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EvilSerje

EvilSerje

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EvilSerje
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  • I'd add more:

    Naymetti - great survivor looper, explains his every move and decision, very chill.

    RedsGamingGears - killer that always explain tactic and decision making, very helpful

    Greyletters - chill funny dude, nothing educational though

    SAOGonza - chill Artist main

    Negoose - chill Plague/Hag main

    One Pump Willie - well, you know which main he is :)

    Michi - super skilled Hag main, extremely educational for Hag enjoyers

    Snorlaxt / LittleSpaceRock - chill cute girls, former one can be educational



    About ones mentioned before:

    Truetalent complains a lot. I cannot stand the grown up man constantly complainng like snotty 10 yo kid. He is nostopping about unfair life for killer.

    Scott Jund is a funny little guy, but definetely not the greatest player, could be watched just for fun, definetely not taking for granted all his "know-it-all" "podcasts", or you'll be haunted by "disgusting Hag music" or "terrible Knight design".

    King Wolfie 2 - not chill, angry (trying to appear) and camp/tunnel a lot.

  • Seen Skull Merchant only once (on the release day) as a survivor. Since that I had Twins, Hag and Dredge (which I completely don't mind).

  • @Chocolate_Cosmos said:

    I don't know why realese "hidden" promo event when now many players will be asking and be confused what is this, etc.

    Probably it is the intention. It is very beneficial for promotion if it will grow into something big later inside DbD. Like this is just insentive and spark for rumors.

  • I think the best thing anyone can do, no matter if they are up for Plague, or Wesker, or anyone, just give ideas to devs. For free. To grab some ideas.

  • @TeabaggingGhostface said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3370433#Comment_3370433

    Not tried hunt yet, my backlog is too full

    Favourite builds in ds3 and er?

    I have a few single player games, mainly jrpgs like dragon quest 11

    Hunt is very unique by gameplay and gunfight, also visually oustanding (comparing to all cartoonish battleroyals and CoDs).

    Favorite build?

    In DS3:

    for the win: 40 dex/60 faith, Gotthard swords with Darkmoon buff

    for fun: hexer 40 int/40 faith, all black spells, Izalith staff and Corvian Scythe(for duels and coop)/Lothric sword dark infused (for invasions)

    In ER: for fun - full Madness build with double Vyke's spears, for the win - bleed arcane with dual scavengers/bandits

  • If you are talking about REGULAR and MULTIPLAYER games, then it's a Hunt: Showdown.

    Before it also were Dark Souls 3 and Elden Ring multiplayering, but I really don't have time even for DbD and Hunt (just reduced playing to events and "go on vacation" in between).

    If you are talking about singleplayer, there are so many. Singleplayer is more convenient, you can play for half an hour whenever you want and pause at any moment.

  • Devs definetely lost it somewhere (supposedly under pressure of regular players), but I can't imagine how hard it must be now for new player to get in, with all those perks, mechanics and small features. It was very hard for me back in a days (when DbD was much much simplier), but now....

    One thing is for certain: DbD now REQUIRES dedication and time investment. Like A LOT.

    As for the chat, that's the thing you only can solve by yourself. Unfortunately, toxic idiots exist in any multiplayer game, so nothing you cannot do except train yourself to not tilt and not care. Surprisingly, you mentioned you are always bulied in EGC as a killer, where I, as a killer, saw idiots, well, maybe 10 times (I'm 2K hours). But on survivor side, every 5th killer would be tilted salty clown, losing his marbles and abusing everyone in game and insulting in EGC. Maybe it is server regional thing, i don't know.


    Best of luck to you anyway! :)


  • @AverageKateMain said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3369558#Comment_3369558

    Was this even necessary to say? Like was the goal to annoy this person or what?

    I believe yes, it was nessessary. Goal was to show the absurdity of comment the with irony reply that point on different point of view. Mostly for the other people, because author of comment probably did it intentionally (I cannot say for what reasons). If commentator is annoyed when someone is not agree with him, well, I can't help with personal problems, not my area of expertise.

    You are welcome to disagree with me, but pushing this off to some personal area... Nah, please don't. Thank you.

  • As a killer, didn't remember one time where I could blame anyone but myself. I just recollect lost match and see what wrong decision I made and where.

    As a survivor, it's complicated. If killer is a camper/tunneler, it's easy, blame for player for using cheap cheesy way to effortlessly win and devs that allow that exploit up to this day.

    But other matches... Sometime myself (did strategically bad move, didnt pay attention of killer distance, didn't hide well, etc), sometimes teammates (if they DC or make obviously and intentionally very stupid move to throw the game). Otherwise definetely cannot blame teammates even if they go down in seconds, playing survivor is super hard (at least for me, and it seems to all people I am matched with)

  • @Blueberry said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3369807#Comment_3369807

    You’re being disingenuous as you were not mocked. I said “lol” in reference to a 90% kill rate in “matches”, not “your matches”. “Factually untrue” was also “matches”, not “your matches”. This is a strawman and the posts are still there to read back. Even the “lol” was only after you came at me unprovoked with sarcastic mocking of which even after insulting me I chose not to return the same vitriol towards you. You have been extremely rude and insulting towards me in multiple posts of which I have done none to you.

    So insulting you is not agreeing with you point of view? Well, ok, guilty as charged. I have no intention to feed the troll any further and continute this futile conversation.

  • @Blueberry said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3369759#Comment_3369759

    You implied it. It wasn’t putting words.

    Also the only “lol” I put was because you quoted a “90% kill rate” and even called it as “fact”. That deserved a “lol” because it was factually untrue.

    I didn’t twist your words but you did twist mine which is why there’s irony here.

    If everyone can have their anecdotal experience then why did you even reply to my originally post about “my experience” as you mocked my experience.

    And then all you do is mocking my experience because of your anectodical experience. And having literally 1 escape in 20 games (among hundreds of other players matched with me) is "was factually untrue", well, what can I say. "Don't feed the troll."

  • @Blueberry said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3369633#Comment_3369633

    As you’ve said yourself you play at low mmr so you are talking about your experience as I am talking about the average and my experience at high mmr. The OPs question was why do “you” not bring items of which I gave my reason why I don’t at my mmr. So for using your own personal experience you view as okay but using my personal experience is not okay? You deemed mine as wrong based on “your” personal experience.

    If we’re going to go anecdotal we need to at least be consistent and value mine just as much as you are valuing yours otherwise that’s a double standard.

    Typical putting completely different words in my mouth. I never said that your experience cannot be taken. Everyone can say about their experience and find majority vs minority. It's you just started "lol", but you'r lol no better than mine, right? I was expecting answers like "then you don't allowed to play if you play casually" or anything. But completely twisting what I said is really "lol".

  • Bro, when I just came to DbD, it was owerwhelming (even back then when life were simplier and not so many perks). But later it all come to some CRUCIAL points that you missing, fixing them would improve you greatly.

    Small example: after getting my 100th sacrifice I still couldn't get how it is possible to get survivor without bulldozing all pallets and in some loops. I started investigating and found.... ta-dam! Lounge attack! Didn't know about it before, but after that things got a lot easier.

    And there were many stages when I was struggling, and after certain personal "level up" progress went further.

    Basic "level-ups" for the killer, that improved my perfomance drastically:

    • Gens almost always more important than surivors. Denying certain gens and hitting everyone gives much more pressure than even downing one, go hook him and then start another chase. Gen could be done at the same time, because:
    • Always remember: if you don't bother survivor, he would most likely do gen. It's a law and you always keep that in mind. Learn to macroplay. That goes with next statement:
    • Your MAIN objective is denying survivors of their objective. Hooking and killing them is somewhat "byproduct" of your main objective. Hitting all 4 instead of downing one? Great, they will go heal instead of DOING GENS. You downed one, but see another one, go after him, third one will have to safe first one INSTEAD of DOING GENS. Etc.
    • Before recent patch, I would recommend to do all killers adepts, because I don't know better "training mode" to understand killer and how to harass survivors with him. But now they butchered the challenge (you need just kill all 4 no matter how). Nevertheless you could set this challenge for yourself: get at least 9 hooks, prolong match more than 10 minutes, chase everyone, don't allow majority of gens be done in the first minutes and not allow escape through exit gates.
    • Do not camp and tunnel (see statement 2). It will stunlock your skill on easy wins early on, but leave completely helpless against decent teams. If they win, well, gg, what of it. But you can retrospect the match and see what you did wrong and what you could do.
    • Just some things that come from experience: predict survivor movements, shortcut their paths in chase, get familliar with maps, know loops and simple mindgames (for example, how and when hide red stain in shack and what direction choose), zone survivors, etc. Good survivors could influence the match on macro, but in chase you are set the rules.
    • Watch some streamers on YT and their gameplay. Can get some ideas from them.
    • Most important thing: enjoy. Everyone escape? GG. What did you lose? Nothing. Killer role is the most fun and where you always play (comparing to either sit with holding M1 or dangling from a hook whole match). Don't play like salty sweatlord that cling to a single kill and render other players like archnemesis that crapped on your door and killed you hamster. You win? Let last surivor go. Or gift him hard achievement (like "Left for dead" or "Outbreak breakout"). You won't believe how many kind words you will see in endgame chat.


    Well, as for survivor...... I'm still struggling with it. Don't know how to improve anymore, you are really dependant on your team and killer playstyle. Most of the times you literally can't do anything. What I aquired yet:

    • first hit the most "problematic" gens. Gens on open areas, gens that close to each other, etc.
    • detect what killer you get and what playstyle he use. If he is camper/tunneler, nothing much you can do, unless the first target is god-looper.
    • do not chase around hooked survivor, also find a way to be annoying to draw attention from hook (like impudently doing gen near hooked survivor)
    • unfortunately, cannot use many perk builds if you don't want to die fast, survivor is hugely perk dependant. I think it is personal job to sift through perks and found ones that crucial for you. But one thing is for certain: Kindred is a MUST HAVE! Hands down. Helps not only you, but your team as well. My go to build is Kindred + CoH + SB + WoO/Distortion/Fogwise

    But really I don't know what more to say about survivors, it is very frustrating and boring experience. Maybe I'm missing some crucial thing, but didnt find it yet (I'm 2K hours)

  • @Blueberry said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3369619#Comment_3369619

    Well we literally have kill rate stats from the devs to show that 90% is very much not fact, but you do you.

    Kill rates including all people including high MMR. And that's you right, I will do me, because it is I who play the game, not someone for me.

    But refering to kill rates, it seems very unlikely that killers are "blindfolded" and handicapped. Let alone all twitch and youtube.

  • Just telling what I saw everyday. You can "lol" all you want, but fact is a fact.

    If you are telling about some mythical "high MMR" and tournament-level, I dont give a slightest f, i'm on low MMR, obviously (with 10% success rate), so as hundreds of people I'm matched with.

  • @Blueberry said:

    The games already unbalanced enough without items, that’s why I don’t bring any. I want a fair game, not a game with the killer blindfolded and a hand tied behind his back. The only item I bring is a flashlight for funsies.

    Ahahahaha!) Poor poor killers. They only win 90% of matches, that's so unfair. Now I understand why all survivors die that fast, it a compassionate gesture.

  • As survivor almost never (except RPD, where I put super "tryhard mode" that even hands are shaking, because of achievement, plus it's the only map where everything is in the same place). As a killer I meet very hard teams and some of them sometimes escape, but it's very rare. So survivors escapes ratio correlate with killers wins.

  • It won't work. Because skilled killers hook everyone and apply pressure without it (otherwise they lose on high MMR), bad killers will camp/tunnel no matter what you do, as long as they don't have to do anything and prey on less skilled solo survivors.

    You know what is the most common perk I see in the last time? Deadlock. And it is almost always paired with tunneling/camping killer. Why? Because it is perk that buy time to camp and tunnel.

  • @Devilishly_Rowdy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3367983#Comment_3367983

    Lol devs reward tunneling and camping by nerfing survivors? They literally gave survivors basekit bt with haste and pretty much every information about the match on their hud. Also, dead hard lasted 6 years and is STILL the most used perk in the game. You arguing just to argue huh?

    Relax, take a deep breath and drink some water. Killers got speed to kicking pallents/doors/gens, slowed gen speed, faster bloodlust, etc. Also DH was nerfed. Yes, it is still most used, bad version of helpful thing is better than none, lacking any alternative.

    But most important thing, it's just comparing how many times you win as a killer and survivor. 90% as killer and 10% as survivor, right? Well, I see it is right. So stop complaining that you had to lose once. Your mmr drop and you will get more chill survivors. I don't know any multiplayer competitive game where you are obliged to win 100% of time.

  • Behavior has always rewarded foulplay killers

    "Everytime killer start tunneling or camping, behavior has always rewarded them by giving killer buffs to actions and nerfing survivor's useful perks. So why shouldn't they act entitled and camp and tunnel even more, right? They are literally rewarded for acting this way. If the survivor rage quits it even easier because it's one player gone, compared to FOUR players, so survivors rage quitting entertains killer's ego even more and is always rewarded. As a survivor i get plenty of reasons to rage quit, for example, potato team, tunnelers because i didn't bring DeadHard, campers, 3 gens lock, bad map, ERUPTIONS, Nurses and Blights, loading into badly designed maps like Saloon, Midwich or Wrecker's Yard. But you just gotta suck it up buttercup and play the game instead of quitting."


    Just pointing that rage vents and ranting can work both ways 😏

  • Nothing will change for me, because I never play them (Huntress and Spirit from time to time, very rarely). So in that scenario I would have to play.... same killers I play now.

  • Looks very beautiful. Same for new Red Forest.

  • @Witchubtet said:

    its also luck based on the Killers side too. “Am I going to a Good map? I Wonder If im going to get gen rushed? Are my perks Even good to use? Can I survive the Four Meg’s With flashlights? Are there scumbag pallet gofers? Will the hatch spawn Under the Last guy to give him a free win?” Getting adept on some of These Killers feels like eating glass. At least With the survivors you Can ask a buddy to help.

    Of course with strike-team for survivors it is easier to get achievement, but for SoloQ (which I play completely, because all of my DbD companions left the game long time ago because of "misery" and "toxicity") it is extremely hard. But I was suggesting before to add pip system to survivors adepst,if you noticed.

    But for the killer it is not "luck based", all luck goes into "convenience", but for survivor that "luck" is crucial. You can't do anything (unless hide and wait for hatch) if you get camper/tunneler, literally can't (I'm talking about SoloQ and don't care about streamers and tournament players). But for killer, it is not crucial. And the main thing, as a killer you can PLAY. Play! For survivor you just either grab rest of the few BPs by doing something and die, or die right away.

  • @Nos37 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3365002#Comment_3365002

    You think survivors are going to sit in Skull Merchant's drone zones for 10 seconds before unhooking..?? 😂

    @bunnyfengenthusiast said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3365009#Comment_3365009

    I mean, if they're unhooking, they have to. You need to run inside the drone, unhook, and run out. If that doesn't get you an expose outright, you get most of the progress towards it. On 2nd floor hooks, it guarantees the expose. If Skull Merchant also happens to be undetectable camping good luck.

    As a former Hag main I can say that popping Hag's trap near hook is a death sentence, because the killer actually can be there. But for the Merchant, I never experienced the thing when survivor stays in the zone unless he is fooling around or injured already. Plus, as was rightfully mentioned before, Merchant has to walk to that place, unlike Hag.

    Yes, Hag is strong, but not Nurse-filthy-strong. That doesn't require new killer to be very weak. Myers, for example, can stare at the hook and suck both survivors and get Exposed, much easier and reliable than drones, and he still need to walk towards survivors. Is he OP?


  • @Witchubtet said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3364272#Comment_3364272

    And all survivors need to do is survive. They could literally let their teammates die and escape through the hatch. You don’t NEED to slug or tunnel. You can Just what I did. Mori the hell out of them all.

    Survivor is kinda tricky, problem came from it's miserable situation. I was thinking about 2-piping requirement for survivor, but removing "escape" part would be fair. Or make it like similar challenge "repair 1 gen, unhook 1 survivor and escape".

    But still I really don't like escape part, because of all this survivor "luck-based" experience. You either play like scumbag (that's how killers now will do) or wait to stars align: no camper + no tunneler + decent team + not strong killer + good layout +..... etc etc. Yesterday I got 1 adept by being scumbag (I was last of two and both were hiding in hope that other one will go down) and another one by being blessed with super strong team that carried me to the end.

    All in all, my point is that before today, killer Adepts were "interesting", now it's just basic check in the list "go, camp, tunnel, slug last 2, here is your achievement". I'm up for adding 2 pip system for survivors (but within reasonable limits, otherwise it would be impossible for non-streamer SoloQ player)

  • @Spectralfx said:

    Just spam drones wherever they care to be and camp said spot if they stack on it (that's where exposed value might comes in play)

    If they are splitting up and deactivate your drones it's good because it keeps them of gens.

    Just pay attention because they may disrespect your power and expose themselves to rush gens... just take chase if they do that cuz that's the money line for this killer...

    It's a convoluted insta-down/zoning killer...

    That loses to DH because they won't heal and T-bag your exposed status lmao

    @ad19970 said:

    I have been playing her qute a while now, and she seems stronger than most people gve her credit. She can defend gens pretty well, and her tracking is amazing in my experience. I have been having very good results with her this evening.

    I also just find her very fun to play. I really enjoy her design.

    I'll give her another go (well, I have to, achievements won't do themselves).

    I think my main issue were being unable to place the drone or placed drone end up in completely different spot (for example, I launched a drone on a gen, but it flew to the side so it's scan area don't even cover that gen). So I spent lots of time to either find a spot or replace the drone few times.

  • @CaulDrohn said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3364023#Comment_3364023

    Dude, the killer adept condition was just beyond stupid, since getting double pip was highly dependent on you grade. Good luck getting all Iri in Iri grades, compared to Brown grades. It was even worse when we still had ranks, since the ranks did not reset fully like the grades do. Furthermore, survivors could deny you your adept out of spite, just by killing themselves on the hook. And some killers being screwed up just for using their power, most noteably insta down killers, bc they got less emblems. It often was more of a dice roll if you did enough to get double pip or not.

    Changing the condition to 4k was overdue for a LONG time. It's now in line with the survivor adepts, with a clear and easy to understand win condition to get it. Get out alive, or kill all four.

    A little history: Survivor adepts were NEVER tied to double pips, it was always just getting out. Killer adepts were linked to pips, but it was easy enough originally, bc you only had to score 9 hooks to be guaranteed to get double pip. This linkage was not changed when emblems were introduced, and that made killer adepts WAY MORE difficult, esp. in high ranks. So you could argue, with their change to 4k condition, the devs FINALLY fixed the killer adpets which should have been adjusted ages ago when emblems were introduced.

    Dude, you telling all this to a person who got them ALL, third of them was on Iri. Yes, double pip was not always easy, but it was a challenge and good one.

    Now i just need to camp/tunnel and slug, and survivors can also deny achievement. Challenging task now turned into scumbag-meta.

  • Another post where people try to find some solution to completely broken and unhealthy exploit, but swarm of campers immediately come to the rescue and provide 1000 reasons how it would bring inconvenience to killer and endanger guaranteed win.

    • oh, i need to chase another survivor, no thanks
    • oh, use anticamping perks, it's your problem
    • oh, someone will unhook survivor, how dare they
    • oh
    • oh
    • oh
  • She is not "bad for the health of the game", she is just.... nothing. No actual power, no actual appearance. Game gained nothing, and won't lose anything if she disappears for some reason. That's the most problem.

    @Chocolate_Cosmos said:

    I think she is not as bad as everyone says she is.

    However, even when I run 0 slowdown the games are usualy longer if you play her right (drones on gens close to each other and you keep reseting them and not chasing Survivors for too long / too far).

    She is bit exhausting after a while tho.

    I don't know how you managed to do it, I cannot place drones near half of gens, and definetely can't put them close. And there is no indication where I can put them, just walking with power button held looking when prompt appears... Plus they go on standby very fast, but you can activate only one at a time.

  • @[Deleted User] said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3363942#Comment_3363942

    https://forums.bhvr.com/dead-by-daylight/kb/articles/371

    What's this mean then? I haven't needed to do an adept since this update so maybe I'm just misunderstanding?

    "Merciless Killer  

    • Moving forward, getting 4 Kills will earn the Killer a Merciless Killer rating, rather than the previous requirement of a double pip.

    Oh my god... That horrible. They gone completely nuts?

    Before it was the only incentinve to understand killer, his perks, how to play properly and apply pressure. Now it's just camp, tunnel and slug. Are they deliberately try to drown the game? First "Tools of torment", now this....

  • @Doomzilla said:

    I don’t know, she has a decent lockdown game from how I’ve played her. If you’re into trap type characters, she’s actually got some guns stuff.

    That's why one of my questions was "did I miss something?"

    Her "traps" shown in huge radius and literally do nothing. If survivor for some reason stays in range (for example, 1 was baiting me to drop chase on death-hook survivor), you hit him long before he gets exposed and expose do nothing. Also these "traps" don't show near which trap survivor is. Let alone that you can't place traps most of the places and traps move in some direction on a whim.

  • That would be kinda stupid and unfun. Also first match I had 4k. Just 1 emblem was gold.

  • Did you notice that you have to get all 4 Iri emblems, not just 2 pips, to get achivement?

    First try I got 3 Iri and 1 gold (two pips, 3 sacrificed, 1 bled out), and didn't get it. The match when I played sweaty and got 4 iri gave me achievement.

    I don't complain, difficult, but not impossible, just the fact.

  • 10 minutes before swarm of sorry-killers drop and start "explaining" how it is a "proper" strategy (that for some reason works only on unorganized and fresh new teams)

  • I've never seen afk killers in past 2 years, but for Iri "lightbringer" you need two full gens and two totems worth. So do separate gen, especially if you can communicate with other survivors, so you all could "99" all seven gens. Opening exit gate also goes into "lightbringer points". Also stay in terror radius for a time. Two Iri emblems should be enough.

    More concerning is how not to depip on constant camping and tunneling.

  • I hate almost all survivors challenges, because except few "repair a gen" it require you to throw the game or be complete selfish scumbag.

    Hatch challenges is just a part of the whole trash pile.

  • Oh, wait, what happened? Ain't it suppose to be so? And every killer player, that complain constantly about "survivor-sidedness" and fiercly protect tunneling and camping, desire to be only P100 SWF and Ayrin squads remain in DbD, because other casual players are literally can't do nothing? So everything is fine, I suppose, and be as intended.

  • Expect the swarm of campters/tunnelers in the comments that will be defending with their life ability to easy win every match, because already effortless winning 95% of matches is very survivor sided and unbearable.

  • Yet with so unfair and overpowered perk, killers win 90% of the time. Sorry, 95%, in my experience. You are frustrated about these 5%?

  • Fun? I think DbD is almost opposite of fun now.|

    Playing survivor LITERALLY painful. Playing killer is unfun because you know how frustrated opposite side is (I almost always let 1 or 2 go home). Seeing all this DCs and hook-suicides, I understand now all of them when play survivor.

    I think the only way to bring fun back is to eliminate camping and tunneling. Survivor gameplay won't be completely miserable and killers will learn how to play without cheap no-skill win.

  • I don't hate her design, I hate her looks, like basic survivor with a claw, supposedly as menacing as demons, ghosts, mutants and monsters we already have. Though it would be super simple to make her "on par" and transform her into cyborg, devs unlikely will do that, giving us "killer" that lore-wise could be abused heavily by half of survivor roster.

  • @Maperson said:

    Devs said that Pennywise Is dream license for them, but he Is prob stronger than entity, i have no idea what his power could be, prob something with fear

    I doubt that some alien, although scary one, that was beaten by kids, could be stronger some interdimensional eldrich god that can build worlds on a whim and abduct and tame the most powerful things in the universe and transform them to it's purpose.

    The reason I am against Pennywise is only because we already have one clown. If Penny was here before, I would be really glad.

    Although we already have two Onryos and two Chainsaw-massacre-guys...

  • Personally, after first year of DbD, when I played all killers evenly (especially when their achievements were not done), I started to play only a small group of killers only (it was Plague, Hag, then Artist). After Sadako came, I played only her for a year, until completely fed up (it's like when you eat only candy for a long time you cannot see them no more) Today only Knight for some reason, I really like playing him (maybe because of jailer's maniacal laughter) and probably will play further until exhaust his charm completely.

    Thanks for reminding of Pig and Twins, I liked them back in a day, maybe shoud give them another go. Hillbilly is hard and require lot of dedication. Trickster is meh....

  • @scoser said:

    That's your first mistake, being nice. If it ain't a toxic SWF you're running into, it'll be an actual cheater warping across the map, blocking all hooks, being unhittable, etc. Treat survivors like how they treat you, because they deserve it.

    Ahahaha! Straight-flash of cards 😀

    We have "us vs. them", we have "only cheaters and toxic swf", "playing nice"... Why do you even play the game where you drown in constant hatred and resentement?

    To all angry kids that make DbD a snake-den:

    In my whole killer experience, I had like 5-10 toxic idiots. And hundreds of very nice endgame chats, many were added to Steam friendlist. Once girl said "I love you". Another time, girl "blessed my soul". I was making screenshots, but after like 50 nice chats I just stopped.

    Maybe it is something with you, not the people around? Because I don't understand this "nice". "Nice" means not making my top priority to ruin someones gameplay? What difference from cheater is that?

    Omg, some survivor dropped pallet on me, or used "Head on"! Now I will punish everyone because of my childish anger. And they will return the favor, and I will punish another ones even more, and cycle of hatred will grow more and more. Pathetic...


    Latest match:

    image.png


  • OMG, you lost 1 match out of 50? Preposterous!!! We need to buff killer ASAP!

  • Challenge. 99% that is challenge. When it happens I need to do it, I also bring "Inner healing".

  • @YOURFRIEND said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3355005#Comment_3355005

    Fun to who? In every online multiplayer game your fun comes at a cost to someone else and vice versa. Equating someone trying to win in a video game with workplace harassment and familial abuse is just beyond the pale. Unhinged.

    "Unhinged", lol xD No, completely wrong. If I play(! emphasis on "play") the game and I lose, it is perfectly fine and happens in every game. But when someone deny(!) me of playing game, that is unfun. See the difference? Close to cheating, right? Cause cheaters also denying other players to play the game for their own momentary benefit.

  • @ProfessorDunwich said:

    Who decides what is "unhealthy"?

    People with at least couple of brain cells, for example. I'll explain it to you: when something fails to serve its purpose by design = unhealthy.

    Game (not job, not punishment, game) has to be fun and interesting (because it's a game). Unfun exploits = unhealthy. Same as cheating, for example.

    Harassment on work = unhealthy

    Bribery in institutions = unhealthy

    Abusement in families = unhealthy

    Cheese and exploits in multiplayer games = unhealthy


    I understand that in any scenario there are some benefactors of unhealthy aspect (in DbD it's bad killer players), but that's not the reason to ruin the whole purpose of the game to give momentary gratifications to a bunch of questionable participants.

    Clearer now?

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