Emeal
Emeal
About
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- Emeal
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Comments
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Soul? hahaha a Killer does not have a soul.
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Camp them, My child.
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@Beatricks said:
Surprised nobody whipped out THAT chart. Yet.
Not after bHVR released their own numbers when we had anniversary.
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You don't even need to have your perks be lvl 3 to be useful. and the grind is was smaller now as well as getting smaller over time.
This is somehow bad?
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Solving specific issues does not mean bHVR is ignoring all the other problems. Like what is even going on.
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BHVR: About to release the biggest change addressing the Meta, Grind, etc making the game better for years to come.
This guy: "Game feels abandoned, bHVR really need to improve the game"
Me:
Okay.. Maybe you should break up your issues with the game so they could be explained better and explored more.
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I have played a lot of Trickster lately, I think Im medium mmr. Trickster performs fine at my skill level, hes takes alot of getting used to, but hes fine. Certainly not overpowered and I need to play pretty cruel to secure a win.
However when I meet a team who can dodge well, I have to rely alot more on my own cruelty to get results.
I hope BHVR can give him some edge vs. higher mmr while still keep him reasonable at low skill level.
Trickster is like almost there, imo. I suggest, give him a free knife bounce by default.
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@Juniper_Autumn said:
https://forum.deadbydaylight.com/en/discussion/comment/3051149#Comment_3051149
That would be cool too, or some kind of affinity with their own teachables making that survivor slightly better with their perks or something?
There don't necessarily need to be exact affinity. The Survivors already have a title, all I would do is make an ability for them, ofc not as strong AS a Killer Power. But something that would assist. But we would also have to lock Survivors out of playing 4, of the same. Example:
Jake: might be able to trap a pallet to automatically hit a killer walking through, with a cooldown.
Meg: might be able stretch when healed to clear herself of exhaustion effect
Yui: might be able to use her motorcycle for a short time, another survivor might get on it aswell.
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I dont like passive effects outside of perks, I am more in favour of Survivors getting their own ability to activate.
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The day Survivors learn to grab the Killer's attention is the day Camping and Tunneling stops.
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@ich_häng_mal_rum said:
https://forum.deadbydaylight.com/en/discussion/comment/3048831#Comment_3048831
The gameplay changes in another discussion please. I hope the announced chapter never go live 🫣
The Project W? What would possibly go wrong?
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@Mandy said:
The grab feature was removed to prevent matches from being taken hostage - as neither player was willing to make a move, killers wouldn't hit survivors and survivors wouldn't jump into the hatch, so the game was being delayed indefinitely.
The changes made recently to the hatch, now make it much fairer - the player who finds the hatch first gets it...as it only opens when it's a 1v1.
Mandy is right here, You are not supposed to COUNTER the Hatch, its basically about ending the game.
Think about it, there is no regular gameplay, usually the survivor remaining cant do anything when they are left.
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I certainly agree the Prestige Glimmer looks very cheap.
I dont think bHVR is unaware that many veterans are certainly disappointed by this Prestige Legacy Reward by this point.
I care more personally about the changes, but I certainly find it a bit embarrassing on bHVR's part.
I think they should sweeten the deal a bit more. Come on BHVR get the goodie bag out.
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Nah.
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Last I heard the Devs, End Game Collapse was added to make sure games end after Generators are lit.
- Problem was Survivors would just stick around and pester the Killer, and hide.
- Its only purpose is to end the game in relative time.
I propose the Endgame Collapse should start after 3min from Gates being Powered. Even if the doors are not open.
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Could be because changes are shipped as a patch, example if rubberbanding cant be hotfixed.
Also bHVR does not allow crunch, unlike other companies in the industry who are known to work their employees to brink of death.
In the video game industry, crunch is compulsory overtime during the development of a game. Crunch is common in the industry and can lead to work weeks of 65–80 hours for extended periods of time, often uncompensated.[1] It is often used as a way to cut the costs of game development,[citation needed] a labour-intensive endeavour.Go check your favorite games, then check what the crunch culture is too. We gamers ought to be Socially Conscious.
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DS had to be deactivated during endgame because some survivors liked to apply insult to injury at the exit gates.
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/3044592#Comment_3044592
I've not considered switching it off no, as it's something that's useful for me in tracking feedback that I need to refer back to.
I think most forum users are aware that I read everything that's put on this forum at this point.
How do you turn this chaotic place into a read-able report to the designers? idd love to see a example one day.
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@Mandy said:
It's something I use when I read a post and do not have time to fully reply to it. It's often used in feedback when I see something that's particularly useful, it helps me to keep track of things as well.
(at least when I remember to use it, I make a lot of notes so don't often use it)
Has the Forum Team considered remove the feature, seeing that its not used often and sorta implies BHVR never reads anything which is false.
also please Read this comment. it will shoot dopamine through my brain, I could use that today.
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I never liked the charms, I refuse to use them on my Characters. But im fine with Charms that people want to wear.
I think BHVR should stop making charms that nobody is going to wear.
And gives us a flag charm based on the IP location we log in from often.
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Hes not even using his Power.
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Its good, but not perfect. Thats why there is feedback and bHVR's work isnt finished this patch.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/3038920#Comment_3038920
First of all, nothing is "abused" there. I know that players like to use "abused" for "things I dont like", but you dont abuse any Perks.
Second, the Head On/DS-Combo was probably the least problematic thing when it comes to DS.
Third, DS just got nerfed to be out of the Meta. Thats it. Some Perks just got hit extra hard to remove them from the Meta-Builds. (e.g. DS, Spine Chill, Iron Will, PGTW, Ruin)
It was an unfun use of DS, which the developers have prevented, so it was clearly not intended to work this way.
So calling it abuse is perfectly legitimate.
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@Ayamir said:
https://forum.deadbydaylight.com/en/discussion/comment/3038902#Comment_3038902
That's not true tho,DS was nerfed for no particular reasons other than "Shaking up the meta" even tho it is a healthy perk for the game,current DS is fine and balanced.
They just made the already strong killers even more powerful,weaker killers will still get punished by DS.
Nurse and Blight never cared about DS,they just catch up to you in a few seconds.
the reduced stun duration nerf was pointless,DS deactivation in Endgame is fair.
Look mate, that 'nerfed for no particular reasons' narrative is so obviously false when you examine/explore how it can be abused.
The Head On / DS combo is a prime example of that.
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DS was nerfed because it was abused at lockers with Head On, now you are unable to abuse it and stun the Killer for like 8 seconds.
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Maybe, Endurance effects should stop when healed? maybe getting healed by others should be a conspecious action?
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Only feedback can direct change here.
@Emeal said:
https://us.v-cdn.net/6030815/uploads/9T05VH0AKBCN/image.png
Oh boy BHVR, I think you did not do your best with the Prestige Legacy Portrait Yellow Glimmer here is why.
- People assumed it could be seen by other people, because two sentences were too close. That misunderstanding is gonna cause a lot of disappointment. I have seen tons of posts on social media today.
- It looks not the best, but you decided to create a toggle in the settings menu. Which indicates to us, its a thing you decided was disturbing and annoying to look at, an admission in other words. A sensible solution which backfires now on you. But please keep this option, I am a veteran but I dont wanna look at the yellow glimmer.
- Veterans who prestige are paid way lower in effort to the amount of bloodpoints, time, items, offerings, perks they sacrificed in the Prestige system. You may excuse this by claiming it was an optional part of your game, but it still WAS part of your game, so some people were going to do it and you are disappointing them now.
- This worst part of this that this story sends a really bad message, it indicates that nobody on the team stood up and prevented things from going this way, If I was a developer at BHVR, I would have said. Nonono, stop we cant do this. This is dangerous cause BHVR does not leave us with much faith in you and its disappointing too.
This is quite bad but you have still time to fix this. Im here to give feedback. I am a veteran who does not care about the reward, cause my eyesight is fixed on the prestige changes rather than the reward (the presige changes are objectively better in the long run) and while I do firmly not care the disappointment in the community is crystal clear to me this morning.
https://us.v-cdn.net/6030815/uploads/MQ9PWHYFHTX2/image.png
Here is what I would do. 'You need cameras.'
- Go public and apologize to your community. Tell them you have heard your criticism and tell them you didn't realize people misunderstood the post of the Prestige changes and that you didn't realize people cared so much about it. You will save face with this, it wont solve the problem, but you will restore some good will.
Now to fix the rest of the problem, here is what I would do.
Now, Im not an bhvr insider, but I guess you cannot give us bloodpoints back as veteran reward. The cost alone for what was sacrificed vs. would you should give back is too great. Why? because nobody likes the insane killer pink addons and too much bps in the economy is really bad. so forgive my ignorance of what you are able to do.
So the only solution I see instead of bloodpoints is to turn the three old prestige symbols into charms, a cosmetic designer should be allocated to this task asap, while digital engineer figures out a delivery method to players too. Is a charm cheap? in the grand scheme of things yes, but its better than yellow glimmer and it can be shown off to others as a charm. so that is Point 1 solved.
https://us.v-cdn.net/6030815/uploads/II67C8R6QACG/image.png
Now will this solve Point 3? probably not, but I would use the charms and then go talk to the bloodpoint economists and ask them to give me a minimal damage reward per prestige lvl. Perhaps 100 000 bps per prestige for items sacrificed? Then give the charms and those bps a combination of rewards would sweeten the deal. Come out and say, we cant give you all the bloodpoints back as it would damage the economy. Perhaps, even give a bonus of extra Prestige levels based on when character was released x prestige level as levels in the new prestige system. That would satisfy point 3 I think.
Now that leaves point 2 and 4. But by doing even one of the solutions above, you can dodge or quench point 4.
Now point 2 is about either keeping the glimmer or discarding it, some might like it others dont. If you keep it, it might serve as a reminder of how bad it was about to go with the Prestige System, inf act the whole new Prestige System might be tainted by that too. I have no idea how to solve point 2 for you, so keep it might actually be the best solution.
Anyway thats my feedback, Hi mods, hope you have a lovely day and thanks for your work. I hope bHVR gets to know my suggestions. I would only get second hand embarrassed from this should you not do anything, Im more worried about how this feels to the other community members. Thanks for listening.
Its funny, I never been good at writing in school, I could stare at a blank page with endless doubt about what to write. But here it seems so easy to make a pointed list of the problems I see and then possible solutions. If only life would be as easy as video game feedback.
Im still prestiging my Survivors. I want to free lvl 3 perks.
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You are telling me basekit BT does not help with Camping? You are kidding me.
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@Cameragosha said:
Please made sadako crawling 4.6 m/s
https://us.v-cdn.net/6030815/uploads/SM3JJ5O6AKBJ/20220314-101851.gif
I fixed it fam.
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/3029067#Comment_3029067
Never say never. Though it was years ago, there was a time hook stages were shorter, and survivors could literally not unhook their teammates due to facecamping. Just too bad devs don’t play their own game, or these issues wouldn’t have been able to go on this long.
Sorry mate, its clear the Developers understand the importance of Killer freedom and agency.
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There will never be a change that prevents the Killer from defending a hook, its literally part of the game.
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I have not seen even one.
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Loads of different age groups play the game, everyone of them can be an ass on Post Game chat.
Yesterday I was berated for using Noed, they told me I was a terrible player and when I pushed back and said it was non of their business what perks I use and how I play, they told me I was a terrible person too. Like I dont ask for Perk feedback, who asked?
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3027120#Comment_3027120
Oh now it's ok to do overpowered changes? I thought everyone was against overpowered dead hard. Seems things being overpowered is only ok when it's against soloq
??? what even.
Hows that an answer to my question.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3027008#Comment_3027008
Yea, the new patch def shows they care a lot since they nerfed solo even more.
What kind of logic is this, they are never allowed to do something about overpowered use of perks because it may nerf soloQ players?
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3026907#Comment_3026907
They already know that solo q is awful, they just dont care, that's why they nerfed perks that also helped mostly solo q players like self care.
they do care.
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@Aven_Fallen said:
I dont think that the escape rate is that different. From what I remember, they once said that the escape rates as SWF are higher, but not by that much. So 50% compared to 80% is too much.
However, they dont really care about SoloQ and their latest Dev-Update shows it. I am surprised that they did not nerf Kindred as well, because they claim they know why some Perks are used, but this does not really reflect in their decisions.
SoloQ will be more frustrating and I am at the point where I think that anything below a 4 man-SWF is not really worth to play as Survivor. I can just imagine how frustrating it will be that a Gen was kicked with Overcharged and you have no way to tell others to stop it regressing...
Cleaning the table and exposing SoloQ like this is good, cause then BHVR can take action in making the game better for SoloQ.
like for instance, symbols that show what the team-members are doing.
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@fulltonon said:
I wish people with bad internet to calmly think thrice before re-queing into the game, "is it possible to finish a game without network problem?"
'Hmm, I have disconnected twice today. Should I play another?'
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They need to implement that visual heartbeat they have on mobile tho.
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@Bran said:
Better map design
did the killer get you again?
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- visual heartbeat for the hearing impaired like on mobile
- Personal stats page
- search bar for perks, search must function with keywords, such as exposed, etc
- Quick switch to killer button from survivor menu
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I always thought this game needed things like Types of Generators.
Red - Normal - You know this one.
Blue - Heavy - takes longer to fix
Brown - Old - higher change and faster skill checks
Green - Unfinished - Need to find a spare part to start repairs. Touch gen to highlight locker which has part.
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@LuckyJewel said:
https://forum.deadbydaylight.com/en/discussion/comment/3025330#Comment_3025330
Is it useless then? XD
Exploitable strong.
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@gaygayhomogay said:
Ive always been the type of person to get hyped up (and not in a good way) while playing games, dbd is one of my favorite games to play as a huge horror fan but i just cant seem to have as much fun as others do because im so easily stressed, i get so angry when getting teased by survivors and it messes me up for the rest of the match, and i always end up embarrassing myself in the chat afterwards
any suggestions? i just wanna have a good time and not completely quit because of my wack brain
Take the game as a lesson, training in taking it easy. try to see how long you can keep your calm.
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Why? what would that help?
Why don't we try the new changes and see if its enough?
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The Killer's victory comes at the cost of Survivors using the Pallets on the map, and you want 4 more pallets?

