GoodBoyKaru
GoodBoyKaru
About
- Username
- GoodBoyKaru
- Joined
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Comments
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@Asssblasster625 said:
https://forum.deadbydaylight.com/en/discussion/comment/2093501#Comment_2093501
No. He’s lives on . Karu said so and he would never lie about the little piggy
You'd be very correct.
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It's okay he's perfectly okay
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2093370#Comment_2093370
21. An often requested feature to help the newer player experience is the creation of a training mode something requested for years but already present in DBD mobile. How do you believe a training mode should be implemented? and what other ways could be done to help the new player experience?
Training mode: a team of bots or a bot killer with a team of people- similar to how Paladins does it except obviously asymmetrical. You'd have three different difficulty settings and you'd have them programmed to make decisions after having asked newer, experienced, and veteran players how they'd react to each situation individually (to match thre three difficulty levels). Get the playerbase, the people who know how to play the damn game, involved in the process to make it more accurate.
Other ways to help the new player experience:
- Trial characters (every, say, Saturday and Sunday then two random killers and two random survivors are unlocked for free for all players). You can level these characters up but teachable perks cannot be unlocked until they are purchased completely.
- Boosted bloodpoint gains. Reduces the grind.
- A functional matchmaking system (hey MMR bestie please work)
- A better tutorial
- There are now two Shrines of Secrets- one with 4 killer perks and one with 4 survivor perks. At least one of those perks is guaranteed to be from a licensed DLC, one has been used in a previous Archive challenge, one is for use in a current archive challenge if applicable, and one is completely random. This applies to both shrines.
To give an example for the last one, I'll use the Survivor Shrine. Perk 1 would be Stake Out, from a licensed DLC (the Saw Chapter). Perk 2 would be Dead Hard- previously used in a challenge during Tome 2. Perk 3 would be Any Means Necessary, as it's needed during the current Archive, if not for the current level. Perk 4 would be random, so could be anything from Decisive Strike to Deliverance.
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@Hektic3000 said:
https://forum.deadbydaylight.com/en/discussion/comment/2093358#Comment_2093358
Anyone should use perks to make up for parts of their gameplay that are lacking because that's the point of perks. SWF isn't the standard and shouldn't be looked at as such, telling people not to run perks that will help them prevent a certain situation is bad thinking. Great to know that im part of the problem tho....
SWF should be looked to as the standard, and solos should get the information they get completely for free. There's a reason why this game is so imbalanced between solo survivors and 4man SWF on comms deathsquads. There's a reason this game is so unbalanced in general.
Solos need to be brought up to SWF level, and then killers buffed to that new standard. There's no way to have a balanced game otherwise. And expecting solos to use a perk or an item for information that SWF get for free helps nobody- it isn't good game design and just perpetuates the fact that solos are, and always will be, the weakest role in the game due to the lack of information.
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2093317#Comment_2093317
Nothing escapes the corn.
20. You seem to not be bothered by the grind while others say there needs to be something to reduce ideas proposed are the abolishment of perk tiers. Or the removal of certain offerings like luck ones. The devs have taken steps to reduce the grind introducing daily rituals and the archives. Do you believe the bloodweb needs a huge change or are things fine as they are?
Yes, 100%, the bloodweb needs a change. Bloodpoint gains need to be boosted or the web needs to be made substantially cheaper because this game is absolutely not new player friendly. Removing perk tiers, removing useless add-ons and offerings, making Daily Rituals actually give a decent amount of points, all good ideas. The game system itself needs a fundamental rework- perhaps even moreso than when legacy was released to people- and I hope BHVR do it soon.
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@Hektic3000 said:
https://forum.deadbydaylight.com/en/discussion/comment/2093281#Comment_2093281
I just can't agree with that, it only takes one person to find either all 5 or just the one when noed is active. With maps showing you where they are, inner strength rewarding you for finding them, archive challenges asking you to do them I cant say that argument falls apart at any point.
It takes one person to find all 5 and 3 solo teammates who don't know all 5 are gone, leading to a wild goose chase for 3 people and one person only on gens, which will lose the game, correct. Or there are two people on totems- you don't know where the other has been, where they are, how many they've done.
Solos shouldn't have to use perks or items for information SWF players get for free and if you think this is good game design you're part of the problem.
"Just do bones" is so flawed it makes skyscrapers jealous.
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2093256#Comment_2093256
Fair enough. Speaking of Fractured Cowshed and Coldwind
19. Recently on DBD twitter they posted concept art for The Thompson House most likely showing that Coldwind will get a graphical update/rework next. This realm is the oldest left and most commonly viewed as survivor Sided. With Fractured Cowshed and it's loops into loops put as the third most survivor sided map in Otzdarva's list according to the CIA. The graphical reworks have often been viewed as ineffective and make some maps worst like Groaning Storehouse. Do you believe the upcoming changes will improve the quality of gameplay for both sides. Or worsen for another and nitpick any specific map if you need to. And do you believe they'll pair this with another realm? Or have a solo like with MacMillan?
I mean- the concept art didn't show any corn so I'm incredibly hopeful on that front (######### off, corn). Hopefully it'll be a lot more spaced out, or just non-existent.
In terms of if it'll make it better ot worse, I don't know. Obviously I hope better but I wouldn't put it past them to somehow make Cowshed worse.
I think they'll do this one solo. It's too large of a realm to pair properly with Swamp or Red Forest, both of which also need a massive amount of attention to fix too, and it was already delayed once due to it being so big.
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Once again, the argument of "Just Do Bones" falls apart whenever anyone thinks of solo-q for literally half a minute but, okay.
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/2093256#Comment_2093256
For the points you made on clown wouldnt michael and say ghostface be worse since they don't even offer antiloop like clown does. Michael for instance has been stated the worst for a while now. Starts out weaker then all other killers. Stalk can take forever against good teams. Has no anti loop and no map pressure. Even tier 3 isnt to threatening because hes still a m1 killer. I just always thought since clowns buff michael might be back there now. (Unless michael like tombstones at 5 gens maybe?)
I'd say Michael isn't anywhere near good but the ability to start Undetectable to OOO gamers shouldn't ever actually be underestimated. They'll know where you're coming from but not who you are, and you can easily get the sneak of a lot of players. Plus Tombstone Piece.
James- I don't mention his true name because I despise him so much- can go Undetectable mid-chase. Anyone with OOO immidiately gets ######### and you no longer have to moonwalk. + 99'ing individual survivors can be lethal.
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@megswifey said:
https://forum.deadbydaylight.com/en/discussion/comment/2093239#Comment_2093239
https://us.v-cdn.net/6030815/uploads/H7LU2LDG4ZCX/imlookign.jpg
i smell like success and 3 cans of axe body spray try me
Success? Success with what, telling a Legion that he stinks?
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2093232#Comment_2093232
18. What makes Clown or Twins the worst? In case two Clowns of this forum decide to read this. And what Twins? I thought they were extinct?
18) With Clown it's his lack of map mobility. Sure, he ends chases in seconds, but that doesn't mean anything if you're on Fractured Cowshed, they pre-drop every pallet, gens go in half a minute and there's this one Blendette you can't find.
Twins because they take twice as long to do everything as every other killer except for 4man slug or Victor Camp and that's just... boring. For both sides involved, at least imo. So I like to play as fairly as possible and doing so they're just... really weak.
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@megswifey said:
@GoodBoyKaru what's it like being smelly
Ask yourself that question Boba, I smell like lavender.
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/2093201#Comment_2093201
I mean they brutually murdered old billy (in my opinion) who besides some addons was generally considered one of the funnest killers to face. I miss when he was one of the best tbh. Even a instasaw billy was funner then spirit
Oh, and I agree- he needed his add-ons looked at, not a damn overheat system that then ######### up his animations and what is what roar?!
Yeah, Billy was fun, and still is when they don't 4man 5 gen slug with Infectious because the Baby Meg Patrol decided to follow me around all game.
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2093201#Comment_2093201
16. Will Trickster at least not be the worst with the upcoming buffs?
17. And why do you think Deathslinger, Blight, And Twins are unenjoyable?
16) Yep, that crown can go back to Twins or Clown, he'll be bad but not the worst imo.
17) Deathslinger- no reaction time to his shots, his counter is through sticking to gens as efficiently as possible leading to a dull game for both sides as nobody likes 3 minute games where everyone holds M1, and there's no chase interaction. Just by existing he has permanent zoning, his terror radius doesn't ######### exist, and it's just unenjoyable. Also I have yet to face a Deathslinger player who doesn't play from Subway and hit me through walls.
Blight- they all use the exact same build (Ruin/Undying/BBQ, and about 40% use Tinkerer), and don't get me started on the damn J-flick. It's just boring to deal with.
Twins- to be fair it's moreso Victor, and Victor's piggyback. If you're injured, you're #########. If your team are injured, you've lost, no Claudette self-caring in the corner isn't helping I need healing over here). If you actually dodge his hitbox- which, for the record, is worse than Huntress' and I never thought I'd say that- and crush him, good news! He's back in action in about 3 seconds! Hope you have fun!!
And yeah, Pyramid Head. Amazing to play, awful to deal with.
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2093147#Comment_2093147
I haven't prestiged once. Now that we know some of the ways of GoodBoyKaru. We'll now move on to the balance and health of the game. We'll cover the big recent news Trickster already getting buffs. And Coldwind being changed next.
15. Trickster upon release was called the worst killer in the game by the community no uniqueness and overshadowed by Huntress, Slinger, and Plague for once. The devs have announced with the 4.6.1 bugfix they're tossing on buffs. But do you think the devs should've done this on release with an extra week and community criticizim of Trickster. Implementing perhaps ricochet an idea promoted by some. And do you believe this shows dev inconsistency fixing this quickly while other killers like Trapper still suffer?
Should it have been done on release? Definitely. He needs to be a lot more fun to play, and a lot stronger to play, and he needs to feel like someone with a power, not someone with a hindrance. I know I mained old Freddy, so I'm used to hindrances, but at least he was 115% and had build-in slowdown.
Does it show inconsistency? Yes, but at the same time Trapper is base-game, Trickster is a brand new DLC, it'd make sense they'd want the new DLC to be... well, not the worst killer in the game.
But something else, is that he's ass to face, and these new changes don't address anything that makes him unfun to deal with. He genuinely feels like Old Legion with extra steps, and his terror radius suffers from the Deathslinger problem of "it's a ranged killer that you can't ######### hear coming."
I miss the times of them creating a killer that's actually fun to face. They were on such a roll with Demo and Oni and then they released four duds in a row :(
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/2093147#Comment_2093147
First person ive seen in a while saying they love the grind. I try to get my friends into the game and they don't like having to scale a mountain for fun builds. Strong build theyd just need to level like bill david jake and meg. Maybe laurie to. I don't mind the grind personally because i never really experienced it starting back in 2017 i just level a new killer and survivor when they come out.
That's why I don't mind it too- because it's just an extra 6 perks every 3 months. I couldn't imagine having to do all of this again though, and the game 100% needs to be more new player friendly.
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2093093#Comment_2093093
Well let's hope the mods let this go through
12. What's your favorite perk/s?
13. What's you least favorite perk/s?
14. And what keeps you playing the game?
12) On the killer side, Mindbreaker. On the survivor side, We're Gonna Live Forever.
13) On the killer side to face, Prove Thyself, and to play with, NOED. On the survivor side to face, NOED, and to play with, it might be Balanced Landing (though No Mither is also a viable pick).
14) The grind- wanting to get all of my survivors P3 50 with every perk unlocked- and new chapters. Though I've had to take a lot of breaks recently cause the last chapter I've actually got any use from was Descent Beyond (Undying)- Binding of Kin and All-Kill have been... let downs, let's say.
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2093065#Comment_2093065
10. Why the cute animals? (incase you missed it)
11. So would you say survivor is more unenjoyable for you because of what killers could bring like Noed or Iri Head? Or because of your potato teammates not fixing gens and throwing every pallet?
edited the comment for 10, in case you didnt see it
11) Definitely the killer. I can manage it if the killer is, say, a Bubba who plays fairly and applies pressure to everyone. Even if I lose and my teammates are useless, I feel like I've stood a great chance and even though it's frustrating I would've had fun. If it's a Pig player who tunnels like their life depends on it (ahem this one streamer i cant name due to forum rules no its not scorpionz ahem) through my active RBT then not even having the most pallet efficient team who slam gens can help me because there's literally nothing I can do in that scenario. The killer decides if I'm going to have fun as a survivor or not, whilst I decide if I'm going to have fun as killer or not.
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Big yay.
I can confirm this statement to be true.
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2093023#Comment_2093023
9. Why do you main killer over survivor?
10. Why do you upload cute animals?
9) It's a combination of reasons but honestly, I think the biggest one is that survivor just... isn't fun. Since the ruin nerf, killers have been hardcore tunneling, camping, slap on NOED-with-Iribelt-because-that-makes-sense-#########-you, and red rank solo teammates haven't been the cream of the crop either. And that's not to say "look at me I'm so good" (but I mean, I am pretty good at running any killer that has actual counterplay) but you'd expect a rank 4 to not throw down shack pallet vs a Wraith at 5 gens when healthy on first hook, wouldn't you?
Also the queue times- holy moly the queue times. For me, survivor queues are instant from like 3am-2pm, but I can't play during those times (take a guess why) so killer queues were just... faster, so I played more killer.
Basically, survivor just stopped being fun, so I moved to killer.
10) I was so sick and tired of the forums being a negative shitshow that I thought, "why not" and just put a cute cow in a Sluzzy thread. People seemed to like it, so I did it more often. Cute things make people happier and make their day better (unless you're a dickhead and tell me it's "weird af" or post a ######### hamburger) so I put them places to make people happier.
We all need some light, after all.
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2093008#Comment_2093008
6. What is you favorite map/realm to play on?
7. What is your favorite survivor character to play against?
8. What survivor do you dislike playing against the most?
6) Favourite map, hmm... Entirely depends on the killer, obviously. I think as Pyramid Head it'd definitely be Lèry's, but The Game definitely isn't bad at all either.
7) David with his shirt off 🤤
8) Either a David with a shirt on (>:( ) or Yun-Jin Lee because her scream really hurts, man.
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@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/2092987#Comment_2092987
Smacking him could be followed by mcote sternly saying "N O"
Smacking him means Mcote personally buys you a copy of Civ V before permanently banning you from playing DBD
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2092992#Comment_2092992
Well darn more complex then mine
3. What platform do you play on?
4. Which side do you main and why?
5. Of that side which character/s do you main?
3) I play on PC.
4) I'm pretty sure I'm a killer main rn
5) I main Pyramid Head, followed by Bubba and Freddy, with Nurse and Wraith taking spots 4 and 5.
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Alex will soon be receiving many cuddles from the Pope of the Donkerydoo as I adopt him into the Church, alongside the cows, donkeys, and small fluffy runny babbits.
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Hi sorry I've been reading the new Skulduggery Pleasant book, but I'm here now.
@WishIcouldmain said:
In my first interview I asked one of the larger forum members dspaceman20 to learn his views on game balance and best way to make the game better. After that success I'm moving on to @GoodBoyKaru. Being he requested second. I have learned more of what works and what doesn't so this one will be slightly different. Thank you GoodBoyKaru for accepting this. We'll start of with simple questions again.
1. How'd you discover the game?
2. How'd you come up with the name GoodBoyKaru?
1) I discovered the game first through Markiplier and Jacksepticeye's videos on it, but didn't really get into it until a friend from school asked me about it. So I got it and I'd play with her and her friend-turned-bf-turned-ex a lot, and they'd carry me as survivor and teach me things. Killer was all on me though so naturally I was a filthy toxic survivor main for too long.
2) So, basically, I created the character of "Karu" as an idealised version of everything I wanted to be. Smarter, kinder, happier, etc. Whenever I was going through a tough time (which was like, every 30 seconds lmao) I'd imagine what he'd do and try my best to replicate it. Basically I made a fictional character to bully me into a better person.
As you do.
The "GoodBoy" bit comes from just something I like to be called- I have massive ######### insecurities so being told I'm not a colossal failure is usually nice- and something else pretty private.
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Mad Grit gets you accused of hacking and for that it will always be the better perk
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@SMitchell8 said:
https://forum.deadbydaylight.com/en/discussion/comment/2092710#Comment_2092710
I thought noed triggered upon exit gates being opened / start of EGC. I always played it as if that was the case lol. Noed it pretty uncommon I find.
Nah, Noed procs when the exit gates are powered- be that through hatch closing or the last gen being done
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@mouse0270 said:
https://forum.deadbydaylight.com/en/discussion/comment/2061330#Comment_2061330
Yeah, I just don't get it. I mean I do get it. From what I can tell is this, BHVR "profanity" filter isn't really a profanity filter, its a censorship filter with tiers.
From what I can tell, the more you swear or trigger the profanity filter (I am also guessing this takes into account your chat history before today as I haven't sworn once since the patch) the less you can say. So basically, the more you swear the less likely you'll be able to use the chat at all.
My problem is this, its an 18+ game. I swear all the time. Censoring me for swearing seems kinda crazy in my opinion. And censoring me to the point where picked me up is censored is even more crazy... like what is wrong with any of those words under any context?!?!
With the argument that its an 18+ game, I'm all for the chat filter provided it actually worked. Blocking out slurs and other really racist #########, all for it, 10/10, go BHVR.
But the word "bond" is censored.
How is that anywhere related?
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@Lord_Tony said:
so suggesting gates to regress means I'm some survivor main troll?
Not quite
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Yes, please keep believing there's no use to them and keep thinking he's worse than he actually is.
With your underestimation, our power only grows.
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@latinfla4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2084464#Comment_2084464
And b4 trickster?
Was not the subject of the comment but to answer your question 3am-2pm was instant survivor, 3pm-2am was instant killer, and 2am-3am and 2pm-3pm was random as they were changing up.
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@Mat_Sella said:
https://forum.deadbydaylight.com/en/discussion/comment/2091978#Comment_2091978
ohhhhhh, the useless thing that dumb people get looped at, gotcha.
Dumb people?? They're an infinite loop!! They're really op!
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@Mat_Sella said:
what the heck is a z-wall? literally have been playing for 3 years and never heard anyone refer to this imaginary tile
"Imaginary"
So you know around the edge of the map, there's a tile that looks like this:
(Yes I spend 5 seconds doing this)
And from the top it looks like this:
That's the Z-wall, getting it's name from the fact it looks like a- you guessed it- Z. Just like how L-T walls got their names from looking like an L and a T.
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I'm slowly, very very very slowly, working through all of my issues. As much as I like to make myself feel like I'm not, I'm getting better. And that's just a nice feeling to have; knowing I won't be like this forever.
Also this play I made today was very clean:
https://www.youtube.com/watch?v=9KhpAnh_1koAnd I'm currently watching through Heather's: The Musical (the west end cast) because that musical brings me back to good times.
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/2091610#Comment_2091610
Are z walls really that strong?
Absolutely OP!! You can run a killer for so long the window never blocks, they're so unbelievably OP and have to be nerfed ASAP!!
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@Dweet_Unfairfield said:
Z walls suffer along the edges of the maps.
Im tired of deadzones.
Thoughts on more Z walls, Solo L or T walls, and filler pallets to the inner regions of maps instead of deadzones or the same constantly safe loops? Z walls are so lonely along the edges and need the love
More Z-Walls? And have the strongest loop in the game be more prevalent?
It's like you dont want killers to stand a chance!!
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@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/2091326#Comment_2091326
2 months seems like plenty of time to change one perk. They changed a bunch of things to trickster since his release sooner than that, and there was a lot more than a few changes.
changing one perk after evaluating feedback, continuing with internal testing, and reworking something from the ground up trying not to cause 50 bugs whilst being of... bhvr's skill level vs changing numbers in a power.
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@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/2091292#Comment_2091292
But it was so good and everyone loved it, it was such a perfect change. Why would they not add it in?
You know it takes time to code things, right?
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@ZtarShot said:
I'm getting word from LeaksByDaylight that it's another foreshadowing for Jason
Considering they queerbaited everyone with All-kill don't take them too seriously
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@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/2090866#Comment_2090866
I can understand BT because it encourages unsafe rescues, but how is PT unhealthy?
PT can be the difference between chasing 2 survivors off of a generator and kicking it with PGTW or making it there too late to do anything. It's particularly noticable on maps like Saloon or Mother's Dwelling, with lots of platform gens. In a game where every second counts, and where you want survivors together because it buys you more time, it almost completely removes this downside and makes gen speeds faster.
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Prove Thyself and Borrowed Time are, and were, the most unhealthy perks in the game on the survivor side.
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/2089840#Comment_2089840
Isn't this post he made now about how Killers just don't appreciate the buffs? IE. They still crying even AFTER they were crying because no buffs were given to them?
I'm not defending OPs opinions in those posts, but if you read carefully the first post you copy/pasted talks about how survivors are ruining the game because of the combos they use in red ranks. The second post talks about how they feel they are forced to play specific killers due to their opinion about survivors being too strong.
I don't agree with his opinions btw. I am just stating that what I am reading is not the opposite of what he just now posted. It is very possible to be a "killer main" and still believe your own group has flaws too as an example.
Again quoting @burt0r who's much better with words than I am:
"You make several claims how survivors "ruin" it for killer and on the other hand just because of some buffs among some nerfs they should stop crying. Of course you would get called out for it. It would be similar to an individual whose name is quite famous for their one sided bias posts and they started pleading for the other side."
Basically, OP cries about survivors ruining the killer experience and cries about being forced to play Spirit before telling killers to stop crying.
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@TheWarNung said:
Hmm... there's already Prove Thyself for that. Between toolboxes, Leader, Resilience, and the new survivor perk, survivors already have enough tools to reduce gen times. Killers need gens to take a certain amount of time in order for the game to be fair.
I'm not in favor of increasing gen times either. I think killers need more tools to regress gens.
Leader doesn't affect generator repair speeds.
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2090426#Comment_2090426
I guess I'm gonna take a break from the forums. Too many memey discussions, not enough constructive talk.
constructive talk
You mean, the 50 posts of "Nerf Spirit/NOED/DS/UB/SWF" is constructive? okay.
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@PodgeNotRodge said:
https://forum.deadbydaylight.com/en/discussion/comment/2090317#Comment_2090317
Wow, you weren't kidding when you said you were passive aggressive. Look, in simple terms, this guy can easily just be venting frustration or trying to understand something. Whether it's worth commenting on is anyone's business. The last thing any person wants is some shithead (not necessarily you) digging up past posts (regardless of how recent) just to derail. Unless you're one that feeds of others misery? In which case IF you do, then you have my pity. If you're doing it to prove a point, why bother. You're gaining nothing from it. And why I said, shouldnt matter. What I said can be used in any occasion. In this instance, i hope you get what I meant when I said it.
Why would I kid about being passive aggressive? It's been my style thusfar and will continue to be so until I get banned
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@danielmaster87 said:
Guys! Stop! Y'all are just spamming this same meme format!
wow it's like that's the point
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@kermit_snacc_choke said:
You really trying to tempt me into a dbd all-kill role reversal concept chapter aren't You LMFAO
All in all, claudette is a baddie 👯😍, love the role reversal with this one
Yes I am :)
and thanks ^^
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So strong it's practically hacking
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@Reinami said:
https://forum.deadbydaylight.com/en/discussion/comment/2090316#Comment_2090316
You realize they have like 600+ employees right?
Third time this has been copy pasted here:
"600 employees for the business as a whole. Janitorial staff, catering staff, and staff that work on all the other projects BHVR develops. The DBD team is still relatively small, and DBD isn't the only project that BHVR work on, despite what you want to believe."
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@GoobyNugget said:
Damn this is the entire package, huh?
This is an enitre killer concept, pretty cool
Minus most of the add-ons and icons, yep this is the entire concept. Because I have nothing better to do other than Easter revision and who would wanna do that?



