Ember_Hunter
Ember_Hunter
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- Ember_Hunter
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Yep, If they made Calm Spirit as part of Iron Will, everyone would be using Iron Will. But by themselves, No one will use Calm Spirit, but still a lot of people with Iron Will :)
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Clementine from The Walking Dead game series would be great new survivor! I will love to see her in the game.
But, the licensing parts XD
And also, NUMEROUS amounts of people have created perks and stories for her in other threads :)
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Yep, and I get this map as Claudette (Empathy) and Feng (Empathy and Alert)
Only actually O.o
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Though I play 98% survivor, KILLER. They have it easier, while on a laptop, I can;t move my screen and check my back around so I can properly loop ;.;
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I have escaped from the grasp numerous times by crawling to areas I know are furthest from hooks :)
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Probably not, because it doesn't count as taking game hostage through glitch. Would be annoying for me as heck, but not sure if it could be reportable. Honestly, I would just continue farming blood points by barfing on everything while those two waste away their time instead of really playing the game.
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Stealth+Gens mode: (Nea)
Spine Chill or Premonition, Balanced Landing, Urban Evasion, Kindred.
Healer+Stealth Mode: (Claudette of course)
Premonition or Spine Chill, Botany Knowledge, Self-Care or We'll Make It, Empathy.
Runner: (Meg)
Adrenaline, Quick and Quiet, Sprint Burst, Lightweight or Hope
All rounder: (Feng Min)
Spine Chill, Empathy or Alert, Quick and Quiet, Lithe.
Super Gen rusher: (David)
No Mither (Needs Blood points boost), This Is Not Happening or Spine Chill, Dead Hard, Resilience.
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Claudette for her camouflage when I can properly take advantage of Premonition. Nea if, again, can make use of Premonition or Spine Chill. Meg however, depends on my pallet luck. Overall, I think my Nea has had the most wins with:
Spine Chill or Premonition
Urban Evasion (Combine with above perks)
Balanced Landing (Of course!)
Kindred (For solo or campers with SWF)
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I wish I could have Iron Will with my characters, but I am too lazy to grind blood points onto Jake. It would be even more OP if Calm Spirit and Iron Will was one single perk...
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Let's make lockers great again! Also, how do people get to lockers so quickly to save people with head-on so quickly though? XD
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**All the above** Great job guys, we just identified all the problems of us solo players! :D
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@MissyD said:
https://forum.deadbydaylight.com/en/discussion/comment/450412#Comment_450412
gotta say im team jacob all the way XD
Not a Twilight fan, but generally media supports vampires XD
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Really like this, since I like werewolves :D (Better than vampires)
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Wow, and Kate is already really pretty *.*
(Now times 10 power of beauty to her!) Neat :D
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SWF is more of a hinder to me XD
My friends and I are the type to die very quickly, sacrificing ourselves to save each other. Campers and smart killers (Or ones with BaRbEcUe AnD cHiLi) usually kills us faster then the Flat-Earthers being able to prove the Earth is flat.
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Spine Chill is also great for stealth, tells you when he finds you. Premonition also works. Lockers are also useless, because I tried to hide once as Meg, then got moried. :(
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Sadly, people just can't account on this fact:
*They need to just play better and smarter, don't blame others with lies.*
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It would be awesome if it would give information on the kills Wraith had in the real world before being taken up by the Entity.
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Amanda... As I survivor, I hate and respect your perk Surveillance and Make Your Choice...
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Ummmm
I guess I am toxic because of my Profile Picture...
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/445766#Comment_445766
@Ember_Hunter Run for your life that thing is terrifying
Feng is one of my mains ;)
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Here is this magnificent picture:
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Not sure what time it is for you guys, but good night, have a great night. :)
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Pig could have become god-tier ;.;
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I have one so far, trying to make a direct version from my survivor side. Here is based on True Altruism:
Beyond Souls:
Looking for the soul you lost, you will search with determination and aid from a being that will always be better than you.
Whenever a survivor activates an aura perk within 40 meters from you, the furthest survivor is also revealed. Will not activate if all survivors are within 20 meter range. If that survivor is hooked, decrease their progress on the first hook instantly by 5/10/15%.
"If you see him with blood, hide, do not make a noise. If he smiles, it's too late."
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Voted No. Would be a gigantic help for the killer, since all they have to do is waste survivor's time at the gates.
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Present :)
I will donate 50000 Blood points
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Sorry, maybe can't, since I have violin lesson at 5 to 5:30 PM. My condolences to the 4 Legion XD
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Dang, Legion getting a funeral? Is this Easter? XD
(I need Nea with Legion Mask and Legion with Nea Mask again) XD
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I saw this on the Dead by Daylight steam page forums, and thought it would be cool to bring it here. Original discussion here:
Here you go original author ;)
First: Holy Frick, this is my spirit animal. I get found and chased first in 70% of my games XD
Second: Good for a distraction, but probably not as effective as Diversion.
Third: Great version of Pharmacy for those who want flashlights, not medkits. :D
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@TheRockstarKnight said:
My perks, if I were a Survivor:
Determination
- If you put your mind to something you know you can achieve it. In this particular case that thing is survival!
- When all other Survivors are dead gain the Endurance status effect: the first attack that would put you into the Dying state instead leaves you Injured.
- Your walking movement speed is increased by 5/10/15% and your running movement speed is increased by -/-/1%.
- Instead of shuffling along lazily like Survivors usually do, your walking animation is more of a purposeful stride. Likewise your running animation features proper running form, rather than the goofy looking trot most Survivors do.
- "I'll do the best I can. I can't do anymore than that." -The Rockstar Knight
Sleep Deprivation
- You do some of your best work while you're overtired! Who needs sleep anyway? You, that's who.
- While cleansing totems, opening Exit Gates, searching chests, and running you have a chance to trigger a difficult skillcheck.
- Succeeding a skillcheck on a totem grants bonus progression and reveals the aura of another totem once you finish cleansing it. If the totem was a hex totem, the aura of another totem is not revealed and the thunder sound effect of cleansing the totem is instead muted.
- Failing a skillcheck on a totem causes a loud sound notification and regresses progression.
- Succeeding a skillcheck on an Exit Gate panel grants bonus progression.
- Failing a skillcheck on an Exit Gate panel causes a loud sound notification and regresses progression.
- Succeeding a skillcheck on a chest prevents it from spawning a Common or Uncommon item and grants increased progression.
- Failing a skillcheck on a chest ensures that the item will not be Ultra Rare or Very Rare and causes a loud noise notification.
- Succeeding a skillcheck while running increases your movement speed by 5% for the next 7 seconds. You cannot gain this benefit if you are Exhausted.
- Failing a skillcheck while running causes you to trip and almost fall onto your face. You stop moving for 3 seconds and move 5% slower for the next 5 seconds.
- "I just have to get this done and I can get some sleep." -The Rockstar Knight
- Successful Great Skillchecks award 200/250/300 bloodpoints instead of 150.
- Increases your base chance of getting skillchecks of any kind by 10%/20%/30%.
Incidental Music
- Despite the others insistence that you really should be taking this whole life and death trial thing more seriously you can't help but think of songs to suit the situation you're in.
- When you are Sacrificed on a hook Norman Greenbaum's 'Spirit in the Sky' plays for all players remaining in the trial.
- When you are Mori'ed by a Mori or a Perk Dean Martin's 'That's Amore' players for all other Survivors in the trial.
- If a Killer stays within 16 meters of you while you're hooked Lou Reed's 'Perfect Day' plays for every Survivor in the trial and George Thorogood's 'Bad To The Bone' plays for the Killer
- If you fail a skillcheck while healing a Survivor or repairing a generator Rag 'n' Bone Man's 'Human' plays for you and all nearby (24 meters) Survivors.
- If you are unhooked inside the Killer's Terror Radius by a male Survivor without Borrowed Time Midge Ure's 'Man Who Sold The World' plays for you and the person who farmed you.
- If you have No Mither equipped Johnny Cash's 'Hurt' plays for all Survivors when the trial starts.
- If you get healed by Adrenaline the Bee Gees' 'Stayin' Alive' plays for you. If every Survivor gets healed by Adrenaline the song plays for every player in the game.
- If you get injured by a Killer with Sloppy Butcher and Blood Hound equipped then Taylor Swift's 'Bad Blood' plays for you and the Killer.
- If every Survivor in the trial is Quentin Smith then Dokken's 'Dream Warriors' plays for all players.
- The first time you are put to sleep The Chordettes' 'Mister Sandman' plays for you and Freddy.
- If every Survivor in the trial is Quentin Smith and the Killer is Freddy then The Misfit's 'Nightmare On Elm Street' plays for all players.
- When you are Ambushed by the Pig Katy Perry's 'Roar' plays for both you and The Pig.
- When Michael Myers levels from Evil Within 1 to Evil Within 2 Rockwell's 'Somebody's Watching Me' plays for all Survivors.
- If you are Laurie Strode and the Killer is Michael Myers, the first time he Stalks or hits you The Police's 'Every Breath You Take' plays for both you and Michael.
- When Michael Myers Moris a Survivor with an Add-On Pseudo Echo's 'His Eyes' plays for all Survivors.
- The first time a Survivor is put into Deep Wounds by The Legion Foster The People's 'Pumped Up Kicks' plays all players in the trial.
- When the Plague acquires Corrupt Purge T-Rex's 'Bang A Gong (Get It On)' plays for all Survivors.
- When all other Survivors disconnect from the trial Tiffany's 'I Think We're Alone Now' plays for both you and the Killer.
- When you are the last Survivor remaining in the trial after the Killer has Killed or Sacrificed all other Survivors Elton John's 'I'm Still Standing' plays for both you and the Killer. The song ends if you get downed.
- If you are still in the trial during the last minute of the End Game Collapse Kenny Loggins' 'Danger Zone' plays for you.
- If you are in a chase at the Killer Shack the B-52's 'Love Shack' plays for you and the Killer.
- If the Killer enters chase with you within sixty seconds of being unhooked Rick Astley's 'Never Gonna Give You Up' plays for you and the Killer.
- When you loop a Killer for 5 generators without going down while playing a female Survivor and Escape The Police's 'Everything She Does Is Magic' plays for all players on the end screen.
- If a Killer misses 2 attacks in a row while chasing you or you stun a Killer twice while in a chase MC Hammer's 'U Can't Touch This' plays for you and the Killer.
- If an aura is revealed to you on Mt. Ormond Resort The Bangles' 'Hazy Shade of Winter' plays for you.
- Everytime a song plays you earn 500/1000/1500 Survival bloodpoints.
- "I think I know the perfect song for this situation!" -The Rockstar Knight
Thoughts?
First: Really good, a better version of Left Behind. :)
Second: Well, seems fit for Quentin... It's okay, but should it be that difficult? :O
Third: Basically a meme perk XD
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@fluffybunny said:
https://forum.deadbydaylight.com/en/discussion/comment/439268#Comment_439268
@Ember_Hunter I mean, my survivor side wasn't the best, either. xD You making yours I hope? c:
Tomorrow** Working on alternative English aid thing for this Book Report Guide, since Amazon Prime is delivering my book one day too late XD
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did this sort of thread first, but I thought it'd be cool to have a killer version, too. Here is mine. c: Did I scare you? You have little to no presence.
Depressing version of your survivor side O.o
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@rNine_ said:
https://forum.deadbydaylight.com/en/discussion/comment/439232#Comment_439232
Well where to start...
Tracking is vastly improved even without bloodstains during FF because of the increased terror radius. You can actually mind game pallets due to the speed increase fom 110-115%. Deep wounds isn't worthless even though it was a common thought to think that it would be due to the changes. People NEED to heal it, or they'll go down. It does what it's intended to do, which is to slow the game down and apply a bit of pressure. You get a free first hit from it as well which is huge. Even though FF speed has been slightly slowed down, the longer duration actually helps you chain hits from survivor to survivor fairly easily even if they are a decent distance away from each other. It also helps to cover ground in order to apply map pressure to the survivors.
If you really want to play the FF spam hit play style there is still Franks Mixtape, but it isn't as efficient as it is on live. Which quite honestly is the way it should be if you're going to get a guaranteed down.
The only adjustments I'd like to see is M1 not draining as much FF charge. Maybe a slight reduction to the black out effect from FF stun, and not draining full FF charge if you eat a pallet stun.
Overall however the Legion changes go a very long way to making them both a more effective, and less frustrating killer to face.
Dang, people to quick to judge. Just wish they kept Pig's ability to kill survivors during End Game Collapse. So, let's eat (Not Pineapple) Pizza!
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XD
I guess the second perk can be OP, direct counter against Hex Ruin, good combined with Technician when it actually works.
Sadly easily overtaken by Huntress's Lullaby (What a nightmare at max power) and Discordance. XD
(Plus, laggy computer? Bad at skill checks? Then that is an endangerment to the team :O)
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@KiraElijah said:
True Altruism:
You actually care about saving people, so facing the great Entity head on makes the Entity's sacrifices harder to perform.
After rescuing a survivor on their second hook and healing them within one minute, the next time they are hooked, their sacrifice progress will refill 10/15/20 seconds into the first phase.
"Dab on those haters! *Rapidly Teabags*" "( ͡° ͜ʖ ͡°)"
-No more camping xD
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Stress and Hard Work Yields Success:
You get stressed being alone, but also stressed to keep up with others. When you are nearby a generator by 4 meters or working on a generator and more than one survivor is on the generator, all survivors continually gets rapid skill checks until the killer is within 28/32/36 meters from the generator. Great skill checks increases by 5/10/15% and Good skill checks increases by 10/15/25%.
"Congratulations on Gen rushing, guys!"
-OP
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Blood Scarred:
Whenever you are injured, gain potential in aura-reading. You can see the auras of survivors being chased within 24 meters. If the killer looks at your direction at least once, you can see scratch marks of the killer, lasting 1/2/3 seconds longer until the next time you are hooked or healed to the full state.
When not injured, gain the ability to drive the Entity away through a skillcheck whenever the Entity physically manifests in the Entity's World. (For example, Corrupt Intervention, Bamboozle, Spirit Fury. Does not affect Entity at hooks) Failing the skillcheck results in a noise notification and action speed penalty of 5%. After the End Game Collapse timer is over, you have 10 extra seconds to live.
"So...How's Life?"
-meh
"So....How's Life?"
"Meh" XD
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@GrootDude said:
If I r8 anymore I’ll die! 😩 xD
Go to sleep?* (I can't, I know I won't get all my homework done XD)
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Anyone want to rate mine? Repost since I know we are too lazy to click back to the first page XD:
True Altruism:
You actually care about saving people, so facing the great Entity head on makes the Entity's sacrifices harder to perform.
After rescuing a survivor on their second hook and healing them within one minute, the next time they are hooked, their sacrifice progress will refill 10/15/20 seconds into the first phase.
(Also happens once per survivor)
"Dab on those haters! *Rapidly Teabags*" "( ͡° ͜ʖ ͡°)"
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Stress and Hard Work Yields Success:
You get stressed being alone, but also stressed to keep up with others. When you are nearby a generator by 4 meters or working on a generator and more than one survivor is on the generator, all survivors continually gets rapid skill checks until the killer is within 28/32/36 meters from the generator. Great skill checks increases by 5/10/15% and Good skill checks increases by 10/15/25%.
"Congratulations on Gen rushing, guys!" (or "Congrats on missing ALL the skill checks what the heck.")
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Blood Scarred:
Whenever you are injured, gain potential in aura-reading. You can see the auras of survivors being chased within 24 meters. If the killer looks at your direction at least once, you can see scratch marks of the killer, lasting 1/2/3 seconds longer until the next time you are hooked or healed to the full state.
When not injured, gain the ability to drive the Entity away through a skillcheck whenever the Entity physically manifests in the Entity's World. (For example, Corrupt Intervention, Bamboozle, Spirit Fury. Does not affect Entity at hooks) Failing the skillcheck results in a noise notification and action speed penalty of 5% for one minute (Can Refresh). After the End Game Collapse timer is executed, you have 10 extra seconds to live.
"So...How's Life?"
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@KiraElijah said:
@Ember_Hunter Me, as:
Fear Rush
After the killer gets within 8/12/24 meters of you, you gain a 1 second 175% burst of speed and have 105% speed for 20/40/60 seconds, and you are exhausted for 60/120/180 seconds. (This perk can only activate once per match)
"What the hell was that?"
Watchful
While watching the killer within a 12/24/32 meter range, you gain a 5/10/15% boost to all action speeds. While not watching the killer you lose 15/10/5% speed on all options.
"Gotta make sure it isn't going anywhere"
Hide!
If the killer is approaching anything you're interacting with from 18/24/32 meters away, see their aura for 3/4/5 seconds.
"Something's coming, I need to get out of here"
Fear Rush seems to be some alternative to Sprint Burst, but sadly not good if you cannot break line of sight.
Watchful is really risky, hanging around a survivor being chased by a killer is the best chance.
Hide! is really good though, better version of Premonition ;)
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So out of all the suggestions so far, who is the strongest Perk wise? :D
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@TreemanXD So are my perks somewhat good? (And I thought Nea was the Entity herself!)
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Yes
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@PhantomMask20763 said:
@TreemanXD Here, I fixed it :)
She is so beautiful. *Cries*
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@GrootDude said:
@PhantomMask20763 *all four survivors point at each other*
Killer: Am I a god at dbd?
@PhantomMask20763 said:
@TreemanXD Now we just need to give Legion a Nea mask and everything will be perfect
Replace Nea's Streetwise with the Point of Death.
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@PhantomMask20763 said:
https://forum.deadbydaylight.com/en/discussion/comment/439033#Comment_439033
@TreemanXD Good...Good, we must make this a real perk
Make it possible to kill killers too. Why not the Entity and get us all out of here?
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@GrootDude said:
On edge: If you’re within the killers line of site a chill runs down your spine causing you to be on edge.
Gamer sense: As a gamer you’ve gained a sense of information: For three seconds all gens and pallets will be revealed within a 32 meter range. (has a cooldown of five seconds)
Low stamina: you’re permanently exhausted but you also repair slower. (This perk is useless lel)
Make the last perk that if you survive, get a 500% bloodpoints reward XD
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My Perks: (Hopefully actually useful)
True Altruism:
You actually care about saving people, so facing the great Entity head on makes the Entity's sacrifices harder to perform.
After rescuing a survivor on their second hook and healing them within one minute, the next time they are hooked, their sacrifice progress will refill 10/15/20 seconds into the first phase.
"Dab on those haters! *Rapidly Teabags*" "( ͡° ͜ʖ ͡°)"
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Stress and Hard Work Yields Success:
You get stressed being alone, but also stressed to keep up with others. When you are nearby a generator by 4 meters or working on a generator and more than one survivor is on the generator, all survivors continually gets rapid skill checks until the killer is within 28/32/36 meters from the generator. Great skill checks increases by 5/10/15% and Good skill checks increases by 10/15/25%.
"Congratulations on Gen rushing, guys!"
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Blood Scarred:
Whenever you are injured, gain potential in aura-reading. You can see the auras of survivors being chased within 24 meters. If the killer looks at your direction at least once, you can see scratch marks of the killer, lasting 1/2/3 seconds longer until the next time you are hooked or healed to the full state.
When not injured, gain the ability to drive the Entity away through a skillcheck whenever the Entity physically manifests in the Entity's World. (For example, Corrupt Intervention, Bamboozle, Spirit Fury. Does not affect Entity at hooks) Failing the skillcheck results in a noise notification and action speed penalty of 5%. After the End Game Collapse timer is over, you have 10 extra seconds to live.
"So...How's Life?"
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@ShyN3ko said:
Do you want wait 5h for 1 game?
Sadly the case the more toxic people there are. D:
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I keep specific perks for certain survivors, because I like playing their original perks on them for some reason, like: (Top 5 mains)
Meg: Lightweight and Sprint Burst (Great combos), Quick and Quiet, Adrenaline
Claudette: Empathy, Premonition, Botany Knowledge. I use Self Care, but I might replace it with We'll Make It, but it is not at the ultimate form yet.
Nea: Urban Evasion (One of best perks for me) Kindred (Avoid campers and helps with solos) Premonition or Spine Chill and Balanced Landing
Feng Min: Alert (Why don't people use this more?!) Lithe and Quick and Quiet, and Empathy. Would use Technician if the meters quieter would actually work.
David: (Risky build) Dead Hard, No Mither, Resilience, and either Spine Chill or This is Not Happening. Would like Iron Will, this build is a gen rush thing.
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One time I had to go and do something for about a minute and half so I hid in a locker.
Maybe the Nurse was good? Idk, I have had situations where I had to go somewhere, so I hide in lockers too.
