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Golden_spider

Golden_spider

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Golden_spider
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  • As to any idea about new modes: No.

    I don't want wait times to be worse.

    1. Broken for a minute so no healing to take a M1.
    2. Injured so easier to find via Blood and Grunts.
    3. Probably no other Survivors nearby to help.
    4. The Killer has a general area of where you are to search instead of exploring the entire map.
    5. Possibly unhooked earlier than normal meaning they can be hooked again and be closer to being Sacrificed.
    6. None of the above, It's Adam and you know for Entity's sake he has Deliverance. (and possibly really hate Adams)
  • Just change the Shrine from 4 "RNG" perks to you can buy 2 Teachables (1 Survivor, 1 Killer) from the entire list of Teachables per week.

    Old Teachables (All perks from older Chapters & Paragraphs) can cost 2000 Iridescent Shards.

    New Teachables (newest DLC) can cost 3000 Iridescent Shards.

    (would let me get Repressed Alliance for a meme build finally)

  • They could... if they weren't so dead set on putting so much of their resources in the cosmetic team (beautiful cosmetics most of the time though) and the development of new DLCs for every 3 months.

  • Remove Basic Attack Requirement.

    Pick Two of the following:

    A) 32 Meter Range -> Closest [N] Generators with progress on them.

    B) 8% Regression -> 10% Regression

    C) 60/50/40 Second Cooldown -> 30 Second Cooldown

  • Yeah why doesn't David have something like Feng's High Slit Qípáo Skirt?

    Shirtless Skirt David when.

  • 100% - 100% = 0%

    0% + 50% = 50%

    Congratulations your Iron Will 3 got downgraded to Iron Will 1 by the powers of math.

  • Botany Knowledge

    Find (or bring) a Yellow Medkit and have fun.

  • Killer on The Game, Survivor falls down that square hole that leads to a 4 way intersection near the center of the map.

    Let's just say I didn't particularly enjoy having a Survivor fall literally into my face with perfect timing.

    Also reminded me of a time on Hawkins that I accidentally somehow perfectly timed a slow vault from the catwalks directly into a Huntress's face, visibly made her stop moving and shake her camera. (hilarious but felt terrible especially since I got smacked as karma for it)

  • Any Means Necessary -> Lift with your Knees!

    Better Together -> Doing Gens, You?

    Breakdown -> Big Chungus

    Coulrophobia -> It's What's On The Inside That Counts

    Déjà Vu -> The 3 Gens Nobody Touches

    Mad Grit -> The Cooler Carrying

    Monstrous Shrine -> Bubba's Wet Dream

    Open-Handed -> Nobody Brought Aura Reading

    Overwhelming Presence -> *Sticky Note that says: "IOU half an Item, XOXO Killer <3"*

    Spies From The Shadows -> "Caw"

    Tenacity -> Slug Race Performance Enhancers

    Up The Ante -> Going All In On Trapper

    Zanshin Tactics -> It Hurts To See

  • Detective's Hunch is practically the go-to perk for hunting Totems if the 3 other Survivors are more concerned with humping Gens, pair it with Small Game and those totems don't stand a chance.

    Stake Out is for Great Skill Check challenges if your lazy.

    Tenacity sucks if the Killer decides to not slug you and even then Unbreakable is better honestly.

  • Can someone enlighten me why Clown's Lord Of The Underworld skin is linked, I cannot find any part of it that would look strange/clip excessively if separated.

    I want my shirtless clown.

  • Wraith is 100% invisible during cloak but Survivors can see his Shimmer when he's within a certain distance. (16 meters for example)

    Remove Light burn.

    The Woosh sound from cloaking can only be heard from 24 meters away.

    Either reduce the time it takes to uncloak but uncloaking speed stays the same OR uncloaking takes the same amount of time but increase the movement speed while uncloaking.

    Yellow Windstorm becomes base cloak movement speed.

    Mini Shadow Dance (+15%) is added to base cloak, number nerf the add ons to compensate.

  • Hopefully Hotfixed within the week at most.

    But who knows because they probably put more resources into the Cosmetic Team then the Dev & QA Teams.

  • If the Killer typically downs with their basic attack it's a buff, if they don't (like Bubba who can insta-down you) then it's a nerf.

    so yes and no.

  • @MeltingPenguins said:

    Honestly? They should change the charms to influence luck, hooks, chests etc and leave the offerings for maps and bloodpoints

    No.

  • Base is fine (besides the issue of her hatchets feeling like she threw a literal tree trunk that hit you due to latency which is a latency issue)

    Adjust Iridescent Head (and maybe Infantry Belt)

  • @zoozoom6 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1485941#Comment_1485941

    had to look up open handed and for good reason 4 meters base is terrible on most perks but even so it doesnt hurt you and i could see it being relevent if you run small game or prove thyself

    Being a dead perk by itself is harmful as it does absolutely nothing to benefit you, that's why Up The Ante beats it because it at least UTA does something to help you even if it's very underwhelming.

    Needing to be paired with another perk is bad, Small Game does it's job perfectly fine without needing the extra range if you do a quick run through each tile for Totems and even then Detective's Hunch does the job better. Prove Thyself with it... means you're not on said generator and could be working on another one or you're running past someone else on a Generator while being chased which is bad.

    No Mither sucks but at least it has actual benefits for being run by itself. (and pairs decently well with Dead Hard and Resilience if you want to do that)

  • For how bad No Mither is at least it gives you actual benefits. (You don't leave blood trails, Iron Will 1, infinite mini Unbreakable)

    Open Handed? does nothing by itself, requires you to run another perk to get any benefit out of it, even if you do congratulations you got 8 extra meters for using TWO perk slots.

    Honorable Mention to Up The Ante for increasing Luck: the most underwhelming status effect that only receives it's full effect if your going against Trapper and only Trapper.

  • The only thing he really needs is a Base Power Cooldown Reduction from 30 to 25/20 so running Matchbook/Address Book/Chewed Pen doesn't feel mandatory.

    An Add on pass would be nice too. (Mainly buff Philly/Telephoto Lens/Knife Belt Clip/Night Vision Monocular because 0.25/0.25/0.50/0.75 seconds is a joke, slightly nerf Matchbook/Address Book/Chewed Pen to something like 3/4/5 seconds for compensation for the base reduction, and make "Ghost Face Caught on Tape" better because it's really underwhelming.)

  • Camaraderie is way too overpowered and makes For The People useless, losing JUST a health state to instantly heal AND remove exhaustion means you can technically use it every 16 seconds. (not counting other perks, items, or add ons that reduce this time) 30 seconds of Endurance after healing someone is also way too strong for the loss of a health state (16 seconds for 30 seconds of protection? Entity's Sake) and no other way to get endurance is that easy to apply or that long. (Borrowed Time is 15, Soul Guard is 8, Styptic is 8, and Mettle Of Man is technically infinite but you need 3 Protection Hits which isn't a common occurrence and takes A LOT of time to pull off)

  • @MeltingPenguins said:

    https://forum.deadbydaylight.com/en/discussion/comment/1478743#Comment_1478743

    I found midwich gets a lot more enjoyable if the killer opens the breakable doors while the survivors try to find a single gen. takes about the same amount of time.

    Don't forget to make the Survivors find those totems while Killer has to deal with 4 god pallets.

  • Don't worry there's like one window on the upper floor, let me just take 20 minutes finding the correct hallway to one of the stairways then finding the correct hallway that leads to it while everything looks the same.

  • Léry's: Good

    Gideon: Good

    Hawkins: Okay

    Midwich: *throws out window*

  • Pick your favorite Survivor(s) and dump the bloodpoints into them till you get P3 All Perks.

    The rest go into fueling Killer's Add ons.

    Rarely spend some on your Survivor if they need some add ons if you burnt through a good amount.

  • Deja Vu becomes this Worse/Better Windows Of Opportunity I guess. (worse at the beginning but if you're tracking a majority of pallets then you literally have Windows Of Opportunity without a cooldown for throwing one down)

  • I'd rather the Abandoned and Quitter scoring events give 625 to every category for all remaining players. (the Killer quitting is a different issue because the match immediately ends)

    Two Hit events is 600 Brutality, Most Killers have a scoring event that is close to 600 Deviousness while the rest have multiple events that roughly add up to around it, Survivor Found event is 400 Hunter, and Hooked event is 500 Sacrifice.

    Survivor has nothing close for Objective but you could say Coop Action technically, Most interactions with Killer stuff could roughly add up to ~600 for Survival, Heal event is 500 Altruism, and Escaped event is 400 Boldness.

    So a single Survivor Disconnecting gives everyone else up to 2,500 Bloodpoints if their categories can accommodate.

    At worst that poor remaining Survivor and the Killer get 7,500 Bloodpoints or every Survivor disconnects and the Killer has 10,000 Bloodpoints.

    And before someone says "this can be abused" this is with DC penalties in mind. (when they eventually come back)

  • yes, but remember your boopage may vary.

  • It's a good perk but yeesh does it just throw so much "come get me" on it.

    Okay losing a health state is fine, becoming broken for a minute and a half isn't particularly enjoyable but necessary, but also making me the obsession? a little overkill especially since playing Solo isn't particularly enjoyable sometimes when your allies could literally just be insta-healed then go down 10 seconds later wasting your health state you gave them.

  • Change it entirely, my idea? you got a gun... that shoots spears. Also Hellshire Iron change because it's also underwhelming.

    Hillshire Iron: For as long as a Survivor is speared, the auras of all other Survivors outside the Deathslinger's Terror Radius are revealed. After a Survivor is freed from the spear the auras last up to 6 seconds.


    Iridescent Coin: Removes the Redeemer's Reel mechanic, Survivors hit with the spear have it lodged in them and are considered Speared for 1 second.

    Survivors hit with a spear while already lodged with a spear will inflict Dying upon them.

    Lodged spears are removed when a Survivor is put into the Dying State.

    Survivors can "Dislodge the Spear" (action like Snap Out of It taking 12 seconds), failing a Skill Check applies a -25% Regression penalty.

    Moderately increases Speargun reload time. (2.75 -> 3.5)

    Now he has a literal gun that shoots spears.

  • When a single Survivor has to babysit 4 Killers.

  • 3/3.5/4% to 4/4.5/5%

    Every 2 tokens you get +1% movement speed.

  • @MusicNerd_TC said:

    Facecamping solution: do gens.

    Facecamping solution 2: don't attempt escape/suicide on hook.

  • They still have issues balancing 1v4, until it's in a good enough state, no.

    And even then still no I don't want wait times made worse because the playerbase is now in theory split in half for two game modes.

    Custom matches is the only way I could see this working.

  • I shouldn't need an offering to make my Hex not spawn in the open, next to a generator, or other obvious spots with a flashing neon arrow going "HEY IT'S RIGHT HERE".

    They don't have to be shoved 90% inside a wall in a corner behind 5 walls and obstacles only cleansable from a single angle but christ can it please be covered up more so Survivors have to actually search instead of spotting it from 30 feet away.

  • The buff Remember Me needs.

  • Because I don't pip with a 2K especially on some Killers like Plague.

    Because a 2K isn't satisfying, I don't feel content that I did my job as Killer.

    Because MANY variables impact it. (Skill difference, map rng, strategies, decisions, perks, add ons, swf or solo, etc etc etc.)

    Because the match ended in a tie, 2 Survivors lost and the Killer "didn't win", so 60% of the players probably didn't have an enjoyable conclusion to the match.

    Because the match is STILL going on, yes Meg I see you waiting in the gate, no i'm not going over to you because your just going to leave when I get over there because you want to Tbag, and this 2 minute timer is still too long when I have literally nothing to do besides maybe break a pallet I missed while the Survivor just waits until the last second before leaving without any risk.

  • Legion needs changes to un-panic nerf them. (sorry but draining the entire power on a single miss, 4 second stun, and losing a quarter of my power bar on a regular hit is ridiculous when the power has zero down potential unless the Survivors are potatoes and don't know what Deep Wounds are and just continue working on generators)

    Demogorgon's sounds need to not be global (Seriously why do you hear a successful shred and portal when you're nowhere near it?)

    Pig needs add on changes (mostly buffs)

    Nurse needs add ons and not these colorful squares that mostly do nothing useful.

    Trapper needs minor changes.

    Wraith needs to not be Add on dependent.

    Give Spirit some clothes, why is she smurfette showing more skin.

    Ghostface needs better knives, they all practically look the same to me.

    Also Plague, all her cosmetics look so bland and so similar.

  • My biggest complaint is how inconsistent RBT's are at base for slowing are, you can be screwed over as Pig because Survivors just so happened to get the correct box on the first try or be screwed as Survivor because it didn't matter you searched the 3 boxes closest to you first and that one waaaay over there in the corner where nothing of particular value besides maybe a dull totem was the only one that mattered.

  • The only thing I want is making her Husk actually glow white just for a second when she begins phasing so she can't just stand at a Pallet and gives Survivors a warning if they can keep an eye on her during a chase.

  • @Mew said:

    https://forum.deadbydaylight.com/en/discussion/comment/1452592#Comment_1452592

    true, survivors arent entitled to safe unhooks, but i dont think the killer should be entitled to safely tunnel someone, either.

    most people dont want to be forced to run a perk for the off chance that they’re gonna be tunneled, its not really fun or healthy gameplay, imo. why should the survivors get punished for not running the meta?

    Yes, a Killer isn't entitled to a safe tunnel but the issue is the Killer is supposed to be the power role which is balanced out by the fact there's 4 Survivors, yet if the 3 other Survivor do nothing to help the Survivor who is being mercilessly tunneled (by say taking a hit when the Survivor is passing by in a chase) then they just made it easier for the Killer to do so because in a 1V1 the Killer is supposed to have the advantage.

    And yes a Survivor shouldn't be forced to run a perk but you also then accept the risk of whatever said perk stops or counters to be easier to happen, not running a healing perk means you accept that it's more difficult to heal, not running a aura perk means you accept that you don't have as much information, and if you don't run something that helps you get away or helps stop the Killer from rehooking you then you accept that it can happen much easier, the Killer is supposed to kill you, the Survivors are supposed to try to Survive, there will always be players who want to win, there will always be a meta and best strategy as it's a PvP game and finding a perfect balance isn't easy, but adding something because "I didn't like how the other side played" doesn't justify having an obsession when the requirements to have an obsession aren't met or required especially since it isn't what the mechanic was designed for.

  • Ah yes using Buckle Up, Opened Handed, Solidarity, and Deja Vu because any decent perk or good perk makes my BP gain utter crap.

    No.

  • Context?

    Because I can totally figure out every detail of the match from a single photo.

  • No.

    If there's no Perk in play that requires an obsession to be present then there is no reason to need the obsession mechanic active.

    You aren't entitled as Survivor to be safely unhooked and not chased by the Killer afterwards every time, you aren't required to play a certain way as Killer because it may or may not impact the Survivors' enjoyment.

    Don't want to be tunneled? Give the Killer a reason and run Decisive, have other Survivors take a hit for you, do better in chases and waste more of the Killers time.

  • Had an idea when someone suggested adding more rift tiers, lemme copy paste it. (with small edits for context)

    You know how the premium pass has Auric Cells sprinkled in every 2-3 levels? Do the same with Iridescent Shards.

    A Rift is 70 Tiers, let's say you give a reward every ~2 Tiers on the free pass so you have to fill 35 Tiers with something.

    The latest Rift had 21 rewards being charms or cosmetics, let's cut this down to 20 for simplicity meaning you only need to fill 15 Tiers with something now.

    If they put say 50 Iridescent Shards in those 15 Tiers you suddenly have 750 Shards while also filling up the emptiness of the Rift because your getting something every other Tier.

    It wouldn't be much but anything is better than nothing.

  • Billy & Oni.

    Have fun with two Killers zooming around the map.

  • Run Detective's Hunch.

    Don't have it? Small Game.

    Need the perk slot? Map with Red Twine & Optional Usual/Odd Stamp.

    Need the Item Slot? Learn the typical spawn locations on maps.

    Don't want to learn the spots? You accept the risk of NOED possibly activating then.

    Still got hit by NOED even though you cleansed a totem or two? Go yell at the 1-3 other Survivors for not helping.

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