GoodBoyKaru
GoodBoyKaru
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- GoodBoyKaru
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Comments
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If it didn't take 0.01s to stop a gen regressing it'd be meta, yes. As it is, it's good, but not meta. Not at all.
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@JPLongstreet said:
https://forum.deadbydaylight.com/en/discussion/comment/2851186#Comment_2851186
Blight's chapter caused all Xbox1x machines like mine (just 1x vetsions) to insta-overheat and shut down. Wasn't fixed till the following patch.
We really roll the dice and challenge the ouji board with each update! ;)
Should've just taken the side off and stuck a tower fan there
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@JPLongstreet said:
https://forum.deadbydaylight.com/en/discussion/comment/2850807#Comment_2850807
How about being on console when RE nuked us all?
Still not as bad as Binding of Kin and I was playing with a tower fan in the side of my computer
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@SomberNokk said:
https://forum.deadbydaylight.com/en/discussion/comment/2851075#Comment_2851075
I was praising the us vs them mentality.
ah ok didnt know if youd just missed it by accident or what
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@Brokenbones said:
Wow
From killswitched to fixed in less than a week.
I'm sure glad those content creators worked dilligently to make videos promoting these exploits, I'm sure they deserve all the pats on the back for this.
remember it's their videos that got it killswitched and fixed and not any bug reports submitted or anything we should lick the holy ground they walk on for showing us all how to exploit this !!
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@SomberNokk said:
Lmaoooooooooo mods deleted my comment.
which comment are we on about bc you still have one in the thread
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@CryptFriend said:
https://forum.deadbydaylight.com/en/discussion/comment/2849226#Comment_2849226
Wait, working seven days a week isn't normal?
But, like--Health insurance and vacation days are still a plot device, right? They aren't actual things that regular workers get?
... Am I getting taken advantage of?
Yes, particularly if working for a major company, your labour is being exploited.
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@Mooks said:
I think the recent updates actually have shown some improvement over RE or Twins chapter. And at least the major problems can be killswitched.
these -especially the Wake Up! Bug- should still not get overseen though…
Omw do not get me started on Binding of Kin I still wake up in a cold sweat from that
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/2850767#Comment_2850767
the weapons are with p1
Yeah but if you start it'll look bad until you see the 3 on the icon
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I think we should take Call of Brine and stick it into Pop Goes The Weasel
We should take Corrupt Intervention and stick it into Lethal Pursuer for ultimate early game pressure.
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@anarchy753 said:
https://forum.deadbydaylight.com/en/discussion/comment/2850679#Comment_2850679
I can safely say I've never noticed what charms a survivor is using, except just ot see a bright colour when they try to crouch in a corner.
Hook ones are alright, I equip them if they match the killer but I don't go out of my way to care about them.
I notice the pride charm basically all the time. That's it.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2850719#Comment_2850719
Despite all that, don´t you find it kinda "unbalanced" how killers have to sacrifice half or even 3/4 of their loadout. Just to slowdown gens?
Playing without slowdown has become nearly impossible.
I do, in fact, wish slowdown wasn't mandatory at higher levels unless you're a dbd god. But just like how totem spawns haven't constantly improved, gen defence has become no less mandatory, despite that being a supposed goal
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2850707#Comment_2850707
I think its more grasping at any straw in a desperate attempt to slowdown gens, instead of actually liking it.
Corrupt and Pain Resonance/DMS are right there and they go for ruin undying tinkerer pop despite all that. They have the options now, with them being potentially better, the options just aren't being used.
Though ofc, I don't play as these people and I don't know what's going on in their head. You could very well be correct.
My point was just that the exact same perks are being used even with the newer ones, so I can't really experience them since I don't ever face them.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2850659#Comment_2850659
Thats a terrible inefficient combo. You basically waste 2 perkslots for "backup" when Ruin gets cleansed.
And yet EU adores it. PR would be better than Pop but considering they struggle to win with that build I don't think they're the best at the game
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I'm sure I'd love them if I saw them but alas it's still better to slap ruin undying tinkerer and pop onto Blight and call it a day
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@Nemmy_Wemmy said:
https://forum.deadbydaylight.com/en/discussion/comment/2850623#Comment_2850623
You try out forced penance on her? From what little ive watched, it seems like survivors are very prone to try and body block if someone is condemned.
I haven't, never got it. The broken could be nice but after a hit they won't be taking many more and condemned only really comes into play if they mess up badly or I have the ring drawing addon
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@Nemmy_Wemmy said:
https://forum.deadbydaylight.com/en/discussion/comment/2849847#Comment_2849847
Care to share what u run on her? I been so busy with work lately that I haven't had time to experiment with anything lol
I'm still levelling her from p3 but back on p2 I had Corrupt BBQ Pop Enduring and it was working very well.
Goals for my build is probably Enduring Sloppy PGTW BBQ or something of the sorts (when I wanna use the better build I'd take off BBQ ofc)
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@Steel_Eyed said:
She’s significantly darker than the base colors. Congrats on the prestige, OP.
Ty ^^
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@ReverseVelocity actually did manage it.
The closest I've gotten are 3 condemned kills
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@Tr1nity said:
Pyramid Head S Tier? Finally, good dbd forum take :o
But Nemesis is with him 😔💅
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@mr7ba_bk_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2850298#Comment_2850298
No Ghosface and no Nemesis? :(
I really hate Nemesis and Ghostface is related to a personal reason ✨
@deKlaw_04 said:
https://forum.deadbydaylight.com/en/discussion/comment/2850298#Comment_2850298
Really bubba that high?
I play exclusively with Speed Limiter and yell the word Value to myself every 3 seconds it makes it's own fun
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lucky break, iron will, balanced landing, circle of healing
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@JonahsTablet said:
https://forum.deadbydaylight.com/en/discussion/comment/2850298#Comment_2850298
You enjoy playing as Freddy more than you enjoy playing as Nemesis? I'm sorry Karu, but I'm afraid we cannot be Twitter besties after this shocking revelation.
whenever i play as nemesis the only thing i can think about is "i wish i was playing pyramid head right now"
every killer doc and above plays differently from each other and therefore i can enjoy the variety. plague is dull and pinhead is meh.
trapper i dont enjoy. huntress im just bad at. michael clown and pig i despise. twins are awfully designed, spirit can perish, ghostface has related trauma, motion sickness is self explanatory. nemesis artist trickster slinger all make me feel "i could be playing pyramid head". why would i play them when i could just play pyramid head
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Posted in another thread but here's mine:
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@Tr1nity said:
That prestiege weapon looks ######### great
i know right
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2848576#Comment_2848576
Daphne would fit on Kate more actually. Others are good.
Kate has more skins than Mikaela hence why I picked her
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@Erd69 said:
https://forum.deadbydaylight.com/en/discussion/comment/2849974#Comment_2849974
It doesn't matter what you want when what you want is a joke to the game lol
I literally do not care ✨
The wonderful thing about these forums is we're free to express our opinions
Anyway stan Bruno
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@Erd69 said:
https://forum.deadbydaylight.com/en/discussion/comment/2849960#Comment_2849960
Scooby skin for demo? Wanna turn dbd into a joke? "It AlReAdY iS"
Why are you so needlessly hostile to someone that wants something you done? 🏃🏻
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What? I like Scooby Doo and don't have an issue with the preservation of characters.
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https://forum.deadbydaylight.com/en/categories/bugs ✨
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2849845#Comment_2849845
After a year, it's probably more 'feature' than 'bug.'
Depends on if its them being inconsistent or a new development in the issue
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/2849847#Comment_2849847
Not only will Sadako be better if CoH was nerfed, the whole game would be better. 3-Genning wouldn't be as bad, Hit N Run will get revived, tunneling probably won't be as common either
Not sure about the tunneling point (like yeah people would feel like they wouldn't have to but they probably would anyway just because of how effective it is, leading to the resurgence of DS into the meta again because the perk goes through phases of being used by all 4 survivors every trial to being used once a month) but honestly I think healing needs another look at across the board. But nuking COH from low earth orbit is a good place to start.
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My "bad" killer rn is Sadako (and Wraith and Speed Limiter Bubba but to a lesser degree). I love her playstyle and power and she feels so refreshing to play, I absolutely adore her and cannot express this enough. I think she's a lot better than people give her credit for (though nowhere near strong lmao) and I love her to death already.
Delete COH tho and she'll be substantially better.
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https://forum.deadbydaylight.com/en/categories/bugs ✨
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I feel like situation is actually indicative of what decades of crunch and mandatory overtime in the video game industry have done to our expectations as consumers.
While I feel like changes could definitely be made faster than they currently are, BHVR has a business model that we should strive towards instead of criticising them at every possible corner for, you know, caring about employees and being rated one of the best places to work in Montreal despite being within one of the worst industries to work in.
And no matter how much I hate the decisions they make sometimes, I'm forced to respect them as a company because of this.
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Oh thank god
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@OnryosTapeRentals said:
https://forum.deadbydaylight.com/en/discussion/comment/2849409#Comment_2849409
Tbf, Mikaela is defo responsible for this whole OoO debacle. I can just sense it.
I bet Ms. Reid is sitting at her keyboard as we speak laughing as the DbD community bursts into flames.
I just saw it and that's going right into my camera roll 🏃🏻
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@AsherFrost said:
Man I love when a bunch of kids with no families to be responsible for, no experience running a big project and no experience scheduling (outside of retail) come around to tell everyone how it should be, lol.
Seriously.
1. Split shifts. Clearly some form of that already happens for actual emergencies (like say, the servers being down) having half your dev team spend 4 days working alone is a recipe for horrible team communication, and at best will only massively slow down development cycles. At worst you end up with 2 teams who aren't talking doing different things to "fix" the game, some of which will break what the other is doing.
Split schedules work for retail, support and anywhere else that customers have to be dealt with without making any real changes to the product. When you are building or maintaining a complex system, you need team communication far more than you do 7 day availability.
2. Good luck getting an adult with kids to agree to sacrifice every weekend for that. Sure when you're 20 something and your biggest commitment is the weekly club night, it's no big. When you're 40 and looking at giving up the only 2 days you have to spend time with your family and do things together? Entirely different story.
3. You know why you want to have the decision to kill switch be handled by higher ups? Because if your support staff can do it, they'll end up kill switching whatever they hear a complaint about, even if that complaint isn't valid, true, etc just to finish the support ticket.
Seriously, look what happened when they gave wow support the ability to give items to players. For the whole 2 months it was active you could just open a ticket in a dungeon, swear you saw a specific piece of loot but it got bugged, and voila, it's in your mailbox. That ######### was abused so badly that had those items cost blizzard even a penny each, the company would have gone bankrupt.
4. The ooo bug really isn't an emergency. At worst it's currently giving people the same info they would have with a good swf. It's annoying, but nothing so bad that fixing it can't wait until Monday. If it wasn't for streamers literally walking their viewers through exploiting it, you likely wouldn't have even noticed.
Nurse? I think by now it's safe to say the last thing you want to do is work on nurse in haste. Also, since she's been brought back, there have been so many people complaining that they have to face her, that I wouldn't at all be surprised to find they are also submitting false bug reports just to try and get her kill switched again. That's not to say she's working perfectly, but her current bugs will take time to suss out fully if we want them fixed correctly.
5. Lastly, it's been 6 years. Can we please stop pretending that things they've been doing as a company since before the game was even made are suddenly"killing the game" now? For one, the reports of DbD's demise are greatly exaggerated without a ton of real evidence. (Oh wow, there was a massive population spike on steam when it went on sale and released Resident Evil characters? It's almost like RE is a massively popular franchise that got people to take a look or something) and for two, if there is a sudden population drop, it's more likely to be due to a recent change rather than a policy that has been in place the entire life of the game.
Thank you for coming to my ted talk. If you read to the end go ahead and tell me your favorite color, and why it's purple.
Sorry neon orange is better than purple. I have to admit it's pretty sick, probably 2nd or 3rd, but Orange is just better
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@OnryosTapeRentals said:
https://forum.deadbydaylight.com/en/discussion/comment/2849393#Comment_2849393
how some people on the forums view BHVR:
https://us.v-cdn.net/6030815/uploads/VB3FW564466S/image.png
/s
I wish I wasn't on college WiFi because I can't see the image until later I'm just gonna assume this works 😭😭
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/2849373#Comment_2849373
To be fair, it’s definitely something that should be patched out, maybe even kill switching a perk in the meantime if it’s being super overused. But yeah, people calling for survivors who use an overpowered perk combo to be “banned for cheating” are really, really overblowing it.
I don't think they should be banned but there absolutely should be some form of punishment for doing so. I don't know what, or how, but there should be.
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@OnryosTapeRentals said:
https://forum.deadbydaylight.com/en/discussion/comment/2849373#Comment_2849373
Very much this!
I rarely watch DbD content creators anymore because I swear most of them don't even like the game lol.
There's so much bickering and complaining about how the devs are killing the game, the devs are survivor-sided, the devs are killer-sided etc that I just cba with it all.
People fr just take every opportunity to bash the devs and hop on the "BHVR is evil and trying to ruin your experiene" mentality. Like their jobs, their very INCOME depends on the success of this game lmfao. They're obviously not plotting the game's downfall behind the scenes pahaha
I love the ones like "BHVR wants every killer player to stop playing permanently" like no they're just bad at making quick decisions and the game has been in a state of constant unbalance since it's inception they don't want everyone to be arrested for playing killer in the video game that provides a large amount of revenue for their firm 😭😭
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2849359#Comment_2849359
I think you're oversimplifying. I'll see if I can explain why.
Artist - Delayed projectile attack, can shut down loops and shove people off gens at extreme range. No other killer has anything like her projectiles. She was unique.
Pinhead - Directed projectile snare that can be spawned through walls, plus a secondary objective in the form of the box that has interesting counterplay and counter-counterplay. No killer has anything like this.
Trickster - Note that I didn't bring him up. He's not a well designed killer either.
Nemesis - Secondary power that doubles (triples?) as a detection tool, a passive slowdown/disruption and even a pathing blocker. It's a wild power that doesn't always work right, but it's certainly different.
But yes - basically every killer that isn't a trapper or an instadowner has a tool to at least partially shut down, bypass or mindgame loops - because that's sort of how the game is designed.
Having a killer without these tools doesn't make them interesting. It's like leaving the patty off a burger. You aren't making a new sort of hamburger - you're just making a terrible sandwich.
"partially shut down, bypass or mindgame loops - because that's sort of how the game is designed."
Yes, but older killers (ie Billy, Wraith, Nurse even, Huntress) had much more to their anti loop then zone for free. Stay at loop, be hit. Run from loop, be hit.
This formula was sick with Demo. It was okay with Slinger. It was kinda boring with Pyramid Head. Everyone else that released and still copied it after that was just an unoriginal snoozefest. Because that is what the gameplay will always boil down to in a chase- reach a loop, get zoned, hold W to another loop as the killer mindgame themselves until you're inevitably downed because it won't work after 2-3 tries, and while you can sneak in a tiny loop here and there as soon as they figure out what you're doing you have to leave and return to W key.
That's why I call them boring and uninspired, because the main parts of their kits share identical counterplay and basically nothing else that can be consistently performed, particularly in solo queue.
But, we're getting off topic here anyway.
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@MonsterInMyMind said:
https://forum.deadbydaylight.com/en/discussion/comment/2849361#Comment_2849361
I felt the same way when I saw the video I was like why is he claiming this was deleted when it was merged and did my own research but notice how barely anyone else looked into that claim lmao.
Why look into the claim when you can just bash the devs.
There's genuine things to get angry about. This isn't one of them lmfao
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/2849286#Comment_2849286
I mean didnt he say the reason was so that bhvr would killswitch it asap because of dowseys influence? Theyd see it quicker. I just think he didn't realize they don't work on a weekend so all it did is make life hell.
And as an ex-Fog Whisperer he would be well, well aware that BHVR doesn't work on weekends. Also, had he done a moment of research, he would've realised that the post wasn't deleted because BHVR were silencing but because a duplicate bug report already existed in the correct subforum.
He should be held accountable for this, as should any content creator who glorifies this bug.
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2849316#Comment_2849316
Mm.
I guess that's where we differ here.
She doesn't feel 'fresh' to me at all. Artist felt fresh. Cenobite felt fresh. Twins, while not being brilliantly designed, still felt fresh. All of these killers brought something no other killer did.
She feels like some admittedly good visual/audio design slapped over a badly designed killer that needed to spend another month in the oven (insert Gordon Ramsey clip).
Her teleports are cute, but that's all she really has - and it has a massive cooldown, plus the ability for survivors to simply disable it (generally they don't bother though unless it's late game and 3 people are slamming out one gen). Her stealth may as well not exist - without addons, by the time she's close enough to hear the gen I'm working on, I know she's there and can prepare to run.
Playing against her...I don't think I've ever been killed by her unless she was facecamping or I gave her a 'pity kill' at the end. She's so easy to evade. Her stealth is inferior to GF because of the lullaby - there's no real surprise to her approach.
"All of these killers brought something no other killer did."
Artist has a mid-ranged attack and is an anti-loop no mobility killer, encouraging leaving the loop and holding w.
Pinhead has a mid-ranged attack and is an anti-loop limited mobility killer, encouraging leaving the loop and holding w.
Trickster has a mid-ranged attack and is an anti-loop no mobility killer, encouraging leaving the loop and holding w.
Nemesis has a short to mid ranged attack and is an anti-loop no mobility killer with an rng, uncontrollable secondary power, who encourages leaving the loop and holding w.
Very fresh.
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@StarLost said:
I've played maybe 40 games with her since release and...she's a bad killer. Low 'C' tier, if not lower - survivors seem to have adapted to her and it feels like I'm playing pre-rework Wraith, but with worse stealth. Or a neutered version of Demogorgon with no Shred.
It's sad that Myers running Mirror has better stealth than an actual 'stealth' killer. And yes, far too much of her kit is in her addons (yay for mandatory browns and yellows again).
Right now I'm banging my head against the wall trying to make her work. The best build I've come up with for her is BBQ + Pain Resonance + DMS + Bamboozle.
https://forum.deadbydaylight.com/en/discussion/comment/2849077#Comment_2849077
COH can be a nightmare on multi-floor maps or any place where it can be put somewhere that's a huge time commitment for the killer to snuff and covers a huge chunk of the map (RPD, Eyrie, Game etc.).
That said - I disagree that Onryo is even close to a good killer. What does she bring that other killers don't bring better? Her stealth feels almost entirely pointless. Her teleport is about all she has going for her, and - in ideal conditions, where TV spawn logic is perfect - it's about as good as Demogorgon's portals.
She's the only killer in the game that lacks anything to consistently shorten chases (aside from maybe Pig, but even Pig has a dash). She doesn't have an initiate, an instadown or an anti-loop tool. She doesn't even have real stealth (why oh why does she need a lullaby?).
https://forum.deadbydaylight.com/en/discussion/comment/2849182#Comment_2849182
She...is nothing like Hag. The most analogous killers to her would probably be Wraith running Beast (his meme addon) or Demogorgon if he couldn't shred.
What does she have that other killers don't? Nothing, lol. She has a Freddy teleport on a longer, survivor controlled cooldown, stealth equal to that of Ghostface imho, and a bastardised version of Torment combined with RBTs. But what makes me better to me-again, not top tier, just better than the worst killer in the gane- is the combination of these things. Bringing together Freddy's teleport with some stealth, add in a tiny hint of game delay or a potential to insta kill with Condemned even if it could probably do with a slight buff and you get someone who excels at the 4v1 even if her 1v1 is awful. She's better than trash tier, because she has something that nobody else does and her kit is synoptic.
COH ruins her because it ruins the 4v1 and forces any and every killer to stick to the 1v1.
But, most importantly to me, she feels fresh. Pinhead, Nemesis, Artist, Slinger, Pyramid Head, Twins, Trickster- ever since Oni only one of these killers interested me. I've had no new content, essentially, for over a year and she feels like a well needed breath of fresh air. She may be weak (again, not trash though), but she's fun and she's new and exciting and that's why I love playing as and against her.
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@Adaez said:
https://forum.deadbydaylight.com/en/discussion/comment/2849242#Comment_2849242
Do you realize how s****d that sounds?
Its not their fault for the bugs.
If you purposefully advertise a bug to a large audience on a day you know the developers are not working you absolutely deserve some form of sanction, yes. Especially because of the influence they have, they therefore have a much higher level of responsibility.
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@_AdamFrancis_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2849134#Comment_2849134
If you don't want FNAF just say that and stop spamming it in every single FNAF thread.
I'll stop that when the threads finally stop 🥰
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Okay
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I will say I think for once I'm agreeing with you. Or, at least, with part of the post.
Sadako absolutely is not easy to win with. COH is the bane of my existence and if you can't find it the game is essentially over before it's even begun. Add-ons no but she is definitely perk dependent and is no where near the best killer in the game. I think she's a lot better than people make her out to be, but she's absolutely not the new Nurse or whatever.
Also tbh those perks are decent by themselves, they only really become good when paired with something else usually (ie Call Of Brine + PGTW, DMS + PR). Gearhead is still trash 🏃🏻



