GoodBoyKaru
GoodBoyKaru
About
- Username
- GoodBoyKaru
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Comments
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@Yamaoka said:
https://forum.deadbydaylight.com/en/discussion/comment/1751725#Comment_1751725
Actually I thought about both of you when I created the thread but I wasn't sure if you uploaded clips.
If you are willing to upload a match / or even a few matches where you commit to every chase I'd really like to watch it and see what his average chase duration looks like (especially if you happen to find some strong survivors)!
Sure, give me a few hours to get the vid recorded and edited together and uploaded.
Question: commentary yes or commentary no?
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@noctis129 said:
I tried that pyramid head facecamping method today. I forgot the user who posted it.
But I couldn't get survivors to stick around. They just suicide on hook when they see me camping few meters away in the basement.
After the first survivor died, I just played normally and ended w 4k.
I guess survivors really hate it. And that's a good thing. Not sure why survivors get so mad about camping. I think it's a lot of fun.
Why don't survivors like their body being camped and most often tunneled by a killer using a perk to prevent bt with a mechanic to prevent ds, who can hit multiple survivors at a time, is very strong in chases, and prevents any and all interaction with the game as soon as they go down leading to a match that's no fun for anyone on the survivor team as they just need to hold M1 as fast as possible and the person on the hook needs to press the same button for a minute?
My oh my I can't imagine why nobody likes that! It sounds absolutely ######### enthralling, such a quality gameplay experience that makes me so happy I decided to boot up dbd today!
I'd rather be playing with my ex bf, which is saying something because I hate him. ######### you Sam.
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I play him less now than I did before but I'd still call myself a pretty damn good PH, provided I actually try in chases, don't get a map with too much verticality, and I'm not going for POTD-only runs lol. I could try and get a couple games strung together if you wanted?
If say that @MusicNerd_TC can vouch for my gameplay but he ain't on the forums to do so anymore, but I can try and get a response from him to back me up if my word alone ain't enough.
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/1750924#Comment_1750924
Well, that's his own damn fault for wearing a formless boiler suit and a giant freaking mask. If he wanted people to think he's pretty, he should be showing more than hands and hair.
Exactly! It's not my fault Pyramid Head just gives me everything he can and more
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@Rockatansky said:
https://forum.deadbydaylight.com/en/discussion/comment/1750146#Comment_1750146
Mindbreaker laughs at you for running it.
jokes on you i get a hell of a lot of value from it :D
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@MadLordJack said:
Wait, what? Did he even swing? Was that a telepathic injury? Did he just stare intensely til you blew a whole bunch of blood vessels?
He realised that I think he isn't very hot and his pure anger is what killed me 😔
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@Mister_xD said:
just loop better :)
😔😩
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@SeeAndWait said:
wow
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@TripleSteal said:
Killer's window tech looks a bit different to survivor's I gotta say
They do be kinda spicy tho 😩
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@[Deleted User] said:
Damn Coup de Grace looks insane.
Ikr and they be saying to nerf Power Struggle
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@xenotimebong said:
https://forum.deadbydaylight.com/en/discussion/comment/1750841#Comment_1750841
He performed the ultimate mind game, can’t believe you fell for such a noob strat
Ik ik so bad this is why I'm a killer main I'm so bad as survivor 😔😔😔😔
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Mine is made of diamonds from Minecraft so he must have some emerald bling
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@xenotimebong said:
Just don’t get hit baby survivor.
Smh my head this is all because he had fire up
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@Sonzaishinai said:
Myers finally tossed his pride aside and got a gun
I have been outgamered on the highest level 😌
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@OllieHellhunter said:
https://forum.deadbydaylight.com/en/discussion/comment/1750378#Comment_1750378
tbf it didnt seem to me like you intended it that way either. just you were giving further input with the information you have
@AChaoticKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/1750314#Comment_1750314
i wasn't trying to say it's not a problem i was just sharing that it's not a global thing.
Of course it should be fixed as you guys have no control over that.
my defence i woke up 10 minutes before writing that and was already mid-way through doing some law work, sorry man
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NOED is needed in the endgame? So everyone who can pull back an endgame scenario and get a 4k or protect hatch without NOED are cheaters or sum #########? The #########?
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@AChaoticKiller said:
not in europe so i can't speak for you but in the US where i am the servers haven't had any issues. most of the time they are actaully better than post dedicated servers.
Lucky you. As a fellow European I can confirm these issues are happening in Europe. Clearly they're not happening in NA, and that's amazing, but it doesn't make OPs experience less valid because you're lucky enough to not experience these servers deciding to play Sudoku.
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/1750108#Comment_1750108
Look, at least in one scenario I have an actual excuse as to why I lost.
Okay fair enough, but they can't use Head On if they're always exhausted >:)
*laughs in Mindbreaker*
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/1750100#Comment_1750100
I'd rather 2 OoO's over 2 Head On's.
To each their own then, I guess
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@MadLordJack said:
Every other game I get someone forcing it on me or the killer, or trying to. Usually multiple someone's throughout the trial. That being said, I play just after peak hours, when (in my experience) the absolute tryhards come out. And by "tryhards" I mean "people that let their perks carry them and then complain if they lose because despite all their claims otherwise they genuinely think they should win just by equipping strong perks." DS is one of those perks on the survivor side, and it is easily the most obnoxious.
Idk I'd rather 4 DSs than 2 OOOs
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Bruh the perk hasn't been released yet its on the PTB can we just wait till live before screaming that a situational perk that needs a build designated around it is op? Remember Any Means Necessary? Remember Soul Guard? Remember Head On? Everyone claiming these perks would be gamebreaking and OP and they'd quit the game if they went live because they're so strong and they did nothing for the meta?
Calm down, wait for live, wait and see how it actually affects the meta. Spoiler: it won't.
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Ds, by itself, isn't that bad imo. It's very strong but carries the risk of it never being used- I have the perk equipped a lot and when I use the perk, have it actually give me a skill check about 3/10 times, and about half of those times is when I force it. I rarely get hit with the perk too.
However, when it's combined with Unbreakable is when it becomes problematic in my opinion. This is when it gives you Godmode. This is what desperately needs a change imo.
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@SunderMun said:
https://forum.deadbydaylight.com/en/discussion/comment/1748750#Comment_1748750
This doesn't happen; the wiggle meter does not regress at all when you've been dropped.
Well it definitely does because it's happened to me several times, and has been confirmed by others in this thread plus @MandyTalk. It's an incredibly slow level of regression but it does exist.
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What I think they mean is that, when you wiggle then get dropped, your wiggle meter is obviously filled a bit. After some time of being slugged, this regressess back down to 0%, or instantly hits 0% when you get healed up again.
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No, I wouldn't be upset in the slightest. If I wanted to make a killer give up and go AFK this is exactly what I'd do, so offering well used I guess. I got to go to Midwich, had a killer go AFK/DC/get bullied, and game over with and I was never caught. That's the point of using it, so that's exactly what I got.
Plus, if you use Midwich + OOO, I hope you know I'm breaking my no facecamp or tunneling rule and you will be dying this game. You deserve no fair play at all for trying to do this. :)
DISCLAIMER: I would not do this in the first place. I've faced this bullshit too often to do it to someone else.
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Yes, two ways for me.
1) Just don't get seen (4head). Stealth is funny to me so I can and will be hiding in a bush all game as soon as I hear the shot.
2) Head on. Nuff said.
If the slinger has some form of common sense, however, and knows how to press m2 into m1, then no it's actually incredibly rare for it to be a fun match.
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@MadLordJack said:
Look, I'm all for murdering one person over and over again, but can it please be a Claudette covered in blood crouching in a bush?
Yeah but I can't make a fancam of that 😔
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I would be opposed to this but it means I get more Screenshots for my fancams so go for it
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@cheetocultleader said:
https://forum.deadbydaylight.com/en/discussion/comment/1746727#Comment_1746727
Well, that would certainly be a fun perk at least, getting some early scoops. Though yeah, weird.
From a lot of interactions with Mandy I can confirm they definitely seem to know more about the upcoming chapters tuba the general player base.
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@Hex_Llama said:
I was also confused about what the incentive was to do that. I would have expected people to get some kind of in-game reward or something if they weren't getting paid.
You get a ban hammer charm if that helps?
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Okay but here's the question:
Would you rather those optional skins be more expensive, or the actual DLC chapters be more expensive? Because it's one or the other, as far as I'm aware, and personally I'm happy with it being the optional skins.
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@Goosekey said:
https://forum.deadbydaylight.com/en/discussion/comment/1744836#Comment_1744836
Unfortunately, this just isnttrue, there are games much more graphically demanding that are better optimized.
What's that whooshing sound... Is it the spirit, coming to grab the poor Claudette from the generator? No, that couldn't be it... Maybe it's the Adrenaline activating on the Baby Meg, letting her run away to the corner? No, that's not it either... How about the whistling of a hatchet sailing across Comdwind Farm? No, I don't think that's the case...
Oh- I know! It's the sound of the joke sailing so far over your head it's reached low earth orbit!
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I doubt he's been cut, or it's a bug, I think he'll be implemented at the same time as he's introduced on Switch. Licensing issues and all.
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No no, remove that /s, you have a point.
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@Hoodied said:
Calling Victor a baby is not a good idea to join on, however he is a good boy therefore we should give him a nickname worthy of a good boy
"Vicky"
As a certified good boy I can confirm Victor does not have his license and therefore is not allowed to be classed as one.
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@NoOneKnowsNova said:
https://forum.deadbydaylight.com/en/discussion/comment/1745375#Comment_1745375
In 750 hours? Nah I’ve faced some good ones in that time I’m fairly sure.
Idk in 2k hours apparently I've never faced a good survivor team since I've won and tied the majority of my games 🙃
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@Kingpaulmathers said:
https://forum.deadbydaylight.com/en/discussion/comment/1745408#Comment_1745408
Go outside and get some fresh air.
Great idea in the middle of a pandemic where the virus is airborne!
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@JawsIsTheNextKiller said:
Please tell me you are joking about Freddy. I'm in Europe so I have a wait before our PS5 arrives.
I'd assume it's due to licensing issues but since he's coming to Switch he should be on the next-gen consoles too soon™.
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@Kagari_Leha said:
https://forum.deadbydaylight.com/en/discussion/comment/1744244#Comment_1744244
lmao i knew there were fanfics, but damn, so many of them ? it's very funny to me, people are dorks, i love it (i wrote some fanfics myself im not insulting them i genuinely appreciate the creativity)
this is just ao3 dont get me started on ff.net or wattpad or reddit or anything
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@Kagari_Leha said:
https://forum.deadbydaylight.com/en/discussion/comment/1744186#Comment_1744186
this is actually hilarious i'll admit
dbd but make it some weird visual novel
An Archive of Our Own, a project of the Organization for Transformative Worksthere's your weird visual novel just without the visual and a lot more novel :)
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"
" Will we see advanced graphics options in the future?"
"Yes, we are exploring some new graphics options." (Peanits)
No mention on what they'll be, but they can confirm they won't all roll-out at once when they're added.
"It's not the greatest answer, I'm sorry, but uh- we would love to, basically." (Peanits).
"
There should be more information by the start of 2021.
From the most recent qna from home. Here's my summary of the whole thing in case you want to read it.
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/1743835#Comment_1743835
That is very interesting though...
On paper, a pallet save SHOULD proc Enduring.
I don't think they should, to be fair, on two accounts.
Firstly, balance; the survivor wouldn't be able to make any distance. Secondly, by technicality. It's known as a pallet save, and not a pallet stun
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@gibblywibblywoo said:
https://forum.deadbydaylight.com/en/discussion/comment/1743861#Comment_1743861
Learned this the hard way on my old End/Fury micheal
Pretty sure it doesnt proc spirit fury aswell.
It should proc Spirit Fury and break the pallet.
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@Mikeasaurus said:
https://forum.deadbydaylight.com/en/discussion/comment/1743835#Comment_1743835
Huh, learn something new everyday. I never knew Enduring doesn't reduce the stun from pallet saves. I don't normally use that perk so good to know for future reference.
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@chieften333 said:
https://forum.deadbydaylight.com/en/discussion/205327/devs-crushing-victor-is-offensive
In the wise words of a man who's name I forgot. "Screw them kids"
As a healthy disclaimer may I remind people not to ######### kids
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@GoshJosh said:
Depends on how hard of a counter you're asking. It's a pallet stun, and therefore will be lessened by Enduring.
@Mikeasaurus said:
That's a good question. I'd assume it would since you're technically still being hit with a pallet, rather than a DS or Flashlight. I haven't got access to the PTB but it'd be interesting to know.
Pallet saves currently aren't impaced by Enduring though, and I fail to see why it's any different if it's you dropping the pallet to save yourself, not someone dropping the pallet to save you.
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@chargernick85 said:
https://forum.deadbydaylight.com/en/discussion/comment/1743807#Comment_1743807
Lol no. Sounds in this game are broken. Corn works both ways, and I have never heard grass. I should,is this a headset thing? I don't use one as I mentioned above but If I can hear all that with one I will put it on.
No but you can see corn and grass move though???? Bearing in mind when the Spirit moves through it, it doesn't, but when survivors move through it it does. Additionally, sounds are currently in a state of being semi-functional; why else would stridor be such a popular perk choice if you just didn't use sounds?
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No, it's like someone else getting a pallet save or flashlight save or locker save. They're all for the same amount of time.
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@chargernick85 said:
https://forum.deadbydaylight.com/en/discussion/comment/1743762#Comment_1743762
Sure soon as they are consistent and reliable.
The moving grass isn't consistent or reliable to a survivors location? Or corn, or foliage, or literally anything on the floor that moves?
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@chieften333 said:
https://forum.deadbydaylight.com/en/discussion/comment/1741346#Comment_1741346
It was in the dev update just before deathslinger's PTB.
Debuting alongside the next chapter, we are pleased to announce a new feature that will allow Killers to shape the map as they hunt down Survivors: Breakable walls. This mechanic is available to all Killers.
Breakable walls appear in preset locations, much like pallets. Unlike pallets, a Survivor cannot interact with them in any way. The Killer, however, can walk up to one of these walls and break it down whenever they like.
For now, they will be exclusive to the upcoming map, where we’ll be experimenting with different uses. Breaking some may make a strong window loop weaker, allowing you to catch up much quicker. Others might open up new paths to get around the map faster. We’ll be keeping a close eye on how everyone uses them to see what works best before adding them to existing maps.
When breakable walls are added to other maps, they will appear differently to suit the Realm’s theme. Although they may look different from one map to the next, we will make sure that they are easily recognizable so it is clear which walls can and can’t be broken at a glance.
Additionally, any Perk or Add-on that affects pallet breaking speed will be extended to breakable walls. Killer Powers that can break pallets will also be able to break these walls.
Is actually what was said (source). Nowhere there does it mention that they "wanted the walls to favor killers, not survivors".
The only thing they lied about here is that they don't look different from one map to another. Everything that they said the walls would do, they currently do, across all the maps that have them (to varying levels of success).
[this isn't me saying that they're good/bad, btw, just me clarifying that they said nothing of the sort.]


