Dwight_Fairfield
Dwight_Fairfield
About
- Username
- Dwight_Fairfield
- Joined
- Visits
- 22,398
- Last Active
Comments
-
Mikey definitely likes meat as it was revealed he ate a dog in the original Halloween movie. So I imagine he would have sausage, pepperoni etc on his pizza.
-
Its one of the buggiest things in Dbd. Incredibly inconsistent and makes Ghostface very tedious to face, IMO.
-
I love Mikey's. I am a huge Halloween fan so its always a joy to hear that classic John Carpenter music.
-
@Ghouled_Mojo said:
https://forum.deadbydaylight.com/en/discussion/comment/2381433#Comment_2381433
We talking a flimsy little ham on bread sandwich or a full fledged, decked out the works sandwich?
Can be either depending on how hungry I am.
-
Definitely tea for a drink.
My snack can vary. Anything from a candy bar to a sandwich.
-
Well a vampire killer would definitely be unique as we don't have one yet.
-
PWYF is not terrible, IMO. Its really good on some killers.
-
Dwight is Dweet. Myers is Mikey or Mookel.
-
On Mikey I rotate his build a lot because he's very versatile with perks that work on him. I don't have a crutch perk on him.
On Dweet my build is Bond, Borrowed Time, Prove Thyself and We'll Make It. These are team support perks. They don't benefit me in any kind of personal way (well I get extra BP from Prove Thyself) other than supporting my team so it helps my chances. So I don't consider any of them crutch perks.
As Dweet said "We have to work as a team. I need you to survive so that I can survive".
-
@DwarvenTavern said:
Spine Chill is stupid and I'd be happy if it got nerfed.
And there shouldn't be any gen progression perks
Ok I'll bite; why are you against gen regression perks?
-
@Razorbeam said:
https://forum.deadbydaylight.com/en/discussion/comment/2378323#Comment_2378323
Because you're constantly living in the past, those fixes that appeared to be days for you were fixed weeks ago, you send the 1.0 update for approval, you realize there's an issue so you fix it then send the fix for approval, you now have 2 updates qued, the 1.0 update and the 1.0 hot fix, one will go live in 15 days the other will go live in 17 days.
You cannot circumvent this process and it's why developers are always versions ahead on what they are working on versus what we receive.
"Those fixes that appeared to be days for you were fixed weeks ago".....issues that were not identified until the chapter released were fixed weeks before they were even identified?
Ok I'm just stepping away from this discussion. You're just not making any sense to me. No offense.
-
Myers is not one of the weakest killers in the game. He is not even in the bottom five. He could definitely use some buffs, but in his current state he is not a contender for one of the bottom level killers. People who struggle that bad like trying to get out of tier 1 are just not playing him correctly, IMO.
Scott Jund did a great comprehensive video last month defending Mikey;
https://www.youtube.com/watch?v=Q7wp7RrzRfw& -
@Razorbeam said:
https://forum.deadbydaylight.com/en/discussion/comment/2378298#Comment_2378298
The re chapter released broken on consoles, the issue wasn't identified and fixed until a few weeks ago when it was sent to Sony/Microsoft for approval, we was then told it was going to be 3 weeks until we got the fix ( the 28th patch ). This is because any update takes 3 weeks for us to receive due to the approval and alignment process, I'm not sure what you don't understand here, bhvr literally confirmed this process on Twitter weeks ago.
When you open up your PC game to crossplay with consoles you lose the ability to hotfix on the same day.
Still not making sense. Issues have not been identified until a chapter was released many times before, and they managed to release a fix for them within a few days of the chapter's release. So why all of a sudden is it taking 3 weeks to release a patch?
Amazingly the cosmetic glitches are always fixed pronto even though they don't get identified until they are released. Never a 3 week stall on them.
-
@Razorbeam said:
https://forum.deadbydaylight.com/en/discussion/comment/2378285#Comment_2378285
Because the issue was realized days later so the fix went up days after it was sent to Sony/Microsoft, it might seem like it's happening live to you but I promise you it's not. The version of the game we play is always like 3 versions behind what bhvr are working on. Sony especially have to vet all updates and he approved to make sure it doesn't harm their OS and that alone takes weeks and there's no way around it.
You're not making sense. The lag issue was realized from day 1.
-
@Razorbeam said:
https://forum.deadbydaylight.com/en/discussion/comment/2378267#Comment_2378267
They actually can't patch it sooner, it takes like 3 weeks for patches to be approved by Sony and Microsoft and you need to give enough time to have a patch date where they both line up for the same evening, it's a long winded process and we are always months behind on client version from behavior, it's the cost of crossplay.
3 week to approve a patch? I've seen them release patch fixes for new chapters within DAYS of them coming out.
-
@Angelicus23 said:
I don't get why people are complaining here about being back. Everyone was spamming every day here to put DC penalties back, no one was against, and now there's people against complaining
People who were not suffering from the lag issues most likely were the ones who were vocal about bringing it back. I get the frustration. A lot of people taking advantage to dc when the smallest thing does not go their way. It sucks. But it also sucks for the people who are lagged out and would be punished with time outs that were not their fault.
Bhvr should have patched this sooner. This has been going on for weeks. Ever since the R.E. chapter. A lot of players have not been able to to enjoy the 5th year anniversary event because of it.
-
@VanitasRyuzaki said:
https://forum.deadbydaylight.com/en/discussion/comment/1781749#Comment_1781749
I had a match against a Myers. I got downed and my teammates abandoned me and left through the hatch. I got picked and didn't bother struggling since there was a hook right there, but the person playing Myers dropped me at the hatch. The person even apologized because he felt bad for tunneling me even though he really wasn't tunneling me, I just happened to step in his line of sight. I do feel good that there's still people who are considerate.
Us Mikey players are usually wholesome like that. At least most of us try to be in my experience.
-
Maybe some of her add ons are a bit problematic, but generally she is ok. She is not OP. Her play style can be annoying but then so can other killers like Deathslinger, Twins etc. They don't need nerfs, they need changes. Bit of a rework.
-
@Katzengott said:
https://forum.deadbydaylight.com/en/discussion/comment/2376857#Comment_2376857
You talked about lag issues, not the game crash problem (which was the main reason they turned of penalties).
Maybe they solved it?
They are all the same issue. The game being unstable. Sometimes people get lagged out. I did twice last night. My screen froze and it kicked me back to the main menu. The game did not crash. I had to stop playing for the evening.
They turned the DC penalty off again so I doubt its fixed. Should never have been re-enabled in the first place. Not until the game is stable again for everyone.
-
@Katzengott said:
https://forum.deadbydaylight.com/en/discussion/comment/2376642#Comment_2376642
What does that one thing have to do with the other? You know about that lag issues.
Just take break until they fix it instead of using it as an excuse to DC.
I am not talking about people who purposely DC because they are annoyed at the lag. I am talking about players who get booted because of it.
-
@Hot4Dwight said:
It’s turned off again
Good. Should not be back until the console issues are sorted.
-
Dwight. He has 145 cakes.
-
@Razorbeam said:
https://forum.deadbydaylight.com/en/discussion/comment/2376642#Comment_2376642
Lag or poor performance aren't reasons to DC, if we are talking hard crashes ( which is a rarer issue ) then thats acceptable, but when it comes to poor performance you know what you're getting going in and if you're choosing to take that on and you que for a game you're signing up for the match.
I'm not talking about people who DC because they are annoyed at the lag. I'm talking about people who get booted because of it. Happened me twice last night. I had to stop playing.
-
Seriously? Consoles are still suffering the lag and they put the dc penalty back.
-
145 on Dwight and 162 on Michael.
-
Lagged a lot.
-
This has happened me twice now. The game will just freeze on me in the middle of a match. Then 20-30 seconds later I get dc'ed.
I know its not an internet issue because both times it happened I was in a party chat with friends and I was not kicked from that.
-
I tell you the only nice messages I've gotten from survivors is when I've done scratched mirror. The jump scares always seem to unite survivors and killer.
-
@danielmaster87 said:
I have no idea what you're on about.
I think they mean certain builds/play styles killers are famous for. There's basement Trapper, spooky Myers, hit and run Wraith, Stridor Spirit etc.
-
Well hopefully us console peeps can enjoy this event lag free.
-
What I'd like to see them do with Mikey is have him start with tier 1 99'ed. That way he can still start with the oblivious effect and get the possible drop on an unsuspecting survivor, or he can tier 2 immediately if he wishes. I believe Otz first suggested this and its a great idea.
They need to remove the cap on stalk, or at the very least dramatically increase it. Oni has no limit to how many times he can collect blood. Bubba and Billy have no limit to how many times they can use their chainsaw. Mikey should be given the same courtesy as the other insta down killers.
When he is in tier 3 he should have faster pallet break speed. He already has the massive lunge and the fast vault speed. Make him a total beast and have him chew through pallets faster too. Tier 3 is supposed to be Mikey at his most powerful. Anyone who's seen the Halloween movies knows Mikey is a force to be reckoned with when he's in full on attack mode. I mean just look at him in the trailer for the upcoming Halloween Kills movie;
http://www.youtube.com/watch?v=hL6R3HmQfPc&t=0m29s -
If survivors were hated for bad perks then half the survivors in the game would be despised.
-
I think everyone does.
-
Definitely Mikey. The sight of panning your camera around to see him standing there staring at you is creepy.
-
Mikey's of course. Its the classic John Carpenter music.
-
The event and the R.E. chapter release was spoiled by the lag issue.
-
I main Mikey so I generally like the indoor maps, especially since I love to run the dead rabbit add on. They never hear me coming til its too late.
-
@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/2365324#Comment_2365324
You never said he didn’t have any strength you just assumed that he wouldn’t be able to drag survivors even tho there is 0 evidence in the movies that he does not posses enough strength to do that.
Like if he wasn’t able to stand his own against adult humans would be one thing, but he does. We do not know the extent of his strength because it isn’t fully explained in the films, but you are acting like he is lightweight and has the strength of an actual doll.
As others pointed out the entity makes the killers stronger by default too. The possibilities are there, you just seem closed minded about the whole thing. Which is fine if you are. Not everyone will be a fan of him when/if he shows up.
There's zero evidence in the movies that he cannot read people's minds but that doesn't mean he can do that either. You can only go by what is shown not what you like to believe he can do. Chucky does not last long in physical altercations against adults because he is a doll. That's why most of his murders are done using the element of surprise on unsuspecting victims.
Contrast that to other movie killers such as Michael Myers whom the movies show very clearly he is a strong supernatural force of evil. He is shown multiple times to physically over power his victims and display massive shows of physical strength. We can buy Myers carrying survivors to hooks, or picking them up one handed to stab them with a mori or tombstone.
I'm not acting like he has the strength of a doll because dolls have no strength. He can attack them with weapons, jump on them etc, but Chucky is limited by the body he is in. He is still in a doll's body. That's why he can be thrown across the room by a woman who would not last two seconds in a struggle with the human Chucky. He does nothing physically that a child could not do, hence why the finger of blame was sometimes pointed at Andy for some of his murders e.g. Maggie and Phil.
If they found a way to make Chucky work in this game I would be all for it. He's one of my favorites. But I don't like suggestions such as making him bigger because then he is no longer a doll and it removes the whole identity of Chucky. The Voodoo magic one......what is that exactly? He chants some words and survivors levitate to a hook? That sounds comically silly. So does the image of survivors being dragged kicking and screaming across the floor by a doll.
-
@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2365302#Comment_2365302
Entity makes killersmore powerful. So this will not be problem. Also if we are talking about reality, Ash would kill most of killers.
I know the Entity empowers killers, but with Chucky its really taking it very far having him physically carry struggling grown people. He's a doll.
Ash would be able to kill most of the killers if he had his weapons. But no boomstick or chainsaw for him here. So its easier to buy him getting whupped by the likes of Amanda or the uppity Legion teens. Most of the other killers are believable threats because they are monsters, or very big strong beings, or they are supernatural.
-
@Sonzaishinai said:
https://forum.deadbydaylight.com/en/discussion/comment/2365207#Comment_2365207
In the first one he wrestled andy's mom to the ground
In the second he beat someone to death with a ruler and was able to keep Phil suspended in the air without any effort for a couple if seconds
In the third he was able to strangle a grown man with a yoyo and later with a plastic bag.
Do you really think that could be done if he didn't have any strength at all?
Sounds like you are just trying to nay-say for the sake of nay saying
Andy's mom picked him up and threw him across the room after several seconds. You telling me that's grown man fighting?
He beat the teacher with a ruler after she had been stabbed in the chest with a bicycle pump and was literally bleeding to death. He used a big metal hook to hold Phil for a couple of seconds hanging off basement stairs.
Strangle a grown man.....you mean the old man Mr Sullivan who he made fall down by spilling marbles on the floor, then hitting him in the head with a golf club? Yeah what a physical challenge he was to strangle.
I never said Chucky did not have any strength at all. He just does not display the strength of an adult male as the OP claimed. The movies never showcase that. Chucky's lethality comes from the element of surprise. He catches people off guard because they don't know the doll is alive.
That's what makes him creepy and dangerous.
-
@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/2365207#Comment_2365207
How was he then able to fight Andy’s mom?
How was he able to push Andy’s babysitter out the window?
How was he able to almost strangle Detective Norris?
Even a human child couldn’t pull that off. There is obviously dark magic involved, but the idea is there that he is strong enough to fight as an adult if not stronger.
Fight Andy's mom? You mean the part where she struggled with him for 5 seconds then bites her arm before she throws him across the room? That's the strength of an adult man to you?
He didn't push the babysitter out the window. He whacked her in the face with a hammer and she stumbled backwards and fell out of the window. That doesn't take the strength of a man. Heck Norris even suspected Andy did it initially and he's a child.
Watch the Norris scene again. He was in the backseat of Norris' moving car holding a thick wire around his neck. Norris could only struggle one handed and had to keep his other hand on the steering wheel so the car wouldn't crash.
-
@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/2365135#Comment_2365135
I mean that’s funny and all but those who have watched the films know that Chucky even as a doll has the same strength as that of an adult male.
There are many killers that had mechanics introduced because of how unique they were going to be. I’m sure they were also unsure of them, and yet here we are.
I'm a huge fan of the movies, but never ever did Chucky display the strength of an adult male. Characters constantly picked him up like the doll he is and threw him across a room. Chucky's lethality came from people not realizing he was alive. 95% of his murders are him catching people off guard because they did not realize the doll was alive.
-
@Sonzaishinai said:
https://forum.deadbydaylight.com/en/discussion/comment/2365115#Comment_2365115
He has voodoo magic. He could posses survivors and let them hook themself or They can make him drag the survivors. And let the hooks lower. Or so many other things
If you have even an ounce of creativity that isn't a problem
@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2365115#Comment_2365115
He drags the downed survivor behind him and yeets then onto the hook. He has powerful Voodoo magic to make him strong and the Entity would grant extra strength for this. Alternatively the hooks have a new animation where they are just half buried in the ground and get elevated by the Entity once a surv gets hooked by Chucky.
The devs are able to find a better and more creative solution as me though.
Gets me every time.
-
How is he going to carry you to a hook?
-
100% Blights.
In my experience they all run the same super strong build, and they are the type who will slug at 5 gens.
-
Spirit.
-
Any port in a storm. I'll take it.
-
Self care is number one. I am guessing this is covering all ranks and not just red.
-
- Lag spikes
- Stridor Spirit
- Camping/tunneling
- RPD map
- Hit boxes on Huntress' hatchets
-
Only has happened a couple of times, and once was from a player who's username was 'Simp for Myers'. I was of course playing Mikey.
