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Endstille

Endstille

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Endstille
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  • Tbagging a teammate that is getting morid.


  • @ScottJund said:

    https://forum.deadbydaylight.com/en/discussion/comment/867467#Comment_867467

    The difference is the Nurse didn't have to be godlike. She could just have 5 blinks, or omegablink, or any combination of things that made her playable by a potato.

    That has literally nothing to do with what I said, you argued to balance because there is a very small amount of players 1% is probably too much that just destroy survivors no matter what they do with nurse.

    Every potato can play ever killer if the person has purchased it. And no, potatoes that played nurse were bullied or did you never see a baby nurse? Completely wrong.

  • @ScottJund said:

    https://forum.deadbydaylight.com/en/discussion/comment/867304#Comment_867304

    Do you seriously think balancing the game for the 1 out of 200 games you get a true depip squad is a good idea? Can you seriously not see how that would absolutely kill the game?

    The irony, didn't you advocate on these forums that there is no chance vs the godlike nurse and demanded changes based upon the 1% of players in total?

  • I think what most people do forget when it comes to streamers it is that those people are entertainers, their job is not to analyze, give opinion or to be objective at all. What they do they do to get money and that is it. Spirit has had complaints, yet the streamers acknowledged this all of a sudden and it was a huge deal.

    Tofu is not a good killer by any means, he mostly plays survivor. He made a video about nurse, when he tried to proof what he said he failed miserably live on stream and had a 4man escape.

    What I do not like about tru3 is that he most of the time will take anything a survivor does as toxic or attempt to bully which is annoying to say the least as I prefer killers who are able to get a joke and can goof around. I appreciate that he seems to have his own mind and doesn't care whether people like what he says or not. Also he did play stuff like no mither to rank 1 etc so to say he does that so he can say he plays both sides is just lul. Tru3 has the right mindset imo, call it growth or whatever you want probably comes from him playin fighting games.

  • @OtakuFreak said:

    As someone who plays both roles, I have no issue with ''No One Escapes Death''. Sure, it's not particularly fun to play against, but if it does come into play, then it's entirely the survivors fault!

    However, many survivors post-game give me a lot of slack for using this perk, despite running Decisive Strike, Adrenaline & other top tier survivor perks which could arguably be even more frustrating to play against. In fact, the survivor equivalent to NOED is ''Adrenaline'', which has no counter-play available to every killer, yet NOED does!

    I often use NOED to punish survivors who rush generators and decide to not leave once the gates are open and want to be cheeky & annoying. Many people call NOED a perk which is for ''bad killers''. However, they ignore the fact that the correspondent killer is playing with 3 perks for the rest of the game and may not even have the chance to use it if the Survivors cleanse totems.

    To me, people seem to dislike ''No One Escapes Death'' due to its power punishing gen rushing, along with any decision to stay in the end game.

    Thoughts?

    Well my thoughts are that noed is fine the way it is. Actually it is quite the useless perk, why? Well the perk takes a slot and only comes active at the end of the match.

    When do you have all survivors grouped up? Not that much thus when you hit one everybody knows and will be looking for it, cleanse, 99 the door and get out. The killer played a harder match with only 3 perks. Cleansing dull totems is not worth to counter NOED as the time spend cleansing is much better used on gens.

    There is no reason to be salty about it or give somebody slack for using a perk, I don't care one bit how other people feel when running builds/perks.

  • I can't stop laughing my ass off.

    This is exactly what I told you where the invalid complaints of a few would lead to. Sure this post might be bait/trolling. You wanted that when the most people cry about something it will get changed, devs agreed to this stupidity. This is what the future holds for you. You made your bed, now sleep in it. Just a matter of time.

  • So tell me people of the "devs balance for both sides" when this is true why do they nerf legion again? Why do they nerf him and buff stuff like BT? Yeah cause of 2 addons (blades) that made mending take too long give a buff to all survivors. Can't argue with that logic.

    So due to this they make it so that mending will take less time then cleansing a dull totem and change feralfrenzy so that it no longer has synergy with perks such as sloppy butcher, stbfl and so on.

  • No

    I don't really want to be reminded of this waste of money.

  • I think i am gonna play bubba for those that put it on and facecamp them, dislike this outfit so much.

  • Funfact?

    If NOED activates simply cleanse it as the time wasted on dull totems is better used on gens.

  • No it isn't for me they are instantly 😳

  • So this season so far we've been running a 75%-90% escape rate.

  • Plague is a bad killer.

    Survivors do control her power. Should you not cleanse against plague? No you can cleanse against plague and give her the full power but the thing is that you can exactly chose where you give her that power.

    So if the killer is willing to give up on pressuring survivors, protecting gens in order to have his power fine so be it. Meanwhile we have people working on gens and a survivor gets a full heal. By the time she comes back to the gens it mostly is a gen done or close to be done. Don't see her being strong at all.

  • Gonna tell you really quick the following.

    Forget that BHVR will ever do anything regarding SWF.

    Survivors can cry about stuff in the game, if they do loud enough this will be done. BHVR deludes themselves and the playerbase into believing that SWF is just goofing around with friends, having fun and nobody wants to ruin the game experience for somebody else.

    That might be true but they ignore the 10% or so who do not have any diffrent goal but to bully the killer and ruin the game experience for this person. We complete games in ~5minutes, the game has no challenge as 4man swf (when people are not braindead).

    Same as with nurse back in the day, worst killer across all ranks but dominant in red ranks. They do not adress the issue at all thus live with it and accept that dbd is a boring game after all. Survivors do have safe zones where it takes 0 skill to run to and waste precious time. A lol argument is that killers shall abort chase but what do they do when every survivor simply goes there? Yeah seems legit.

    1)

    You can not put disadvantages on people because they play with their friends, doing so will only lead to people not playing in swf but instead tryin to find each other in lobbies so they have the benefit of playing together without getting disadvantaged. When this will take too long to find another survivor cry and/or quit the game. This leads to 2

    2)

    You could only balance the game around 4man swf. This however will not happen, due to some solo players saying, why do I have to play with 3 friends to have a fair chance and ofc general survivor outcry.

    3)

    Right now even on weekends we have 10-15min wait times for lobbies as survivors. I doubt that this will reduce in the near future. MM is already ######### up, we again get killers that have no clue what they do who are far away from being red rank material. No wonder they end up being salty af.

    4)

    Tunneling.

    I do not see any other way for a killer to receive more than a single kill without doing it. Yes yes i know we have these killers that are able to pull that of, however ask yourself if that is due to your skill or due to the survivors making lots and lots of mistakes.

    5)

    Unpopular opinion.

    The devs of the game do their best in order to handhold people of questionable skill, mechanical skill is not something they are familiar with. Once you reach a certain skill lvl with your group, you will have not any challenges left in this game due to the bad design decisions. Maybe one day they will understand that however for now waiting times to find a lobby 10-15+ minutes on weekends (not even including dodging) as survivors.

  • Queen of what?

    To me she is dead, rarely see her in red ranks anymore and if so they games are boring af.

  • @anarchy753 said:

    https://forum.deadbydaylight.com/en/discussion/comment/862599#Comment_862599

    Their issue is "whaa, she's not fun because she got a tiny nerf."

    I still find her fun, she's still strong.

    To say this is a tiny nerf is simply not true, they made her mobility nonexistent. Nurse has a little less map pressure than a 115% ms killer to say this is a tiny nerf is ignorant.

  • @Yamaoka

    Well next time slug it all the way, always give back in kind and let those bleed out.

  • Huntress is broken, hope @Peanits and the rest of the team will do some work on her. That and the broken addons make for hilarious killer rounds but are unhealthy to the game.

    You can throw where just barely to the survivor and get hits no matter what. The hatchet is sometimes like 4-5m off and oh boy a hit.

  • @madds said:

    https://forum.deadbydaylight.com/en/discussion/comment/859767#Comment_859767

    Yes, I DO enjoy Nurse right now. She actually feels challenging to play now when she felt like a free win before even with basekit. I used to not enjoy playing her because I felt bad for survivors, but now I don't feel as bad. Nowadays she's far from my least played killer. That title will forever go to Plague because I disagree with how she's designed. After that is Clown.

    Can't wait to play you in swf, same with anarchy. Hope we can show you how fun this killer is. 0 kills, promise.

  • @anarchy753 said:

    https://forum.deadbydaylight.com/en/discussion/comment/862488#Comment_862488

    Yes, I have read the countless threads complaining that she's not just a win button any more.

    She never was a win button. That is something people say that have no clue about the game at all.

    Your argument is so bad, it reminds me of old freddy and when people explained their frustration with the killer some boy would always jump in, i just 4ked. All good, killer is fine.

    If you do not understand the issue, stop posting about it.

  • Honestly be glad with dc being punished, wait see how it goes.

    Imagine you would punish hook-suicides as well? The person that wanted to suicide might ruin the game for the other further, running to them, giving the killer noise notifications and griefing even more. There is always a way to ruin a match, punishing dc is fine. Hook suicide is not have you never had a lag in this game and ended up dead on the hook?

  • I think everybody who bought the legion dlc should stop to buy anything else until this is fixed. Make your voices heard, give the dlc negative recommendation.

    The amount of incompetence is baffling, I know that they justified the upcoming changes with the two increasing mending addons. I for example thought it was still bannable to even use both addons due to it causing that infinite mending bug. I might be wrong but I think this is still listed under the game rules.

  • It is so easy to spot the people that do not play both roles of the game at all.

  • Will get nerfed sooner or later.

  • @Omans

    Nurse is far easier to beat as survivor, if you are unable to beat her by now you are simply a bad survivor. What does this have to do with maybe nurse isn't for you? I can 4k as a nurse without addons it will simply be a very boring match for everyone involved, all survivors die on first or 2nd hook such fun much wow. Beating a nurse as survivor is hilariously easy, why do you try to argue about that? She is far easier to beat lol. Jukes are easy and you can run her around all stuff that wasn't that easy before and actually required skill on both ends, now do a simple left right and she is unable to respond.

    Haven't seen a single hag. Mind telling me where you get your stats from? Also one can argue that so many nurses have been seen due to the rest of the killers being so trash. The game is way too easy as 4man swf.

    Where do the devs argue any sort of balanceadjustments there? None because they ignore it, they keep deluding people that this is just goofing around with friends (we ended several games yesterday in 5minutes boy i hope these killers had fun).

    I don't understand this hypocrisy. I was fine with nurse changes, now it is spirit. Where are the plans for balance on swf? Probably survivors need cds as well.

    It is cute how you even bring up depip squad when in fact they did beat a couple of nurses during the experiment. So not having 100% escape rate and just 90% and the bottom line for you is yeah nurse needs adjustments and not the ones dominating literally everything but a few nurses? TOP LOGIC. Have you actually seen the depip videos at all or do you just spread misinfo about it in hopes that nobody else did watch it?

    Oh yeah no point responding? I state the oppposite, if something is irrational and easy to debunk, a quick answer will do. Strange that they are unable to do so. But hey even if an answer comes, when it is around the statements of swf is fine due to goofing around and 2 legion addons were making take mending too long so we made huge adjustments and buffs to survivors instead of changing those addons... yeah i understand why they keep silent about it.

    What is the healthy state she is in right now? It is a dumb boring game as and against her.

    @Zoldyar

    What you seem to forget in the video that I made is the fact that due to the way how she works now you can also juke her much much easier. So this chase, simulates only catching up, however when you know what you do as survivor you know that you have to juke all 3-4 double blinks. Doing that is ridiculous easy now. The video also did not include any exhaustion perks of any kind.

    As a survivor who understands nurse and her limits right now it is possible to run this killer for way too long. This has nothing to do with skill, it is mindnumbing boring.

    Please stop to argue she ignores survivors defenses, which isn't true. Nurse never robbed survivors of their movement which in the end is their biggest defense.

  • I took that option but the frustration comes from not having fun as nurse at all. Too much got changed or too much affected her gameplay maybe that is a better way to put it and yeah the killer sucks. BHVR doesn't care.

    Meanwhile 4man swf is fine.

  • Literally noob thread.

    4k should be like winning the lottery?

    Okay do you know it is more likely to get struck by lightning than winning the lottery? Sorry I am tired of noobs complaining about bbq, which has so many counters, even perkless counters in the game.

    Git gud.

  • @PigMainClaudette said:

    Ever since Endgame Collapse has appeared, there has been a rampant rise in slugging in order to get a 4k. I personally believe this to be unhealthy as you are basically holding the game hostage and artificially extending its duration.

    Killers are also complaining about the abuse of keys, yet they themselves are (probably) actually forcing Survivors to bring them to dodge this "strategy".

    Force out the Survivor by hunting the hatch and closing it. They'll fairly reliably go for the two objective points. It also makes the game better for everyone.

    And yes I play killer. Pig, Myers, Spirit and Doctor. 3/4 that I play are not mobility killers.

    Rampant rise? Can you give any numbers? I would be really curious to know the actual numbers of that. I doubt that this is true and has been in the game forever, this is not taking the game hostage at all. There is a set timer for people who are in the dying state.

    Keys are not really balanced, you can open the hatch and if the killer closes it, it will power the exit gates which is laughable at best. Also slugging is not a strategy, it is a tactic and nothing more.

    Nothing of substance.

  • @Monlyth said:

    https://forum.deadbydaylight.com/en/discussion/comment/857748#Comment_857748

    Then what IS the best perk in the game? It says a lot about Ruin when streamers complain about getting screwed over by totem spawns, yet they run Ruin anyway and put it at the top of killer perk tier lists.

    Even in a worst-case scenario where Ruin gets cleansed right at the start of the match, it gives you a noise notification that lets you know where you should look for survivors, at a time when you normally have no information on where the survivors are. Even at its absolute worst, Ruin gives you a major boon that you normally wouldn't have.

    Every other stall perk comes with its own laundry list of downsides, with an upside that's much less powerful in a real match.

    There IS no definitive best perk in the game it depends on too many factors such as playstlye and also the killer being played. Nobody needs an info where to look for survivors at the beginning of the game since you know the spawns anyway and go there. To argue ruin did the job when it gets cleansed in 10sec of the match is nonsense.

  • Hey maybe we ask for nerfs on bubba/clown/doctor and see if they go through with it? Just for the lulz

  • @Monlyth said:

    @Endstille I really can't take you seriously if you're going to call Ruin a bad perk.

    I did that where? In Red Ranks ruin doesn't last a long time yes it does buy you time but it will not last 5minutes. Where is that incorrect? Good that you do not argue about the garbage that thana is.

  • @Dwight_Fairfield said:

    Insta heals and balanced landing just recently got nerfed. Survivors get their nerfs, too.

    Such nerf 😂

    Don't know about you but I now have protection vs insta downs from killers by kit or ability.

  • @sluc16 said:

    Seriously, is ridiculous the amount of times you face those two perks, it just gets boring, you don't even have to guess and wonder what perks the killer might use, you just know you will face any of those or both.

    Which also makes experimenting with different survivor perks kind of pointless. I mean, you already know the killer will have those perks, might as well just use perks to counter them.

    You know why these perks are so meta? Cause they are bandaids for design problems of the game, yes there are perks which can slow down the game quite a bit like Dying Light / PGTW but the problem with those perks is that they are perks that help only when you snowball already as they require hooks in order to work. Ruin helps killers as long as it is on the map -> no great skill check bonus. It slows down gens no matter what.

    BBQ well we all know the grind of this game, the amount of useless garbage in the bloodweb that you have to spend stuff on so yeah no wonder it is used as much.

    I honestly have no clue why you complain about BBQ, it is a given almost everybody using it. Thus adjust your gameplay like it is there even when it isn't. Not gonna hurt that much anyway. It is one of the few perks conditioning killers not to camp/tunnel. Yeah lets nerf it so people gonna camp / tunnel more, much logic, much wow.

  • Nerfing SWF means nerfing survivors.

    You can not balance/nerf SWF because people will simply not use the mode in order to find each other in lobbies. I mean it is stupid to request nerfs or punishment for playing with a friend. However they need to treat survivor as 4man swf only than there can be some balance but it is not gonna happen.

  • @RIP_Legion

    The most confusing thing about that statement are the persons actually upvoting this. He is the same person that explained the 4.6ms addon for nurse as great mindgame potential while they removed the complete mindgame of the killer. xD

    The fact that they bring back old legion with this is just mindblowing, the very reason why he is in the state where he is right now. Give it a few weeks and people gonna complain about it so they have to change it up again.

    @Monlyth

    I find your legion build questionable at best, you basicly have just 2 perks. Ruin will be disposed of quite quick and thana is a bad perk overall.

  • So real talk?

    I think not a single perk is worth a single euro .

    So about that palett perk which some people think to be strong? A good killer will mindgame around unsafe paletts and not give a ######### whether you reset the unsafe palett, safe paletts (important ones or god palett will be broken and that is about it). The wiggle thingy is uhm yeah it is there, idk if it stacks.

    In short no idea why i should buy this dlc.

    Killer side, idk it is a bad billy that looks asian and comes with lackluster perks. So yeah idk hf i guess.

  • I think we kinda need another cosmetic at this point.

    You know can we have legion clown cosmetics please?

  • @arslaN said:

    https://forum.deadbydaylight.com/en/discussion/comment/847927#Comment_847927

    The shards are the only consistent tell but it is still cosmetic dependant and you have to be very close to her to actually notice it.

    The animation reset and the hair thing are basically unintentional glitches and they aren't consistent or reliable.

    So yes, she technically has tells but are they actually useful in a chase? Not really.

    Who cares what they are if they are there it is a tell? Idc if it is a glitch or not, nobody does.

    @Brucecastro81 said:

    https://forum.deadbydaylight.com/en/discussion/comment/847927#Comment_847927

    I know she haves but its not something you can rely on. And I counter Spirit often without knowing if she is phasing or not

    If you want to know for sure, you have to equip spinechill.

  • @Brucecastro81 said:

    https://forum.deadbydaylight.com/en/discussion/comment/838977#Comment_838977

    yEaH sPiRiT hAvE tHe ShArDs GlOwInG. bruh we know but you need to be 1 feet of her, and now you are dead

    she has several. git gud

  • Lmao you can stop with your argument about most people, most people sucked at playing nurse too. You can simply put that behind you, you wanted nurse nerfed due to some god players now deal with it when adressing all other aspects of the game. Survivor needs to be adjusted around the best players, meaning 4man swf, top lvl, playing only efficient and nothing else.

  • Well thing is you can not punish people to play with their friends that is idiotic. Thus they have to adjust balance and treat survivor as a 4man swf. With this their is no reason to not play with your friends. So adding any kind of handicap or whatever just for playing as swf will lead to people going solo search and try to find each other just like when SWF wasn't a thing yet or people stopping to play cause it takes too long to find each other.

    So the only thing they can do is treat survivor as 4man swf.

  • @Fibijean said:

    https://forum.deadbydaylight.com/en/discussion/comment/847605#Comment_847605

    Game balance isn't really the topic of this thread, though. We shouldn't derail it by talking about other stuff that wasn't discussed in the OP.

    Reasonable.

    But I guess this is also syptome of the issue i spoke about.

  • @Fibijean said:

    https://forum.deadbydaylight.com/en/discussion/comment/846932#Comment_846932

    It does matter. Not because balance changes ought to be based on the majority, but because we're not talking about balance changes. We're talking about giving killers the opportunity to dodge groups which they assume are going to be sweaty tryhards, and I'm pointing out that statistically that's an incorrect assumption to make, nine times out of ten.

    Well BHVR made sure that it isn't about the majority as you can see with the nurse changes since she was the worst performing killer over all ranks, just not in red ranks. I doubt that most people who play killer would have a problem playing against swf when the game wouldn't be so survivorfavored.

  • @Fibijean said:

    The vast majority of SWF groups, while most likely using voicecoms, are not sweaty, efficient and highly coordinated. They just want to have fun playing games with their friends.The only reason it's possible for them to do that currently is because the killer is not informed of whether they are queuing as a group or not. If this were implemented, people wouldn't be able to play with their friends because killers like yourself would dodge every lobby they find based on the assumption that they're a bunch of tryhards. It would discourage people from playing survivor, and increase queue times across the board, so in the end everyone loses.

    ???

    The majority doesn't matter at all. Nurse was changed due to a very small percentage of people who played with nurse performed so good. Same logic has to be applied to Survivor not by punishing people who play with their friends but ofc by nerfing survivors, you know "slight tweaks".

  • @Outland But why should they care?

    How did they handle the feedback that was here on the forums? They ignored it.

    I don't feel there was care or whatever when devs tell you that "great mindgame potential" is 115% on a 60s timer, just shows how little they understood the entire interaction of killer and survivor regarding nurse. Neither did they fix the bugs when charging blinks and it sounds like she is having a stroke...

    Sorry I doubt they care, spirit is next (i never really played spirit as to me she is boring and unappealing) and meanwhile SWF is just goofing around with friends. Remind me again why were nurse changes needed? Oh yeah right because of a very small percentage of all people and not the majority of people that just sucked with her. Yet somehow the very same concept is ignored when it comes to other aspects of the game like SWF. Where the excuse is well most just goof around ...

    @MightyDwight

    Yeah but check how long nurse is a killer in this game and how long some people play her compared to legion.

  • Why gen grabs? Grab them from vaulting, unhooking etc.. you dont have to play myers/spirit or anything like it.

  • @Zender said:

    I love posts like this, “devs please just show up and say yes or no.”

    it’s like your buddy shows up with a new car and your like “stop keeping me in suspense, are you going to get that new car or not!”

    dude just glances at the car and is like uhhhhh

    What is the point of your post?

  • It is something useless.

    In a game where rank actually matters rank reset means something, here it is just idk pointless.

  • @AbstractPolygon said:

    https://forum.deadbydaylight.com/en/discussion/comment/841862#Comment_841862

    You can just look around to see the killer coming to you? and I don't know what half those perks are in shorthand so yeah I probably do use perks other than those.

    Yes every is in the open with 360° free view for 50m at least. Sorry about the perks but to me it seems many people have no clue how useful some perks are. You will not see spirit+beads coming etc..

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