Endstille
Endstille
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Next up:
Devs please nerf m1 115% ms killer cause I don't have eyes nor can I use them. Attach some kind of thing onto the killer like a floodlight in all directions so i can pinpoint position cause I can not use my eyes. 🙊 Oh and please make gf into ptb version i think that was really good despite that you devs had quite the shitstorm when you shipped gf the way he was on ptb.
Maybe you people should git gud, can't say this in another way. His reveal mechanic works fine and even when exposed, you can still loop him.
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@FearedbytheGods said:
I'm not sure what you think the vid proves. There's a vid floating around where Tru3 plays as nurse I believe at release and COMPLETELY owns the dev team who were playing survivor.
Based off your standards it shows 'how unbalanced the game was'.
Also you're mischaracterising my argument COMPLETELY. I never said nerfs can't or shouldn't have happen.
My main point is that survivor has been nerfed more relative to killer (which it has), that killer is easier now than it was at release (which it is) and that the trajectory of the game has absolutely been decisions in the killers favour. I guess that's why your mischaracterising my argument and talking about 'reflection' because I'm just seeing projection here.
I don't mind to call people out, who live in a bubble because their arguments fall apart when they have to engage with reality. Much like what's happening right now.
I'm not splitting the community, but people post 'poor killer, what are you going to do for killer' posts, so I just point out who killer isn't exactly 'poor' and people don't like that.
It doesn't exactly show how unbalanced the game was but those blinds sure took alot of skill or how slowly hag placed her traps. So those nerfs to survivors have been necessary, the devs didn't know how their own game could be played. Yet you imply, killers didn't get nerfs, only survivors.
That is what you say right here.
What were seeing is the killer community largely trying to come to terms with what a nerf feels like. Historically it's been survivors who've received nerfs. However games now are seeing more than 50% survivor kills, so the devs are trying to pull it back closer to 50%.You could say nurse players but that would be wrong wouldn't it? Cause nurse pre this nerf wasn't release nurse and she has been changed because she indeed was too strong back then so yeah the killer was too strong and was nerfed.
Than you have the audacity to jump to conclusions from stats which are nearly meaningless. Since you like to generalize, you should realize that nurse across the board was stasticly the weakest killer across all ranks. So there goes your 50% argument. But hey even there the nurse mains said, yeah maybe but addons need to change anyway.
Why reflect? Well I thought i was clear enough, you jumped into a thread about nurse where the same people that always post about nurse post in. You make a comment about "entitled killer class" that can not come to terms with nerfs when the very same people that you insult, advocated for addon changes on nurse and didnt play them in the first place because they knew how broken they were.
So what sense does your comment make? none at all completely directed at the wrong people. Furthermore yes you are splitting the community, the mentality like do you even read what you write before you post that?
I'm not splitting the community, but people post 'poor killer, what are you going to do for killer' posts, so I just point out who killer isn't exactly 'poor' and people don't like that.Where is that? Where is the poor killer in this thread when people disagree with op? When people say no she isn't weak just not fun? Exaggerating much, generalizing even more and posting bs statements and cry out loud when being called out for it. Not wasting anymore time on you.
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Since you know your way around the history of dbd, might i refer you to that stream where cote got his ass handed to him playin against the koreans who clearly displayed how unbalanced the game was.
https://www.youtube.com/watch?v=R98e-Y4Lu8wThose nerfs were necessary to somewhat achieve some kind of balance but hey to fit the narrative, you argue that the amount received on the survivor side made them weak while ignoring that they started off from a point of utter unbalance. However looking at this makes clear why.
You should really reflect about your own arguments because you do talk with the people that didn't equip the most broken addons on nurse in order to play the killer because they knew exactly how broken those addons were. All this entitled killer community stuff is really keep that for the people that argue old addons were fine on nurse, you might have trouble finding those in these forums.
I am really tired of your attitude in which you try to split this community all the time into this stupid us vs them mentality. We are all players of the same game, stop acting like there is a diffrence.
People like to argue that pallet/windows are the only thing that survivors have to their defense which is nonsense. They are not capable to utilize everything at their disposal.
LoS is something very important in DbD, yet people seem to forget that stuff like barrels/trees exist so when you are in a chase, knowing that you probably will get hit, barrels and trees are extremely useful especially when the environment is cluttered already with scratchmarks.
When you do know that you will get hit soon anyway, you might as well go for it, if it works the chase will almost be reset completely.
Somebody mentioned otz having fun as nurse ( i cant find the comment right now so i just leave this link which was posted in another discussion)
https://www.twitch.tv/videos/518788655?t=02h06m14sNurse is not weak but she isn't fun, i rather play a maybe weaker killer like GF or Myers and have fun in the match.
You know what pisses me off the most about this "rework"? The feeling of being completely lied to your face, literally all the reasons stated in the text felt like bs statements and utterly disrespectful to the people who dedicated alot of their time into a killer.
Statement about muscle memory and the addons, why make things up? Those addons actually changed how nurse played but they didn't screw your muscle memory at all and what addons do you get now? Well take a look at the video of otz, if you think this doesn't screw you muscle memory than i dont know what does.
The cooldown mechanic argument was the dumbest ######### i have ever read and really made me doubt if they actually know anything in their game at all. They stated cooldown mechanic is needed so the nurse can not spam blinks and literally everybody that knew nurse mechanics had the same question so what about fatigue? Fatigue is there to prevent the nurse from spamming blinks and having no punishment for missing blinks and blink attacks.
I struggle to find a similar scenario to make this understandable for survivors imagine another cd slapped onto exhaustion perks so in order for you to be able to use lithe or sprint burst, you do not only have the recovery period of 40/50/60 but another 2min cd to prevent spamming it and everybody would be like ######### are you doing? Why is there a 2nd cd? I know that this is exaggerated utterly but really i struggle to find something equally stupid.
I really can not express how much it pisses me off to be given those lazy af statements which were simply bs. I at least expect the addon rework of a killer that has been around for so long and had quite alot of people dedicated to be treated with respect and honesty. Instead you got this.
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You should take a look at his twitter. It is kinda sad how this community acts or some streamers and their following.
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@Kaelum said:
https://forum.deadbydaylight.com/en/discussion/comment/908621#Comment_908621
That is not at all what I said. Please read it again, and answer correctly.
Don't bother there is no use.
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I like RE but I hope DMC will get some love too, i could live with a new version of dmc 1 or 3 or just gimma my goddamn vergil dlc for 5. 😂
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Devs stated multiple times that they had to decide at release with what mode to go, it was between kyf / swf and they went with kyf. You know as much trashtalk you like to do, they knew back then they can not keep people from playing together or use voice coms in a game released where this has been around for decades at the time.
Yes you can not apply mali to swf, because why punish people for playing together? You can just adjust balance around the highest possible 4man swf all good survivors and actually good killers.
Balance for noobs around rank 20 is useless. The other thing at least gives people an idea of what is possible and what actually can be done so they know where they have to improve.
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Yes that is why as survivor you always do the unsafe gens first.
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@arslaN said:
https://forum.deadbydaylight.com/en/discussion/comment/905577#Comment_905577
There are no infinites in the game anymore. If you get ran around for 5 gens then it is absolutely your fault.
Those stats also don't include DC's. They stated this many times already.
Yeah cause that also includes killers who dc :>
Also those stats don't mean a whole lot without additional info to it. That is why they also sad don't draw conclusions from it.
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@Glory
Thanks for actually putting effort into your post, yes i come across as offensive on the subject because I am bored and tired off of it. Take a good look at your first post and check for similar posts in other threads and it comes across as the good old, mimimi people who complain just want broken addons back which isn't the case as stated and there have been several threads on the subject.
Why do you think base nurse was too strong? Like literally i dont get it, the killer was imo prime example of good killer design, based on skilled play from both nurse and survivor alike. No predetermined route running, no pacman, just constant mindgaming. I think it actually is/was the only killer to be actually able to keep up with 4man optimal but meh.
I think we can toss the muscle memory argument out of the window since that is one of the biggest complaints there is, people do not develop muscle memory and instead check the bottom left of the screen if their power is back up or not. If you take a look at the text i think @Peanits wrote when they pushed it to ptb, they stated that the old addons did screw too much with the muscle memory, to prevent that they make addons that exactly do that and screw other all the people with the muscle memory of previous base nurse etc...
Not only that but most of her addons are useless meme stuff? So uh yeah situation is as before, nothing really was fixed with the "rework". Just some dumb mechanic slapped onto it to limit the killer further while the killer already had such a mechanic in place.
I doubt "specialist" is the right word, i dont see a use in blinking backwards to from where i came or to make people scream or to be transformed into 115% or whatever the ######### it is ms killers anything useful on nurse. The ultra rares can go altogether and there is quite the clear verdict when it comes to those.
Imagine constant mindgaming in a chase vs "great mindgame potential with the 115% ms killer addon cause survivors do not know how long it actually lasts" (this was a comment from a dev, it is 60sec much mindgame).
Then there's the problem of devoting time and resources to a second nurse rework while half the killer pool is abysmal in performance, and even worse on the fun scale. Untenable suddenly leaps back to mind, making me regret using it earlier when this is a much more fitting spot for it.
Well I do understand where you are coming from but I would suggest instead of going into a thread where people talk about a killer they do like to play and miss playing against said killer and are passionate about it, you make a thread about the killers that you do think need changing.
Explain why they do, you will see that lots of people will leave a comment and give their 2 cents, maybe some will stick around others will just randomly drop the git gud, you are not entitled to 4ks and you will see how tiresome this thing is. Also I do think that this rework would have worked way better if the devs actually didn't dismiss every single feedback ( i dont know if you can still find it on these forums but there was alot of people nurse mains who stated what is not ok with this rework and where problems are and so on in a very constructive way and with lots of feedback) as kneejerk reactions.
My point is, you're asking for a lot of time and energy to be spent on the strongest killer, when other killers need this effort way more, and it's the EXACT bullshit you'd expect of a nurse main.
I already stated in various threads that I am unhappy with the recent situation of the game, no variety in red ranks. Survivors not getting anything new ( gameplay wise you know at least every killer plays a little diffrent while survivor is the same forever). I am vocal about the fact that there are too few killers viable, that the game needs to be balanced around 4man swf and so on. You know what? Literally even tho while people say stuff there are games where they end up with 0 kills, couldn't have done anything better they claim well it is just goofing around with friends.
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@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/comment/904527#Comment_904527
@Endstille take him back please.
Nah sorry my gf thinks one pet is enough.
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@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/comment/895203#Comment_895203
I'm probably the only person who enjoyed being chased by a great Nurse and being able to evade her.
I miss that feeling.
Nope same for me
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@Glory said:
https://forum.deadbydaylight.com/en/discussion/comment/904514#Comment_904514
I read the thread. It's a garbage fire, full of suggestions that I disagree with. If the devs chose to give her power a buff, the power with a near-infinite skill ceiling, making her easier to play and stronger for everyone, that would be an absurd mistake.
The nurse is good, and strong, and gets results. If you don't like how she plays, that's a shame, but there are like 15 other killers you could play. She doesn't need to be changed, the diapers half this thread are wearing do.
Nah you didn't please do not lie.
Otherwise your statements wouldn't make any sense or do you just have comprehending issues?
Who needs nurse to be broken? Show one of the people that do constantly post about her, asking for broken addons back. See that is where one can tell that you didn't read the thread as all people agreed upon the nurse addon changes.
Furthermore there have been suggestions as how to make her more fun. Oh and by the way for me it is more about the fact that i rarely see any nurse by now anymore because she was the killer that was actually able to keep up with 4man you know? Most fun game, but hey pls talk about diapers. Really nice argument, you dont like how this is well go play something else facepalm
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The only nonsense comes from you, who didn't bother to read the thread and ignores proposed nurse changes by the people that play her. Ignorance is bliss.
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@Desolate_Sands said:
https://forum.deadbydaylight.com/en/discussion/comment/904477#Comment_904477
I play on both xbox and PC bro. My screenshots, at rank 1, are only my PC account. And if you don't think a 1 shot killer is an S tier facecamper I don't know what to tell you. Git gud.
Well thanks for clearing up the devotion confusion.
However why does facecamping matter in any way? Like literally any facecamper decides at that point okay i throw the game. Why do you think tierlists are in order for the ability of a killer to facecamp (technically facecamping was removed from the game btw).
Yeah so see the perk does have other uses besides the recovery from dying state and thus is useful against slugging.
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@Nicholas said:
https://forum.deadbydaylight.com/en/discussion/comment/903496#Comment_903496
Unbreakable? Lol that's a sad counter to him because it only works once. What do you do after you've already used it? Not much you're back to square one. Don't get me wrong, I've been running unbreakable and tenacity and I try to save unbreakable for the absolute best moment but even then sometimes you get slugged again thereafter.
Unbreakable only works once? I thought it would speed up recovery by 35% but ok.
@Desolate_Sands said:
https://forum.deadbydaylight.com/en/discussion/comment/904435#Comment_904435
I have an extraordinary amount of hours in this game, and believe I can form my own opinions on the new killer. Balance discussions don't' matter unless we are talking about rank 1. Any match results that are not conducted at rank 1 with an entire rank 1 survivor team are meaningless to me. I don't need to play against him for months to recognize his strengths and weaknesses.
Oni is an S tier facecamper with incredibly limited drawbacks to his ability. Two M1's and then it can almost be up the entire game? Give me a break.
S tier facecamper? :D So bubba is only A tier facecamper or S+++ tier? I am confused by this. care to elaborate what makes him a better facecamper than bubba or billy?
Tell me is your post satire or something or are you serious? Btw you didn't answer me in the other thread, now you state you have an extraordinary amount of hours in the game so why do you not have any devotion?
Please stop with the lies.
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@Usui said:
She's fine, especially at high ranks where they know how to play the character. Seriously stop it.
??
Care to explain? Did you even read what was written? Doubt it.
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@Miss_Britannia said:
All the skins are ugly except Fortune Teller and Zoe.
So you like to have discussions about taste since that is completely subjective and there is no right or wrong, really good.
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Paragraphs exist for a reason, i literally refuse to read this wall of text.
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@xEcoLog1cDuk3Xx said:
We love nerfing the only skillful thing in our game and not doing anything about the no skill that survivors have.
You know it isn't like that trust me i get bored as survivor from this game because of idiotic design decisions, i want something new for survivors to do not just holding m1 or running routes like pacman. Tired of it.
Props to the people making new threads about it, i hope devs will pay some attention to it.
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Survivors should be able to deal with slugging in 2019.
Bye bye
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@raquelambersantiago said:
Another overpowered killer just what this game needed. NOT. When are you guys going to learn what balance is. Granted I will give credit where credit is due, the graphics on him are pretty neat but having played him and against him he is seriously way too overpowered. Balance people balance balance balance.
Or you know, give it time as people need to adjust how to play against it. Not having that much trouble
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Hi,
i think you missed the point of the most complaints about the nurse. I state it isn't fun to play her cause you have to play optimal, sure she is still good but not the best. I think if you manage to play somewhat okay as nurse on ps4 it is due to a) most people not being used to play against a somewhat decent nurse on console and b) you do not have dedicated servers yet.
I atm have no clue whether the patch did actually make a diffrence because I do not want to end up on the new map as nurse without addons.
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@Viracocha72 said:
https://forum.deadbydaylight.com/en/discussion/comment/903783#Comment_903783
Well I don't know what else to tell tell everybody complaining about the darkness of the maps as they seem fine to me and I don't have any trouble playing them, especially not the game like this post is talking about. Yeah the new one is dark but it has great atmosphere and like I said is fun with stealth and trap killers.
Yeah could just be due to your settings on said device. There have been quite a few complaints about this and i think it just happens to be the oni's map who has ez pz af builtin tracking with his orbs. Oh and for the horror aspect of the game, you might want to think about that with all the neon bright outfits survivors do have, the funny cosmetics billy has... i think dwight gets one where he is an elf so yeah there is the horror argument.
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@Viracocha72 said:
https://forum.deadbydaylight.com/en/discussion/comment/903769#Comment_903769
So me having an opinion makes me a troll? And I play both sides 50/50 there bud. I love the new map with hag, Trapper, Ghostface and Freddy so I see no problem with it. Again I can see just fine so maybe get a better TV or monitor.
Yes ofc since brightness/c settings are defined by the quality of the product. Honestly sometimes i wonder why people even bother to post.
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None
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I don't need a history lesson on how that mode came to be, on a sidenote, they always claimed it was intended to be made in the first place but that at release they had to decide between kyf / swf and went with kyf because they do know that in this time and age you can not make a game like that without the possibility to have people play with their friends.
I think the biggest problem for SOLOQ survivors is due to the rank system, it is significantly easier to rank up as survivor where as a killer (game being balanced around the 2k) you know where the pips leave you at a certain rank. This leads to bad teammates and at least for me is the very reason why I do not play soloq, i detest to play with people who are unable to hit hex ruin skillchecks and have very bad decision making.
As for the god loops, i just wanted you to acknowledge that you have to run them because many of them are in places which you can easily reach from lots of places on the map and you have to accept that this just wastes your time. Sure running for another survivor is a possibilty but for the sake of argument you should assume they are all equally skilled so when you find a new survivor he will go to the loop as well.
The problem that you see is heavily related to the one that I explained earlier or at least my view on things. Friends of mine are willing to play soloq, while we hang out in discord, you know i watch them and do not know why exactly they want to pull up with it. However these matches are part of the game, mistakes lead to such, you will have such beatdowns or whatever you may want to call it in every game.
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Oh lul you thought i care about that you made it to rank 1 on both sides? I meant to 4k depip squad and the rest of your statement. But thanks for revealing your utter bias, you do not care about balance or anything. She isn't dead at all but not fun to play as that is why i talk about it.
I find it very odd that there is no devotion at all no?
I did not mean for him to deliver proof about being r1 and do not see it the way at all that rank = skill, i've stated that multiple times in the forums.
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@Desolate_Sands said:
https://forum.deadbydaylight.com/en/discussion/comment/900638#Comment_900638
I play at rank 1 for both killer and survivor, so I probably won't see you anytime soon. Spirit still stomps on the SWFs just as before, and I can usually get 2-3 kills off a really good SWF (if they don't key out, which they always do) even with M1 killers. I've won plenty of times against Monto's SWF, I 4k'd the "depip squad" like 2 years ago, and regularly go against some of the best survivors in the game.
Deliver the proof to it, couldnt care less about monto have no clue about his skill as he seems to play against mindless apes.
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Yeah so explain to me how you mindgame the incredible safe god loops that still exist in the game vs good survivors. I really just wanna see that. But you simply can not do it that is the point of those loops which still remain in the game.
Why would I blame deadspots on survivors? I just literally tell survivors to use them as they are fair use.
I don't care what you think of or about me, I am bored with my friends of this game. The devs do not even recognize swf as a problem and how easy you can outplay most killers as is. Their community managers say "just goofing around with friends" well most nurse players also sucked and this shown via the stats published several times. I dislike a double standard when it comes to balancing. Same guy btw replied to me stating, there are indeed games where he couldn't have done anything better and still loses. This is almost admitting the problem at hand but not entirely.
No worries running in a straight line is a very solid and effective counterplay to nurse right now, literally run to the nearest LoS blocker. Adjust angle and keep running, what happens is the nurse either commits to tryin to predict which always ends in a fail and thus every nurse player will blink to the LoS blocker and not be able to keep up unless certain addons used.
Sweaty killers do ruin it but the problem is why they are sweaty i doubt that most people would play the way they do as they have barely anytime left to do what they should "make an entertaining game for the entity" thus the objectives get rushed be it via gens or kills doesnt matter and it makes for a not so enjoyable experience. Survivors do need something new, holding m1 isn't entertaining thus adjusting gen speeds doesn't help they need a new objective, new mechanics.
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@Desolate_Sands said:
https://forum.deadbydaylight.com/en/discussion/comment/900418#Comment_900418
She was pretty much impossible to lose in a chase before. The penalty for missing your blink was trivial, and you could miss many blinks in a row and still be downing survivors at a pace to win the game. Someone like huntess can't afford to miss all her hatchets, but a nurse was able to miss tons of blinks.
But if you WERE landing all your blinks, the game was a total stomp unmatched by any other killer.
The new system actually punishes missing your blinks, and gives the survivor a chance to actually lose her in a chase.
Utterly made up arguments by someone who is a bad survivor. Go on get a set group of 4 ppl, play optimal and you will see that literally no m1 killer is able to keep up with the pace of the game.
Same name in steam? Hope we meet sometime.
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Imagine someone going to kill you, please make it enjoyable for me.
Didn't bother to continue to read past "There is 0 feedback to her power. "
spine chill helps if you are unable to recognize the tells she does have.
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@StrickxNyne said:
https://forum.deadbydaylight.com/en/discussion/comment/897436#Comment_897436
Right so they can quit, quitting and giving your team a bonus instead of just screwing them is strategy, a component of the game as it was designed. Slugging wasn't designed up front, it became a strategy to keep someone out of the hatch, payback is quitting so they still get it. Now you're on a timer to up your strategy and run everyone away from the hatch when you down them or hook them by the hatch.
@not_Queen said:
Hello, good people of the fog!
We now have a team Associate Community Managers, as well as an updated in-game report system.
With your help, we will be able to find the players who are creating a bad game experience and punish them appropriately, making the game a better place.HOW TO REPORT A PLAYER
You may only report things that happen directly to you or in a game that you were in.
Reporting for other people is not allowed and these reports will be discarded.
(ie. Reporting someone on behalf of a friend, streamer, or other)Fill the In-game report
An In-game report MUST be made. This is not optional, and is a must to help us identify the person in your game as well as find any other evidence we need.
Customer Support ticket?
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THE FOLLOWING ARE NOT CONSIDERED BANNABLE OFFENSES - PLEASE DO NOT REPORT
- Camping
- Slugging
- Tunneling
- Streamsniping
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- Looping
- Tapping generators with ruin
NOTE:
We do not control anything that happens outside of Dead by Daylight.
This includes private Steam messages/groups/names, PS4/XBOX messages, Discord messages, Twitch/social media interactions, etc. Anything that occurs on these platforms must be reported to the respective authorities.PERMANENT BANS
List of bannable offenses
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The acquiring of any in-game skin through anything other than official channels (ie. codes, giveaways, etc.)
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Using 3rd party software or other tools to gain any kind of unfair advantage that wasn’t intended by the game, except if they have been whitelisted by us. We are not banning for the use of communication apps.
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List of bannable offenses
24h -> 48h -> 1w -> Permanent
This is a sliding scale and determined on a case-by-case basis. If an offense is considered to be particularly egregious, the duration of the ban may skip one or more steps in this process.
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Specific exploits that we will ban for until they are resolved:
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Send a Ticket to support.deadbydaylight.com
If the ban is an automated EAC ban, please contact EAC directly.Console bans
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Crossplatform ban evasion
Players who have violated our rules multiple times leading to permanent bans could get their access revoked on any accounts they make if the player is seen committing bannable offenses after the very first permanent ban. The structure and severity of these bans are followed throughout any platform.
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Disconnects (leaving the match before killed or sacrificed)
You do not need to argue about it.
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@Cyro said:
Honestly at this point people are just playing mental gymnastics with themselves. Can you actually imagine convincing yourself that old Nurse was completely fine? I remember first getting into this game and playing Nurse straight off the bat.
https://i.gyazo.com/5688b592d743693fca2df9178eace8ba.png
This was the result, because I played Nurse. This was under 30-40 hours of gameplay.
How is it too hard to read and comprehend for some people?
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@FearedbytheGods said:
https://forum.deadbydaylight.com/en/discussion/comment/897046#Comment_897046
Despite the slight hyperbole type slant to your post you raise some good points.
'nurse had many deadspots which screwed her blinks completely.'
Yes, there were dead spots and survivors could use them and it persisted for sometime. But the devs actively worked to remove those dead spots and nurse mains figured they could come at those dead spots from different angles to remove them. There was never a 100% safe place EVER from nurse blink. So its a mute point resolved over time.
'Survivors had to rely on skill'
What your referring to here is 'mindgaming' the nurse, because if a nurse knew where you would move next, you'd take a hit. By that logic you could have left REAL infinites in the game because my strat for them as a killer was to mindgame the survivors. So just to make sure you're consistent in your argument, not just picking and choosing.
'Just remove everything resembling skill for survivors and be a better lab rat with memorized routes.'
Then you show your true hand. Another upset nurse player that final got their due.
Deadspots still exist in the game and you do not need a place to be 100% safe that shouldn't be the case in a game such as this as you do not need to have it just to use it in a chase. The point stands has to do with experience.
Also no this has nothing to do with infinites while there are no infinites in the game any longer there are still hilarious bad loops in the game commonly referred to as "god loops". They still exist in the game. You seem to be confused what a tactic is and what a strategy is, you do not have a strategy for those but a tactic. There is nothing you can actually really do as they are so safe that you will waste a huge amount of time no matter whether the killer decides to "mindgame" (what do you mean by mindgaming those? hoping that survivors never look back and are so bad that they do not see the big counterrotation?) i would like to see that.
Nice tactic hoping that the other player is dumb.
Actually I play mostly survivor but nurse
iswas the only killer to actually keep the pace up for a set group of people who are not braindead. Yeah my true hand is that I dislike the fact that I do not like to no longer or rarely see the killer anymore. Also my steamprofile is filled with survivors commenting how they enjoyed the match, you know having a fun game for everyone. That was another great thing about the nurse, you didnt have to play optimal and "rush" for a kill and could play fair. People enjoyed that on both sides, but with this rework this is no longer the case and survivors do have 0 fun at least that is the feedback what i get from people and it is my biggest complaint about the state the killer is in. Why? Well the punishment for missing blinks is quite severe thus you will use your ability as efficient as possible. F being fair, let them die on first hook, such fun, much wow.@Glory said:
Watching good nurses still cleanly 4k with 3+ gens left makes laugh at threads like this. The only people who want the old nurse back are the people who got spoiled by her, since she literally damaged your ability to play other killers after a certain point lol
This also has to do with bad survivors and this was always the case but hey lets act as if every survivor in red ranks is a good player 🤣 also lets ignore that most people stated multiple times that the very reason why they die most is not due to op killers but due to dumb teammates. This is why people like me remove this factor completely and play with a group of people.
Also you might want to actually bother to try to understand what was written before you make really dumb assumptions about statements while it is clear that you havent read the complaints at all.
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Please explain in detail where the nurse exactly broke the game.
Survivors had to rely on skill instead because that is what it took to juke a nurse. Knowledge about the killer and how to handle it or why did some people lasted longer in a chase than others with her? Magic i suppose.
Prenerf basekit nurse was the best to play against, not breaking the game at all. If you played the game for such a long time, you should know that nurse had many deadspots which screwed her blinks completely. Ofc that is something that survivors would need to know to play against such a killer but we cant have that right?
Just remove everything resembling skill for survivors and be a better lab rat with memorized routes.
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@TheCrookedMan said:
https://forum.deadbydaylight.com/en/discussion/comment/896947#Comment_896947
Nice pallet you got there. Mind if I...ignore it....
Nice loop. Mind if I........ignore it.
Oh you're on the top floor of the asylum? Don't mind me I'm just gonna zip up there and hit you.
Survivors don't need to have their ability to move taken away to be caught.
You completely ignore that the game is not played by the killer alone. Yes she can blink through walls and pallets but is hindered via all LoS blockers. It took skill as survivor to juke a nurse as you can use the whole map, not predefined routes which you have to run in order to waste as much time as possible. Strange that some people took chases with a nurse, juked her and others go down in like 10sec.
This now was reduced to running in straight lines away from her. Such skill much wow. Go to any LoS blocker, adjust the angle and keep running, wow (applies to basekit nurse ofc).
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@TheCrookedMan said:
Idgaf how much skill a character takes. You. Don't. Get. To. Break. The. Game. She can LITERALLY IGNORE ALL OF SURVIVORS DEFENSES. Sorry folks but that's game breaking.
😂
Does she remove the ability of survivors to move? No.
Just a completely skill dependant matchup.
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@Venom368 said:
Yeah you would think that
Why are you trying to be a dick?
If you haven't faced a god tier nurse since the recent patch, lemme tell ya, you're missing out. They are few and far between. You don't need add-ons or perks to be effective with her whatsoever. If you put enough time into Nurse, you learn what people do. I'm talking a lot of time. You can't juke a Nurse that knows what you are going to do, because they've seen it a million times already.
Why do interpret that as me trying to be a dick when i certainly am just one? Jokes aside it wasn't meant to be rude, i can play nurse and 4k with her. Do I have fun doing that? No. The killer feels horrible. Nurse added mechanical skill to into dbd, just like billy does with the curving mechanic however sicne they made it very punishing to miss a blink you do want to use them very effective. Thus you end the game asap. Boredom for everyone. I dont believe i am god nurse, i do well with her even without addons but it isnt fun and i do miss her as survivor as she was one of the few killers actually able to keep up with optimal survivor play. This is something that is lacking in the game right now and i do not see devs even acknowledge the issue.
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@Kagrenac said:
https://forum.deadbydaylight.com/en/discussion/comment/895258#Comment_895258
I would MUCH rather go against a spirit than a pre-nerf Nurse in red ranks.
Less variety in red ranks? are you ######### kidding me? Nurse/Hillbilly/Spirit were the only things I have ever seen there. At least now we have more killers that are pretty okay and perks that have gotten buffed that directly make other killers more efficient.
Of course it required skill too. But JUST BECAUSE YOU'RE GOOD AT NURSE DOES NOT MEAN YOU SHOULD BE ABLE TO BREAK THE FUNCTIONS OF THE GAME.
Oh yeah? I rather play a nurse at red ranks what now? Prenerf vanilla nurse was the best, enough pressure to keep the game interesting and not too much of a hassle. Now you get bored to death with boring killers.
Show me why basekit nurse needed a nerf, it was just about skill and nothing else. You know what? I was able to tell why we lost when going against a vanilla nurse or where we won.
We traded nurse for freddy to me that is a bad trade nurse over freddy always. Do you wanna tell me freddy/spirit provide the same interesting game? No they do not, powers that are lackluster and force a utterly boring playstyle dragging the game on without end.
Nothing has changed in terms of buffs to other killers, i will mark the day i see a red rank clown or bubba, doctor etc list goes on. All those btw are the same roster of the 115% loop brigade at least nurse made it more interesting and making the whole map your playground not just jungle gyms etc.
4man optimal swf still is ignored by devs because swf is just goofing around with friends. Because of noobs like you who are boosted and do not belong in red ranks or even purple (in purple ranks even ruin poses a problem lul facepalm) we get everything that remotely has anything to do with skill taking out of the game.
I guess you are the kind of person that lasted 10sec in a chase and cried op instead of improving anything.
Yeah i am decent with nurse i guess, however, funfact, when i play her now i throw everything out of the window and play
boring/efficient/optimal, nobody likes that. Not me when i play that killer, not the survivors i face, it is first hook and die for them.Forcing people to play optimal is such fun.
@Venom368 said:
The reason you don't see Nurse as much anymore is because of how high her skill-floor has become. At the highest level, Nurse is the only killer that can still 4k with no perks or add-ons if the killer makes no mistakes throughout the game.
Nurse will be the strongest killer in the game until she either gets deleted or reworked to have an ability that isn't 'blink'. A nurse that doesn't miss blinks does not have a counter. Juke all you want, but a nurse with 1k+ hours is going to predict you correctly every. single. time.
Yeah you would think that, reality is that autoaim ######### her up and punishes nurse harder than any other killer in the game for that what does that have to do with skill? Play a basekit nurse and the most effective counterplay is running in a straight line, in another thread you can see a video i made about it. It is ######### dumb, run to the next LoS blocker, adjust the angle a little bit, no need for jukes or anything just run and it is ez pz. Servers do add their "effects" to that as well.
Nurse might be a strong killer, depending on map and addon she uses but in the end the killer is not fun to play as you can do what you can with her with almost any other killer now. I rather take another killer as it feels rewarding to play.
Yeah you know a nurse that doesnt miss a blink, i have a problem with that because that is depending on the survivor she faces. But hey it is all on the killer and boosted trash survivors do not exist in red ranks.
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@Kagrenac said:
She had it coming for years. She broke the game and was left a monstrosity for that entire time. There was NOTHING you could do to counter a Nurse player that knew what they were doing before the nerf.
Looping? Ineffective against a Nurse that knows how to counter jukes.
Stealth? Good luck with that considering every new release adds more and more perks to make it harder for survivors to hide.
Gen Rushing? Didn't work against a character that can zoom across the map at mach 5 every few seconds.
Even if you managed to juke her it didn't matter. Her blink would recharge and she would close that distance again. There has never been a killer as powerful as her and I'm glad she's been changed.
I can just laugh about bad survivors such as you. Nurse in basekit was the perfect killer and had the most fun game for everyone killer and survivor. It required skill on both sides and nothing more.
You traded nurse vs fun things such as spirit, which according to other bad players has 0 counterplay. Forever freddy :=)
Yeah thanks to people such as you, i have less variety in red ranks, less fun overall and more boring games than ever. Maybe it is time to adapt a growth mentality you know? But that is too hard for the majority of entitled kids.
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Well true story,
i played bubba, survivor was unhooked in the basement. I come down with reving saw, a meg is pointing at a locker, i down her, put her on hook and open that locker and i pull a claudette out. In endgame i said sry i thought you lied 😂
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Where is the drawback of the perk? Can we just make this basekit for survivor? I mean in lowranks people are unable to equip the perk and it can lead to lots of frustration.
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Well if a killer should get stuck on a gen, i will hold her hand not his and buttdance ok?
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@HellDescent said:
So apparently survivor bugs gotta be fixed right away, while killers are still getting stuck on gens for an entire game, have next to no sound and barely any scratchmarks. As long as survivors are happy
If a killer should get stuck on a gen in my match, i will hold his hand buttdance for the remainder of the trial.
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@aregularplayer said:
https://forum.deadbydaylight.com/en/discussion/comment/894424#Comment_894424
nobody likes legion, not even the devs! get over it.
Are you really that desperate for human attention?
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So today I played quite a good chunk of killer matches (no i didnt put people in the basement). I had the joy of playing nurse on the new map. You know what? I have more fun with any of the other killers even legion is more enjoyable and clown is too.
I believed that changing nurse would lead to more variety in red ranks and overall much healthier gameplay for everyone. Turns out there is even less variety, nothing new is coming for survivors and killers who actually do need help like legion get even more bizarre changes that do nothing.
Correct me if I am wrong but with the stats released prior to the last ones, the horrible bad console nurses were not significant enough in their amount of being played to drag the overall stats for the nurse down, how come this is possible now? Also to me it is simply not fun to play nurse anymore.
Also tell me why there are double standards? How come optimal 4man swf team is fine because most people just do wanna goof around with their friends. Why not treat both the same way? Most nurse are garbage and baby nurses who just wanna do dailies.
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Not every survivor has a problem with slugging, just the entitled kids. Normal gameplay if you ask me, considering there are perks who are designed for nothing else but slugbuilds.
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Maybe you should take a break from dbd, the forums and everything concerning it. Stop pulling yourself down when this is just so frustrating for you. You know like when you end a relationship, best medicine is to get it out of your head and not to hang around the ex the whole time.