Freddy96
Freddy96
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- Freddy96
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It's not about being bothered, it's just pussy behaviour to go on a gen after you got unhooked because you have every tool available in order to recover from such a coward move and major f-up. Adding to this the fact that ds+ub users will get mad if you work around those variables and if you eat their ds calling you tunneler even tho they were chilling on a gen.
Those 5 seconds when the killer was playing fair and the survivors were abusing their unvulnerable position are clearly not healthy for the game. The build alone is not an issue, but it should work only if the survivor is really vulnerable and being the "object of obsession" of the killer. If you touch a gen, heal up or save someone else it means you weren't in a vulnerable position thus you shouldn't have those "protections"
Seriously it's not about being bothered is a matter of principle, if you f-up and its ONLY YOUR FAULT you should be punished.
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@kaeru said:
https://forum.deadbydaylight.com/en/discussion/comment/1865605#Comment_1865605
DS is actually useless if you have Sprint burst. If killer come back to hook, you just run away so fast that killer don't even want to tunnel you anymore.
I had killers giving up chases near suffocation pit shack just to come back to the mine after i got unhooked. If someone wants to tunnel you he's gonna do it even with tier 1 myers.
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Exhaustion perks are fine as they are, complaining about exhaustion perks would be like survivors complaining about bbq.
Also anyone suggesting any nerf to a trash perk like balanced landing can't clearly have more than 100 hrs in the game
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Dead Hard, started using sprint burst after devs said they're gonna rework dead hard.
I expected to suffer from this but considering that i started playing the game with sprint burst i got used to it very quickly
Decisive Strike, when pyramid head came out it was useless to use it since every killer would tunnel and cage you. I removed it temporarily but in the end i stopped using it forever.
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@C3Tooth said:
I dont mind if survivor get time to flashlight save their team mate.
I mind the Killers' eye placement
Monitor and shadowborn make killer's fov larger and thus easier to land a blind from the sides.
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@Clubs said:
https://forum.deadbydaylight.com/en/discussion/comment/1865099#Comment_1865099
If they buffed current flashlights every killer main would quit the game. This is not an exaggeration. If I'm getting blinded from behind then I'd better be playing killers with more than 2 eyes.
How many flashlight saves have you ever gotten?
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Flashlights are not broken at all, if all they even nerfed them. Blinding time has been the same since ages.
If you got blinded from your neck its because the survivor got the timing right and the blind was registered already.
Flashlight saves on locker grabs are actually one of the most skillfull actions survivors can perform.
If all flashlights need a buff
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@Klakky said:
I have a handful of these videos I been meaning to gather and post, lately I'm constantly hit trough window after vaulting, one of worse examples is when charlotte missed as I went around her jumped trough window at same time, ran away about half a killer shack length then she hit the window and I got hit... Wasn't even a lunge... It sucks lately but as killer it's also been bugged, instead of a hit straight trough a survivor a pallet is hit or a wall or just air sucks on both sides now, but I haven't really seen lag switchers teleporting around the map since and lag switchers with 500-1000ping when getting picked up or hooked aren't a problem anymore, so at least it helped with that
That was helped with dedicated servers, hit validation does absolutely nothing
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Yup and they are all roaming forums now. Killers will now use only the strongest killers? Oh well they did already but now they won't use ruin+undying+tinkerer on them.
Pretty sure even with the new undying the meta won't change much because undying won't be that useless as some people say
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/1859169#Comment_1859169
I haven´t seen Pizza head for at least... a month. Maybe more.
Yeah but the community is not made by 1 player in a 40k active playerbase, the stats spoke clearly ph was a killer with one of the highest pick rates and those stats cant even be discussed
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/1858975#Comment_1858975
If they nerf Freddy the same way they buffed those 3 killers, than Freddy mains can sleep without any fear.
Oh yeah like when they gave ph 1 sec cd and someone said that the 3 ph players won't play him anymore even tho ph was one of the killers with the highest pick rates
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@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/comment/1858638#Comment_1858638
3 of the worst killers in the game become 3 mediocre killers in the game
finally time to nerf one of the best killer perks while leaving the even stronger survivor perks untouched because survivors need 5 second chances minimum to have a chance to survive
Undying will do what everyone said it was doing anyway. On the forums undying was the 1st hex to get cleansed so it will make no difference at all.
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/1859015#Comment_1859015
Snapping out of it takes 12 seconds.
I see
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So now every time a survivor is in tier 3 with dw he'll go down no matter what?
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Devs buff 3 killers, nerf 3maps, nerf one of the most busted perks that ever existed...devs love survivors
KappaHD
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Yes, it happened with other killers too. No, it never happened so quickly and so consistently.
The twins are really strong, they're just not made for chase+hook and repeat against the strongest teams, but they can have a chance against them by slugging.
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Because you'll get a dc penalty
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You said it yourself, unless its blight or spirit which is what everyone uses ruin+undying on. Add nurse and freddy and you'll see why everyone hates it. It is indeed the killer's small pp build: you bring a high risk reward perk and you add another one that removes the high risk part of it leaving to you only the high reward. Add tinkerer and you will have free artificial pressure without any game knowledge needed for the killer.
Surely using that build on legion or clown won't be a big issue, but everyone knows that players play to win and they'll use this build on top tier killers that can make the most out of it.
IMHO they can keep ruin+undying as it is but people using it should be forbidden to complain about ds+ub unless they're solely using it on low tier killers
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@Bjario said:
https://forum.deadbydaylight.com/en/discussion/comment/1857633#Comment_1857633
You can also download ''Crossover'' adds a crosshair to your screen.
I don't wanna risk getting banned because i used something that could potentially trigger eac. As i said if that fw would ever get banned he'll be unbanned in seconds, while if some peasant like me would get banned noone would ever do anything.
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@xXCAM3R0NXx said:
What exactly are you trying to say? Crosshairs should be on huntress?
I'm saying that right now even fog whisperers are using a crosshair and admitted it. Since even players sponsored by bhvr are using such things its time for everyone to have it.
I don't wanna risk getting banned because i was using something that wasn't in the game, because i am sure that if that fw will ever get banned because of it he'll be unbanned in a blink of an eye, while if i'd get banned because of it goodbye forever.
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Cant blame you but cant blame them.
Going afk is just boring. You admitted your loss, at that point just keep chasing them so they'll be forced to genrush or getting too cocky and messing up.
A killer going afk because he's having a bad game is no different from a survivor suiciding on 1st hook.
At this point make sure that perks like noed, bw, adrenaline etc wont activate but make opening gates from the killer possible at any point of the game.
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As someone said they were just messing around, if they were really playing aggressively, taking aggro and pushing gens you wouldn't have had a good time
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Play solo crossplay off in eu from 14-22 uk time with that build and tell me how many times you will escape
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How is the game easier for survivors when loops are now all unsafe, infinites are gone, double pallets dont exist unless bugs, double jungle gyms pallets and windows are gone, tl walls pallets are gone, double windows shack is gone, double windows cow loop is gone, toolboxes are useless unless you use bnps commodius and wire spool, insta heals are way weaker than they used to be, flashlight saves require skills and timing, pallet vacuum is gone.
Surely playing killer might be hard for some people but saying that playing survivor is easier than it used to be is quite disingenous
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The only killer with a customizable power is deathslinger and it is only because of his power being his weapon too so i don't think they' ever do that even tho it would be pretty dope
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You mean corrupt or that funny suggestion where gens would get slowed to infinity till someone get hooked or something?
Would like to see something like that being forced on people making those suggestions.
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Every killer main has 100% escape rate and every survivor main has 100% killrate that's all you need to know
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It's not about being dependant it's about added variables.
Everyone being perkless or everyone using the meta would bring the same results.
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Iri hatchet alone is not bad, iri + belt is lame and should've never been in the game but ya know 2016 dbd was something else
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That is a tournment team, way far away from the usual teams you will ever verse. Yes this team shows how broken dbd can be but saying that every single team you will verse will be even near being that one is like saying that every killer i vs is either battleguy or fingerguns.
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They can be the strongest or the weakest killer in the game.
Glad noone is playing them so i can brag about being one of the players with the highest downs on dbd leaderboard.
Being serious twins suffers from spirit complex, they'll need 8 months to be aknowledged
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Cant 2016 facecamp anymore nor braindead fake. Not fun
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Slug material survivors, i like them
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We would get all the bugs back at the release of the following dlc. Would it be worth to not have new content for 6 months just to have LESS bugs for 3 months? I don't think so
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Would use other exhaustion perks if they weren't more trash than a bugged perk.
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I stopped playing solo or when i do i play 1 game after dodging 300 lobbies with 100hrs teammates
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@Aneurysm said:
https://forum.deadbydaylight.com/en/discussion/comment/1842523#Comment_1842523
From what I've seen some will go for the unhooker, some for the first survivor they notice, some will go straight for the unhooked but after I get in their way and take a hit they change their mind, and some will still still go for the unhooked survivor after I do that in which case I tried at least, enjoy the DS
Killers that go back to the hook will 100% tunnel the unhooker there's no other reason to go back there.
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@rats00 said:
https://forum.deadbydaylight.com/en/discussion/comment/1842523#Comment_1842523
Its really not a waste of 7 seconds. Walk in, slug the unhooked and follow the obvious trail of cowardice the unhooker left because they are like you and assume I'll immediately stop to rehook the survivor and not chase you down.
In 7 seconds I have disabled one survivor, occupied a second, and may have gotten a third or even all four of them off gens if they both leave to pick up the slug.
Then if its not that hard to find the unhooker through his obvious trail of cowardice the so called survivor induced tunneling is a pretty lazy excuse to just tunnel
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@Aneurysm said:
https://forum.deadbydaylight.com/en/discussion/comment/1842445#Comment_1842445
There's plenty of good reasons to go back to the hook. There's an almost completed gen there, all uncompleted gens are around there, you've barely taken 10 steps etc. Obviously if you see other survivors working on a gen and you're most of the way there turning back is ridiculous, but it isn't always.
Anyway you didn't really answer the question, if a killer -does- come back does the unhooker have any responsibility for what happens to you afterwards or should they just stealth off into the night and leave you to deal with it?
It is only if he farmed the survivor without bt in killer's face. If the survivor unhooks outside the tr and the killer decides to come back to the hook (which is 7 seconds of time) that's the killer's choice of wasting 7 seconds to come back to the hook when he went already away. And if someone is willing to waste that time just to go back to the hook, do you really think that even if the unhooker is gonna protect the unhooked survivors that killer won't try to down the unhooked anyway?
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Bugs aside they're not that hard, it just takes time and patience
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@Aneurysm said:
https://forum.deadbydaylight.com/en/discussion/comment/1838344#Comment_1838344
Okay so you're on the hook, you don't have iron will, off the record or DS. A healthy teammate who hasn't been hooked yet unhooks you and sneaks off behind a rock when their spine chill goes off. The killer comes back, sees + hears no one else but a loud meg leaving blood everywhere, downs and possibly rehooks you.
Who do you blame for that happening in that scenario, the killer or the survivor?
When i play killer unless a survivor farms another one in front of my eyes i will always go where bbq tells me and this is not playing by survivors rule or playing fair that is the way you have to apply pressure and thus being able to win the game. If someone comes back to the hook he either wants to tunnel or he's playing poorly.
So yeah everyone can play however he wants but going back to the hook (maybe halfway across the map) and pretending to be blind not seeing anyone else other than the freshly unhooked survivor is quite funny.
As i said this video smells more like "lets add another ds requirement over the thousands that are being already asked on forums"
Survivor induced tunneling is something that was really missing in this community, feels like wealth-induced theft
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Real Deathsquads don't even play public games most of the times, they would balance the game for people that aren't even technically playing it
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Devotion 22 and there is not even 1 bonus shard for each devotion
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Adepts weren't that hard to get even at red ranks except for twins that was bugged.
The 3 blinks and grab was a nightmare that i had to farm to get
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How does being an heat seeking missile is considered a read?
All of this counters work on inexperienced spirits that you can loop anyway because they'll never use their power before hitting someone.
There are killers that need experience and knowledge about the game to be played efficiently and then there's the spirit.
Not even mentioning addons and windows spatial sound
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Because fun players will glue themselves to 1 gen and the game will never end
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Someone made a video so now the copy paste army has been released
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@xenotimebong said:
https://forum.deadbydaylight.com/en/discussion/comment/1840631#Comment_1840631
Youre right, and more and more people are catching on to Dead Dawg being a good survivor map as well. I see more offerings for it now by survivors who clearly know how to run it.
Uhm i guess i will thank survivors for the map offering than.
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The twins don't have to slug necessarily, its just too easy to do so rather than not.
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Useless other than spirit
