GeneralV
GeneralV
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- GeneralV
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Our Golden Age is long gone, mate. The devs ruined everything that was even remotely connected to those good times, and are continuing to do so.
I don't doubt there is chance for a revival of the golden days, but not under the current leadership.
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Hold up, no one told me we could mention old characters!
Then Old Billy and on-release Freddy are the correct answers.
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Why wouldn't they?
DBD betrayed everything that made it...well, DBD.
Unnecessary changes, terrible decisions and UTTER disregard for the community's opinion ruined this otherwise wonderful game bit by bit. I don't blame people for wanting to leave.
It is, in all honesty, the right thing to do.
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Same as my first thought when Billy is the killer:
"I wish it was still your old self, chainsaw wielder".
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I definitely don't. Seeing my beloved Freddy in a trial is always a pleasure, regardless if I am playing as or against him.
Though, I suppose that doesn't really matter anymore.
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BHVR? Fixing something?
You ask for WAY too much. Best they can do is fix one bug and add 30 on its place.
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@GoodBoyKaru said:
I'd argue that it was in a worse spot post-ruin change and pre-toolbox change, as well as just 2018 and before, but also I can't really say that the game is all that enjoyable at current. SBMM fundamentally fails at judging skill, people have decided that pure efficiency is the way to go, and overall it's just not a good time.
I never thought I'd say this, but I actually miss Bully Squads over Death Squads.
I disagree with that, to be honest.
Excluding the game around it and taking only the balance into account, I would choose things like Old DS and god-tier windows over insane gen rush and Boons without thinking twice.
At least those things I can and know how to deal with.
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No one really blames you for it.
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And attention he needs:
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Hag is perfectly balanced.
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@neb said:
https://forum.deadbydaylight.com/en/discussion/comment/2824560#Comment_2824560
I just want old freddy back tbh. He was apparently horrible but it seriously looked fun to play.
You are speaking to the right person, then! I've been insisting on his return for the past 2 years.
And he wasn't horrible, to be honest. He had a few weaknesses, granted, but they could have been easily solved. Bring him back with a few QoL change and we have a perfect killer in our hands.
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ANOES is a very...difficult license to handle, so it is probably not going to happen anytime soon.
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2825904#Comment_2825904
He wasn't that unique. He just had less abilities and he had to put people to sleep first, which is like a built-in counter. Otherwise he was an M1 killer.
Unfortunately for you, the community doesn't see it that way.
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2825883#Comment_2825883
They're similar to other killers' powers, but not stolen. What other killer places traps on the ground, that can be used in the immediate chase OR preemptively, that slow? Doctor's fake pallets are there, but do they lock survivors into an animation when they drop them? What killer's teleport let's them do it straight on a gen, and isn't dependent on you placing something there preemptively just to tp there? It's not a "never seen anything like it before" kind of unique kit, but it's different enough to where it definitely doesn't feel the same as other killers'.
Having a mix between pre-existing things is, honestly, just as boring as having a carbon copy of a pre-existing thing. And it is downright insulting to the killer who used to be the most unique in the game, by a very long shot.
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2824582#Comment_2824582
He wasn't boring and he was unique before they nerfed him. How can y'all even talk like that? He has so many abilities. That's like calling the new killer boring. She's not. She just won't be strong.
Because we understand Freddy, and that is not what he should be.
Current Freddy's kit is literally take from other killers, from Clown's effect to Doctor's fake pallets. As fun as Dream Projection has the potential to be, we have other killers with teleports already.
Freddy was always made to be unique; the rework ruined this and the following change made it worse.
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I would not.
It doesn't need to be weakened.
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Merely one:
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@GuyFawx said:
https://forum.deadbydaylight.com/en/discussion/comment/2825073#Comment_2825073
wasnt that just like a tutorial killer idea?
No one really knows.
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There is one known as The Teacher.
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/2824433#Comment_2824433
Toolbox nerf, sabo nerf.
Exactly.
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@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/2824389#Comment_2824389
I was under the impression you didn't like the reworked Freddy to begin with?
And you are correct.
I absolutely despise his current power.
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@ReverseVelocity said:
You're 100% right about him being rare. He's the third least picked killer now, behind Twins and Cenobite.
Freddy's in a pretty sorry state, if you ask me. His power is pretty boring and snares feel pretty clunky. He has basically no good or interesting addons to vary his gameplay either.
He needs an addon pass, QoL changes, and most importantly a way to play my beloved Old Freddy again.
We can skip those last two items and go straight back to a power rework, if you ask me. Bringing OG Freddy with buffs and QoL improvements is the best and most desirable course of action right now.
Yes, that would mean sending his current power to oblivion and I would feel sorry for the few remaining New Freddy mains of the Fog, if they are even still around.
But keeping Freddy's current state in the game is causing way more harm than good.
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2824555#Comment_2824555
It was the wrong step to take. He was fine as is, and definitely wasn't S tier. If they just buffed other killers, he would eventually have fallen behind a bunch of other killers anyway, in terms of what he could do vs what they could do. But no, the devs had to accelerate that process and nerf an M1 killer into the ground. You don't see him at high MMR. You don't see him at all anymore. Borderline Twins' pick rate.
I don't think he was fine as he was. Leaving him untouched would do nothing to fix the problem of him being boring.
Still, what is done is done. The developers cannot possibly hope to keep him in this sorry state forever. They will be forced to change him eventually, and when they do, I sincerely hope they listen to me.
If that happens, I guarantee Freddy will be viable, fun, and unique again.
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2824440#Comment_2824440
The Dream World is laughably underutilized - I'd prefer they remove it :-/
Heavens no, mate!
There are better ways to fix this precious killer of mine!
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2824383#Comment_2824383
The last changes were a death blow and were clearly not minor. Let's summarize. Less snares, slowdown on placing snares, less dream pallets (why?), buffed clocks, and all good add-ons replaced with bad add-ons. He was in a good spot, was laughably placed in S tier, and probably needed some qol changes, but instead he got nerfed because survivors couldn't even handle an M1 killer. They still call him OP, so what was the point in the nerf?
I mean, you can still use him effectively:
But is it worth it? No.
You know me, you know how much it pains me to say this, but being boring is where Freddy's greatest problem lies.
This nerf was not exactly a "death blow", but it was the wrong step to take.
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@jamally093 said:
https://forum.deadbydaylight.com/en/discussion/comment/2824355#Comment_2824355
Name three times survivors have gotten a massive nerf
Exhaustion no longer recovering while running, DS rework and later nerf, healing change that completely murdered Self-Care, and there is actually more.
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@toxik_survivor said:
Imo he's very balanced, no changes needed. His blood puddles r fine, just strange to place down
Balanced, yes, but he definitely needs changes.
He is way too boring to remain like that.
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@Mr_K said:
He was being over rated to begin with. The last changes made to him were very minor but people took it as a death blow.
I think killer pick rates are influenced by what people are complaining about at the time and just compound until BHVR makes a change.
That isn't why he is barely used nowadays.
Freddy still retains his strength, granted, but he is so damn boring that pursuing his strength is simply not worth it. I should know.
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I despise the fact that it is not wrong to pick him for this position.
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I appreciate the intention, but that won't be enough.
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Then know this, old chainsaw wielder....Your strength lies in the fact that we, the ones who suffered first, support you:
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@Reshy said:
https://forum.deadbydaylight.com/en/discussion/comment/2823904#Comment_2823904
I'm glad killers are presented the option to change their killer and perk loadout after you learn which map you'll be on.
I..kinda always use Brutal Strength though, so it works for me.
@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2823926#Comment_2823926
You can like it. I'm not arguing that it's a bad map.
I'm just saying it's objectively a very very good map for Survivor.
Fair enough.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2823828#Comment_2823828
It is.
House of Pain.
Preschool of Nightmares.
The old Badham Infinite.
Shack.
Two-story god window house.
Other various good pallets.
The map has everything that makes Haddonfield bad PLUS shack.
Eh, not for me.
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@Reshy said:
https://forum.deadbydaylight.com/en/discussion/comment/2823851#Comment_2823851
Issue with Badham is pallet density, you can literally have 3 pallets sitting within 5 meters of each other that are all strong pallets.
Brutal Strength ftw.
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/2823828#Comment_2823828
I don't even ######### know what badham is what layout lmao
That is all good!
Quick explanation: Badham 2 to 5 are weird and they suck. Badham 1 is the original layout and it is amazing!
That is all one needs to know :)
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2823828#Comment_2823828
Badhams are trash. We all know it.
And I just said this was my honest opinion, and that I am very biased towards this map because the OG Badham was my second-favorite map in the game.
So, why did you even bother to comment this?
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2823465#Comment_2823465
Badham has everything that makes Haddonfield horrible but worse.
The Game is at least good for stealth Killers.
I am very biased towards this map, but I don't think Badham is as survivor sided as most people say it is.
Perhaps the others might be, but definitely not Badham Preschool 1 (the one which retains the OG Badham layout).
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@Brokenbones said:
https://forum.deadbydaylight.com/en/discussion/comment/2823534#Comment_2823534
I remember I saw a post from Mandy mentioning downvotes at one point, long time ago. Probably better off without them
https://forum.deadbydaylight.com/en/discussion/comment/2823533#Comment_2823533
That's what you get for using Jolt...
What were you expecting me to say NOED?
Also LOL what does "even worse personality" even mean?
WAY better.
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@Brokenbones said:
I think the forums are pretty balanced all things considered. I've never got the impression the forum is full of people who are completely biased, but granted bias does exist in everyone a little bit.
Still, It's not like there's downvotes that hide people's posts for example.
There used to be downvotes, actually.
But they got removed because you know how much of a hellhole this place is, and what people would do with a tool like that.
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Toxic sore loser.
Just report him and move on.
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@Sepex said:
https://forum.deadbydaylight.com/en/discussion/comment/2821800#Comment_2821800
I know that must be difficult for you to say my friend.
It is.
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Blight with the Ruin / Undying / Tinkerer combo makes the urge to DC stronger than the Entity.
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I wouldn't be surprised if it actually happens.
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2822975#Comment_2822975
We all know one lol but i’d be curious to hear more.
Freddy (obviously), every single map, Ruin, character models, animations, bring back Moonlight, Offerings, Splinters, revert Bubba's and Doctor's rework, revert Billy, and the list goes on and on.
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I did play a couple trials here and there, but for me to play this game same as I did during the golden days, it would require a LOT of reversions.
Far too many to even list.
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@Mileena_Kahn said:
https://forum.deadbydaylight.com/en/discussion/comment/2822235#Comment_2822235
I love you so much @GeneralV
Ily <3
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Nerf it.
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@Reshy said:
Ah yes the strongest killer in the game is.... Clown.
I mean in that first game you have four dead hards, three borrowed times, two decisive strikes, two iron wills, two spine chills. Pretty much all meta perks. I could understand at high MMR that'd look like a SWF due to all the duplicated perks. Though at the same time how do you know these other players weren't in a 2-stack SWF? You may have been solo but that doesn't mean everyone else is.
In the second game you brought two flashlights and you and that guy with the flashlight had almost identical loadouts so I could buy that being a 2-stack SWF. You also have someone with BNP, and from what it looks like everyone was native and not crossplaying. So it could be a SWF, how do you know the people with you weren't a SWF, and how do we know you weren't a SWF and are just posting this here claiming you weren't a SWF? It's a catch 22, the only way you know someone's not in a SWF is if you've been in a SWF with them before.
@Pulsar said:
Damn didn't know Clown was top tier.
Also, Survivors definitely haven't told me to kill myself after a match because they lost. Call it what it is, toxic players are toxic players.
@Crowman said:
Clown with brown addons and no offering is your idea of strong killer with strong addons and offering?
Also survivors will also blame everyone but themselves for their losses. So I hope you have never complained about the killer tunneling or camping.
OP is very clearly talking about Blight, and not the freaking Clown in the first picture.
There is absolutely no way the three of you didn't get that.



