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EqMonkVeeshan

EqMonkVeeshan

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EqMonkVeeshan
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  • yea been watching tons of Last year streams its garbage compared to DbD, no fear of the killer no suspense and if you stick with your team mates the killer will be bullied far worse then any killer in dbd ever has. there is good reason the killer select is the way it is in Last Year, as there is no way i would ever want to play as a killer in that game. if you think seal teams in DbD is bad wait till you see them in Last year.

  • @Rex_Huin said:

    @Might_Oakk said:
    And allow survivors to harvest nector for bp after 60 vials.

    Cause I been sitting in this killer lobby for 10min...

    Please spare a thought for poor time deprived survivors like myself. I have not even 30 vials yet between killer and survivor combined.

    I like the fact that survivors who have already completed the event can no longer harvest. It gives me more of a chance to complete the objective.

    and the survivors who have completed the task don't bother to bring in the offering since they get no benefit from it.

  • I agree that surviving is the goal all survivors share. how they get to that point is totally up to the players involved. there is no rule stating you have to save some one if you do not want to. this game would be far better if even the survivors was more or less out for them selves in most instances. best way to do this is make it so there is some greedy choices for survivors to make.

  • @Peanits said:

    @Brady said:

    @Peanits said:

    @Brady said:

    @Kilmeran said:
    I disagree. From a lot of posts I am seeing here and at other sites in regards to how the secondary objectives are done for Blight, this is exactly what not to do.

    While the game does need secondary objectives to slow down the gen-rushing, it needs secondary objectives that actually tie into the main objective. As some have repeatedly suggested, maybe first needing parts to collect before a generator can be repaired, or maybe fuel before it can be powered up.

    Any secondary objective should absolutely tie into the main objective of the generators, otherwise you'll eventually find the secondary objective being ignored, regardless of any suggested BP bonus, in exchange for gen-rushing and escaping.

    Secondary objectives have to be balanced around the primary objective, and in such a way that they cannot be ignored. Otherwise, they ultimately become a waste of development resources, and do nothing to fix the problem that is causing the need for secondary objectives in the first place: gen-rushing.

    But...

    It'd be cool if they kept it like it is now. Harvest these plants for skins.

    It'd be super cool to have a secordary objective implemented in the game identical to this event where instead of earning viles, you earn shards. Obviously it would be themed to suit the feeling of shards and not serum, but you get the jist.

    I'd so make it an objective if I could get a mass amount of shards in trade of gen time. Afterall, Killer is all about time management, and it'd be nice.

    To play Devil's Advocate for a second, say you're you. You enjoy playing survivor. You have some nice skins already that you either bought, earned through an event, or earned through shards. You have no interest in unlocking other skins and you just want to play the game.

    But then comes along the other three survivors. They want to unlock those skins, and they're willing to put the objective on the backburner to do so. So now you're left doing generators all by yourself as the other three roaming around the map just to unlock skins. You end up losing because you can't carry that hard.

    Now you could either be a super positive guy and be a good sport about it, or more realistically, you'd probably be frustrated that you lost because everyone else is running around being greedy and not helping with the objective.

    That's the issue I'd have with it. If it's totally unrelated to the current match, it's going to be incredibly frustrating to the people who don't care about it and just want to play the game. It's one thing when it's an event and you can go, "Oh well, we all want to unlock free stuff while we can," but it's another thing when that's just part of the base game.

    You're right; I agree with you there.

    But what if it was limited to 1/2 with no offerings to effect them, similar to totems? Would make it not an entirely-focused objective and would reduce the chances of that situation happening. I mean, it'd be no different from cleansing a totem for BP or saboing a hook. Just a different effect in attempts to slow the game down just that much more. Sabo buffs didn't really help.. Atleast the healing nerf has.

    That's the catch-22. If it's optional and it doesn't take that much time to do (like a totem), it has next to no impact on gameplay, and so the point of a secondary objective to slow down games is lost. But if it's optional and does take a noteworthy amount of time, the people who don't care about them are going to be upset when they lose because of it.

    I feel like if there were going to be a secondary objective, it should be crucial to the match you're playing in, not something external. That way everyone has a mutual interest in getting the objectives done and nobody feels like they're losing just because everyone's playing for different reasons.

    It doesn't necessarily have to be a "you can't work on generators until this is done" type deal either, it could also have an effect elsewhere. For example, there could be a bunch of Entity thingys around the map. For each one standing, the Entity has more power in the match. Destroying one will weaken its presence. They could do stuff like making window blockers appear after fewer vaults, or locking out some pallets until the Entity is weakened. (Sorry Dave, I'm probably butchering the lore here.) Sure, you could ignore them and hope you don't get chased, but you would probably want to get rid of them just in case. The more survivors alive the better your chances, after all.

    But the root of the problem will always be whether or not it's optional. So long as it is, it's bound to fail.

    see but that is the problem with the game. the game was designed around not being able to communicate and for the survivors to think individually for them selves. as a survivor you can decide to go for a save or not to its up to you. greed is the best way to add that aspect back in to the game even among SWF groups. you make it sound like its a bad thing for people to be frustrated because some one else elected to do something else and make a choice for their own benefit. honestly its why I enjoy doing solo ques at times just to get back to that uncertainty if the others will make that save or not.

  • if you think cleansing totems for a measly 650 bloodpoints each and 1000 for a hex is worth it and saboing hooks for 500 is worth while secondary objectives you clearly do not understand the concept of risk versus reward. more so the reward aspect of it. it also makes me understand why you "did" game design for twelve years and no longer appear to be doing it.

  • @Kilmeran said:

    @EqMonkVeeshan said:
    again the thing that drives survivors is bloodpoints so this would work. I do not know a single survivor who would literally willingly pass up an opportunity to get a 100% bloodpoints boost in a match. unless they was absolutely getting destroyed in the match.

    The issue is, there are already Perks and Offerings that boost BP. There are already reasons to ignore the secondary objective when they become too problematic for the Survivors. At that stage, a BP bonus isn't going to matter. They'll ignore the secondary objective to gen-rush and escape, which is what too many consider the requirement for a "win."

    The secondary objectives need to be tied into the generators. They need to be so they cannot be ignored, no matter what.

    If you think that Survivors won't ignore a secondary objective if they can, BP or not, once they feel it becomes to problematic for them in relation to surviving, you don't understand the average player base.

    if they are getting destroyed they would skip it yes of course who wouldn't but if the killer is already destroying them. then the match is already over. the secondary objective should not be a requirement to escape it should be something that gives proper incentive to extend the match out longer and optional but the risk versus reward has to be there.

  • again the thing that drives survivors is bloodpoints so this would work. I do not know a single survivor who would literally willingly pass up an opportunity to get a 100% bloodpoints boost in a match. unless they was absolutely getting destroyed in the match. and if offerings and perks also stacked with this boost yea not a single survivor would pass it up.

  • @Kilmeran said:
    I disagree. From a lot of posts I am seeing here and at other sites in regards to how the secondary objectives are done for Blight, this is exactly what not to do.

    While the game does need secondary objectives to slow down the gen-rushing, it needs secondary objectives that actually tie into the main objective. As some have repeatedly suggested, maybe first needing parts to collected before a generator can be repaired, or maybe fuel before it can be powered up.

    Any secondary objective should absolutely tie into the main objective of the generators, otherwise you'll eventually find the secondary objective being ignored, regardless of any suggested BP bonus, in exchange for gen-rushing and escaping.

    all I see is survivors crying because people are farming nectar first. I am a survivor main and yes people are trying to rush to get there blight cosmetics. but if you wait till later in this event when not so many are rushing to get the nectar you will see a far more balanced out match. this is exactly what they need to put in for a secondary objective. make it so four plants all give a 25% bloodpoint boost . in normal matches not in an event people will do a mix of gens and plants when they see them. or do the plants after the gates are powered. mind you it wouldn't be required to escape it would only offer enough incentive to grab them when you see them. so again i still say its the perfect mechanic for a secondary objective.

  • its a trash event with cosmetics only offered for chars I have no desire to play sadly. there fore absolutely no reason to try to get them. free or not.

  • I think its great they giving the option to choose what outfit and pieces you want to get. the only part where they fail on this event is not a single char I actually want to use has a costume available. so its worthless for me to participate in it. no Kate, no Feng no Ace and no Adam.

  • just look at it this way guys its extending the game out. that is what most killers are wanting done this tied with the healing changes have extended the duration of games a fair bit.

  • @Elegant said:

    @EqMonkVeeshan said:

    @Elegant said:
    They don't need to make other killers higher tier. They just need to actually do something with how stupidly overpowered the nurse is. She needs a full blown rework to actually see any meaningful balance. The solution is never to just buff killers to the point of being overpowered. That just makes the game incredibly unfun for survivors. I already dodge every single nurse game because it's impossible to have fun vs. Making other killers overpowered would just take away fun from the game. Instead, they just need to figure out a way/ways to increase the length of the game and people will be more willing to not play the same 3 killers in rank 1.

    I for one enjoy going against the Nurse. I feel the nurse is perfectly balanced. she is hard to go against yes and in some killers hands she is outright lethal but all the killers should be. I say this as a Survivor main. I am sick of just seeing only Nurses and Billys in the higher ranks. even though them are the only matches that really can go either way. as i said over and over in the spirits ptb. they need to make more killers higher tier. the nurse is perfectly fine how she is. you just need to learn to play against her. you have to go against her differently. sadly most survivors will not bother to attempt to get good at playing against the nurse they DC out. then cry about how OP she is when in reality shes the most balanced killer out there.

    you can't honestly think the Nurse is balanced? She is legitimately the most unbalanced character in any game i have ever played. What rank are you? There is no way you are in red ranks and think the Nurse is balanced. If every killer was Nurse tier the game would be dead. No one would play it. It would have about as many players as Deathgarden does right now

    I am rank 1 yes she is perfectly balanced. if you feel she is unbalanced I would say you probably need to learn to play against her. now by no means should new killers be stronger then her but they all should be between huntress and Nurse in power. I consider the power of killers being 1: Nurse 2: Billy 3: Huntress 4: Hag the rest of the killers are absolutely under par for the game and need serious adjustments. hag is basically in my opinion on par with Huntress. depending on how you play them they both equally share this third power spot.

  • @Elegant said:
    They don't need to make other killers higher tier. They just need to actually do something with how stupidly overpowered the nurse is. She needs a full blown rework to actually see any meaningful balance. The solution is never to just buff killers to the point of being overpowered. That just makes the game incredibly unfun for survivors. I already dodge every single nurse game because it's impossible to have fun vs. Making other killers overpowered would just take away fun from the game. Instead, they just need to figure out a way/ways to increase the length of the game and people will be more willing to not play the same 3 killers in rank 1.

    I for one enjoy going against the Nurse. I feel the nurse is perfectly balanced. she is hard to go against yes and in some killers hands she is outright lethal but all the killers should be. I say this as a Survivor main. I am sick of just seeing only Nurses and Billys in the higher ranks. even though them are the only matches that really can go either way. as i said over and over in the spirits ptb. they need to make more killers higher tier. the nurse is perfectly fine how she is. you just need to learn to play against her. you have to go against her differently. sadly most survivors will not bother to attempt to get good at playing against the nurse they DC out. then cry about how OP she is when in reality shes the most balanced killer out there.

  • @powerbats said:
    I can't tell you how many games i've not been able to do anything due to survivors that intentionally run into the killer and or sacrifice themselves the moment they're about to get unhooked.

    This isn't a 2nd hook or the killers camping thing either, it's willingly suiciding to screw your team mates over and or depip. This includes disconnecting to ensure you can't be unhooked when the person close enough you can't suicide.

    What's even more annoying is these are people that have been repeatedly reported for doing it yet still seem to be playing with impunity.

    They either got a warning and didn't care, a short term ban and still didn't care or just slipped through the cracks. But either way this is extremely frustrating since it screws both fellow survivors over but also the killer.

    only time I intentionally suicide while on the hook is. A: to give the other survivor a chance at the hatch. and B: if the person coming to save me was the one who sandbagged me to get me on the hook. I wont let them farm me for points. so if your seeing people suicide with you coming at them on the hook odds are, you did something to them that they do not feel you should receive a reward in bloodpoints for the action. also at the same time. i wont bother to go save some one if i see them hooked and they instantly try to kobe down to struggle state. i will leave them hanging.

  • @Claudette_Baguette said:
    A step in the right direction! But still not enough. You could get 15 seconds cooldown with addons before and it wasn't that noticible to be honest.

    It should be 10 seconds or lower by default if you ask me (reworking addons ofc).

    I am a survivor main and honestly the spirit is still a joke. she should be able to use her power when she wants. as long as there is enough power built up in her gauge she should be able to use it. the fact she is still limited drastically by such a long timer will still make her very easy to evade. how about adding being able to see blood in her base kit while phased, and the ability to see auras of perks like Nurses calling and BBQ&Chili when she is in phase walk. these are just the minor things she needs to be viable. right now she is only good for tunneling ( being able to phase back to a hook quickly) and proxy camping ( so they can phase back to the hook quickly to tunnel). and these are perfectly fine ways to play her with her in the shape she is currently in.

  • just encase you have not seen it @ForsakenM this is a nice little video of a Dev stream from a while back.
    https://www.youtube.com/watch?v=NEaFKY3opY0

  • just do Gens and get out best way to combat camping put pressure on the killer.camping is part of the game, so is tunneling just as looping is. it's a strategy some people use. you want to stop camping? don't go for the saves. just do gens. tired of getting camped? just get better!

  • @Aari_Piggy66 said:
    Actually there's a complete difference the Killer can only see your aura in the same fashion as if you were shocked by the doctor or increased in Madness it's a blip basically.

    Whilst the survivor gets full aura reading as if they were using dark sense.

    This is actually incredibly significant because it means you can find out where the killers going and which area to avoid.

    You could also do what I've seen a lot of people do as both a killer or a survivor simply wait and play immersed until someone opens an exit gate and then leave

    I wounder how many survivors actually take dark sense because you know its obviously such an amazing perk! the rancor power gain is fine, but they should rework the downside to it dark sense is trash and no one runs it and in no way does it warrant the kind of power gain Rancor has in exchange for that. having that as a downside to using rancor is a joke. instead the downside to the perk should be the Hope perk. both are active as gates are powered. and this would also make it so the obsession wouldn't know until the gates was powered that the killer was running the perk. let the killer keep the aura bubbles aspect to it. and who knows if Hope was the downside to it. it might just make for some amazing end game chases.

  • @Ashkiin said:
    @EqMonkVeeshan that could be part of it but this stated with the update, before the event. 

    yea lets look at that if you didn't notice a new killer was just released on Tuesday! of course lots are going to be playing the new killer the first week of its release. stack on double bloodpoints and it really jades the killer to survivor ratio tons.

  • here is a novel idea how about make some exhaustion perks obsession perks. say for example dead hard, but make it so exhaustion perks that are flagged as obsession can recover while your running. aimed more at dead hard as an example. as dead hard sorta got hit the hardest in the exhaustion change. this could be a good way to help the perk out a little. but still limit the other perks like sprint burst to the current exhaustion rules.

  • @projecteulogy said:
    Not Sole Survivor.

    I can't seem to find any counter to it. At all. With the exception of SS... And telling anyone to run this trash perk is like telling a Wraith or Mikey to run Distressing...(unless you're purely farming BP)

    It took them how long for Calm Spirit to help counter The Doctor... but.. I'm sure I'm going to regret asking any type of questions regardless of my playtime. I feel like the dev is constantly kicking Solo players in the nads while doing nothing to SWF as both Killers and Solo players have mostly crappy games when paired against SWFs(the sandbagging etc)

    @projecteulogy said:
    Not Sole Survivor.

    I can't seem to find any counter to it. At all. With the exception of SS... And telling anyone to run this trash perk is like telling a Wraith or Mikey to run Distressing...(unless you're purely farming BP)

    It took them how long for Calm Spirit to help counter The Doctor... but.. I'm sure I'm going to regret asking any type of questions regardless of my playtime. I feel like the dev is constantly kicking Solo players in the nads while doing nothing to SWF as both Killers and Solo players have mostly crappy games when paired against SWFs(the sandbagging etc)

    @projecteulogy said:
    Not Sole Survivor.

    I can't seem to find any counter to it. At all. With the exception of SS... And telling anyone to run this trash perk is like telling a Wraith or Mikey to run Distressing...(unless you're purely farming BP)

    It took them how long for Calm Spirit to help counter The Doctor... but.. I'm sure I'm going to regret asking any type of questions regardless of my playtime. I feel like the dev is constantly kicking Solo players in the nads while doing nothing to SWF as both Killers and Solo players have mostly crappy games when paired against SWFs(the sandbagging etc)

    the real problem is besides DS and how stupid it is it needs to be nerfed to the ground. the real issue is survivor obsession perks are very lack luster. if they actually made some decent worth while obsession perks for survivors you wouldn't see some one upset for being the obsession, with out an obsession perk as a perk they are running. In fact yesterday i made a post in the balance feedback area about obsession perks in general with my opinions on all of them survivors and killers. you should check it out.

  • @GT_Legend2 said:
    Does devotion have a limit at 3? Was hoping that would be infinite

    I hope it don't cap at devotion 3 level 100 if it does i will cap within two weeks. i am already devotion 3 level34

  • devotion levels are easy to get. instead of devotion 3 make it devotion 10, 20,30,40 etc make it ten levels apart and make a special outfit that unlocks for all chars at that devotion rank. that can only be obtained at that devotion level. its nothing to get a full devotion level plus 20 levels in a months time. so if it was every ten devotion levels it take about 8 to 9 months to hit the mark at ten levels.

  • it's because more people are playing killer then survivor not enough survivors to go around. more so right now due to double blood point weekend its far faster and easier to farm bloodpoints as a killer then as survivor when you consider most killers are using BBq to get the boost.

  • @Might_Oakk said:
    Pretty sure someone said it just reached its highest player count ever on steam today at 54,000.

    Not sure where you get dying game from /shrug

    55,532 peak

  • @DrozenB said:
    I used to play during the first year since launch, quitted because survivors were dropping all the hooks (that didn't repair at all). During this time there were much more survivor players than killers.
    Recently I downloaded the game again, played for a few weeks. It is obvious that the DLC killers are stronger than vanilla killers, anyone who plays a DLC killer (except hag) can kill at least two survivors without any ability whatsoever, now that they buffed the killer so much, there are much more killers than survivors (polar opposite of what was happening a few years ago). They still refuse to make progression faster to make the game more fun and usually don't release patches or new killers without a paywall. The same graphical and gameplay issues continued, little more elements were added and it is still a simple game. Hasn't changed much, they just completely shifted the meta to killers as people tend to pay more money to get them probably.

    Second time I'm uninstalling, probably the last. It was fun while it lasted, with a player-base dying so fast it won't endure another year.

    @DrozenB said:
    I used to play during the first year since launch, quitted because survivors were dropping all the hooks (that didn't repair at all). During this time there were much more survivor players than killers.
    Recently I downloaded the game again, played for a few weeks. It is obvious that the DLC killers are stronger than vanilla killers, anyone who plays a DLC killer (except hag) can kill at least two survivors without any ability whatsoever, now that they buffed the killer so much, there are much more killers than survivors (polar opposite of what was happening a few years ago). They still refuse to make progression faster to make the game more fun and usually don't release patches or new killers without a paywall. The same graphical and gameplay issues continued, little more elements were added and it is still a simple game. Hasn't changed much, they just completely shifted the meta to killers as people tend to pay more money to get them probably.

    Second time I'm uninstalling, probably the last. It was fun while it lasted, with a player-base dying so fast it won't endure another year.

    considering they just set a new peak record for the game on steam dying isn't something that is gonna happen any time soon.

  • @DrVonKrumm said:
    I’ve got a few ideas floating around but I’m trying to flesh one of them out before posting. It’ll probably just be a killer and maybe a map too. I really don’t play survivor yet so I wouldn’t know what would be useful from that side of the game.

    I keep coming back to an idea of a killer called ‘The Chemist’ so that’s probably the one I’ll post about when it’s ready.

    let me know when you post them i want to make sure i see them my friend!

  • @Wolf74 said:

    @EqMonkVeeshan said:

    @Wolf74 said:
    OoO is a troll perk and an open invite to get camped for using it.

    And Dying Light is a terrible perk to use, usually 4 gens are done, before the perk shows any effect.

    rate them all and explain why you rate it that way lets get some quality feedback going on these obsession perks

    DS: Terrible perk to begin with. Does nothing for low skill player that miss their skillchecks on a regular basis, but boost those player that are good on their own. Pair that up with 4 copies in the team and you have a serious issue.

    https://www.youtube.com/watch?v=EitZRLt2G3w

    OoO: Basically the same as above, low skill player don't benefit from it at all, but it is a big thing for survivor that know well how to waste the killers time anyway. And for a full SWF on voice com it is another major boost to be exploited.

    SS: I like the idea of a lone wolf build, but it is only a niche perk.

    DL: in a decent team of survivor 3 gens will be done, when the fist victim is hooked. Good luck for you IF it is the obsession, but most likely it is not. And you will still lose at least another gen before you get the obsession killed. So you will be down to one gen at best, when the perk starts working. Useless in high rank, but a noobstomber perk if you get your obsession quick in low rank/low skill matches.

    PWYF: To weak, to situational.

    STBFL: Half way decent now. But good survivor will exploit it. The obsession will constantly run into you and do dangerous stuff, just to provoke attacks and wastes of token.

    Rancor: Haven't played it yet, but it is a seriously overrated perk imo. Survivor complain about it because they might be that one guy that suffer from that mediocre perk

    Remember me:. Pretty balanced perk. It has his moments to shine, but in a nutshell, you will often go with it without ever getting any benefit from it. It is an ok perk, but with only 4 slots available it is most often the 5th perk you would choose.

    ok so what changes would you like to see to these perks to make them viable and fair?

  • @Wolf74 said:
    OoO is a troll perk and an open invite to get camped for using it.

    And Dying Light is a terrible perk to use, usually 4 gens are done, before the perk shows any effect.

    rate them all and explain why you rate it that way lets get some quality feedback going on these obsession perks, what do you feel the point of the obsession perks are? should it be gain a power lose a power or only gains or what. the perks in general seem to be geared more towards high reward with some kinds of downsides. in my opinion I think obsession perks are far better then hex perks. that is if the power gains of obsession perks have an equal downside to them. you think dying light takes to long to become active well what kind of changes would you like to see to it to make it so it could be activated a little sooner? what if it was something like this? when the obsession is on a hook all unrepaired generators begin to regress at a set amount per second till the obsession is no longer hooked.

  • as for my suggestion for sole survivor I would love to see it reworked to the following
    it increases your generator repair speed by 2 3 and 4% but the downside would be it increase the killers movement speed by 1,2 and 3% this would also stack if multiple survivors ran it so the killer would get larger passive movement speed boost with the more who run it.

  • @Rakshis said:
    I think that the Fog Whisperers pilot is a great idea (really I mean, it's overdue as so many developers essentially start programs like this out of the gate, not 2 years into release... and you can't tell me all the well known DbD players picking up Deathgarden for a couple weeks prior to and during early access wasn't orchestrated as well) but why do I feel like some pretty well known streamers weren't included in this?

    I mean the main streamer that comes to mind for me of course is TrU3Ta1ent. I know that he's been critical of the development team at points and I know that there's some people out there who don't appreciate his content, but you can't deny that he is a very well known streamer for this game's content and has promoted this game, even with it's flaws, for the past 2 years. I'm not even sure if there is a bigger streamer on the English speaking side of Twitch for DbD than TrU3 (416,363 followers as of this post).

    I can't say anything about some of the Fog Whisperers that appear to have low follower counts or that seem inactive on certain services that BHVR promoted (MKENNY for instance who has 29 subscribers on the YouTube channel that was promoted and hasn't uploaded content there in 2 months) as they represent a specific geographical location that has no other representation, but although I don't expect any insight into it, I was just wondering how BHVR went about deciding who would be enrolled in this program.

    I even find (in my opinion) one streamer that was promoted and elevated to this position to not necessarily be an ideal ambassador for this program due to swearing / toxicity. The swearing I understand that we're playing an M rated game, but making YouTube videos promoting the idea of being a toxic survivor and making a killer DC isn't (once again... my opinion) the sort of gameplay and behaviour this program is trying to promote.

    I guess TL;DR would be: Is there going to be a voting / polling option for future Fog Whisperers where the community will be given the ability to have input on who they feel should be ambassadors for this game? Of course vetted by BHVR afterwards, but getting the community involved in putting these players in these positions, I feel, would help to promote some smaller streamers that BHVR may not be aware of and give the community a stronger voice.

    Also apologies if subjects like this have been posted ad nauseam previously. I don't check the forums as often as I would like to.

    any one overly critical of the game or areas in the game more then likely wouldn't be chosen. if you look at Tru3 he is more a Variety streamer not a DBD only streamer. the ones who was chosen are mostly DBD only streamers.

  • @PinkEricka said:
    EqMonkVeeshan said:

    @PinkEricka said:

    I’d like to take time to show to show my appreciation to this new patch and DLC, and to also show my gratitude to the devs since they don’t get much credit for their efforts!

    I’m really awed by the effort that is starting to come from BHVR. Thank you. This is truly amazing.

    I agree putting her in this way makes for very easy escapes props to BHVR for giving us survivors such a lacking killer to go against!

    I like how I put out a positive post and you have to litter it with a negative comment. Everyone has their own opinion on her.

    You think she’s terrible? Well good for you. I don’t care what you think nor did I ask you. 

    You’re ungrateful considering they made the arrangements to release this DLC on ALL platforms at the same time so none of us would be left out. They might be ######### at timing but you can tell they worked hard.

    @PinkEricka said:
    EqMonkVeeshan said:

    @PinkEricka said:

    I’d like to take time to show to show my appreciation to this new patch and DLC, and to also show my gratitude to the devs since they don’t get much credit for their efforts!

    I’m really awed by the effort that is starting to come from BHVR. Thank you. This is truly amazing.

    I agree putting her in this way makes for very easy escapes props to BHVR for giving us survivors such a lacking killer to go against!

    I like how I put out a positive post and you have to litter it with a negative comment. Everyone has their own opinion on her.

    You think she’s terrible? Well good for you. I don’t care what you think nor did I ask you. 

    You’re ungrateful considering they made the arrangements to release this DLC on ALL platforms at the same time so none of us would be left out. They might be ######### at timing but you can tell they worked hard.

    Oh I am sorry. I guess my being a much much older gamer, I still feel connected to my youth in the fact I just do not want free wins in a game I want the challenge. bare with me as I get used to the Millennial entitlement to be a winner at everything, every time.

  • @chemical_reject said:
    EqMonkVeeshan said:

    @PinkEricka said:

    I’d like to take time to show to show my appreciation to this new patch and DLC, and to also show my gratitude to the devs since they don’t get much credit for their efforts!

    I’m really awed by the effort that is starting to come from BHVR. Thank you. This is truly amazing.

    I agree putting her in this way makes for very easy escapes props to BHVR for giving us survivors such a lacking killer to go against!

    Lol just wait. Once the killer mains LEARN how to play as the spirit you are gonna be crying about getting rekt. 

    lol keep telling yourself that she will only get easier and easier as time goes on. because just as killers learn to play her. more will learn to play against her. besides the facts she was far more dangerous in the PTB then she currently is on live. In the PTB she actually had blood as part of her kit due to a bug and she was laughably easy. it's all down hill from here for the Spirit.

  • @dannyfrog87 said:
    20 second cool down is a joke .... im sorry but her power makes her the weakest by far. and dont come giving me the crap of "mind games" in a chase she can barely catch up. great job on making the weakest killer their is by far minus freddy. probably only good thing about her is her perks ....

    sadly most of us was saying this in the PTB feedback area. alas we was told they didn't need/want feedback on the killers power as that was pretty much a done deal. I am a survivor main and she needed the ability to see auras while phase walking in the PTB. seeing blood while in phase walk should have been part of her base kit. she should be able to enter her phase walk while moving around. most important of all she has a power meter she should be able to use her power at any time if there is sufficient power in the meter to do as the killer desires. not have to wait for it to fill completely to use her power again. these are the very things i a Survivor main wanted to see happen to the new killer in the PTB testing but nope these changes would have made her viable in all ranks and put her right between billy and the huntress in power.

  • @PinkEricka said:
    I’d like to take time to show to show my appreciation to this new patch and DLC, and to also show my gratitude to the devs since they don’t get much credit for their efforts!

    I’m really awed by the effort that is starting to come from BHVR. Thank you. This is truly amazing.

    I agree putting her in this way makes for very easy escapes props to BHVR for giving us survivors such a lacking killer to go against!

  • @Someissues said:
    She's bad, more people will agree with this as time goes up. Nurse is better than her in every aspect, her 20 seconds cooldown, inability to see aura while in phase, 110% move speed. Despite she can't see blood now, when she goes into phase there's a massive sound indicator telling survivors she is in phase mode

    Play her and se e for yourself, not talking about 1-3 matches, but 10-15 near Rank 10 or higher

    sadly tons seen that she was this horrible in the PTB spoke up but the devs said they didn't want feedback. its bad when survivor mains was even calling for her to be buffed in the PTB feedback area.

  • I am most anxious for the chapter after this one so we might get a good killer to go against in it. the spirit looks great but is trash.

  • @BigFudge said:
    Hey guys,

    I have an idea for a Halloween event, or even as an extra to a Halloween event? I’d love to see a new fun dynamic in the game and I want to see what people think.

    I was thinking that during a trial there could be a ‘Jack-o-lantern’ that survivors can pick up. The lantern would be hidden and look similar to a hex totem in regards to size and look except being a pumpkin not a skull obviously.

    You must choose between the lantern or an item, you cannot carry both. If a survivor escapes the trial holding a ‘jack-o-lantern’ they will be rewarded with say, 10000bp? If the jack-o-lantern remains in the map when survivors escape or the killer 4k’s then the killer will be rewarded 10000 bp.

    Another idea in addition could be that the longer you are in possession of the lantern you gain points (like being in the basement). 

    If the killer hits you (even without franklins) you drop the lantern and the killer will get 500 points on top of points for the hit. This would give other survivors have a chance at getting the lantern.

    I realise this would really encourage sandbagging so maybe there could be 4 lanterns in the trial to avoid this? Obviously the point values might have to change if there were more?

    This may take the pressure off of the gen rush in some matches with survivors searching for the lanterns. This dynamic could also be used for other seasonal events too.

    My only issue is that after the gens are finished in a trial, survivors won’t leave without a lantern which could cause frustratingly long matches?

    There’s is loads more I could have added to it but didn’t want to make it ridiculously long! It’s only a rough idea at the moment but thought it could be a fun little extra and switch up gameplay? 

    What do people think? Please feel free to point out anything that could make it better or any flaws that I haven’t thought about! 

    Cheers! 👍🏻

    they could make it so you earn points for as long as you carry one but if you drop it, it breaks making it so you can't pick another up! it be awesome.

  • @DrVonKrumm said:
    No problem, happy to help

    @DrVonKrumm said:
    No problem, happy to help

    @DrVonKrumm said:
    No problem, happy to help

    do you have any chapters you have done id love to see them if you have.

  • Spirit she needs a massive buff shes to weak and her powers simply worthless.

  • the new killers is garbage. Hope they are using this time to make the adjustments needed to make her viable.

  • @Dwight_Confusion said:
    Possibly.

    We're guaranteed 2 more chapters, after that... no one knows.

    I think after 2 more chapters, we'll just get 2 more after that and then they'll be done.

    I hope I'm wrong personally.

    with the quality of the Spirit killer. it wouldn't surprise me if they stopped after these next two its obvious they have no clue how to make a good killer. all they seem to be able to make is very low tier or low mid tier killers.

  • @LvGamer34 said:
    VERY nice Meta! i like the idea!

    yea the more I reread it the more I want to see this killer made! I think this kind of map would be really refreshing in DBD.

  • @DrVonKrumm said:
    I’ve got to say I like this idea, I’m a big fan of pirates and think having one as a killer in DBD would be an outstanding addition. I really enjoyed your backstory for Captain Jones too and how you’ve made the Mori tie into it. Having some perks to mess around with the Survivors ability to search chests is a pretty cool idea as well

    I can really picture a map for the fishing village you mentioned in the story. Small ruined huts dotted around some tall palm trees, a small beach at one side of the map with the Chameleon beached and partially capsized where Captain Jones just had to run aground while manning the vessel himself, maybe a hole in the hull that leads to a treasure room with a generator in it there could also be a small jetty running alongside the ship, a bit battered from the emergency landing but conveniently lines up with a cannon port that could be used like a window to give the room two entrances/exits. The basement could be located underneath one of the huts.

    Seriously, you’ve got a great idea here.

    I like the sound of this as well! you both really have some interesting ideas here! I just wish others would leave some feeedback I would love to see some devs actually get behind this as i think a Pirate would be pretty amazing addition to the game. but then I think I would love to see the devs work with the community on a killer idea. or a killer idea some one posted to make it a reality. there is a lot of good ideas here and some like this one should really be looked at when i first read the chest type perks i was like Omg!! we need these in game asap they so different and fun. and it really fits with the entire theme of your player designed chapter. the lore of it fits together and so on. it would be the perfect way to implement these very perks.

  • looks great props you really put a lot into the lore and story of them nice job props to you!

  • @SenzuDuck said:

    @RSB said:

    @Grey87 said:
    Ya got the reply you deserved.
    If the person replying to you could do it then they would have said "f*** you" as well.
    You should "git gud" and stop begging for ez no challenge gameplay.

    So this thread https://forum.deadbydaylight.com/en/discussion/16115/i-beg-you-devs-buff-that-killer/p1 and replies in it were so much toxic, that his reply was OK?

    If you say yes - you are a biased surv, one of the mass of toxic survs in this game.

    Well to be honest, if you put weeks or months of hard work into content for people to test it IN A BETA BY THE WAY and call it trash after two hours it must be incredibly frustrating.

    Killers are just as toxic as survivor, they think every killer should be able to 4K the second they come out - and if they have a bad match it's trash. no one can master a killer in two hours- there were multiple posts 2 hours after the beta went live of obvious killer mains demanding buffs, demanding changes, AFTER TWO hours, it's ridiculous.

    I am a survivor main and was saying she needed to be buffed within two hours. clear as day shes weaker then current live Wraith its sick.current live Wraith does everything she does better with less drawbacks..... I will not be buying this DLC and if I end up going against the spirit in matches I will DC instantly till she is fixed. so there is Survivors who also support this as she is crazy weak right now needs to be fixed. her power should place her solidly between Billy and Huntress in tier. but as of right now she is between freddy and wraith. at least if i do this the spirit might have a remotely fair match.

  • best way to fix DS is to make it so it wont trigger till after you been hooked once.

  • whats even more funny is the fact I personally know 7 teachers who play the game. this would be perfect to see a teacher killer just as school is starting up!

  • this is something they do need to do but instead make it so each prestige lowers the cost of the items by a certain percentage for survivor and killer. id say 10% per prestige rank. they say that you get more rares in your bloodweb but honestly i see no difference in mine on my P3 chars.

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