Entità
Entità
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The Entity is Almighty God in her Realms, so she cannot be balanced or defeated. Just imagine a bad player who gets 0k with the Entity: should they get the "Entity Displeased" result? O.o
A kind of Entity's apprentice or child would be amazing, instead.
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@not_Queen @Patricia @Peanits @Shelby With dedicated servers, could we have all the vintage versions playable, with ancient rules, maps, animations and mechanics? It would be amazing! **
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The Survival Category should be reworked: https://forum.deadbydaylight.com/en/discussion/29649/balancing-of-survival-bloodpoints
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Characters and players are different: kill the survivor, hate the killer, but be nice with the players behind these roles.
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I'm playing as a solo right now. I've entered 16 lobbies so far, and killers keep dodging...
@not_Queen @Patricia @Peanits @Shelby Is there, in the new matchmaking, any protection from being matched with the same killer many times in a row?
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@RoKrueger To have fun with a killer never used before at high ranks? Is it funny to be condemned to a permanent defeat because the system considers you good at playing all the killers when you only master one of them? Really?
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@Kiskashi @Kilmeran The rank system measures a player's skill, and each killer requires a different approach, style and talent, so they should be represented by their own rank, specific to that killer. Who deranks on purpose could do it yesterday, he can do it today and he will be able to do it tomorrow: just play badly, make the attacks wrong, go to the wrong generators or pretend to have lost the prey during a chase. However, one cannot balance the game around dishonest. I trust the developers, they have improved the rank system to make it more selective and genuinely representative of the players' skills and I am sure they will be able to implement this change optimally. We need it to be free to try new killers, to fully enjoy all gaming opportunities.
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@Carnage845 I'm not a survivor main: I'm a DbD main and a lover of the reasonable fairness.
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Good thing. All perks should be purchasable in the Shrine of Secrets: randomness is fine, the permanent exclusion of better perks is not...
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@GraviteaUK said:
https://forum.deadbydaylight.com/en/discussion/54749/four-survivors-four-chests
Not necessarily.
If what they find is a key for example, which the odd of would be increased since there would be more chests, that could end the trial earlier.
Not to mention increasing the number of flashlights in a game is not exactly a good thing.
Can you imagine seeing 0 lights on the loading screen only for the game to finish with all 4 getting one? oooof.
Yours is an extreme case: in the vast majority of trials you get some brown or yellow medkit or toolbox, and the time spent to find and search a chest is bigger than the advantage given by these items. The killer has nothing to fear.
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Botany Knowledge is an auxiliary perk, which helps healing, like Vigil, which helps recovering from Status Effects (Exhaustion, overall), so it needs to be powerful to deserve a perk slot. I agree with the buff.
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If you want to reduce gen rushes, then give survivors a good reason to spend some time on secondary objectives (chests and totems).
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@PigNRun There could be various degrees of Deafened, like Madness: first an acoustic disorientation, then selective deafness (killer's footsteps and terror radius), then total deafness (all the game sounds are replaced by a background melody, to avoid making the game boring to the player).
Hemorrhage is useful in closed maps or with some perks or add-ons.
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Ehm... why this silence?
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@not_Queen @Patricia @Peanits @Shelby I hope the End Game Collapse will include a fix to this "discrimination" of the last survivor, who is deprived not only of escape attempts, even with Deliverance, but especially of their escape and struggling points. The Survival Category should be revised accordingly.
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@not_Queen @Patricia @Peanits @Shelby Please, fix the rotating timers in the 2.7.0 patch: all people agree with the OP, it's a good and simple quality of life improvement. :)
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@PeepingPeacock The green medkit should grant two heals, since it has 24 charges and 25% less charge consumption (which means you spend 0.75 charges per second, that is 24 charges for 32 seconds): it's bugged. Even with my buff, it would be less powerful than SelfCare:
1) you must spend time to find a chest;
2) you risk other people open all chests;
3) you risk Franklin destroys your hope to heal in a safe hiding place;
4) you have not unlimited heals.
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@PeanitsThe ignorance of law is not an excuse, provided the law has previously been published: you should announce the forbidden combos at the starting of the game, like you do with patch notes.
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@Carnage845 Have you read the OP until the very end?
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Other ideas?
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Other opinions?
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Some people aren't able to dialogue: they have their dogmatic truths, according to their own interests, and keep repeating the same sentence forever, ignoring all reasonable ideas and suggestions different from their Bible. This is a serious issue. I wrote a good change for both parties here: https://forum.deadbydaylight.com/en/discussion/41981/last-survivors-immediate-sacrifice-a-good-reform-for-both-parties
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@not_Queen @Patricia @Peanits @Shelby Powerful Developers, unlock all the numerical parameters in the KYF mode, give us the power to go beyond the current game limits, to experiment odd changes, to invent new balances, please. :)
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Either the Devs make 3 and 4 perks appear in every Bloodweb at levels 45 and 50 or they leave the first tier in the Bloodweb and allow people to buy higher tiers with shards.
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@LordziPL Thank you very much. I love this game and I do my best to give good suggestions about new mechanics, environments, offerings, perks and so on... :)
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I'd like to have it before Easter! **
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I loved every single word in the Developers Update! ** Just a hope... don't make the Endgame Collapse a forced chase with magic auras: stealthy playstyle has its own dignity, which doesn't mean to keep the game hostage, of course.
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I'd add the six perks system: I have a strong desire to test new perks' combinations, both as a killer and as a survivor. https://forum.deadbydaylight.com/en/discussion/28160/six-perks-system
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It's worse not because of the graphics, but for lacking info about how many threads are in the section or how many people viewed or replied to your thread... I'd like not to be forced to search the forum, unless you give me ultra rare items. XD
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Uhm... three trials in a row in different realms would be very interesting!
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Oh, yes, I have an archive full of offerings (and perks) to add in the game: https://forum.deadbydaylight.com/en/discussion/25052/common-and-general-archive-of-new-offerings-and-perks :)
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@Poweas Thank you. Have you any project to add? :)
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@RoKrueger said:
Could we just pick the menu music we like in the options? I miss the Clown music for example
Excellent idea! :)
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@Orion Ehm... don't be dogmatic: explain your opinion, please.
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Six perks each, with appropriate balances: https://forum.deadbydaylight.com/en/discussion/28160/six-perks-system
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@TheBean Just today the last survivor can urban evade all the time, especially in dark maps.
@Warlock_2020 I could accept it, but some people would complain it's a free escape because the survivor does nothing to get the second hatch...
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@AshleyWB A lever in a known place? The killer could easily kill you in the basement, then. :(
@DwightsLifeMatters More Auras? Intense chases in Rotten Fields or Shelton Woods?
@TheBean Is "no gens' Auras and no scratch marks" a good scenario for you?
@dannyfrog87 Closing the hatch it requires balances for survivors.
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@Peanits The killer is not used to memorizing the position of the generators, because he sees them continuously. If this vision disappears, he will not be able to run from one Aura to another, but he will have to waste time searching for the gens, exploring the map palm to palm. For his part, the survivor can play cunning: start repairs in multiple generators, to make the killer believe he is around and induce him to a thorough search of the surrounding hiding places, while working elsewhere. Left Behind would become very effective in this scenario. Moreover, if it doesn't seem unbalanced, the killer could also lose the vision of the scratch marks, being thus forced to sharpen the sight. What do you think about it?
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@not_Queen @Patricia @Shelby Could you make a special chapter or midchapter to introduce at least a dozen new offerings and generic perks for killers and survivors, maybe taken from the archive in the OP? :)
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I agree. If someone is unhooked, all the other survivors get an emblem reward, but the rescuer has a greater reward. This concept may be applied to other events.
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Very good ideas!
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@Delfador They change the musical arrangement in the main menu every time they release a new chapter: I'm not talking about a complex soundtrack... just a few notes, maybe taken from the trailer of the original killers or from the motion pictures of the licensed ones. This pack could be released for auric cells.
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No opinions?
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I love DbD and I'd like to see its origins with specific mods, independent from the official and adjourned version. In particular, I'd like to play the first and second versions of the Swamps, the original mechanics and the 5-level rarity system for perks.
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There are going to be a huge amount of perks (6 new perks every 3 months for at least 5 years): it's an excellent idea to buff the bloodpoints bonuses offerings, in order to reduce an otherwise insane grinding.
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@PigNRun The green medkit is very fast if you heal others, not yourself, but your idea is amazing. I'll add it in the OP. :)
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@projecteulogy It's a waste: Plunderer cannot give you a ranger medkit on your first search. :(
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@PigNRun Don't you like 15% extra healing speed, with a little harder skill checks? It's called "Pharmacy": it should give you both quality and quantity, in my opinion.
@NeaJovovich It's very situational. No, Pharmacy + Plunderer is a suicide: you deserve two good healing add-ons, and some luck to find a closed chest. At high ranks, chests are ignored.
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@Milo Vigil will never be meta, but at least a little better than now...
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@MegsAreEvil Why?
@fluffybunny If a killer uses Distressing, they have to renounce to another perk... Every choice has its own costs and benefits.