EvilSerje
EvilSerje
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- EvilSerje
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Comments
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@Smoe said:
first off, she shouldn't have a lullaby. with visual TR she's almost useless stealth-wise.
I disagree, they should keep the lullaby as it's very thematic for her character, however it should be changed to be map-wide rather than when she's close by.
Lullaby could be just ambient sound or increase while you get condemn.
But back to the topic: there was SO MANY pleas to buff Sadako with SO MANY ideas, but devs probably hate her so much for some reason. Sadly, unlikely we will see her rework, despite that she is liked by many.
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Oh, it's one day to burst of complaints how new killer is OP, new killer is lame, changes are survivor sided, changes are too killer sided and many more.
Brace yourselves, bretheren!
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I can lose survivor in plainsight in open field. I don't know what's wrong with me, but sometimes it cost me dearly.
In other games I'm like blind mole too. Unless teammate take my head and point me on something with finger, I could lose elephant in the living room.
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@NoHookDC said:
Remember folks:
- Killers playing efficiently is 'tunneling' and should be removed.
- Survivors playing efficiently means Killers need to 'git gud'. 🙃
Oh, I can play this game too.
Remember folks
- killer playing efficiently means survivors should learn to play
- survivors playing efficiently is "gen-rush" and broken perks/items/swf
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@I_am_Negan said:
Escapes and kills should not be how players move up in this MMR that's the problem.
Campers and locker hiding is being rewarded. Do nothing all match and you're the better player.
Hiding maybe, but camping should be rewarded generously (I'd put campers/tunnelers on highest MMR possible right away), otherwise they would (and are) continue spoil the game of majority of people. Why not use "valid strategy" amongst skillful teams, it's skillful, right?
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@SMitchell8 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3426261#Comment_3426261
Especially annoying when you pkay killer yourself and try to get 8+ hooks and get 1 or 2k lol.
Never experienced that "annoyance", probably some personal issue
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I'm ok with potatos agains tryhards, I'm not ok with constant camper/tunneler trash that do exactly nothing to get 4K. Like literally nothing.
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Thanks for coming out, but I don't think it's required here by anyone.
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@NoHookDC said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3424960#Comment_3424960
And yet they are not wrong. 🤷♂️
Here we go again....
They are, because "valid tactics":
- demolish only weak teams, but completely obliterated by strong
- require 0 skill and throw "ez win lover" to high MMR completely unprepared
- (most important) completely destroy fun of the game, for every side. Game without fun is not something you wanna return to.
But kids absessed with easy wins (until they get to big boys, get wrecked and start to cry of OP perks and "genrush")
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10 seconds till swarm of campers/tunnelers deploy and tell you that it's "valid tactic", "no other way around" and "learn to play".
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@Huge_Bush said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3399931#Comment_3399931
I want the mall that the Russians had their secret base under in Stranger Things.
I also want:
- A floating map that's high in a blue sky above an ocean. If you fall of the edges you get teleported to the middle (or die maybe). I'd like it to have ancient Greek architecture.
- Ancient Egyptian map that introduces Mummies as Legendary Cosmetics for Tentacle Daddies Zombies.
- Dense and tall Bamboo forest with loud streams of water running through it.
- Hawkins Laboratory.
- Giant Pirates ship that is stuck on a beach.
- Volcano map with lava that flows throughout the map.
- I don't know how it would work with the games potato engine but an Underwater map would be cool.
- Vegas map that includes a casino and when Whiskers throws someone into a slot machine, it starts to jingle and spews money.
All that. And:
- space station
- rocky mountain location (with elevations)
- Hawkins Lab
- Cyberpunk city (hopefully with proper cyberpunk killer design, not Skull Merchant)
- Tropical island (ocean instead of walls)
- Hawkins Lab
did I mention Hawkins lab?
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@Sava18 said:
His skill floor is a m1 killer with double the speed to move across the map. His skill ceiling is far above any other killer.
This one.
I rarely play him, but when I do, using his power only to get to places. During chase it's better not using activate power, or you end far away or won't get around tree. I don't know how people use him like the same M1, just with speedboost, he's less controllable than Billy to me. So yeah, definetely some skill-floor exist.
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I'm sorry, don't wanna necroposting, but I was struggling it even before killer patch.
Today I can't even imagine how to get it. Maybe Otz or Ayrin will do this challenge, but for regular people - don't think it's possible. Either you assemble top-tier god SWF team or forget about it. That Iri1 run back in a days still give me shivers. Nowdays I never gone event to gold rank.
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Remember old badge system? That's what pretty much is fun to me. Play the game.
- As a killer: get everything under my control. Be everywhere. Corall survivors where I needed. Deny their objective. Snowball. Mindgames. "Everything everywhere all at once".
Mindlessly chase one survivor ignoring everything else - not fun. Sitting under hook like idiot and doing nothing - not fun. Using cheese and design flaws to get wins - not fun. (As recent I started to go without perks or addons on certain killers, if I lose, nothing happens, but if I win and without exploits - it's super fun)
- As survivor, same thing: outsmart killer, break his momentum, cover weakspots, earn badges in every category.
Sitting holding M1 whole match - not fun. Dangling on a hook seeing how killer sniff my crotch - not fun. Seeing how killer tunneled out one survivor so you have no reason to continue playing - not fun.
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@Krazzik said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3423057#Comment_3423057
Okay so if the killer chooses to camp and tunnel, it is -not- an automatic loss for the survivors, even in solo queue. I wont deny that tunnelling is the most effective way to play killer, even with all the measures in place to try and weaken it, but it is not even close to being a guarenteed way to win, otherwise every time a killer tunnels they would get a 3k or 4k which simply doesn't happen.
Also if you're going down in the first 10 seconds of a match, a big part of that is you. If you're that bad in a chase (which I admit I totally am) then you can bring perks like Distortion or simply play more stealthy until you can see someone else is in chase.
You absolutely right, it's not automatic win. Even more, on high-mmr it's automatic loss. But in my low-mmr world, it is automatic win. You need god-looper for tunneling and extremely coordinated actions for camping where every part have to be done perfectly, which is almost impossible, someone usually make at least one mistake. So yeah, they get 3K-4K every single time. Every. Single. Time.
I don't deny I'm bad (btw, already use distortion, and almost 2K hours, so I will probably remain bad), but looks like hundreds and hundreds of people I'm matched with are too. My point is that it's a cheap way to effortless win on low mmr and lose at high mmr. And it is annoying "strategy" that repulse everyone in total. There is no reason to defend it.
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@GamerButNotCapitalG said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3423057#Comment_3423057
hook suicide has no reason to stay. afk is against rules. giving up/throwing the game is against rules. sandbagging is against rules. working with killer is against rules. hook suicide is used to dc but cheat the penalty. there are no valid arguments to keep it.
You completely avoiding my point. I'm not defending hook suicideds, I explain the reason it happen. It's a way to DC without penalty while having trash experience. If you remove suicides, people will just DC, until fed up and move to other games, because there is a point when constant trash experience become unbearable.
Not that "it's valid strategy" and survivor players just so mean and spoil the game because they can. Maybe if devs attend to reason why hook suicides happen, there'll be less reasons to suicide.
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@GamerButNotCapitalG said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3422832#Comment_3422832
the devs talked about them as intended strategies. comp also uses them. you’re wrong.
Really, now I couldn't care less about comp or high mmr or other "high society" elvian world. If it's intended strategies, ok. Then trying to jumping off the hook alson valid strategy, otherwise it wouldnt be in the game. And in the second stage, I'm just bad at the game (camping and tunneling is a problem to me, right?) so I accidentally miss all skill checks.
@Krazzik said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3422811#Comment_3422811
Camping and tunneling aren't exploits. Yes the devs have tried to add more counterplay to them but that doesn't mean they're exploits.
If the devs considered them exploits they'd outright remove them, but they don't because, as they've stated in the past, camping and tunneling are strategies the killer is fully in their right to capitalise on if they so choose.
What I find odd is that with how much people complain about camping and tunneling thesedays, survivors still aren't really bringing the perks intended to discourage them.
My point is, again and again, I repeat myself like a broken gramophone, I want to play the game. I don't mind losing, I don't mind fighting, but I want to play. Being in lobby for 5 minutes, then sitting on a gen holding M1, then being downed and camped in 10 seconds or seeing teammate being camped or tunneled (which is 99.9% already a loss and ABSOLUTELY NO POINT continue playing) - hardly a pleasure. You should try it. Playing killer is fun, I know, but it's good to see things from other perspective first hand.
Unless(!) it is a comp game. Then I'd like to hear it officially. If so, I'll go the hell out of DbD with clear conciousness and no hard feelings. But something tells me it's not about comp, it's just game design flaw that is exploited on lower mmr/solo games.
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@GamerButNotCapitalG said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3422811#Comment_3422811
intended strategies aren’t exploits
Intended? Like the ones that devs constantly trying to pluck with band-aids (like Reassurance, basekit BT, etc)? Besides that these "intended strategies" work only on low MMR and solos, they are using my time with their exploits, so I have no shame to use my time as I feel right.
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Don't know why my comment disappear, probably some net problems, but I redo it.
I personally started to suicide when I see hard-tunneler or camper, because I'm completely weary of this crap. I also gladly throw in some t-bags for good measure (which I never did before). If some kid likes to use exploits to spoil everyone's game and dwell in constant hatred and disgust by other players, I can at least indulge that questionable pleasure. Also he'd much faster get his "well-earned" kills and get to high MMR, where he'd get his proper treatment.
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@TheWheelOfCheese said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3421301#Comment_3421301
And survivors won't be happy until gen regression is nerfed into the ground and they have 5 health states.
Oh wait, half of that already happened...
See? I can make up stuff to make other players look bad, too!
You are correct. Almost. Unless there are not 5 health states (3 with a huge stretch) and survivors not winning most of matches, unlike killer. And post about killer complain again after yet another survivor nerf.
I will be like old granny, but "I was saaaaying" in 2021 "Don't touch DH", it was easily-counterable perk if you have couple of braincells, and everyone was using it, so it was basically an ability and survivors have only 3 perks. I made exactly same comment as OP back then, but for defence of DH (even old one). If only they didn't remove comment history on forum....
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BHVR so scared that some kids playing killer will cry about someone showing "thumbs up/down" or waving "hello" in the exit gates, we will hardly see any new emote. I'm afraid if they remove existing two (after they "nerf" flashlight clicking).
Really respect asian devs, which don't give a damn about hurted feelings of some emotional kids, and there are tons of emotes, half of which could be easily used in harassing way. Simple thing is: people will always find a way to taunt their opponents, so this careful and frightened path of limiting as much as possible is similar to banning kitchen knives to prevent killers.
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Ahahaha) I said it before and I say it again: many killer players won't be satisfied unless there are map with no objects and walls, but open field, survivors could only walk and 50 generators on the map which all must be completed. And even then will be camping and tunneling.
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@fulltonon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3420634#Comment_3420634
Did you know it's "better" as in people actually DO get penalized and if problem is STILL there we can easily increase timers?
So yeah, having a penalty is certainly better than not having one, which is already proven to be true when DC penalty has been removed in the past.
In theory, yes. But if one tries to play survivor couple of times, he'll get the reason. Being constantly harassed, camped and tunneled almost every time is not very "enjoyable" (and I remind everybody, DbD is not a job, it's what people spend their free time on). God witness, how many times I subdued urge to DC when played survivor. Oh my...
Unless there are no other ways to venting off (and give a chance to the last survivor find hatch), I don't think suicides should go anywhere. Or if BM of killer players would be punishable too.
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If there are no hook suicides, then just DCs. Think it's better?
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Bro, if you had only killer adept ones, I envy you. I got all before 1K, but now, with all this "merciless killer" nerf you can do all those "Adepts" for killers with closed eyes. Godspeed from a fellow achievement hunter.
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@Eelanos said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3420266#Comment_3420266
I mean, it doesn't have to be either or. Beauty is in the eye of the beholder, as they say. I'm more into characters like Jeff or Illaoi (from League) than I am into Kate, for instance. I understand Kate is pretty, but it doesn't really do anything for me.
Plus, some people don't want to play with characters that are hot, but with characters they identify with. Someone closer to how they look, to make it easier for them to live the fantasy the game is offering through their character.
And others like playing Clown because "he he funny man throw bottle brrrrrrrrrr. Survivor cry. I laugh. Hue hue hue! :)"
In the end, what people want is variety. When character design narrows down to "Let's make them as hot as humanly possible and we'll think what they actually do later on" a massive amount of people gets neglected only to target as many wallets as possible with the minimum amount of effort. It's a good business move, but it's also understandable why a large amount of people would push back.
I get you, but I think, honestly, we don't have SO MANY sexy characters. We have Merchant, but before that - Knight (hadly sexy, but charismatic nontheless). Before that - Wesker, ok, but before him - Dredge.
For survivors, I find hardly attractive last two (but many people won't agree with me and that's great). For me Vittorio, RE-squad, Kate, and even Meg are very hot. But I think much more survivors very unattractive to me (for example Jane and Haddie), other people could have opposite opinion. Like you said "Beauty is in the eye of the beholder". So I like to play Jill and Meg, but don't play Jane. What of it?
I don't think there are too much sexually top-hot characters. And if they make a sexy skin for someone, godspeed! But if problem is that people choose mainly one skins over the other, well, it's their choices, cannot blame them.
So if there will be "bikini Kate" - great. One more skin to her dozens (I'd buy it, if there was a way)
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I don't know about thirsty people, or what you mean by that, but I absolutely totally agree that there should be more sexual and attractive characters.
I want to see attractive persons in games and movies, I have lot's of unattractive people in real life (me included).
So if "thirsty" people are for attractive, strong, smart, exceptional people, then I'm them.
Otherwise it would be: "enough with strong characters" - no superheroes, no secret agents, no action heroes; "enought smart characters" - no con artists, no sleuths, no geniuses; I can continue the list.
So yes, please, more attractive, smart and strong characters.
As for killers, we have a lot of "sexy" killers: Artist, Spirit (which "wears nothing but ripped underwear" in a way), Wesker, Merchant, even Plague, I think. And they all terrifying (especially Spirit, Merchat completely not, that was my only complaint, they could made her half-mechanical cyborg while keeping her sexuality).
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Weskin +5
Billy +3
Oni +3
Huntress +2
Nemi +2
Pinhead +1
Blight +1
Demo +1
Myers +1
Freddy +1
Bubba +1
Doc 0
Skull Mommy -1
Hmm....
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I'm friendly if survivors lose badly or for the last one usually. A lot of killer achievements were with help of survivors (I helped them with theirs in return). So so far not really bannable.
But counting that I sent to BHVR 5 minutes video where killer LITERALLY harassed and abused survivors (without any second guess or interpretation), they said in two letters that it's "ok, he's not using cheats". So I don't think you'd get some punishment for getting help from survivors. Only "gg" and "thanks" in EGC.
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Personally, every killer is fun to go agains, if he's not camping or tunneling.
You wouldn't believe me, but yesterday I really played against non-camping bubba! It's like a seeing a unicorn! Sad that I could put only one "thumb up".
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"...make a chase last longer than 30 seconds..." 😀
Sorry, I bursted already on this part. I'm nearly 2K hours and 30 seconds chase are a miracles to me, so as for my teammates I'm matched with (which are a lot of P70-100 lately). And that's on low MMR, what happen in middle-high I can only imagine.
As for the topic, it was already hard to enter back in 2020. I think now its twice is hard (with increased amount of perks and mechanics). Devs completely lost it when started to build game around existing veteran community instead of expanding auditory (maybe it was a right call in terms of profit and risks, I can't say).
DbD is definetely only for dedicated players now only.
Main problems to enter:
- trillions of perks (plus maximum inconvenient loadout menu)
- huge variety of mechanics, killer powers and killer addons that could change abilities drastically (aka even more different powers)
Main problems to stay:
- constant losing as survivors (and that what majority players are starting with, to play with friends)
- no feeling of progress
- mentally uncomfortable being in abused "sheep" role (basically survivor can only lose (die) or keep what he had (escape), while killer can either win (kill all) or keep what he had (everyone escaped), no way to "fight back")
- participating in unhealthy gameplay (constant tunneling/camping and gloating killers) - reason why many of my friends stopped playing completely.
In short: DbD is like hardass D&D with bazillion of skills, spells and mechanics you need to understand, but without "difficulty option" and pause.
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Your question is not correct. Proper one would be "Have you ever got 40k as survivor without FESTIVITIES OFFERINGS"
Because I did, actually. But it was when all brought event-offerings, including killer, and it was a "healthy match" (I died, though).
If we talk about getting 40k on regular basis, it's only for killer.
My usual survivor income without coordinated offerings is something between 3K-20K (usually 7-10K)
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"GG" now are mostly to provoke some reaction in EGC. In my experience, when people happy, they write lot's of things, with of without "GG". If they mad, they usually start with insults, skipping "GG" part (rarely see as killer but see a lot when I'm survivor).
So "GG" in DbD is like "lol, what you gonna say bout it?"
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Yes, I see that, both in killer and survivor matches. And playing survivor I know exactly why.
When you die for 30th time in a row, for various reasons (made a smallest mistake, tunneler, camper, teammate made a smallest mistake, teammates disorganized, etc), you can snap. Literally I snapped today as a survivor. One thing when it's in real life, you got to be strong, "edge of tomorrow" vibe like "in the end you'll prevail and will escape one time". But in computer game it is extremely frustrating, especially when your small chances constantly being diminished by devs and you constantly gloating killer player kid that tries to raise his self-esteem with onesided role.
In short, when I play survivor I understand exactly why it's happening. The only thing that don't let me DC is scraps of BPs or 1/10 progress from book challenge. Very fun indeed...
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Interesting thing, I play killer very OK, but as survivor every match is a excrutiating hell. Escaped last time probably 20 matches ago. As a killer... Lost once when didn't bring any perk and was fixing my conrols....
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@Xernoton said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3414113#Comment_3414113
Solo queue is not always the best experience and it definitely can get frustrating but it's nowhere near as bad as you seem to believe. I recommend you reflect on your own gameplay as well instead of blaming solo queue for everything that doesn't go according to plan. Sometimes you make a mistake and lose. That's how the game works. Even for SWFs (at least in theory).
Don't get me wrong, I definetely don't blame teammates, and completely don't say that SWF are OP. All only from my experience, where fraction of fun games as survivor are roughly equal of unfun games for killer. Like 10%.
Now more unfun ones for killer, though, because I lately put more into unfun part because survivors feel kinda "depressed", they don't play, they feel "moraly exhausted", give up very fast, DC, like a true end in Entity's realm, but for real. Can't blame them, though. But I like to see how happy they are if I let go one two, or even give some achievements, like kids in candy store. That's what makes unfun games a little bit fun.
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@MikaelaWantsYourBoon said:
That's how BHVR is changing this game atm.
They are releasing new survivor perks which will work better with SWF.
They are nerfing self-heal and not touching altruistic heal which will work better with SWF.
They are creating 3-gen holder type killers and their counter is coordinated teams. And surprise, you need SWF for it.
They are not touching camp & tunnel strategies because SWF teams can beat this with coordinate. Solo survivors? Who cares them.
It is like play SWF or leave atm, so i am not happy with how is DbD after latest patches.
Golden words.
And the most problem not that they are balance around SWF. The problem is that they timidly quiet that playing Solo is require you to be top-tier warrior. If there was some "underdog" bonuses or at least warnings "Beware! You are going solo! It is four times hard and 10 times frustrating. Are you shure about that? Yours truly, Entity.", like in many other games, it would be ok.
But it's served like "solo is ok, don't fret".
I don't say that SWF is easy. Probably easy when you have built-up team with 2K+ hours experience and packed up with gear. Average SWF dies like flies. But people play solo and getting constantly wiped out. And if there is a small chance to win, killer turn on camping/tunneling card (if he didn't do it at the start, then match is like 3-5 boring minutes)
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@Cynwale said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3413749#Comment_3413749
That's not extreme example, that's what happens most of the time just 40 seconds slower.
But you're a survivor main after all, what doesn't hit you doesn't exist.
Of course it doesn't exist for me, in all my killer matches saw dedicated gen-rush squads maybe two times at best, they are exclusively only in your matches. But blatant labeling "survivor main" tells a lot, actually...
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Love extreme examples that happen once in 100 games. They are so objective.
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@DaddyMyers_Mori said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3413176#Comment_3413176
1) that's simply game design, nothing to do with balancing, or players
2) it's same for both sides
3) it's same for both sides. Survivors are not really kind to losing killers. I would say killers are mostly better, at least I am. It's simple, how often you see free escape from killer vs free kill from survivors? Both sides are mostly toxic, simply put...
4) Genrush - Overused term (same as tunneling), but yeah 4x BNP sucks to play against, but it's super rare
comms - fine
bodyblock - they should do it
360 - super fine
flashlights - mostly fine (two survivors waiting in lockers are annoying, but I have played against it only few times)
boons - CoH was broken, rest are whatever
medkits - depends on rarity (fine now)
5) I have said git gud to lot of players, on both sides. If I don't see any valid arguments and it's just content of crying, why should I bother making proper argument? Git gud explains my point really well. It's actually good advice and it would fix lot of issues for those players.
I have played quite a lot of soloQ for challenges and few SWF games. I don't have an issue, for me it's way more relaxing than playing killer, where I need to focus on the game way more. This patch I actually enjoy playing both sides.
Most of strategies I listed? I don't care about most of them, because I can understand why is killer doing it.
Sure, tunneling from first hook sucks, but most of the time it's understandable for me.
Mainly I don't care if I die, whatever for me. I will gladly die to get my teammates out.
I almost agree on all things and that's my point. Look:
1) game design. Ok. But game designed such way that it is unfun for one role and fun for other. Is it comforting for taken player? Unlikely. "I hate constantly losing!" "Well, it's a game design, swallow it." "Ah, ok then."
2) I disagree that it is same for both sides. What I see - survivors almost always losing, killers almost always winning. Survivors giving up very often. Are they some unique snotty spoiled kids, brought to play survivors specially, or they are THE VERY SAME people that play killer too?
3) That is exactly right, there are equal amount of toxicity (because see previous point - same players). It's just fuel the fire of frustration.
4) With all reverse points you said everything is fine with couple "ifs". Totally agree. So is about your list (except tunneling and camping). If some kids complain about slugging or 3gen, the same amount of kids cry about genrush and bodyblocking.
5) Git-gud point was more for audience, not you especially. It's just whenever someone say (me included) "Survivor harder then killer", usual response: learn to play noob. Whenever someone complain about killer difficulty, then "nerf this" and "nerf that".
For killer you drop down on MMR and get weaker survivors (which is unacceptable for many for some reason). For survivor - I'm certain I'm playing on the very bottom of survivor MMR, taking escape/death ratio, nowhere to lower it more. Soon to be 2K hours, what more git gud I can or what to do with all people I'm matched with.
Survivor maybe relaxing only if you are not playing (doing gen or on hook), which is similar being in lobby, but where is gameplay in that? But the thing is it's very disturbing and stressful to spend so much time (in proportion) to "not playing" and then lose for a 10th time in a matter of seconds.
Probably it is not very relaxing to me personally. I would gladly go agains strike-SWF that completely destroy me (but gave me valuable experience and challenging gameplay), than repeatedly see how half team is dead at 5 gens, or someone DCd, or killer is tunneling or camping someone, over and over and over again.
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I love that demagogical "dbd-nazi" way to put it, like "evil survivors, noble killers".
Well, anyone who don't want the answer, but just to show off, can stop reading here.
First of all, it is helpful to play survivor for once and "wear" all this scenarios on oneself. I think in general all of them are pulled from thin air (except camping and tunneling). All others just manifestation of frustration.
Few points:
- Imagin match goes for 10 minutes. How long do you play as killer? 10 minutes. How long do you play as survivor? Well, it depends. You can play 10 seconds, or a minute. All other time you either sit holding M1 or dangle on the hook.
- Win/lose mentality. As a killer, one happen to lose once and it starts "Oh, loops are broken, maps broken, medkits broken, perks broken, nerf this, nerf that, bla bla bla". Probably they are, but on top tier tournament level, which 90% of players (me included) don't give a slightest f. As a survivor, though, you are probably going with lose mentality. Like if you are losing 10-20 games in a row, what the point? There goes DCs, suicides, etc.
- On top of having lose constantly, you get cherry on top with hookslaps, mass bleedouts, BMing and all nice things from kids that feel powerful and unpunishable.
- That list of yours can be easily reversed. Like "what is acceptable way to play as survivor" and entries: Genrush, comms, bodyblock, 360, flashlights, boons, medkits, etc.
- Please don't bring git-gut card. Still don't understand why "Git-gut" always apply to survivor side (be SWF and play like Ayrin or GTFO), but never apply to killer (top players did ok and did crazy challenges even with old DH and old medkits, btw)
Long story short, people don't complaing about Slugging, Nurse or Zoning. People complaing about not able to play the game they want to play in their f-ing free time. Some just snap. Camping and tunneling are extreme example, where all survivors are bereft of gameplay completely, there is like no point in playing for everyone (maybe only for some book challenges).
All and all, it is very helpful to change role and check why is it so? Write on paper how many times you win as a killer and how much you lose as survivor. Surprisingly the sum will be 100%, and winning part is all for killer by a wide margin.
Of course many here escape 11 times out of 10 matches.... Where are you in all my matches, though, mighty unicorns?
Remember, these "survivors" are not some separate inferior breed of people, they are all exactly the same players as you all, just being put in diffrent conditions.
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Probably not.
Survivor part was pain and trash before, now it's even worse. All dead at 5 gens - usual stuff.
For killer.... Also spiraled downwards. No need for any mindgames without DH, just bulldoze through. SWF teams just rush gens (can't balame them), solo's just fall apart like cards.
No, I think it is more unfun for all sides (it was unfun for survivor before, now everything like level down)
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@GannTM said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3411031#Comment_3411031
For Artist, it’s probably Greyletters. Or you could say me 🤠
Greyletters is kinda Jack-of-all-trades, so no, not count as "main". So probably you :)
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Dev's favorite side is "money" (which is completely expected and nothing wrong about it), therefore it is still confuses me like how camping/tunneling still in the game or why it is balanced around top-tier tournament player. I'd (in theory, of course, just as example) completely remove camping/tunneling by any means and increased gen repair speed to two minutes.
Main target must be fun, fun is more important than someone's winning.
Also I'd hire some (true, not usual) psychologist and psychiatrists to devise something so losing only one match as a killer would not be so frustrating and survivor match not always should be losing mentality.
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Hag: Michi
Onryo: PumpWillie
Artist: SAOGonza? (Really haven't seen anyone maining her, probably because she's very strong and everyone doing OK playing her)
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Latest Otz/Hans videos showed that it is balanced about top-tier from both sides. I've subsided all my further (and previous) questions.
I was really afraid that it would go on the path of "Quake Champions"...
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The game is over when there are 3 survivors, unless you have god-like Ayrin-kind looper and mindless tunneler killer (latter one is frequent, but former one is totally unlikely)
Of course if it's not when it's EGC or last gen is almost done.
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As I was saying before, most survivor challenges and achievements are ridiculously hard. The only explanation is to force more players into unfun role (because all killer challenges can be done in one chill evening)
I got this one when I was matched with super strong team and extremely potato killer. Because "escaping" alone is pretty challenging, but with tricky condition it's up to impossible.
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Almost the same as before: Sprint, Kindred, Distortion/WoO, Inner Strength (last one was CoH before).
Thinking of switching "Inner Strength" to PT (of course if I aim to escape, probably it's the only way now). CoH was my way to keep team alive long enough, now it's only do gens fast enough.