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DredgeyEdgey

DredgeyEdgey

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DredgeyEdgey
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  • Ngl not reading all that. But if th entity can obtain pyrmid head and vecna a demi god it can hold dracula

  • @Spare_Them_Mori_Me said:

    Wth? He is so handsome! Whos a wittle handsome Lichy wichy? Vecna, dats who!

    Yeah like have you seen them hips

  • It's sad knowing Billy can slide better than blight. With insta downs and faster speed.

    BBlight Ran so Billy can sprint

  • @bjorksnas said:

    I think this post would benefit with more information on the attacks, such as relative projectile sizes / aoe of the bolt like 1 / 2m across, or similar in size to a hatchet, as well as projectile speeds, ability to go through walls ect. Its kind of hard to picture how the attacks would work without adding a few more details like that to them.

    Fair I was thinking chill touch is huntress hatchet lighting bolt Is deathslinger

    The zombies are faster nemi zombies that are player or ai. Controlled

  • @UndeddJester said:

    Honestly the cool thing reading this is the realisation of just how much is possible...

    Yeah dnd nerd here a demi god can do alot these are all just spells that the exist on the character sheet not even all of them

  • @D0NN1ED4RK0 said:

    So outside of it being a hex perk that gets cleansed rlly fast

    which killer do you think is the best when it comes to using this perk?

    Wraith with either speed or swift hunt addons. You hit them and they have to run 32m for a pallet during that time wraith can get on top of the surovor again with cloak.

  • @Alice_pbg said:

    as someone said in another thread...

    either these will have an actual worth reward, which will suck for killer. and that is bad.

    or they will have something not worth it, which will suck for survivor. and that is bad.

    don't think you can go big downside and big reward in a way that is good and fair for both sides...

    so the invocations should focus on small rewards for small downsides

    No we can find a middle ground like an Invocation that's short to cast like 1 min.

    But gives like a 8%repair buff for 90s during wich you are broken Bur can heal after the 90s

    It's decent effect, temporary and dosent have the potential to be oppressive like boons. "Were" edit

  • @Akumakaji said:

    We could touch immovable pillars of DBD, that were once set as hard boundaries. I will try to violate two of the most important such rules in one Invocation, because thats what magick does, it doesn't care about the rules of reality and bends and breaks them at its whim.

    "Invocation: Its Alive!" 120s, once this invocation is complete one dead survivor gets resurrected, but there is a price to pay: one already finished gen gets broken again and all gens on the map lose all progress.

    Interesting concept different should bring them back on death hook and healthy.

    I don't know how the perk would work during endgame. Maybe it should be canceled

  • @Squippit said:

    Weaving Spiders has you trade your health for gen progress. What else would you want to trade?

    Your sanity? Your privacy? Your safety? Your health? I think these are all decent trades. Becoming oblivious and blind, permanently having your aura shown (pls no OoO interaction), becoming exposed, losing a hook state, all hefty offers for the Entity.

    But what is worth giving these up for? I struggle to think of what I might want as a survivor, and what I'd be ok with survivors having as a killer in exchange for having to patrol basement more often for occasionally getting an easy hook.

    I think we'd mostly like to avoid more Haste, at least anything as strong as MFT was.

    Getting a hook state BACK is definitely right out. Respawning broken pallets also sounds miserable.

    Exit gate progress, global healing speed, longer adrenaline rushes (such as Overcome), shorter debuff durations all sound reasonable, but I'm not sure they're "waste 2 minutes of your time" reasonable. Being able to protect a boon from getting stomped might be interesting. Calling on the Entity to block a boon totem like Plaything totems/5 stacks of pentimento

    What about you?

    I think weaving spiders should give you reduced grunts of pain like no mither

    As for other perks. I think an Incantation that allows you to fully heal all surivors at the cost of being broken for the rest of the game could be cool.

  • @itstofuuu99 said:

    every patch is just nerf surv, buff killer, nerf surv, buff killer… it’s either that or anytime survivor get new perks the only decent ones get nerfed into the ground like a week after launch meanwhile overpowered killer perks get left as is for months and months on end. it’s so disappointing. ftp buckle up is inevitably getting nerfed bc god forbid survivors have anything to assist them in surviving. adren is gonna be on the list next probably meanwhile there’s perks like devour hope or no ed, or honestly even any insta down perk. i’ve always heard people say “survs have their hands held” but if im being frank it’s quite the opposite. huntress does not need 7 hatchets.

    while you guys are at it you should make it so survivors spawn in the trial injured and add 60 seconds to gen completion, also remove fast vaults and nerf resilience. resi is too op.

    anyway ima spend my money on siege instead cos im over dbd not caring about the survivor experience.

    What survivor nerf? Mangled is now temporary basekit bt. Anti camp mechanic. All are good changes that are better for the game. 3 genning is limited.

    So what nerf.

  • @Neihel said:

    I propose the addition of a new option in the game settings, allowing players to make the screen go black and mute the audio during Mori executions. With each new killer, the kill animations have become increasingly gruesome, and having this option would give players the choice to customize their gaming experience based on their comfort levels with graphic content.

    We've been asking for more brutal mori for 7 years they are finally delivering.

  • @RipperX said:

    Overall KR Average is 58.50%, a bit under the target of 60% KR, a slight overall buff to killers in general is needed

    High MMR 4 man SWF is 48 % not a surprise, that's why SWF should be nerfed

    High MMR soloQ 39% a bit under 40% they can perfom well but need to be slightly buffed

    Those number mean SWF and SoloQ need two separate mode and a separate balancing, BHVR can't keep working as survivors thinking they are just a single group becuase they aren't

    58.50 pretty good. And I think the game is the most balanced it's been. All that needs to be done is make bad perks and killers up to par. " Looks at fired up. And up the antie" ... yeah

  • @[Deleted User] said:

    Wth is Alan Wake!?

    Alan wake is a video game author. That is tormented by darkness. What ever he writes comes true.

    Well Alan writes horror stories.

  • @Leatory said:

    Just buyed the game and i CAN't play it. Every time i open it i have a problem involving an Easy Anti Cheat problem and i don't get it, because every time it's a different one. The last says that I got banned from server because of something i don't know about Easy Anti Cheat. I can't play with real players just tutorial. Would someone help me, please? I can't refound anymore.

    I had this problem i fixed it by just hard Resetting my pc. Nad makeing sure I gave my steam account I recommend you verify your files with steam first it could just be a messed up file that needs fixed.

  • It's a cool concept like imagine a mapwide deadlock if they do that traped gen

    Or a blood favor that's map wide if they do that traped gen

    Or exposed to all Survivors

    It's a coolconcept but too safe to use in a non gimic build

  • @DwightDwigt said:

    I imagine Jane Romero's perk Solidarity is probably one of the least-used Survivor perks. (I can't remember the last time I saw it.)

    Is there was a way to buff this perk without making it OP?

    For example, if it were buffed to 90%, 95%, and 100%, it would probably see more use, but would that buff be too OP?

    Have it work both ways anyone that heals you also gets healed to half and an indicator that you have it like prove thyself

  • No so you know when you put thw sword through the surivors neck just drop the hammer on them and crush them

  • Honestly night download mobile just to play test these things

  • @HPhoenix said:

    Now, I am not sure if I am allowed to throw in DbD Mobile topic if not do let me know, mods and I'll throw my apologies in advance.

    Anyhow, it seems that DbDMobile is getting Prop Hunt on the phone and I am wondering if this game mode will ever come to the core game. At this point, I feel like game modes are going to come out for mobile first before it comes out to the core game.

    https://twitter.com/dvveet/status/1725700728428359784

    Let go if its in mobile it will eventually come to base

  • You do realize they 70%of the cast can do that right any mobility/trap killer could do what you did it's not a sm thing

  • @Fërgesë said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3587594#Comment_3587594

    Lmao I forgot completely about his Mori.

    Yeah, that needs customized too. It would probably be very brutal.

    Or it could just crush the survivor they are dead anyways

    It's more or a push into neck pull out thing

  • @UndeddJester said:

    There are A LOT of add-ons in DBD, and what makes them tough to assess is the fact they are so closely tied to a killers power. As such deciding what add-ons should be is highly contextual to the killer.

    After listening and watching a number of discussions on this, I'd say that labelling a killer with good add-ons should meet good scores for the following categories.

    1. Basekit - The killer power itself is reasonably well defined/balanced at base kit, preferably easy to learn and hard to master.
    2. Variety - The add-ons provide a variety of different effects that accommodate/fasciliate creation of a number of different playstyles in line, add-ons ranging from lightly buff basekit, to radically change playstyle.
    3. Logical - Each add-ons relative strength should make sense given the rarity tier of each add-on, with brown/yellow generally being minor/standard effects, green/purple being strong/altering effects, and iri being drastic effects.
    4. Viability - All add-ons should be somewhat viable for their respective purposes, with no add-on being the clear best/default choice for majority of players (factoring their availability from the bloodweb).
    5. Synergy - A reasonable number of add-ons should provide interesting build options when combined with each other or perks within the game.

    With these categories in mind, who you got for your gold standard of Killer add-ons and why?

    Myers and hag

    For their creativity

    Hag jumps care addons that hide the trigger notification

    Or allows tp cross map on command or deny tp but traps body block

    When the addons were special and not 1extra hatchet or + 5,8,12% uncloak speed

  • @MikaelaWantsYourBoon said:

    Now with upcoming MFT nerf, i am seeing more people are using these 2 perks. Probably people are trying to adept new meta.

    Your thoughts are on these perks? They are fine or you dislike these perks as well?

    They been fine and still will be

  • @Bloodwebs said:

    Title says it all. Literally the most abused SWF perk combo in history.

    Lol

    Never no reason just wait 10s if they vault grab them

  • @ratcoffee said:

    I personally don't want a Ranked mode, but I wanna listen to what people have to say and open my perspective a little bit. What kind of extra features or gameplay restrictions would you want to see for an officially supported competitive Ranked mode?

    I'd prefer people avoid simply agreeing with me that they don't want Ranked; as I said I'm trying to expand my perspectives here. If you want to disagree with specific reasonings that's fine, but don't show up *just* to say you don't want ranked.

    Honestly slight restrictions

    Like no iri items/addons

    Because if your queuing for comp you expect your opponent to also be trying

    The biggest thing I want back is emblem ranking for qp instead of mmr

    I would love to have cas matches again everyone used to say rank dosent matter which is wrong because it just represented time played

    But time =knowledge and knowledge =skill

    And let's be honest dbd is a knowledge game

    Knowing what can and can't hit knowing the proper loops to run

  • I belive so shards so so cells should

  • I find it clunky but that's my biggest complaint really

  • I'm sorry but did he crawl under that pallet

  • New killer the knifen special ability sharpen up enter an enhances state of awareness and become conscious

    Move at 1.0 and can attack if your not in this ability your just a knife

  • @biggybiggybiggens said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3579521#Comment_3579521

    The first 3 movies are pretty serious. I pretend the rest don't exist except for Bride of Chucky. I do like that one. When it turned into more comedy I strayed away.

    Oh yeah but when the rest of the franchise is ,scary move like kinda hard to put it back with horror

  • @OrangeBear said:

    Here's a thought : what if the stool/chair that we are seeing is an optical illusion?

    What could it actually be? Idk... just a thought.

    It's not I thought maybe it was a handle and weird lighting

    You can edit it in photo shop it's too symmetrical to not be a chair

  • Predator, it, heck even fnaf

    I just can't really relate chucky with horror he's too dang funny half the time

  • Same was hoping for predator waiting for so long there was no teasers

    And then drop it the day before release

  • @MikaelaWantsYourBoon said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3579485#Comment_3579485

    They said that in Q&A event, Myers is not getting any change anything soon. And they had no reason to lie here because main purpose was sharing information with community.

    So Myers rework is not coming any time soon. I don't wanna be this guy but i am telling you, don't get your hope up. I want to see Myers rework tho, he deserves it.

    We learned that they are allowed to lie if it helps a nda agreement rember when mathu said we've been trying to contact Netflix but nothing?

    Now it is very likely that's its chucky which is honestly kinda a buzz kill to me

  • @Marc_go_solo said:

    I wonder whether Chucky will have a rather different power in-game, rather than a little doll running about. I did wonder if the killer uses voodoo to manipulate Chuckies about the map to kill survivors. A bit like a puppet master. It would feel a bit like The Twins, so not sure. It'll be interesting - if it is Chucky - to see how it goes.

    The other exciting thing is that killers have been played around a bit in terms of models recently. Singularity, Xenomorph ... of Chucky gets involved, then they clearly are innovating killer designs beyond a human appearance, so it could open a lot of doors for future killers.

    Man idk chucky is kinda a bit of a buzz kill for me I'm hoping that he will be very fun

  • @DemonDaddy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/396237/has-anyone-considered-this-has-nothing-to-do-with-the-new-chapter

    Looking at the weapons they are all original killers. Im more inclined to think the weapon will belong to another original.

    That's because they don't wanna throw licensed weapons in with other licensed weapons

    makes marketing a hassle to get them to all agree on things

  • @Shroompy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3579434#Comment_3579434

    My post was taken down and I was jailed for posting a theory of Stranger Things 2 nights ago.

    Seems logical to me

    Because they were leaks 2 days ago and you can't talk about them that's why it's part of the terms and agreements

  • @Jay_K said:

    https://us.v-cdn.net/6030815/uploads/NJ530JRC3ZHQ/image.png

    This could have nothing to do with a new chapter.

    Could this instead be a clue towards a Myers rework being announced with the patch notes tomorrow? Given that the knife missing is very similar to the kitchen knife that Myers uses it would make a lot of sense that this is indicating that this is a new rework and not a new chapter tease.

    That's what I was saying

    Clown got his rework

    Legion got their rework

    Trickster is about to get his rework

    But look closer at the knife there's a little bump between the hilt and blade that isint on either of his knives

  • @[Deleted User] said:

    https://forums.bhvr.com/dead-by-daylight/discussion/396247/okay-possibility-on-new-chapter

    " showing no extraordinary strength"

    I'd say Chucky does have "extraordinary strength" I don't recall if it's ever mentioned in the movies or TV series but the stuff he can pull off at times alludes to that. In the recent series he was able to take out a room of 6 people in a short time. I'd say he's got the strength.

    I've been corrected apparently he kept the strength of himself before he voodoo himself but still how is he supposed to reach hooks is every hook gonna have a stool under it lol

  • @Hunkulese said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3579368#Comment_3579368

    That sounds like way too much work to program and animate.

    They did do alien showing that they could tho and the hooks do bend shown with onrero

  • @luvcraft said:

    Next killer confirmed: Gil Hibben

    😁

    Who?

  • @luvcraft said:

    Honestly, although I know nothing about FNAF lore, this DOES suggest Springtrap to me, because the knives are on a magnetic knife holder as found in kitchens, and apparently Springtrap sometimes carries a kitchen knife:

    https://us.v-cdn.net/6030815/uploads/QD6IYU2GRAMT/image.png

    And, of course, the FNAF movie just came out.

    Yeah I honestly think it's a chucky chapter but one can cope

  • @luvcraft said:

    linking Instagram post for those of us who are too cool to even look at X posts. 😆

    https://www.instagram.com/p/CzWcp7vLtux/

    Had to see it was an x post to comment about it

  • @Seraphor said:

    Allegedly a still from a Chucky movie (don't remember it well enough to confirm, maybe someone else can)

    https://us.v-cdn.net/6030815/uploads/ZITC3OSO5EBG/fb-img-1699378309715.jpg

    Dang you got me there, thats pretty hard to deny for chucky

  • @Sonzaishinai said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3579094#Comment_3579094

    Teasing a rework (which i don't think they have ever done before) right around the time they could be teasing the new chapter wouldn't be the best of moves.

    And your right they have never teased a rework before but who said they can't

  • @akaTheBARON said:

    Off the bat, I already have about 75% of perks unlocked for both sides. So this isn't a post complaining about the grind. I'm thinking about new players. More survivors and killers get added at 3 new perks a piece, sometimes 2 new characters, and on rarer occasions 3. So 3-9 new perks for each new chapter.

    They just reduced the grind not too long ago but I personally think it was a nice start, but a bit too behind the curve. Don't get me wrong, unlocking perks at tiers 1-3 and making them unlocked for all killers/survivors as you prestige them for levels 1-3 is HUGE and helps lessen the grind as the roster grows. And sure, new players can come in and can choose to just shoot for the perks they want. But most players probably want more than just a handful, if not all. I have some suggestions, let me know what you all think.

    Make at least 4 more survivors and 2 more killers free with the game so new players have access to more perks when they buy the game the game. Makes the game seem like less of a financial investment just to get perks. As for those who paid for those DLCs already? IDK, free shards I guess. They'll get over it if shards aren't enough. But the game is borderline pay-to-win with how many perks are paywalled, and the shrine doesn't really make this untrue. 2 perks each side, each week, and there doesn't seem to be any real rotation. Some perks get added way more often than others. So include more characters with the base game. Since the shrine has been brought up...

    Make the shrine way more robust. 8 perks? 12? Maybe just do away with the shrine for a "Perk store" instead where any and all perks can be bought with shards? IDK, something more than what's there because the shrine as is, isn't really an answer to the argument the game is a bit pay-to-win since perks are paywalled. Ok, maybe not all perks are available at one time but more than 4 at a time at least.

    [EDIT: I was trying to keep my thoughts in order for this post and I totally forgot about the fact we can buy non-licensed characters with shards, so unlocking perks is super grindable. So this negates any real downside of the shrine I mentioned. The amount of shards we earn is fair and the cost per character is also reasonable. So there's that. I do wish the rotation of perks in the shrine was a bit more even as some perks seem to appear way more than others but someone pointed out they've already talked about a shrine rework so there's that LOL]

    Perk tiers. Do we really have to have 3 perk tiers? I'd argue we don't need 2. Just each perk as they would be at tier 3. But at least making perks only 2 tiers and those tiers being what they would have been at tiers 2 and 3, for what would now be tiers 1 and 2 respectfully.

    Lastly, there really is no downside to making things in the bloodweb either much cheaper, or give more BP, or a bit of both. Even allowing us to "cash in" items we will never use for a fraction of what they cost in the bloodweb for BP. Even if its only 10% of what we paid, still huge.

    That's it. I get the game has to make money, but I don't think making 8 more total characters from older non-licensed DLCs free, considering how many there are now and how many more we'll get is too much. The base game should grow with the game overall. I also get the game has to make players invest time for the system they have in place to make certain things grindable instead of paying cash (fair trade, you either pay money or with your time) but at what point are players going to really calculate the grind and just think "this isn't worth it." Yeah you want to have players invest time but you also don't want them to leave after they've barely gotten started. There can be a balance to make players work to unlock perks and prestige characters but also not feel like they have this uphill battle that they may just decide isn't worth their time.

    Agree? Disagree? Somewhere in between? Have any ideas of your own? And remember, I'm not b****ing, I've already gotten a huge amount of the grind done, this really won't benefit me THAT much, unless they did it tomorrow or something.

    Nah but I wish it was more friendly

    By allowing auto buy before p1

  • @OrangeBear said:

    Okay but real talk. As a fnaf fan this was the first thing i thought of...

    https://us.v-cdn.net/6030815/uploads/MGKN60Y83TE6/image.png

    Maybe we will see tomorrow tho

    I'm calling it tho if if the killer dosent use that weapon it's teasing a Myers rework

  • @Sonzaishinai said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3579094#Comment_3579094

    Teasing a rework (which i don't think they have ever done before) right around the time they could be teasing the new chapter wouldn't be the best of moves.

    Maybe but that's the only other option or it's just a coincidence.

  • I had to double check its legions there's a small curve near the hilt of the blade in legions weapon but not on weskers

    Good catch tho

  • Hold up I don't think this is teasing a new killer I think it's teasing a Myers rework

    Clowns knife got a rework

    Legion knife got a rework

    Trickster is about to get his rework

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