GoodBoyKaru
GoodBoyKaru
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- GoodBoyKaru
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Comments
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@hailxsatanxeveryxday said:
https://forum.deadbydaylight.com/en/discussion/comment/2735379#Comment_2735379
When did they ever say the new UI changes were only going to apply to solos? My understanding is that they were going to buff all survivors. (Meaning, they're doing something about the escape rate difference, not SWFs being overpowered.)
They can't really do anything about SWFs being overpowered without ruining it for solos or else getting rid of SWFs altogether, which isn't an option. But they're going to buff solos so they're just as hard to deal with?
My prediction is that a lot of killers try to intentionally derank. And that'll stop working eventually, because there will be too many high-ranked survivors and not enough killers at the same level, which will just lead to a lot of killers ragequitting or switching to survivor.
It may be an overall buff to all survivors, but solos will feel the effects substantially more than SWF will. SWF already have this information for free, and therefore giving it to them in a slightly different format means nothing,
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@Canas said:
https://forum.deadbydaylight.com/en/discussion/comment/2736997#Comment_2736997
Corrupt is garbage, survivors will simply hide for 2 minutes while doing bones/applying boons while you're losing out on a perkslot.
That's 2 minutes you can set up, farm infection, and catch people out of position. That's 2 minutes of survivor downtime when they're at they're strongest, and you'll most likely get more value from that than you will either NOED (on a killer that, when played correctly, uses his power a lot) or Nemesis without Enduring.
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@Canas said:
https://forum.deadbydaylight.com/en/discussion/comment/2736995#Comment_2736995
No thanks, I won't rely on perks that get any value out of hooks if it takes half of the game just to get the first survivor on a hook.
Ah yes, Corrupt Intervention, my favourite perk that relies on hooks.
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@Canas said:
Whoever said that camping makes you a "bad" killer has to be a survivor main, it's by far the most viable strategy a killer has at his disposal.
https://us.v-cdn.net/6030815/uploads/BIPAAMLFRN5N/camping-gets-the-job-done.png
Sure, it can seem a bit boring and dull but so is the constant genrushing, this is just my take on "killrushing". You want this to stop or change? First nerf survivors then we'll talk.
"by far the most viable strategy"
Hi have you heard of gen perks? They work substantially better and even do so vs a SWF instead of just clapping solos.
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@AngyKiller said:
Killers should be able to tip Generators over. This would make them impossible to repair, as every Survivor has weak, noodly arms & can't pick them back up.
David King's arm are strong though 🥴😩
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@hailxsatanxeveryxday said:
https://forum.deadbydaylight.com/en/discussion/comment/2736981#Comment_2736981
https://forum.deadbydaylight.com/en/discussion/comment/2736983#Comment_2736983
Oh. Cool, never mind. I haven't been paying attention to the Grade system.
Understandable
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Ah, even the patch notes have bugs I see.
Essentially, they're lowering the wiggle requirement from I believe 35%/30%/25% to 25%/20%/15%.
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@hailxsatanxeveryxday said:
https://forum.deadbydaylight.com/en/discussion/comment/2736910#Comment_2736910
https://forum.deadbydaylight.com/en/discussion/comment/2736912#Comment_2736912
What are you guys talking about? Grades aren't used for matchmaking. It won't be easier after the reset.
No, but they are used for pips, which is what it takes for "Merciless Killer", the requirement to get any Adept Killer. Two pips is a Merciless, one pip is a Ruthless, black/safety pip is a Brutal, and Entity Displeased is a depip.
At lower grades, the requirement for a Merciless is lower than at the higher ones, and therefore trying adepts at lower grades is easier.
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Just when you thought the Hellscape couldn't get any worse
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@Vaimore said:
https://forum.deadbydaylight.com/en/discussion/comment/2735373#Comment_2735373
SWF is not just OP, its cheating imo. Do you think its fair that 4 survs who have a total of 16 perks between them and a hivemind against ONE killer is realistically fair?? No! They all communicate and act like ONE entity the entire game. Taking turns on hooks, flashlight bullying, and Tbagging at the exit gates at the end of EVERY match. Its broken and unfair. I honestly think with all the playing I have done in this game, that they need to balance it back out. Killers are 1 against 4 people who can crash Gens out of a game in seriously no time at all regardless of killer set up. I am running ( on Legion ) Hex: Pem, DL, Than, and ruin. ITS STILL NOT ENOUGH!! Games are too fast and survs no longer fear any killers at all. DH is OP, but SWF is over the top.
Killers need 6 perk slots to make things a bit more competitive. Not every killer should feel like that have to be a pro/ veteran to get 1 kill a match.
SWF is not cheating and please stop saying that it is, because it has been confirmed by the people that confirm what is/isn't cheating that it is not, in fact, cheating.
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@Rizzo said:
https://forum.deadbydaylight.com/en/discussion/comment/2736914#Comment_2736914
I'll throw them a DM.
Cheers
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Oh that guy that was asking about these literally yesterday will be pleased
Wish I remembered their name
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Wait till the 13th when everyone goes back to rank 20 and its easier to get a 2 pip.
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@IamFran said:
https://forum.deadbydaylight.com/en/discussion/comment/2736892#Comment_2736892
That skin would make her looks like Lady Dimiterscu, haha.
If they release that kind of skin I hope it come in two colors, one of them adquired with iri shards.
Great minds think alike omg
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Clown is having two add-ons nerfed (I think it's Flask of Bleach, from 5% to 4% bonus hindered; and Redhead's Pinky Finger, which now reduces bottle count by 2) in return for 2 buffs (can't remember these).
Leatherface is having the collectable faces removed, and half the community had a meltdown at the news and has yet to recover.
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@KolbyKolbyKolby said:
https://forum.deadbydaylight.com/en/discussion/comment/2736891#Comment_2736891
https://us.v-cdn.net/6030815/uploads/P9JYWK3OLQ7W/image.png
I literally just want this, and give a nice handbag instead of a censer
When Plague gets an Alcina Dinitrescu skin
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I believe the game is survivor sided, when played at a high level vs competent teams of people who are actually trying to win. Coordination, good teammates, and perks like Dead Hard, Circle of Healing, Adrenaline, Sprint Burst, Borrowed Time, etc. all can stack together for some devastating results (and special shoutout to Prove Thyself for being the bane of my existence).
However, I also accept that games like this rarely happen in public lobbies, and a majority of my matches have finally returned to being chill where I can relax, perform well, and not need to sweat while trying my best to ensure everyone has fun and leaves with bloodpoints. It's also a lot better than it has been before during some times I've been playing- Circle of Healing may be frustrating, but it has nothing on old double pallets, pallet vaccuum, exhaustion recovery while running, old DS, old Object, and the God loops (and some Infinite loops) that used to exist. The game is definitely in a more balanced state than it was like three years ago (holy ######### i've been playing this game for five years help me), but there's still progress to be made.
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@Adjatha said:
https://forum.deadbydaylight.com/en/discussion/comment/2736431#Comment_2736431
Yes, I was talking specifically about the Rat Liver, not the rest of his changes. It was the most-used addon by a wide margin because it made his core power useful, fun to use, and the rest of his addons were atrociously bad. They went about changing his other stuff, but just gutted his Rat Liver on the principle of "well it gets used the most so it must be nerfed," while completely missing the reason WHY it was being used.
The outrage was sufficient that they went and baked 4.5% of the original 9% into his base power, and let you keep 3.5% on the addon (for a total of 8%, which was still an effective nerf, but far less of one).
That's similar to the current issues, where addons are being nerfed not because the killer is any good or the addon is too good. Just because everyone uses it due to everything else being awful.
It'd be like if they nerfed Pyramid Head's shockwave range addons. They're literally the only addons PH has that do ANYTHING at all, so they're used in virtually 100% of games. But, of course, nerfing those would involve the Devs looking at PH's addons, even slightly. Which they steadfastly have refused to do for the last 18 months (despite him having the worst addons of any killer in the game).
okay, thanks for clarifying. im sorry for misunderstanding <3
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I actually have some information on how grabs work, as confirmed by I believe Peanits himself in an older thread, if you're interested in reading it!
This was, like, 2 years ago when the concept of recoding Dead Hard and Grabs was first discussed. Both were still running on P2P netcode instead of code optimised for Dedicated Servers, and for Grabs this remains the case. Essentially, what happens is:
1) The killer sends a grab request to the server. The server double checks everything is all good, and sends the message back to the killer their grab is all clear for the moment, beginning the animation. At the same time, it sends a message to the survivor client to let them know they've been grabbed.
2) The survivor client, however, has an inbuilt failsafe from P2P days, and upon receiving a grab request will perform this failsafe, which involves checking everyone's positions again- this time based off of I believe their client. The server waits to actually allow the killer the grab while this takes place, leading to the issue of your arm just sticking out into the middle of nowhere, and everything freezing as everything is ran through to see if a grab is okay or not.
3) A lot of the time, the survivor client will reject the grab, as on their side the survivor is actually too far away now. The server receives this, and lets the killer client know the failsafe was activated and the grab has been cancelled.
Now, a fourth step occurs, which causes the killer to swing after receiving this request (although this wasn't always the case).
The same was true for Dead Hard without Validation, as all killer clients had a built-in failsafe perfect for P2P and not for Servers.
I hope this can help you understand how the grabs work a little more, at least until they get around to fully recoding it.
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@Adjatha said:
https://forum.deadbydaylight.com/en/discussion/comment/2736415#Comment_2736415
They happened in the same patch because the rat tail nerf was in the PTB by itself. They buffed his core power by the time the patch was finalized.
That is, after all, the point of the PTB. To do a thing, get feedback, and make the appropriate changes.
the rat liver nerf definitely wasnt the only demo change
this was every change on the ptb, more than just rat liver.
though, you are correct that the movement speed while charging shred was only added on live
if what you meant by your comment is that they only added the movement speed nerf after the ptb went to live, and not that the only change on the ptb was a rat liver nerf, then i apologise for misunderstanding.
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@Adjatha said:
https://forum.deadbydaylight.com/en/discussion/comment/2736407#Comment_2736407
They nerfed the Rat Tail first. It made him unplayably bad. The outrage was such that they went back and buffed his base kit power after the uproar.
Uh, are you sure?
Because they both happened in the same patch? And Rat Liver was nerfed because the base speed was increased, too, so even if it did end up as slightly slower it was now no longer a requirement.
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@Adjatha said:
https://forum.deadbydaylight.com/en/discussion/comment/2736320#Comment_2736320
Yup. Everybody ran it because it made his power useable and they read the stats as "everybody uses this so it must be overpowered."
Like... No. Just no. You applied bad numbers to the power to make the killer feel bad to play and keep the power from working so if there's an addon that fixes your bad math, everyone is going to use it.
Nemesis can take just as long as Myers to tier up, but unlike Myers, he doesn't actually get a power spike from doing it. The tier us is JUST TO MAKE HIM PLAYABLE. Like, no duh everyone would run the thing that makes tiering up slightly faster.
because it made his power useable
am i the only one remembering how they nerfed it at the same time as they buffed other add-ons + his base power as a whole or?
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@Mooks said:
Maybe they are even planning something as a ‚replacement‘ for the masks but can’t announce anything just now…? They were in contact with the license holder as they were not able to remove the masks without their approval.
honestly wishful thinking but who knows, it could be
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@Aven_Fallen said:
I think this happens when all Servers in one Region are full. So you get connected to a different Server.
I also had this multiple times already, with all players coming from Europe.
feelsbadman
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@PleassBuiltInNoed said:
https://forum.deadbydaylight.com/en/discussion/comment/2735800#Comment_2735800
Boil over at least allows you to mess with killer in a different way.
Dead Man's Switch is just another boring slowdown that does exact same thing as other boring slowdows and it mostlikely won't get out of ptb in its current state anyway. If they let it stay as is it would probably be the most broken perk ever on killers with mobility.
i'm simply pointing out how OP compared the strongest buff on the PTB with one of the weakest, when an equally good if not better perk is right there and equally worse perks for the survivors are also right there. the comparison feels disingenous, is all i'm saying.
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@M1MASTER said:
https://forum.deadbydaylight.com/en/discussion/comment/2735568#Comment_2735568
Huntress is still incredibly popular like top 3, and she's not easy, but according to your logic, she would have dropped massively in popularity once they nerfed Iri Head and the exhaustion add-ons, but that didn't happen.
Maybe most people are not playing Spirit because they simply don't find her as fun? No, that couldn't possibly be.
The people playing Huntress before weren't the people who migrated from easiest killer to easiest killer but the people that enjoyed Huntress and continue to enjoy Huntress.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2735795#Comment_2735795
Wouldn't hurt to make it 10k.
I'm pretty sure with those 25 matches + having to kill the character you want at least once in all of them, if those matches even have any, is way grindier than just playing the game like someone usually would and get them by just that. I can get 6k shards in about a week or less.
They also could've given us nothing
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Yeah let's compare the best survivor perk buff with the worst killer perk buff of the update instead of looking at how Boil Over and Dead Man's Switch now both have potential in a few builds.
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@Psycho_ said:
i dont think the compensation reflects the removal of 4 cosmetic pieces.
You're right, they gave us 2,400 more shards than what we'd normally have through 4 common recolours.
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Honestly taking a break from playing constantly and not forcing myself to play has helped my outlook of the game immensely.
I still despise MMR and some of the recent decisions but it's getting better
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@MrDardon said:
https://forum.deadbydaylight.com/en/discussion/comment/2735680#Comment_2735680
Isn't it 20 metres on first blink and 12 metres on second blink?
Oh yeah mb
My defence I just came out of an economics lesson and it was the most boring ######### ever
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Your second blink's range is still capped to 8m but you have an easier time reaching said 8m (it won't extend it per say, since you can reach the 8m during the default chain blink window with enough practice and decent connection).
Replace 8m with 12m and pretend I'm not a ######### idiot thanks
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Because God forbid you put in effort into learning the killer you're playing when you can just slap on stupidly good add-ons, Ruin Undying Tinkerer Pain Resonance, and go to town on solos and ######### about SWF whenever you lose.
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@gendoss said:
https://forum.deadbydaylight.com/en/discussion/comment/2735452#Comment_2735452
I'm not denying that ETH isn't harmful for the environment, my point is that if you're not ok with NFTs but are ok with the toy industry making islands of plastic in the ocean then there is a problem.
I never said that it was good, I said that I'd rather things that serve a purpose be made, instead of burning down the rainforest for a URL to a ######### jpeg.
Ideally, we wouldn't have either, and all plastic would be recyclable, with some developments in tech allowing for it to be biodegradable, or find some way to degrade it, without causing more irreversible harm. Alas, this currently isn't the case.
I'm not a fan of either but at least one isn't a cover for a money laundering scheme, a massive scam, and utilises several illegal practices just to hike up the prices.
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@TAG said:
Let's make this a bit eaiser:
Show the class your research demonstrating that NFTs are either more or less environmentally damaging than physical memorabilia.
Cryptocurrency mining requires massive amounts of energy. Find out why cryptocurrency mining is so energy intensive and learn about alternatives to crypto mining.
https://twitter.com/beomjiung/status/1478902355185700865?t=DcC81SYAwfpqwa0mk5pqUA&s=19 https://twitter.com/mazi_eth/status/1479038009513230336?t=DcC81SYAwfpqwa0mk5pqUA&s=19Yes, those trendy digital art sales are contributing to climate change. But it's a lot more complicated than that.Not to mention some of the... Disgusting NFTs out there. Like ones based on George Floyd or Etika.
This took me about 2 minutes on Google + Twitter on my phone because everything I normally have linked is on my pc at home, so there's likely some stuff missing. Still, here's some sources.
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@Paxtonize said:
So, those extra BP for participating in the beta are only on the PTB. And I guess, they won't get transferred to the live servers..?
No, it's highly likely it'll be on live too.
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@gendoss said:
https://forum.deadbydaylight.com/en/discussion/comment/2735127#Comment_2735127
Just saying that something is true doesn't make it true.
Which is exactly the case for your pop figures do some research
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@Tobe said:
https://forum.deadbydaylight.com/en/discussion/comment/2735123#Comment_2735123
Yeah, and there are still a lot of people celebrating an empty victory.
And there are still a lot of people crying "censorship" over losing four terrible recolours, your point?
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@gendoss said:
https://forum.deadbydaylight.com/en/discussion/comment/2735077#Comment_2735077
How many times do I have to say the chapter is in no way involved with the NFT. It's the MODEL. Why does it matter if they announced it or not? If you want to be mad at BHVR as a company for just licensing out their work for NFTs at all then that's fine. But don't come in here and say they tricked you and you bought into an NFT or supported one when dbd or the chapter has 0 connection to Boss Protocol.
It's just virtue signaling especially when you're faced with an actual dbd connection to an environmental damaging collectible and just don't care at all because you probably own a pop figure. It's not right.
Imagine being told seven times over that NFTs are far more damaging than pop figures + vinyls ever will be, for far less utility, thus making them an absolute waste of resources and a disgrace to the basic economic problem and humanity in general, and continuing to say "yeah but pop figures".
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Glad we have even more of these threads because this hasn't been discussed in depth on here before.
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Honestly it being killer specific would make a lot of sense. I've done the exact same trick with the exact same reaction from a Demo, Spirit, and Pig, but only the Demo was blinded (all three were looking directly upwards with their back to it).
I fear this is an issue with every firecracker, not just Flashbangs, too.
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Give solo players more ways to communicate and honestly he'll be one of the better designed killers and I'll love him.
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I'd say they're about equal, honestly. PR requires more time investment to hook people and you can be cucked a perk if you get bad SH spawns. It massive increases killer downtime without, say, Agitation, but the benefit of that is free information and 15% regression, with the ability to chase the survivor off of the gen further. Also it works with Ruin.
PGTW means you have much less downtime when hooking, but you don't get the information. You can and always will be able to use PGTW, so it's the more consistent of the two, but due to this is weaker and the regression depends on you managing to get over to the gen in the first place. And it doesn't work with Ruin.
They're two different perks for the same role. One is more consistent but less powerful while the other is more powerful with a higher risk.
I like using Pop because I like consistency.
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@IamFran said:
You are all focalizing the NFT debate in the pollution but why no one mentioned that they're a damn scam and a speculation method which mainly benefict the riches.
If it helps I did bring up the issue of money laundering + manufacturing demand
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@shalo said:
https://forum.deadbydaylight.com/en/discussion/comment/2734915#Comment_2734915
There are licensed Bubba NFTs as well.
That's not a good thing??
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@IamFran said:
https://forum.deadbydaylight.com/en/discussion/comment/2734973#Comment_2734973
I quoted the wrong person, sorry.
No worries
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@gendoss said:
https://forum.deadbydaylight.com/en/discussion/comment/2734966#Comment_2734966
Ouch. This actually just proves that dbd players really don't care about the environment that much when faced with actual things that hurt it.
NFTs hurt it more for less lmfao sit down
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@IamFran said:
https://forum.deadbydaylight.com/en/discussion/comment/2734966#Comment_2734966
What's the function of a NFT if you can just save the jpg in your dispositive? Are you saying NFT is more useful? LoL at least the funko pop is a tangible item which cannot be obtained for free clicking and saving.
I'm literally against NFTs and hate them with a passion what
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@gendoss said:
https://forum.deadbydaylight.com/en/discussion/comment/2734959#Comment_2734959
So you're ok with a manufactured plastic product that doesn't do anything and is ACTUALLY officially licensed by BHVR and dbd? It's actually more than just pop figures there are vinyl soundtracks and expensive statues too. All that hurt the environment debatedly more than an NFT that ISN'T licensed by BHVR.
Yes im more okay with something that serves a function and isn't something so utterly pointless as owning a link to a file at the opportunity cost of the rainforest.
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@gendoss said:
https://forum.deadbydaylight.com/en/discussion/comment/2734949#Comment_2734949
Well I didn't want to dive into this discussion cuz it's a dbd forum not an NFT forum but it really is not that bad at all. I don't get how people were mad at the NFT thing but not about dbd pop figures. Pop figures are manufactured with plastic that does nothing but still on a shelf. They can't be recycled and hurts the environment quite a bit. My point is that if you truly cared about the environment you would be against basically any kind of collection based dbd product like statues and figures and not just an NFT that isn't dbd at all.
Pop figure: sits on a shelf and does nothing
Nfts: also sits on a hard drive and does nothing but to obtain one you also use more power than most small countries, the majority of which is coal power, and you don't even own the ######### image.
Mhm good comparison




