Dwight_Fairfield
Dwight_Fairfield
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- Username
- Dwight_Fairfield
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Comments
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@Sypherpathic said:
Only buff he needs is the bedsheet skin. :D
Just imagine being chased by this 😁
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I mean if you think a killer who's power is entirely reliant on RNG is good then yeah she's the best.
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As a survivor its more than one Meg in the lobby. I'm sorry to any competent Meg players here, I don't mean to offend, but in my experience the majority of Meg players are total potatoes.
As a killer it would be keys. I really don't feel like equipping Franklins and then having to babysit the key to make sure they don't snatch it back.
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You'll never guess mine. Not in a million years.
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Leader bugged too? What are they doing to my beloved Dweet's perks!
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@feruis said:
He definitely needs buffs, no killer should be add-on dependent, no need to play him when you have Oni, GF etc..
T1 110% movement speed undetectable status effect
T2 Breaking pallets faster, unlimited stalking
T3 120%
GF is one of the most add on dependent killers in the game.
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Dwelf.
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@MyersIsPantless said:
he’s been underperforming a bit, one of the reasons is honestly because ghostface is a better myers then…myers.
so how would you buff him? personally i would either lessen the amount of evil he can stalk to get his Evil Within III.
my other option would be to make his stalk like ghost face meaning that he can stalk anyone without having their stalk run out (meaning they stay a white outline and don’t go to a rose outline or a red outline)
Mikey actually isn't under performing. He's one of the better performing killers according to their stats.
I've been a Mikey main for about three and a half years. I do agree that he needs some buffs, but he is not as bad as some people claim. Especially people who label him the worst killer in the game. I think that's ludicrous. He's not even in the bottom five in my opinion. Mikey just needs a few tweaks to put him in a very comfortable spot.
For a start I'd have him begin a match with his tier 1 at 99%. That way he can still start in the oblivious effect and get the jump on unsuspecting survivors (I've grabbed many survivors off gens/totems/chests in tier 1), or he can just tap his stalk and get himself into tier 2 as soon as he spots a survivor.
I think they need to remove the cap on his stalk. Or at the very least they should DRAMATICALLY increase it. Bubba and Billy are not limited on how often they can use their chainsaw. Oni is not limited on how much blood he can get from each survivor. Mikey should get the same treatment as the other insta down killers. Don't limit him. Plus let him have multi stalk back again. That should never have been removed. It was perfectly fine.
In tier 3 I think he should have fast pallet breaking speed. He already has the extended lunge and the fast vault speed. Make him a total beast and let him chew through pallets quickly too. Tier 3 is supposed to be Mikey at his most powerful.
Unrelated to buffs, but also give him a couple of new cosmetics. Preferably from the latest Halloween movies. I'd love to see the burnt mask from the upcoming Halloween Kills. It looks awesome;
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If they do manage to get some cosmetics from the latest Halloween movies, I'd love to see Michael's burnt mask from the upcoming Halloween Kills;
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Most definitely Dweet.
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I loved the first Candyman movie. I am excited for the new one that's coming out this month I believe. Its looks great based on the trailers.
I'd be all for him to come into the game. Not sure what his power would be, but it should involve bees.
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...
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Once again Bhvr are number crunchers. According to their stats Pig performs really well with the kill rates. So in their minds she is in a good spot. She's not likely to get any changes when she's performing well.
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I am quite happy with how Dweet turned out. He's the only one who matters to me so it was a relief he was not messed up.
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@CheeseAnton said:
https://forum.deadbydaylight.com/en/discussion/comment/2399658#Comment_2399658
At least Haddonfield was designed to be a DBD map and has things placed and moved to make it a DBD map. RPD is literally a Resident Evil map that was copy pasted into DBD without care put in to make it a DBD map.
In my mind, RPD isn't even a DBD map so it should be the king of abominations for being in a game it shouldn't be in.
Hear hear. RPD belongs in an entirely different game.
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Bond at tier 1 is not good. You have to be almost on top of your team mates to see them.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2399433#Comment_2399433
Interesting. Beings Freddy and demo are both strong. I understand billy because he's hard to get used to but still strong. And twins are twins
Strength and fun don't always go hand in hand. Spirit is strong but I find her so boring to play. I also don't think Demo is strong. He's mid tier at best. But he's fun to play.
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I feel like RPD map should be in the abomination section. More so than Haddonfield.
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Hag, Demo, Billy, Freddy and Twins are the ones I see the least.
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I'm quite happy with how Dweet turned out, but if they had messed him up I would be gutted like yourself. I've bought every cosmetic there is for him. Spent countless millions of BP on him. Thousands of items and offerings on him etc. Dweet main at heart and I could never abandon him, especially in his darkest hour.
Don't give up hope. There has been an awful lot of negative feedback about Kate's remodel. They may still fix it. If you're a Kate main at heart, and have invested so much into her, then hang in there and wait and see if they change her.
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Bhvr are number crunchers. Pig performs very well with the kill rates. So in their mind those stats say Pig is in a good spot.
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Legion or Trapper.
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Dweet and Mikey.
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Shelter Woods, Wreckers Yard, Coal Tower, Father Campbell's chapel are usually good maps for all killers.
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Five years of complaining about Haddonfield and they haven't changed a thing. What chance do you think RPD has?
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I'm glad now things are a bit more stable on PS4.
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The rarest ones for me are Hag, Billy, Twins, Demo, and Ghostface.
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Laurie and Quentin are a definite improvement. All the others are not as good as the originals I agree.
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Good 'ol Mikey is my favorite. Both to play as and against.
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I'm on PS4 and for the most part the lag is gone. I did experience some lag spikes but they were very infrequent over the course of several hours of playing survivor.
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I might be crazy but the corridors seem a bit wider.
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I third this.
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As a Dweet main I do not think its horrible, but it could use some tweaking. Like why are his teeth so noticeable?
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Not trying to be insensitive or provocative to Spirit players but honestly I am happy if that turns out to be the case.
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I just played three survivor games. It felt so much better. I think I only felt a couple of small lag spikes out of the entire three matches. I was even loading into the matches faster than usual.
Definite improvement and much more playable. I feel ok to wipe the dust off Mikey now and take him out to spook some survivors. I have not touched killer in nearly a month.
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@Guest1567432 said:
Looks like I'm gonna be playing noting but Sacrificial Wards for the next few days.
Lol I don't blame you. I main Mikey as killer, and usually I like getting indoor maps with him, but RPD can take a hike. The map is cancer.
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I sincerely hope we can enjoy the blood event lag free.
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Another idea would be to have each survivors' stalk regenerate after a while if Mikey doesn't stalk them for a certain amount of time.
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She looks like she just smelt a fart.
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I watched the video. I didn't see any changes. The two most controversial ones, Kate and Feng, look the same as before.
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Yeah I am. I have 145 on Dweet and around 168 on Mikey I believe.
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I haven't played in about 5 days. The lag got so bad I was getting kicked mid match. I am just waiting for the patch on Tuesday now.
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Honestly you can do fine with Mikey using just yellow add ons.
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@Guest1567432 said:
https://forum.deadbydaylight.com/en/discussion/comment/2382685#Comment_2382685
You optimism is admirable. Ok so lets say that the devs do see something that they could change. How much of the decision would be the devs and how much would be the license holders though?
I've no idea about these things. I would assume visuals is what would be the license holder's end of things. Gameplay wise would be the devs. But they seem to be on decent terms with the Halloween people. Apparently they have recently renewed the Halloween license. And Laurie got a pretty good visual rework.
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@Zet395 said:
https://forum.deadbydaylight.com/en/discussion/comment/2382672#Comment_2382672
Yeah. Killers like Bubba, Billy and Demo tend to be good in chase just because they can chew through pallets, which tends to be a Survivor's best defense. But I do think if a change like this were made, they'd need to balance a fine line between threatening and no counter play. Nobody liked playing against old Legion because there was no counter play. He wasn't strong, but there just wasn't counter play. It really bothers people.
Well there is definitely counterplay. If there wasn't every killer would be doing fire up and brutal. It would be meta lol. Fast pallet breaking is perfectly fine.
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@Guest1567432 said:
So what makes everyone think that there will be big changes and not just slapping a new coat of paint on the turd that is Haddontrash?
Nothing. We're just trying to be optimistic. They cannot be oblivious to the fact that its one of the most controversial maps when it comes to balance. So we're hoping they'll correct that.
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@Zet395 said:
https://forum.deadbydaylight.com/en/discussion/comment/2382662#Comment_2382662
Yeah, but I'm saying that if it WAS base, the perks would make him almost TOO strong. But I could be wrong. Perhaps I'm not looking at it from the right angle, because currently, he doesn't have a lot of power in a chase, aside from lunge distance and vaulting speed.
Well if you have faced a Myers running brutal and fire up (I have, and I've used it on him too) it definitely does not feel OP. It just makes him feel more dangerous in chase because you gotta up your looping game when the killer can eat through pallets quickly. Bubba can chew through pallets very fast with his chainsaw.
Mikey deserves the same advantage in tier 3.
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@Zet395 said:
https://forum.deadbydaylight.com/en/discussion/comment/2382653#Comment_2382653
I completely agree with most of these. The limited power is offputting to me. I also agree that he's not nearly as weak as most people say. I definitely wouldn't call him the worst, but I'd probably call him mid-tier at least. WITH addons that is. I feel like the only reason they don't do the increased kicking speed though, is because that could be stacked with brutal strength to probably make pallets a joke. And though that would help him a LOT in chase, it might also make counterplay a bit offputting.
The thing is though there is already perks that can do that for him anyway. If I run say fire up and brutal on him I could do that. I could also have bamboozle combined with his tier 3 vault speed so that he is practically sprinting over windows. But none of this makes him imbalanced or OP. It just makes him even more deadly.
Honestly is should be base. Like how Wraith needed windstorm as base speed. What a quality of life change that was for him.
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I've been a Mikey main for about three and a half years. I do agree that he needs some buffs, but he is not as bad as some people claim. Especially people who label him the worst killer in the game. I think that's ludicrous. He's not even in the bottom five in my opinion. Mikey just needs a few tweaks to put him in a very comfortable spot.
For a start I'd have him begin a match with his tier 1 at 99%. That way he can still start in the oblivious effect and get the jump on unsuspecting survivors (I've grabbed many survivors off gens/totems/chests in tier 1), or he can just tap his stalk and get himself into tier 2 as soon as he spots a survivor.
I think they need to remove the cap on his stalk. Or at the very least they should DRAMATICALLY increase it. Bubba and Billy are not limited on how often they can use their chainsaw. Oni is not limited on how much blood he can get from each survivor. Mikey should get the same treatment as the other insta down killers. Don't limit him. Plus let him have multi stalk back again. That should never have been removed. It was perfectly fine.
In tier 3 I think he should have fast pallet breaking speed. He already has the extended lunge and the fast vault speed. Make him a total beast and let him chew through pallets quickly too. Tier 3 is supposed to be Mikey at his most powerful.
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Get rid of those infinity fences.



