GeneralV
GeneralV
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2821808#Comment_2821808
I complain. Oops, I picked the guy up 59 seconds after he got unhooked instead of 60, after I just hooked someone else. My bad, right?
Uhh, yes?
It is your fault for messing up the timing. Not the perk's.
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@danielmaster87 said:
So if MMR goes, the game suddenly becomes fun?
You have no idea how good and simple it would be if MMR was the source of all problems.
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Pretty sure very few killers still complain about DS, if any.
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but dead hard.
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Because Freddy is, currently, extremely boring.
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@APoipleTurtle said:
Probably Freddy?
I dunno, he's still sort of the one I immediately jump to when someone asks what killer I hate playing against, even if he's nowhere near as oppressive as he was prior to the devs de-tuning him a bit. His gameplay design is just soooooo boring to interact with (less interesting than Clown and Legion somehow).
I situationally hate Plague though, if just because she only ever shows up when I'm using a healing build or trying to do healing-related challenges.
"His gameplay design is just soooooo boring"
You have absolutely no idea how much I hate the fact that this comment is correct.
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Trickster, by a long shot.
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The title says it all.
It is simple as that, really.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2820118#Comment_2820118
You have a different name ingame, am I right? I usually check the names of fellow Survivors and Killers and sometimes I remember a name I have seen on the Forums.
@Topic:
I have played against some Forum Members already, probably around a handful. Except for one, almost always an enjoyable experience.
A pity we have never seen each other in the Fog during the golden days.
I have this feeling we would make an excellent team.
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You know, I used to naturally go for Totems, way before Inner Strength or those Boons BS.
A certified Totem Hunter from back in the day.
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Ruin.
Revert it completely.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2820087#Comment_2820087
there's a scene where some dude tells bubba that he'll be canceled if he tries anything.
or something, anyway. my friends watched it, I didn't. heard it's meh.
That scene is actually pretty funny.
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It is weird to see him without his family, but overall I found it to be pretty enjoyable.
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Gotta say I liked your pirate impression :)
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I don't really know my stats, but considering how little I play this game, if at all, they are probably far inferior when compared to most people in here.
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Exactly.
This is something that takes a place of honor within the extremely long list of things BHVR must revert.
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/2819550#Comment_2819550
Correlation is not causation. DbD is almost six years old, virtually all games its age have lost or are losing their player base simply because people move on to new games over time. In fact DbD is doing very well compared to almost all the other games that came out that year if your compare its Steam chart numbers to theirs.
So no, “eliminating MMR” probably wouldn’t do much of anything. In fact it’s quite possible going back to the old emblem system could make the game worse.
That last bit I wholeheartedly disagree with.
The Emblem system was not perfect, even I am forced to admit that and everyone knows how much I value things from the past, but replacing it with a clearly flawed system was definitely a terrible idea.
Everyone who was around those atrocious test sessions called it. Just like the current dissatisfaction, seen not only in the Forums but everywhere else, is calling it.
MMR really needs to go.
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The state of the game is indeed atrocious, but I am not sure if it is dying or not.
No one would complain if it did, of course, at least not anymore. After everything that has been done...I would say it is justified.
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@Lx_malice said:
I'd love to play ninja Freddy again with the old red paint brush. Back when I first started playing I remember that was one of my favorite add-ons in the game.
This.
@NekoGamerX said:
https://forum.deadbydaylight.com/en/discussion/comment/2819166#Comment_2819166
I knew what I was doing most of the time only thing I remember people like about him was he was mostly invincible which he can still do with add on which is dumb and he had some kind of wall hack where he could see where survivors were all the time for got how that worked.
I wouldn't care if he came back Id be happy with a Robert Englund Freddy and Nancy Thompson skins.
...You don't really remember much about him, do you?
Well...at least you are not like some of the others who are very against his return, but played him like Wraith and then pathetically blamed their losses on the killer.
I can respect that.
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@NekoGamerX said:
I remember old Freddy but why would anyone want that back? not being able to hit a survivor till they were asleep
putting people to sleep only for them to wake up faster then it was to put them to sleep was a pain
Only if you didn't know what you were doing.
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@Massquwatt said:
https://forum.deadbydaylight.com/en/discussion/comment/2819157#Comment_2819157
I don't think you'll ever get his original version back as a toggable if we're being honest here, that means BHVR having to balance and bugfix for two different killers and I just don't see that happening. Intergrating his old playstyle into the form of an addon (if a bit neutered) is probably the best compromise we can hope for really. A full on addon pass for Freddy is the best way going forward because let's face it, they're ALL garbage. Giving him fun and interesting stuff to play around with is a much better positive going forward for him rather than going back to the past Freddy.
Its BHVR we are talking about.
What is, most likely, going to happen is that he'll be left in that sorry state until this poor excuse of a game dies. Same goes for Billy, btw.
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@Massquwatt said:
https://forum.deadbydaylight.com/en/discussion/comment/2819147#Comment_2819147
Maybe, if anything I'd rather advocate for NuFreddy get a complete addon pass and make his addons more interesting as well as viable. Hell I've even suggested this plenty of times before but you can bring back Freddy's old power in the form of addons. Just rework the rope/chains addons so it replaces his dream projection (gen teleport) with his old power so you can manually put survivors to sleep at a range with the downside being there's no more microsleep. It's simple, not too whacky of an idea plus it gives him a cool niche where you can use addons to mix and match your powers. gen teleport and snares? Sure thing. Maybe you want to have manual sleep and dream pallets? Just slap on those addons and you're all set.
I would rather have his OG Power back, whether as a toggle option or an actual replacement for his current one, though I cannot say I would be ENTIRELY opposed to such idea.
I've been fighting for the return of my beloved killer since August of 2019, literally a month after his rework. That is over 2 years.
Desperation is starting to kick in.
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@Massquwatt said:
As much as I liked old Freddy he'd honestly get screwed over so hard in the new meta. CoH alone would be a free wake up for all survivors rendering him toothless.
The Dream World Slowdown being used to against CoH is an interesting thought, though.
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2819127#Comment_2819127
Of course, this is all just fantasy land anyways. No idea what beef Behavior has with the Wes Craven estate, but they do not want smoke, son. And it is REALLY unfortunate because we are missing so many horror icons because of whatever. And yet they agree to contracts roping them into NFTs or deleting maps instead of reskinning them. It is so cringe, bruh.
An unfortunate situation indeed.
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@OldHunterLight said:
https://forum.deadbydaylight.com/en/discussion/comment/2818804#Comment_2818804
If you don't mind me telling you about old freddy, he was really bad but extremely unique, he was one of the best killers unique wise, and a really good old freddy with old dying light still haunts my dreams (no pun intended).
So you as freddy had to put the survivor asleep, you had like 7 seconds before you can hit them unless with addons which made it like 4, his playstyle was amazing for people that were good with him, I sucked with him so yeah, 1 or 2 kills TOPS.
Survivors could hear the claws and hits but if they weren't asleep they couldn't be hit, self care was a direct counter to him as well (just miss a skillcheck boom awake), many players like myself and GeneralV (maybe you know them) grew fond to the playstyle even though I was trash with freddy.
"even though I was trash with freddy."
I doubt that, tbh. I am sure you knew at least some of his tricks :)
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@ThiccBudhha said:
I want OG Freddy to be released as a separate killer with Nancy as a survivor and he can play like the old Freddy.
The opposite would be better. If you compare the two, the Remake Freddy is MUCH better suited for his original power than Englund's Freddy.
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It is like this, sometimes:
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@Johnny_XMan said:
I miss the old Freddy animation where he put survivors to sleep. THAT’S IT.
- Body is 1 character too short.
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/2819025#Comment_2819025
Lol, and to top it off, I always use Fake Pallets. They're overall a bit worse than the snares, but it never gets old watching survivors fall for a fake pallet, get spattered and then immediately hit in the face for their efforts. 😄 Pallets are gimmicky but the gimmick is just so satisfying to watch.
Eh, I find zero enjoyment on everything he currently has to offer, but I am happy there is someone out there who likes it.
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@Brokenbones said:
https://forum.deadbydaylight.com/en/discussion/comment/2819017#Comment_2819017
You're def not wrong he's way rarer than he was a while ago, so I think you have a good point overall
Thanks :)
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@dugman said:
I never played the old Freddy so no opinion on him. I like current Freddy though, he's one of the killers I enjoy playing the most probably.
I must admit I respect you for finding enjoyment on that boring mess.
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@Slaughterhouse3 said:
https://forum.deadbydaylight.com/en/discussion/comment/2818908#Comment_2818908
*Watching old VODs of my past Freddy gameplay. Oh yes....could not agree more. We could change your minds!
Precisely!
We can help.
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@Brokenbones said:
https://forum.deadbydaylight.com/en/discussion/comment/2819008#Comment_2819008
I don't think that's the reason
In my opinion it's because his kit is incredibly easy to use. Like Bubba - there's still a skill ceiling to it but there's not a lot you can really 'learn' with him. His power is consistant and paired with strong perks it can get results much higher than that of your typical killer like Trapper or Clown.
I think that's also why I find him boring to play, because I feel like once I know how to put snares on loops, sometimes use teleport mid chase then that's it. Peak freddy, nothing to really learn
I think this has a significance. Freddy is extremely boring now, to the point of pursuing his alleged easy strength is simply not worth it.
He is definitely on the "rare" side of the spectrum now. The only people who still remain are the ones who really like the character, often in the experienced side, causing his kill rates to remain in the higher levels.
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@Brokenbones said:
I don't really think we'll see old freddy return, considering the devs seem to work mostly off stats and freddy has had one of the highest kill rates in the game since his rework (consistantly too, he's always up there) plus they seem pretty happy with his current state
despite the fact that 90% of his addons suck and aren't worth using
despite the fact that his power is just, well - boring? I don't mean that in the sense of "oh anti loop = bad" boring, I mean that when I play freddy I don't feel like I'm playing freddy if that makes sense. I'm playing snare long glove man.
The dream world doesn't feel like a dream world, it feels like a filter that's only purpose is hiding the terror radius and saying "hey u are affected by dream snares/pallets now". I'd appreciate current freddy a lot more if the dream world didn't feel like an inconvenience that sometimes nukes ur fps
Imma just say it: the ONLY reason why Freddy's kill rates are high, is because the only people left who still play him are very experienced.
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@Smoe said:
https://forum.deadbydaylight.com/en/discussion/comment/2818979#Comment_2818979
I actually rather have the option to make Survivors fall asleep with M1 aswell for convenience sake but also having dream demon power to put Survivors to sleep along with transition timer but grants a greater reward for the killer as of result.
If anything, you can give him a brown addon aswell that makes it so he can't hit Awake Survivors but grants more blood points in return.
I would prefer the regular "Pull in Dream" method, tbh, but we can agree to disagree on this one.
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@ReverseVelocity said:
I'm always willing to support the return of Old Freddy, he was my favourite killer and I wish I could play him again.
Now here is someone I was expecting to see :)
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@Smoe said:
https://forum.deadbydaylight.com/en/discussion/comment/2818934#Comment_2818934
While i do agree Freddy does have some potential, there are some problems that must be addressed first
- -Freddy being unable to deal with hook rushers or people slamming the gens due to him being unable to hit awake Survivors with M1.
- -Sleep transitioning taking too long giving Survivors enough time to get to safety and finish a gen.
- -Lack of map pressure.
A way to deal with these issues old Freddy suffered from is through a Sleep Tier progression system similar to Doctor's madness system but instead of how high your madness is, would instead acts on how deep asleep Survivors are and in return would make Freddy Stronger as a result, which Survivors would want to avoid. I've actually been working on a rework concept for freddy with such a system.
First point - Incapacitated Status Effect during the Transition.
Second point - Movement speed penalty for putting a Survivor into the Dream Transition reduced from 3 seconds to 1.
Third point - keep Dream Projection.
OG Freddy had very few problems, and they are honestly pretty easy to fix.
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@supersonic853 said:
I've given my support for this for a while. Obviously he cant be copypasted like he used to be with how strong stuff is now. Id keep his teleport tweak the sleep numbers maybe while your falling asleep your Incapacitated so you cant just commit to stuff and ignore the sleep? Stuff like that.
"I've given my support for this for a while.''
And I appreciate every second, my friend <3
Please, never forget that.
@Smoe said:
https://forum.deadbydaylight.com/en/discussion/comment/2818915#Comment_2818915
I would hardly call release freddy perfect, i played back when he was released and he was quite frankly just awful in so many regards.
But if we really are gonna get his old powers backs, i would much rather have them take what he had and improve upon it, aswell as taking aspects from rework freddy's kit and add to the old one, that way you can appease both old freddy and new freddy mains.
I am glad you see what I see!
I also had that idea of mixing and matching, such as an add-on for Dream Pallets and keeping the teleport. There is PLENTY of potential for an excellent killer in here.
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@Marc_123 said:
:-) The Monto start - Dead Harded - and 2 gens pop after the chase... seems not so different than today.
And you have to admit that Lerys looks better now.
But hm - you first need to make them fall asleep - you don´t need that anymore.
Maybe the speed penalty then? What do you want back?
Hell nah, mate, thanks. Old Léry's was my favorite map and the current one makes me sick to my stomach. But that is not the topic at hand.
What do I want back, you ask?
All of it.
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@Superyoshiegg said:
https://forum.deadbydaylight.com/en/discussion/comment/2818908#Comment_2818908
No need. I'm not ignorant to the old Freddy playstyle; I've been playing the game since it launched and have first hand experience with him.
I was there when old Freddy was born, and I was there when he died.
https://us.v-cdn.net/6030815/uploads/6QL7N82UFQYD/image.png
Definitive proof that I played him extensively well before his rework rolled around in July 2019.
But never with me.
Mark my words: if he is to return, I will show you the perfection you can't yet see.
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@Smoe said:
Yeah no thanks, never again.
He wouldn't return the exact same ya know...
There were a few weaknesses to be addressed, and two QoL adjustments to be implemented.
He would return as a perfectly designed killer, as his very first version was.
That is what we ask for.
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@Superyoshiegg said:
Nah, Old Freddy can rot in the depths of whatever hell exists in the Entity's realm, alongside pre-nerf Spirit.
Sadako's power imitates his somewhat, and already looks far more enjoyable and interactive to verse.
You just can't see it yet...but you will.
If the devs give us a chance, I will change your mind. I can do better. I can help you see it.
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Thanks for mentioning me, my friend :)
@MikaelaWantsYourBoon said:
@GeneralV your cult is growing up.
@The_Krapper said:
It's a good thought but let's be real, if old Freddy came back he wouldn't stand a chance with the perks out today I could literally run just WGLF and heal someone up that was just downed before he could put me to sleep to hit me , I think people have forgotten how bad old Freddy really was back then, I mean it's a cool thought but at the end of the day it would be a big nerf to current Freddy and after about a week even the Freddy mains would start rioting, if you were a Freddy main back then and stuck with him as a killer you have my respect that ######### was ridiculously out of whack for me at least
I strongly disagree with your words, but I thank for the respect at the end.
I promise I'll change your mind one day. I can help you.
@katoptris said:
https://forum.deadbydaylight.com/en/discussion/comment/2818838#Comment_2818838
The invisible pickup and the head tilt was funny to me. I remember blinding Freddy without being asleep to save a friend.
I once got blinded by an awake Survivor while using old Lightborn.
Best flashlight user I've ever seen.
@Marc_123 said:
How did old Freddy work back then? If someone could explain.
The original description from his very first power, the one most Freddy mains want to return:
- -Survivors who are awake do not see or hear The Nightmare.
- -Once targeted by The Nightmare's Power, Survivors enter the Dream Transition for 7 seconds.
- -During the Dream Transition they can see The Nightmare intermittently.
- -When the Dream Transition has elapsed, the Survivor is pulled into the Dream World.
Once in the Dream World:
- -Survivors' Auras are revealed to The Nightmare whenever they are outside of his Terror Radius.
- -Survivors suffer an Action speed penalty of -50 %.
- -To exit the Dream World, Survivors can find other non-sleeping Survivors to perform a Wake-up action.
- -Failed Skill Checks can wake up the Survivor.
- -Getting hooked wakes up the Survivor.
If you want a video, I would recommend this one:
https://www.youtube.com/watch?v=D83XuGtwQQg&ab_channel=MontoEDIT: There is more!
https://www.youtube.com/watch?v=_WdH8NCkvfA&ab_channel=Monto https://www.youtube.com/watch?v=YHF7HYp5ZS8&ab_channel=HybridPanda https://www.youtube.com/watch?v=SrY-5HXdVsQ&ab_channel=TydeTyme -
What a beautiful and lovely demonstration!
You have my support <3
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@KateMain86 said:
As of last night I noticed the cosmetics I mentioned are still different from the way they looked before the last patch. If they aren't going to be fixed then I would hope to get a full refund for each of the mentioned cosmetics. When I buy a cosmetic in game I buy it because I like the way it looks at the time I purchased it.
It is extremely justified.
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@BabyCameron10 said:
https://forum.deadbydaylight.com/en/discussion/comment/2818685#Comment_2818685
Is this from BHVR or fanmade?
Pretty sure it is fanmade.
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This is as close as it gets, though it is a picture from a better time so it should be worth something.
To me, it is:
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Because BHVR simply cannot handle them.
Freddy used to be the most unique killer in the game, and look at the disgusting state he is currently in.
They know HOW to create an unique killer, but they fail miserably at handling them afterwards.
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Again?
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@chargernick85 said:
https://forum.deadbydaylight.com/en/discussion/comment/2818310#Comment_2818310
Correct. Also no anti loop and playing duck duck goose for minutes at a time is boring for the killers. If they would reduce the power of maps anti loop would not be needed. This current state of game where 4 survivors are spread out, maps are horrible, spawn points still are free objectives so anti loop or high mobility are needed right now.
Not saying you cant win with entire roster but the odds are stacked against them. Right now the only way to die as a solo survivor is teammates or throwing....not the killer. All i play is solo died once yesterday but killer had 2 hook. This is a very common occurrence these days. Your team dont even need to know how to run....just work gens when not in chase and GG EZ.
Best killer in the game right now is matchmaking.
"Also no anti loop and playing duck duck goose for minutes at a time is boring for the killers"
I don't think so. I LOVE regular looping.
The current state of the game is atrocious, granted, but that can be solved without creating killers that force you to play like a bot. When I first started playing, the absolute majority of the killer cast could be looped in the regular manner.
And I strongly believe it should have stayed that way.



