comments
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@Kaethela said:
https://forum.deadbydaylight.com/en/discussion/comment/1380129#Comment_1380129
The cakes don't work, though. They don't exactly make up for it when they don't function.
They give you 140% bonus points for the time being until they're fixed, I'm fine with that.
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@ASurvkillivorer said:
Lovely.
Well I escaped with a crown. How do I know where to look to see if I got something?
In the character menu where you select cosmetics, check the head section.
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The devs confirmed that the gateu is not working correctly right now. It applies a 140% bonus to whoever used the offering.
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@DetailedDetriment said:
https://forum.deadbydaylight.com/en/discussion/comment/1380075#Comment_1380075
"Against pay-to-win cosmetics or exclusives that give you an advantage." Claudette, Ace, and Kate are pretty much pay to win.
Claudette has the darkest cosmetics that must be bought.
Ace is the quietest survivor and must be purchased.
Kate is female Ace and must be purchased.
P3 Claudette can be earned through levelling her. Ace and Kate can also be earned through playtime using shards.
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@ShrekTheThird69 said:
https://forum.deadbydaylight.com/en/discussion/comment/1378977#Comment_1378977
Well if thats the case heres to hopefully being able to pick the one you want
I think you get both?
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Afaik log in at some point surfing the anniversary event. It could be that it wasn't meant to start hence the reward hasn't been given out yet, or just that they'll be released later today.
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@Always_available said:
https://forum.deadbydaylight.com/en/discussion/comment/1378681#Comment_1378681
Why dont they tell you about this in-game?
I'd assume because it was meant to start later on today, when content usually rolls out.
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Lol I try and kobe if there's time just because I find it funny, and I find it funny when someone does it to me. I don't see an issue here at all, of course I won't do it when the killer is around.
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@MusicNerd_TC said:
https://forum.deadbydaylight.com/en/discussion/comment/1378681#Comment_1378681
What does finishing the trial as killer mean? Not disconnecting?
I'd assume getting a 4k but idk.
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I hope it isn't. I want it to be somethign exciting, something rewarding, something well worth my time. A charm even though I'm happy with the three I use (lanturn, iri coin, and tiny David because David) and it'll suck if it's just another charm.
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Afaik it's similar to the Feng min shirt in that everyone got it after the event. I had it since I started playing and that was November 2017.
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@SadLegion said:
Whats the point of this crown?
Escape the trial or finish the trial (survivor/killer) to gain an exclusive head cosmetic for that character. Original characters only.
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@P1P3DS said:
https://forum.deadbydaylight.com/en/discussion/comment/1377017#Comment_1377017
We grinded too and played in 2018 (when this game was unbalanced asf) and we got that cosmetic with effort, and they just give them for free to everyone?
And the wiki says "To gain a exclusive cosmetic"
Okay let me rephrase myself, where did they say it would never return and would be forever exclusive? Because that was the legacy promise.
I also grinded then and due to an account hacking and me being stupid I lost my account progress and lost the cosmetics. Do I care they're being released? No, it's nice because I get the back and other people can enjoy them now too.
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Show me where the devs said these cosmetics would remain exclusive.
The devs promised legacy would remain exclusive and so far have kept to that promise. If they have it away they'd lose so much trust for breaking this one promise.
I'd love legacy as much as the next guy but I understand it means a lot to So many people and giving it away for free is bullshit. They grinded hard for these cosmetics, the bloodweb was so different and level 10 looked like level 50, level 15 gave you your 2nd perk slot ffs.
Legacy should remain exclusive.
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I, personally, am incredibly happy. I played during those times, suffered through the patch, then my steam account got hacked and I lost them. It didn't occur to me at the time to contact steam support or Bhvr support (I kinda just sat there like, 'Well #########' and then when retelling this story to a friend they suggested I should've contacted support, by which point I thought it was too late.
But now I can use David's Untamed Donkey Jacket again (even though why would you wear a shirt as David lol) and my life can become complete once more.
I'm not entirely sure this is the popular opinion on these forums but thank you Bhvr.
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Yeah afaik there are always going to be more toxic people and always were. Hey it's not all bad though, there are some really chill people and I've met a bunch of really great friends through it.
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@Brightened said:
https://forum.deadbydaylight.com/en/discussion/comment/1373521#Comment_1373521
TF? You know how long it takes me to find a gen in Midwich? FOREVER
Same lol
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1373521#Comment_1373521
It's not more survivor-sided than those, but it's up there. I've had a very easy time on that map, except when I'm up against the Doctor.
They said most survivor sided so clearly it has to be.
I honestly find myself having a pretty easy time as killer tbh. As survivor it can be a breeze but it can also be awful if you're facing, say, James or Wraith and you're caught off guard. Yeah you can hold W but that only gets you so far and if someone is using Hit'n'Run Wraith then being caught not by the god pallets is pretty bad and you'll waste a bunch of time.
It's definitely not the most killer sided or survivor sided, imo it's somewhere neutral. If you're hag it's pretty much gg, nurse is excellent too from what I've heard, and personally I find myself enjoying it.
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@USELESS said:
https://forum.deadbydaylight.com/en/discussion/comment/1373464#Comment_1373464
I wish they had at least killed some deadzones on midwich, this is by far the most survivor sided map ever, if you aren't playing as doctor, you going to lose no matter what
Midwich is more survivor sided than Cowshed, Haddonfield, Mother's Dwelling, and Family Residence. Heard it here first folks.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1373404#Comment_1373404
Slap it on Small Game. It's just the buff that perk needs.
I'll take that lol- I'd rather it be base so it's not another case of solos needing to use perks to get swf info but I'll take it.
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Can we please add a totem counter instead to make solo totem hunting not literal hell (particularly on some maps) and not buff swf in any meaningful way?
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/1373384#Comment_1373384
And the thousands of other people with similar, if not more, experience that say the opposite?
My experience with Clown is that he's weak, yeah, but I agree I don't play him right. People who do play him right say he's stronger than people give him credit for, so yeah I'll believe someone who plays him correctly. Like I'll believe a 3k hour nurse main saying she's strong over a 10 hour player saying she's the worst in the game.
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@GodDamn_Angela said:
https://forum.deadbydaylight.com/en/discussion/comment/1373048#Comment_1373048
Not sure why I am being quoted here since I never said they weren't looking to change him further. I did however say, in my joke post from a few days ago, that they would say that they are going to continue to monitor him and that they currently have no set plans of how to change him.
Which they definitely said.
And to further drive my point, Ethan said he has "played Clown" and finds him "underrated" and that "his power is hidden". I love Clown, he's one of my favourite Killers, and there are tons of people who have played hundreds of hours of Clown. He's is literally brushing off everyone because he is one of the main developers so he knows better and everyone else just needs to learn how to play Clown. The fact that he is unwilling to accept that maybe, just maybe, some players have a better idea of how Clown works is insane. But again, he's one of the main developers and that means his opinion is correct. 🤢
You were quoted mainly cause at this point I'm sick of seeing people go off on Almo for saying something other people don't agree with. There were threads calling for him to be fired because he couldn't do his job (even though he's technically right) so I kinda missed the joke and went off on you- apologies.
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@EverflowingRiver said:
https://forum.deadbydaylight.com/en/discussion/comment/1371929#Comment_1371929
So because one user says clown is good and is making his own guide on him we are just supposed to believe clown is good? No thanks, I'll stick to what I know about clown for know.
Because someone agrees with a developer about something when they've got the experience- yeah I'll side with them.
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/1372860#Comment_1372860
That's great. He can 4k every single game as Clown and that doesn't make Clown any better.
I've 4k'ed as perkless clown at red ranks, I know how to use his bottles to "drive" survivors, force slow vaults at opportune times, etc.
There's no secret or hidden Clown tech or knowledge that I'm aware of that makes him easier to play - Survivors can still power through clouds to get to loops with pallets if you're trying to steer them into dead or pallet free zones, abandon loops as they see fit if outplayed (taking a hit if forced or necessary which gives them a head start on future pathing) and so on.
@GodDamn_Angela said:
Oh look, they said basically exactly what I jokingly said they would about Clown. Only they went the extra step to insult/insinuate the entire community doesn't know how to play him or understand his power. Wow. Just wow.
And again they didn't say he wasn't being changed further, they said he had a hidden skill many people don't know of because they listen to streamers say he's bad and believe he's bad.
If they said they weren't going to change him further I'd agree, but they didn't.
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@lazerlight said:
They shouldn't hold a Q&A if they're not gonna answer questions.
If they can't answer some questions, put them on a "cant-answer" list in the description of the stream or somewhere in the forums, before starting the stream.
This Q&A was such a waste of time. They need to hire a new balance lead. Sick of the developers dismissing the experiences of actual people who put thousands of hours in their game and are very good at playing both sides. That guy really had the gall to say Clown is underrated, lmao Clown is so bad. That's what 90% of the player base has been saying for years and he says that we just "don't know how to use him properly." If someone doesn't "learn how to use them properly" after playing them for 500 hours...... I think the player isn't the problem...
I didn't see the Q&A section in the forums, but I am 100% they purposefully ignored some very relevant and important questions just to spite us.
Girls.... learn how to listen to your players and take notes on their ideas and suggestions. Cuz if you don't, you'll lose the few players you've got left.
Remember he said he was underrated, not fine and needs no further changes.
Quote from @DudeDelicious, the forum's BigBrainClownMain(tm), is that Clown is in a weird spot where the devs can "very easily make him overpowered," and once you learn him properly "his only weakness is stealth". No offence but even though I think clown is weak I'm gonna trust a PS4 player who can consistently kill people easily without gen slowdown perks (his own claims & he has a youtube channel to prove it) than you. Thanks.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1372757#Comment_1372757
hmm dont forget bhvr is not indie company anymore.. do you think that indie company can have 113 mil dollars in revenue ? I dont think so...
Yes, absolutely. Star Wars Jedi: Fallen Order, an AAA game, sold 8 million copies by January. Assuming they sold for 60 USD each, that's about quadruple your figure, and it's just one game. EA as a whole has a revenue in the billions.
they have plenty of people just killer bugs arent priority as it always been. Of course they can tell you that it will case insane fire in killer population so they just keep telling lies and hoping that new cosmetics or new chapter will shut up people.. oh dont forget to buy new skin for 15 dollars tho :) its really sad about this..
They have about 500 employees, if memory serves. They're not all developers, they're employees, which includes janitorial staff, HR, and other such non-game-related jobs. Even if 20% of them are developers, they're not all working on DbD.
But maybe you have a source that tells you stuff I don't know. Do you?
Let's not forget that BHVR is one of the best companies to work for lol, they don't overwork developers, are supportive of all employees, donate to charities, and even supply all employees with hot meals so they have cooking staff too lol.
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@Biggs said:
https://forum.deadbydaylight.com/en/discussion/comment/1372761#Comment_1372761
what nonsense ? so you want to tell me that having no sound for survivor is a cons ? its bug whivh hurts killers and it was always been known that survivor bugs has priortiy from killer bugs.. no need to be rude bro ..whatever..
”survivor bugs have priority over killer bugs”
yeah, no. Bugs get fixed when they’re reported and found. Fixing survivor bugs is easier, because if you fix it for one you fix it for all. Fixing killer bugs means ensuring you fix it over 20 characters.
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@LiunUK said:
thematically its great the silent hill player in me loves it. but the dead by daylight player in me absolutely dreads it, not only does it have breakable walls that have to be broken or it becomes an infinite and even if you do it's still leaves a strong window but the fact that if you hear a gen being worked on above you nine times out of ten by the time you walk all the way to a corner of the map and circle back to the gen that was being worked on it's already done and the survivors can just run down the second floor corridor for ages because it takes forever for the killer to catch them if they are not close enough for bloodlust.
If you’re on about that window newr the reception area with the sofa, no that’s god awful when that wall is broken.
if you’r eon about that window betweme classes, break the wall and it’s not that strong because of the lack of safe pallets. Force 3 vaults and win at life.
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I agree because Haddonfield, Yamaoka, and Mother’s Dwelling can all die in hell but I like new map on both sides lol.
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Oh god there are a lot.
Hillbilly- Billy-boi
Nurse- Napkin
Shape- Mikey
Trapper- Daddy
Doctor- BigCockDoc™ (until they shock, at which point its just "Doc")
Cannibal- Bubba or TumTums
Nightmare- Freidreich (in an awful German accent)
Spirit- Oh god no
Legion- Leg
Ghost Face- James
Demogorgon- Demo/Demmi
Deathslinger- Slingerman
Executioner- Daddy Triangle.
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@ABannedCat said:
https://forum.deadbydaylight.com/en/discussion/comment/1371917#Comment_1371917
How is a lagswitching survivor at an disadvantage? Just pull the plug everytime the killer is about to hook you, and put it back in 5 seconds later. By that time the killer will have strafed 5 metres to the side, because the server (for whatever dumb reasons) automatically assumes the survivor is still wiggling even if they stopped sending packages. Killer readjusts to hook again, you just pull the plug again. Its basically an infinite decisive strike.
Alone last week I got 5-6 individual survivors pulling that ######### on me, and it was absolutely frustrating. Granted I played alot last week, but this still shouldn't be allowed, because its basically cheating.
Well if you're so sure they're pulling the plug intentionally record it and upload it to support in a ticket as well an ingame report because, shocker, that is cheating.
Not that's that's ever happened to me, usually when that happens it's because my end had a stutter.
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@felipao_brabo said:
https://forum.deadbydaylight.com/en/discussion/comment/1371932#Comment_1371932
I understood nothing of what you said, but I can tell you I also mained the old freddy. I think PH needs one nerf and it is to suffer a brief slowdown when he raises his sword.
BTW, I'm not calling killer mains trash, I play both survivor and killer, and with this new update playing survivor is impossible, so I mainly play killer. I'm calling these slow people in the forums that come here to complain about how OP survivors are, that DS should be deleted and all that stuff.. It's annoying as #########. So no bias
Okay let me dumb it down a bit.
Freddy was nerfed after a week because people couldn't play against him yet. Don't do that with Pyramid Head. Thank you.
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Sis has been out for 6 days can we stop asking for nerfs, literally hold W. Without add-ons his ranged is awful at most loops, his torment only works if you don't know how to crouch, and his cages spawn on the opposite side of the map so if you need ds and bt your team are ######### for not saving you in time.
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I'd be fine with removing it's interaction with vault speed tbh. The fact it "counters" Spirit makes me happy because I hate her and any counter not in the form of sound bugs brings me incredible joy. Them combine Premonition and Spine Chill together to get an exact location I'm fine with, since one of those perks will not help them in a chase and is only good if they're immersed. They'd still have better info with Object though.
Alternatively just make it light up and increase skill check rates, remove the action speed buff completely (idk, make it so skillchecks appear 10% more often and are 20%/15%/10% harded) and just make it a perk to counter stealth. Like small game is for Freddy, Trapper, and Hag, or Slippery Meat is for... Trapper, and Object is for Freddy (kinda), Spine Chill can be the definitive counter to stealth killers, could be helpful could not be. Also moonwalking/crab walking to gens helps a lot.
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This won't happen but please I want it. Base it off of Scooby Doo: Mystery Incorporated (either the old one from 2010 with the Evil Entity, see it works, one and the same lol) or the newer darker fan-project that Warner Brother's have licenced their name to. Please I beg.
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Sis has been out for 6 days and is bad without add-ons. You remember old Freddy? I sure do I mained the sod. He was nerfed after a week. If the devs do that again there will be actual riots.
@felipao_brabo said:
I agree with you, but all you will hear is people complaining, because 90% of everyone here are trash killer mains that somehow can't 4k in at least 50% of their matches.
Funny you should say that because by calling people "trash killer mains" you've managed to invalidate your point by showing your severe bias. Congratulations!
(70/30 survivor main btw :p)
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@Biggs said:
well I have totally lost faith in balance team after he said that clown is underrated and has hidden power :D for christ sake...... does this needs any more comments ?..
AFAIK @Almo said that clown was underrated and has hidden potential. Not that he doesn't need further changes.
@DudeDelicious (apologies that I keep tagging you on these topics btw man), the forums resident BigBrainClownMain(tm) says that on a scale of 1 (criminally underrated) to 10 (very overrated), clown scores a 1. Also from them comes the notion that they need to be very careful with clown, since he could very easily become OP. The change they made already went a long way and, to use a direct quote, "His only weakness is stealth".
So can we please all shut up about Almo saying that clown was underrated because he is. Everyone says he's one of the worst, and I disagree. I wouldn't say he's good but you can easily streamroll a team if you know what you're doing- again ask DudeDelicious. Man's working on a clown guide to upload to his youtube channel (it's been rumoured anyway). Give him a break, please.
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@ABannedCat said:
https://forum.deadbydaylight.com/en/discussion/comment/1371862#Comment_1371862
They are making hits serverside, but things like flashlight saves, picking up, and hooking still require survior-client confirmation (meaning they can lagswitch it to lock the killer in animation). Which is unfair in my opinion.
The issue with this is that survivor lagswitching also puts them at a massive disadvantage, most notably rubberbanding and being hit from 50 lightyears away. Plus, they may make these server-sided too if it gets too outrageous, like they're making hits server-sided because of how many killers (particuarly huntresses and their collection of fridges) use VPNs to gain an unfair advantage.
Also @sycoforbidden something I forgot to mention is they're looking into recoding grabs and dead hard. Basically what used to happen on P2P is that there would be 2 seperate checks for both to ensure killers and survivors had equal reaction times each. This when translated onto servers is very survivor sided and hopefully will be fixed soon :)
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I'd like to disagree. They're making hits Server sided for a reason, making grabs killer sided would basically mean if you have bad ping you're getting a massive advantage, whilst if you have good ping you're handicapping yourself this should never be the case.
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Lmao thought so
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For Freddy? No, not at all. He uses M1s to hit so your stacks drop faster than the coach in the extreme version of Circus.
For some killers though, yeah. Bubba instantly springs to mind, because PWYF/Nemesis Bubba is kind of a meme but also kind of powerful. Wraith, too, because of his power to get stacks easily (sure, he loses them quickly, but he does also get them greatly because of his ability to cloak and uncloak, effectively ending a chase at his will). Combined with Windstorm add-ons you basically teleport across the map (if I remember correctly at max stacks, purple & green windstorm it's 190% speed).
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@DudeDelicious how underrated is clown as a BigBrainClownMain? on a scale of 1 (criminally) to 10 (overrated to all hell)?
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@Primalux135 said:
So buff SWF with thump up reward but nerf killer becuz no one thump up killers.
Maybe could be killets thump up survs and viceversa but I never use that sistem except for report
Also allow people to be incentivised to give people props which in turn may give thumbs up to killers and solo players
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@NinjaDette1 said:
All this time I thought peanits was a woman boy I was dead wrong😂.
lmfao big brain
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Fear The Lockers:
-Quick and Quiet
-Inner Strength
-Head On
-Decisive Strike/Detective's Hunch
Doctor (Claudie):
-Empathy
-Autodidact
-Borrowed Time
-Self Care
Preferably using Claudette, her Electic Jacket and Red Flash Boots (80s suitcase), and a Rangers Medkit with Gel Dressings and Surgical Sutre. Obviously heal others with autodidact but heal yourself with the medkit and when that runs out strategically self care.
The Twat's Build:
-Aftercare
-Borrowed Time
-Dead Hard
-We'll Make it
Named after a friend of mine who streams on Twitch, this is his usual build.
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@johnmwarner said:
https://forum.deadbydaylight.com/en/discussion/comment/1370726#Comment_1370726
If it’s larger than you can fix in time then you don’t release it
They probably wanted to stick to the schedule and also maybe because of the anniversary event they had to get it out ASAP too. Let's face it sound hasn't worked in ages so...
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Also I forgot plague damn.
Plague as #1 easily, then slinger/huntress depending on map, then the other one as number 3, then Pyramid Head, then Clown.
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@GeordieKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/1370741#Comment_1370741
i find the chain and rope combo a bit meh honestly i prefer the brush and chain combo as i keep survivors in the dream world longer so the chain effect is at it strongest for the majority of the match and yay fellow freddy main :D
Honestly I prefer the Nancy's sketch/Masterpiece and a rope combo, or double Nancy's Sketch/Master combo, it's really strong and I feel like less of a ttryhard when I do so.
I like not using add-ons at all though tbh. If I can do that I feel like I win at life.
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We counting Pyramid Head?
I'd agree mostly but swap around Huntress and Slinger. Huntress has more potstion but is crippled by a lot of maps, whilst slinger can do much more in those maps whilst less on more open maps. In terms of consistent power, slinger. In terms of potential power, huntress.