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EqMonkVeeshan

EqMonkVeeshan

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EqMonkVeeshan
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  • Just stopping in to say thanks. what ever you have done has made a lot of the friends I used to play DBD with decide to play more in other games I now play.
    1 comments 71 views last activity
  • I think it is time for you to go over and do a pass on all items and add ons for survivors. I mean I always avoided keys in my blood webs because I never felt they was strong I only took one into a match to get the escape with ultra rare item task finished. but do keys really deserve to have 4 Very rare add-ons???? should there really be 6 toolboxes???? there is 13 add-ons for med kits (1 ultra
    9 comments 101 views last activity
  • Survivor perks Clumsy: when you run your clumsiness disturbs the area around you and increases the range of your scratch marks ( basically its like predator but it expands them instead of decreasing them) this will project scratch marks on a larger scale making it harder for killers to track survivors in more condensed closed spaces that has many different exit points like jungle gyms. Did I
    6 comments 101 views last activity
  • 0 comments 21 views last activity
  • lets say hypothetically that perks scaled with your MMR on both sides? some examples of what I mean, Hex:Ruin in low MMR would be just a slight slowdown 200% regression and be ultra heavy in high MMR like 500% regression another example. Self care at low MMR it grants 50% healing speed to heal yourself like normal rank 3 but at high MMR it would only grant 20% this type of way they might be
    5 comments 81 views last activity
  • SBMM was pretty bad but then I turned off cross platform play and it feels pretty good on both sides.
    3 comments 81 views last activity
  • every day for the last few weeks I have been coming to the forums reading all the threads that has recently been posted. then literally going into the game to literally use what people are complaining about the most on both sides till I acquire 10 dcs on each side. for example yesterday I did OoO and haddonfield map offerings as solo que survivor and I did hard tunnels and face camps with Fr
    2 comments 41 views last activity
  • survivor perk, Inspire : when unhooked within the killers terror radius you get the buff Inspire that last for 15 seconds. if you take a hit with this buff on you, you fall to the ground and inspire your teammates with a 150% action speed buff lasting for 10 20 and 30 seconds per rank. it would work like Barrowed Time but but not yield the BT effect, the person would go down when hit bu
    0 comments 11 views last activity
  • let me start by saying I took a year away from the game, ( my leave happened right as Ash was released) this is my observation of the game after a year away. One month back into the game ( actually 6 weeks) and I see a horrible trend happening. annoyance seems to be the thing Behavior is aiming for when it comes to new content. Honesty, it never should be no one finds annoying fun.
    0 comments 41 views last activity
  • so I just heard they going to run the public play test next week. they are going to allow people to stream the game. if you want to play the game to try it out, make sure you join their discord so you can get a key. or watch your favorite stream platforms for live streams.
    0 comments 21 views last activity
  • maybe I will see some of you guys in other games coming out later this year. but my time of supporting Dead by Daylight and games made by BHVR is finished.
    11 comments 352 views last activity
  • Shared Prayer. this perk allows you to pray for a downed/slugged survivor, giving 5 10 15% of the health recovery bar to them if they are downed/slugged. it only becomes active if there is only two survivors left in a match, the perk would act like snap out of it skill check and could be performed any where on the map it would require three skill checks can only be done one time, a missed
    1 comments 32 views last activity
  • any one else see this one? looks pretty interesting. it just poped up on my steam queue. sorta gave me a reskinned DbD feeling. but maybe has some fresh ideas/balance
    9 comments 162 views last activity
  • glues random purple items with amazing add ons to the ground they cannot be picked up by survivors each rank adds two random items to the map. the killer can see the location of these items. gets a notification when some one attempts to pick the item up.
    6 comments 42 views last activity
  • after taking the recent survey i got to thinking about the questions further. i get the feeling that BHVR is thinking about selling to Epic Games store or becoming Exclusive to them. i think it be a bad move and they would lose a lot of support. but what do you guys think?
    29 comments 872 views last activity
  • they need to change the deep wound countdown timer, make it so it don't count down if within terror radius as already seeing tons of legion players cheesing the chase mechanics, to get players to dying state by chasing them with the intent to get around the chase mechanic.
    20 comments 411 views last activity
  • this is a perfect test plate to adding a secondary objective to the game. if they was to have something like this every game even when a event was not going on but instead make it so there is four plants and each plant gives survivors a blood point boost of 25% at the end of the match it would do what is needed to extend the game out a little longer to help balance out the game. props on the
    37 comments 451 views last activity
  • Ok so I am a survivor main, and I play a fair amount with lots of different people. I always like to watch to see how a match finishes out unless I am pressed for time. I see tons of survivors hanging about much longer then they need to be after the gates are opened. so an end game mechanic I would love to see implemented is this. if a killer hooks a survivor once a gate has been opened the ent
    1 comments 12 views last activity
  • First off lets keep this as unbiased as possible. I am a survivor main with the occasional killer game, and these are my opinions on the Obsession perks in game right now. on both sides of it. i will use a scale of 1 to 10 and rate the upsides and down sides to each obsession perk in the way i feel it is. i would love to see others rate these perks along these lines as well. i also think there n
    9 comments 201 views last activity
  • So I really feel that each survivor needs it's own passive ability, not a perk, this is what would make each survivor different. just as each killer has its own weapon ability that makes them all different from the others. survivors needs this. these below are just examples. what kind of passive abilities do you feel each survivor should have to make them different from the others. Meg: Ye
    7 comments 602 views last activity
  • skill name: Dull Hooks The killer Dulls his hooks to cause extreme pain when hooking a survivor. the survivor's scream is 30%, 50%, 70% louder when hooked, any one within 12 meters,16 meters,20 meters at the time of the hooking receives the exposed status for 60 seconds. I suggest this perk as a counter to hook blocking /body blocking close to hooks. it would help weed out some toxic SWF g
    21 comments 161 views last activity
  • any one else finding it next to impossible to get a lobby as a killer? i am now a rank 14 killer and been waiting for victims for over 40 mins. this is garbage!
    5 comments 44 views last activity
  • it would work like borrowed time if you unhooked a survivor within the terror radius of a killer it would grant the rescued survivor a 3 second speed boost at 150% run speed it would ignore exhaustion status and not cause exhaustion to the rescued. if you unhooked a survivor not in the killers terror radius it would trigger a heal speed boost to the person who rescued the survivor. similar t
    3 comments 41 views last activity
  • Please never allow these people who hosted this PC tournament to ever host another official tournament they did a horrible job. from restarting a match after some one had been hooked, because three people disconnected. clearly by the rules that match counted, but hey they decide to restart the match. to the screw job of the De Pip Squad in the finals. again altering the rules/changing the
    19 comments 321 views last activity
  • how about a new perk for killer that every 60/50/40 seconds shows the auras of survivors that are actively working on gens for two seconds. if they're over 40 meters away. could do it like BBQ & chili as per ranks distance and duration. this would be a great addition to the perks for newer killers.
    8 comments 81 views last activity
  • it's way to easy to pip with the emblem change in the 2.0 patch for survivors. if you are wanting to make the game this easy might I suggest you do away with skill checks. or wait better yet how about making the gens auto repair them selves since it seems you want us survivors to just auto pip with no real effort put forth....
    1 comments 31 views last activity