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@TreemanXD Try Aftercare: you can see all people, and they can see you. :)
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@Kanzaki @fluffybunny I never said that those problems are insurmountable or that it is impossible to win alone: it is not right that some players, apparently an absolute majority, according to statistics, must face more difficult trials than others, due to lack of information, which makes:
1) the voice chat a free sum of extra perks for the teams;
2) the balance between solos, killers, and teams more difficult;
3) consequently, the game more toxic, due to the injustice perceived by the solos against the killers, and by the killers against the teams (coincidentally, both factions complain that they are disadvantaged by the developers and demand changes to become stronger).
I'm simply asking for equal opportunities for all players to have fun.
@Visionmaker I play Myers with pleasure, but I don't want him to be a fallback because the life of the lone survivor is damned tougher than right. Incidentally, I would like to try all the killers, but the medium-high rank achieved with Myers prevents me from trying, I know, with the Hag, the Hillbilly, Freddy, the Spirit ... because I would touch them for the first time by playing to a much higher rank than my (nothing) experience with them, but that's another story ( https://forum.deadbydaylight.com/en/discussion/58081/every-killer-needs-their-own-rank ).
@lasombra1979 I avoid farming my companions or deliberately bringing the killer to them, if I can: I don't like being a junkie, neither with the opponent nor with allies.
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Interesting idea! :)
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Great idea! **
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@TheBean You didn't get the point. The teams share unlimited information for free, and the killers suffer their perfect coordination, while the solitary players are pins that fall easily. Is a satisfying middle ground for everyone to ask too much? :)
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@Orion The tension was palpable when you happened to spend a few minutes of pure panic in the Swamp against a bloody Spirit, looking for the hatch in terror of being seen. Now the anguishing and furtive search of the hatch has almost disappeared: run to the gate... I like the Endgame Collapse, but the game is frenetic, it requires you to act, to run, you can no longer afford stealth, the anxiety of be hunted by the killer. I would very willingly try a new mode of real horror: no auras, no terror radius, no red stain... only your eyes and your ears, and the ability to sow the killer with the heart in your throat. Who knows, maybe in the future, with dedicated servers...
Coming back to us, why should the sole survivor accept a so disadvantaged game, full of penalties? Aren't his money, his time, his satisfaction as precious as those of the team or the killer? Would you play a soccer/basket/volleyball game with randomly chosen companions, without any prior training?
@Scgamecock86 You'll find friends by playing the first trials. :)
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Excellent job! I hate weak, useless, wasted perks: every perk must make the difference, if you choose it!
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@ItsYourBoyGuzma Not all survivors belong to toxic teams: there are also good teams, average teams, and solos. Please, don't suggest all survivors are bastards: innocent players shouldn't be punished because the opponent had a bad match...
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@GlassComet99 I added extra options in the list of the numerical parameters the KYF mode should make customizable: yours are in that list. :)
@Blueberry Exactly! I'd like to have this tool to test... ALL!
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@Pizzaman It's easier to memorize who is guilty if you can immediately see the player-character correspondence, especially with more players using the same character.
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Other comments? :)
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@not_Queen @Patricia @Peanits @Shelby Any answer from the Level Designers? :)
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@not_Queen @Patricia @Peanits @Shelby Could you kindly give us any info about when you'll implement the KYF changes proposed in the OP? :)
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I'd like a token system or, at least, 60 seconds for PGTW.
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@Kurisataru The right distances are crucial for any mechanic: for hooks, for generators, for gates, for T-mazes, for pallets, for Jigsaw's boxes ... It's a general speech. Even the map itself must have a fair size: the Pale Rose and the Grim Pantry have been shrunk twice.
You talk about toxic teams, a fraction of 7% of games in which the killer faces a full team, while I talk about the last survivor who runs to the gates, when the hatch is closed. Can he have any hope if the gates are 40 meters away and the killer is fast (Nurse, Billy, Spirit, Wraith)? Can a Hag, a Pig, Myers or the Plague ever manage two gates 100 meters away? This is the point. There is no fanaticism: only good mathematics.
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@Kurisataru I, on the other hand, am tired of fanatics who talk nonsense. The developers have imposed a minimum distance between the Jigsaw's boxes for obvious reasons of equity: the same criterion applies to the gates. You want the free kill, if you defend in bad faith two gates at 40 meters with the Nurse or Billy or the Spirit or the Wraith. I do not ask for the guarantee of escape, but its feasibility: it is good that it is difficult, but if it is impossible for bad mechanics, this must be changed. I would really like to see your face if the hooks were too far away and a toxic survivor responded to your legitimate request to review the distance by writing to you: "Git good, noob".
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@Visionmaker Yours is the 2.1.0 text: I can't see any difference.
@Peanits Could you explain us the new Calm Spirit's caption? :)
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What's the new text?
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Add minimum and maximum distance between Gates, according to the killer's speed, to make the EGC perfect: https://forum.deadbydaylight.com/en/discussion/62565/minimum-and-maximum-distance-between-the-exit-gates :)
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Second epidemic of DC: four in a row, this time, two at the beginning, one by the second minute and another when the last gen was missing. Trials ruined by ignoble behavior of disgustingly selfish players. How can you expect a minimum of fun, if the enemy is not the killer, is not the torch-armed team, but the unpredictable bad faith of random players? What is the counterplay? I would prefer a Nurse with infinite Evil Within 3 to this situation... at least I could trust in stealth.
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@FireHazard DCing in a online game it's one of the most awful infringements of the basic rules of correctness and should be treated accordingly.
@Kuris He wanted to derank from rank 5 to rank 15: a huge list of DCs, then.
@Boss Your idea is good to stem the damage suffered by other players, and I support it with sincere enthusiasm, but the remedy for the innocent must be accompanied by a just sanction for the guilty.
@AshleyWB They could unplug the console to avoid it...
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@FireHazard I'm not a developer: I'm just promoting a public debate among the users to solve the "gates issue". All reasonable ideas are welcome.
@Boss Like hooks' spawning rules are ignored, if the minimum number of hooks cannot be reached, even gates' spawning rules can be ignored, if the map's structure doesn't allow a full compliance.
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@FireHazard Mine is not a perfect algorithm, but it's unacceptable the Hag and the Nurse have the same treatment about the gates' spawning points. A remedy should be introduced quickly, otherwise the EGC for the last survivor would continue to be a death sentence or a free escape.
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Props? What are you talking about?
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@FireHazard @Boss @DemonDaddy @Dr_Smith_ @Freudentrauma @NMCKE @George_Soros Just yesterday I opened a thread about minimum and maximum distance between the Exit Gates, according to the killer's speed: https://forum.deadbydaylight.com/en/discussion/62565/minimum-and-maximum-distance-between-the-exit-gates/
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I'd like to know who is the brilliant guy who votes down all my posts here, just because I wrote them. Belly fan and no argument, one of the main problems of this community. Is it so difficult to comment constructively? Boh...
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@ClogWench They changed the spawning rules for the Jigsaw's boxes. I'm suggesting to do the same with the gates. Read again the OP: I added minimum and maximum distances, according to the killer's speed.
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@Blueberry I'll ask them if they like my concept of balance. :)
@Peanits What's your opinion about the OP? Isn't it unfair to have two gates at 48 meters of distance against a Nurse or at 120 meters of distance against a Hag?
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@Blueberry I don't believe in the justice of the case: mathematics is a better guarantee. I edited the OP accordingly.
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@ClogWench Maybe 72-108 meters?
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I love the Pig: make her dangerous, buff her in some way. I'd test your proposal in game.
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@TAG Have you read the OP until the very end? Have you seen the second proposal, which affects only BPs, without changing any mechanic?
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@Peanits @Panduh @PolarBear Pharmacy ensures only one full heal, and this is a bug: the green medkit has 24 charges and a consumption rate of 0.75c / s, so it should last for 32 seconds, two complete heals. If this bug is not fixed, finding a brown, yellow or green medkit in the chest is completely indifferent.
Furthermore, those who use Pharmacy instead of SelfCare suffer numerous limitations:
1) non-unlimited heals;
2) inability to transport other objects and to maintain the ability to heal themselves;
3) vulnerability to Franklin;
4) need to spend time finding a chest;
5) risk of finding already open chests.
The killers complain about the gen rushes and the abuse of SelfCare: the developers should then favor the use of different healing perks, which force the survivors to devote themselves to secondary objectives, but Pharmacy is currently useless: it pays to open a chest at random and hope to find a brown medkit ...
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During the 2.7.0 PTB you tested dedicated servers and a new matchmaking system: when will you deploy that system? And how is it better than the current one?
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I love Devs' efforts and passion to make DbD an awesome game! **
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@Peanits I'd like to read your opinion: why is the last survivor punished, instead of being rewarded for their ability to survive longer than their mates? What do you think about the OP?
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@Kagrenac Botany affects both healing items efficiency and healing actions speed: Streetwise only efficiency.
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I believe it's useless to add dozens of new perks, if you don't get any new perk slots... Six is the first perfect number in maths: give six slots each, then. :)
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Yes, it needs a buff: who uses Streetwise? At least it should give a 11/22/33% efficiency bonus, like Botany Knowledge.
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@not_Queen @Patricia @Peanits @Shelby Is there any project to fill the SWF-Killers-Solos gaps in the future patches (2.8.0...), maybe with passive skills or new status icons to help solos sharing info? I don't ask for details: just give me some hope this issue will be fixed, please... :)
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@RoKrueger I don't have any chance to get a fair trial if I stop playing Myers and try the Hag, the Wraith, the Nurse... Killers are not skins: there are some common mechanics, but also unique powers and add-ons, which require experience. Your point is that a good basketball player can play well volleyball, just because they know professional sport and they use their hands in both of them... really? It's a nonsense.
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I don't like my thread was thrown here, where nobody cares or reads it. :(
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I fully agree: 3 perks per Bloodweb from level 45, 4 perks per Bloodweb at level 50.
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@Niitosky Italiano DOC. Perché? :)
Yes, I'm Italian. Why (are you asking)?
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@Bbbrian2013 I'm not used to consider bad experiences as a standard: I hope things will be improved over time. Sony should become more flexible than now, should allow easily PTBs, like Steam.
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@Bbbrian2013 I know, but PC players have a privilege because Steam is more player-friendly than Sony: that's the point.
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@Bbbrian2013 DbD is a game, not an examination.
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I'm starting to hate this forced 2-week wait between when you hear and see news and when you can enjoy them...
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Wonderful idea! :)
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Good proposal: the better you play, the more you gain.