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GeneralV

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  • @Ayodam said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3609787#Comment_3609787

    I read your post which is how my critique is so pointed. I pulled everything from what you said. But what I didn’t say was that you want him to become Old Freddy. I’m pointing out your suggested changes would make him overpowered—like Old Freddy. You can’t give him 3 built in perks and a half-ass “well go find someone to help u” counter that’s really just passive slowdown for the killer. The rework is thematic but Freddy was changed precisely for a lot of the things your rework does for him.

    That reply wasn't for you, it was for the other comment.

  • @Batusalen said:

    I don't know why so many people wants the old Freddy back when AFAIK was the weakest and easiest counterable killer BHVR design team has ever come up with (and that includes the Singularity).

    I mean, I get that Freddy on release was more unique and lore friendly, but I don't think a killer whose power is waiting 7 seconds to be able to attack survivors if they don't miss an skill check before you get to them would be any fun to play.

    https://www.youtube.com/watch?v=IXwqWxNKdOU

    Please, read the full post before you comment.

    No one here is asking for him to return exactly as he was. Old Freddy was my favorite killer and he always will be, but my love for him doesn't make me blind to his issues. That is why everyone who wants him back, and many people do, also demands QoL improvements.

    That thing you mentioned would no longer by a thing, thanks to the Incapacitated status effect being added during the Dream Transition. He also gets mobility.

    If he were to come back EXACTLY as he was, I would main him again, sure. But I understand this is not what the majority wants nor needs, so that is why the improvements are there.

    Does that answer your question?

  • Wish I had something to share, but no one is playing around this time.

    They don't need to be that sweaty. Where is everyone's Christmas spirit?

  • @Aven_Fallen said:

    I mean, nobody is stopping him. And most people would probably not care either.

    I mean, who would stop playing DBD or anything when Otzdarva is not a Fog Whisperer anymore? Or would not play DBD anymore?

    Yeah. But that is why, my friend, I say the important thing here is not Otz and whatever he wants to do.

    It is the response, the overall frustration the community is feeling right now.

  • I miss him too, my friend. He was my favorite killer and always will be.

    Ever since that awful day patch 3.1.0 dropped I hoped I'd see him again. Now is the time to bring him back, as Sadako's upcoming changes are a small step in the right direction.

    The devs have a golden opportunity here, and I sincerely hope they take it.

  • @[Deleted User] said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3609456#Comment_3609456

    Tbf I really have no issues with current DBD. I know what the old days were like etc but I don't think the game is anywhere near as bad a state as some claim. Just my opinion of course friend 🙂

    That you are allowed to have and share, naturally.

    I respect it, friend. I just don't agree with it.

    @drsoontm said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3609419#Comment_3609419

    Billy used to be my main.

    I don't like that the maps aren't dark anymore either.

    I wonder who decides these changes.

    The fact that they were approved... no, the fact that they were even considered is already concerning.

    Just because you can change something doesn't mean you should. I think they forget that sometimes.

  • @Nazzzak said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3609536#Comment_3609536

    Disagree with that last line. Radiant is correct - if you hang out in other DBD online circles, you'll know the reputation this forum has. Alot of players avoid it like the plague, and honestly sometimes I read posts here and understand why they do. While it's definitely the easiest place for the devs to get a finger on the pulse of the playerbase, the fact that the devs have an increased presence over on Reddit (I'm pretty sure they've taken over the main sub there in recent months, or at least partially) suggests they're well aware that it's not in their best interest to prioritise forum feedback. At least not anymore.

    But the "bad feedback" can be filtered.

    There are some genuinely excellent ideas here, and this is the official channel. Take away the few bad eggs here and there, and you find a goldmine.

  • @radiantHero23 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3609478#Comment_3609478

    Sadly few people actually use the forums. Not the best reputation you know? I understand that they don't want to use the forum for something like that.

    Popular social media sites work better for that. Furthermore, people like to just follow the gospel of their favourite content creator. They have all the rights to do that. But they should also be ready to face other perspectives. This is where I think this forum is strong. Gaining multiple perspectives on a variety of topics.

    Sadly few people actually use the forums. Not the best reputation you know? I understand that they don't want to use the forum for something like that.

    Well... the Forums are the official channel connecting us to the devs.

    Feedback from here definitely should take priority over other lines of communication.

  • A long time ago, yes. All the way back when DBD was a game I considered to be almost perfect.

    But not anymore.

  • @Alice_pbg said:

    That's not a shot at BHVR, just an opinion.

    this however, will be.

    that isn't youtuber C on that video. it isn't BigFanOfFranchiseX, it isn't just anyone... it's otz.

    if any person outside of bhvr could be said to be the face of dbd, it's him.

    he has, for years, put out an insane amount of content for dbd. be it simply playing the game to organizing, participating and casting events for it.

    he puts what? an hour long video around once a week for dbd? sometimes way longer than that plus all the other ones? Many videos on, what's the best order to unlock the characters, what to focus on early, what killer should I play, tier lists, etc etc etc... I don't know how he manages it.

    This is the type of dedication you cannot buy.

    people get into, and continue playing this game... because of him.

    people learn about things in and outside of the game... because of him.

    All that while being one of the chillest guys I have ever watched, both on video and stream.

    And bhvr managed to get that guy to lose his passion for the game? even partially?

    not from his interests changing, not from the game changing in a way he dislikes, not from a new game release... no. simply because he can't feel the passion from the devs, just complacency. because he got tired of not feeling listened to. because he sees no point in continuing to give so much of himself to this game.

    and can anyone tell him he's wrong? because I can't.

    why is it so hard to like this game? it should be so easy... but I see stuff like this time and time again and I stop wanting to.

    billy gets his rework, freddy stops existing and something else replaces him, killers ignored for years on end, sadako players losing what made her enjoyable for them, people STILL feeling motion sickness from clown but nothing is done, blight still making impossible turns and having his addons, where is the lgbtq+ representation that would come after david again? why is an fov slider taking so long? how is seeing perks on lobby gonna take years?... I could go on but I rather stop...

    we literally see them going "we are looking into huntress" or twins, and half the people think they will screw it up and the other half think they MIGHT not. when did the most charitable position became "they got some stuff right so we can't say"? why is expecting them to get it right most of the time just not realistic? how is this the normal?

    the development cycle for this game is both too fast and too slow. too much new content, too little fixes, reworks and updates. this is unsustainable, at some point, it will simply pass the breaking point. if it hasn't already.

    ok, rant over.

    billy gets his rework, freddy stops existing and something else replaces him, killers ignored for years on end, sadako players losing what made her enjoyable for them

    Nailed it, friend.

    What makes it worse is that those changes weren't needed. No asked for Billy to get nerfed, Freddy could be easily fixed without a full rework, and Sadako was just the next victim.

    I have disagreed with almost every single change implemented into this game since July of 2019, so expecting the absolute worst is perfectly normal for me. And as you've said, it shouldn't be.

    There is one hell of a gap between what the community wants and what is actually being done.

  • @JPLongstreet said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3608823#Comment_3608823

    One of the Swamps used to be even bigger than Mother's Dwelling, back in the day.

    The Pale Rose., iirc.

  • @Ayodam said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3608511#Comment_3608511

    We were talking about recent reworks. Hillbilly wasn’t recently reworked.

    Yeah, but his change is so infamous that it doesn't just stay in the past.

  • @Ayodam said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3609090#Comment_3609090

    So Freddy is invisible like Wraith but can still attack survivors, and every 7 seconds a survivor falls asleep (if they’re awake) while Freddy gets…

    To see the aura of all survivors outside of his terror radius (permanent Lethal Pursuer).

    Built-in pre-nerf Eruption.

    Three stacks of Thanatophobia (40% action debuff) —that can stack with other slowdown perks.

    And the counter is built-in slowdown for survivors to seek each other out to wake up from this to face invisible Freddy (who can still attack/‘target’ them). Or get hooked. Or fail skill checks so Freddy knows where they are.

    Well, it’s a generous rework. I’ll give it that.

    No, Freddy cannot interact with a survivor who is awake. You target them with your power to initiate the Dream Transition, after which you can attack.

    Like this:

    https://www.youtube.com/watch?v=TQd087TtKMo

    Except that I've added the Incapacitated status effect, so you cannot interact with generators or hooks during that time.

  • @katoptris said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3609090#Comment_3609090

    If they use this concept I will played Freddy again. The Nancy masterpiece with class Freddy was my favorite to run on him pre-work.

    Hey! Good to see you again, my friend! This thread has some familiar faces :)

    I'm happy to see you still like my concept for a Freddy change. I think I've said it before, but what I wanted with this idea was to fix the issues Old Freddy mains had with him while keeping him fun and unique.

    It makes me really really happy to see that I've succeeded.

    P.S: I usually ran with Nancy's Masterpiece and Green Dress. That combo never failed.

  • @JPLongstreet said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3609419#Comment_3609419

    Billy was their most balanced best designed killer back then. Everyone loved him. Fun to play, very fun to verse. All he needed was add-on tweaks and that was it. Now......

    I certainly share your love of the old maps, the old game really. Miss it terribly. 💝

    Exactly! Billy was ruined for no particular reason, because even the devs acknowledged that they were happy with the way he was performing by the time his nerf dropped.

    And it makes me happy to find someone who likes the Old DBD. I loved it <3

    I understand that some people don't and I respect it, but I don't think anyone is truly satisfied with the way things are going.

  • Freddy's rework will always be the one change in DBD I hate most.

    And what makes that whole situation infuriatingly worse is that it wasn't needed! Just a few QoL improvements and he would be perfect. Why change the whole thing when the solution is far easier?

    BHVR has the chance to fix that, and I'm begging for them to take it. I desperately want my favorite killer back.

  • Honestly, I don't like Otz's content, but what is important here is the response.

    The overall feedback regarding the latest AMA is negative, and we all can see why. While there was one tiny little thing I was happy to read, everything else wasn't great.

    I have disagreed with 99% of changes BHVR has implemented into this game since July of 2019, and it seems many in the community are sharing this kind of frustration.

  • @Superyoshiegg said:

    The winter solstice events have only ever had the Winter Party Starter as a special item.

    Yeah... but they had an absolutely amazing theme though.

  • I think the event is quite alright.

    It doesn't quite reach the legendary level of the Winter Solstice events, but it ain't bad either.

  • What I believe is worse than the lack of innovation is how the content is being handled.

    Look, I understand some of my opinions aren't popular and that many people do not share the love I have for the Old DBD, but surely everyone can see how some things weren't handled properly.

    Take Billy, for example. No one asked for an overheat or for Billy to get nerfed, and he was.

    No one asked for the style and overall atmosphere of the game to change completely, and it did.

    Killer design is getting less and less creative, usually a repetition of anti-loop killers that you can only counter by holding W and pre-dropping pallets, while the older killers suffer with unnecessary changes.

    Mix the lack of innovation with bad changes made to innovative content and you get DBD's current state.

  • I agree completely, friend.

  • @ChaosWam said:

    I'm still wary about whatever they have planned for Sadako considering the Trickster changes they did, but I will agree that if they focus on her being fun like before but stronger, I won't complain.

    Freddy definitely needs this treatment too. I like playing Freddy but his mechanics are incredibly weak.

    Yes, I understand. It is dangerous to have hope around here, after all. Many of us had our favorite things removed from the game, sadly.

    But if BHVR gets it right with Sadako, then with Freddy, it will be a massive improvement.

  • @IlliterateGenocide said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3609233#Comment_3609233

    my problem is real beyond lost so many small details for no reason, especially on plagues map with those crypts and other knickknacks lost

    My problem with the Realm Beyond is the fact that it was not optional.

    Our brief age of modding proved that the game supports people playing with different lighting on the same map.

    It would not hurt to let us choose between the old maps and the reworked maps.

  • @NomiNomad said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3609215#Comment_3609215

    I would love a classic mode. While I don't miss their loops, I still miss the classic hues of the original maps. They looked so much nicer.

    I would also love a return of Classic Freddy. I can't say I would play him a lot, I simply prefer killers with dashes or movement abilities, but the state he's in now is a travesty. Bland, uninteresting, and a far cry of what one of the most recognizable Slasher names deserves.

    I gotta tell ya, my friend: if we had a classic mode, I would never leave it.

    And Old Freddy is a must for me, obviously. Ah, if I get my killer back... just thinking about it makes me happy.

    @UndeddJester said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3609208#Comment_3609208

    Jackie I think was an excellent cast.

    I can't remember the film all that well, but I remember my conclusion. I think the 2 big mistakes for him were:

    1. He wasn't given enough moments to talk and really give him that "Oh hell naw" feeling. Freddy was always as much a psychological manipulator as he was a sadist, and his kills always felt like they weren't just nasty, they were personal. Sometimes this went goofy ofc, but for the most part, kills were drawn out and torturous as well as brutal. I don't remember getting that feeling from his Freddy, ehich was more a writing issue than his.
    2. His makeup made him look like a legit burn victim. He couldn't really move his face under that makeup, and couldn't draw that sinister smile, or twisted look, whete his face was so immobile. He basically ended up looking kinda frail instead of scary, where you kinda felt sorry for him...

    I actually really wanted him to get another chance at Freddy, cause his voice and his intensity were spot on, but those 2 flaws that weren't really his fault let him down.

    Agreed!

    I actually prefer the remake over the originals. I think Freddy's darker approach was exactly what the character needed, and Jackie was excellent. Easily my favorite horror movie out there.

    And yes, I think he deserves another chance as Freddy Krueger. As unlikely as a sequel is, it would be awesome.

  • 1- Freddy's rework

    2- The Realm Beyond (all of them)

    3- Hillbilly's nerf

  • @UndeddJester said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3609212#Comment_3609212

    Yeah the history of Freddy is equal parts interesting and tragic... 😅

    I like your suggestion BTW! Don't think I actually said in my post above! One thing I would like is some kind of indicator when teleporting where it'll tell me where I'll be facing, or have me move rapidly there instead of a sudden switch, so I can keep my bearings and isn't quite as disorientating.

    The teleport is cool part of his kit, especially with the blood spewing from the Generators. Would that be something you would have visible only in the dream? Or always?

    If my hybrid microsleep idea is worth a damn, might be cool tacking it on to that 😁

    It sure is. I wasn't here for all of it, unfortunately, as I only started playing DBD in 2018. But I enjoyed every second I played with my favorite killer, and I really want to play him again.

    Thank you, I'm glad you liked it! Your idea is pretty interesting too, quite elaborate in fact.

    As for the teleport I'm thinking:

    Blood- visible in the real world and the dream world

    Freddy's husk- only in the Dream World

    That way, survivors who aren't asleep won't know exactly where he is every time he teleports.

  • I'm happy to read that :)

    @NomiNomad said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3609183#Comment_3609183

    Good to see you again!

    I was excited back then - But only because i thought it would be more interesting at the time. I disliked the fact that Freddy as basically an m1 killer without anything else other than pulling survivors into his world.

    I still enjoyed Jackie's performance, but I'll always appreciate the classics.

    I see. For me, I straight up just lost my favorite character. The first of many things I lost in this game because they slowly got removed.

    But maybe the tide will change. Not only for Freddy (though hopefully he will come first), but also for the game around him. I know the request for a classic mode / pack gained a bit of popularity recently, so who knows?

    There might be a chance here.

  • @UndeddJester said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3609090#Comment_3609090

    I have been thinking about OG Freddy a while, and I do think his old power suits him way more and want it to return... but I think some of new Freddy's kit can be utilised for the QoL improvements, as you have here with the Teleport.

    I personally don't think the failed skill checks waking up Survivors is a good mechanic. It makes it RNG driven as to whether or not you can escape the dresm on your own. I also thought his rapid snatching people into the dream world seemed like something you just spam when in range.

    Ofc that was Freddy's whole gameplan, keep people in the dream, but this rapid bouncing in and out of the dream world seems odd to me.

    An idea I've been toying with is: -

    • Survivors have a pool of 80 microsleep in the trial, but cannot see their microsleep progress. They gain microsleep at a rate of 1 c/s (80s). This mimics the tension of the films in that you don't know you're falling asleep.
    • Conspicuous actions double the rate at which this builds to 2 c/s (40s). Straining yourself causes you to fall asleep faster.
    • Survivors who have maximum charges see Freddy intermittently, and can be attacked as normal, injuring them and pulling them into the dream. Making a loud noise notification also pulls them into the dream. Mimics the sudden surprise transition of the films where the victim realises they are in the dream only when Freddy appears. Also offers counterpkay where survivors can choose yo enter the Dream.
    • Freddy can see this progress on each survivor and can channel his power on a nearby target survivor to add 8 c/s (10s from full). Channeled power makes pulling survivors in a little more deliberate, and naturally encourages Freddy away from tunneling.
    • Channeled surviors who reach max charges are immediately pulled into the Dream. So Freddy can exert slow down pressure on a near aleepi g tarhet while chasing other survivors if he pays attention.
    • Skill checks no longer way Survivors up. Being asleep isn't countered by RNG of stealth checks or Self Care shenanigans.
    • Survivors outside of the dream can wake up dreaming allies using the wakeup action. Normal counterplay, and now actually useful as skillchecks aren't a thing.
    • Dreaming Survivors see a Dream wakeup station (blood fountain, steam jet, red hot pipe) the survivor interacts with to wake up, and gain immunity from microsleep. If wake up from allies isn't possible, survivor can race Freddy to their wake up station... for the love of god something better than clocks.
    • Each WakeUp action / WakeUp station taken cause these actions adds 2 seconds to the time it takes to wake up the survivor. Counters SWFs.
    • Adrenaline no longer wakes up survivors... because why?

    This keeps bouncing in and out of the dream less common, and means survivors have a race to the Wake Up station vs. Freddy.

    It also gives Freddy some limited immediate chase pressure if a survivor is microsleeping/near microsleeping.

    It's kinda half baked at the moment, but I think it could be fun and quite immersive for survivors with a bit more thought/polish.

    Adrenaline no longer wakes up survivors... because why?

    Actually, I can answer that.

    Adrenaline waking survivors up was introduced together with patch 1.8.1, also known as "the Freddy nerf". Essentially, Freddy on-release was different from the Old Freddy most people know about. I still think that on-release Freddy is the best killer the devs have ever designed.

    Sadly, a free weekend happened at the time. Many new players didn't bother to try and learn how to play against Freddy and instead just complained, called him "OP" and "impossible to escape" and all of that stuff we know.

    He was nerfed a week later, and Adrenaline is a part of that nerf.

    If you want to read more about it, here it is:

    FEATURES & CONTENT Removed the Slightly and Moderately map offerings from Bloodwebs and from the Kill Your Friends offering inventory BALANCE Added the ability to unhook a survivor from all possible angles. This is a step towards making the hook a happier place. Adjusted Global Skill Check Chances, we believe they were currently a little too high when no item/perk was being used and we would like to encourage choice through items/perks and addons. As one of the first steps towards a *healthier b


  • @ili said:

    i hope they don't change the teleport, I love the generator teleport.

    Hello, fellow Freddy player.

    Did you like my concept? I aimed for a modernized version of Old Freddy while keeping the teleport.

  • @NomiNomad said:

    I remember, when the Freddy rework very first came out, I actually liked it more than old Freddy - but I was a different player back then.

    Old Freddy was incredibly unique and he fit the NOES franchise perfectly. current Freddy is one of my top 5 least favorite killers in the game. Not because I find him too strong or anything, but because he's so damn boring.

    I also happen to know we disagree on this, but I dream of a day where we see Robert Englund Freddy in the game, voicelines and all.

    Hello, Nomi! It is good to see you, old friend. It has been a while.

    I remember the day that rework dropped. That was easily my worst day of playing DBD. My love for Old Freddy will never change.

    And yes, current Freddy doesn't have anything going for him. I still play him because I like the character, but he feels awful. It seems the developers are aware of this, and will change him at some point. What they are doing with Sadako is giving me hope, as dangerous as it is to have hope.

    And honestly, I wouldn't mind if we got Robert Englund's Freddy, as long as Jackie's Freddy isn't removed.

  • @Xernoton said:

    I'd be happy to get a match without multiple commodious toolboxes. Can't have much fun with snowballs, if the match ends in less than 5 minutes.

    I guess it's because this is the best time to experience a power trip. Some people will try to play around with the event stuff and others will just go on stomping everyone left and right.

    Some people playing this event really don't have a Christmas spirit.

  • @radiantHero23 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/400242/the-answer-to-freddy-is-sadako-and-her-next-changes

    I loved reading this.

    We where many dedicated players that genuinely wanted the best for Sadako. We all got hurt so bad.

    Mike, if you can read this. My sincere gratitude for going into the right direction.

    #bringbackSadako

    If it workes for us, it can work for you as well @GeneralV.

    Freddy might not be a lost cause.

    Thank you, my friend.

    As I've said before, it is dangerous to have hope, but if they have the right idea for Sadako then maybe, just maybe, there might be a chance for Freddy.

    I haven't seen my favorite killer in the game since July of 2019. Please let this be the end of this situation.

    I really want my favorite character back.

    @MechWarrior3 said:

    I love your ideas!

    Thank you so much, I am happy you liked it <3

  • @MechWarrior3 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3608998#Comment_3608998

    I’ve never met a Freddie main before, but I really would like to!

    I quite enjoy Freddie, I’m just not very good at him! Really understand his dreamworld power.

    I know Freddy will get some love! I’m looking forward to it for all the Freddie Mains out there!

    I think I’m gonna practice him some more :-)

    He seems to be a very unique character!

    He isn't really fun as of now, but he used to be. That doesn't mean he didn't need QoL improvements, he certainly did, but Freddy used to be way more fun and unique than he currently is.

    Please, let me share with ya my idea for a Freddy change. I'd love to have your feedback:


    Power: Dream Demon


    Pull survivors into the Dream World


    -Survivors who are awake do not see The Nightmare.

    -Once targeted by The Nightmare’s power, survivors enter the Dream Transition for 7 seconds.

    -During the Dream Transition Survivors can see The Nightmare intermittently and they suffer from the Incapacitated status effect.

    -When the Dream Transition Lapse, the Survivor is pulled into the Dream World.


    Once in the Dream World:


    -Survivor’s auras are revealed to The Nightmare when they are outside of his terror radius.

    -Survivors suffer an action speed penalty of 40%.

    -To exit the Dream World, Survivors can find non-sleeping Survivors to perform a wake up action.

    -Failed Skill Checks can also wake up.

    -Hooked Survivors wake up.


    Special Ability: Dream Projection


    -Teleport to a Generator in view. Releasing the button early will cancel the action.

    -Survivors cannot interact with the targeted Generator.

    “You have nothing to worry about. This won’t hurt one… little… bit.” -Freddy Krueger

  • @MechWarrior3 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/400242/the-answer-to-freddy-is-sadako-and-her-next-changes

    Thank you for sharing this! I’m a sadako main and I missed this question answer.

    I also agree with you, I do believe Freddy deserves the same same treatment. He needs some love. I do know he’s on the radar to get enhanced! 💕

    I'm glad to help, my friend.

    And thanks for the support! We all hope Freddy receives the same treatment.

    We need our killer back.

  • @MikaelaWantsYourBoon said:

    I think it was different BHVR era. That's biggest reason. Now they are actually taking feedbacks as possible they can.

    Freddy is sad and very boring killer atm. Weak, nothing interesting about him. Only interesting power he had was teleport but we got better teleport killers than him.

    So what current Freddy has atm? Nothing. Just nothing.

    I really hope devs are seeing so much people are asking to get old Freddy back and giving us his buffed version. I am looking new killers we got and how they adapted so well from original material. They could do insanely good things with Freddy. I will keep my hope up.

    It is dangerous to have hope around here, but maybe there is a chance.

    If they are seeing it for Sadako, they just might see it for Freddy, especially since we already have requests for such a change.

  • @BlightedDolphin said:

    Nothing about Freddy :(

    Very unfortunate.

  • I played against a Skull Merchant once before her rework, and then I've never seen her again.

    Maybe it is better this way.

  • My favorite song of all time is Nightmare, by Avenged Sevenfold:

    https://www.youtube.com/watch?v=VzkBv1-Y-TE

    I love it!

  • @Ayodam said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3608484#Comment_3608484

    Several killers have received tweaks but only Skull Merchant and Onryo have been more thoroughly reworked; as in their powers have been modified drastically. And both of them are stronger than they were before. I’d say those are great changes for the killer. Maybe when you’re thinking about how BHVR is gonna rework the twins, you should consider those examples. (:

    Maybe when you’re thinking about how BHVR is gonna rework the twins, you should consider those examples. (:

    There is Hillbilly though.

    This memory doesn't go away just because some time has passed.

  • Options will be increasingly limited as Killers continue to be gutted. Huntress next.

    That very much remains a possibility and it is concerning. Freddy, Hillbilly and Deathslinger learned the hard way what can happen to a character and I really don't want Huntress players to go through that.

  • @sheendazzling said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3608406#Comment_3608406

    Why Wesker? Ghostface is so easy to loop. Blight and Artist I can understand.

    Wesker is incredibly boring to go against and Ghostface I've hated since his release.

  • Whats your 3 most hated to play against killers?

    Ghostface, Trickster and Blight.

    Though Artist and Wesker aren't far behind.

  • @jesterkind said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3608376#Comment_3608376

    I suppose I should clarify; if the only thing happening here were that stock questions were being met with stock answers, somewhere in a vacuum, I'd mostly grumble about it privately but accept that most players have different priorities to me.

    Because that's fair! I think it's fair for most players to want to ask about gameplay elements and potential changes, even if I think it's a waste of the AMA format.

    What I don't think is fair is the community then turning around and getting mad about it. This is how it works, if you ask about potential or upcoming changes, you're probably not getting an answer. You're rolling the dice on whether what you're asking about is something the devs are actually working on (even close to a new patch, they can't be working on everything at once), and even if that comes up positive you're still probably not getting much because no dev company is going to spill everything about an upcoming change in an AMA rather than an announcement post.

    Truthfully, I don't really expect much of the community in this regard. Most games communities are fickle, hostile, angry places that can't meaningfully be pleased, and DBD is no different. This community is one I'm part of and post in, though, so I feel some obligation to point out when the popular opinion/reaction is unfair or unfounded, as it is here. So, that's being wrapped up in my more personal gripe about not getting interesting answers because very few interesting questions are being asked/chosen.

    Ah, thats it then. I think now I get your point.

  • @Mooks said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3608300#Comment_3608300

    Also, I asked about a classic mode but the question wasn’t picked sadly (it’s not because of too few upvotes btw. As they answered other questions with few upvotes)

    It is okay, my friend. Thank you so much for trying, I sincerely appreciate it :)

    Who knows, maybe we will get an answer or that eventually.

    @jesterkind said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3608352#Comment_3608352

    Well, let's actually look at that last statement for a moment- wait and do the AMAs when they are ready to give actual answers... on what?

    There's some stuff they can probably bank on being asked, sure, but the stock questions they get about "will you do this" and "when is that being changed" do tend to actually be different between AMAs. They're consistently non-questions like that, but they aren't always about the same thing.

    As for what else can they ask, that's pretty trivially easy to answer. Design philosophy, inspirations, lore content, behind the scenes insights, and so on-- and if you don't want to ask those things because you don't really care about them, that's fine, sincerely. But, at the same time, if you ask the stock questions then you're going to get back stock answers in the vein of "we want to but no details to share" and "no plans currently but never say never".

    It's not actually about BHVR, though I do think they could do a better job picking questions with actual answers. All game dev companies would be in the same position if this were the kind of question they consistently got; either they have something to share, or they don't, it's a binary completely out of their control. They can't retroactively have work to share, and predicting what people are going to ask about kind of invalidates the point of an AMA to begin with, they might as well just announce that stuff in some kind of community post instead. If the AMAs are just supposed to be a vehicle for announcements about content or changes, don't bother with the questions portion, it's meaningless.

    To a degree, I sympathise with this being all a lot of players care about, but it is annoying to see the constant cycle of the community asking these kinds of questions and getting angry about the obvious, predictable answers, only to then go on and ask the same kinds of questions next time.

    Plus, speaking as someone who does actually care about the kinds of questions that could be answered, it's doubly annoying on that front too. I like seeing the actual answers when they're given, I do care about that kind of thing.

    On what could be answered. Wait until they're close to releasing a new patch, when they are already working on stuff. That way, it increases the chances of the community receiving the answers they want to, because the developers will have actual information to share.

    As for what else can they ask, that's pretty trivially easy to answer. Design philosophy, inspirations, lore content, behind the scenes insights, and so on-- and if you don't want to ask those things because you don't really care about them, that's fine, sincerely. But, at the same time, if you ask the stock questions then you're going to get back stock answers in the vein of "we want to but no details to share" and "no plans currently but never say never".

    Look, I'm impartial to what is being asked and answered there. As you can see above, Mooks kindly asked the question I had for them and, sadly, it was not picked.

    I'm just curious as to what you expect the community to ask about, because the priority on gameplay won't change. That is what most players care about.

  • @jesterkind said:

    It's disappointing how many of these questions are just really ill suited to an AMA format. How many of these are just, "when will you add/change [X]", or "would you consider [Y]"? These are questions that are pretty obviously going to get predictable stock answers.

    I'm not sure who is to blame here, between the players who chose to ask these questions and the devs who chose to answer them, but I strongly suspect the answer might be a combination of both. We as a community should really try and ask things that can actually be definitively answered, and BHVR should probably try and avoid the questions that can't.

    Still, there is some good stuff in here, so it's not a total wash. Thanks to OP for the compilation for easy reading, too!

    But what else would they ask about?

    I mean, the community has priorities. People want to know if things are going to change or if they were considered, because this affects their gameplay. Naturally, if there is an opportunity to talk to the developers directly, those topics will take priority over everything else.

    The correct thing would be to wait and do those AMAs when they are ready to give actual answers, because otherwise there isn't a point to them.

  • @xEa said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3608046#Comment_3608046

    What do you think about Coup? You get Coup for free / failing like MFT does. MFT was limited to 1 health state while Coup gives you 10 downs max which is more then you need in all your chases.

    Dont get me wrong, i disliked the power of MFT (to strong) and therefore almost never used it, but Coup is basically the same for the other side.

    I wasn't here for the whole MFT drama, but I think the difference is in popularity.

    Coup de Grâce is rare. I honestly haven't seen anyone using this perk since the Twins were released. However, MFT was apparently widely used, so naturally there were far more complaints about it.

  • @Haddix said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3608168#Comment_3608168

    Because people are capable of changing their minds and adjusting changes according to poor feedback?

    If only it was done more often...

  • Q: Is it possible that at some point we can change the appearance of the lobby? depending on the skin for example or freely

    A: That'd be fun! Which past lobby is your favourite? - Dave

    Ok, if this becomes a feature, I will say that I called it:

    @GeneralV said:

    Greetings survivors, killers, and both-siders of the Fog! I hope this suggestion finds you doing well!

    Not that long ago I made a poll asking people which Menu Music was their favourite, and it was fun to read the answers and have a friendly chat about the musical treasures that we have.

    However, those discussions brought to my attention that many old themes and backgrounds never returned. They were here for a little bit, to celebrate a chapter release or an event, and then they were gone.

    I don't think this is fair. From the amazing music to the beautiful backgrounds and aesthetics, those things shouldn't just disappear from the game forever. I believe we should be able to choose which one we want to see when we decide to play this game.

    Devs, please consider granting us such freedom. We deserve it.

    And for those reading this, I have a question for you:

    If this suggestion became an actual feature, which menu background would you choose?

    I most certainly already have one in mind: All Hallows' Eve. For those of you who don't know, the All Hallow's Eve was the name of the Halloween event back in 2017, which also marked the release of my favourite killer, Freddy Krueger.

    It is such a beautiful sight:

    https://us.v-cdn.net/6030815/uploads/F66MMGKENGFP/image.png

    I hope you agree with my suggestion here, and as always: see you in the Fog!

    -Sined by GeneralV, your local Old Freddy main and Halloween enjoyer.

    And also, the question wasn't answered.

  • @SirXenomorph said:

    Haha just as I said, as soon as I play my very first survivor round now, there is one of these disgusting campers. He not only camped ANY SURVIVOR ON HOOK, he does it just as much away that you can not unhook yourself. Where in the world is that any skill?

    By the way he played Trickster, if you have to use that stuff with Trickster you are extremly lost.

    You think this is something? You think this is bad?

    Earlier today, I played against an Insidious camping Chucky.

    The player took one good look at mini-Blight, and decided the best course of action was Insidious camping.

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