Feiten
Feiten
About
- Username
- Feiten
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
Incompetent lol coming from someone who thinks SWF is not an advantage at all.. Let alone a majority of this forum disagrees with you. Hell even the que times prove you wrong....
You wanna sit here with your big boy undies and tell everyone to "git gud" in your own terms but deny that survivors are broken. That's just being blind.
You're pretty much also telling people to use certain killers and in a game where you cannot see perks or builds before the match you are pretty much saying " half the killers suck,pick one thats s tier " so right off the bat if a killer has a set i like and I wanna get good with is gimped I'm #########, so we shouldn't complain.
Meanwhile you have survivors complaining about our scummy tactics daily but devs still choose to attempt to balance out survivors.
Yes OP. No matter what you say killers are at a disadvantage. You can sit and preach all day about skilled killers but it doesn't change the fact that we are at a handicap.
-
@SmarulKusia said:
https://forum.deadbydaylight.com/en/discussion/comment/1247088#Comment_1247088
An animation that doesn’t last long enough for scratch marks to disappear. Please don’t tell me you’re this incompetent?
if you feel like you are being gen rushed, play end game killers that benefit having gens done and pressure survivors into a 3 gen situation. Like what else do you want from the game? Do whatever you want to try to secure your game. But stop trying to make it seem like you’re a helpless victim of the universe trying to hurt you in any way possible? What the hell, talk of cry babies lol
Incompetent lol coming from someone who thinks SWF is not an advantage at all.. Let alone a majority of this forum disagrees with you. Hell even the que times prove you wrong....
You wanna sit here with your big boy undies and tell everyone to "git gud" in your own terms but deny that survivors are broken. That's just being blind.
You're pretty much also telling people to use certain killers and in a game where you cannot see perks or builds before the match you are pretty much saying " half the killers suck,pick one thats s tier " so right off the bat if a killer has a set i like and I wanna get good with is gimped I'm #########, so we shouldn't complain.
Meanwhile you have survivors complaining about our scummy tactics daily but devs still choose to attempt to balance out survivors.
Yes OP. No matter what you say killers are at a disadvantage. You can sit and preach all day about skilled killers but it doesn't change the fact that we are at a handicap.
-
@SmarulKusia said:
https://forum.deadbydaylight.com/en/discussion/comment/1247038#Comment_1247038
Killers maybe weren’t the boss in the beginning - when a lot of things were broken and exploitable by survivors - for the biggest part, these exploits are now gone. The game is currently in it’s healthiest state in terms of balance between killer and survivor.
A killer is the boss in the match, mechanical advantage, killer priority, permanent speed boost, etc. These are just the simple things that killers get over survivors.
SWF is counter-able, and I hate this argument. Solo Queue should’ve ALWAYS had a communication option because this is a team game, and most times solos can’t work as a team because they literally have no idea what everyone else is doing. SWF is not an “advantage” but a standard and people queuing solo set themselves up to be at a big disadvantage. You can’t play a team game when you can’t communicate with the team.
If you find kicking gens a waste, put on ruin. Find that ruin gets destroyed? Play spirit with TOTH, HG and Ruin. There are ways to make gen rushing a hard time. I play both sides, and I often run into killers that effectively apply pressure or monitor gens enough to make progress near impossible. If you enter the game with an attitude of, “everything I can do is a waste of time because X, Z, Y.” Then yeah, you’re gonna get gen rushed because instead of taking control, you’re allowing yourself to get cucked over by survivors and by that point, that is no one’s fault but yours.
late game does not exist? Are you joking? Lol you sure you know what you’re talking about?
Kick a Gen?? Really?? You mean I have to dedicate a whole animation which I'm forced to face the ground and l forgo any chase that was currently their... when the survivor can just run by and fist bump itback to working condition. Seems legit.
I only kick if I have a perk for it and even then I have to manage it. Survivors cry about NOED but then complain when I slug on killers I shouldnt have obsession on but now its a guessing game of DS.
No its not the survivors fault. Its the devs fault for giving survivors far too many great tools to accomplish an easy task. Gen rush is a thing. If you ignore that then I don't think you play killer often.
-
Clown- probably currently the worst killer right now. His only useful perk being pop so not even a starters choice. His own skill denies him hits.
Cannibal- a lame billy who is decent but is only highlight is camping...
Trapper- The OG so he is a little aged. Not to mention that pig can bring 5 traps but trapper can only carry 1 at a time
Nurse- high skill cap and most of those killers left. On console she is horrid
Oni- sucks on console. High skill cap on pc to be effective
Plag- gimmicky
-
That poor soul...
-
@JPLongstreet said:
https://forum.deadbydaylight.com/en/discussion/comment/1246418#Comment_1246418
I dunno about PS, but on Xbox they cannot block the comms, as the party chat is entirely separate from whatever game is being played. Also like 3 years ago or so I believe Microsoft mandated any accepted game must not interfere with the party chats. So how could the devs even enforce a change on Xbox?
Honestly I don't think BH will ever have a proper solution.. what with the God awful matchmaking.. the only thing they most likely would do is make killers stronger, honestly most of this game is swf anyway. And if youre solo.. its not like you can't make friends.
At this rate they would have to go with the bigger player base... bigger base means more money and you can't monopoly on solo players as they are the lesser right now.
So the only REAL fix for swf is to buff killers a tad bit more. OR give the killer extra bloodpoints.
-
@Waffleyumboy said:
I don't think the swf comms made a difference here tbh, you just got BHVR'd
They do make a difference quite a bit, in any game. He would obviously stand a chance if they did not. And going by the perks he mentioned,this is not assuming swf.
You can tell night and day comm survs swf vs non comm swf.
Honestly swf wouldn't be so bad if they did what a few games did and block third party comms. But... im speaking for console. And no the phone argument is bull rap. I can't picture 4 lames on speaker phone with each other playing dbd and even if... im sure that would rarely happen.
-
Wow thats a throwback lol
-
Just pressure the bones, bro!
-
"Just pressure bones, bro!!"
-
@sulaiman said:
https://forum.deadbydaylight.com/en/discussion/comment/1242791#Comment_1242791
Well, you cant balance the game around swf and solos at the same time. If you want killers to have a chance against swf, they will beat up solos.
If you balance around solos, they stand no chance against dedicated swfs.
As long as they try to balance both in the same game mode, they will fail.
Honestly at this point the game is 90% SWF.. even if its just 2 or 3.
-
I just hit them. I've actually got a 4k doing that one time. I downed one in the exit gate cause he was tbagging and didn't notice NOED. Picked him up. Took him to hook and his buddies followed. Tried to body block. Boom downed. Tried to help each other up while I hooked.
Boom downed. Try to save hook. And the rest was just me laughing my ass off.
Don't just stare at them. Go in for the kill. It works sometimes.
Trust me its better for you that way. Karma feels so damn good when it sets into play.
-
I made this post already.
-
On the bright side... you're winning :P altho I imagine the stress and bs you have to deal with to get those kills are not fun.
-
@youarewronglol said:
They JUST nerfed it, at least give it day man
not really a nerf they countered it in the same update.
Also I prefer to call it more of a balance not a nerf.
-
@Ascended4Head said:
I've been playing this game since 2016 and have seen balance on both sides. A year or two ago, I would get to red rank with both killer and survivor. The last 18 months have been nothing but continual survivor nerfs and the continual decline of any type of skill needed by killer to 4k during matches.
This recent patch where tons of dead zones are now on maps, and you really can't do anything as survivor, should not surprise anyone that has followed the updates or have come on these forums. For months anyone with an opinion that this game is not survivor sided has been bashed or banned from posting on here. I see 10x more posts and people getting attacked if they say anything about survivor no longer being fun or issues with the current balance. The mods have really turned this forum into a cesspool of people who have created an alternate reality of the balance of the game. The mods also seem to turn a blind eye to anyone attacking someone who argues for survivor balance. This has obviously created more of an echo chamber.
4-5 months ago escape ratios were released. Which showed overwhelmingly that this game was killer sided. To my disbelief, people still argued that even though all killers at red ranks have over a 50 percent kill ratio, some over 70 percent, that this game was still survivor sided.
Through your "balance" you have made this game just awful to play on survivor side. You have taken out the mind games. You've destroyed any type of critical thinking in the chase for killer. You've released a killer who completely destroys any resemblance of balance in a chase by giving that killer a long range gun. This game is overwhelmingly killer sided. To state otherwise is to deny reality.
I keep hearing about how killer got a few balance patches to nurse and ruin. Please. Look at the list that shows survivor nerfs compared to killer nerfs, you'll see that the list is 10x lengthier. Nobody should be surprised that this has become run in straight line simulator. We are living the meme. Expect even more nerfs to survivor in the future. They won't be done until every 10k hour lunchbox is able to 4k with ease.
I hate survivors that are so blind to reasoning. Do.you understand how shallow the killer pool is? It wouldn't matter if you got 100 nerfs and killers only got 50 cause you started out strong to begin with. This is a 4v1. Not an easy task to balance but they are trying
You got SWF up everyone's ass most games.
This needs to happen, to fix your que times and to actually make killer enjoyable so people actually play it.
Unless you want to change the game from dbd to loop yourself simulator when all the killers are gone 🤣
-
@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/1238187#Comment_1238187
Assuming you mean the mid-chapter update, it should be released at the same time on all platforms. It's due to release on the 28th, most likely at 11AM EDT (although the time has not been officially confirmed - 11AM is just the time that they usually drop patches).
Thank you!
-
When is the console update coming out?
-
@VikingWilson said:
I don't care anymore, I'm mori-ing first hook.
You can thank your fellow survivors.
Do it.... let the pallet tbagging and exit fate tbagging eat at your soul. Think of all the times you had their balls dragged across your floors and mori the ######### outta them.
-
@Sadsnacks said:
Is there any way to tell if they're red rank in the lobby? I don't want to play with them.
Unfortunately.... not really. You can ether look at their friendlist to see if SWF but they can block that... you can ASSUME by outfits and items
But that really is it...
-
@LALYTHIA said:
https://forum.deadbydaylight.com/en/discussion/comment/1237987#Comment_1237987
Actually, he is probably just citing info from the November stats report from BHVR, where statistically speaking, Killers are doing better than survivors already.
And to answer your question, because those things are not mutual exclusive (kill rate vs QoL/Balance). Much of the coming patch is in response to SWF. Which is why I would not be surprised to see a future patch more tailored to the solo survivor experience, because it will probably be pretty rekt after Tuesday. LOL
" much if it is a reply to SWF" ok but this makes up a big portion of dbd.
"Why change so many maps at once? (from @Sziosis)
After the release of the Stranger Things chapter, they identified an opportunity to do something about the ‘infinite loops’ in the game"
Devs acknowledged loops that abuse the killer more then 1 per map. This patch did nothing to buff survivors and did 3 things to help killers. This isn't just a minor patch for killers.
So again... 70% killers doing great... but 3 sideswipe nerfs to survivors? If those stats were facts then this patch wouldn't exist. Oh and a buff to legion.
Devs see that survivors were at an advantage. When you hook someone and see 3 people playing "drag my nuts" around the killer like they are itchy dogs. You know something up.
-
@Kakateve said:
Reeeeee Freddy is so brainless reeeeeee. I can’t mindlessly hold down W at a loop because he knows where to put his traps and I don’t want to waste the pallet REEEEEEE.
This had me laughing 😂
-
@MPUK said:
https://forum.deadbydaylight.com/en/discussion/146608/swf-needs-to-be-fixed
I've been accused of being in a SWF many times when I have been playing solo. I have been camped/tunnelled/mori and then in the post game chat the killer tells me to get AIDS and that's how you deal with SWF etc, but I'm playing solo. They always shut up when you point out you're solo and then if others chime in that they are solo too, they realise that SWF isn't as obvious as they like to think, nor tru3 but they still play like twats thinking they are up against SWF pro teams.
Stop fixating on who you're going up against and whether they are SWF or Solo. If you win, you win, if you lose, you lose. So what? At the end of the day it is a game, relax and you will enjoy it more. You haven't even played for very long and you play one half of the game. Don't expect to be a pro player just because you've watched someone play it on twitch and moan about the game. Majority of SWF aren't very good either they are just playing with their friends. I don't understand why people get upset by teabagging? It doesn't do anything. A lot will just use it to get the killer focus rather than the weak link of the team.
As for the game slowly dying, it isn't.
Idk What state pc is in but console ques for survivor are getting really reallly bad. So as for the game dying. It is. Not to mention how old, unbalanced, broken the game is.
Unless you care to explain why survivor ques are horrid but killer ques are instant. Or should I mention that low level killers get matched with high level survivors since matchmaking just gives up due to the low killer population?
Go on. I'm waiting
-
@LetsPlayTogether said:
Ohhh ... thats why killers have a 75% kill rate.
please before you spout nonsense have something to show for that. " gee ill be smart and post a high % value at random oK GOrGe" just isn't going to cut it.
-
Honestly Idc what people say.. survivors get some bullshit second chance perks that get them out the gate when their bad play should have been punished.
Thats why they are finally doing something about map size, gen speed, loops. Cause survivors statisticly have a bull ######### advantage in the higher ranks.
-
I don't care for the tbagging what I cant stand is most tbagging Survivor's are the first ones to complain and nit pick about something when they get murdered and the match is over...
Like bro. Stfu... cry to someone who cares...
-
@KrazyAce13 said:
Ok let’s talk about the coming gen speed changes. Am I the only one who sees this change as useless?
so why is it when survivor nerfs happen they have an opportunity to completely bypass it as if it never happened?
maybe if all 4 survivors are solo ques it might work, but once you get a 2,3 or 4 man swf 9 times out of ten one of them is running prove thy self . And this is going to make that 5% useless and we will have the same gen speeds as we do now. If you really want to make it a big difference to actually change the way the game is played for real the speed reduction will need to be 50% that way it takes 3 people to make a difference on one gen and 4 for a 200% repair speed. I don’t think a 5% reduction and then giving them an option to completely negate the reduction is a good change. We see too much of this smoke and mirrors style patches just to make it seem like things are being balanced when it’s really not.
Yeah But think about it. Most of them will now need to dump a perk for prove thyself.
-
Feng bunnies. They just annoy the crap outta me. I make it a habit to tunnel da wabbit.
-
@MadArtillery said:
I think there is one flaw to your plan. The moonwalk. It only took me two matches as Pig to realize I should always crouch to a gen sideways or backwards. Spinechill players are usually the easiest to grab off gens as a stealth killer because they rely on Spinechill too much.
That's gimpy at most. I've attempted that a few times and it only worked twice.
-
I love the tbagging survivors that get stomped end game and then have the nerve to msg you and complain.. keep that tbagging ######### ingame... i don't wanna lose my salty survivors.
-
Tf are you on? Pig is in a really good place right now.
-
@Desh said:
https://forum.deadbydaylight.com/en/discussion/comment/1231473#Comment_1231473
Ah yes, I bring counterpoints to your post, which makes me a 'salty killer main that can't handle the truth'. You also proved that you're not a high rank which means you don't go against people with legitimate skill as often as you should. Of course things are going to be so easy when you choose to scrape the bottom of the barrel for 4k's by going against newer/inexperienced players more often instead of going against challenging people who know how to play. You also nitpicked specific points and doubled on them while ignoring others that you know to be factual, so I'll just shorten this post for you.
1.2) This post is stirring the pot, your baits been called out. Just own it.
2.2) No it's not. If you do everything in the game you can do as a Survivor, it's the easiest thing in the world. I walked away with base 29k points (no WGLF) because I healed, did objectives, did chases and totems, and Survived. The other Survivors? All were in the 20-26k range with the lowest being 20 if I recall. And as a Killer who has to go against 4 Survivors at once, yeah I would hope they get more points. There entire objective is to kill Survivors. Everything else follows through.
3.2) Because if you play only one killer you're good at and nothing else, naturally you're going to get a higher win/kill ratio compared to a Killer you don't play. It's not rocket science. Let us say all you do is Play Freddy for example, the easiest and strongest Killer in the game. You then decide one day to just randomly play Nurse or Pig, Killers you've never touched before. Unless the survivors are absolute potatoes, you will not get a consistent 4k for a while, especially with no perks, until you get an adept understanding of how to use that Killer.
4.2) And again, information I've already pointed out in terms of seeing there items. If you think a Killer changing his perk to Franklin's is an advantage for the Killer and not the Survivor who is bluffing the killer by bringing a fake key and making them change up their perks (an example I mention because I've seen it frequently), then you're wrong dude. Predicting a Survivor's Perks? Based off the cosmetic outfit a Survivor wears in lobby? Wow, that's amazing ability you got there. Anyone can guess high rank survivors to use common meta perks. You can guess perks all you want, but you can't predict. In terms of names, it doesn't matter in the slightest aside from targeting as you pointed out. But if you're getting targeted consistently by a Killer, 1) that can be reported, 2) why is a Killer targeting a specific Survivor based on their name?
5.2) If NOED can be taken out before it's activated, it's not a clutch perk. The Devs have even stated in their live stream that NOED will not be changed since it is completely avoidable. You can cleanse totems before it activates, or if it does activate, be smart and go find it instead of doing anything but find it. If ALL 4 Survivors get DOWNED by a NOED, I wouldn't call it a clutch. I'd call it being a potato because you somehow were able to outplay the Killer all game but suddenly NOED makes it impossible to hide, run, or cleanse?
6.2) You completely disregarded point 6 by talking about point 8. twice in your post. Just skip to 8.2.
7.2) Survivors escaping with Keys or exit gate is a limited time for Killer. I also don't understand why you bothered to mention this because that's the POINT of the game. Survivors can do plenty against a Killer if they work together, especially a SWF's. Yes there are unfun add-ons that Survivors go against but considering them to be unsporting is not the Killers fault. It's there to use and is based on opportunity. You also forget that there are perks and add-ons that Survivors have that can render a Killer completely useless. Trapper against Small Game. Spirit against Spine Chill. Hag against Flashlights.
8.2) If you utilize your flashlight, medkit, toolbox, or key incorrectly, it's on you. Meter or not. You can get a lot of blinds of with just a yellow flashlight. You also have chests scattered all around the map to get more items that give you a range from minor to major boosts in game. Killer's add-ons and abilities only work based on a variety of factors from map layout to Survivor's skill. Imagine playing a trap down as a Trapper but no Survivor ever runs that direction because of XYZ. Sure, the ability is always there. But it was an ability based on POSSIBILITY AND CHANCE as you stated, that wasn't utilized.
9.2) Adrenaline is still good for speed boost that still takes effect even when exhausted if I recall. Still useful regardless if you're in an health state. Those one-use perks could be the difference from losing and winning games. The amount of times Survivors use DS to get to the exit gate is astounding. Exhaustion perks prolong chases by either a few seconds or a full minute depending if properly used. But they can be used continuously throughout the game and most of the perks you mentioned can be used before endgame. Again, NOED is a POSSIBILITY if Survivors cleanse totems. Even if a Killer didn't have NOED, why not? Weren't you also complaining in the same post that Survivors weren't getting enough BP? There's your free 1k BP right there, and you chose to ignore it. Hell, the Devs put in Inner Strength, Detectives Hunch, and Small Game to ENTICE Survivors to do more totems while increasing the amount of BP gained from doing totems.
Blood Warden blocks the gate for 30/40/60 seconds if I recall. You know the easiest way to counter that? Wait out the time, not being in the exit gate. Go unhook that Survivor you attempted to leave behind before Warden was activated? Corrupt intervention blocks 3 gens. Which means you're able to do 4 other Gens. I've also seen Survivors just camp out by the CI Gen until the timer was finished. Not a clutch because it's in the beginning of the game. I advise you to look up the word Clutch.
10.2) Wow, Rank 8? Much Impressive, much wow. You sure showed me, that also means you're more likely to fight more inexperienced players since you're at a near inbetween state of ranks. Thank you for proving my point that you wouldn't gain those "consistent 4ks" if you were at a higher rank.
Damn OP he slapped you with a book of facts. BTW currently survivor main. You kids keep making these "killer is easy post" cause you notice devs are starting to balance the game out.
Never seen so many of these post before. So why now when patches come?
Clearly a bait topic by some low ranked killer. Who is a survivor main...
-
@DelsKibara said:
https://forum.deadbydaylight.com/en/discussion/comment/1227456#Comment_1227456
I'll admit I was using what I think is meta for Ghostface, but what does have to do with anything? The point of this thread is that I think the Survivors I face are getting easier and that's not good, because Killer needs to be challenging.
You contradict yourself a little too much. You call this thread " Killer is easy" but based off of what? A few lucky matches in lr. Or a few garbage high ranks in matches.
You should have titled this thread " I have been having some easy matches" at this point
You played ghost face and the fact that you got looped for 4 minutes is a red flag. Compentent survivors which is what you should become by red rank would have destroyed you.
The sheer fact that you are getting looped for 4 mind says the opposite its not that killer is easy OP. Its more like you got lucky.
-
Lmao Not bad but I believe Alien to fall under humanoid skeleton. Like I could see dbd making it walk upright just hunched over.
-
@thesuicidefox said:
I have a design for a... non-humanoid killer that would be both the strongest and highest skill cap killer in the game by 100 miles. It'd also be super fun for boths sides IMO. I'd love to face this killer as survivor because it would be a real challenge. Plus I have this mechanic on this killer called "blood bath" which means survivors earn tons of BP against this killer, so then when you get bodied it's not so bad because you will die in 2 minutes but still walk out with like 20k BP.
I Wanna hear more about it!.
@ChiTenshi said:
I personally prefer only humanoid Killers. There are so many creative options that can pursued through folklore and tradition without having to make unrealistic creatures.
Plus, there are lots of Killers from Movies and IRL that could potentially be added to the game for that exist fan-service.
I Get that but I also find survivors would be on edge more with something just kinda crawling or hobbling around
-
Depends dearie. I used to at low ranks when I had low ranked perks and add-ons and no way to make builds.
I would dodge assumed swf groups who all picked same char and wore same clothes
I dodged groups with all toolbox. Or all flash light.
My limit to flashlights was 2 anymore and im out.
I rarely dodge now. But I still avoid too many flashlights. This is on ps4 BTW
-
I take a shot everytime I see ds and im wasted as f most of the time
But in all seriousness just eat the DS and down them again.
I find it more efficient over slugging I don't know why exactly tho. I just tend to win the games where I eat DS instead of slugging them.
-
Janes resilience.
You are too thicc for the killers tiny knife to handle and require multiple stabs to take down.
Perk effect: takes 3 hits to down
Jane only perk.
-
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1225075#Comment_1225075
I'm not disputing FunGoose's streak at all, but I will absolutely dispute how meaningful it is. He is a professional DbD player with nearly 10k hours. This is about as relevant as saying an NBA player beat average college players 200 times in a row in a game of 1v1. Citing full time streamers as any sort of balance metric is a fool's errand. I wouldn't expect the average hobbyist to make auto repairs even remotely as fast as I can, because it's what I do every day as a job.
Bet I take my s2k apart and put it back together faster then you can take off my tires/ starter/ stage 2 clutch :P
Or tiburon..
Wouldn't touch my lexus tho.
Thats right... eat my weird flex.
-
@Kakateve said:
https://forum.deadbydaylight.com/en/discussion/comment/1224855#Comment_1224855
If people say ruin is still good, you better ######### beleve that mate. I mean there is littearly no reason for your opinion to be superior to anyone else’s especially when you’re the only one supporting your viewpoint. I don’t use it personally anymore because it feels good not to babysitt a dumbarse pile of bones, but it doesn’t mean it’s any bad. Old ruin littearly did nothing but took away my bonus 2% gen speed for greats...Still finished gens alone easily. Only the low rankers and boosted SWF survivors had trouble with this perk and thankfully there is a lot of them in high ranks. But now, it makes your job bloody simpler against everyone as long as it stands. And if it happens to be cleansed too soon, well ######### that’s not on ruin it’s the nature of bone perks in general.
https://forum.deadbydaylight.com/en/discussion/comment/1224840#Comment_1224840
About bad survivors, since the ranking rework rank means little to nothing nowdays. Anyone can get to red ranks by playing bad but having BS second chance perks which is the lame reality that we call survivor meta. SWF players trying to play solo also techincally gives you a rank 13 survivor to go against which makes it even simpler. So all in all the average difficulty of survivors you play with is significantly lower than used to be which makes almost every killer even Legion effective.
Yeah Bro! He doesn't wanna be a sheep like us! He wants to be a dumb azz🤣🤣🤣🤣🤣🤣
-
https://youtu.be/uq-v1TTUyhM
@Demogordon_Ramsay said:
https://forum.deadbydaylight.com/en/discussion/comment/1224817#Comment_1224817
"You are nitpicking and biased. I win, bye bye."
-Videogamedunkey
-
@Demogordon_Ramsay said:
https://forum.deadbydaylight.com/en/discussion/comment/1224778#Comment_1224778
"it's quite obvious you don't play killer."
I wish there was a way of tracking the hours played as Killer vs. hours played as Survivor, because if there was I would make you look like the biggest fool on planet Earth right now.
"Like you said that is one less survivor working on gens. Are you that slow? By the time you find bones. I pressured one of you off a gen and am chasing that's 2 of you off gens. What are you not understanding that any amount of time i can get a survivor OFF a GEN on a mobile killer is a great addition in an already gen rushed game"
Have you considered that, I don't know... the other two Survivors can also do gens?
Have you also considered that once the Ruin is gone... the person who cleansed it will also do gens?
Again, stalling a small portion of the enemy for a small portion of the match is nothing to feel victorious about. You'd get more stall from the 3% debuff given by hooking someone with Dying Light at that rate.
"And now with the patch that ups gen times? Come on kid surely you see the benefit."
The base gen times are completely unaffacted; the only thing that is affected is when you cooperate on gens. And considering the following:
-Everyone doing gens separately has always been the most efficient strategy
-A 15% penalty for both Survivors can still result in a fully repaired generator in 50 seconds
-Prove Thyself is getting buffed
It's really a pathetic nerf at best and will accomplish nothing.
"If I hag. I can put my ability in proximity. Not right on it. But welly thought out. If u do not know I'm hag. You're [BAD WORD]. If you know I'm hag you crouch and go at it even slower."
-110 waltz your way on over to Ruin
-Place a trap
-Trap gets triggered
-You chase
-You haven't placed any other traps yet so you're a 110 M1 Killer
-Three Survivors are on gens while Ruin does literally nothing
"Nurse and spirit. Its a givin I don't have to give you an example you should be able to think that one thru."
Spirit's power is on a cooldown and she's a 110 Killer in between. You can't just use it for solely map pressure because once you're in a chase, you cuck yourself. As for Nurse—the cooldown on her blinks means that unless you're on a map like Hawkins or Gideon, her average movement speed across the span of two blinks and a fatigue covers less distance than a 115 Killer just walking forward
"Legion? With M a A thats a given as well."
Thinking Legion is capable of doing literally anything other than screaming in pain every time he uses his power
https://us.v-cdn.net/6030815/uploads/212/WCZC4FCAD8RS.png
"Its situational on killers but my point is its not a waste of a perk spot if you know what you're doing. Hence why I use it in red rank and still destroy the whole map w it."
I can destroy red ranks as Deathslinger without ever firing my gun. I can destroy red ranks as Demogorgon without ever using my portals and only Shredding. I can escape against an Oni while he has his power up constantly because I have No Mither.
Doing well against bad players with a bad build doesn't make your bad build good.
"So ether call the survivors im facing [BAD WORD] or admit your wrong. Come on swf.. its not that hard dearie."
Well, you just said so yourself that the Survivors you go against suck ass, so... I think you're the one who should admit being wrong.
"Otz himself has said its still a great perk. Not that I give a crap."
Otz also said that I'm All Ears is a great Perk and that Legion not having a good 1v4 when that is LITERALLY THE PURPOSE OF HIS POWER is okay. I don't trust Otz as far as I can throw him.
Also, if you didn't care, you wouldn't mention it. Just saying.
Going thru the replies you're getting it seems you argue just for the sake of arguing. So try and seem smart on an old ass game all you want. Proclaim yourself the God of all killers and survivors but if multiple people call you a schmuck it must be true as it applies here. If multiple people told you it has its uses and is underrated more then so people calling it useless then it must share its weight in gold.
So argue with every killer all you want. But in the end you look like an ignorant buffoon. You didn't start this post for opinions OP. You just wanna fail at being a smart ass.
The perk again is situational and I will keep it in my kit on my certain builds while you go play with your swf and continue to pretend like you know it all.
Already a bunch of people telling you the same ######### over and over. Not my fault you wanna be " duh gorge!! WhY iS thIS PeRK gud it hAs tO Be BAD Gorge cause I SaY iT DOes"
-
@Demogordon_Ramsay said:
https://forum.deadbydaylight.com/en/discussion/comment/1224764#Comment_1224764
So, an anti-gen Hex Perk that has such a miniscule effect that in the majority of scenarios, stopping to cleanse it wastes more time than the actual effects of the Perk is good? Alright then.
And I don't know what you don't get about it, but let me repeat: ONE SURVIVOR TAKING THE TIME TO HUNT BONES IS NOT STALL. If so much as two Survivors are on gens, they're going to go at a speed that WILL put pressure on the Killer to get hooks very quickly. You stalled one out of four Survivors for the first minute of the match with your Perk. That's more a waste of your time than the enemy's.
Also, I keep referencing Billy and Oni because they're the two Killers that are most capable of actually pushing Survivors off of gens and making Ruin kick in on them due to their high mobility. There are plenty of Killers who are better at "protecting" the totem, but getting the totem to actually do its job is something that those two Killers in particular can pull off exceptionally well—because what's the point of having bones up if they don't do anything?
"The fact that you only list oni and billy shows me your knowledge" The fact that you think one Survivor taking the time to do your bones is "wasting our time" shows me your knowledge.
it's quite obvious you don't play killer. Like you said that is one less survivor working on gens. Are you that slow? By the time you find bones. I pressured one of you off a gen and am chasing that's 2 of you off gens. What are you not understanding that any amount of time i can get a survivor OFF a GEN on a mobile killer is a great addition in an already gen rushed game
And now with the patch that ups gen times? Come on kid surely you see the benefit.
If I hag. I can put my ability in proximity. Not right on it. But welly thought out. If u do not know I'm hag. You're #########. If you know I'm hag you crouch and go at it even slower.
Nurse and spirit. Its a givin I don't have to give you an example you should be able to think that one thru.
Legion? With M a A thats a given as well. Its situational on killers but my point is its not a waste of a perk spot if you know what you're doing. Hence why I use it in red rank and still destroy the whole map w it.
So ether call the survivors im facing ######### or admit your wrong. Come on swf.. its not that hard dearie.
If u want other killer examples I will be happy to give them to you. Otz himself has said its still a great perk. Not that I give a crap.
-
@Demogordon_Ramsay said:
https://forum.deadbydaylight.com/en/discussion/comment/1224734#Comment_1224734
Considering one of my friends is a dedicated bone-hunter and tends to hit the ground running for a totem, Ruin doesn't last long at all. Plus, that's one singular person taking the time to do the bones when one other person is probably looping the Killer, so that means the other two are doing gens. What this almost always results in is Ruin lasting for about thirty seconds to a minute, during which Survivors are still getting gens done at an effective rate of one gen per forty seconds. And as soon as that totem is gone, bam, now three-quarters of the Survivors are doing gens before someone's been hooked.
You use up an entire Perk slot to temporarily pull a portion of the Survivors in the game off of gens for the first minute of the match. Man, what an amazing stall tool.
"And if you're stupid enough to ignore it then.. Bonus yeet."
In Ruin's current state, unless the Killer is Billy or Oni, you'd probably be better off NOT doing Ruin since that practically wastes more time than the regression if you just split up and DO GENS. Unless you're a dedicated totem hunter like my friend, or you're a dumbass who gives the Killer free pressure, you likely aren't going to think anything of Ruin because it does NOTHING if you do your objective like a normal human.
So frankly, it's more along the lines of "If you're smart enough to hammer gens through a Perk that deactivates when you're doing gens, then congratulations, Ruin accomplished nothing."
The fact that you only list oni and billy shows me your knowledge. Like I said even if I waste a minute of your time. The perk did what I wanted it to. What u don't think killers have ways to protect ruin bones? Stop living in a fallacy thinking its a complete waste when killers don't have that much going for them when it comes to perks. On a lot of killers. More then oni and just billy.. i prefer ruin over pop. But it sounds like your one of those survivors who try that swf seal #########.
"Hit the ground running" yeah. Sure.. OK lool
Like I said vs a normal team not a full swf try hard. Which is the circumstance it sounds like u wanna put it in. It does pretty well.
And even in the situation that it is vs a swf. It still holds up pretty well. It will always depend on the killer dearie. But it is far from a bad perk.
-
@Demogordon_Ramsay said:
https://forum.deadbydaylight.com/en/discussion/comment/1224547#Comment_1224547
Even if it was being run on someone like Billy, Spirit, Oni, etc., my friends and I could still make it garbage by doing the same thing people did to old Ruin: Finding and cleansing the totems. Its existence as a Hex made it awful before; now it's a Hex with a mediocre effect at best.
How did you make it garbage when it did its job? It stalled you and took one or 2 players off gens. Keep in mind a higher tier kill like me will go over and check on it now and then and I've gotten hooks just by doing that.
So not only did I waste your time. I brought you out to me.
When killers take ruin we don't go " let's fk up gens for them." Its to give you another objective and waste your time. And if you're stupid enough to ignore it then.. Bonus yeet.
-
@Steah said:
https://forum.deadbydaylight.com/en/discussion/comment/1223221#Comment_1223221
Nah man it's great when my hex totem gets spawned in a horrible spot 5 games in a row and i get cucked out of my power because of some weird ass auto aim or some pallet stunning me from 3 feet away
I Get the other things but I don't see any issues with pallets. When I play legion I respect the ######### out of pallets cause I'm just going to counter play by vaulting them.
-
@xTalon32 said:
https://forum.deadbydaylight.com/en/discussion/comment/1221282#Comment_1221282
Because every person makes their profile private right? Most people don't. And you can see their friends list. So it's not irrelevant unless every single person makes their profile private, which I don't see happening any time soon.
Actually almost every profile I check as killer is private like lowkey 95% of them. Nowadays I just dodge games only when I see them being the same char/clothes. Or see more then 2 flashlights.
-
@ZoneDymo said:
https://forum.deadbydaylight.com/en/discussion/comment/1221598#Comment_1221598
this is of no value, might as well link a vid of a killer ebony mori-ing players to show killers are OP, not to mention this is an old vid before the toolboxes were reworked.
Gen rush is still a thing. But this is more to showcase what comms can do vs a killer if u watch at the end, the fact that swf can keep a killer busy and tell his sweaty friends to do gens is a perk in itself. On top of the fact how they bullied the crap out of every killer.
With swf comes no fear of threat what so ever. And that is a problem for a horror game.
Survivors have swf. Keys. 360. Etc. Why can't a killer have a mori every now and then?
You act like flashlights are rare when that in itself is somewhat busted. Brb leme vs a full swf with 3 Claude flashlights.
-
https://youtu.be/_SCTWCCMzBQ@afroboi said:
i see a lot of people talking about swf but there is a way to find out just go to their steam profile and look at the friends and decide of theyre friends or not but if youre up for a challenge play with them i try not to dodge lobbys i just found out now😁
-
@gatsby said:
Killers get more than double the bloodpoints compared to Survivors (since BBQ is useful and works with every build). Plus Killers naturally score higher than Survivors most of the time. Killer also has significantly lower queue times in red ranks.
So often times I end up playing Killer just because I want to farm bloodpoints or I'm sick of queues, not because I really have a desire to play the role. I'm usually higher ranked as Killer than Survivor even, but there's just not a ton of joy in my playtime honestly. Survivors spend the entire game bullying you and then hook suicide and cry in chat when the game starts to go badly. I feel like a babysitter half the time. If all things were equal, I'd probably play Survivor mostly and Killer every once and awhile when I was in the mood. But right now the disincentives to play Survivor kinda force me to play Killer more than I'd like to
I understand you. I was a killer main but lately I swapped to survivor cause in my opinion I'd rather the long ass ques then to be having to put 200% try hard effort at killing red rank swf survivors.