Avatar

FireHazard

FireHazard

About

Username
FireHazard
Joined
Visits
962
Last Active

Comments

  • @Fibijean said:

    https://forum.deadbydaylight.com/en/discussion/comment/1006464#Comment_1006464

    Thanks for that, you're totally right. I'm very tired right now 😪

    Happens to the best of us.

  • @trapped_by_daylight

    It would seem obvious but it isn't a bad thing to confirm. Yes they do work well together, one makes you crawl faster and the other gives you a faster recovery speed AND the ability to get up by yourself.

    You can also pair Flip-Flop with Unbreakable and Tenacity to gain a bit more struggle meter off the bat, this also synergies well.

  • @Scrimshaw said:

    Those all seem like great builds, thank you!

    Hopefully it helps!

    Good luck.

  • @xerav said:

    Pretty sure some leaks said Tome 2 will come january 22 so its very likely also the patch day.

    I wouldn't use leaks as an estimate of time, they're unofficial after all.

    @etms51

    There is no official date as of right now, the estimates above are just that, estimates, but we did get a rough estimate from Peanits when the PTB was open, that estimate was 2 weeks from the start of the PTB, so it's about speculated to be around the 21st or 22nd of January, as said above.

  • @Fibijean said:

    https://forum.deadbydaylight.com/en/discussion/comment/1005210#Comment_1005210

    Not sure what gave you that impression. I've never touched a PS4 in my life, I play DBD on PC.

    Groot is a PS4 player, maybe you got us mixed up?

    Could've sworn you said your platform was PS4 in a few past questions, perhaps I misread some things you were saying and came to that conclusion. I know Grootdude and Boosted are on PS4, but what made me think you also were was some past question that brought up something PS4 related, I think...

    I guess it doesn't matter, atleast now I know what platform you're on for next time.

  • @Fibijean said:

    Yeah, that's a dedicated server issue. The same thing happened when the servers released on PC, you could no longer see your "recent players" on Steam.

    My guess is that it's because that information was previously stored locally, as part of the peer-to-peer connection, but now that it's stored on external servers, your account doesn't have access to it anymore.

    Ah, good to know my hunch was somewhat right than.

    I know you're more of a expert with PS4 issues since... you play on PS4, and I don't.

  • @Scrimshaw

    I wanted to add a bit more to this, as I wasn't too clear above due to being on mobile.

    first, your build

    I like the concept, it's a pretty solid combo as said above.

    But I wanted to go a bit more in-depth with it for you, just so you can get a better idea on what to combine and use.

    Your build is solid for an anti-healing build, but if you're new and struggle with keeping generators active, than I have another build idea for you after this. But for now, we'll talk about what you're using and what I can add to this.

    A recreation of your build

    Try this, this will focus on anti-healing but also give you some leeway for anti-gen progression as well. Use Pop Goes the Weasel, Coulrophobia, Sloppy Butcher, and Nurse's Calling.

    • Pop Goes The Weasel [A Clown perk] (This perk is very solid for any build and is one of the most used perks currently in the top tier meta. Pop Goes The Weasel is simple, once you hook a Survivor Pop Goes The Weasel with activate. When Pop Goes The Weasel is active, you have a 40/50/60 second count-down to use it, to use PGTW you kick any generator that's currently be repaired, this will give it a 25% flat regression penalty when PGTW is active, and once kicked PGTW will de-activate until it's next use. PGTW is very good for keeping generators in line, and you can use it with Legion to avoid using Ruin with the build)
    • Coulrophobia [A Clown perk] (Survivors within your Terror Radius will gain a 30%/40%/50% penalty to healing speed. This is pretty solid with how Legion works, and when combined with the Nasty Blade + Filthy Blade add-ons it can make mending and healing a very long process. Usually Survivors would heal more with Thanatophobia active, this build is to make them heal less and continue to be injured for most of the game.)
    • Sloppy Butcher (This is a very solid perk on any Legion build. Simply put, Sloppy Butcher will apply the Mangled and Haemmorrhage status effects on a Survivor. Depending on the Tier of Sloppy Butcher, it'll also cause Survivors to Slightly/Moderately/Considerably bleed at a increased rate. This perk is pretty solid for any Legion, but when combined with Coulrophobia, it can do some massive damage to healing speeds. And with Nurse's Calling you can see any Survivors that're trying to top of their healing within 24 meters, so if you are not 99% when Legion is 24 Meters away, than you're doomed)
    • Nurse's Calling [A Nurse perk] (This is important when using a anti-healing build. Not only will the build punish healing, it'll also give the Legion a 24 meter aura reading for any Survivors attempting to heal in that radius. This will make them think twice about healing near or around the area you're in, and it'll let you punish said healing to make them think twice about doing it in-general!)

    So for one, don't use Unnerving Presence on Legion. The perk might seem good in practice, but it's honestly not needed on a Killer like Legion. Unnerving Presence is more for Killers like Doctor that work off of a big Terror Radius. And while combining it with Iridescent Pin is a good idea, it's not suited for builds that focus on anti-healing in the first place.

    the add-ons you should use with this anti-healing build

    In my opinion, you should for sure use Filthy Blade + Nasty Blade. FB and NB is great for increasing mend times and making the concept of healing an even more fruitless effort. If you have to mend for a long time and than heal for a long time, it's better to just stay injured in that case.

    It punishes them for healing AND it rewards you with instant downs and PGTW generator kicks. If you can down someone instantly and hook them a lot, than nobody will ever be able to rush the gens quickly, since you'll just be there with a PGTW activation and regress a generator down by 25%

    If you feel like experimenting a bit, than you can try using Filthy Blade + Stolen Sketch book for longer Feral Frenzy sprint times, or you can just use the classic Stolen Sketch Book + Mural Sketch that increases your FF activation time by a lot more.

    last, my build (a summary)

    This should be a better use of Legions powers and give you some leeway to avoid gen-rushing. It rewards the one shot down of the anti-healing build AND benefits you when hooking Survivors, since PGTW will activate and let you regress any generators that're close or half-way from being done.

    If you want to experiment with other builds, you can try out the one I use. But I won't go in-depth with this one as that would take a lot more writing and time.

    Here's the build I use, Thanatophobia, Pop Goes The Weasel, BBQ & Chili, and Nurse's Calling.

    a summary of my build

    This build actually works off of Survivors forcefully healing, and rewards you as such. I've used this build a lot in Red Ranks and still 4k with it. The basic summary though is this, Thanatophobia will make Survivors think it's beneficial to heal. Why? Because they want to avoid the penalty it gives to repair speeds, so if they heal I can see them within 24 meters with Nurse's Calling and than down and hook them to regress their generator by 25% with PGTW!

    BBQ & Chili comes in after the hook to get a basic idea of any Survivors that may be gen-rushing a gen together or trying to save, if so, I can chain-stab them on the way to the generator that's being worked on by 2 or the rest of the survivors, and once i'm there i'll chain-stab them all and than kick the generator with PGTW still active.

    So in a sense i'm rewarded for Survivors that heal around me, and it encourages Survivors to heal more because of Thanatophobia, so the more Survivors that are injured, the more encouraging it is to heal.

    the add-ons I use with my build

    I mostly just use Stolen Sketch Book + Mural Sketch, it benefits the build because I have a longer FF sprint and I can chain-stab for a lot longer to ensure everyone stays damaged.

    I might also use Filthy Blade + Stolen Sketch Book with it, but my most common alternative is Iridescent Pin + Stolen Sketch Book, just so I can break a lot of clumped up pallets and create a bunch of deadzones.

    so what is my builds main focus though?

    Damage over hooking. It's kind of like the one above, except it encourages healing and punishes it. If nobody heals, than it's as if i'm using a anti-healing build! Players will straight up avoid healing when they know it benefits me, so they'll stay damaged and get downed easily in a lot of the deadzones I created afterwards.

    It's a pretty solid build, and it really does show in Red Ranks.

    conclusion

    I hope this helps you out, its a more in-depth look into what I was getting at above, and maybe it's a lot more informative and helpful to you!

    Stay safe out there,

    see you in the fog.

  • @Scrimshaw

    Don't worry about being new, we were all new at some point.

    Anyways, your build seems solid for a anti-healing build, but usually if you're going for a anti-healing/long healing build, you'd use Filthy Blade + Nasty blade with it.

    Also i'd use less Overwhelming Presence and instead use Coulrophobia with Sloppy Butcher.

    If you need any other build ideas than I can throw what I use down for ya.

  • @thesuicidefox said:

    @FireHazard I thought so I just needed someone else to confirm it. I was going to.... do something funny but I don't wanna talk about it here.

    @Masantonio LOL

    Something funny? I N T E R E S T I N G!

  • @Trial_By_Scythe

    I don't play on PS4, but if the issue wasn't present before the Dedicated Servers were launched, than this is indeed the case yes.

    Patch notes don't say anything about the removal of the option, so it might be an unintentional side-effect of Dedicated Servers, or it was just changed in the background because of how PS4 works with DBD.

    Something like that.

  • @PrettyFaceKate said:

    This is the closest one I can come up with. When he plays killer he always plays at least some nurse and plays her add-on-less. There were more vods until a few days ago with quite a few matches, but now they're unavailable. He usually 4ks, even on Lery's.

    https://www.twitch.tv/knightlight_/

    This seems like a solid pick yeah, upon further examination though, they don't really stream super often, but they do a decent bit.

    It doesn't look like they play DBD mostly though, but when they do they pick Nurse most of the time yeah.

  • @Undistressdamsel

    We need to know what you're playing on to get a better idea of how to help you.

    If you play on PC than there are some fixes or ways we can help you get an answer on that, if it's on console than we can also give you a place to get a plethora of fixes for it.

    But we need to know your platform to further help you.

  • @thehiredkilla34 said:

    My damn ass lmao I unlocked it last month lmao my bad 😂

    image.png

    Just kidding! Now you don't have to worry about it anymore ha ha.

  • @Avilgus said:

    The other day a stupid survivor tried the same trick except that I had the corrupt purge with the Plague and I could touch it. I think it will be possible with the chainsaw of Bubba or the one shot of the Oni but I am not sure.

    Yes it works for Oni, as the Hooked Survivor has a hit-box, and this will initiate the post-hit multi-attack he does after, which is also a instant down if a Survivor is hit during that animation.

    Unless the Survivor is smart enough to run right when it's about to launch at the hook, than they'll get downed. If they wait too long or move too early, than The Oni can just move to where they're running to and down them with it there.

    If they miss, than they can still easily down them, which just wasted time and got The Oni another hook.

  • @RipleHHH89 said:

    It's insane on the switch, but as a survivor you only have to turn slightly and the killer will miss most of the time lol playing as killer on switch is not very fun, most of the time hitting air or objects even when they are right in front it's crazy stupid lol I don't think it should be such a different experience from the rest, its also almost unplayable docked too its even worse of an experience, but the only way to play on switch is handheld. But luckily I play on xbox and ps4 too. Thanks for the responses.

    Perhaps it could be just the game needing some optimization updates OR it's not happening to everyone that players Killer.

    Either way, the Switch version is still very new when compared to the other platforms, so this is to be expected. I'm sure it'll be ironed out soon, not everything is perfect right out the door.

    Hopefully it works out for you though, at least on the Switch version. Luckily you also play the other two console versions, so you'll be fine when it comes to playing DBD.

  • Oh, I was unaware, It's hard to tell when someone is joking through text alone. ☹️

  • @Demogordon_Ramsay

    This is more of a lore question/debate for the Lore Sub-Forum, but i'll answer it regardless.

    the sub-questions

    For this i'll answer each sub-question through a bulleted list below, just to make things easier:

    • Sub-Question 1 (While the skin-tone can come off as a darker tone than some Caucasians look, it actually is a around that skin-tone color from Caucasians. Think about it, you can look a bit tan and still be Caucasian... and her skin-tone seems to give off that vibe, even if it's sometimes obscured through the dirt on her face in some areas. After looking through several models that use different lighting and what-not, her features still look Caucasian to me. Of course I could be wrong, but i'm not seeing anything that could tip me off otherwise, it's hard to just go off of skin-tone alone if it borders on Caucasian and Latina, but to me this looks Caucasian from the many different images her model is put under, some have different lighting than others and the close ups don't tip me off to it being the latter.)
    • Sub-Question 2 (I can agree that it could seem that way under some of the models images, but I disagree that it's the case for several reasons. For one, other models that "resemble her" in the image search have been revealed to have the same features, and while you did say that some people can posses this feature, I personally think it's the case from what is shown in any different comparisons from the other Legion members and "images that resemble her". Also, her face is always stuck in a grinning feature, this could also make it seem that way due to her face never moving from that expression. If you were to smile right now, your eyes would adjust and squint a bit from where they naturally rest when open, so to me, this seems to be the case. Again, I could be wrong, as comparing the models eyes to the example you gave is tricky and not also accurate either...)
    • Sub-Question 3 (This, as you said, seems to just be a personal hunch of yours. I wouldn't really go off of jawline and bone structures to determine someones ethnicity, as it could lead to misconceptions if not accurately researched. While I also doubt this would yield an answer about the question itself, I could be wrong, as I've been proven wrong before in the past about many different things. In any case, I wouldn't delve into something you don't really know a lot about, as it could yield misleading results.)

    conclusion

    Personally I don't want to make any assumptions about someones ethnicity or anything like that, as it's truly difficult to get an accurate answer off of a model with several different images that portray her in different lighting, let alone a real person for example. Also, her "happy" expression never changes, unlike Franks for example that's always left in a rested and neutral expression.

    For the sake of the question though, I gave some opinions on it that clashes with yours. Whether or not it may "convince" you otherwise was not my intention, my intention was to just give you another view on it, and what you take away from it is up to you.

    At the end of the day, we can't always determine someones ethnicity off of how they look alone, especially if it's a model from a video game, one that never has a changing expression and different lighting used on each image that portrays them in a different way.

    Perhaps you can try asking a dev in an open Q&A or something, otherwise, it's just best left up to assumption until they either give a response or not. Either way, this is what i'll give to you as an "answer" of sorts.

  • @Facture said:

    https://forum.deadbydaylight.com/en/discussion/comment/1004339#Comment_1004339

    Thanks for the reply. That is what I was thinking but was hopeful someone out there might still be putting out new content with her.

    Who knows, you could get lucky if someone delves more into the obscure side of twitch.

    Otherwise, there's nothing I've seen about it. So if even the obscure side doesn't do it, than you're out of luck man.

  • @Awakey said:

    Let's just use 4 perk slots.

    Devour + 5%

    NOED + 4%

    PWYF + 15%

    On a 115 killer, this translates to an increase of 24%, or about 5.6 m/s.

    P. S: 5% = 0.2 m/s.

    Yeah, but that wasn't exactly the question.

    They want to know this without using the power, so they picked Plague because she benefits from a increased movement speed while holding in her Corrupt Purge vomit during EGC.

    Unless you were just changing the numbers around, than never-mind.

  • @Facture

    No, there really isn't any streamers that play her for the majority of time.

    Most streamers mix it up anyways, and ones that did play her for the majority of the time have (like you said) moved on to other Killers. I personally haven't seen any that stream her most of the time anymore, but there could be some obscure streamer that does... or someone more prominent that i'm unaware of.

    But if not, than no, since they've probably moved on by now.

  • @tehshadowman33

    That's not something an average player would know (at least I don't think), and I doubt they'd outright tell you for personal reasons.

    On the off chance that they do, than they'll be the ones to mention you back to this post.

  • @Awakey said:

    https://forum.deadbydaylight.com/en/discussion/comment/999422#Comment_999422

    This.

    As long as you're not dodging with 1 gen left.

    That's DCing, he's asking about lobby dodging, which isn't bannable.

    People lobby dodge all the time, it doesn't do anything but making the Killers queue times longer. So you either just accept the match up you get... or waste 30 more minutes getting the "desired one".

    Either way, its a waste of time to lobby dodge.

  • @valkier121 said:

    @FireHazard thanks for answering!! also nah I'm not new, rn I'm in the green ranks. But yea I just never made an account on here, and I always played in the afternoons of est timezone. But again, thanks so much for the info ❤️

    No problem, glad it could enlighten you.

  • @Eyedice

    As said above, its to help with queue times, rank overpopulation, and a general goal to keep hitting every time it's reset.

    It's mostly for balance as well, but as of late it's caused a bit of a stir with the match-making queue times. More-so in Green and below, a bit in Purple and Red.

    Otherwise, it's suppose to be a healthy cycle of fresh blood in the high ranks, it keeps up competition and such.

  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/1002615#Comment_1002615

    I just did the math. If everything works as expected the formula is...

    16/(1+0.33+0.33+0.09+0.06+0.25+0.25+0.5) = 5.6s

    So that is the theoretical fastest a syringe can heal you. But it requires 2 survivors with specific loadouts and the killer to look at you.

    Basically, its essentially too much of a burden at that point.

    I was also going to post my findings on DBD Wiki eventually, but I guess someone did it for me... lmao... anyways, at least this niche concept has some math behind it.

  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/1002556#Comment_1002556

    Dying Light would only work on someone else.

    So you'd need to be DL obsession with Em medkit, Ab Dressings, Syringe, Spine Chill, Botany, Resil. The guy you use it on needs to have Leader and the killer needs to be watching you, though IDK if Spine Chill would take effect if you do it to someone else.

    Spine-Chill does work on someone else yes.

  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/1002551#Comment_1002551

    Actually yea Leader could make it faster. But you would need a second person yes.

    Other factors like Dying Light can also add to it, and other Niche perks that have requirements.

    All and all, it's an interesting niche benefit for one add-on, I guess...

  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/1002530#Comment_1002530

    I was just speculating I didn't look at the numbers. If both say "tremendous" for healing others then no it won't make a difference because they would be the same number.

    Just making sure, so yeah if you heal others or yourself with a EM than it's 7.1 yeah.

    With just a Ranger, than it's only 7.1 on anothers and a higher number for yourself!

    Interesting to know yeah, it goes lower if you add Leader but Leader requires 2 people to do so...

  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/1002466#Comment_1002466

    It's true. I tested it myself with the loadout above. I was healed in 7.1s.

    The type of medkit does make a difference. If you use a brown medkit with no other buffs the syringe will take 16s. If you use an Em Medkit with only syringe it will take 10.7s due to the boost from the medkit, but ONLY on yourself.

    Ok so, everything checks out, you were right.

    The only thing i'm confused on is why you think healing another person with a Ranger Med-Kit would decrease the time from 7.1 to 6.5 if the "Tremendous" Healing Speed boost is the same for the Emergency Med-Kit and Ranger Med-Kit when healing other Survivors.

    Healing yourself gives a Tremendous boost, the heal yourself action works off of the base-kit healing speed of others. So, if you just replace healing yourself with the other part of healing others, the seconds for the Syringe to work is the same...

  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/1002466#Comment_1002466

    It's true. I tested it myself with the loadout above. I was healed in 7.1s.

    The type of medkit does make a difference. If you use a brown medkit with no other buffs the syringe will take 16s. If you use an Em Medkit with only syringe it will take 10.7s due to the boost from the medkit, but ONLY on yourself.

    Well I was in mid-game when this was sent, or loading screen that is, so I'll go forward with testing it since i'm already here.

  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/1002455#Comment_1002455

    Because it increases the base charges per second. Em Medkit increases the speed you heal yourself by 50%, so that factors into the equation.

    I'd have to test that solo to confirm if that's true or not.

    It sounds true, but a lot of things have been revealed to be questionable atm.

  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/1002424#Comment_1002424

    The medkits definitely make a difference and Ranger medkit heals other survivors faster. Em medkit heals yourself faster.

    So if you plan to use it on yourself use Em Medkit. If you plan to use it on someone else use Ranger Medkit.

    That doesn't make sense though, it says perks and add-ons modify the time...

    a Med-Kit is an item, why would that modify the time?

  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/1002325#Comment_1002325

    It's not camping if there is a survivor right there. You are punishing them for making a ballsy move.

    If you wait you force them to wait. They won't. They will realize that you are not taking the bait and try to do something, at which point you can grab them or do whatever needs to be done.

    Point is they want you to swing. Doing anything other than just waiting is a mistake on the killer's part, because there is a very low chance you will succeed at what you are trying to do.

    True, either way I doubt the Survivor would sit there that long...

    Unless they're stubborn and want the Survivor to die over some stand-off that's a losing war, either way, the Killer wins in this scenario.

  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/1002255#Comment_1002255

    No healing only caps at +100% when using We'll Make It (it says this explicitly on the card, but if you have 2 survivors with heal buffs other than WMI healing you it can get above +100% speed). I tested it and the time was 7.1s exactly. I measure the frames from the moment the progress bar disappeared to the moment the survivor's icon changed. It matches with my math just 0.07s faster which is due to the game only measure time to the tenth of a second and ignoring any trailing digits (ie. not rounding up) and maybe also a small margin of error on my part (maybe 2 frames at most).

    I had to do a lot of in-depth research on this after the question was brought up again.

    So yes, your math seems to check out, I don't see why you'd gain a boost when healing another person with a Ranger Med-kit though, the Syringe only goes off of modifiers like perks and add-ons, the med-kits themselves don't add anything, or they shouldn't anyways...

  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/1002267#Comment_1002267

    No it's more efficient to just wait. You have 2 survivors not doing a damn thing. While there are only 2 gens left, he has NOED and the chances of the other two survivors doing 2 gens AND finishing all the totems is very very slim (though IDK how long the game was up to this point). If he waits, both of these survivors are dead, and he will likely catch another before they get the gates open. This Claud is basically giving him a 3k as long as he is patient.

    If he swings there is a good chance he will hit the guy on the hook thus giving a free escape.

    Trust me just wait. Eventually the survivor will try to do something when they realize their mistake.

    I mean, he could wait... but I personally wouldn't because I don't like camping.

    But i'm not him and I don't know if he does or not, so who knows. If he does than the hooked Survivor will die, but I honestly doubt a Survivor would sit under them for the entire 1st and 2nd hook phase until they die...

    If anything, someone with BT could come over and get the unhook (making sure they dont get tunneled) and they could try and bait a hit to ensure a BT unhook AND a chance to loop the Killer for who knows how long.

  • @thesuicidefox said:

    Uggghhh... hook tech.

    Just stand there and wait. You have 2 survivors not doing anything and you're not losing Chaser for camping since there is another survivor within 16m of the hook.

    In this specific instance you probably can't hit the Claud, but on most hooks where you can move around it more easily you can hit her. However I'd advise against it, since if you mess up she gets a free rescue out of it.

    Huntress and hit her with hatchets though at little to no risk if you miss. And Bubba can hit her with the chainsaw still.

    I mean, you could just go side to side till you do a little mind-game and double back on one side for a hit.

    I can't remember if they were actually interesting in removing the hooked Survivor hit-boxes or not, if not, it must of been a rumor since the issue hasn't been that bad until now.

    Well, "issue", it's not that hard to counter, and if you hit a Survivor and they unhooked them you can still hit them afterwards and than hit them again at a loop... if there even is a loop nearby, they might get disoriented after the hit, which happens.

    If they get hit without the boost than that's a easy down tbh.

  • @thesuicidefox said:

    Yes. Syringe is affected by any healing buffs/debuffs.

    My friends and I tested it and we found the fastest it would work on yourself is 7.1s. You need: Emergency Medkit, Syringe, Abdominal Dressings, Spine Chill, Resilience, and Botany Knowledge. We'll Make It actually makes it SLOWER because it puts a hard cap on heal speed at +100% (or double normal healing). That means any other buffs will be ignored.

    According to the math it should take 7.17s but when I tested it and measured the frames it came to 7.1s which is probably due to the way the game calculates this figure and rounds down, only using tenths of a second. Here is the formula:

    16/(1+0.33+0.5+0.25+0.06+0.09)=7.17

    Base heal charges needed/(base heal charges per second + BK + Em Medkit + Ab Dressing + Spine Chill + Resil)

    However this is somewhat inefficient since it requires you to have a full loadout to get it to work. If you merely have an Em Medkit with Syringe and Ab Dressings the heal time is 9.1s, only 2s longer but you don't need any perks. This works on yourself or other survivors.

    Also I'd like to point out I never tested it using it on another survivor, so there is a chance you can get it faster than 7.1s if you have a Ranger Medkit, but I don't think it would go faster than like 6.5s so you're not saving that much time with it.

    Isn't the healing speed always capped at 100%?

    So, even if you use all these figures, it's still going to stop at 100%... making the seconds only 8 or 7 or something. From the video above it seems to be 8, but it could be 7.

  • @Boosted_Dwight said:

    I hope Moo Moo got a new mattress to sleep on. The current one looks a bit dated.

    Rest in memes.png
  • @Nick said:

    https://forum.deadbydaylight.com/en/discussion/comment/1002175#Comment_1002175

    You could blind/stun at any moment in the animation for it to work. Instead of timing it

    Sounds op, I prefer the current flashlight mechanics, the old one was kind of strange and OP at some points.

  • @Mandy said:

    Yeah Moo Moo is there, Peanits got the name from Cahla btw, she's been obsessed with Moo Moo for a while!

    Moo Moo and the Clowns Horse needs a cross-over episode tbh.

  • @Nick said:

    The random patch where flashlight saves and pallet saves got buffed. That was fun

    You mean double pallets?

    Also, I don't remember flashlights being buffed... unless this was like 2016-2017-early 2018.

  • @Micheal_Myers

    Hard to say, i'm not entirely sure.

    They remade the entire map so... they probably put it somewhere else on another bed.

  • @Yanthegamer558 said:

    window juke and pallet juke is the reason why i love facing the legion

    also boulli de lijiun is foon.

    Understandable...

    Except for the bully part.

  • @Yanthegamer558 said:

    3.4.0 because of the legion. But when he got nerfed, i was more happy to b** the legion.

    Didn't people hate facing the legion?

    Are you one of those that didn't when he came out? I personally loved the Legions original concept, the issue was mainly the add-ons though and a bit of balance.

  • @Weederick said:

    https://forum.deadbydaylight.com/en/discussion/comment/1001578#Comment_1001578

    I think you think a bit too much about the term meta^^

    You're right, there was a perk meta. Sprintburst, Selfcare, Saboteur vs Brutal Strength, Iron Grasp. But outside out of that, the "meta" was quickly changing. Wraith was meta first month, then Trapper for months, then Billy with arrowkey glitch, then Nurse. Then DS joined the meta.

    It was an evolving meta. Whereas today every good survivor plays the same. Looping tiles efficiently the same way, standing on the eversame safe spots, checking the only need angle for mindgames. The game is played out. Back then it was wild apart from the few overpowered perks. Today there is a clear understanding how to play optimally

    Yes and I understand that, but what i'm trying to say is that a meta DID exist and that's what i'm getting it is all.

    It was an evolving meta, but it was still a meta. A meta isn't defined by having many people knowing and explaining it to others, a meta can exist even if the game is new with not many people talking in it.

    If you play a game that's 1 day old, and see others using a character or build that's more beneficial than the others, than you'll start using them too most likely. Hence, it becomes a meta.

  • @Weederick said:

    https://forum.deadbydaylight.com/en/discussion/comment/1001462#Comment_1001462

    Oh i didnt realise you were responding to that line specifically. Yeah... if there was one meta back then, it was probably the Trinity. Sprintburst, Selfcare, Saboteur. Balanced as all things should be.

    With no meta, i meant there were no role models to tell you, which were the best perks, which killers is the best, how to run a tile. Palletlooping didnt even have a name. We just equipped our best stuff and clicked join lobby - Meta. Which resulted in the Trinity meta

    I don't think that's what a meta is... people telling you what's and isn't the best things to use or do.

    A meta can be defined by these factors:

    • A dominate character is used above all else. This usually over-saturates the variety in High and Low level play. This was seen with the Spirit issue BEFORE her nerf, after the nerf she was used a lot less in contrast, but she's still used quite a bit now a days. (Also, if there is no High or Low level play due to everyone being a "noob", than it can be categorized as "General level play" I suppose)
    • An addition, perk, add-on, item, etc, that's used more often than other items that're categorized in the same class. So perks like Dead Hard are used more than Sprint Burst for the benefit of extending a loop, or for a meme to "gain distance". The same can be said for add-ons that're better over others OR are the better version of other add-ons that offer less.
    • Play-styles and builds that're more beneficial than others. So for example, if it's more beneficial to run a stealth build with say... the old Moonlight offerings to darken the map, than it'll be used more over OTHER builds and play-styles. In the case of 2016 and a bit into early 2017, the most common builds was (as you said) ones that focused on Sprintburst that had no exhaustion penalty back then, Selfcare for self healing, and Saboteur to break hooks permanently and help with being hooked. Other Killer builds like the Trapper placing traps under Survivors feet or Iron Grasp + Agitation combos is also one of these play-styles or builds.

    There are other small things as well, but I think you already understand this. I'm just explaining it to get to the point.

    the point of what i'm getting at here

    Basically, we both agree that metas exist, but I think the way you see things as a meta is different than mine or others, or something. Or i'm reading too into it, which is not surprising for me.

  • @Weederick said:

    https://forum.deadbydaylight.com/en/discussion/comment/1000942#Comment_1000942

    Iron Grasp was meta, since it gave a massive 60% more time. Straight to the basement from almost anywhere. I miss the Sabo meta, thats when killers had time and games were chill. Although without IG, you were really screwed, so it was a polarizing meta.

    But yet, it was a meta.

    Which was the point I was trying to make, as you said there was no metas and I disagree with that. There will always be a meta, whether it's with perks, a dominate Killer, or way of playing.

    It doesn't matter what game it is or if the meta is so... "forgettable" I guess.

1 … 38 39 40 41 42 … 129