GeneralV
GeneralV
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@Stroggz said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3606163#Comment_3606163
Other people should be punished because you want to play with friends and have voice chat, being organized and have all those coordination advantages as well as call outs?
I mostly play SoloQ and Killer.
I don't feel punished because someone wanted to play with friends. There is nothing wrong with that.
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@sulaiman said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3607662#Comment_3607662
Can you explain why hag is a 4.4 killer then? She is not a ranged killer either.
Because she teleports.
I used to enjoy playing Hag and I can definitely see why she is a 4.4 killer, it makes sense with how her power works and the amount of potential that she has.
Or at least it did, until they added the possibility of survivors removing her traps without flashlights. Another balance decision which I strongly disagree with.
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@Volcz said:
AvenFallen already said it but its pretty much my take as well.
TOO MANY killer players act like they did nothing wrong in a match. They made 0 mistakes. They'll blame SWF, perks, items, luck..anything really to avoid taking blame. When they are the reason the match went the way it did. There are outliers of course but 90% of the time a killer has called me an SWF (a guy who solo ques) or implied my team was an SWF, was really just the player making excuses for themselves.
Players like that will either never get better or get better at an incredibly slow pace, compared to if they swallowed their pride and accepted their humbling of ego.
The chances you go against a full sweat, on comms, coordinated and good SWF are very low. Most people are solo or playing w/ 1-2 friends. So no, they aren't really a problem IMO.
This.
For some players, it is far easier to blame the "Depip Squad 4 man Rank 1 SWF group" than to understand they could've done something different during the trial.
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@HugTechLover said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3608067#Comment_3608067
Empathy? Can’t find this word in the Blighted dictionary….
But I see it in my dreams.
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Xeno isn't really fun to go against.
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I don't do it because I know how it feels like to be that survivor, you know? I hate when killers choose me to be eliminated as soon as possible, so I don't want to inflict that upon others.
Besides, I've always been a Freddy main. Tunneling with him in the early days was never a good idea because it completely messed up your map control. So there has never been a reason for me to tunnel.
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@Krazzik said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3607850#Comment_3607850
Yeah, but it's lit up at the start and you gotta charge it up, at that point you may as well bring Devour which is MUCH stronger.
Agreed.
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@Krazzik said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3607834#Comment_3607834
You forgot Retribution and Haunted Grounds.
If you get lucky, Huntress' Lullaby is actually pretty good.
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I saw her once before the rework, and then I've never seen her again.
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1- I wasn't held hostage, but I've faced hackers in this game.
3- Definitely wasn't fun, I can tell you that.
8- We all have bad memories of that exploit, don't we?
9- Now, don't tempt me with a good time. I have no words to describe how much I miss my all-time favorite killer.
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@Nun_So_Vile said:
Call me crazy, but I don't think SWF is a problem. 🤷♂️
Dbd is an illusion tho, and one day we'll all wake up and it'll all just be one of those big Mandala effects.
🍻
Dbd is an illusion tho
DBD is real, but in fact the game has just released, we've never left 2016.
Skull Merchant, map reworks, MFT... it is all in our heads.
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@katoptris said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3607688#Comment_3607688
Should have tunneled back
Well, he wasted a lot of time trying to kill me, so everyone else got out.
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I agree with every one else here, we should send these people to play against survivors who can handle it.
And speaking of tunneling, I just got tunneled by a Wraith. Ya hate to see it.
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I don't think people want STBFL nerfed. At least I haven't seen any complaints about this perk.
And Distortion is fine, people are just upset because it pairs extremely well with the recent rise in stealth. But the community isn't to blame for that, not really.
Map reworks, bad changes made to healing and to once good perks such as Hex: Ruin have forced a playstyle where you do the gens and hide, no secondary objective in sight. This situation can be changed, obviously, but it requires reversions and those are rare around here, sadly.
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@Pulsar said:
Not really, honestly.
The VAST majority of SWF's are just as bad as Solo Q, you just have a better time because your with friends.
The ones that exploit it to its fullest potential? They could likely win even as four solo's. I see that as more of a matchmaking issue
Well said.
I'm honestly tired of these threads.
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I still use them, but only Devour Hope and Third Seal.
Ah, if only we still had Old Ruin around.
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@Xernoton said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3607467#Comment_3607467
Those people don't care about BP anymore. I mean, why would they? Prestige is nothing more than a number to tell others how many BP you dumped into that character and if you're gonna play with fulll meta loadouts every game anyway, there is no need to unlock different perks either. The amount of items / offerings / addons you get is so high, that you'll never run out anyway, so nobody has any reason to play for BP, if they only care about winning.
That goes for both sides.
I blame the new prestige system for that.
Going to P3 was a fun little goal, but all the way to P100? Unnecessary.
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@Grigerbest said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3607479#Comment_3607479
The worst part is that they are doing so against whatever the killer they are facing. It doesn't matter if the killer have anti-loop or not.
They just refuse to loop. I'm not going to be surprised if Devs are actually gonna reduce the ammount of pallets on the maps to deal with that, if it will become a big problem. (It can tho, I personally don't enjoy such games at all, they are very boring)
Exactly. I see people doing that every single time and I can't stand it. There is no fun if there aren't mindgames.
And the problem is that we already have fewer pallets than we used to. If we reduce the number even more, than what sill survivors do?
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Looping being replaced by pre-dropping and holding W is extremely sad to see, not to mention unbearably boring to experience.
This situation should be reverted ASAP.
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@StereoGang said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3604718#Comment_3604718
I agree fully. The old lightening and fog of DBD use to look so much better than the current one we got with each realm beyond update. The graphics might be better, but the ambiance is lost...
I don't know wich one is worst : disturbed ward or Coldwind ¿ They are so bright and dull now, it's a real shame. We can't even see the moon anymore, when it was supposed to be the only light source... I don't get why they didn't stick with their original art direction.
As you said, if only they would release an optional pack to have old lightening and fog... I would even pay for it, and I wouldn't mind if it gives me a disavantage over people having the current lightening.
Anyway. Back to the topic I guess : map is okay gameplay wise. Not perfect, but not problematic either. I don't think it really favor killers nor survivors more.
As you said, if only they would release an optional pack to have old lightening and fog... I would even pay for it, and I wouldn't mind if it gives me a disavantage over people having the current lightening.
My thoughts exactly, my friend! I'm glad to see people who share my love for the Old DBD and its atmosphere.
We need this classic pack. There is no reason for BHVR to not add it.
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@Xernoton said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3607134#Comment_3607134
Old DBD really had a distinct look to it. It was beautiful and you would recognise these maps despite some of the textures having an objectively low quality. If it wasn't for the vaults and pallets though, I wouldn't be surprised to find many of our current maps in a FPS game. They don't scream DBD in the same way that they used to. Which is pretty sad because it makes these maps very forgettable.
If they ever released a classic mode, I doubt I would play normal mode again.
If they ever released a classic mode, I doubt I would play normal mode again.
Same, friend. Same.
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@Xernoton said:
To me it feels very boring, uninspired and forgettable in every way.
It has a very forgettable look, it's a very survivor sided map, it has a pretty terrible main building with very uninteresting gameplay (no mind games involved), the tiles aren't that great either, the abundance of maze tiles always makes me want to ignore half the map when I play killer and look for more interactive spots when I play survivor and it's so big that you better have some mobility as a killer or pick a corner of the map that you actually want to play around (which is not fun for either side).
If it at least looked like in @GeneralV's screenshot, I could find something positive about it. But as it is, it's one of my least favorite maps.
It was beautiful, wasn't it?
Easily one of the best maps they've ever designed, in terms of aesthetics and atmosphere.
But it is ruined now. BHVR really, really should release a classic mode for us.
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3606930#Comment_3606930
For some of us, it never left
Me, but with A Nurse's Calling.
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@Venusa said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3606566#Comment_3606566
It's kinda funny how you posted the official pickrates BHVR themselves shared that almost completely matched the Top 10 pickrates on NL during that time except for Self-Care/Kindred and the order of some perks but then you said NL isn't a good source for statistics... Sure there are variables and not every single number should be taken as a fact on there but pickrates of perks specifically were mostly pretty accurate with a couple of small differences.
So I was right.
Pop has returned to the meta, after all.
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@radiantHero23 said:
Keep the Freddy posts coming!!!
They might realize that he's a killer / character in dbd!
Hard to believe there is hope once more.
I am still not sure if I'll ever see my favorite killer again. But it doesn't hurt to try.
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Yeah, there truly seems to be an increase of Boil Over users around. I'm seeing it every other game.
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Does it feel rewarding to play this game for you?
No, but my reasons are different than yours.
You see, I first started playing DBD during the Winter Solstice Event in 2018. And let me tell ya: I fell in love with this game. With the sole exception of Old Legion, the game was perfect. I loved everything about it: the maps, the perks, the killers (especially my precious and beloved Old Freddy), the fog, literally every single thing you can think of.
But the game keeps changing, and slowly every single thing that I loved got altered in some way. Some of those changes were completely unnecessary, others could have been made optional, but either way they all happened.
And now here I am, with a game that I used to like. I only started playing again recently, as I had a hell of a long break, but I might have some understanding of your situation. After all, how rewarding it is to progress on a game that you no longer enjoy?
All of those points gained and spent, only to spawn on some reworked map that I can't stand looking at. It is demotivating, really.
Perhaps your situation is easier to solve than mine.
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Honestly I already have a negative opinion regarding Chucky, but it is mostly due to the way his power is designed.
I won't ask for nerfs, I won't ask for buffs.
I just don't wanna see him again. Really not in the mood to play against a mini-Blight, which is already bad enough, with a weird hitbox.
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@Mooks said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3606763#Comment_3606763
am not sure if I can make it this time as it’s again during a planned trip, but I can probably go there on my phone if I don’t drive myself at the time and ask this!
Thank you so much, I appreciate it :)
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@CountOfTheFog said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3604324#Comment_3604324
You know I'm a Freddy main?
I know I am.
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Can someone go there on my behalf and ask about a classic mode / pack / anything?
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I had a specific Old Freddy build that made use of PWYF, and it was quite fun.
But sadly, it doesn't work anymore.
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3605971#Comment_3605971
I can't even recall the last time a saw a Freddy, let alone a bloody skin one.
Yes, sadly we all know why that is.
Poor Freddy. He didn't deserve it.
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@Mooks said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3606150#Comment_3606150
To be fair and sure very subjective, but gameplay wise swamp has always been lacking. Corners/edges are weird, main can on both be annoying especially for killer side. And i think graphically it’s the one of the map from back then that was the least aesthetically pleasing (or it already suffered from lighting/fog adjustments? Maybe i should look at swamp maps videos back on release)
edit: just did exactly that and yeah i loved the aesthetics back then. Still don’t like the colored tints especially for Macmillan but for Coldwind, Crotus and Swamp they were decent and the fog, lighting, Depth of Field etc was so good… sad that was changed this drastically.
Now you know a bit of how I feel, friend.
I am desperately hoping BHVR will release a classic mode or classic pack eventually, otherwise I'm doomed. There won't be a single map in the game that I enjoy.
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@Leachy_Jr said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3606234#Comment_3606234
Great to see you too! It has been a while, now that made for this is nerfed though I have to make hating a different perk 80% of my personality (because funny).
I actually missed the whole MFT drama. I just came back.
But I'd suggest Ultimate Weapon for you to hate. It seems that many people do.
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But still inferior to Billy and Bubba sharing add-ons like good chainsaw bros.
Also, it is good to see you! It has been a while, hasn't it, friend?
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@ArchAbhor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3606216#Comment_3606216
Thats just it and thats the thing you do not understand. Its not I feel like I have to change my build because I lost a single game. Its I'm losing multiple games because I want to use unique fun build and the survivors are using optimal builds on multiple occasions. I dont want to stomp every team.
All I would want as a killer is to know the fault is entirely on me. However with the discrepancy between solo q and swf and the lack of knowledge on whether or not I'm facing a swf. I have no discourse then to assume that the team is just bringing better stuff then me and bringing outside help to get and advantage that solo q does not have. So in turn I will bring the good stuff and play dirty to counter those teams. Which screws over solo teams who will face the wrath that those killers have for teams that deserve it.
Very simply Optimal Swf creates optimal killer who screws over unopimal swf killer and solo q. It is not a difficult concept to understand.
Yes you are a hypocrite for thinking that its ok to defend people who just want to play with friends while leaving those who are unable to behind. That aspect indeed makes you a hypocrite. I dont say that to insult only If you were to grow to understand why that is a thing maybe we could advance the conversation. I want all players to be on a level playing field.
Yes you are a hypocrite for thinking that its ok to defend people who just want to play with friends while leaving those who are unable to behind. That aspect indeed makes you a hypocrite. I dont say that to insult only If you were to grow to understand why that is a thing maybe we could advance the conversation.
This is very clearly an insult, not to mention disproportional to my actions. If you won't keep a respectful discussion, then I see no reason to continue.
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@ArchAbhor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3606192#Comment_3606192
Well heres the main issue, mate, I play not sweaty with fun builds, but there are games that I lost because I faced teams who will play sweaty that are leagues beyond the teams that I stomp in succession. So when this happens I'm obliged to play with better builds and play dirty to counter teams that will play like this. I do not like playing like this but I feel like it is a necessity to do so.
And yes I do want swf to know that they will be taking a penalty for playing with advantage so that they will take the advantage. That way the outliers are no longer outliers and are taken into account. You are full of it if you think that swfs dont have an advantage over solo. They have it solo q just baseline. Just with the fact that they know who they are teaming with and their skill level or whether they are not going to give up on first down or one hook themselves. Thats base line. Not all the other advantages that swf enjoys.
The thing I find insulting is that you are unable to accept the fact that swfs should take a ding for playing with friends but are ok with solo q taking the hit for choosing to play solo q. When they are undoubtedly the bottom of the ladder. hypocrite much?
You don't have to change your build nor playstyle because you lost a single game. I don't play sweaty because I don't like it, and it doesn't matter if I get stomped once or twice. This is entirely a "you problem". Besides, if you can "stomp teams in succession", then an individual playing with friends shouldn't scare you that much.
Everyone else is saying it: BHVR will not punish people for playing with friends. Not only is it unfair and unnecessary, but many players would actually leave if that happened.
And you call me a hypocrite? Really? Wow, what great hypocrisy to think players shouldn't be punished for daring to play with friends.
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@ArchAbhor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3606183#Comment_3606183
Nah dude I'm talking not about those legendary depip squads. This applies to base line swf. If they want to throw their hat into playing together then they need to understand that by itself grants them an advantage over those who didnt get together to play the game. I also dont care about those teams that want to screw around because at the end of the day the minor base line changes shouldnt mess with them.
So I ask you those killer show went in with a fun build and got destroyed for not playing sweaty at the start or running meta at the start. Did those players deserve a punishment? Did they I find myself with a huge disadvantage? Absolutely
Then for those killers that experience that bs. Guess what. Those casual players in solo q that you are referring to have to deal with killers that feel like they have to deal with sweaty teams. Which is bs.
So the minority hold advantage over both killer and solo q. Which is bs
The thing is, mate, I am the killer that doesn't play sweaty. I am the solo queue survivor in the lobby. That is how I play DBD.
And no, I don't want the SWF groups that I encounter to be punished because they dared to play with friends. Like I said, the average SWF squad doesn't have a huge advantage over everyone else. Or perhaps you can argue that they have, in theory, but they don't use it.
It is just people playing with friends, nothing more. Punishing people for doing that will be extremely detrimental for the game.
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@ArchAbhor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3606163#Comment_3606163
Its not about doing anything wrong or right. Its about balance. Which if you are playing with a team guarantees you have an advantage over killer and in conjunction solo q. Those killers shouldn't be punished just because they want to play killer. See how that works the opposite way?
Which negatively impacts solo q because those killers impacted have nothing to tell them they are about to be at a disadvantage to the survivors. So they bring perks or a playstyle to counter them that could be used to smear solo q teams that didnt have that advantage in the first place.
But killers aren't punished because people wanted to play with friends. SWF groups like the legendary Depip Squad are extremely rare, and you're unlikely to see one of those.
Most of the time, SWFs are just friends chilling and talking about something else. Usually you don't even know they are there.
Today, for example, I played against against a 3 man SWF. Matching names and all. Guess what, the match played the exact same as it would've with four Solo players. And I even managed to kill all 4 survivors. While playing Freddy. With Third Seal.
Did those players deserve a punishment? Did I find myself with a huge disadvantage?
No, definitely not.
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But people aren't doing anything wrong. You shouldn't be punished just because you wanna play with your friends.
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@JPLongstreet said:
https://forums.bhvr.com/dead-by-daylight/discussion/399686/are-we-getting-a-puppers-badge-and-banner
I just went down a lovely rabbit whole on Pupper's YouTube channel. Seeing him on the old maps was such a wholesome nostalgia trip that all should take. A couple were even with Noob3 and Monto. I forgot how much I enjoyed the OG streamers of DBD.
Hope they add some appropriate Banners and such. Puppers definitely deserves to be always remembered. 😊❤️
This.
I first heard about Puppers thanks to Monto, and watched many of his old videos.
May he rest in peace.
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@Mooks said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3605851#Comment_3605851
there is a graphical update planned for early 2024 and those come usually with at least minor balance changes as well.
Swamp is the only realm left that didn’t get a rework yet so it’s very likely this is already planned.. and not too far off…
(though they didn’t mention it in the newest roadmap I think?? But I guess neither did they mention a new surv which is also confirmed..)
And when that happens, I'll have officially lost every single map that I like.
The situation is definitely not looking good for me, old friend.
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3606077#Comment_3606077
It's OK I believe you 🙂
Alright then.
Tell me if you change your mind. I always happy to share my ideas.
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3606072#Comment_3606072
Isn't that the old one. Sorry I'm thinking the current one
Ah, I see.
I had forgotten the effects of the new one, actually.
But don't worry. If it was up to me, the change would come with an add-on pass. I have it ready, just didn't post it here because it is a lot of information for a single comment. Though I can add it, if you'd like.
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3606051#Comment_3606051
Yes but it would be kinda busted if you ran the Paint Brush addon which I think a lot would.
Paint Brush/40 or50% debuff/Pentimento/Plaything
Good lord.
Paint Brush?
As in:
This Red Paint Brush?
Why would that be busted?
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I don't think it is a good idea to let him swap between Snares and Pallets when they are both awful.
A return to Old Freddy with QoL improvements is the perfect solution.
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3606010#Comment_3606010
I think 50% is too high dear friend. Even Pentimento caps at 30%. Maybe closer to that range. Imagine 50% debuff on 90 second gens. Geez.
Yes, that is a point that has been brought to my attention before.
I hesitate to change this value because the slowdown relies on you being asleep. If you wake up, it is gone. But, due to obvious reasons, this has not been tested with the new slowdown perks introduced into the game since July of 2019.
Hmmm, this is a topic for discussion. Would 40% suffice? It has been suggested before.
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There should be.
Some of those voicelines aren't that good.
