GeneralV
GeneralV
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- GeneralV
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I would revert MANY changes, thats for sure.
And give players the option to choose their menu, of course. Many people, myself included, miss the Halloween lobby and the Winter lobby.
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@latinfla4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2561688#Comment_2561688
What if it was the Robert englund og freddy?🙃
Nope. I prefer the remake.
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/2561760#Comment_2561760
He also used to have add-ons that affected his TR, specifically paintbrush
BHVR give me my old paintbrush back
Oh, you shouldn't have said that, my friend.
Ah, the memories...
I absolutely loved to use RPB + M&A + PWYF + A Léry's offering.
It was basically a Mirror Myers, but stronger and way more fun to play as and against.
I want it back. I want it all back.
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I don't know, but I don't like it.
Pig's 28 metres TR was kinda unique (Hag had it too) and should've stayed in the game. Freddy also started with a 16 metres TR which also shouldn't have been touched, and the list goes on.
It is nice to have a few killers with smaller terror radius.
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@latinfla4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2560745#Comment_2560745
We will sadly never get him back...maybe a reskin as a new killer with his powers?
Not good enough for me. I want my main back.
That is why I mention him at every opportunity, insist on his return whenever there is a chance to.
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@BabyCameron10 said:
https://forum.deadbydaylight.com/en/discussion/comment/2561656#Comment_2561656
That one is great as well but I don’t think it really fits updated DBD.
Then they would't have used it in the trailer for that new Survivor.
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All Hallows' Eve has a better theme.
That one should return.
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/2561557#Comment_2561557
I agree but these days obstacles are not to be overcome. They are to be removed because the current generation thinks there should be no hardship.
Then the current generation sucks.
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@EvilJoshy said:
Old ruin was very effective for m1 killers with no mobility. It actually slowed down gens without requiring you to push them off it. While new ruin rewards killers for applying pressure, the fact is many killers kits suck at doing that. Good survivors either found it right away or they hit great skill checks.
But the perk was too good against newbs and instead of telling them to git gud, bhvr made the game harder for everyone else.
I think Old Ruin was actually good for the newbs. I mean, that is how I learned to hit Great Skill Checks.
It teached you more than it punished you.
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@Aneurysm said:
Old ruin now that undying exists, now that tinkerer has been buffed, and it synergises with pop again? I'll pass. Imagine those four perks together on a nurse or something in soloQ
Doesn't discourage me in the slightest, but you know how I am.
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Funnily enough, one of my last trials before leaving DBD was against a Billy.
And that trial was something else: we were playing on Grim Pantry and everyone was using older Survivors. The nostalgic feeling attached to this trial was so powerful that I even started to reconsider leaving the Fog.
But then I made the mistake of queuing up for another match...
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@Kurri said:
https://forum.deadbydaylight.com/en/discussion/comment/2560843#Comment_2560843
A whole lot of this. The reason Dead by Daylight isn't scary anymore is because the Dev's made it not scary anymore in an attempt to "balance" the game.
A whole lot of that would make DBD a much better game.
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@Gwinty said:
https://forum.deadbydaylight.com/en/discussion/comment/2561019#Comment_2561019
I think we can at least try to make it easier to immers yourself in the game.
DbD will never be scary for people who do not want to be scared. However those who want to breath in the atmosphere need some, well, atmosphere to breath in.
Horror is a hard genre. You can see this by looking at movies: It is easier to make a good superhero movie these days than to make a good horror. I believe we both would come up with more than ten descent action or romance movies befor we even got 5 descent horror movies from the last year.
https://forum.deadbydaylight.com/en/discussion/comment/2560843#Comment_2560843
I agree with many points on this. The maps are sometimes not very good and are a bit of a wastland. Maybe we did not notive that through the fog with the old maps but right now you can see it. This makes maps like the Tompson House even more painful because they show you that the devs can make something that is not empty.
I disagree with your point about the light. I think bright maps can be scary too depending on the way they are designed. It comes down to how much you see and how much is obscured from your vision in game. The corn maps are a good example: They obscure the vision unless you are on a hill or some other high point. This makes for a more tense atmosphere.
For me Autoheaven is the worst example of this: The map is darker than any corn map, yet it is far less cool because you can see the Killer coming from miles away.
This is however not to discourage the use of fog. Fog can exist in many different shapes and not just as a dark cloud. White fog can be just as obscuring as any "dark" version. However fog offerings should overall have more meaning. Right now they are a joke.
The Killers overall are fine. Most of them are a good piece of art some even got better skins. Think about Hag with her Birch skin or Doctor with the Look See (crypt just know how to do them) or Blight. Yes, Killers like Deathslinger and Trickster are not that scary but we have to note that it is quit hard to stand up to a true legend of Horror like Myers. The latest addition, Pinhead, however once again is a pretty good one with the Chatterer skin being a very good legendary.
Killers like Legion are at the brink. Legion could use a better chasing theme and a better power. There is just nothing scary about a Killer who can not down you even thou he hunts you. Deep wounds is just not a scary status and mending is merely a chore to be done. Compare Legion to a Killer like the Plague who emits are far greater terror with her infection and her secondary power.
And some Killers are just oddballs. Take my favourite Ghostface as an example. I think he is a very good Killer, good power nice theme. However is he scary? There are people who get jumpscared and terrorized quit easy by him and some who do not care. Well, I guess those Killers are just personal tast.
I agree with the survivors. The models are far less paranoid and scary. Even thou the new wounded animations and walking cycles are better. Also the crawling is better however I would suggest that the steering should be reduced to prevent that silly spinning on the ground.
I would like to add however that we still miss one thing: Blood on the cloths. Survivors who start the trial should look more clean than those who got hit by a killer. There shoudl be a "dirt-level" for those occasions...
And finaly...well it comes down to immersion.
Sure it helps to turn down the lights and watch Halloween at night but if you watch it with an annoying goofball friend who will point out how unrealistic or bad something is every five minutes...well...then even this classic can be ruined.
Fair enough...but hey, at least we agree on a few points!
@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2560843#Comment_2560843
The fog and lighting made it less scary, not more. With thick enough fog and dark enough moonlight, you were essentially invisible to the killer. Making the survivors look scared isn't going to make the players scared, so I'm not sure what you were going for there. The menu is also completely irrelevant to how scared the players are in-game.
As for the killers, that's about the only thing that can make the game actually scary.
That is more of a "you" thing Orion, it isn't a fact.
Besides, most people here, me in particular, think that the old Fog and lighting made the game way scarier and provided a better experience, so...
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Ah, a fellow Old Ruin Enjoyer! Always good to meet one.
That perk, in my honest opinion, was the most well-designed perk in Dead by Daylight's history, and it was painful to see it go.
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@Heartbound said:
https://forum.deadbydaylight.com/en/discussion/comment/2560843#Comment_2560843
I love it. It meant more when survivors were scared, but brave. They were survivors. 'Greetings from the Fog' they say. What fog?
That tiny little wisp of smoke you see on rare occasions?
Trying new things is great. Games evolve. I get it...but what is in this quoted post is what made the game popular.
Thank you so much! It is good to see that I am not the only one who thinks like that.
In my opinion, DBD's golden age of spookiness was in 2017, and it is sad to see how far it has fallen.
The game can, and should, be scary.
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@Rogue11 said:
https://forum.deadbydaylight.com/en/discussion/comment/2560843#Comment_2560843
I really miss the fog. It's incredibly boring and imo bad for both the "theme" and balance of the game for both sides to be able to clearly see across the entire length of the map. It encourages the hold W meta for survivors by letting them start running well before they even hear terror radius. And the more free map information is given via bright, clear maps, the more it eliminates any feeling of tension. There's no fear of the unknown when you see the killer from a mile away.
I agree completely.
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Ok, so this was a pain to find.
There was a similar thread here some time ago, and this is what I commented there.
My opinion remains the same:
There is an easy solution and a hard solution.
The easy one consists of everyone buying a time machine and returning to 2017. Problem solved, DBD is scary again.
The hard one consists of working with what we currently have. So, let us start:
1- Maps and ambience
We are starting with the obvious, and so I shall state the obvious: reworked maps are absolute garbage on every single goddamn aspect, this one included. Crotus Prenn is the best, yet saddest example of this: a map whose ambience was top tier got transformed into an empty wasteland.
My idea is simply erasing the stupid Realm Beyond and return the maps to what they once were. However, I imagine this is out of the equation to the devs, so we would have to work to make the garbage more tolerable. And I suppose it can be done, with basically 2 things:
-Fog: We need more Fog. It is an extremely important element in DBD, both lore-wise and gameplay-wise, which somehow the game currently lacks. We would need something like this:
-Lighting: Lighting is something which, undeniably, got worse throughout the years. The Realm Beyond merely kicked an already dead horse. The image above shows what the lighting should look like, which is basically 2017 levels. Alternatively, the devs can bring this precious treasure back:
2- Killers
Next we are going to what makes the game truly scary, the killers themselves. And I think we can divide the killers into 3 types: scary, neutral, and not scary.
-Scary killers are the ones who are scary by themselves and do not depend on the maps for their spookiness factor. In my honest opinion, during DBD`s golden age of spookiness the scariest killers were Freddy and Michael, mainly because of how their powers worked. Michael still plays the same, so everything is okay with him.
Freddy`s scary factor came from the way he approached survivors, something that he now lacks. Give him his old power back and he can rule the Fog alongside Michael, in a spooky diarchy.
Other killers, such as Doctor, are also members of this category, but not nearly as scary as those 2 kings.
(Don`t question this image)-Neutral killers are the ones who end up depending on maps to be scary, such as Trapper and Hillbilly. However, keep in mind that those killers were designed with the old ambience in mind, and if it was to return I believe these killers would automatically be in a good spot.
-Killers who are not scary are an eternal problem, because not much can be done about them. Legion, Trickster, Deathslinger do not have what makes a horror icon a...well, horror icon. The ambience changing around them should make them somewhat tolerable, but the experience they provide will never be the same as the other 2 categories.
Not to mention that those killers are annoying by themselves, so there is that.
3- Survivors
The scary factor of the Survivor experience depends on the other 2 items, so there isn`t much to talk about here. However, something worth mentioning are the animations. Old animations made the survivors look scared are paranoid, while new animations make them look weird.
What should be done here is obvious. Revert it.
4- Menus
Last but not least, we have the menus. And they should return to the old style. Period.
If you don`t know what I am talking about:
It doesn`t really need to look exactly like this...but something close to it would be nice.
5- Final thoughts
And I believe that is it! Now, I`ve talked about what I think would be the best way to make DBD scary again, but this is all my opinion.
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Well...I've already left the game, but this was actually true for a while. By clinging to the love that I feel for what the game once was, I endured many bad changes.
Thanks, my friend!
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Old Freddy was the only one, especially when Survivors got unlucky with Skill Checks.
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If GeneralV was a meme, it would be this one:
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To be fair, that map makes everything painful.
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I love how everyone is stuck on this debate, trying to determine if Spirit is dead or not, meanwhile I am just sitting in a quiet corner missing the very first Spirit (ya know, the one who had collision).
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2559089#Comment_2559089
I hope you find your way back to the game sometime.
Thank you, my friend.
If DBD somehow returns to be the same game that I fell in love with back in 2018, I will gladly return to the Fog.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2559089#Comment_2559089
It just makes those Red Rank games where you'd have to be super sweaty for a 1K more common.
You'll still get baby Survivors or a baby Killer every other game.
But don't worry, it's fair. The sweat to stomp ratio is 50% so it's balanced.
Well...at least it is no surprise. I mean, its "test" sessions were so awful that most people knew it would create sweaty games.
@humanbeing1704 said:
https://forum.deadbydaylight.com/en/discussion/comment/2558983#Comment_2558983
In a strange way I actually miss the bullshit stuff like old insta heals
So do I. But then again, you know me. There are very few things that I do not miss.
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I won't be here for it, so I am not excited for anything.
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This is probably my second most unpopular opinion, but my favorite version of Spirit was the first one, back when she didn't have a vault animation and had collision while using her power.
That is the Spirit that I really loved.
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2559081#Comment_2559081
Oh yeah I love the Halloween license too!
Totally the best license.
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@TheDarkTyrant said:
https://forum.deadbydaylight.com/en/discussion/comment/2559081#Comment_2559081
Yeah Texas Chainsaw is a good one.
The best, obviously.
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I've left DBD prior to SBMM introduction, so I didn't experience it myself.
Judging from what I've read here, it is worse than red ranks sometimes were.
And that is scary.
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As someone who mained Quentin as Survivor and Freddy as Killer, it is pretty obvious which license is my favorite.
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-The Realm Beyond
-Freddy's current state
-Billy's current state
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I've had my fair share of amazing and memorable trials, but nothing will ever beat my first match as killer.
December of 2018. I was playing as Old Freddy on Torment Creek, and that trial was what made me fall in love with not only Old Freddy's power, but also the killer experience and DBD itself.
That single trial marked the beginning of a bloody good time, when DBD would provide me with a level of enjoyment that no other game could.
Sadly, the reworks and changes killed this game bit by bit for me.
Those good memories are all that I have left.
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I relate to this post in a weird way, because I've been unhappy with BHVR's decisions since 2019, but not just because of the balance.
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I honestly have no idea what Pinhead's power is. I left the game before he was even announced.
However...
Since I started playing DBD back in 2018, most of my Survivor experience was solo, which means that I would have to face him as a solo player eventually. And judging by your comment, I am not missing much.
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/2558296#Comment_2558296
I'm kind of similar there, I always expect it - probably because I also run it on my survivor build, so tend to expect it a lot as killer.
The thing is, I didn't face a huge amount of Head On users since Demise of the Faithful was released, and I don't recall using it myself (other than Adept Jane, obviously).
So I don't really know why I always expected it.
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Freddy's laugh is the best.
Additionally, maps like Groaning Storehouse, Wretched Shop, Fractured Cowshed, and Rancid Abattoir had some specific sound effects when you were inside of their main building. Combined with the old visuals, they took the atmosphere to a whole new level.
Also, how can I forget those sweet screams on Léry's?
@Shroompy said:
anyone who doesn't think the old exploding hatchets huntress is the best sound is wrong
FIGHT ME
Fair point tho.
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I know how it is.
It was actually somewhat rare for me to encounter Head On users, but for some reasons I always expected survivors to have it. It is probably some kind of instinct.
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@RenRen said:
https://forum.deadbydaylight.com/en/discussion/comment/2557168#Comment_2557168
You think that Iron will negating breathing is fine? Even though it says grunts of pain?
Yes.
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@NomiNomad said:
Would it be cool? Definitely.
Will it ever happen? Definitely not.
I wouldn't be surprised if they just straight up deleted old Freddy's code.
It could be recovered, tho. Old files definitely still exist.
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Oh, good to see a fellow supporter of the "toggle option" idea!
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@GeneralV said:
And here is mine:
https://us.v-cdn.net/6030815/uploads/76UTEMGT5JKB/survivor-tier-list-28hot-29.png
I would have to make another one...
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Honestly, Spirit has been dead to me since they removed her collision and gave her a vault animation.
But in terms of strength, I doubt those changes are enough to make her leave the S Tier.
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From what I've seen in the Forums, there seems to be an increase in the number of cheaters recently. That is quite unexpected.
I think I've only encountered cheaters twice.
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As @Seiko300 masterfully pointed out, DBD had a Halloween event way before the Blight theme existed. The one and only:
And this event has a very special meaning to me, despite the fact that I wasn't even here at the time.
This event not only had the best theme and the best lobby atmosphere DBD has ever know, but it was also during that event that Freddy released. Back then, The Nightmare was on his best state ever, and no one is as devoted to this killer as I am. The way my favorite killer shined back then means a lot to me.
I am not sure if the next Halloween event will be as good as the All Hallows' Eve was, but it certainly has the potential to be. And if this happens, then I will return to the Fog temporarily in order to play it.
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I just realized that I've only used this perk once, and it was during the PTB.
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Honestly, it should have never been removed. Just like his multi-stalk.
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@Ramxenoc445 said:
https://forum.deadbydaylight.com/en/discussion/comment/2555593#Comment_2555593
Well a lot of those are what makes it less fun for me and seemingly some other people. What makes it less fun for you?
Reworks, the Realm Beyond, the fact that DBD doesn't even look like the game I fell in love with back in 2018.
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I also agree that the game is not fun anymore, but it has nothing to do with everything that you've mentioned.
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That is why you should be able to customize it. I bet lots of players miss the Winter lobby, or the Halloween lobby.
And fun fact, there used to be a mod for that:
And if a modder did it, so can BHVR.






