ElleGreen
ElleGreen
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Comments
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2877936#Comment_2877936
You call people whiney. Because they don't agree something you like. An example being you don't think dead hard is an issue. While most people can clearly see it is. You call them 5 years old. Basically meaning immature.
But you say the devs or people are lieing on a poll. Which is equally immature.
bestie It's not that deep
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@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2877909#Comment_2877909
Bestie?
Wth is that suppposed to mean.
bestie you know what that Is
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2877909#Comment_2877909
So the people who disagree with you are immature. But you saying the devs are lieing about the poll. Or the people who took the poll are lieing is somehow more mature ? Ok then.
huh?
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2877895#Comment_2877895
Why. Because it doesn't fit your narrative ?
Bestie Im new here I thought it was about like theories and ideas not people screaming and crying until the devs giving into them are yall like 5
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@SuzuKR said:
Most people on the forums play both. BHVR did a survey before.
I think they lied
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@AnneBonny said:
idk in what world twitter is more fun to be on than the forums
i mean i guess it's like comparing trash to garbage but this website doesn't drain me of energy the way twitter does
you can block the annoying people on twitter or mute topics that constantly get brought up
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@humanbeing1704 said:
I am one of the few lonesome survivor mains smh
you are braver than me Im gonna dip lol
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@dspaceman20 said:
They say they play both sides but with the amount of complaints I would say I'm 90% sure this is mainly made killer mains
(I could be wrong)
so many whiny people lol
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@dictep said:
https://forum.deadbydaylight.com/en/discussion/316876/is-the-forum-made-up-of-mostly-killer-mains
You’re knew, aren’t you? Of course this is a killers forum
I am I can tell lol
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2877816#Comment_2877816
The ability to erase an mistake and extend a loop you otherwise couldn’t in any environment. Because simply of a perk is too much.
Loop more efficiently and you will not have this problem
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2877821#Comment_2877821
I-frames aren’t the issue. It’s using it for distance.
you need the distance to get to a pallet like maybe just loop better
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@BrokenSouI said:
By fun. You mean "broken" Right ?
No fun as in enjoyable
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@GannTM said:
What’s fun about Dead Hard?
What's not fun about dh you go fast phase through the killer for a second super cool perk
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@WishIcouldmain said:
Just no now COH is in a good spot. And not blatantly OP. And Dead Hard is the worst designed perk in the game.
maybe you are just bad at the game?
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@Harold_Shipman said:
BHVR are nerfing perks based on how many people cry about it now? Whatever the rationale behind it, justified or unjustified, framing the announcement like that is just going to encourage more people crying about pretty much everything they deem unfair in the hope that if enough of them voice their opinions it'll change regardless.
If I hate playing against the pig because I think RNG based mechanics are utterly horrible, should I go to the forum and cry about it in order to get her nerfed? Apparently so.
Everybody stand by for an influx of "nerf X" threads from now on, more so than usual.
They have no faith in what they create anymore the meta will always stay the same unless they are willing to stick with what they put out vhs can not get back soon enough this game Is so stale
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@WeirdlyBearded said:
A map for twins and trickster. Periodt
The art of Elodie In the catacombs was cool that could have been a fun map and a city map with cool lighting would have been sick for all kill
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@MikaelaWantsYourBoon said:
Casstle. Just imagine with all scary dungeons, torture rooms etc.
They had a trailer with dracula and his castle maybe thats gonna be a chapter it would be super cool we could get like medieval cosmetics
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@Winchester89 said:
https://forum.deadbydaylight.com/en/discussion/comment/2817634#Comment_2817634
and please no more maps like swamp. 😅
It Is a terrible map
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maybe the next chapter will have It
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@SimplyPixelated06 said:
An all-kill themed map!! It would be so cool with neon lights and I'd imagine it being like a street area or something like the lobby during the chapter.
https://us.v-cdn.net/6030815/uploads/9D0DNF2F1V37/all-kill.jpg
like a neon city vibe would be sick the lighting would be so cool
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@Gigante said:
How long are we going to have to deal with this perk? Did you do an amazing mindgame? It's your problem, deadhard will negate all your skill. Do you think you'll catch that survivor at last? Mistake yours, he'll give the Dead hard to that window or pallet and get even more time from you.
I play killer as much as survivor and i never have issues with dead hard sometimes you just get outplayed just play to have fun not 4k everytime
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@zHypnotism said:
Yeah who do you Surv mains think is the most annoying Killer?
I've been playing a bit more Survivor these days and i feel like the Hagen is pretty annoying. But what do you guys think?
Doctor I hate how loud he makes the game
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@Huge_Bush said:
It would be nice, especially if Willow was a survivor and got to use spells (not boons). Unfortunately, with the drama around Joss Whedon, I doubt the devs would pursue it any time soon.
Willow would have really cool perks Joss Whedon sucks but what SMG created with the cast and crew over shadows him
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@sleepylibra said:
https://us.v-cdn.net/6030815/uploads/I4CF2095HKUD/image.jpeg
Buffy Summers as the Survivor and The Master as the killer!! I’ve already though of perks, cosmetics, maps, etc. Please please please can we make this happen??
It really would make a perfect dbd chapter
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@fengminenjoyer said:
something that isnt more grass and trees, id like a space station, an aquarium would be very pretty, being able to see fish swim around, a city of some sort, like the all kill menu, something super colourful! a mall, a castle....i like indoor map ideas tho it seems like most people here dont lol
I like Indoor maps too A city would be cool I want a mall
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Maybe It will be the anniversary super cool concept
@TheConceptCreater49 said:
https://us.v-cdn.net/6030815/uploads/CJVZ0MDCFP8X/image.png
Name: “Pennywise” The Dancing Clown
Realm: Derry Sewers
Design: A humanoid form and a Large Spider-Like form the size of a human being.
Movement speed and terror radius: 4.6 meters & 32 meters.
DLC: IT Chapter
Description: A twisted Killer from the stars has aligned with the Entity to feast on survivor’s fear and flesh. Capable of Shapeshifting to give itself a tactical advantage over its prey and terrify them with the visage of their own personal nightmares.
The Deadlight’s personal perks Scourge Hook: Dark Trickery, HEX: Funhouse, and HEX: Heinous Humor allow IT to torment survivors with a horrifying sense of imagination.
Scourge Hook: Dark Trickery: At the start of the Trial, 4 random Hooks are changed into Scourge Hooks. The auras of Scourge Hooks are revealed to you in white.
Whenever a survivor is unhooked from a Scourge Hook, an indistinguishable projection of that survivor will remain on the hook, with no indication to other survivors they’ve been interacted with. If this Survivor Projection is unhooked, that survivor will become afflicted with the Exposed status effect for 15/20/25 seconds and will be highlighted with Killer Instinct for 5 seconds. The Survivor Projection will remain on the hook until the hook is Sabotaged by a survivor or until you hook another survivor on a Scourge Hook.
HEX: Funhouse: While this Hex is active; a phantom projection of yourself will appear behind windows and vaults facing survivors if any are nearby. Continue to see the aura of your Funhouse Projection after it spawns for 2/3/4 seconds.
HEX: Heinous Humor: You’ve learned how to show the Entity your twisted sense of humor. At an interval of 20/25/30 seconds, a random survivor will be chosen to become the Obsession and be applied 3 random negative status effects. The Hex effects persist as long as the related Hex is standing.
Power: Weaver of Fear – Press and hold the Action Button to take on a spider-like form. Press and hold the special attack button to construct thick webbing around window vaults, pallets, lockers, and totems. Survivors interacting with a webbed object suffer a -10% cleanse, repair or animation speed penalty. The Deadlight can also bind webbed objects within a 6-meter range with a thick line of webbing that cannot be crossed however, this tactic requires a 50 second cooldown. Webbed objects have their repair, cleanse or animation speed slowed 50% if binded. Survivors can perform the Pull Apart action for 6 seconds to tear the webbing and the rate of speed Webbing can be pulled apart is increased by how many survivors are participating at once. Receive a loud noise notification if a survivor cleanses your webbing. The Deadlight cannot kick generators, pick up survivors, close the hatch, or open the exit gates in this form.
Secondary Power: Deadlight Esca - In your normal form, press the secondary action button to summon a red balloon up to a max of 4. Red Balloons will provide a distant terror radius of 24 meters. Pallets thrown down when within that red balloon’s distant terror radius will cause another random pallet to be thrown as well. Survivors can pop the red balloon manually or sacrifice two pallets to pop that balloon.
Very Rare Add-Ons:
Iridescent Heart: You begin the trial appearing as a random other killer. When a survivor pops a balloon, a projection of Pennywise remains in the balloons space for 8 seconds. Any applied affects to balloons with a separate add-on has it’s effect transitioned to the Deadlight visage.
Ritual Vessel: Reduces the available amount of balloons by 2 however, receive 1 additional balloon whenever a survivor is killed or sacrificed.
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@Plsfix369 said:
Florida
Thats alittle to dark for dbd
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@skylerbound said:
A gothic style cemetery, thinking new orleans style or something similar in Interview With a Vampire.
that would be cool
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@UntilValhalla13 said:
A ship or an abandoned theme park.
I want an amusement park too we could have had one with silent hill
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@Kurri said:
A Mansion.
The RE one would have been cool
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@Count_Dooki said:
A map set in space.
That would be sick alien would be such a cool chapter
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@AngelG said:
I work in a mall as a janitor and the mall is quickly dying. Even half dead, it's very creepy! Lots employee hallways and some skylights for eerie lighting/precipitation effects... A kiddie ride platform that giggles like a kid on motion sensor. Lots of corners and kiosks to break line of sight. A movie theater attached. Large planters and a big fountain for hiding.
Even the outside is scary at night, with hedges and huge trash compactors. Could do an interior and exterior map.A mall map would be so cool I wish dbd had more horror settings as locations malls high-schools underground labs colleges etc
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@ElleGreen said:
I have been playing a lot of vhs and they have some of the prettiest horror aesthetic maps a high school a hotel and a lab personally I really want a mall map In dbd like the stranger things one or the fear street one!
Just watched Wes Cravens New Nightmare and Freddys weird greek dream world/dimension thing was such a cool aesthetic a ruined greek temple like Acheron would be so cool In dbd
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@Volfawott said:
Meg- Alpha b*tch- This tends to be the female version of the rival archetype. They are usually incredibly antagonistic to the main characters and are often considered the secondary antagonist after the Killer. Whether or not they make up with the main characters they often die near the end with some exceptions. Example Melissa Paur: Friday the 13th Part VII: The New Blood.
(Jake,Dwight,Jane) Meat Sacks- these guys are usually just there today and pad out the body count you'll often get names and vague hints of a trait but ultimately they die throughout the film to pad out the count. No example needed
Nea -Opening Kill- Usually the first kill to establish the threat. Whether their death triggers much motion in the plot tends to fluctuate but usually them in purposes to show the killer is a threat. Example Shelley: Valentine
Zarnia/Ace- non-believer or doubters- These people are usually characters that the victims go to for help they usually don't believe them and in an effort to prove that there's nothing to worry about usually in the getting themselves killed. Example Elsa Shivers: I Know What You Did Last Summer
David- Jock/Douche- usually the male equivalent of the rival. They are often very aggressive and usually deal with their problems with violence typically they tried to take on the killer more because of ego than sacrifice and end up dying as a result.( if there's no main slasher killer they are usually killed through arrogance or the main characters turning on them) Carter: Final Destination
Adam- Nerd/ common sense- These characters are usually the smartest and the one's with common sense. They often die early because you can't usually have someone of common sense live. (be careful when making this type of character they can very easily transition from being the one with common sense to the one that gets very annoying with how much they poke out the horror meta yet still fall for it).
Jeff- red herring - usually a person with something off-putting about them everyone usually thinks that they're the suspicious one they often get proven innocent after they are murdered or found dead. Eve: black Christmas
Yui- Sacrifice - usually the strong character often end up sacrificing themselves for the main character or other people if it's other people they usually ask the main character to keep them safe. Betty: Resident Evil
Feng Min- Unlikely Friend- this character is usually someone who is either on neutral terms or not good terms with the main characters throughout the course of the movie they often become close of the main character usually among the two or three survivors if it's not a solo survivor movie. Gale: Scream
Claudette- best friend- usually super close to the main character the survival rating is very hard to predict either they will be revenge fuel for the main character to win against the Killer they managed to live alongside the Unlikely friend. Beth: The descent
Kate- Final girl/ Hero- strong knows how to fight back and can inspire hope within her friends. Yui is probably the only person I say could contest this role but she does fit the sacrifice role better. Sally Hardesty: Texas chainsaw
Elodie and Kate feel like the Final Girls In dbd
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@Mandy said:
Thanks for the kind words!
I think my favourite collection ever and this is purely for the aesthetic of it all, is the Greek Legends collection - I think those were incredibly well designed and incredibly detailed.
I'm also a big fan of the Cats & Dogs collections, cos ya know, I love doggo's!
I love Claudettes dog sweater I have It irl It's perfect
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@Phasmamain said:
Sweaters are mandatory for every survivor I have
The christmas sweaters are my favorite cosmetics I love them
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@espooked said:
My favorite collection is the greek ones they do yearly. I do love Feng Mins and Yun-Jins Pyjama sets as well. See when they make good cosmetics like these, I'll buy em 😂
definitely two of their best collections <3
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just watched the movie did not love it but it was fun the series is like 1000% better
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@MikaelaWantsYourBoon said:
Kate has not pyjama, damn BHVR.
Yet I hope she gets some lets manifest another collection lol
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@Chocolate_Cosmos said:
I like the winter skins for Killers. All of them are super cool.
same Ormond should get more variations of its map
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@Lаurie said:
https://forum.deadbydaylight.com/en/discussion/comment/2874654#Comment_2874654
This! I remember when macmillan was dark blue.
It had like a pretty horror movie vibe I loved It they need to license an a24 movie and go back to their roots lol
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2874628#Comment_2874628
Exactly, this is the one map where I feel the design direction was substantially improved. The rest? I kind of prefer the older ones, even if I wasn't around back then to enjoy them. They were just more varied and atmospheric.
I miss the color hues like the blue and green ones of some of the old maps!
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@Alen_Starkly said:
There are so many perks in Dead By Daylight that are weak or useless. I wish that this mid-chapter included some of the buffs/reworks, but sadly it doesn't. The below are my thoughts on perks that need buffs, nerfs and complete reworks.
Survivor perks:
- Dead Hard - remove the invincibility, and then it's good
- Boon perks - need nerf. My suggestion is, unable to rebless until the boon is snuffed. Also, once the boon is snuffed, there's a 60 second cooldown before you can rebless
- Lightweight - buff it from 3 seconds to 4 or 5, it's useless right now
- Counterforce - needs to ignore boon totems and show the aura of the next dull/hex totem that is the furthest away. Boons negate an important part of this perk
- Object of Obsession - needs to guarantee you being the obsession. So many times someone brings this perk and is NOT the obsession at the start of the match, makes this perk pretty much useless
- Saboteur - should NOT go on cooldown after touching a hook, but after successfully sabotaging a hook
- Autodidact - should trigger skill checks at least a bit more frequently. Surprisingly enough, every time I bring this, I struggle to get skill checks / stacks.
- Situational Awareness - make it so it works with Open-handed
- Technician - pretty much useless. If it were a general perk, then I see how it would help new players. But since since it's a paid DLC character perk, many new players won't even get to use it. And once you get used to skill checks, this perk is completely useless. Needs a whole rework, in my opinion.
- Corrective action - Another pretty much useless perk. If this perk also had the effects of Technician (meaning, it would prevent explosion on both your and others' missed skill checks), then it would be better - although still useless imo. I think it needs a complete rework. Why would you ever use this perk??
- Up the Ante - completely useless. The other day I brought Vigo's Jar of Salty Lips, Slippery Meat and Up the Ante, and STILL didn't manage to kobe on hook. Needs a rework or a major buff.
- Buckle Up - pretty much useless. If it had an additional effect (something good), then it could be a really good perk, but it needs something meaningful first.
- Sole Survivor - pretty much useless. Who would ever run this and why? It needs a complete rework or a major buff.
Killer perks:
- Rancor - should activate when the exit gates are powered, not when the last gen is completed.
- Oppression - needs a smaller cooldown!
- Dragon's Grip - needs a smaller cooldown!
- Stridor - the nerf should be reversed imo! So many people run Iron Will and it's unfair that this perk can't help you at all with that. If all 4 people run Iron Will, then this perk is completely useless. This perk should help you listen to sounds. Even with reverting the nerf, it's not gonna be an OP perk, but it WILL be usefull and helpful!
- Hex: Thrill of the Hunt - the nerf should be reversed imo! Doubling the time of booning/cleansing totems is meh. Especially if this totem is the first one to go. Where is the "thrill" in this? The killer getting notified when someone touches a hex totem was a great function! There was the "thrill". It would be thrilling for the survivor to see if they can pull off the cleansing before the killer gets to them. And the killer could defend their totems. Useful in Otzdarva's hex Pig build, etc. Give us the "thrill" of this perk back, please! It was a really good, useful perk, and now it sucks.
- Zanshin Tactics - If you would add the ability to see the auras of totems too, this perk would actually be decent! Useful to track down boons.
- Beast of Prey - completely useless. What's the point of becoming undetectable while in chase? The survivor can see that you're still after them! If the undetectable would linger for 15 seconds or so after you lose bloodlust, then that would be better. Still, even then it wouldn't be that good.
- Coulrophobia - pretty weak. How often do survivors heal INSIDE your terror radius? If you make the effect linger for a while after leaving the terror radius (like 30 seconds), then this perk could actually be useful.
- Overwhelming Presence - Again, how often do survivors use their items in your terror radius? Basically never. This perk needs a major buff.
- Furtive Chase - Pretty much useless. Why would it matter what your terror radius is while you're in chase? The chased survivor can see and hear that you're after them.
- Territorial Imperative - completely useless. Needs a complete rework or a major buff! (like, auras shown within x meters around the killer shack and main building, or something)
- Predator - arguably makes the scratch marks worse than default.
- Monstrous Shrine - probably needs a buff
Giving Laurie Strode a weak perk Is so sick and twisted buff sole survivor please
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@GoodBoyKaru said:
Shoutout to the Greek Legends collection for giving me the first look at David legs and my favourite Jane headpiece ever. Shame you can't break sets anymore it was iconic.
Also, Feng's shirt and trousers are nice. And Zarina is pretty pretty too.
Feng got her best headpiece with that collection I loved janes it being a set ruined it i loved her hair in that
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@Adamzzgod said:
Alright now I know a lot of people are agreeing and disagreeing that there might be a fnaf colab in the future of Dbd but can we not look at the clues that BHVR is giving us
https://us.v-cdn.net/6030815/uploads/R5NVBCR6HPIO/c81648f3-13f8-4538-bfe2-674a68e3016d.jpeg
https://us.v-cdn.net/6030815/uploads/X5IIOP9OFFWG/560476f3-510e-42be-b7e2-f30eb55e4b48.jpeg
https://us.v-cdn.net/6030815/uploads/PZZLCV02N3MP/76f5f3f9-e983-461e-839e-dfc976f20af9.jpeg
https://us.v-cdn.net/6030815/uploads/Z7T80I6M8EH7/5d208510-c52e-43f1-bc87-00265f8767cc.jpeg
https://us.v-cdn.net/6030815/uploads/M69RVFXOXNZF/8cf0b11b-9ccb-419a-99c0-f19dad20f041.jpeg
https://us.v-cdn.net/6030815/uploads/P575J87BI4S4/6883dd9c-bf6f-4ffa-93e4-04a919b63f8a.jpeg
I mean we got the newspapers, The newspaper Ironically titled “Help Wanted “ this HAS to be a coincidence of Fnaf coming to Dead by Daylight and if it’s not I don’t know what will happen for the future of Dbd
I hope its something more universally loved I know a lot of you guys love fnaf I just have never heard of it i watched a video about it and the lore was super Inconsistent it would be a very pretty chapter aesthetic wise with the pizzeria and animatronics hopefully its something bigger than fnaf though
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@Lаurie said:
Everytime i go on DBD i think about how the game used to look and how scary the atmosphere used to be. I feel like it no longer is a horror game. I have been playing on and off ever since 2017 but the last time i actually enjoyed the game was probably before the new animations were added.
The maps are soooo bright nowadays, and the fog is non existent. The old sounds when you used to load into a game were removed and it all feels like you went out to take a walk somewhere, rather than the horror game it was designed to be.
Don't even get me started on the new animations, i cannot believe the injured animation still hasn't gotten changed! It looks like the survivors haven't taken a sh1t in a long time. The new running one looks like you are jogging with your dog. And you no longer look around when standing still... i mean the survivors aren't even scared anymore.
Trickster looks like a fashion icon rather than a killer, coldwind and eyrie maps are too bright to even stealth on. New badham and new autohaven look like a dollhouse.. the maps dont even look real.
I just miss the old nice animations and the old maps darkness.
Bring back the moon bouqet offerings, make coldwind and eyrie night maps again and bring back the old animations or fix the new ones.. I want to play the scary game that i paid for.
On a positive note: the new haddonfield looks amazing.
Coldwind has a Texas Chainsaw Massacre vibe now I love how it looks
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@Robotfangirl67 said:
I know this gets bring up a lot but I personally really want Jason since he’s one of my all time favorite Slashers and to finally have him would complete the top big slashers like Michael, Freddy, Leatherface, and Ghostface.
Edit: I mean I’m fine with the choices that everyone suggested and if FNAF does come into the game then I will be fine with it even though it wasn’t my first choice but it would be interesting to see either way.
As long as the map Is cool idc like a mall map would be so sick
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@Anara said:
https://forum.deadbydaylight.com/en/discussion/comment/2874602#Comment_2874602
I want to be chased by Pinhead in Silent Hill while Im in my pyjamas 😱😱
The dream warriors vibes In this statement you better beat that man up In your pyjamas we love a final girl Imagine If Cheryl got pjs iconic
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@oh_salutations said:
In the Dev update, Bhvr stated "It’s become a tradition for each dev update to be followed by “Haddonfield rework when?” Well this tradition is coming to an end, because we saved the best for last (yes, that was a perk pun)." To be honest it's unclear if that was said only for the perk pun or if it's actually the last map to receive the upgrade. If it is the last it would be quite unfortunate because there are maps like the Red Forest and Blackwater swamp that I feel really needs one as well.
I really hope swamp gets one like she Is so ugly it makes me so sad i literally stop wanting to play when i get it awful terrible map like aesthetically the gameplay is okay
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@Anara said:
I love pyjamas too !
The perfect outfit lol