Emeal
Emeal
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- Emeal
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Unfortunately things must change-
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@Object said:
https://forum.deadbydaylight.com/en/discussion/comment/3025020#Comment_3025020
It's blessing it screws over people with hearing problems.
unfortunately we cannot let people with disabilities hold the game back.
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Spine Chill is one of the most abuseable perks in this game. Its a blessing that bHVR finally gets around to it.
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@Object said:
https://forum.deadbydaylight.com/en/discussion/comment/3023473#Comment_3023473
You are talking as every single player is utilizing Spine Chill. All right, could you please play 5 games for me and screenshot endgame screen? I'd like to see how many players with Spine Chill will you meet right now.
You seem to UTTERLY miss the whole point I'm creating. You think that my anger towards this change is because I abused the perk. Tragically, no. We are trying to find a settlement, which is what you are repudiating to do for the past two comments you've made. I hope that if you get some medical fracas, you will not complain about some changes in your preferred game, which invalidates all the fun you've had, because of medical problem. Thank you.
lol, lmao even
- No need to waste my time with anything we already know, its about 33% as per the stats.
- Whatever you are using Spine Chill or not is irrelevant to me.
- We already have a settlement which is the new changes to Spine Chill.
- I would advice you not to go on about others requiring medical help because you disagree.
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@Object said:
https://forum.deadbydaylight.com/en/discussion/comment/3022426#Comment_3022426
This is not true. Any killer could moonwalk into you once upon detected that you have Spine Chill. Also, many times it gives you false-positives and it's sometimes hard. Often you don't even know which direction the killer is approaching you from. I'm not saying to let the perk be in the state it was, but make it so the effect is not mitigated completely. If we have more and more useless perks, the meta will probably be perks that barely do anything.
Yeah, I cant believe moonwalking didn't catch on. Could it be, you literally have to approach not knowing where to go.
How about No thanks to that?=
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Spine Chill has the most overpowered information ever, to allow you to know whenever the Killer is comin.
Ofc it had to be nerfed.
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No I like it the way it is, It serves as a good perk for those Killers who need some help to find survivors in the beginning to really shine.
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Spin Chill became a perk which told you at any point if the killer was coming for you. Surely you see how thats bad?
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While this is true, We cannot have a perk that is this good for Survivors, I hope BHVR adds in the visual heart beat as they got on mobile.
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'The Grind' is time investment required to unlock perks at prestige 3, it is THAT which has been reduced.
They have done so with removing Prestige deletion of Items/perks/offerings/addons, Prestige 3 retroactively gives lvl 3 perks to all characters.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3015989#Comment_3015989
You can still tunnel during end game.
nope endgame is death time
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No, anyone who plays Killer regularly know how often DS during Endgame to Spite you is used. If its truely an anti tunnel perk, then it does not need to work during endgame.
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@ad19970 said:
Yup, big, big oversight.
They need to increase the hook phase duration of survivors on hooks from 60 seconds to 80, or hopefully even 90 seconds. That way camping is actually nerfed, as the killer has to wait 3 minutes instead of 2 to kill a survivor with camping.
There is just no way they can increase gen times without increasing the time that survivors can stay on a hook. And keeping camping at the same power level as it is now is also not a good option, because killers are already getting loads of buffs. It needs to be nerfed, so they need to increase the hook phase duration by a lot.
And also remove the ability for killers to grab a survivor during the unhook animation.
And also remove the ability for killers to grab a survivor during the unhook animation.
No thanks.
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Idd be fine if people could see their MMR, privately.
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I think Survivors find holding M1 incredibly boring. Which it IS.
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@Dragon_Slayer_359 I already mentioned the reason why in the post, I appreciate if you would try read it again for full context, look for areas where I talked about how the indication of time investment and how that influences our judgement of how fairly matchmaking was.
You can also watch PaulieEsther, talk about my post and review it in a video if you please.
https://www.youtube.com/watch?v=BfCIu2Z0lMsPretty impressed, I have become 24hour famous. Im glad, I hope bHVR hears it.
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I know the only time you guys have maybe ever seen a censor system is when someone says bad words, but infact this one in post game chat also tries to censor out unessesary names and social information.
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@[Deleted User] said:
For me it depends on if levelling your prestige past 3 actually does do anything other than be something to show off. If it does something like increase the chance of rarer items in your bloodweb then i think it would make sense if you go against a double iri add-on killer and they are prestige 10 or something. If it doesn't do anything though then the levelling past prestige 3 would be a super lame thing.
I don't think people enjoy showing how much they play games. Because people often get shamed for it. When i played overwatch, everyone's player level is clearly visible to everyone in the match. This would result in people randomly making mean comments in the team voice chat. It was awful and this feature is not going to be a thing in Overwatch 2 because of it.
So yeah i hope BHVR really considers the feedback that you've shared here.
Yeah, you would not know the amount of Flak I get from Survivors, if I do badly, they say say I was boosted to me Rank or Grade.
Thats why I personally would prefer some anonymity, I hope bHVR will support that.
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@EntitySpawn said:
https://forum.deadbydaylight.com/en/discussion/comment/3010354#Comment_3010354
Well it wouldn't need to be every level, could be every 5 for example. I know its asking alot but I dont see the point in going up in prestige if it doesnt do anything.
Currently I dont prestige because I dont wanna lose all my perks and items for a bloody cosmetic. After the update I'll p3 everyone but I dont see the point in going back to a lvl 1 Bloodweb where I have less choice of items.
Just feel we need something for it
I agree bHVR should compensate us for all these systems they make up go up in, however dont let the obvious deserved of a reward obscure you from suggesting ways making this game better. I dont think the game is made better with an Icon you level up and show off to your friends.
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Swamp map is so cool. Yup agree with this post-.
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Yup completely agree, they should just leave the spots of icons of the characters they played against, which I also suggested in my thread about this.
@Viciusaurus said:
As someone pointed out in another thread, my biggest concern is that people will confuse prestiging for ranks, and complain about how they've been paired with a player whose prestige is much higher than theirs. I'd honestly much rather players not see each others' prestige, as there's no point to it.
I think you are very much right about this, I believe its best we do not goat our fellow players on the end game screen.
Or suggest them an assumption of bad matchmaking based on indication of time investment.
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Yup completely agree, I too made a post about this today. Its really bad cause it influences the perception of the matchmaking.
How can it be fairly matched when they have all these things and I don't and they still beat me? etc.
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I completely agree with much of this. I suggested much the same today. Im glad many of us agree on this one. I hope bHVR hears us.
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@CashelP14 pretty sure its gonna show up above Survivor's heads seen by other Survivors, like how the P3 Symbol is now.
That part is fine, its only if it influences the opposing side pre or post trial really.
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ONE MORE THING....
I was just reminded by a good friend about our experiences with exclusives, like how the accounts with special skins were traded for crazy amounts of money, these special icons could be the new type of Trade if its something you can show off to others.
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@Bloodshade While its certainly sad for the artists who designed these new icons, I believe they showed these as work in progress as things are still getting discussed, bHVR obviously wanted our opinions on it. This is the time to stand up and be heard. So we can make the game better as Gamers and Developers.
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@TheMadCat I got confused while editing the Image, it should have been adept icon or better, the Trickster's face. I agree with your concern too, Im not a fan of the scorn or misjudgement that these icons cause to be tossed around at all.
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noed.
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Its obvious this perk needs changes.
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Nice try Survivors. But a profile with a Killer pfp wont trick me.
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Is this the 3rd thread about this you made here today?
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They have not, but either they will be unlocked automatically as you cross the lvl 50 threshold or able to be picked up in bloodweb.
or maybe Haddie/ Dredge will have the last Bloody cosmetics ever. idk how tired BHVR is of making those cosmetics.
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If the new rule is that IF Meg for instance is P3, then her and all other Survivors get Adrenaline, Quick and Quiet and Sprint Burst at lvl 3.
Then those three perks will be unlocked on all Survivors when the update hits.
Right now, Im kinda holding off on lvling up my P3s cause I know they are gonna get a bunch of perks for free.
But you can certainly Prestige if you want those free perks distributed.
You should only probably hold off on Prestiging if you have never prestiged a character, but have a bunch of perks unlocked. As I believe they wont be counted up if they are not on your profile when the change happens.
Makes sense?
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yes, both have to be complete
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/3004842#Comment_3004842
you can't. Once your personal goal is reached, then that's it - nothing you do gets added to the community challenge.
Please uncap each players contributions. Its about the Community showing their strength, not individuals pulling their fair share.
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@LordRegal said:
https://forum.deadbydaylight.com/en/discussion/comment/3004180#Comment_3004180
Agreed - I was literally thinking to myself last night "eh, I kinda would like to get more BP from the other tome stuff but I want to help more than I want those, so I'll keep the community challenge on since people think it counts past the 40." Finding out that's not true just feels bad since it keeps me and others who are totally fine contributing more to help more - ESPECIALLY when you have to do your individual part to claim the rewards anyway so it's not like people can piggyback off us contributing more.
Thanks, I thought others would agree as well I made a separate post about it to make sure it gets BHVR's attention.
If they changed only a few things, the future community events could be so much better imo.
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Hopefully, the Killer enjoyment of the game increases.
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@Rizzo said:
As Mandy said, the progress is capped.
This is a bad idea, I think the community wants a community event challenge that they can work on together, everyone working towards as goal. Please take my feedback to the developers, I think they are doing a huge mistake by capping progress. I want to contribute more, also without having the challenge selected.
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/3004136#Comment_3004136
Unfortunately that is not the case.
Its really bad that you cant contribute MORE, back in my day when we had other community events, it was community effort. Not just well i did it 40 times, I cant do anymore. Please Mandy take this as feedback to the rest of the team, Community events are community the whole way.
II have made a separate thread about how to do it better, please show your support: https://forum.deadbydaylight.com/en/discussion/328799/community-event-isnt-like-the-good-old-days-and-thats-not-as-good-at-it-could-be
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is that a question for me? @ArchAbhor
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@ArchAbhor said:
What is the deal. Most people myself included have massive issues with the censor. Has anyone heard back from the devs about potentially fixing this? Its getting ridiculous. Oh to make it fun post your censored findings beneath. One of the strangest I've seen by far is Iri. Iri is censored in this game. I have absolutely zero idea as to why. As in how could it ever be used in an inappropriate way?
The System censors out people names, because that info does not need to be shared in post game chat.
Its working as intended.
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/3003642#Comment_3003642
In high level matches, doing any strange tome challenges are pretty much equivalent of throwing.
Brb, im gonna throw the game.
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You can easily complete the challenge by just playing the game, its you who are willingly throwing.
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Ghostface's kill rate is mostly due to the fact that he is rather difficult to play against if you don't understand his mechanics.
Source? Cause I doubt this.
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@M4dBoOmr said:
https://forum.deadbydaylight.com/en/discussion/comment/3000316#Comment_3000316
they are not done ?
Swamp rework.
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you would get the same effect if BHVR updated the fog, but they are not done with realms.
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- Then dont hit them, or hit them if you think if you can re-stalk them.
- Then Finish the stalk on one and 99 the next.
Ghostface is pretty mid tier at 54% killrate, idk if that demands a rework.
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Glad I'm not the only one facing this issue. It may not be the most important change needed, but it would be nice.
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Yeah, thats a good idea.
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As a Killer who never dodges a lobby, I would be fine with this change.
