Dwight_Fairfield
Dwight_Fairfield
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- Dwight_Fairfield
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Clown is currently being worked on. Myers and Pig are apparently also on the list for some changes.
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@GamingBrix said:
Maybe it's worse on console, but almost every match is SWFs using meta perks like Decisive Strike, etc... and body blocking, teabagging, flashlight clicking, locker stunning, etc... It's just really frustrating. It really doesn't give me much room to play nice, and maybe applying a bit of camping and tunneling, along with map pressure might really help me.
The hell with being nice. If this is how they're playing then you've got to fight fire with fire. Take the gloves off and be equally aggressive.
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Those types are why survivors have a bad rep. It ruins it for the players who are decent and don't disrespect killers like that.
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I have all the killer adepts. But I got the majority of them back when all you had to do was get a 4k.
The thoughts of doing adept Nurse on PS4 with a double pip is nightmare fuel.
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Win or lose, a gg is never bad manners.
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@ABannedCat said:
https://forum.deadbydaylight.com/en/discussion/comment/1672733#Comment_1672733
Also Ghostface doesnt announce his presence across half the map with his breathing.
No his flapping coat does that.
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Spirit is.......a spirit right? So isn't she technically dead? I mean her limbs are all severed and stuff.
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Dude that was awesome. Great Mikey comeback.
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This actually happened in a match today. I was on a gen with a Zarina, and Mikey rounded the corner of the jungle gym we were in and yoinked her off it. It was so funny, even though it made me jump lol.
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@Slashstreetboy said:
There have been so many. I like to give compliments to sick Survivor players as long as they don´t come with "ez" or I should kill myself etc. Often times after good matches I like to chat with them for a bit. I´ve helped people out with tips etc and I was helped greatly (sometimes either pittied or respected for my choice of Killer).
A match I´ll propably remember for a long time was against 4 Dwelfes on Ormond around christmas time. This was back when it was possible to switch Killers in lobby, so seeing them I switched to Santa Clown (srsly I have too many Clown skins...).
Needless to say it was one of the funniest matches ever. I don´t even remember the Kill ratio, but post game they asked why I had come after them, they didn´t want to be my slaves in the Christmas factory anymore etc :D
Few moments stick out for me, I just really enjoy the company of DBD players that aren´t so salty, bitter and aggressive. It´s nice to see that these increase :)
I had a similar bonding experience with a Santa Clown last Christmas shortly after the Dwelf cosmetic came out.
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Going into solo queue.
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@Justalittlepeeck said:
https://forum.deadbydaylight.com/en/discussion/comment/1670157#Comment_1670157
Exposed basically means you are injured.
You are not healthy. You are injured. Your 2 healthstates will count as one.
Plague makes survivors broken. That means that they have 1 healthstate. Coincidentally, Plague has an access to a ranged attack that just so happens to be used most often when survivors are broken.
Iri huntress basically means you are facing 3 (or 1) hatchet huntress while being injured the whole trial. Yeah, that's difficult, I'm not saying otherwise, but there's nothing changes that makes it impossible. You just have to make less mistakes and be more concentrated. It's not that hard if you try.
Yes I know what exposed means. Plague has to make survivors broken/exposed before she can one shot them with red puke. She doesn't just spit out puke and the first dribble of it that manages to land on a healthy survivor knocks them down. Because if it did then it would be an apt comparison to iri heads.
Whereas with an iri Huntress, if the player is at all competent with her hatchets then that survivor is going down. Its ridiculous. A hatchet should never ever one shot a healthy survivor. Ever.
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Never mind toxic, is that not the most boring play style for you? Slugging and waiting for them to bleed out?
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@Justalittlepeeck said:
https://forum.deadbydaylight.com/en/discussion/comment/1670134#Comment_1670134
In that case plague would've been op wouldn't she? She can brake all survivors without even contacting with them and since the most effective strat against plague - don't cleanse and do gens, she basically can become ranged one shot killer any time she has fountains available. Does anybody have problems against running red vomit plague while being broken? No. But somehow running iri huntress, whose hatchets are much less trouble in chase is a tragedy.
Not remotely the same. You have to be injured/broken to be one shot by Plague's red puke. Iri heads can one shot a healthy survivor. They're ridiculous.
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Favorite to play against
1. Myers
2. Demo
3. Billy
Favorite to play as:
1. Myers
2. Clown
3. Wraith
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Solo queue is hell on earth.
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Its not something I ever considered since it never bothered me. Demo making noises never put him at a disadvantage in my opinion.
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Honestly yes. I hate mori's too but if someone starts the nonsense by bringing a key to your lobby then punish them with something equally annoying and unfair.
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@ABannedCat said:
So, what I get from this thread so far, survivors only like to the following killers:
Wraith, Billy, Nurse, Myers, Pig, Clown, Plague, Demogorgon, Oni, and Blight.
Basically apart from Nurse, and Oni survivors only like going against weak killer. Nurse is extremely rare, because she is hard, and Oni is easily countered by just predropping pallets to deny him his power.
Yeah that's right. Trapper, Legion, Ghostface etc.....all super strong. Like totally comparable to Nurse and Oni.
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Freddy
Legion
Ghostface
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I was not expecting the romantic aspect of the story. So nice.
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Honestly the toxicity. And yes I mean on both sides.
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Running object on a map like Midwich.
I had a beautiful bit of karma with a player who tried that recently. I was doing scratched mirror Mikey. I burned Hawkins, this object user burned Midwich. I was fine that. Indoor map is indoor map. We got Midwich. Low and behold I see the object Nea.
Needless to say their hopes and dreams of an easy match where they could constantly spy on the killer was crushed. You better believe they were the first to die.
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Lol that does suck, but on the other hand its a break for Mikey having to suffer Ormond.
To answer the question of the thread, basically I hate team mates who are useless. I run Bond, and at times it can be a curse when you see your team mates just wandering around the map doing sod all, even when they know the killer is chasing someone. Red rank survivors should not need someone to take them by the hand and lead them to a generator!
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I got it with scratched mirror.
Zubat was doing all killer adepts a few weeks ago on stream. That's how he got it, too.
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Yeah its been a while since I've seen a Demo. Tbh he has never been a killer I saw regularly.
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Ones I have fun in.
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That was a true Dweet you had in that match. Toughing it out to the end.
Imagine rage quitting against spooky Mikey. Its like the most fun killer build to go against. Those jump scares are the best. Mikey in general is a fun killer to face.
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His reveal rarely works the way its supposed to. I've lost count of the number of times I've gone down because I couldn't break him out even when he's right there in full view in the middle of my screen.
Its why he's one of my least favorite killers to face. If they ever look at his kill rate stats, I'd bet most of them are because he couldn't be revealed when he should have.
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Doctor is just a compilation of screaming, backwards screwy skill checks, and constant snapping out of madness. Legion is mending x1000.
They're both just tedious killers to face.
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On my Dweet I run Bond, Prove Thyself, We'll make it, and Borrowed Time.
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You wasted your vote if you put Clown. They are already working on him.
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I've not struggled against this combo. Most of the time the totems are taken out. The only map you might have some trouble to find them on is Midwich. And even that is a maybe.
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Not at all. Especially when they dc the first time they go down.
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Freddy for obvious reasons.
Legion because mending over and over is the height of tedium.
Ghostface because of his broken reveal mechanic giving him free downs.
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Myers for sure. Classic Halloween theme.
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Myers and Myers.
That was easy 😊
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@LetsPlayTogether said:
https://forum.deadbydaylight.com/en/discussion/comment/1655225#Comment_1655225
Its a sad fact that console survivors are even worse than PC survivors, even though PC survivors were already as useless as a broken key.
If its a fact then prove it. Facts are easily proven so show the proof.
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He has some fantastic ideas in there, especially for the killer changes. I really hope the devs take note of them. Particularly the ones for Myers and Trapper.
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Just make all the survivors believe in the boogeyman.
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As survivor I only actively dislike Shelter Woods, Azaraov's, and Hawkins.
As killer I don't like Ormond, Red Forest, Crotus Prenn, Coldwind, and Haddonfield.
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To make it a weaker loop spot most likely.
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@KingFrost said:
Features and Content
- Added a New Killer "The Slasher" Jason Vorhees
- Added a New Survivor Tina Shepard
- Added a New Map Camp Crystal Lake
- Adjusted the FPS for Console to 60 FPS
Balance
- The Trapper can now carry 2 traps at base. He can also summon disabled traps from a distance of up to 32 Meters.
- The Wraith now moves at 5.8 m/s while cloaked. Add-ons have been adjusted accordingly. Uncloaking Speed is now 2.5 m/s. The Wraith's "Shimmer" can now no longer be seen from a distance further than 12 meters.
- The Shape now moves at 4.4 m/s in Tier 1 and enters Tier 2 20% faster. While in Tier 3 The Shape will break pallets 50% faster as well.
- The Hag can no longer place traps within 2 meters of a hook.
- Iridescent Head now only works from a distance of 15 Meters or further
- The Pig's speed while crouched is now increased to 4.0 m/s. The Pig's Ambush Attack now lasts for six seconds. The Pig's traps now have the timer increased by 15 seconds. 5 Jigsaw Boxes will now spawn in every trial, and survivors must find TWO keys in order to get traps off their head. Her addons have been adjusted as well.
- The Clown is now quieter when vaulting. Survivors hit by the Afterpiece Tonic are now affected by the "Drugged" Status Effect. Drugged Survivors hallucinate skill checks, and will intermittently have blurred vision. Survivors can slap each other in order to get rid of the drugged status effect.
- Stridor no longer works while The Spirit is going into Haunting Phase.
- The Legion's stun duration is reduced by one second per survivor hit during Feral Frenzy. The Legion no longer loses all of their power when they miss an attack. The Legion no longer loses half of their power if they make a basic attack. Their addons have been adjusted as well.
- The Ghostface's power now only takes twenty seconds to recharge. His add-ons have been adjusted accordingly.
- The Demogorgon's speed opening Portals and Of the Abyss have been adjusted to match his brown add-ons Rat Tail and Rat Liver. The Demogorgon is now quieter when Undetectable after coming out of a portal.
- Memento Mori offerings have been disabled until the Update Patch. The New Memento Mori will require each survivor to be hooked in the trial before you can kill a survivor by your own hand.
- Keys have been disabled until the Update Patch. The Hatch will no longer spawn until all 5 generators are complete, or only two survivors are remaining and 4 generators are complete
- Decisive Strike's stun time has been reduced from 5 seconds to 4 seconds
- Cleansing Hex: Undying now causes all Revived Hexes to revert to dull totems
- Created a visual effect for the Endurance Status effect
- Scratchmarks are now more visible on Grass
- Added an Indicator in the H.U.D. if the killer is within 16 Meters of a hook.
- When a Survivor Disconnects, they now leave behind a 'husk' The Husk will disappear after 120 seconds.
- Brand New Parts now cause the gen to turn green for the killer, notifying them that its being worked on
- The Perk No One Left Behind now no longer has the exit gate requirement
- The Perk Solidarity now works with Med-Kits
- The Perk Poised now works for 8/10/12 seconds
- Lucky Break now activates only for 40/50/60 seconds, but is activated whenever you enter the injured state. It then becomes disabled until you heal fully.
- Visionary now also shows the aura of the Exit Gates within a range of 32 meters
- Boil Over now disables the killer's ability to see the aura of hooks. Struggle effects on the killer are increased 50/75/100%
- Stake Out now only takes 10 seconds to gain a token, and can get up to 8 tokens.
- Deja Vu now reveals to you the aura of any generators you have interacted with, and the aura of the 3 generators closest to you for 30/45/60 seconds
- Added a Totem Counter to the perk Small Game
- When Camaraderie is active, other survivors receive the Camaraderie status in the HUD
- Autodidact now doubles the chances of receiving a skill check while healing
- Diversion now has a 60 second cooldown instead
- Babysitter now allows the survivor you unhook to see the Killer's Aura as well
- Repressed Alliance now only takes 70/60/50 seconds to activate
- Hope now also gives you the "Haste" status effect for 10 seconds every time a generator is completed as well
- Off The Record now also hides your scratchmarks while active
- Lightweight now makes your foosteps 25/50/75% quieter as well
- Second Wind now activates after 30/28/26 seconds
- We're Gonna Live Forever now gains tokens for healing a survivor one health state as well as picking a survivor up from the dying state
- Buckle Up now allows you to heal a survivor in the dying state faster
- Distortion regains a token whenever you're unhooked
- Object of Obsession now has a cooldown of 30 seconds.
- Flip-Flop now converts 100% of your recovery to your wiggle bar, at a maximum of 40/45/50% You can also see the aura of hooks while in the dying phase
- Fixated no longer requires you to be healthy to walk faster
- Monstrous Shrine now gives survivors the oblivious status when entering the basement
- Territorial IMperative now includes the Killer Shack
- Mindbreaker now works on all generators, not just ones with less than 50% progress
- Beast of Prey now causes you to gain bloodlust faster
- Predator makes scratchmarks turn from red to yellow to indicate the direction (with older scatchmarks fading to yellow)
- Insidious stays active for 3 seconds after you start moving
- Cruel Limits is now map-wide
- Hangman's Trick now reveals auras within 6/8/10 meters of the hook.
- Unnerving Presence removes the great skillcheck area
- Dying Light Obsesion's healing speed is reduced to 20%
- Surge no longer has a cooldown
- Unrelenting now reduces the cooldown of basic missed attacks by 40/45/50%
- Blood Echo now lasts 60 seconds
- Bloodhound allows you to see the aura of blood with 4/6/8 meters
- Overcharge now instantly regresses a generator 3%. An additional 6% is regressed if the survivor misses the tremendously difficult skillcheck.
- Survivors are no longer notified of Huntress Lullaby until at least one Token has been earned
- The Bloodweb has been reworked. Once you've unlocked a teachable perk either through the shrine or through the bloodweb, all characters will learn Tier 1 of that perk. This will carry over into prestiged. This is in an effort to reduce the considerable grind for new players and old.
Happy 5th Anniversary! And good luck in the fog!
I really like your Mikey changes.
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I use to think I sucked at tracking scratch marks til I realized this was an actual issue for many killers.
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@ZCerebrate said:
https://forum.deadbydaylight.com/en/discussion/comment/1653293#Comment_1653293
@Dwight_Fairfield It's not about them "never" changing anything if that was clearly the sarcasm that I detected there. It's more about what change they will prioritize over the other. It's a pipe dream to think all these things in the pipe for consideration, coding and even up for testing is going to be dropped all at once - perhaps they're asking through the survey for clarity and consideration on what they want to bring in first.
Just because they've said more than a year ago that "Iridescent Heads" for Huntress are going to be looked at and her addons reworked doesn't mean the Billy/Cannibal rework and new releases PH/Blight took priority balancing perhaps to that popular demand
There was no sarcasm. They have literally said they are currently working on Clown. Not that they are going to, or that he's on a list, but that they actually are working on him. So listing him in this survey as your choice when they are already working on him is a waste. Put in another killer you'd like to see, and not one they've already chosen and currently are working on.
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They already said they are working on Clown so there is no point in putting him in there. Put in a killer you want to see changed.
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It is hard to beat this band;
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What screaming, backward skill checks, and being shocked at pallets and windows isn't fun for you? 😏
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@xEa said:
The List is getting longer and longer unfortunatly.
Trapper: Paranoid
Deathslinger: "Counterplay"
Ghostface: My game might be a bugged version, i cant snap him out at all, no matter what i do. Very frustrating
Your game is not bugged. Ghostface is.

