DwarvenTavern
DwarvenTavern
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Slenderman was my absolute favorite creepy pasta when I was a kid. Though, I always got in trouble at school because they thought I was being violent when I read the stories.
Hate my high school, thank God I graduated many years ago haha, but the stories were great.
If.. they did add Slendy. It would be so nostalgic
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@HaunterofShadows said:
https://forum.deadbydaylight.com/en/discussion/comment/2379517#Comment_2379517
I mean I never watched him in the first place. I'm only familiar with him via seeing him in those reaction compilation videos
Wish I could forget, but yeah.
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@HaunterofShadows said:
https://forum.deadbydaylight.com/en/discussion/comment/2379509#Comment_2379509
Never mind all it took was a single yt search
Yeah... I'm sorry.
I grew up watching his videos, I looked up to him, I always wanted to be an entertainer like him.
Now I just genuinely feel gross.
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@Dr_Gaster said:
https://forum.deadbydaylight.com/en/discussion/comment/2379492#Comment_2379492
Don't judge... pls...
I'm not judging lmfao
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@HaunterofShadows said:
https://forum.deadbydaylight.com/en/discussion/comment/2379498#Comment_2379498
No. YouTube drama is something I usually stay away from
When you get the chance, please comment on my profile, I don't want to... diverge away from the chat
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That also works well, but it would be neat if their limps could extend like that one photo
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/2379495#Comment_2379495
no clowns horse maurice.
Ooohhhhhh, I always said Mason, because I forgot the name lmfao
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@HaunterofShadows said:
https://forum.deadbydaylight.com/en/discussion/comment/2379476#Comment_2379476
Wait what happened to cry
You... don't know...?
Uhhh. Please comment on my profile wall
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/2379454#Comment_2379454
maurice be cryin rn....
What? Lmfao
Wait... Sleepy Hallow?
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@C3Tooth said:
There are still some adjustments needed to the game fun for everyone. Grinding, some kind of build in anti tunneling.
I wanted to have early game collapse, but since Lethal pursuit exist...
https://forum.deadbydaylight.com/en/discussion/comment/2379468#Comment_2379468
There are more spicy one..
That's... uh.... interesting lmfao
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@Dr_Gaster said:
That's actually really cool that could actually work... maybe...
It's terrifying, right? I wouldn't mind if among us was in dbd if they were designed exactly like that
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@Dr_Gaster said:
https://forum.deadbydaylight.com/en/discussion/comment/2379473#Comment_2379473
Could you show me pls
Yes I can, I love her work.
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@Cornpopers_Evan said:
https://forum.deadbydaylight.com/en/discussion/comment/2379459#Comment_2379459
On a personal level, never even liked the series to begin with but when I found out about the monster behind the scenes, it forever tainted the series for me. :/
I honestly don't blame you.
They say separate the art from the artist, but... that can only go so far.
Plus. You don't know if... that inspired such a creation.. Like... Cryoatic
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@Dr_Gaster said:
Among us imposter would be funny but stupid
I'm going to say something.
If they were designed like Neytirix's interpretation of them, holy ######### ######### that would be absolutely terrifying
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@Cornpopers_Evan said:
Said it in the past and I'll forever keep on saying it, Jeepers Creepers, if you know why then you know but yeah, no, just no.
Yeah... I like the first movie. But, God. That's messed up
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@HaunterofShadows said:
Headless horseman would be extremely hard. Implementing the horse would be difficult
The headless horseless headsman
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@Damarus said:
https://forum.deadbydaylight.com/en/discussion/comment/2379021#Comment_2379021
Sure, that I know of. BHVR claimed, falsely, to have removed infinites. And although they did, in a way, some loops still act CLOSE to infinites. They can be cut off, as the pig tree, for instance, doesn't give survivors enough room for a fast vault, if you do that. Still, having killers with ranged abilities able to bloodlust you, too, is going a bit too far. The way the game is designed, you are pretty much doomed against a Huntress, Nemesis or Deathslinger, and to a certain point PH as well. Due to how fast they can shoot or go back to melee, you either get hit in melee or vault/drop pallets and get hit from the distance during the animation. There isn't much room to breathe. The truth is this game was never ready to go over its vanilla state, where Trapper used to be among the best killers. Because there weren't any. Too many issues, too few proper fixes.
Regarding spawns, I don't see how those are broken. Multiple survivors spawning together is just bad. If the killer finds one, he finds all of you. And you all work on a single gen instead of multiple ones. That's not meant to happen, and it shouldn't be the only option. If it was, then the killer would know the location of all of the players. And many maps suck, survivor wise. All of the iterations of Yamaoka's and Black Swamp are less balanced than a fist fight against a tank would be. Too much room for the killer, too few pallets or vaults. And I hate playing those maps as killer, as well, because they are just bad, obnoxious beyond belief.
...
Okay.
I'm gonna go out on a limb here and assume you play more survivor than killer.
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It's annoying me too, you're actually forced to use at least a meta perk if you'd want a significantly better chance to play, but I HATE IT. I just want to use whatever I want
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@TheGhostofZgor said:
FnaF. I don't know why people want this at all. If you want five nights just play five nights. Keep it outta this.
It's just a Jumpscare game, I don't think it'd be good at all
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@Marc_go_solo said:
A bit like Leon's flash bang? Honestly, I'd be interested in it, but for it to suit all killers I'd make it more a magical offensive perk.
As an example, creating a perk which affects any survivor who works on a regressing gen for less than 3/2/1 seconds, it explodes and causes the blindness and oblivious status for a set period.
Or a perk whereby a killer can mark a point in the map as a trap once every 60 seconds, and can only have one trap active at a time, but if a survivor triggers it, then the Entity strikes them for a quick hit.
Thinking about the latter, I wonder what it would be like to have perks which are weaker versions of an existing killer's power. Like the one above could be a weak version of Trapper or Hag; or create a perk which can only activate briefly every 90 seconds, but acts like a brief flurry of wild swings which can insta-down like Bubba.
It'd be fun and refreshing for killers, but it annoys me survivors are the only ones getting newer and newer perk concepts, we just want something
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A stealth terror radius abuser. Like Spirit Mixed with Doctor
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Cool. Now do it in red ranks.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2379161#Comment_2379161
It would be cool. I am shocked that totems were basically the last interactable thing added, outside of killer powers, since 2016
Exactly. Now survivors not only have flashbangs and Mines, but they'll also get boon totems.
Hate to say it, but I think killers deserve something newer and more interesting as well. Even if the first perk isn't the greatest, it'd be enough for them to have more play styles and such
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@[Deleted User] said:
I'm assuming you mean perks that grant new interactions, like survivors have with dead hard.
I feel like that could be problematic. And the killers powers are basically just that really
Yes, I am. I suppose that is true, I figured it'd be neat if there was just a minor concept that would widely broaden the horizon for perk ideas.
Also yes. I am talking about perks, I said teachable perks.
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@SilentPill said:
I don’t understand what you mean, since half of the killer perks are already gimmicks.
Cool.
Should they use technology
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@Damarus said:
https://forum.deadbydaylight.com/en/discussion/comment/2378918#Comment_2378918
I have always refused to use Moris (if not for something that tasked me with using them), keys (just the same), NOED or DS. Yet, since at least a year, the constant, never ending tunneling I am subject to/witness others being subject to when I play as survivor, convinced me that it now has become a necessity. Because I can't stand being tunneled again and again and again. People commonly associate tunneling with chasing the freshly unhooked survivor to hook him again. And, even if that is true, to me tunneling is more having the killer chase a survivor for longer than it would take to go back in time and come back to that same moment. The game is structured in a way that, sooner or later, a killer will catch that survivor. And that is flawed, because if you are better than him, he should not simply catch you because Bloodlust granted him the ability to do so.
About Dead Hard, I never talked about those who use it into walls or corners. I said that it gets used, gives exhaustion, and DOES NOT prevent you from getting hit. Most of the time you get exhausted, but the perk didn't even activate and you go down.
Now that I'm off of work, I freely converse.
No chase under any circumstances should last forever, especially with how the maps are being designed now. Coldwind is absolutely the worst map right now besides RPD. It isn't because the corn, just the loops there are tedious and frustrating.
I've had a jungle gym, Pig tree, long lines (you know the hay on one side of the pallet with broken equipment on the other), into the barn. Christ. Alive. No way in hell should that be allowed. In fact, if they were set spawns, no randomness any more, then I think that way it would be fine to remove Bloodlust, but right now, no.
But, if that doesn't make you agree, then keep in mind killers who can't super lunge like Demo, slow down like clown, loop lock like Trapper, range like Huntress, or even rush like Hillbilly, will suffer immensely by this horrid decision because they don't have any other way of playing catch up or shut down unless they want to make specific builds. But, fun fact, that will cause issues right now because how the game is right now. In addition, might provoke more camping if they can't deal with ridiculous chasing situation. Boy howdy, I love it when a survivor sprint bursts away and I eat 17 pallets before I can even hit them and mind gaming can only get so far.
"Free perk" I sure do appreciate the survivor's free perks on having broken spawns, and potentially great map tile spawns as a "free perk." Broken spawns as in that they're all not together, and with how the gens are designed now where there is slowdown with more survivors on a gen, sure is exciting.
1.) Before you say anything about this, no. Besides making them a set spawn, I don't have any other issue with them, because right now we have the tool help counter that.
2.) Even if Bloodlust is removed tunneling will still be a thing, not sure why everyone automatically assumes that's it's just gonna disappear or help immensely, hell, those killers might pick up more stronger killers just out of spite.
And 3.) We still have an overwhelming list of issues that absolutely need to be took on before the thought about removing or changing Bloodlust can even be entertained.
Now, I've seen a lot of dumbness with deadhard, so it was pretty safe to assume that this would be another pointless argument about Dead Hard.
But you've opened my eyes to a legitimate issue with Dead Hard that will probably be fixed and will inevitably be drowned out by more pointless argumentative cases about Dead Hard.
Oh, and just to be safe
Is Dead Hard OP? No.
Just saying that before I get hit with another "you think DH is OP? Scrub." Like I did last time in a different discussion.
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@glitchboi said:
Reduce the great skill check success zone by 50%. Oh and make it so that the Unnerving Presence perk icon on the survivor's side doesn't appear until the skill check is completed.
I think it shouldn't show up in general, it's associated to the terror radius, I personally think just being in the terror radius should be enough of an indicator
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Unnerving Presence should do something more, maybe not have a notification given to the survivors, and as Glitchboi said, reduce the great skill checks by 50%
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@Damarus said:
https://forum.deadbydaylight.com/en/discussion/comment/2378705#Comment_2378705
Because Bloodlust is something all killers get, for free. It is, effectively, a 5th perk, that doesn't need a slot. Hence why I compared the two things. If Bloodlust goes away, so we can stop favoring tunnelers, I'm all in for DH to be changed. But the truth is that killers have lots of facilitating things, and Bloodlust doesn't even have to be tied to a perk, in order to be there. If your fellow survivor randoms fail to complete gens, and die, you don't get a speed boost on how fast you can repair them. Nor do you do that if they DC on their first down. Keys and Moris were different in that Moris were far more OP. That said, I think keys could be nerfed in something else, too. Perhaps limiting them to just one per lobby, SWF or not. And NOED isn't really OP, it is just blatantly stupid. It's like old DS was. People kept slugging because they thought survivors would have DS. How's the situation with NOED? If you don't cleanse totems (and you have no idea how many have been destroyed, if you are not playing in a full SWF), you'll probably die. If you waste minute after minute in order to search the entire map, often being the only one in your team doing that, you're giving the killer a lot of additional time to kill you. Either way, it works good for him.
And what exactly does "being stupid with Dead Hard" mean? Hope you aren't referring to getting exhausted while on the ground, because that is nowhere near being the player's fault.
I'm gonna talk about the Dead Hard one first since it's shorter, hope you don't mind.
I keep hearing that statement over and over, I still don't know what it means, but I've seen topics of people defending Dead Hard because they don't pay attention of what they're doing and Dead Hard into trees, walls, generally any obstacle and try to use that as a case saying as to why it's not strong. That's why associated it with that statement.
Bloodlust, I've never had an issue with Bloodlust as a survivor and I'm decently high up in terms of "Ranking" I know it's broken, but I've never had too much issues.
Now as a killer, I don't even remember the times I've used it for any other killer who isn't an M1 killer, that being said. No. It shouldn't be changed, I know that sounds bad, but for killers who primarily only have an m1, which is a decent cast, that's considered a bad move. Now, I had an exception to this, two perks that supported M1 killers by a lot. Enduring and Brutal Strength. But, unless you're okay with those being basekit for killers, then bloodlust shouldn't change.
Now we get to talk about NOED, one. The killer only has three active perks through the entire trial until end game happens. Nothing. NOED doesn't offer anything passive during not endgame and it can be completely countered by doing totems. But, knowing you, no offense, but whenever someone makes a case against NOED they'll say "That's not a valid strategy."
Yet, we're told time in and time out
"Don't tunnel a survivor" even though they stand in our way with DS and probably Borrowed when we want to get the UNHOOKER, and when we get the Unhooker we either get the Decisive to flashlight us or try to get our agro. I've seen this too many times and it just gets old.
"Just apply more gen pressure" even though there's a new meta going on involving Prove Thyself and Spine Chill (maybe not spine chill, but I have seen A LOT of spine chills comboing with Prove Thyself) we're just told to be more aggressive or dedicate to the meta. Not sure about you, but the meta is freaking boring. I want to play what I want, not use this crap just to have a better chance.
I know you hate comparisons, but... how is that genuinely fair?
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@ringwinning said:
https://forum.deadbydaylight.com/en/discussion/comment/2378767#Comment_2378767
A lot, tbh. And sometimes multiple matches in a row. I hope you're right because I'd hate to constantly have this attitude toward a killer.
Hopefully
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@ringwinning said:
...is not fun to play against for me.
I get why he would be fun to play against, and obviously Killers have their own playstyles which would make him enjoyable. But IDK why, whenever I load into a match and see a vaccine chest nearby or a zombie groaning somewhere I just groan and roll my eyes. I've never had this kind of reaction to a new killer before, it's weird.
Do you guys have that same reaction to a killer when you load into a match? I know when Killers load into a lobby and see a blendette or a Nea you might have a similar reaction, but at least you can leave the lobby ... ? I don't know. Rant, I guess?
How many times do you go against Nemesis?
It could just be burnout, I was the same way for Ghost Face
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@SMitchell8 said:
T rex
That caught me off guard lmfao
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@JimbusCrimbus said:
Because survivors only care about their fun, and only survivors are allowed to have second chances/unearned crutches.
It's stressful. Seriously, so many people are up in arms about perks being OP, but the only one I think could use a tweak the most is Prove Thyself. But, I don't know the general consensus of that, I think 30% progression is high. If I did the equation right. 15% to every other survivor right? So, two people get the benefit or did I butcher that hard?
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2378726#Comment_2378726
I had already commented on this thread. Just replied to myself in there :)
Oh lmfao
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2265812#Comment_2265812
You, GeneralV from the past, is absolutely correct.
Wait what?
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@Phasmamain said:
I want leprechaun or scissorman but neither will ever be added tbh
I can see Leprechaun, but maybe Scissorman could work... what do you think they're power would be
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@C3Tooth said:
https://forum.deadbydaylight.com/en/discussion/comment/2378609#Comment_2378609
Glad to be a motivation.
never stop drawing.
I felt so awkward for using the word stalk... ugh... but, yeah I'll be posting my works soon. Currently fixing my camo Ghost Face
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@Damarus said:
https://forum.deadbydaylight.com/en/discussion/comment/2378292#Comment_2378292
First and foremost, this is what is wrong with this community. One thing cannot, ever, be considered for what it is. If someone criticizes something about the killer side, killers will instantly come and criticize something about survivors, without even taking into consideration what was being said or how true it was. This has to stop. If one side gets nerfed in something, it doesn't mean the other side needs to be nerfed as well. That is not how balancement works. Keys and Moris aren't correlated, for instance. Yet they keep being compared.
That said, no, it's not the same. DS should be an anti tunneling perk, even more so now that it got nerfed. Yet, the stun it gives is too short to really prevent the killer from tunneling you again. Dead Hard, instead, doesn't work most of the time, giving you the exhausted status when it didn't work or got you hit mid animation anyway. Sure, it is annoying af, but so is Bloodlust. And that isn't even a perk. And when the killer simply moves faster for failing to hit you, survivors need something to close distances with a pallet. I wouldn't really make it so it is instantly recharged when you get hooked, though.
Okay. I'm gonna say it: I NEVER SAID THESE NEEDED TO BE NERFED.
Do not, and I repeat, do not put words in my mouth.
I'm also tired of constant nagging and screaming of so and so perk is op. Why I said it was because it's a freaking joke about how DUMB it is! I used those two as an example of how unfair it is to demand for a perk to be nerfed if the other side literally has the same types of perks that do the same thing. Second Chance perks.
Keys and Moris are completely different! Those two were blatantly over powered because they guaranteed a victory with little effort. That has been rectified now for the better of the game. Keys with zero charges can't open the hatch and moris now only work on death hook.
That's significantly better than what they were in the past.
By the way, just wanna say this. Being stupid with Dead Hard doesn't mean it isn't strong, it's like having NOED and you used your alternative power that doesn't get NOED's benefits. Your other statements for this perk are correct though, hence why I said it doesn't need to be nerfed.
Also, why the hell bring Bloodlust into this but also say that it's bad to compare mechanics to two different sides?
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I've always felt mentally exhausted of doing the meta. I always disliked the Meta in every single game, but... dbd kinda makes it where I need to have one to at least have an attempt. That's Ruin or Pop. I don't count Barbacue because I want bloodpoints.
I'm trying to stray away now, but..
It's difficult
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@TheClownIsKing said:
I’m loving Bite The Bullet currently
Bite the bullet is nice
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@C3Tooth said:
https://forum.deadbydaylight.com/en/discussion/comment/2378604#Comment_2378604
I just updated a full collection in my profile : D
I saw! Sorry, I love your art, so I sometimes tend to stalk your comments and posts just to see if you uploaded more! I'm getting back into art myself so seeing your stuff is a huge motivator
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Being fair is subjective to the individual, some people can be toxic and say it's "fair" which isn't fair.
Just play how you want. If you have a moral view than follow that, I don't like to tunnel or camp because it's boring
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@C3Tooth said:
https://forum.deadbydaylight.com/en/discussion/comment/2378581#Comment_2378581
I didnt do the survey. But Im not into dating sim game. A versus fighting would be my choice.
Oh, I'm sorry! Haha, your little drawings of Spirit made me think you voted for it as a joke, I'm sorry haha
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I did not
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@C3Tooth did you vote for a dating sim?
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The fact that a dating Sim is an option makes me think they have a plan already.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2378535#Comment_2378535
It’s a main stay in my healing build but I wish it was stronger. Combos with autodidact well though
Without a doubt
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@Snowbawlzzz said:
Thrilling Tremors and Plunderer's Instinct
Thrilling is pretty common, so it doesn't surprise me
