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GentlemanFridge

GentlemanFridge

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GentlemanFridge
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  • I've found that "boring" typically means "i have no agency".

  • You can kinda tell they didn't expect to be getting a second RE chapter when they released the first. Chris would almost certainly have been (one of) the survivor(s) to oppose Wesker, while now he's relegated to being a skin for RE Male Survivor Leon.

  • okay but now I need to know how many points @GoodBoyKaru has

  • I believe the moderators can you help you with that. Keep in mind that you can only change your name once, per account.

    @EQWashu? Would you be able to help out?

    (also remember that it's the weekend so it miight be a while until someone responds)

  • @tippy2k2 said:

    I don't know what they do or how to get them or even that they existed until now but I have 445 of them so I feel smugly superior now to anyone with a lower point value than me!

    image.png

    >:D

  • Not sure if related, but I'm having it with other games too right now. Though Steam isn't reporting issues either.

  • @Akumakaji said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3562912#Comment_3562912

    That difference in design is probably a very good thing to knock into my head. When Myers is seen, so what? Stalk and kill them. When GF is seen, the jig is up and all he can do is sigh in frustration and either get a quick jab in and fade back to black or brake chase. The thing is that his power has a length cool down when revealed, no matter if he is in chase or not.

    Just a random thought: maybe his power could cool down much quicker when out of chase and unobserved, just like the alien in tunnels. So when knocked out of stealth, you could chase, or go back into seclusion and quickly try again from another angle.

    I believe he has an add-on that recharges Night Shroud instantly upon breaking a pallet.

    image.png

    Also, you don't necessarily need to fill up their stalk meters immediately. So long as you don't hit them, their progress doesn't fade, nor can they tell how far along they already are. If you can get some cheeky stalking off on recently unhooked survivors, you can have an easy down later on, regardless of their health state. Cooldown management is key.

  • GF, more than any other killer, needs to remain unseen to do his thing. Where Myers can brute force stalk juice, GF has to be quick and quiet in order to get marked stabs off.

  • I wonder if it’s possible to introduce a cooldown on notifications of the same source? Would that help?

  • it was never intended to stop all forms of camping tho.

  • @Equus said:

    Are you sure you didn't get it? The charm is named 'creepy pocket spa' and not 'hatch micro playset'. I have the same message on drops but do have the charm in the game.

    that's... a very strange mix-up.

  • struggling to find it as well, though it didn't even pop up for me at all either.

  • @brokedownpalace said:

    They aren't working for me, I'm not making any progress in the android app

    It seems to be working fine for me. Make sure you check the drops page, as it doesn't seem to be progressing in the widget

  • To comment on the F13 comparison, DbD made the conscious decision to let the player’s fear take priority over their character’s.

  • Positive feedback on Merchant

    How delightfully refreshing

  • For all intents and purposes, you’re not considered dead until the animation is completed. Speeding that up on demand might have unforseen side effects.

  • It’s all survivors for me.

    That there is very sus, indeed. Even if it’s a remnant of the old prestige system, you’d still expect her to be at least p1

  • @Cryptikk said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3561570#Comment_3561570

    annnd i now see that was another person, so I do apologise for that. I am a little heated by having people claim I'm attacking behaviour for the sake of it and for clickbait and downplaying a concern I have to that level, i let my frustration get in the way of what i was reading.

    All good. May i offer a bird to relieve some stress?

    image.png


  • I do not recall saying this. I also can’t find the quote when i search for it.

    If it was me, I can say with some confidence that all it was, was me not assuming your age.

  • @Cryptikk said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3561317#Comment_3561317

    I find it ironic you thanking someone for being polite when you were kind of rude and condescending in your response to me, implying I was a child and also later implying I am attacking BHVR for the sake of it, when all I was expressing is my frustrations with how something in this game is handled.

    I’mma need to see what post you’re referring to cause I don’t remember calling anyone a child recently.

    Also, there’s a difference in long, argument focussed discussions, and straight ranting. The forums tends to have both, and I will replicate the vibe I get from the post I reply to.

  • Most likely temporarily disabled so that Borgo specifically appears more often, so that players can see and test the changes they made to it.

  • @UndeddJester said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3561245#Comment_3561245

    Your points are valid, and you're right, I am being a little boarish in my responses, so I can perhaps be a little more diplomatic. Though I will not lie that I am continuously frustrated by a number of the clickbait "lets attack BHVR for the sake of it" threads in this forum.

    e.g. A bug with a perk is morphed into "BHVR shadow-nerfed <perk_name>, disgraceful practice".

    I do of course understand mental health issues are not to be made trivial of, anyone who has ever suffered from moderate to severe anxiety and depression knows how dangerous it can be, and ofc addiction is in a similar bag. However, I suppose it all gets a little political at this point. In order to appropriately "protect" people who are vulnerable, you essentially have to play bigger brother and actively take away their freedoms for their own good. In your casino scenario, you'd have to have people with such a condition on a list, and actively block them when they reach a certain agreed limit, set by some metric based on their life and earnings.

    For a real world example of this issue we're discussing, take a hoarder, which is not far removed from someone who must own all collectibles in a game. There is some other underlying condition causing the hoarding, but typically there comes a point where others have to step in and usually forcefully clean out that persons home and force that person to go to therapy... you have to actively deny that person the freedom to have agency on their own lives. It's tragic, but how else do you deal with it? How much concession do make for people's mental health issues?

    Relating back to the original point, having a seasonal or limited time event item is an item that most people will buy to support the developers for the game they enjoy, and have something in return that is funny and somewhat unique to them. It's like a kickstarter, you pay for exclusive content to help drive further development of the main project. You can take that away of course for the people who have the FOMO issue, but what you're saying is people who want to buy these limited event items can't ever have a novelty limited event item because some people can't control their own inhibitions and must own everything.

    I suppose I'm biased looking at FOMO, because at best I liken it to a hoarder... in which case that's a severe issue that any kind of online store regardless of limited event content would be a problem... and anything short of that I'm... well much less charitable on, which I will leave there for the sake of not attacking or shaming anyone.

    I would go on... but as I say, there is a real risk of this debate becoming very political, so I'll finish by saying, I understand your point, and agree on some points, but overall, I still maintain that there is nothing inherently wrong with a limited event item, especially the way BHVR have done them.

    Just want to add that I appreciate that you responded to my admittedly emotion-fueled rant in such a polite manner.

    Have a good day

  • not fully convinced Jezabel is our next anniversary killer, but we’ll see.

  • At what point do you realise you’re hoping the game dies?

    like that’s not a healthy mindset to have, bub.

  • @UndeddJester said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3560753#Comment_3560753

    It goes back to corporate responsibility and personal responsibility.

    I have read several of said articles, I have a degree in Games Software Development; marketing strategies and business models were covered in one of the major modules, mostly for those who intended starting their own gaming company.

    I do understand the topic at hand, and am well aware that 80% of a games profit comes from 20% of the playerbase. The 'profitable' players are known as Whales, while the rest are called minnows.

    I fully understand that FOMO is a genuine condition, but I look at it the same as any form of addiction as Alcoholism or Gambling addiction. If you suffer from gambling addiction, you don't go to Las Vegas, instead of condemning Las Vegas for existing.

    The reason I'm so dismissive, I've studied games that have absolutely absurd marketing models, and there are number of them that are plain disgusting. My favourite go to example is Marvel Strike Force. I'm just saying, if you are claiming BHVR is 'exploiting' FOMO by having seasonal event skins and a battlepass, you don't know what you're talking about.

    with full respect, i thoroughly disagree. While I agree that user responsibility is a factor, you claiming addiction is as simple as “don’t go to vegas” does not sit right with me. That’s not how addiction works, especially online addictions.

    In the Netherlands, parliament passed a bill that allowed online casino’s to start advertising everywhere, on the condition that they take more responsibility with safeguarding users that are at risk to spend too much money.

    The result? Endless ads, everywhere you look. Youtube, television, radio, those ads in the corner of websites, everywhere. And not limited to any time period either. Kids of all ages have seen this stuff, and they’ve seen it more than any other kind of ad at this point.

    And the safeguarding? A single pop-up appearing when you hit a certain amount of money spent. That sufficed, i guess. No locks, no hard caps, a single pop-up.

    Addiction is a mental disorder, as you know. Obviously I haven’t studied psychology, but I have seen someone go through it myself. A cousin of mine just recently came clean from drug abuse, but he’s mentioned that while he may be clean now, he has to actively keep himself away from other substances, lest he substitutes the one thing for another. That’s not going to fade. He constantly has to keep his impulses in check, but when every online hobby wants him to start his addiction all over again, he has to stay away from it entirely. Surely that’s no longer his fault.

    Kids are also prone addiction, even if they don’t have any history of addiction before it. FoMO by extension too, since their ability to judge worth is not fully developed yet.

    Both kinds of people are actively being targeted by these kinds of schemes, as you well know. Especially with the latter, you can teach kids all you want, but it only takes a bit of curiosity for a kid to throw all caution to the wind and take a look. And that’s where it starts. Many don’t get hooked, but you also cannot ignore that there are many that do. Because they didn’t go to absurd lengths to prevent themselves from being exposed to it.

    Because it’s online, hell, especially because it’s online, these addictions are especially dangerous, because it’s so easy to get going. It’s just a few clicks away. In the case of the Dutch gambling ad, the bill may have been partially reverted, but the damage has already been done.

    So do you then look towards the parents, who cannot and shouldn’t be on top of their kids’ online habits at all times? Towards those of whom you know have an impaired sense of judgment? Who can’t consume any form of media without being bombarded with “join now!”, “buy now!” “limited time only!”?

    Or do you look towards the industry, who knowingly uses practices that will affect those most vulnerable to it? I don’t give a damn that it’s the single most profitable scheme in the industry. It’s negligent at the very best, and downright malicious at worst.


    Sure, DbD is very much mild when it comes to FoMO exploitation, but just because it’s mild that doesn’t mean we cannot condemn it for what it is. Hell, that’s how it was able to manifest into the industry standard it is today—nobody tried to nip it in the bud, and here we are.

    We have not forgotten the retroactive limited-time cosmetics.

  • @CountOfTheFog said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3560974#Comment_3560974

    I can't see the killers aura when I'm running the perk and on hook. I'm not talking about the bubble, I can't see it at all.

    Who are you playing against? Can you still see your teammates's auras? What perks did the killer run?

    there's every chance the killer was just Undetectable.

  • @BarnesFlam said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3560753#Comment_3560753

    Video Horror Society is the best example of that. Look at where it got to be with model based almost entirely on FOMO.

    Spoiler: It didn't made it out of Early Access.

    the fact that they abused FoMO was the last of the reasons VHS failed.

    non-existent community management, excruciatingly slow content cycles, a closed beta that lasted far too long, just to name a few.


    I think a better example would be Fall Guys.

  • @Majin151 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3560197#Comment_3560197

    The big reason why people are pointing out fomo is because bhvr likened a prestige 100 reward to the feeling of missing out

    Missing the fact that they abuse fomo and a prestige 100 reward isn't fomo as it's not a limited time thing

    Yeah i dont understand why they said that either.

    Like the whole rift thing was advertised with “for our dedicated players”, but then P100 rewards are a no-go ‘cause pure casuals won’t reach them.

  • @UndeddJester said:

    Very much disagree, and totally privileged first world problems.

    You don't need cosmetics to play the game, and premium content killers are licenses that can be pulled any time and is out of BHVRs control.

    You're an adult, or at least your parents are. Your FOMO is not a seller's problem. Everything in this game, including the game itself is a luxury item.

    If you don't have the self control to only buy things you actually want, or make a sensible assessment of what you can afford, that is a you problem.

    not entirely. There’s various essays on why live-service games exploiting FoMO as their entire business model is very bad, indeed.

    kinda dismissive of you, ngl.

  • They haven’t gone anywhere, they’re just not the very last part of the rift anymore.

  • @betelgeuseyes said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3560470#Comment_3560470

    That makes sense, thanks for explaining.

    However, a particular 'edited' post hasn't been moved, and I don't see it has been changed whatsoever. Unless Rizzo is correcting my grammar or punctuation or something

    As stated by someone else, when a thread gets moved to a different section, it will also be tagged as ‘edited’.

  • Your forums account is not your BHVR account. Your BHVR account is essentially a cloud version of your DbD player account.

    Chances are you don’t have a BHVR account.

  • @BarnesFlam said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3560158#Comment_3560158

    Free bad is still bad. Let's stop with that "it's free" excuse.

    FOMO is about missing out. You can do that without involving real currencies. For example, cosmetics locked behind daily login rewards counts as FOMO. Yet nobody who get them paid, and nobody that didn't get them paid.

    I am well aware what FoMO is, I just fail to see how this is such a massive thing. Because, again, the most prominent risk of abusing FoMO, vulnerable people spending money they really cannot afford to spend, is simply not present. Not to mention that you can simply use another device or have a muted tab in the background to get the goods, so it’s not like you have to interact with the game to get them either.

    With your reasoning, they can’t do any kind of limited-time promotion thing, ever. I guess that’s valid, but I really don’t think it matters that much. You can’t have a complete collection of all the charms and cosmetics ever released anyway, so… it just seems like a non-issue to me.

    Compare that, however, to the massive boost in traffic for streamers. Sure, a substantial amount are going to be lurkers that’ll disappear once they got their goodies, but there’s every chance there are also people that find a new streamer they like through this.

  • @BarnesFlam said:

    Great. More potential FOMO. Everybody loves that.

    😑

    it's free tho. the direct risk of abusing FOMO strategies is not there, since there's no pressure to spend real money.

  • @Aven_Fallen said:

    Yeah, since you need a BHVR-Account for this, I am not doing this. I once read that people got loss of progress when linking their account to a BHVR-Account and I dont really want to experience this.

    I believe this has been fixed quite a while ago. I linked my account just fine.

  • @shalo said:

    it's only free if you consider your time wasted watching a stream you're not interested for a chance at a trinket worthless.

    what a ray of sunshine...

  • ...which is only accessible to a fraction of the playerbase, for roughly a week and a half, AND contains stuff that will see changes when it goes to live.

  • I mean, our Ghostface is a full character. The Legion is 4 full characters.

    It's really not the same thing, as you'd be genderbending our GF, or making a whole new character. They could, and I do think it would be funny, but I doubt they would.

  • Most likely not. He’s a licensed character and BHVR probably won’t get the rights to write a new story for him.

  • I've never seen it fail. Except on maps that don't have shack, of course.

  • In games where the choice doesn't matter, I always gravitate towards characters that kinda look like me. So I guess Leon, and Felix to a lesser extent?

    I'd main Leon, but he's limited in his cosmetic options, so... Felix it is.

    Gotta appreciate Renato for...existing, though. He is an autism rep done right

    Also, in between starting to play DbD and Felix releasing, I used to main Tapp, and even David before that. No idea why, I didn't care much for the Saw franchise, but something about him...

  • @Carth said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3557754#Comment_3557754

    They specifically introduced changes for the above scenarios due to complaints from the playerbase over time though. Or do you think the changes should not have been made/were non-issues?

    Oh, I misread your post. I thought you were claiming that was still the case, my bad.

  • @Carth said:

    Killer powers that are in the survivors hands completely to turn off/take away are always miserable to play against. I'm not sure why BHVR keeps treading this path when we have examples of it in the past

    * plague starting off with no corrupt fountains

    * twins letting survivors steal victor with no way to pull him back

    Emps are one of the worst feeling things in the game to play against.

    both of these examples are not true.

  • I always forget it exists

    same with the “did you have fun” thing

  • Part of it may be the glasses being missing in some renders there.

    You'd be surprised how much that seems to impact how we view faces

  • @Senaxu said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3556440#Comment_3556440

    It's already out of control.

    Recently a player was convicted of cheating after years of winning tournaments and receiving prize money. How was he convicted?

    By carefully manually analyzing the irregularities of his gameplay. He kept the whole thing very subtle and only used it when it was safe/necessary. And these type of players are becoming more and more.

    Those who are too obvious and get banned often buy a new license for the game, with 60,000 accounts banned in 2022 alone, which by the way is about 164 accounts per day, that's a lot of money and I don't have that feeling that the developers will have a high priority on developing automatic cheat protection in the near future.

    It's sad but a fact.

    But again, if cheaters overtake the game in its entirety, as in, the casual playerbase, BHVR loses the vast majority of its playerbase, and revenue stream. Cheaters don’t give a damn about cosmetics, characters, perks. They just unlock ‘em outright.

    Not to mention that a metric tonne of cheaters’ accounts come from significantly cheaper or even straight-up free accounts, so the profit is even more negligible. BHVR doesn’t get a share from hackers selling cheats either. Hell, if they can find the actual entity that sells them, they could even sue.

    Plus, developers generally want to make their game enjoyable. Sure, they’re slow with the anti-cheat, but this is really not as deep as you make it out to be.

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