Ghostwithaface
Ghostwithaface
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- Ghostwithaface
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Everytime i go against Freddy, i always think of that wake me up inside song.
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/1176888#Comment_1176888
That and FF has been going downhill lately. I did not like 15. All the dlc, the anime, the cg movie. I shouldn't have to invest that much time into side stuff to understand the game itself. Plus the combat was boring. Hold this button to dodge, stock up on cheapest item in the game for extra lives. I played FF7 when it first came out on the playstation 1. They better not screw this up.
Yeah i know a ip or two that has done that before. It like they seem to be unwilling to admit, they might of made a less than ideal story or wrote a bad one. Since star wars under disney is famous for doing that. Selling guide books, comics, novels and the like, even using video games to try and explain their movies, if not out right retconing events that take place in the movies. It like i should not have to make something my second job, just to be able to maybe understand three movies. Since lord of the rings, you can watch the movies and understand them without needing to read anything else. For they are able to stand on their own due to good quality.
Which yeah hopefully ff7 remake turns out well. Since there is blizzard and how they royally mess up the warcraft 3 thing. While age of empires 2 got a much better remake. So hopefully it ends up more like age of empires 2, in terms of quality, rather than warcraft 3 or well fallout 76.
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/1176849#Comment_1176849
That's more or less what i've been doing since the nurse rework. Played other games till deathslinger, got him to 40 and went back to other games. Just beat Doom Eternal and waiting for RE3. Id love to play FF7 remake but I don't have a playstation. I hope by the time the pc version comes out the whole game is released by then. I hate episodic.
Yeah i think that would be the best choice for episodic games. Wait for the whole thing to release. Since i recall there being a few episodic games, that never got finished. Sure there will be like a episode or two but they never finish the rest of the episodes. Leaving you with half a game or less. That and by waiting, hey might be able to find it on sale as well. Since that how i pick up a few games i was interested in. Totally forgot about them after sometimes but than remember oh right, this was something i wanted after seeing it on sale for a good price.
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@[Deleted User] said:
Try and play some other games for a while. Resident Evil 3 remake is coming out soon, and Animal Crossing is hot right now.
Yeah sometimes it best to take a break and go do something else. Of course no idea what the op likes. Yet if they are into games that are tough but fair. Dark souls remastered can be easily found on their platform of choice, be pc or console. Which has so many guides out there these days, you can easily find all the help you need for a build or how to beat a tough boss. That or if they want to kill loads and loads of orc. Shadow of war does have the Nemesis system, which can make fighting these orcs rather fun by giving them a bit of character.
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Blood for the blood god! Skulls for the skull throne.
Hey beside a 40k meme, what else can i say besides woot blood points baby and thanks alot for them.
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@Peanits said:
I would like to extend our deepest apologies for offending you with free bloodpoints.
Well i would just like to say, i am very happy at these addition blood points. Thank you very much for the event.
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@Clevite said:
Play how you want but don't expect an increase in skill level.
You are actually hindering your own growth with these tactics. Against our swf you might get one kill as we all bang out gens and totems.
Cant imagine just standing in front of a hooked survivor is all that much fun, but you do you.
The rest of us will actually be playing and attempting to get better.
Yeah staring at a person, is petty much what i think about when i hear the words camping or tunneling. Which normally leads to to one of two outcomes. Everyone doing gens and getting alive with at least three survivors if not the whole team. That or everyone dying, trying to save the one person. Now if you were hooking a survivor and notice one of their friends nearby. than performing a classic loop around would be different. Since you are trying to catch them off, using the knowledge that someone is nearby. Since if you are just staring at someone until they die. It sounds like you are not going to get much out of it, unless the whole team really wants to save that one person. Heck, stabbing and chasing other survivors would give you more blood points at least, than just staring at someone until they die. That and if they are running bbq perk, well hooking that person might of just gave you information as to where the other survivors are.
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@KingFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/1176234#Comment_1176234
This ignores those of us whose internet goes out intermittently.
It's not like my internet is going out every other match. It's going out like two or three times a day at random times that I cannot predict. And when it goes out, its out until I restart my router. Then its back either for three hours or its back for 24 hours. I've NEVER had my internet go out on me more than twice in 24 hours, but I've still built up a 6 hour penalty (in part thanks to the game crashing on me. I'm sure it REALLY ruined the game for the 0 other survivors left in the game when the killer closed the hatch, I made my way to the exit gate, opened it, made it all the way to the other side only for the game to NOT let me escape. And no, the killer didn't have blood warden. And even if they did -- 0 other survivors were still alive when the exit gates were even powered. Oh wait, no. Only my game was ruined by that, and MAYBE the killers but that wasn't even my fault). The penalty decays at a very slow rate, too. It seems designed to punish people with connection issues (even intermittent ones) rather than people who ragequit. I'm fine with there being a penalty, mind you. But I think the penalties enacted escalates way too fast and decay way too slowly. I shouldn't be punished for having an internet connection that works 95% of the time. At least not this much.
Yeah which is why it would be nice, if possible to add a feature that lets someone rejoin with in like a minute or so [a time that seems reasonable]. IN case their internet is wacky, for sometimes it happen. That or if the game could tell the difference between a crash and someone dcing.
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Well since this is online game, i figure most would make sure they have a stable connect and if they lack that, wait until it is stable or try to fix it before playing. Now if the game crashes from time to time. Well my advice is to look up fixes online and hope one works for you, to stop the game from crashing every other match. I have no idea what platform people are on. When ever i notice the game starting to crash a lot. Restarting my pc tends to fix the problem for awhile for me. It rarely crashes anymore and if a five minute wait is bugging you. Going with the idea it is your first dc of the day. Well go listen to a music video on youtube for a few minutes or play something else for awhile, like dark souls until the time is up. That the best advice i can offer.
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I think i seen more of space cowboy, than i have of ghostface. Heck think i seem more huntress lately than ghost face. More of Freddy as well. When playing as a survivor on the pc. Even pig. Ghostface is one of the rarest killers i come across. Seen more trapper than i have ghostface.
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@PigMainClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/1174666#Comment_1174666
Here I thought that it was to protect generators. Funny how that style of gameplay has helped me WAY more than trying to find survivors.
Heck, sometimes the survivors create a lovely three gen for you. Muahahahhaha. Yeah i don't find tunneling or camping, to be a very effective plan for the killer. If their idea is to just stare at the person on hook until they die. That normally leads to few blood points and at least three people escaping, if not all of them. Depending on how the survivors play their card. Since all you are doing is just giving the other survivors a lot of time to do gens and stuff. Since everytime so far i seen a killer just stare at their victim until they died. It normally leads to one of two outcomes. Everyone dying trying to save the person or three if not all of the survivors escaping.
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People who are a bit to salty for their own good. Sure sometimes it can be fun to see someone lose their mind, after the match is over. Other times it just outright annoying or stop being funny real quick, when someone questions another person mental state again. That or threaten to report you, after doing gens, protecting others, unhooking people. All due to some reason thinking you are aiding the killer. Since trying to win the game for the survivors as a survivor is aiding the killer.
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@Deadeye said:
https://forum.deadbydaylight.com/en/discussion/comment/1174571#Comment_1174571
Thats why everyone runs it with a belt. This should simply not stack, problem solved. A single deadly hatched is pretty ok and requires skill. One miss makes her pretty useless and she cannot snowball anymore or camp the hook efficiently
Right forgot about the belt. Thank you for pointing that out.
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Looking up the add on. It's a Ultra Rare add on and it reduces the number of hatchets the huntress can carry by four. So she can only carry around one at a time, rather than the normal five. Figure this would be important context to just throw out there.
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@NursesBootie said:
https://forum.deadbydaylight.com/en/discussion/comment/1172046#Comment_1172046
I think 4k points would be okay. Not as much as an escape, but still pretty good.
Heck 4k blood points for someone else dcing, for everyone? Sounds good to me. Combine that with a few tokens on we're gonna live forever and that is some sweet blood points right there. Since 600 always seem a bit low. So yeah a slight boost would be nice to it, even if it only 1000.
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@finitethrills said:
Generally people who camp all the time do it for exactly this, the reaction you have to it. Hardcore Campers only want to ruin someone's game, which is why any proposed "punishments" are useless: they already don't care about points or winning.
People who camp occasionally usually do so because it makes sense at the time, like 2-3 Survivors showed up as soon as the hook animation was done, or the Survivors have already shown they're willing to trade hooks to get you down.
Yeah when it the second case. IT tends to be very reasonable in that case. Since normally the survivor tip off the killer, they are nearby or going to save their friend. So looping around to try and catch them off guard, seems more like common sense.
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Talking about the killers that just hook someone and stare at them to death? Like in this video. https://www.youtube.com/watch?v=iWLf0ezuvNg
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@Foxfire47 said:
https://forum.deadbydaylight.com/en/discussion/comment/1173278#Comment_1173278
Oh man, my condolences. That sounds extremely painful. I still haven't completed that one.
Yeah that match was fun. I think i when up against two different onis at least trying to get this done. Both ended in a total slaughter but i was able to loop one oni around for a bit, before i believe they got bored with me and than when to slaughter my team mates and than alter me. I did get in done, in a totally different match, where the killer i forget what they were. All i remember is they were not a oni. That and i was wondering at the end of the match, wait a minute. How did i make it out alive? Just due to failing so much trying to get that one done. Yeah i found out the hard way, this perk is just a pure benefit for a oni. Almost like giving them a fifth perk slot.
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@Foxfire47 said:
https://forum.deadbydaylight.com/en/discussion/139264/tome-challenges-less-grind-more-fun
I played for about 6-7 hours yesterday and I managed to finish two or three challenges and it took me about an hour to try and get the challenge of "kill all four survivors as the doctor" but didn't get it. I had to stop doing it because I was getting frustrated and I had one match where all red rank survivors were bullying me with flashlights the whole match (I'm hovering between rank 11-12).
Even when I was doing some of these challenges without trying to get the goal at the end, it still felt grindy. Some of the earlier challenges aren't too bad but for level 4, they are very frustrating especially the "Complete in a single trial".
Don't get me wrong, I actually enjoyed playing Survivors/Killers I don't usually play but if you're still not used to their play style, these challenges are a pain. David's were tough even when I was playing with another friend. No Mither challenge? Get out of here with that. You are basically putting a target on your back with that perk. Now if the challenges were kinda like the daily rituals, then they wouldn't be so bad.
I took the survey they put out about the archives. I doubt BHVR will listen to the surveys like they did with Ruin but we'll see. I do agree that it should be more fun and less grindy, especially since I do spent $10 for the extras in the Rift.
The fun bit of trying to get the no mither challenge done, is when you face an Oni. You are just free blood orbs all the time for them. Like woot, you might of just screw over your whole team by trying to get it done during a match with an oni, due to having the worst luck in the world.
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@Shi said:
I already completed Tome challenges. (1st rank player with both side)
In my opinion, too much challenges with less Rift Fragment reward.
Although I have all DLC, I feel I spend too much time to play game for lv.70 reaching more than the word "relaxation".
Yeah the rift fragment rewards i would say, need to be higher for doing these challenges or the number you need to get to tier 70 needs to be lower by say 25% to 50% overall less rift fragments you need. To make it less of a grind and more like yeah i can do this, without turning the game into my second job.
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Happens all the time when i try to play killer. Oh hey red and purple rank survivors, when i am no where near that rank just yet. Of course with how long match making can be at times for killer. I am normally thankful for the game. That and if the high ranks are skill, give me more of a chance to learn and improve. Of course i doubt everyone will see it that way and would rather play people closer to their own rank or should i say skill level. Which is fair and reasonable, since i'm sure most would like to have a chance at winning and not be totally destroy the first time they play the game [unless they are a dark soul player] , when they are still getting the hang of things and learning the ropes.
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@MPUK said:
https://forum.deadbydaylight.com/en/discussion/comment/1173056#Comment_1173056
I'm not judging him as a bad person. I'm saying why is everyone so complimentary of him rage quitting when smaller streamers or people who don't stream would be berated for that behaviour.
"Haha baby killer DC because he missed" etc in post game chat but this guy does it and it becomes a forum post about how the game is broken and needs to be fixed because even someone who is paid to play quits games early.
If he did it over that one missed hit at the start of tier 3, he has done it before and will do it again. Let's face it.
I've had youtubers/streamers who are well known in my games and they have disconnected when the games don't go their way too. They aren't immune to rage quitting and I dont expect them to be but I dont understand their fans fawning over them to tell them it is OK to do it because they have a content channel but anyone else is a sore loser for doing it.
The bugs are just part of it, can't handle it then don't play. Why should 4 other people have their game ruined because someone can't cope with the bugs? When they knew before going in that round that the game has issues. As I said if the issue was favouring him, he would be all for it because it resulted in a miss, I'm quitting and cancelling the game for those 4 people.
Have you ever heard of a game called rome total war 2? You want to know how buggy of a mess that was upon release. The ai lack a brain, even for total war standards. It was a broken steaming mess of a game. If people didn't bring up the issues, it would of never been fixed. It took awhile, many patches and bug fixes later. It was finally made into a decent game. With one of the things it fixed, was the ai. Making it far better than it was upon release.
Yet if people take your idea of just shut up and accept it. Rome total war 2 would of remain the buggy broken mess it was upon release and nothing would of been fixed. Things get fixed by people bringing up the issue and showing yes this is indeed a issue that happens. Not by sweeping it over a rag and than trying to shift the focus onto someone character, rather than the main issues of the bugs.
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@MPUK said:
https://forum.deadbydaylight.com/en/discussion/comment/1173030#Comment_1173030
Even so, everyone is very much "oh well he is such a chill guy things must be bad" he clearly isn't a laid back guy in the slightest. He rage quit because a swing didn't connect. Does he rage quit when a hit that shouldn't connect does connect? I am going to assume no, but when it doesn't go in his favour it is game over for the other 4 people.
Everyone knows there are bugs. Everyone knows there are bullshit hits(The Huntress is constant bullshit hits)
He gets paid to play. Just get on with it and stop being a baby.
You do know you are judging a man over something as far as we are aware he only did once. You are making him out to be a bad person due to raging quit once and due to him getting paid for playing a video game. Which again you are ignoring the main point of the thread, just to bash on a person you seem to want to hate while ignoring bugs. Bugs should be fixed, not ignore. People being to forgiving when it comes to video games is how we ended with loot boxes, poorly done abused dlc like horse armor and whatever else the gaming industry comes up with to screw over the gamer and their wallet.
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@MPUK said:
Sorry but why is him rage quitting more acceptable than someone else? So what if he is a streamer. Those survivors have queued up for however long and he has had a tantrum because a hit didn't land????
It just makes me feel embarrassed for him. I missed a hit, that's not fair. I'm leaving.
Really childish behaviour.
I am sure everyone who fawns all over him will come to his defence here but how can you defend that behaviour? If he wasn't a streamer or if he was a small time streamer you would all be laughing and calling the killer pathetic for disconnecting.
From the way i read the original post. It was not about rage quitting but the main focus was about the bugs with in the game. Since the original post at the very end, did ask the devs to fix month old bugs.
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@MrDardon said:
Weird how the Devs mindset is "play a different game if you get frustrated". At that point you're not recommending your own product.
I work as a sales assistant and I also don't go along and say "if you're not happy with our products, go to our competition."
It seems very counterproductive to say that.
For a change, they could focus on what the community wants and like I said, dbd is pretty much the only game inside the pool of games I play which has some serious design problems.
Heck should see the western comic industry. They been insulting their fans for years, raising prices in return for lower quality art and stories, have had creators legit tell people not to buy their products, if they do not fully agree 100% with their politics or ideology. Even stopping people from putting out their comics into shops, Mark Waid. That and being so hostile towards anyone who wants to buy comics. They been killing their own industry. For they just seem to love to attack attack attack, for no real reason. They will just make a comment and just say they hate you. You done nothing to them but they hate you down to your very bones.
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@OtakuBurrito said:
DO.
#########.
BONES.
Every totem I see I get. If you're running inner strength you better tell me of I'm clearing EVERY single totem.
Heck bones offer a nice blood point reward as well. 1000 for a dull one, 1500 for one that is active. So doing bones is well worth it just for the blood points.
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@Wylesong said:
https://forum.deadbydaylight.com/en/discussion/comment/1172901#Comment_1172901
I don't even mind the camping. I mean okay camp me and I will do my best to stay there as long as possible to let my team do gens. It is the part when they keep hitting or throwing up on me. Killers complain survivors T-bag but them doing that is the same thing. It is like them saying HAHA I GOT YOU!
I do have to say though I love the people that camp but then complain gens go to fast. It is like weeeelllll instead of camping me go apply pressure. If you had maybe not camped me maybe my team would have been able to leave a gen and save me instead of working on a gen. lol
Yeah if they had gone and done something else, i think they would of gotten more blood points [everyone could use a few more blood points] from hitting other people or chasing them. Heck there is a recent video Ohm uploaded the other day. That shows yes, there are face camper killers out there. https://youtu.be/iWLf0ezuvNg
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@Wylesong said:
It is not just survivors that are toxic. In my past games I had a Plaque who hooked me and just faced camped me and kept throwing up on me. Then next match I had a face camping Spirit who kept hitting me while I was on hook and I did nothing at all. It wasn't like I did a great chase or we did many gens. We only had 2 gens done and both these killers just kept hitting me. I mean I do not like camping but repeat hitting someone on the hook is the same to me as survivors T-bagging.
I do not like either and will not do it myself. I actually root for my teammates when they do t-bag to get killed because I see no reason to be toxic.
Yeah from time to time, i see a killer who just loves to stare at their victim. Do nothing else and just let gens get done and let everyone be until their current victim dies. It not even end game, where the gates are being open and the survivors have to make the choice between escaping or going back to save their team mate. It like they do it to the first person they find and just hand the win over to the others. That or everyone just kills themselves on hook, to get the game over and done with sooner. Thinking there is no hope.
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@FearedbytheGods said:
https://forum.deadbydaylight.com/en/discussion/comment/1172798#Comment_1172798
The net result?
Killers get a hook and more points, then watch as the survivor suicides/afk.
The net result of that decision is something better for killers and still the same crap for the survivors that are a man down.
If you think that BENEFITS survivors, then you're just arguing about a different dog with different fleas because it does nothing for them.
Where did i say it benefits survivors? I said it effects them as well. I do not recall anywhere stating, losing a man is positive. I clearly stated, one less person to body block, do gens or run the killer around. If anything, that sound like it would be negative, to me at least. Maybe i didn't make myself clear last time. Since you have one less person who can take a hit to protect others, one less person to do the main objective of getting gens done and one less person to chase the killer around aka giving time to the other survivors to do stuff. That is bad thing for survivors, since their odds of a successful escape when down.
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@Shirtless_Myers said:
You're all acting like babies really, especially those of you that are running some of the strongest killers in the game. Otz whines about everything, even while winning and getting the 4k. Sure the first gens going can be demoralizing, but it becomes much easier to patrol the final few generators remaining. Is it fun? No. If they were to rework the early game, they'd need to adjust every killer as well around that change. Certain add-ons a killer can carry already turns the game into a joke of difficulty. Ebony Mori is handed out constantly in prestige three blood webs which already trivializes the game.
I have yet to see Otz act in the way you detail him to, in his youtube videos. In a video that is only a month old now. Titled. "When your team absolutely carries you dead by daylight" When he is playing survivor. He full of joy and goes around saying well done, to people who help to save him. I seen him explain builds or how these set of perks are meant to work with one another. I have not seen him whine about everything. Which by the way. Everything means everything, this is not a dungeons and dragons book where a always evil race means mostly evil but once in awhile you will find that good drow who duel wields weapons.
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@FearedbytheGods said:
https://forum.deadbydaylight.com/en/discussion/comment/1172725#Comment_1172725
It's the killer echo room on this forum, guys like him are a dime a dozen here unfortunately.
Really appreciate your post because these types of discussions were had by a number of people before the d/c penalty was even enabled. People were talking then that the devs should focus on WHY people d/c rather than straight punishing people for it.
I suspect they either didn't care or knew it was going to be complicated.
Remembering of course too that killers have recently had to face a number off nerfs due to their 70%+ kill rate and not being used to hard nerfs, killers have nerd raged hard the last few months. Just look at Tru (streamer) in action, despite his continual 4k's every game.
Anyway I suspect they introduced d/c penalty to appease killers, rather than looking at solutions to keep everyone interested in staying in the game.
It really has switched from d/c penalties to suicide/afk, the devs solved nothing.
GJ Devs -.-
You talk about a killer echo chamber but you also have no proof it was due to them, the dc punishment happen. Since survivor dcing doesn't just effect the killer you know. It effects the rest of the survivors, since they are now down a man. One less person to body block, do gens or run the killer around.
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@FichteHiro said:
https://forum.deadbydaylight.com/en/discussion/comment/1171753#Comment_1171753
https://forum.deadbydaylight.com/en/discussion/comment/1171758#Comment_1171758
It's not just my PC, this game is naturally a bit buggy and crashes for no reason. Punishing the player for that is by no means fair.
Yeah i notice the game tends to crash every once in awhile for no reason. Restarting my pc for me seems to fix it for awhile at least. That and my computer can run shadow of war fine. Which is a game that takes a a fair bit more powerful pc than dead by daylight to run, looking at the min and recommended stats.
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@Dolls said:
Dont remove the struggle. Just keep all players in the game until it ends. Even if you die you shouldn't be able to connect to a new game until your current game has ended.
Die on the hook if you want. But you still should have to stay in the game.
That sounds like it would be awful. To someone who die super early on in the game, due to the killer targeting them, plain bad luck or just got out play every single time. Sure it might not sound so bad to be force to sit there, if everyone else dies quickly as well but if the game just keeps dragging out for some reason or another. It like, if i wanted to watch others play. I could go on youtube for that. I want to play the game myself. Since if i die super early on, i can collect my blood points and hop onto the next game for more blood points. To unlock that perk i want for Bill or David or The Ghost Face.
@Dolls said:
https://forum.deadbydaylight.com/en/discussion/comment/1172027#Comment_1172027
Why is it terrible? You come in as mates. You leave as mates.
Not everyone plays with friends. Some play solo, so to them, they are being forced to watch total random strangers play the game. Unless they are wondering how the match turns out, due to say dying or escaping near the end, wondering if the others made it out. Which would be due to a choice they made. Forcing people to do something against their will, normally doesn't lead to good results. Since this is a video game, they can always stop playing the game, if it forces them into doing something they don't wanna do.
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@zimer said:
survivors got adrenaline, killers got noed.
Butthurt survivors will always spit crap at killers for using it, but they don't understand that Adrenaline is the NOED version for survivors
noobs.
Yeah both are meant to be that end game perk which helps you out. So it does seem fair that killers get something.
@blue4zion said:
Survivors think doing totems is a waste of time, but they don't need to spend time JUST looking for totems while gens are left. Look around the areas you are running through as you head to gens and do the ones you see, OR just spot them for later and check them when they do have noed if you just want to do gens.
Heck sometimes the totems show up right next to one of the gens. Making it super easy in some cases, to find them without even really trying.
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@OtakuBurrito said:
I always assume killer has NoED so I ALWAYS do totems. It's that simple. IDC if you're running innner strength. You better tell me in lobby or I'm taking out every totem I see.
Yeah i always figure that was the point of no one escapes death. To get people to do totems and punish them for ignoring them. Which is a nice fair few blood points by the way for cleansing one of them. So hey few extra blood points in the bank, even if the killer didn't have it.
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We should give the trapper a new perk. We can call it, "Here Comes The Trapper!" Which gives the trapper a 150% boost in speed for three seconds, anytime someone sets in a trap. With passive benefits of being able to set and pick up traps faster. With the trapper being ready for action and carrying a extra trap with them.
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Rift is still going last i looked and i recall one of the challenges being escape through the hatch and another i believe was escape through the hatch using a key. That my best guess as to why there might be so many keys being used in games.
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Yeah i seen that happen on both sides. Like how the heck did i get that hit? In other cases it how the heck did they miss me? It a pain when it goes against you but godly when it benefits you.
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@PigMainClaudette said:
Dude. Just stay in the game, waste the killer's time and a hook, and GET YOUR BLOODPOINTS.
It's something I have never understood about people DC'ing. You are just better off staying and getting your BP for perks and items.
Yeah, i mean at least killing yourself on the first hook [which i have seen some do], gives you a few blood points, since the game is ending normally for them. While dcing,[done by choice and not due to game crashing or something else] doesn't make much sense if the killer is hooking people. Since heck, everyone could use a few more blood points to get a few more perks or stock up on items. It like the only point i can see in dcing over playing through the game until you get hooked. Is if someone wants to derank for one reason or another. Which seems like it could be done by simply also dying super fast to the killer while getting some blood point.
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@SnakeSound222 said:
https://forum.deadbydaylight.com/en/discussion/comment/1171258#Comment_1171258
That's pathetic. Why can't the Killer just mess around if they want to? It's sad that some Survivors are that competitive to where they get salty over a Killer just having some fun.
I wonder what this means for the three gen strat. Will it join meme games in becoming bannable?
Heck done it myself, while doing a daily ritual. Playing a killer never played before. Just messing around. Hitting a survivor here and there, as i get use to the killer. Than just open the gates and let them go. All just to get a simple daily ritual done. I mean heck, if they make that bannable, just a bit of messing around. [Since hey, not every game has to be super serious right?] They should really allow you to choose your daily ritual, do you want a daily killer or survivor goal? That and add in a basic training map, to at least get use to the different killers before going into a real match with them.
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Blood for the blood god! Skulls for the skull throne.
To be more serious. Hey these extra blood points would be nice to unlock some addition teachable perks, should it happen after the rift closes.
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General Kenobi.
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Yeah the perk against an Oni, just gives them free blood orbs right from the start of the match they can find. So against Oni, you are just giving them the ability to use their power far easier and sooner. Along with addition tracking on you. Making it questionable if you are more of a benefit to the team or more of a negative.
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@BattleCast said:
I'm fine with tunneling because it's gonna cost you 5 gens and both exit gates (I don't even need to use DS). Camping is also fine in my book as long as the other survivors actually acknowledge that you cant be saved and do the objective.
Your "legitimate strategy" sucks ass.
Yeah from my experience. If the killer is just staring at the person on hook and not moving from the spot. That often just leaves the rest of the players, if they can figure it out quickly enough, time enough to get the gens and get out. If the person on hook doesn't kill themselves and is willing to buy others times. That or the whole team doesn't go, well time to rush in and save them, only to all die.
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/1170871#Comment_1170871
I thought you was doing a counter, but then I seen it.
Anyways, I don't mind DC penalties, just wished there was something that can help the game know it crashed. 😁
Used to have crashes all the time, until i look it up online and found a fix that work. So now it rarely crashes. So yeah ,i know that feeling of getting the dc punishment, when my game simply crashed. Lucky i do have other games on steam. Like dark souls and berserk band of the hawk, i can play for a bit while waiting for the dc punishment to go away. Yet it would be nice if the game could tell the difference between a game crash and someone merely dcing.
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@Peasant said:
https://forum.deadbydaylight.com/en/discussion/comment/1170123#Comment_1170123
There is nothing wrong with camping and you made a good call camping in that scenario. The only reason I said camping can be inefficient is due to the fact that some killers will camp hooks from the very beginning of the game and end up wasting a lot of time (2 mins per person) lurking at the hook.
Yeah if it the kind of camping. Where the killer just stares at the person on hook while everyone else does the objectives. Since i saw a killer do that in a game before. They just stare at a person until they died, letting the three of us do the objectives and than escape. Not a smart play. Yet if you know they will be coming for them. Be it due to spotting one of their friends before or one of your perks tells you they are nearby. Can be a good idea to perform a clear loop around. To see if they will come and save their friend. Yeah that when it be can smart. Since that way you might be able to get two for the price of one or trade one for one. That or have a very fun case of the whole team dying, just trying to save one person in the basement.
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@Mister_Holdout said:
You should have just asked why do killer mains care about game balance.
And my answer would be every player should care about balance.
Some would say things being unbalance can be fun. Of course that case i have normally seen apply to games where single player is a thing. Which in online only games. Yeah balance i would say it important. Since ideally both sides should have a fair chance to win. Since a victory is more fun, if you have to earn it. Rather than it being handle to you on a silver plate. Which is why games like dark souls are fun. Challenging and normally fair once you understand the game.
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Looking it up. It seems to take only 4 minutes for someone to bleed out. Which well, i have no idea if you are playing on console or pc. If this is happening to you, my best advice would be to go watch a video or something while everyone bleeds out to death. If the killer is not hooking you and no one has a perk like unbreakable or already use it to get back up on their feet. That way you can at least do something that entertains you while waiting to get a few blood points.
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@Mister_Holdout said:
Don't stick around for end game chat.
Yeah that tends to be the best way to avoid it. if you are running into people time and time again who are just nasty. For you can come across some rather nice people but all it takes is just like that one bad group or bad person to just ruin your day.
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@SnakeSound222 said:
...what? Please be kidding. Please. He's the same speed as most of the Killer cast!
Yeah i just when and check it up. Trapper shares the same base movement speed as ghostface, Billy and others. So if trapper is indeed to fast. You would need to nerf every other killer with the same base movement speed. Which would seem odd, going by the op original post. That only trapper is an issue, when others share the same base movement speed as him, not counting for add ons or special abilities of course.