Ghoste
Ghoste
About
- Username
- Ghoste
- Joined
- Visits
- 1,921
- Last Active
Comments
-
Imo Nurse, Blight, Spirit are cemented in top 3. Beyond that is debatable.
-
A text wheel with a couple options would be cool. Although you know it would be used for BM haha.
-
@Tostapane said:
imagine complaining about a average perk who works only if survivors are bad at looping/hiding from the killer and the killer wasted time kicking a gen instead of being in a chase... seriously with all the perks that killer can use i don't understand all this hatred toward eruption... overrated perk imo
Well that’s the problem: it crushes bad players and solos, but a good SWF has no problem with it. Might need a mini-rework.
-
No perk updates whatsoever. Kinda disappointed.
-
To be fair, certain Killers counter Dead Hard straight up. And against some of the better Killers, that extra health state feels almost necessary. It's still weaker than before overall.
-
I like solo because it's how the game was intended to be played. No friends, no comms, just 4 strangers trying to survive. Too bad it's miserable to play right now lol
-
@Dogma_loki said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3301755#Comment_3301755
Wrong. I don't play this game to be tortured by bad killers. For the millionth time, you cannot force people to be in matches they don't want to be in.
Say you give up on first hook all the time without saying you give up on first hook all the time. Sounds like you should play a different game.
-
I have mixed feels on it. Sure it can break 3-gens. It can also end up being detrimental if the Killer doesn't 3-gen, or you get hit while holding stacks. It's better in SWF where potentially all 4 Survivors could have it. Otherwise I can't justify it taking a perk slot.
The graphic is really cool though.
-
Scourge Hooks are a risk you take for a powerful effect, similar to Hex totems. I think it's fine.
-
@Sonzaishinai said:
Probably unpopular opinion but i feel that the 4% self unhook should just be removed
Rework slippery meat and only allow self unhooks when they can't fail
It's just an outdated mechanic that's being used now to ragequit without penalty. I feel a lot more survivors would try harder if quiting wasen't this easy
I don't think this is unpopular anymore.
-
Imo Eruption is comparable to old Ruin where it could carry games regardless of skill. The difference is Ruin could be destroyed.
-
I’m just hoping for an Eruption nerf. Maybe Myers will finally get his add-on overhaul? Who knows. The Bloodweb could use some work too. And we’re still waiting for another round of perk reworks that we’re promised…
-
No, but there should be.
As a band-aid fix, you could swap Survivors at the last second to hide it.
-
Current hatch is a result of standoffs lasting upwards of an hour. I do think the current endgame system is uninspired, but at least it ensures the match will end relatively quickly.
-
I guess because Blight has to rush in a certain direction. Spirit can Phase Walk in any direction and also gets to be invisible. But yeah, the issue with these Killers is not their base movement speed, it's their add-ons.
-
3-month cycle isn't gonna change. DLC and skins make the money, so those take priority over all else.
-
Maybe if they put DS to 5 seconds Killers might actually consider not tunneling. OTR is easily countered by hitting off hook. And I can't use Dead Hard with it. Cool.
-
I would just like to see more vaults added. There are a lot of pallets, but once they're gone there's nothing to work with. The basement is also OP. If you get a Survivor down there, they're dead. The map needs a lot of work overall. Then again so do half of the maps in DBD lol.
-
Heck, even if you bring a sweaty build, you can easily lose due to inefficient teammates. People just don't get that every second spent doing totems and chests is a second of a gen not done. I'll run Bond or Kindred and just see people crouching around, booning when our team is dying, etc. It's so frustrating. No wonder Killer is more popular now - you don't have to deal with useless teammates.
-
Didn't BHVR say they don't intend Killers to be equal power level? So I don't see this ever happening.
But to answer your question, maybe delete her add-ons? Base-kit Nurse is one thing, but range + recharge add-ons are OP.
-
The Nemesis chapter was by far the largest boost in player count, at least according to steam charts. Wesker DLC barely brought in any players in comparison.
-
Bruh moment.
-
Honestly, sometimes it feels like there's no MMR at all. The fact they chose to keep our ratings hidden makes me wonder if it's actually working or not. It's been 2ish years since the old rank system was replaced and yet I don't feel like my matches are any higher quality than they used to be lol. All MMR has done is make players more competitive, which has made the game less fun overall.
-
Solo is borderline unplayable. In more than half my matches, the Killer has Eruption and tunnels the first guy out with 4 gens left. Wow, much skill, very balanced.
I bet Killer players are having a ball though. The game has never been easier for them, and yet they continue to sweat like their life depends on the 4k. 🙄
-
Clearly you're new because the 3-gen strat has been complained about for years. And now it's arguably stronger than ever.
-
@Lovez600 said:
Don't 3 gen yourself. Problem solved.
Wow, why didn't I think of that? When I spawn on Azarov's or Suffocation Pit, it's not like a 3-gen is already set up :)
-
Nope. DBD hasn't been worth my time to play over the last few months. And grinding the Rift over and over gets boring after a couple years of doing it.
-
@Brimp said:
The same update where we get base kit blood warden when every survivor is just waiting in the exit gate for longer than necessary.
Base kit Unbreakable for base kit Blood Warden? Deal.
-
First time?
-
Console. PC gamers can adjust visuals to their liking. A long-time complaint about console DBD was the absurd darkness even with brightness turned up.
-
I feel you man. It's been a problem since I started playing years ago. At this point, it's arguably become part of DBD culture. Watch most any content creator and you'll see them DC for some petty reason, which then encourages their viewers to do the same. People think it's funny.
I don't see BHVR ever solving it.
-
I think it was the right move to encourage kicking gens rather than use passive slowdowns. It's just that certain slowdowns (Eruption) are over-tuned. But what really stings is solo queue has not gotten any love. :(
-
A ranked queue would split the player-base, make queue times longer, and sweaty players would queue into unranked anyway.
I do agree that the game has become a bit too sweaty though. MMR may have been a mistake in hindsight.
-
Hag perfectly demonstrates the disparity between solo and SWF. A competent Hag will destroy the vast majority of solo teams. But if you get a coordinated SWF with a couple flashlights, it becomes a different ball game.
-
They’re still the weakest item in the game. Would you rather everyone use toolboxes and medkits? The buff was overdue tbh.
-
The current 60% kill rate includes SWF. I’d bet it’s even higher vs. solos. That’s not what I’d call balanced.
-
@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/3280746#Comment_3280746
Still not sure why a player would want to play in such a way. Sounds super boring.
To be annoying. Remember AFK Pig? This is just the next best thing. Don't try to win, just waste everyone's time.
-
For reference, there are currently 219 perks in the game and 30 Killers. You can only choose 4 perks. So counter-picking is not really a thing. Anyone who says "just run X perk" is being disingenuous.
-
I mean, Pain Res is still one of the most popular regression perks. You're basically asking if they'll just give it a love tap instead of a proper nerf, to which I say yes.
-
@Jangles said:
Has something been changed? 9 out of 10 games im being hit from at least 2m behind me. 2k hours and this is the worst I've seen it. Makes it nearly impossible to loop as I can't properly judge distance while trying to do complex math equations in my head trying to work out the killers ping compared to mine. I run nearly constantly at 20ms. Am I playing at a disadvantage having a good connection to the server?!
You're not alone. I've noticed content creators complaining about it as well. Hits are very inconsistent atm.
-
It’s a bug.
-
You do get compensated when someone DCs. You get a whole 600 Bloodpoints. :D
-
No joke, I would actually love to see Blood Warden be base kit. Because let's be honest, it's a waste of a perk slot 90% of the time.
-
Gotta say, it's pretty funny seeing streamers who thought VHS would be a DBD Killer come crawling back.
-
Knight is just a result of the endless content cycle. Doesn't matter how good or bad, we gotta pump out a new Killer every 3 months.
-
Agreed, Hag is miserable in solo queue. She's one of those Killers that require coordination to actually counter, so 90% of solo matches are an easy win for her.
Not to mention she makes Trapper irrelevant because.. well she's literally Trapper but better.
-
Man.. Idk how you last-gen players do it. I didn't even bother playing DBD until I got a PC. My condolences.
-
@Thusly_Boned said:
https://forum.deadbydaylight.com/en/discussion/comment/3264669#Comment_3264669
I hope some rewards system for hitting certain prestige markers will be instituted at some point.
I've gained well over 100 prestige levels since the new system dropped, but I've spread them out. I just can't commit to a single character; too limiting.
Same. It's smarter to get everyone P6 or P9 first.
-
I'd put him B-tier. Teleport + anti-loop is a nice combo. And at least in solo q, Nightfall is much more effective than people give it credit for.