GoodBoyKaru
GoodBoyKaru
About
- Username
- GoodBoyKaru
- Joined
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Comments
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@Myla said:
https://forum.deadbydaylight.com/en/discussion/comment/2738111#Comment_2738111
What do you mean it doesn't rob you. It takes priority over the Survivor's side despite the fact that he has crappy internet. Sounds like robbery to me.
Unless BHVR makes a server that actually prioritizes the player with actual good Internet you're never convincing me that these stuff aren't robbery.
Actually, someone has proven that it is server aided by simulating different scenarios with higher latency for one side
Here's it hyperlinked because the forums themselves are giving me a rich post error.
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@bm33 said:
https://us.v-cdn.net/6030815/uploads/BYG931RK68ML/20220107-223718.jpg
https://us.v-cdn.net/6030815/uploads/817N3VYAR2CD/sand-cat.jpg
https://us.v-cdn.net/6030815/uploads/5QU7Z3X0WQ6F/lynx-resized.jpg
https://us.v-cdn.net/6030815/uploads/2YI540N702SA/crab-eating-fox.jpg
https://us.v-cdn.net/6030815/uploads/4FUQUHVUKA9N/speciespage-africanwilddog03-01-solutions.jpg
https://us.v-cdn.net/6030815/uploads/B4BYINW3CKOF/d4238045594674c437dae94e90c4a284.jpg
:)
If deadly
Why friend shaped
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@LoneSlinger said:
https://forum.deadbydaylight.com/en/discussion/comment/2738544#Comment_2738544
Just got out of my first game with him
I only have two things to say
1:the moment you start dragging the sword holy ######### do survivors move wacky and wild so I gotta say I think my sniping translated well cause I Ianded a good amount of hits
2: holy ######### are most killers this fast? I've only ever played 4.4s I felt like I was zooming
You're already become one of us
Good.
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@LoneSlinger said:
https://forum.deadbydaylight.com/en/discussion/comment/2738527#Comment_2738527
Yea most of slingers add ons are trash I only ever use reload or the tr ones so i think I will give ph a try
https://forum.deadbydaylight.com/en/discussion/comment/2738532#Comment_2738532
I think I am gonna try him he seems cool and high skill cap killers have always been my thing
I think him and hag will be the ones I try at least for a little bit
If you need a guide wait till I get the 6k shards from them yeeting Bubba's faces to get BirdBitch™ and then I'll playtest with em and see if I think they work for him.
Or use the old one, that's still very accurate imo.
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Didn't even let me post it first smh
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Good at bricking your framerate, that's for sure.
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@LoneSlinger said:
https://forum.deadbydaylight.com/en/discussion/comment/2738523#Comment_2738523
Ig I just feel bad in a sense (idk how else to describe it) for leaving my boy, like guilty almost, like I feel obligated to play slinger since their is so few of us left and with me gone their might be 3 left which makes me sad cause to me he is so cool and has always had the right aesthetics
I still find landing insane shots through really tiny holes fun but it just gets harder and harder to play less serious and the teams I face get better and better
Perhaps I will try Pyhead he seems cool
Will have to get used to aiming something that isn't a gun tho
If you do decide to play Pyramid Head please tell me so I have an excuse to recreate that guide featuring more up to date clips because right now I'm procrastinating buying Artist to test her perks on him because it's just effort
And as for feeling guilty, I know the feeling (literally me and Dorito Man, although tbf it's less guilt more pure frustration with MMR that caused me to take like a two week break from playing him). Just, again, when the fun stops it's time to take a break for a bit. No point being the Last Slinger™ if you only play him due to a sense of honour and guilt over a fictional character.
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Play Pyramid Head because we need more players.
In all seriousness, play whatever is fun for you. If Slinger has stopped being fun because of the levels of teams you're facing, try moving away for a bit and diversify your horizon. Play someone else you're not familiar with, learn them too, spice up your experience and then return when you feel like it'll be fun again. Nobody can make up when it stops being fun except for you, subjective nature and all.
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@Tr1nity said:
https://www.youtube.com/watch?v=_V0yoII8-Hk
I have discovered GoodBoyKaru's dream.
Patting a cow.
You're absolutely correct and this video is one of my favourites,
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2738347#Comment_2738347
Yes on Deadlock for sure but I don't find it as strong as say Ruin or Tinkerer on a fast killer. I don't know what the New Dead Man's Switch does.
New Dead Man's Switch (on PTB):
Upon hooking any survivor, Dead Man's Switch activates. For the next 45 seconds, any survivor that stops repairing a generator will cause the generator to be blocked for the duration of the timer.
Dead Man's Switch cannot re-activate if hooking a survivor while the perk effect is already active.
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It's a cow they're always okay
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2738503#Comment_2738503
Wanted to sleep anyway :)
have a last one: Chinese Water Deer.
https://us.v-cdn.net/6030815/uploads/UCBP3XYK9TS7/ffa951a2-2ab1-492c-a2fe-307eca93e701.jpeg
(If you ignore the teeth it’s really cute..)
The teeth make it cuter ngl,
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i feel like both of you can stop for the night my email notifications are dying
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@Mooks said:
Panda ant
https://us.v-cdn.net/6030815/uploads/WDQHXXPXPULW/7d65e776-1d70-44c4-867d-46b4bca937a7.jpeg
don’t know if I like it or not tbh. It’s neither panda nor ant but actually a wasp.
we've strayed away from cute/cuddly and entered eldritch horror
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2738483#Comment_2738483
But it just wants to lay its legs around you and hug you and cuddle you 😢
id rather drown
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@Mooks said:
Japanese Spider Crab
https://us.v-cdn.net/6030815/uploads/9B0YW2EZSS97/a7c1834c-fdb8-404f-b570-9c43df48cbbd.jpeg
Look how cuddly it is 🥰
hate this
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well youve definitely fulfiled the purpose of the thread
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now what in the
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@Sakurra said:
https://forum.deadbydaylight.com/en/discussion/comment/2738297#Comment_2738297
Yeah, it seems like it's against forum's rules to show their names.
only if it reflects badly on whoever's name is in the screenshot.
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Hey, I'm not French and was terrible at it, so I'm using Google translate for this. Sorry.
This is the English section of the forums, and you'll most likely have a better chance in the International Section, which I've linked here for you:
Bonjour, je ne suis pas français et j'étais nul, alors j'utilise Google Translate pour cela. Pardon.
Ceci est la section anglaise des forums, et vous aurez probablement une meilleure chance dans la section internationale, que j'ai liée ici pour vous:
https://forum.deadbydaylight.com/en/categories/international
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oh god id have dc'd in loading.
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@legrosporc69 said:
https://forum.deadbydaylight.com/en/discussion/comment/2738148#Comment_2738148
This would be fair if survivor had access to only 1 perk each but its not like that its 16 perk vs 4 perk.
High mobility killer are great because the map are too big.
The killer have 4 slowdown is because survivor have the possibility to do 4 gen in 80 sec this should not happen but its a possibility. Dont forget survivor mostly run 4 second chance perk themself because they know they dont need gen perk because its so fast its a waste of perk slot.
ah wouldnt it be wonderful if we could discuss issues one side faces without also having to discuss every issue the other side faces too
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I agree with everything in the post, shockingly, except for aura and slowdown being limited to 1 per game. Stacking mass slowdown on high-mobility killers is a problem, but with the amount of perks in the game I'm more for implementing choice-restriction on the killer instead of on the perks.
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oh my god
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Perfect.
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Hey, we share something wholesome about this game in common lol- it's how I've met my past 2 boyfriends, one of whom I'm still with coming up to a year :D
He doesn't play anymore but it's fine because it's how we found each other that matters 🏃
And honestly, can't deny the effect this game has had on me, some good and some bad, but it's been with me for the past 5 years of my life and the people I've met have shaped who I am. I may slowly despise this game more and more but I love the friends I've made.
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@Mooks said:
Japanese Dwarf Flying Squirrels they are whispering
https://us.v-cdn.net/6030815/uploads/B7YJB71AY030/0c788a55-cc71-47f0-a14d-3433fdce051f.jpeg
I think I got a sugar shock from looking at this.
where do you find all of these i love them
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@Peanits said:
Hey there, thank you for the very detailed write up. You hit the nail on the head with just about all of this, but there is one thing we want to clear up. These days, it's very uncommon for games to calculate hits entirely on the server. Most games will use a system similar to ours that "favours the shooter" (or in our case, the big dude with a machete/club/etc.) This is largely due to the fact that handling everything on the server feels really bad. To use an FPS as an example, you could aim perfectly and shoot directly at an enemy, but your hits may not connect because that's not where they appear on the server. As a result, you have to predict and aim for where they're going to be rather than where they are. This isn't exactly intuitive for the shooter, making it feel like you were robbed when your hits don't connect.
Now, back to Dead by Daylight: DBD is a unique beast since we're typically dealing with melee attacks, and most importantly, your target is running away from you. This is very easy to overlook, but it makes a very crucial difference in practice. In DBD, predicting where your opponent is translates to "get even closer to them before you try swinging"- something that you usually don't have the luxury of doing without having a pallet dropped on your face.
Let's say the survivor you're chasing is running towards a window and about to vault it, but you, the Killer, can juuuust barely lunge and hit them before they make it through. With the system in place now, the server will validate that you were close enough (within a reasonable margin) and give you the hit. But on a purely server based system, the server sees the survivor as further ahead, so the hit never happens.
Is this more fair? Not quite, since the Survivor is always in reality going to be ahead of where you see them. This would mean that any time you can just barely lunge and hit your target, you'll miss. It's not your fault either, it looks like you're close enough, but since the Survivor is (in theory, at least) running away from you, the gap will always be smaller on your end than the server/Survivor's end. This is the main reason why we only validate the hits on the server, not check for them.
For what it's worth, this was actually tested! A system where everything is handled on the server is actually easier to implement than the system we have now. The trouble is, it leads to a whole bunch of rejected hits even with a fairly good connection. This is why we went through the extra work to make it work the way it does now. As long as your connection is decent, your hits shouldn't be rejected, with some additional checks around things like pallets & Dead Hard to ensure that it's operating as fairly as possible in those key moments where every split second counts.
In this upcoming Mid-Chapter, we're also doing some more work to clean up rejected hits. If you've got a good connection but a hit is rejected (whether that's because they used Dead Hard or dropped a pallet on you first), then the game will avoid giving you any feedback that might suggest you hit them. This has zero impact on actual gameplay, but cleans up those weird moments where you see yourself hitting the Survivor and they even fall to the ground only to get right back up and sprint off into the sunset.
Hopefully that sheds some light on why we chose to handle hits the way we do. It's worth noting that we're always looking for more ways to improve hit detection as we go forward, so what you see now likely isn't going to be the exact way it works forever.
the fact that you didnt correct my comment on the grabs makes me think i at least got somewhere close to the ballpark of remembering your comment correctly
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@Entinaty said:
https://forum.deadbydaylight.com/en/discussion/comment/2737906#Comment_2737906
Would it really punish solos that much since prior to boons survivors never really went after totems this much. I think with the new mechanic it actually incentivizes more totem searching then ever. While it may punish solos on some level I would at least like to see the data for what it would be with both the boon mechanic and old Undying at the same time and then come to a decision.
the entire reason they yeeted old undying was because it punished solos disproportionate to SWF and if theres something we really need to do it's make that 15% gap even wider.
theres a difference between going to one totem over and over that's highlighted with sound effects and an aura and overall is very flashy and finding potentially up to 5 totems in solo queue, effectively removing any chance you have of getting all gens done the second it isn't gone by two totem cleanses.
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@_NIGHTMARE_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2737887#Comment_2737887
He'll love you back.
Honestly, even if he's asleep and you leave the room quietly he will wake up and follow you.
It's so cute. Also he sleeps with his tongue out
omg
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absolutely not. not at all.
nerf circle of healing, don't bring back more bullshit to punish solos even further.
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@_NIGHTMARE_ said:
https://us.v-cdn.net/6030815/uploads/X81DG3FIX005/fee46ef6-a3a0-4932-ac45-a79db4d8652b.jpeg
⬆️
Here's a photo of our dog when he was a chubby puppy 💜
This is what he looks like a year later:
https://us.v-cdn.net/6030815/uploads/PB75TIJTK4GJ/img-20210731-101925-587.jpg
His name is Bear and he will happily accept cuddles.
I hope he makes you happier
i love him.
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@JamieLee2k said:
this is what it says "In a public match, kill all 4 survivors with the TIER III Evil Within."
Nothing about using an add-on or offering
Technically, it does.
"With the TIER III Evil Within"
Meaning it must be done with his power, not with anything else. The only way to do this is to use Tombstone Piece or Judith's Tombstone, and combining both Ultra Rare add-ons (ie. Fragrant Tuft of Hair + Judith's Tombstone) is overall substantially easier to do.
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@legrosporc69 said:
https://forum.deadbydaylight.com/en/discussion/comment/2737027#Comment_2737027
The perk is such a mediocre perk that killer need to play around it just like they need to play around head on.
you could either be paranoid about a situational, mediocre perk in every game or you could get hit by it once, not lose that much pressure if it's anything other than early game, and then adapt to the perks you know are in play.
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@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2727245#Comment_2727245
Hello and Welcome!
Here in the forums, you can find:
- Complaining, and a lot of it at that!
- Arguments
- Animal Pictures, usually Cats, Chinchillas, Cows, or Dogs
- And a 100-page Mega-thread about optimization, trust me, you'll see it.
Enjoy your stay!
haha cow go moo
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Where do you find animals I've never heard of yet immidiately love 🧍
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@bm33 said:
Otters at local wildlife rehab enjoying todays snow.
https://us.v-cdn.net/6030815/uploads/NMJARQG9N9T0/fb-img-1641571353005.jpg
I love otters so much omg
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@Zozzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2737291#Comment_2737291
Thats why it is a power creep. Nothing is worth taking over the old perks because nothing is better than self sustaining free handouts. They can't make anything better because it would break the game even more.
Got it, always thought power creep was just only where the new stuff is a lot better than the old
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@Sepex said:
https://forum.deadbydaylight.com/en/discussion/comment/2736966#Comment_2736966
She's way too hot to vomit. Male survivors would throw themselves at her 🤤
Too busy throwing myself as trapper sorry
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@Zozzy said:
If you have a perk that binds the killer for 5 minutes after every gen and it is a meta perk, you don't diversify the meta by bringing out or buffing other perks to the same or a higher level.
There is a power creep problem with this game and NOTHING will be worth taking while the top meta perks give a free life or take away the killers ability to do their objective. They need to nerf the top perks to make the other perks a better option.
With your question on Power Creep, actually- is there Power Creep in the game? If you remove Circle of Healing from the equation, because ######### that perk I cannot wait for it to be nerfed into the ground, the survivor meta is essentially just... Old perks. Dead Hard/Sprint Burst, Iron Will, Borrowed Time, Unbrekabalr, Decisive Strike, Adrenaline, etc. They're all old perks while newer ones are mostly situational at best, with no chance of being better than the Old Ways™.
Even if we include COH, that's an outlier in the trend and not a consistent pattern.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2737222#Comment_2737222
i said it, haven’t I?
it’s an aardwolf. Some form of hyena or something.
I thought that was his name 🧍
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2737197#Comment_2737197
I don’t know. They probably wanna get cuddled.
https://us.v-cdn.net/6030815/uploads/XNCLCBZCXQPW/77e466ac-0a3e-43df-9041-d69d98edd2e6.jpeg
Cmon you gotta have a name or something
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Honestly close enough
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@AnneBonny said:
https://forum.deadbydaylight.com/en/discussion/comment/2737203#Comment_2737203
that's my parents' dog, sam. he's very unreactive to affection but we love him
I love them both.
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Beautiful
(also I see a pupper in the background)
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@Mooks said:
Hello. This is Aardwolf. They don’t like you being down.
https://us.v-cdn.net/6030815/uploads/4SKYF4R1YRIL/0384775a-f69c-4877-8e89-b74bd1d10fc4.jpeg
What are they and why are they so fluffy?
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@Mandy said:
https://us.v-cdn.net/6030815/uploads/K4S6RFZ17CAX/rs32d1i-5b1-5d.png
I've edited the Patch Notes again for this one (for some reason the Forum wants to keep removing the description of Power Struggle and keeps putting it under Buckle Up, we've edited it twice now).
Even the forums think this perk will be OP and wants to hide it from the evil bully squads lmao
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@ShinobuSK said:
https://forum.deadbydaylight.com/en/discussion/comment/2737045#Comment_2737045
Is that a real skin?
Yes but the archive lighting makes it look a lot nicer than it really is.
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Honestly I saw this was added and got really happy on your behalf lol


