GoodBoyKaru
GoodBoyKaru
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- GoodBoyKaru
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@Dragonshensi said:
https://forum.deadbydaylight.com/en/discussion/comment/2095839#Comment_2095839
The devs won’t do it simply for the fact a potential backlash from survivors. Anytime they do buff killers they also take something away. Like they did for Wraith. I can imagine them buffing solo q sure. But with how the devs act I don’t believe they will buff all killers accordingly.
You are aware that both McLean and @MandyTalk have confirmed that Wraith's slowdown is bugged and his lunge shouldn't have been altered in any way, right?
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@Dragonshensi said:
Most people I’ve seen don’t want buffs on Killer but instead just want buffs on solo q. Essentially making it to where every experience for Killer is SWF, even in solo q. If that happens and no buffs for killer went with it, the game will become just survivors waiting for que.
Every person I've seen who've said they want solos buffed have also said "then buff killers accordingly"
That's also the only way to actually balance this game.
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2095331#Comment_2095331
34. With this coming making hooks a little more dynamic do you believe something like hook skill checks could apply to other game mechanics?
I'm not convinced slapping skillchecks onto everything would be the way forward- for hooks it works fine but for, say, wiggling I think it should be changed to something else as skillchecks wouldn't really work (pressing A/D over and over is okay as a mechanic tbh but imo should be changed to something else for those with bad wrists, and for consoles also needs a change because it completely ruins controllers. Don't get me started on the joy-cons I've ruined like this.)
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@TheDuhJ said:
https://forum.deadbydaylight.com/en/discussion/comment/2094606#Comment_2094606
Kindred is too powerful of a perk for that. If its gonna be base, then showing other survivors might be ok, but showing the killer is absolutely broken. Maybe if Kindred gave you the ability to see the killer when hooked or when someone else is hooked and the base kits showing survivor then maybe.
Basekit showing all of survivors, perfectly okay. That's the bit of kindred that everyone wants as base-kit anyway.
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2094492#Comment_2094492
Welcome back
33. Recently it was announced there'd be skill checks coming to hooks. Many say this is a good change that'll prevent hook suicides. Boost Solo Q. Do you believe this will improve Solo survivor quality?
Thank you.
Firstly, yes. I'm not a fan of it preventing hook suicides because if someone doesn't want to play a match they'll just AFK or even worse, sandbag their teammates (and make trying to give a teammate hatch much harder), but it'll help console players out immensely due to the framerate drops and prevent lal people accidentally missing a single button press and dying. Good change oversll
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@TheDuhJ said:
https://forum.deadbydaylight.com/en/discussion/comment/2094560#Comment_2094560
Making survivor stronger does not make the game more balanced. If you want to balance the game, they should get rid of survivor with friends.
But they won't get rid of SWF because that would kill the game so work with me here and look at the bigger picture.
Solo survivors get buffed in ways that doesn't affect SWF. SWF power level remains the same, solos rises up.
Killers can now be buffed and maps reworked with this new level of coordination and information in mind.
The game becomes more balanced.
It's easier to balance a 4v1 when the team of 4 are all given the same information as each other, or close to it.
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@TheDuhJ said:
Kindred shouldn't be base kit, because immersion is still a thing. I know many people here don't care, but for new players that would break the mood that gets most people in the game started. Also no... because survivors don't need a buff. You want the aura read, spend a perk slot... its a base game perk ffs
Solos shouldn't have to use perks and items for information SWF get for free and granting them this information basekit would be a step closer to actually being able to balance the game.
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@Dabihwow said:
https://forum.deadbydaylight.com/en/discussion/comment/2094492#Comment_2094492
I asked a question I'm not sure if you saw that ( sorry to bug you my dear good sir)
If you edit a post or comment to tag someone they don't get notified.
David, because shirtless. Claudette also has some incredibly cute outfits. On the killer side easily Wraith.
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@Kellie said:
https://forum.deadbydaylight.com/en/discussion/comment/2094505#Comment_2094505
At first I thought these two were conjoined until I looked closer.
Nope, just cuddling 🥰,
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2094492#Comment_2094492
Sleep's important, well people hope you've enjoyed this interview so far it'll continue tommorow. I'll continue to ask the questions to see where GoodBoyKaru believes the game should go.
I look forward to it.
I'll see you all tomorrow, the Pope of the Holy Donkerydoo wishes you all a blessed sleep!
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2094447#Comment_2094447
Let's roll around to items and add-ons now that you mentioned items.
32. There are currently six survivor items Keys, Medkits, Toolboxes, Flashlights, Maps, Firecrackers (limited) Toolboxes were nerfed although they still serve they aren't what they use to be and it's fair to believe key changes are coming in the next few chapters. With a key change upcoming what changes do you think should be made to them for better balanced gameplay? And do any other items need a significant change to be more useful?
Okay, so keys. Add an opening animation to unlocking the hatch, substantially limit the time the hatch is open for, and make them the keyring instead of the key. You can attach add-ons as necessary, however there's a Rare add-on that allows you to unlock the hatch. Why rare? Because of the amount of rare things in a survivor's bloodweb it'd actually make it harder to find than a very rare or ultra rare
Also maps are in desperate need for a buff. The rainbow map is good but the green map needs more things it can track, then the rainbow map would track everything and for longer too.
Medkits could maybe do with a slight nerf imo.
Toolboxes are fine.
Flashlights are fine, though they could do with an add-on pass tbh
Also make Firecrackers a permanent item.
(also if I don't respond its currently 1:24am, I've stayed up till like 5am for the last past week and so I'm really tired, and will probably have fallen asleep. Be patient and I'll get back asap)
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2094416#Comment_2094416
31. Do you believe the maps currently reflect this playstyle? Or for this direction you believe is best for the game everything balanced and made for top tier what changes should be done for the maps if they don't?
Maps are... entirely dependant. For some killers, they're amazing, and for other's they're abysmal, so it's very hard to say. For example as Pyramid Head, Dead Dawg Saloon is without a doubt his worst map, but for Nurse it's one of her best. Hawkins is bad for both of them, but Wraith thrives there.
The current design of maps, though, is atrocious. Going off of the reworked maps and their most recently released ones before that- Midwich and Saloon- they're just awful. Saloon has bad pallets so the gameplay loop is hold W to main building, hold W around main building, or hope they don't run to main building and don't get me started on the breakable walls. Midwich is just... W. Badham is genuinely atrocious for everyone and everything, Yamaoka is... it's okay, very immersed but the loops aren't very safe so that's nice at least. Ormond is actually okay now, even if the short loops make using PH's power impossible. Autohaven is atrocious; the walls solved nothing, the graphical update just means you can't see, and they're still RNG dependant. They completely ruined MacMillan estate (hey Storehouse how we doing), too, and I think that's all.
Basically, maps are now awful for both sides, but killers have been hit even harder and they best be bringing a killer buff soon (and a delete key, or third rework, to Badham).
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@Palkia123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2092650#Comment_2092650
Are you a fellow traffic cone main?
That I am
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2094304#Comment_2094304
29. But wouldn't pushing killers to the winning formula which we know kinda sour killer gameplay by making them all similar and ruining the uniqueness of killers?
30. So based on how you spoke "viable at top-level play vs top-level , coordinated survivors" does that suggest you believe the game should balance around the smaller top tier players instead of the numerous casual players?
29) Not really, actually. For example, take Clown and Freddy. If Clown's yellow gas was much more impactful in terms of map mobility then they'd still play significantly differently. Clown's anti-loop would be stronger, and he could use his mobility to get to anywhere on the map. Freddy could get to generators, and whilst he'd still have anti-loop, his sleep timer and generator defence would make him play differently, much more defence oriented over Clown's more aggressive style.
30) In my opinion, it should be balanced around good Rank 1 survivors and killers, and around comms (already been through the whole "buff the ######### out of solos" tirade). At lower ranks, many people won't know how to get the most out of their killers or survivors, and at higher ranks when people are more experienced then they'd still be fighting skill vs skill.
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@spirit72 said:
https://forum.deadbydaylight.com/en/discussion/comment/2094320#Comment_2094320
I'm a big proponent of Iron Will, actually, and it's in my permanent build....Spirit or not. One of the strongest Survivor perks in the game.
And I agree, it's an amazing perk that I use because contrary to popular belief I like to play stealthily. But you shouldn't feel forced to run one specific perk just to have a chance at countering one specific killer.
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@Lord_Tony said:
if survivors want nurse and spirit nerfed so bad then comms should be nerfed
Or solos should be buffed and killers overall buffed because you can't feasably nerf comms whilst retaining the playerbase but okay
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@QwQw said:
You're telling me you wouldn't simp?
isn't she underage?
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2094316#Comment_2094316
"Because I'm that sad and lonely that I have to get my happiness from fictional characters I imagine would have a soft spot for me despite killing everyone else around them."
Unfortunately, I can relate. I can relate much more than I would like to.
Let's be sad and lonely and just forever alone together.
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@Mr_K said:
So Spirit is fine without Stridor?
She's not amazing but significantly better because at least, if you use Iron Will, there's something you can do VS her.
You shouldn't have to use Iron Will every game just for the chance at facing a Spirit but I digress.
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Because I'm that sad and lonely that I have to get my happiness from fictional characters I imagine would have a soft spot for me despite killing everyone else around them.
And they're usually buff and hot.
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@dspaceman20 said:
Wasn't there a bug with her that everyone loved before where you could hear her when she was phasing.
There was, and it was actually nice because you could tell she was using her ######### power. It wasn't enough but it was a great start.
@GoobyNugget said:
Spirit is a real problem in the sense that it's just too easy to win as her. On paper her power seems pretty complicated to learn but all you gotta do is slap on stridor and play a couple matches and boom, you're pretty much a spirit main now, congrats. Not only is it just unfun to play against spirit, but it's just plain unfair at times and it seems like there are almost no counters to her other than run iron will and no mither. This has to be one of the most poorly balanced characters in the game and I hate it. It's not fun to play her because half the time you basically press one button and you win, or maybe you dont even move at all and they get confused. Something has to be done about Spirit, I could care less about Freddy tbh. Atleast Freddy can't just stand still to get a free down. It's annoying.
I hate Spirit, GoobyNugget.
I just want them to find her files, delete them, refund people their bloodpoints and auric cells for doing so. Forget she ever existed and have everyone who pretends she actually has counterplay when using Stridor finally stop defending this bullshit piece of ######### killer.
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2094219#Comment_2094219
28. If that's the case how can we make every killer to be competitive at that level? Without making them entirely unrecognizable from what they're supposed to be? And wouldn't that create the risk of making even more perks worthless and clutter the blood web? Such as aura perks? And wouldn't making every survivor have SWF ruin many killers for a while like stealths and Oni?
Those aura perks? Get rid of them. Reduces the grind and helps solos because, again, you shouldn't have to use perks or items for information SWF get for free. Rework them into something else, or just genuinely delete them. Give each character 2 unique perks instead of 3 or something. Whatever the solution, solos need massive buffs immidiately if not sooner.
And yes, whilst it could be problematic for stealthier killers or Oni (doesn't really matter with Oni his terror radius is different so you know it's him as soon as you hear the heartbeat) it would be overall beneficial for game health because then you could balance killers around all survivors knowing a lot more than they do now. Wraith would really struggle due to stealth being his biggest factor (the super lunge is nice)? He's now significantly faster, growls much less, uncloaks quicker, etc.
In terms of how to make every killer competitve at that level, I can't go into detail on how I'd attempt to fix every killer because genuinely a lot of them are unsalvageable. Legion and Twins, for example, just need complete entire kit reworks to be viable at top-level play vs top-level, co-ordinated survivors. Maybe with these kit reworks they can make them actually fun to face too. Others, like Clown, need actual mobility abilities, because their power in a chase is on-point (aka make the speed boost gas actually useful for traversing the map).
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@GoobyNugget said:
https://forum.deadbydaylight.com/en/discussion/comment/2094219#Comment_2094219
I have a question for you: Legion? Or Legion?
No.
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2094177#Comment_2094177
27. There was recently a discussion that involved what counts as a win many hooks even if it doesn't add to a kill or kills even if it's one hook. Which do you believe is healthier for the game on both sides and what's the best way to get there?
Oh God this old treat.
Between 6 and 10 hooks should be the ideal target, with 2 survivors dead and 2 alive. That's what the game should be balanced for. Above that- with 3 or 4 kills and 9 to 12 hooks, is also a win. IMO hooks are more important than kills, though, because you can very easily tunnel one survivor out of the game, slug one, then get a NOED proc and camp a third. If the final survivor is smart, they'll just leave and not make an effort to save their third friend.
So, yeah, hooks. Hooks is healthier.
Way to get there? I've said this so many times but I'll say it again; buff the everloving ######### out of solos. Totem counters, ping systems, things into the base kit, solos should not have to use perks or items to get the same information as SWF. Once solos are buffed to that level, you do the same to killers; superbuff them until they can all hold ground vs good teams, then find Spirit, find her code, and ######### delete it.
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2094006#Comment_2094006
26. In a dev Q&A a while back they announced there were changes upcoming for Freddy, Demo, and Huntress. Do you believe they should be the main targets for killer changes? and if so who should they prioritize first.? And what rework/nerf/buff do they need to be more enjoyable?
26) Freddy is definitely a high priority for needing a change, as well Huntress. Hopefully they'll address Freddy's... issues, as well as Huntress' literal beachball hitboxes in a way that works this time. Also on Huntress, they need to address her add-ons; exhaustion hatchets need to go, cooldown add-ons need a nerf, iribelt needs to be neutered from the game, and she needs another ultra rare.
IMO they also need Spirit on that list for a full power rework, and she needs that done ASAP. IMO a higher priority than anyone else. Nurse needs bugfixes but hopefully she remains relatively untouched.
Demo is... he's fine, needs some minor power number tweaks. Rat liver basekit, maybe the ability to instantly teleport to any portal on the map without needing to place one first then have a portal placed where he was if he has one available, idk. Also the ability to remove the oldest portal on the map to open a new one and he should be in a great spot.
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It was a maybe but your pfp sealed it as a very hard, very solid no.
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@StibbityStabbity said:
If I burned my hand on the stove, would you kiss it tenderly to make it better?
No
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2093569#Comment_2093569
24. Do you believe the recent changes and announcements to meta perks are being done properly? Like Undying and DS
25. Do you believe it's the same way with killers where weaker ones should be buffed before nerfing strong ones?
24) IMO yeah, they're doing it pretty well.
25) No, I think that certain killers need to be nerfed (*cough* Spirit *cough*) before some are buffed/reworked. Despite me saying that Twins and Clown are weak, they can still hold their own very well in the right hands agains the majority of teams (hey Dowsey).
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@GoobyNugget said:
https://forum.deadbydaylight.com/en/discussion/comment/2093906#Comment_2093906
too bad, you are stuck with it now.
Should've never given up those cow pics, buddy.
Nah, I'm not.
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@GoobyNugget said:
https://forum.deadbydaylight.com/en/discussion/comment/2093897#Comment_2093897
i mean, i never said you were positive.....
But I mean, it's true, you are kind of positive, atleast when you aren't getting mad at me for hamburger.
I wish to contest this notion significantly.
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@GoobyNugget said:
this community can be pretty sour at sometimes. But there's still a silver lining here with members like @GoodBoyKaru and @NoOneKnowsNova
Yes i mentioned you now suffer >:)
haha, thinking im a good positive person, youre hilarious
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@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/2093866#Comment_2093866
Find the owner of that discord.
Oml you're hopeless.
You are aware, right, that for large-scale Discord servers the one singular owner and the team of people who run the server are two different people?
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@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/2093843#Comment_2093843
The official discord isn't run by them and why wouldn't they have that feature? SWF promotes people to play their game.
Devs saying its not cheating doesn't mean an endorcement. Its unenforceable if they were to say it was cheating. So they take a neutral stance.
Sure it's not.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2093813#Comment_2093813
that is why i said legally cheating
you are bypassing the hardest limitations of stray survivor by being able to communicate to other survivors using voice communication programs which are not part of the game
It's literally been confirmed by the devs to not be cheating how can you then go on to say that it's cheating-
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@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/2093813#Comment_2093813
It's not officially endorsed. It's impossible to enforce.
There are official SWF channels in the DBD Discord server and the developers have said themselves it's not cheating. I'm not sure what more you need to prove that it's not cheating.
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@GoobyNugget said:
https://forum.deadbydaylight.com/en/discussion/comment/2093806#Comment_2093806
Listen here, buddy.
case and point
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@[Deleted User] said:
swf could be deleted forever but that would be a major financial loss
but is legally cheating and ruining the game a small price to pay?
haha yes it is
legally cheating
It's endorsed by the developers, it isn't cheating.
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@Shenshen said:
https://forum.deadbydaylight.com/en/discussion/comment/2093715#Comment_2093715
First of all, I am not your buddy but you were right I missed the point where he said he didn't feel like there was a need to bring DS before, So I edited my post.
So, you're not aware of people using the term "buddy" in a passive aggressive manner? Okay bestie xo
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Buff solo survivors.
Buff killers.
Problem solved.
But apparently the majority of this ######### forums is opposed to any form of solo buff because, what, they get off on bitching about SWF every 3 seconds?
edit: im aware this is a joke post but i have a lot of pent up anger
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@CornHub said:
https://forum.deadbydaylight.com/en/discussion/comment/2093735#Comment_2093735
Like I said, that swf knew where all the totems were. Most people don't automatically know where the totems are and have to look for them, even in a swf. Detective's cuts all those corners and just tells you exactly where it is, something a good swf can't even do all the time.
I've had plenty of matches in a 4 man swf & nobody does a single totem because none of us could find a totem. Exact totem location just isn't a given with every swf game.
Correct, and at that point Detective's would be useful there but you're missing my point entirely.
So allow me to, once again, re-iterate it, this time slightly larger.
SOLO SURVIVORS SHOULD NOT HAVE TO USE PERKS OR ITEMS TO GET INFORMATION THAT SWF GET FOR FREE
In the scenario you proposed there still would have been missing information because you don't know if someone has, or hasn't, cleansed a single totem. The fact of the matter is that solo survivor desperately needs buffs to bring it in line with SWF, or much closer to it, and then killers and totems can be buffed accordingly. NOED itself isn't unhealthy, but the disparity between information is and NOED best exacerbates this problem. "Just do bones" doesn't work because of this problem.
Solos need information buffs because right now they're easily the weakest role in DBD.
And once more, for the people in the back:
SOLO SURVIVORS SHOULD NOT HAVE TO USE PERKS OR ITEMS TO GET INFORMATION THAT SWF GET FOR FREE
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@CornHub said:
https://forum.deadbydaylight.com/en/discussion/comment/2093711#Comment_2093711
Detective's shows totem locations so unless you have a friend who always knows where the totems are it's not something that's a given with swf. Mind you I still run detective's in 4 man swfs because it gives the location.
"I'm cleansing a totem at shack."
"Alright, I did one in main building and there was one at cow tree."
"I did one by this gen."
"There's one at my gen, I'll get it once it's over."
No perks needed for this information.
Solos shouldn't have to sacrifice perk or item slots for things SWF get for free.
When I play with my friend @TurboTOne I usually leave dull totems for him because he uses Inner Strength, but I let him know where they are. Infinitely more information than if he was solo.
Solos shouldn't have to sacrifice perk or item slots for things SWF get for free.
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#SaveAlex
He deserves life.
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@Shenshen said:
"If I DS the killer it doesn't stop them from coming right [BAD WORD] back at me regardless if the game is at 5 gens or the exit gates are open, regardless if someone is trying to tank a hit or if I'm the only person nearby."
I don't understand why everyone is bringing up the same argument over and over again. It is literally the same as before, nothing has changed. If hit someone with DS before the nerf, they often times come back at me again as well. Why are people complaining about this stuff now and not when old DS was still there?. Y'all are complaining about stuff that even old DS had but now it is an issue? come on. If tunneling is an issue for you, play DS. There is nothing more to say.
Read his post, buddy. He didn't use DS because people didn't tunnel, or not as much, so chances are he didn't experience that.
It's a miracle what eyes can do for a person.
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@CornHub said:
https://forum.deadbydaylight.com/en/discussion/comment/2093281#Comment_2093281
I use detective's hunch & inner strength nearly every game as survivor. NOED only procs if I got tunneled/camped midway through the game or they closed the hatch after a snowball kinda game. You can counter it just fine in solo
Solos shouldn't have to run perks for information SWF get for free, I don't know how many times I have to repeat that statement in this thread but I hope this is clear enough now.
You should be able to have perks like Detective's basekit, at minimum a totem counter, because SWF players don't need to use those perks for that information and having one side be so totally disadvantaged because they're not playing with a friend isn't good game design.
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its ok :)
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/2093317#Comment_2093317
as a fellow console player... I agree. ######### hate the corn
I'm pc, but...
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Meanwhile I got hit during the Head On animation before getting stunned.
This game is amazing.
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2093436#Comment_2093436
22. As we know the killer meta recently had a change with the nerf of Undying only guaranteeing one totem respawn instead of a possible 3. And before that PGTW was nerfed. While there are more killer perks useful then survivor perks the majority still are niche or not good. Prime example is everything owned by Deathslinger and Freddy. Do you believe there should be a bigger priority on nerfing strong perks or buffing weak perks? And if so which category should they focus on like tracking or chasing? And what do you believe is the current killer meta? And where can you see it going?
Personally, I'd much rather they buff weaker perks before nerfing the stronger ones, with the exception of when perks are completely busted and/or screw over solo teams (Third Seal and Knock Out both spring to mind for the last one; imo Blindness needs a change after the OOO rework comes in as it just messes up solos).
I don't think they should focus on any particular category- if a perk is weak, buff it. If it's overbearingly strong, nerf it. If it primarily affects solos, rework it.
IMO, the current killer meta depends on the type of killer. For higher mobility killers, such as Nurse, Spirit, Blight, it'd be Ruin/Undying/BBQ, with an extra spare perk (for Spirit, Stridor, for Nurse, I'm All Ears, for Blight, Tinkerer, etc). For lower mobility killers, such as Pyramid Head, Clown, or Trapper, it'd be PGTW/Corrupt Intervention/BBQ, then the extra perk slot (I'm All Ears on Pyramid Head, for example).
Unless something incredibly gamechanging comes in, or they change Ruin back to how it was in December 2019, I don't think it's going anywhere either.
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Yes, in a heartbeat. I've already had to do so once, and there's no way I'm doing it again, especially if I've lost my skins too.


