GeneralV
GeneralV
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I honestly think that The Game's rework is one of the worst, if not the absolute worst. The map has a slight better look, but it doesn't feel the same. There are safe pallets everywhere, and sometimes it is almost impossible to catch a survivor. And I don't even want to talk about breakable walls.
@Tsulan said:
The devs are probably testing how the kill rate changes with so many pallets.
It is possible, but I wonder why would they do that. I mean, maps used to have a lot more pallets than they currently do, and I am pretty sure they have data on the kill rates back then.
They could be testing how it works with today's "balance" and state of the game, but still...
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2095375#Comment_2095375
Freddy might have her beat tbh
I doubt it. No one, literally no one suicides on hook when they play against me.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2095232#Comment_2095232
I think it has something to do with the nurse and Billy nerfs.
Nurse used to filter out bad survivors. That filter is gone. So people that only know how to hug gens, suddenly are in red ranks.
Agreed. I've noticed that most survivors in red ranks don't know how to loop properly, but they are extremely effective on gens. I guess we need that filter back.
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@Pepsidot said:
I've lost all my progress before and was simply demotivated by the fact I had to spent I think it was 156 mil BP. This was also when spending BP took longer. It was so draining I had to spend hours and hours doing it, I didn't play for weeks.
So I imagine in the situation you described I'd take a really long break and probably come back. However instead of trying to get every perk on every survivor/killer, I'd just focus on what I really need. Just one maxed out survivor. A few maxed out killers that I enjoy playing. I likely wouldn't have the motivation to do much more than that. But, who knows.
Oh, I am really sorry for you, my friend. I've heard a lot about this glitch with the saved data that used to happen back in the day.
Let me guess, lost Legacy?
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/2095273#Comment_2095273
Ah that’s wonderful. My only gripe with Pharmacy has always been when I need it most, any chest I come across has already been raided.
I know how that is. When you don't need it, you literally have the opportunity to search every chest in the map, if you want to. But when you need it, all chests are empty. Every single time.
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Honestly, everything should be reverted, from the pathetic and unnecessary overheat mechanic to his add-ons which are now useless.
Why did they decide to nerf one of the most balanced killers in the game is beyond me. The only OP thing about Old Billy was the insta-saw, and even that can be debatable.
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There is no loop, only corn.
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2 man SWF I've met today:
"Summer Eletrohits" and "Summer Eletrobits"
Both of them were playing as Yun-Jin Lee with the exact same cosmetics. It was... an interesting match.
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Monto is the best! Always was, and always will be.
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@Mr_K said:
I remember a time when gens did not regress.
Ah, yes. Balance.
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Sometimes Step 1 is enough torture.
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- Early game pressure for killers
- Console optimization
- Revert the Nightmare's rework. It is not a pressing issue for the community, but it is a pressing issue for me.
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You can use it if you want to, but MYC is better on killers with high mobility.
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@Pepsidot said:
Personally I find it sad that old maps are being overhauled. I understand this is probably an unpopular opinion and acknowledge it's healthy for the longevity of the game. But, this is the last original realm that I reminisce. It'll be sad when there'll be no original realms with their original graphics to play on anymore.
The original realms, Autohaven Wreckers, Coldwind farm and Macmillan have *almost* always been my favourite.
I agree, my friend. I am going to miss the original graphics. I already do.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2094710#Comment_2094710
Also Pyramid head only exists in another dimension so if the entity is not involved; unless the killer roams into silent hill fog or whatever....he can never even attack the other killers.
Also, some of the killers are dead or spirits; and NEVER sleep anymore, so they can't be attacked in their sleep, so if he is only in the dream world, that also takes him out of the running against several of the killers.
You are right.
Okay then, so if a "dead" killer wins, they would never have to fight against Freddy or PH. As you've said, a dead killer does not sleep, and I doubt they would randomly decide to explore Silent Hill.
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Alright, this sounds fun. Let me try it for my main:
Power: Dream Demon
Pull survivors into the Dream World
-Survivors who are awake do not see The Nightmare.
-Once targeted by The Nightmare’s power, survivors enter the Dream Transition for 7 seconds.
-During the Dream Transition Survivors can see glimpses of The Nightmare and they suffer from the Incapacitated status effect.
-When the Dream Transition Lapse, the Survivor is pulled into the Dream World.
Once in the Dream World:
-Survivor’s auras are revealed to The Nightmare when they are outside of his terror radius.
-Survivors suffer an action speed penalty of 50%.
-To exit the Dream World, Survivors can find non-sleeping Survivors to perform a wake up action.
-Failed Generator Skill Checks can also wake up.
-Hooked Survivors wake up.
Special Ability: Dream Projection
-Teleport to a Generator in view. Releasing the button early will cancel the action.
-Survivors cannot interact with the targeted Generator.
-For each Survivor in the Dream World, the cool-down of using Dream Projection is reduced by stack-able 20%.
“You have nothing to worry about. This won’t hurt one… little… bit.” -Freddy Krueger
@ReverseVelocity said:
Alright, so you take The Nightmare, and undo his rework. Pretty simple.
What do you think, my fellow Old Freddy main? It is basically his old power, but with some extras.
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Either Freddy or Pyramid Head.
First of all, both are technically immortal, and even if we ignore their immortality they still are extremely powerful.
Pyramid Head does not exists, he is a manifestation of James guilt and desire for punishment. However, under the Entity's rules, PH is probably a "real" monster, which can be harmed and, perhaps, killed.
Freddy, in the other hand, is literally a god in the Dream World. He is already powerful enough to place Dream traps, and if he breaks free of the Entity's control there is no stopping him.
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You don't have a lot of time to get a Surprise Attack, it is basically the uncloak speed burst and a few seconds more. I believe it is 5 seconds.
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I agree.
The thing is, DBD is "balanced" around 4 solo survivors and the killer. That is why we have perks that give the player select amounts of information, such as Bond and Alert.
That is why SWF is an unsolvable problem. Using comms is a huge advantage, where it shouldn't be.
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Agreed. It is about time they buff it.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2094330#Comment_2094330
Let's be sad and lonely and just forever alone together.
Good idea. If we can't escape this fate, lets just embrace it.
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@GoodBoyKaru said:
Because I'm that sad and lonely that I have to get my happiness from fictional characters I imagine would have a soft spot for me despite killing everyone else around them.
And they're usually buff and hot.
"Because I'm that sad and lonely that I have to get my happiness from fictional characters I imagine would have a soft spot for me despite killing everyone else around them."
Unfortunately, I can relate. I can relate much more than I would like to.
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No, I would not. However, I would be extremely disappointed and heartbroken. I've been playing DBD since 2018 and it would take a very long time to regrind everything.
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Yes, I do find that map problematic, but not because of the pews. I find it problematic because of the window. Somehow, in a mysterious way behind our comprehension, the rework made it worse.
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Freddy is my babe.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2092916#Comment_2092916
It is always funny when people claim that Infinites are back because of breakable Walls while they forget that those God Loops were removed a few months before.
Breakable Walls are, for the most part, no issue.
The thing is, Groaning Storehouse still has its infinite if you don't break it. I am afraid Torment Creek's infinite is going to return through the same way. And you and I both know how broken it was.
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@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/2093307#Comment_2093307
How sure are you its real? That tweet could be fake. The account could be fake. The account could of been hacked. How do we know this is real? How do we know this forum is even run by bhvr. It could be a honey pot run by the government, man. How do I know youxre real and not a bot?! Are you a bot? Is anything real? Am I real?
Maybe I was the bot all along.
😱
You know too much...
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@ProfGameAndTalk said:
https://forum.deadbydaylight.com/en/discussion/comment/2093004#Comment_2093004
I can imagine back then, opening the game as a new player and starting a trial right next to a gen, working on it for a little while, "Why isn't this damn gen going up? I'm hitting my skill checks, #########? This damn game is broken!!" haha
"Wait? Why are the Skill Checks red? What is going on?"
Ah, good memories with this perk. I loved it as survivor, and I loved it as killer.
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“At first I actually believed that it was a pig that slept in front of me on the ground. An animal that somehow had eluded the banalities of my old life and managed to end up at this forsaken and forgotten place"
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2092965#Comment_2092965
I much prefer the new one honestly. The new one only works when I actually put in the work to pressure survivors. The old one was pretty much just hoping the survivors weren’t good at great skill checks
I don't mind the New Ruin because it has a powerful effect if you are a killer with good mobility. But, honestly, I prefer the Old version. A lot of survivors did not hit great skill checks all the time, and this perk managed to slow the game down... just a little bit.
Sorry, I had to say it :)
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"(I don't know if there was a previous state to Ruin. It has been in its current state since I've been playing.)"
Yes, there was! A very good perk, if I may add.
Here, take a look:
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@dspaceman20 said:
I actually can't wait to hear his views and opinions.
I can say the same. This is going to be interesting.
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@dspaceman20 said:
It looks amazing as always just worried about it balanced and gamplay wise.
Same. And the one thing that worries me the most, is the Torment Creek's infinite returning because of breakable walls.
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If they remove corn blindness, I am happy. And there is piggy, which is nice :)
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It is possible to do, yet extremely difficult. In my opinion, it is one of the hardest achievements in the game, together with Evil Incarnate and From the Void She Kills.
I got it recently, while playing some friends. If I may give you a tip: Wake Up is a must.
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Extremely weak killer that does not fit DBD at all.
Yes, I would say Trickster is a problem.
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I disagree. The reason Iri Head is a problem is because it can be paired with Infantry Belt.
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2090708#Comment_2090708
Will his license holders allow it?
I don't think so. Freddy's license is complicated. But I would love it.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2092794#Comment_2092794
That's literally counter productive to what you just described.
That was the exact opposite. EGC gives exactly what you just described, the old way was literally the exact opposite.
Are you just trying to be "Different" and go against the grain for the lulz or something? lol.
No, I am not. It is just my opinion.
What I mean by "endgame tension" is that feeling of: "Should I watch the hatch? Or hunt the last one?" And then, if both find it: "Who is going to move first?". And that when you managed to get the grab... most satisfying thing in the game.
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/2092794#Comment_2092794
Why would you ever want hatch standoffs back??
Wasting up to several hours of your life because of this stupid crap doesn't sound enjoyable or "tense" at all
I really liked it. There was that tension of: "Should I watch the hatch? Or hunt the last one?" And when you got that grab mid-air, most satisfying thing in the game.
But now... you close the hatch and patrol the gates. It is boring. It is bad. But that is just my opinion.
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@OniWantsYourMacaroni said:
People who think that EGC is useless or should be changed clearly never experienced Hatch Standoffs or survivors holding the game hostage in the endgame.
It's perfectly fine the way it is
I might be an exception, because I enjoyed hatch standoffs and that "endgame tension" and I really want it back.
EGC is not fine, in my opinion. It never was.
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@RoboMojo said:
https://forum.deadbydaylight.com/en/discussion/comment/2092420#Comment_2092420
I'm in the same boat. It's super annoying to do everything in your power to reveal him, keeping the survivor model in the corner of the screen so you see as much of Ghosty and everything, only for him to still not be revealed. It's tremendously frustrating. I don't really enjoy facing stealth killers to begin with as it just doesn't feel good to be hit when you had zero idea that the killer was near you. Feels kinda cheap, lol.
Yeah, I know this feeling all too well. You think you are about to reveal him... and then you get exposed because the mechanic did not work. It is so frustrating.
I honestly don't mind going against Myers or Piggy, because they were the only stealth killers around when I first started playing. But since his PTB, Ghostface has been the bane of my existence.
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@Eve13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2092549#Comment_2092549
No, this is the behavior I exhibit with Hatch campers. XD This is reserved exclusively for them.
If my mates have played normally, then I don't begrudge everyone the Hatch. <3
I see. To be honest, this is the correct thing to do, but I really don't mind giving Hatch campers a chance.
Like that one Jake a few days ago, camping the Hatch instead of helping me or repairing the last gen. I killed myself on hook, and he got out.
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One of the countless reasons why I hate the EGC.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2092510#Comment_2092510
ngl I just kill myself anyways so they can get hatch or have a shot at it. Unless I know they have BT and the killer is being awfully generous going super far from the hook which is rare.
@Eve13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2092510#Comment_2092510
Och, I hit the button and survive as long as I can and sit in front of the screen, firing at the killer so that he still gets the camper in time, when he finally goes down, I can die in peace. XD
Not gonna lie, I usually kill myself to give the last guy a chance to escape. It is rare for a killer to camp me when there is only 2 survivors left, they usually just go find the hatch, so I don't see why I shouldn't help the last guy escape.
@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2092510#Comment_2092510
I am not seeing camper killers so much actually. I dont remember when i see last time one of them.
I have that build for camper killers but i am not using this build because camping is not common.
Deliverance, DS, BT and DH
I am saving my teammate with BT. And then saving myself with Deliverance. DS saves me from second hook and gives me loop chance. And then we are starting dance with killer. So many times i made them DC.
Sometimes I run a similar build with BT and Deliverance, but only because of the "Not Today" achievement.
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@Eve13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2092493#Comment_2092493
I always have Kindred with me in solo, rarely BT, because I also take Iron Will, Detectives Hunch and Lithe with me. I also save without, but I make sure that I either don't bring the killer with me or that I take the killer with me. I manage a clean hook rescue 90% of the time.
But I have to tell you that the Hatch campers annoy me the most. XD
My survivor build is: BT, Spirnt Burst, Adrenaline and WGLF. It is not the best build out there, but it works.
Ah, don't even get me started on Hatch campers. I've lost count of how many times I had to kill myself because it was obvious that they were not going to save me.
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@[Deleted User] said:
I like solo queue. No obligations.
I just go for WGLF stacks for the points though, that's my win condition.
Same. 4 WGLF stacks truly is a victory.
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@Eve13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2092476#Comment_2092476
I have nothing against it, but if such a Meghead (or insert any other name here) comes running towards me with the killer right behind him, I know in advance that this will end quite stupidly for me. XD
Yeah, I know exactly how that feeling is XD. I got farmed off the hook many times, most of them by players that didn't have BT. It feels bad.
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@Eve13 said:
I play killer and survivor in equal measure. When I go into the game as a survivor, I'm 90% solo.
It's a mixed bag of team mates. The particularly bad ones for me are the following:
1. hatchcamper: I saved you from the hook several times, took the killer from you and tore generators. I've been hooked maybe once, usually it's the first hook you let me die on. You get out of the closet while I'm hanging there and point for me to let me die while the killer is looking for you on the other side of the map. You disappear back into the closet and sit this out until I die. Thx 4 the fish!
2nd Urban Evasion user: no idea what you do the whole game. Generators trigger allergic reactions in you, hunts do though. Your teammate is hooked with Kindred? That's not your problem, you crawl around on the edge of the map, if you get hit with sloppy butcher you heal yourself with selfcare in the corner. Why you play this game is a mystery to me.
3. selfcare users: see point 2 - but at least they try to save you again and don't avoid every chase or the gens. But they waste time and instead of healing themselves, they should have made two totems.
4. flashlight clicker: It's already absolutely annoying as a killer, but be sure, if you run behind me clicking because I should heal you, then you can wait a long time. I'm also sure I know what I'm doing and where the next generator is, you don't have to run after me like a clicking monkey because I don't play the way you want me to. I may also not want to heal you under the hook right now because the killer is running towards us right now?
5. 2s or 3s SWF: Yeah, what can I say? You help each other and I get into the second hook phase after busting my butt for you before? Better not get me down, because the rest of the game I'm going to be the best Antimate you've ever had.
6th Farmer: The bad version. You farm me right in front of the killer and don't even take a hit? When is the option finally coming that you can kick your savior in the face and refuse to tick off? XD
TLDR: It's really mixed, but those are so common stereotypes that you see every day. Not to mention that sometimes you just get matched with bad players that you have to protect a little bit and you just do the work for them because they haven't been playing that long. They are still preferable to me than the 6 guys up there, because they want, but do not know - yet - how.
I must admit that, sometimes, I am the farmer. But I am a farmer with BT and WGLF and I will take the hit.
