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Ember_Hunter

Ember_Hunter

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Ember_Hunter
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  • @Massacci said:

    https://forum.deadbydaylight.com/en/discussion/comment/478557#Comment_478557

    That's why the percentage chance of actually finding a shotgun in a chest would need to be pretty low. To prevent trolling, and spamming.

    BUT increasing luck+SWF team with shotguns=time to troll killer.

    Without luck, no one would use this. Also, I think Ash's three perks are good, MoM needs slight nerf (Like deep wound if hit third time activating), Flip Flop is really good against sluggers, and Buckle Up is questionable but usable. If Survivors can keep these shotguns as weapons, holy frick, imagine a horde of Claudettes camouflaging everywhere and trolling the killer with flashlights and shotguns. This perk would probably be low tier anyway. :P

  • From a Survivor Main perspective:

    These are many changes to killer perks that I believe would make them much more viable than they currently are.

    Basically all of them seem good to me except-

    Spies from the Shadow just needs range increased, not whole map, goodness that would basically mean you would have entire map control. At least maybe 64 meters?

    Thanatopia including Dead and Sacrificed might be a little strong, maybe 2% per fully dead survivors? Because a full 16% would really hurt the final survivor. (Unless there is hatch)

    Mad Grit with exposed status on body blockers would just be too powerful, would prevent survivors from fully even trying to save by taking hits. Should be buffed somehow, I do agree.

    NOED: Not sure if additional generator would match its name No One Escapes Death. Sounds like it could be for another perk.

    Hangman's Trick NOT CHESTS. Everything else is good though.

    Not sure if 20 seconds is too long for Tinkerer and Territorial Imperative, these are neutral for me. Would really like to see most of these in effect though :D

  • This Is My BOOMSTICK Ashley J. Williams perk

    Soooo what perk is going to be replaced by this? And I can tell this might be used as a troll perk more annoying than Decisive Strike. :O

  • *Enduring* Complete Counter

  • All the Above.

  • Not bad... like it :)

  • @C3Tooth said:

    I have a question, does No mither leave no scratch mark when Downed?

    There are no scratch marks as long as you are NOT running. But there is blood.

  • @Kees_T said:

    Basically it's a waste of time to play to purchace these characters, its better to save your shards to buy perks in the shrine and buy the DLCs because without them in high levels you can't play(at least not as a killer)

    Ehhh I don;t plan to spend money at the moment in the game right now XD

  • @T0xicTyler said:

    It's confirmed to be a chapter (new map + Killer + Survivor) we just don't know what form the map or Survivor will take at the moment.

    As long as it is Ghostface + Sidney as the 6th Ultimate Survivor, this chapter will be lit!

  • @BBQnDemogorgon said:

    You get about 25k shards per devotion. 100 levels

    There are 6 iri shard killers and 6 survivors on PC. 4 each on console.

    9k shards per character so 108k shards needed.

    You'll need 4 devotion levels and 35-50 levels for what is left of the remaining 8k shards

    Lets say roughly 150 hours per devotion not counting lobby/match wait times.

    600-700 hours (plus lobby time i'm only using 10-15 minutes of match/in game time to get this number)

    Dang not even close to that, only have Feng, and planning to get either Spirit or Legion (Hey, Legion is annoying but Susie is cool for me)

  • And Saminations even predicted that Scream was coming a year ago... XD

    However, I hope Sidney makes it, both Laurie and Sidney literally goes through the worst possible scenarios, their families and lovers dying and always being afraid and chased by people in masks with knives.

  • I need a Horror Multiplayer VR game like dead by daylight so I'm coming here for the memes and to ask the developers to get started on a VR game XD

    Well, first of all, that is going to be terrifying against Hag, Michael, Pig or Spirit.

    Second of all, would be down for it, but Devs needs to work on this game first XD

  • But during a match, what if you get into a chase? How would this fit lore wise? And that would hurt if there was

    Still Bear Traps around

    Reverse Bear Traps on Survivors

    Plague's Barf

    Sleeping Survivors? (Lower action speed until blow up Gen or Stab self with Healing or have someone wake you up)

    Legion's Deep Wound stuff? (If you turn into Hilly, Insta Down guaranteed)

    Hag's Traps will be wasted

    Michael Myer's Progress RIP

    And also Madness from Doctor, you can't get rid of Tier 2 afterwards.

    They would need to do serious balancing in this case XD

  • Yes, more lore that the Entity is becoming more prevalent in this realm. The Entity is probably tired of the DCs and not being able to properly eat survivors XD

  • Will help so much, since I have had scenarios where I am going to save with We'll Make It, and then someone gets unhooked. Wastes my perk and basically my part in Dead by Daylight XD

  • :( Feng is one of my mains

  • @GrootDude said:

    https://forum.deadbydaylight.com/en/discussion/comment/471267#Comment_471267

    This would be a bad idea since nurse can blink through the gates. If they made you unable to place them inside the gates it might work.

    i can already imagine all the people using ruin, dh, TOTH and HG. They would proceed to put all totems in the corner of the map putting the defensive totems on the outside.

    There are totems outside gates? :O

  • @xStansfield said:

    If you can't see anyone working on a generator while Corrupt Intervention is active, and you have a gut feeling they're hiding next to the blocked generators, then why the hell aren't you looking for them instead of blaming the perk ? You said it yourself, if they are hiding then no generators are being done for 2 minutes, which gives you a massive headstart if you actually bother looking for survivors instead of waiting for them to be brought to you

    True, either way, you can find survivors in the 4 generators non-blocked, or if non are being worked, go look around in further areas. Take advantage of Discordance, my #3 most hated perk.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/471423#Comment_471423

    Lol, right? At least 2 gens will fly by the time you get your totem chosen.

    Or, you can find a remote totem while survivors are not suspecting it as early as possible, like Ruin, you can set it off somewhere NOT next to a generator. Haunted Grounds could be placed late game at an obvious spot. I really like this idea though.

  • Hmm but Bill is already good enough, not all Claudettes are toxic on purpose, just hard to see.

  • I always say gg, and I am a weirdo and generally stay behind and spectate the games if I die early. I only say no gg if the killer camped and had an annoying logic at the end, or a survivor ruined my game experience for me. Sometimes, I will say "gg to survivors except___" so I can at least appreciate the killer (If you camping or jerk) or my other good survivors.

  • @C3Tooth said:

    I made another discussion yesterday about this, these are my ideas

    • +??% repair speed for each dead survivor.
    • Haste ??% for 120sec when you're the last survivor. No stack with Hope, when the Door is powered, Haste time limit will just reset to 120sec if you have Hope.
    • Ability to see Hatch aura at ??m
    • Exhaustion time keep cooling down even when you run

    I like the idea of ability to open the hatch again. 3min to find the hatch when the killer close it is a good deal.

    Make this buff and this perk will become A-tier. *.*

  • @Kees_T said:

    I've played an match where 2 gates were too close to each other, luckly I was using Wake Up from Quentin that allows me to open the gates more fast, but I didn't have enough time he was already too close for me, I ran to the other one, and the Collapse time was too short, he just watched me trying to open the gate and then I died because It reached only 45% of the bar. So yeah, you can't do anything if the gates are too close.

    So if Wake Up! gets a buff, then it would actually become a b-tier perk...

  • Sadly we can't see that smile with her suffocating pillowcase XD

  • To replace the current one? I don't find a problem with the current one, just don't die and don't risk your best items too much. Also, if the whole thing is replaced with this, then we can't keep items from chests? A reward system with certain amounts sounds like a bonus, but 25 gens for a simple toolbox sounds like too much. Toolboxes generally only last for one and a half generators without addons or killers kicking generators.

  • Maybe Throw in Corrupt Intervention along with the three gen perks above, and use the addons where you can grab someone from a generator easily. It is so scary to play against. Truly Jumpscare worthy O.o

  • @[Deleted User] said:

    Maybe:

    Make all Hex perks inactive at the start of the trial.

    When you have a Hex perk, inactive totems are shown to you.

    You can interact with an inactive totem to light it, and activate a Hex perk.

    If you have multiple inactive Hex perks, a UI window allows you to select one while looking at the inactive totem.

    So you can strategically choose where to place it and when :D

  • I get that it is hard to lose your totems in the first few seconds, they should make it so that you can activate your hex perk as long as there is at least one totem, or make them invisible for up to a minute. But punishing a survivor who breaks a totem too early? What if they are just lucky? It is time consuming for survivors to find hex totems already, so just take advantage for that. Trap around the totem, use Haunted Grounds or Thrill of the Hunt.

  • Wait... Nea is the killer. She would be able to take the Entity's powers and one punch them all. (Though Jane might survive ;)

  • Oh, Chloe, I mean NEA. If Chloe was in Dead by Daylight, she would spam that talk back on the Entity XD

  • Or, NeA iS tHe MeAnEsT sUrViVoR

    Truth be told, Amanda, Bubba, Wraith, Nurse, and Hag MIGHT be least evil killers?

    Definitely Bubba, since he was forced by his deranged family to kill for them, and even went through guilt trips for his family AND for his killings.

  • If the killer closes the hatch, then go to the exit gate furthest away from the hatch. But first, identify WHERE it is during a match. :) Or just jump in if the killer is nowhere in sight of course.

  • @LastShoe said:

    It shouldn't work all the time... after some time killer should realise that someone is using urban evasion... and claudette truly works when you are playing with the dark screen or on a swamp... on swamp everyone can hide.

    But remember, this is a REWARD system. ;)

  • @LastShoe said:

    If you were never found... then you were playing against a potato, or you were hiding in the locker all the time...

    Using Claudette, or actually using Urban Evasion right with any character*

  • @Bithard said:

    It's either time travel or the Entity has the world's best hair and make up team. Plus cloning.

    How much budget does the Entity has? O.o

    Commercial Break:

    image.png



  • @CashelP14 said:

    https://us.v-cdn.net/6030815/uploads/574/EKWRCILN3OUZ.jpg

    Huntress has a perfect hitbox. We just have to play better lol

    "Pretty Good Job so Far"

    That Hitbox is perfect, I agree.

  • The purpose of Corrupt Intervention is to reduce the size of the area at the beginning of a game.

    Two minutes? 24 meters?! Now this is if Barbecue and Chili had a child. What if survivors used a shroud offering, and they all end up right next to a blocked generator? And the killer can see them for 2 minutes AND with a good amount of distance?! Yikes, I would hate this perk even more than Barbecue and Chili, because at least I have a counter against that. The killer could see me hiding in a locker next to a generator, or if I am just passing by, the killer could still just meet up to me. Yikes :O

  • I really need this. Whenever I am in a chase, I play on laptop, so I can only guess on what the killer does, therefore I can't look behind to 180 properly. I even easily run into objects and get killed. Please do something for players like me XD

  • @se05239 said:

    The survivors who always complain about camping and tunneling killers are playing killer now, since its easier to get more points, and they're doing the very same thing they themselves hate. Hypocrites.

    Which I won't do. I won't let anyone suffer my own fate. XD

  • @MeatN2Vedge said:

    I have the worst luck....

    Of course a bloodhunt starts right after my PS4 straight up dies

    Hey, at least PS4 players don't have to suffer the camping apocalypse in Steam XD

  • @fluffybunny said:

    Bond's better imo. The distance may be limited, but you can see people while they're healthy. This can be useful for chases that involve killers that can one-shot (with perks, Billy, add-ons) and you'll know if a healthy survivor is leading a killer over to where you are working on objectives. On top of that, you can find people better while you're injured and needing healing if they, too, don't need to be injured for you to see them.

    True, also Empathy is countered by:

    BARBECUE AND CHILI

    So if I want to keep distance doing gens and keep tabs on injured survivors and determine when to go heal or help with gens, the killer can already find me vulnerable as heck.

  • @Decarcassor said:

    The visibility problem with Mount Ormond has been going on for a while now. Everybody know about it. Yet its apprently not a priority to fix it even though it make the map a huge pain to play on.

    By the way isnt it weird that the weather on Ormond is basicly cloudy daytime ?

    If they made it night time, that would be interesting... the campfire could be lit in the cabin resort too! :D

  • @fluffybunny said:

    @TreemanXD Loved End Game 💜

    Nice :D

    Noooo I missed the opening to the 100th episode of the Entity's hangout XD

  • @Blueberry said:

    This is something I've actually been wanting a lot. Some more "creaturish" type killers. They said they wanted to stick to humanoid killers, but they've also changed their mind on many of the things they said they wouldn't ever do. I also wonder how far you could stretch "humanoid" to.

    I feel like something like Alien, or maybe the Wendigo from Until Dawn(wait, formerly humans)

  • Empathy is one of my top perks for both SWF and Solo. Has saved me all the time. Sometimes, when I am not using it, I think that I have a bug, then realize I don't have it on XD. Helps me know where are generators, safe healings, chases, etc.

    Also, why are there so many downvotings up there? :O

  • Can we also get one for never being found because of stealth? :D

  • @NMCKE said:

    https://forum.deadbydaylight.com/en/discussion/61231/does-anyone-feel-like-streetwise-could-use-a-buff

    How about this?

    Streetwise:

    Long nights out taught you to make the most out of what you got. Item consumption is decreased by 5%/10%/15% and whenever your item goes below 40% of their charges, it will repair itself at a rate of 1% every 3 seconds.

    Yes! It can automatically recharge itself when below certain amount. Since items are not required, this would make people want more items, and give a higher tier rating to Overwhelming Presence and Franklin's Demise :D

  • Is is a requirement for new killers to be entirely human/once human?

    You are probably thinking about the leaked sound effects. I don't think so, as long as the creature has some sort of conscience and can be controlled by the Entity to take its hope and make it into a killer, I don't think so.

  • So when joining a trial there can be, for example, multiple Dwights or Claudettes.

    I think it is that we all play as false copies of the survivors. No one has yet played the true versions of the survivors, therefore with different play styles, clothing opinions, perks, etc.

  • @ABannedCat said:

    This is exactly the reason why I will be playing killer only during this event.

    Maybe I should try being killer for real this time. Eh, I generally just screw around and hopefully give the signals to rank 20 survivors that I want to farm. Has worked for only three times so far. XD

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