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DredgeyEdgey

DredgeyEdgey

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DredgeyEdgey
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  • @HectorBrando said:

    Going to? Unbreakable is already better than Exponential.

    I mean halves your recovery time with no requirements Unbreaka-boon halves your recovery time with 2 requirements the boon has to be up and you have to be in range

  • @bm33 said:

    Boons are supposed to be powerful but we have Boon Dark Theory which is a pretty weak perk for a boon totem.

    Yes but it's the only perk that gives you haste with no requirements other than it being up

  • @danielmaster87 said:

    Wouldn't Unbreakable + Exponential be 200% faster recovery speed? If so, what does that come out to?

    Well if it's a mutliplayer ub would take it down to 22.5s and boon would take it down. 11.25s if it halves itself twice

  • Honestly the base time Is fine maybe 50s is okay but unbreakable being buffed to be better than a boon is not okay and should never Hit live or even ptb

  • @Kirahie said:

    https://forum.deadbydaylight.com/en/discussion/comment/3200781#Comment_3200781

    Ah yes, downing a survivor is now a skill issue.

    Survivor only players make such odd statements.

    That's a joke btw

  • They would still both be 100% faster recovery because upcoming ptb unbreakable will also be 100% faster recovery

  • @GoodBoyKaru said:

    Solution to this conundrum: don't slug for the 4k.

    Agreed my only concern is unbreakable

  • @LittleBigSunset said:

    I feel like people are underestimating how long 45 seconds is.

    In the present your scenario means that the slugged survivor is a 1 tap heal (because they've had long enough to recover) under that pallet. Meaning that the person distracting you can either throw the pallet and heal them on the other side or someone else comes in to get the heal. Either way that person on the floor is getting up when you are against competent survivors who are trying for pallet saves. All this PTB change does is make it so the survivor can get up themselves after a long time, but even then, what's stopping you from smacking them back down again? Or you could chase the other survivors off and injure them to make a pallet save much riskier, and you're given the time to do this with the 45 second timer. And in that case, you've got basically the whole team surrounding a pallet, which is brilliant pressure for the killer.

    Maybe I'm wrong. Maybe it plays out much worse in the actual game than it does on paper. But I think people are overreacting.

    The base change is fine but unbreakable is now as strong as a boon that can't be snuffed that's kinda of crazy

  • @Carth said:

    Surely no one will be able to sabo a hook forcing the killer to drop and that essentially erases their last chase since the surv can get themselves up. Surely they won't bring unbreakable plus soul guard to counter the killer camping to negate the killer hanging out around them. Surely they won't get up and body block with the 8 second window of endurance from soul guard.

    Surely this change will only impact people slugging to troll or slugging to prevent hatch.

    I'm not opposing the change to the base game but they made unbreakable as strong as a boon that can't be snuffed

  • @SuzuKR said:

    It blows my mind an infinitely reusable 22.5s self pickup was even considered okay for a single second.

    Yeah I don't like slugging but if I have to because theres no hooks or other situations I will

    this is inanity people will body

    block for the person you were chasing because they are dead hook and you can't slug them because nobody's gonna save them they are just gonna keep doing gens

  • Thinking a Michale rework with mori rework and maybe they delayed it to add bots because it was probably close to completion

  • @Sally_S_gay_son said:

    Yes I know starstruck, op addons, techs and bugs abusing, slugging, sweaty players who play like their lives depend on it for that 4k, solo queue against these in general etc etc but

    I died to a knockout nurse (legit was hitting me on hook for no reason, I did escape some chases and juiced her but it really was not that serious) and hardcore tunneling blight just this morning, but if you have a team of equal skill against one of these killers, these are usually the best, closest, and dare I say balanced matches DBD can offer

    If you just think about it for a second, a solo queue team can fall apart against pinhead since everyone is either going for a box at the same time or not going at all, camping bubba (I love Bubba and playing against him but his camping is just dumb at this point in 2022), pig who tunnels you with a trap on making sure you die, legion with stacked slowdowns and thana, and bunch of bs rng stuff that we love and hate DBD for.

    When it comes to our 2 most powerful killers however, they can sure tunnel and make the game as miserable as possible, but their power and chases in general are actually about skill and mind gaming each other.

    No one is saying that you have to be a comp level survivor to loop them for 5 gens, but having 4 good survivors even in solo who know how to waste these killers time, being unpredictable with Nurse and forcing Blight to chase you as m1 killer by taking him to loops where his power cannot be used properly or avoiding his rushes in general is actually most fun I have in dbd personally,

    My least favourite killers to go against are idiotic stuff like Artist and Nemesis who mostly can force you in a lose lose situation where you can either eat the bird/whip or m1 just because you got unlucky and they've found you at a ######### loop or being in the open with Trickster and just getting those knives spammed in your a**, or weak killers like Clown where you just have to pre-drop everything and run.

    When I manage to juice these 2 however I feel like my skill as a survivor actually mattered because I read them properly or if they managed to down me with a successful blink or rush I feel like they simply outplayed me (even when carried by strongers add ons because being good at survivor is also about knowing killer addons and what to do and expect), I never really feel frustration aside from questionable ping/vpning killers but that's not really game's fault

    (I wanted to add Huntress to this list but I also feel like Huntress being much weaker than them is not that complained about)

    Bight can be fun if you have enough experience as him to know what he can and can't do and you might go down but you can think of at least 1 thing you could of done differently

    nurse is kinda a fake mask of fun you run for a bit and then she just rips the fun off and it leaves a bitter taste you go down and either realize there was nothing you could of done or you guessed wrong on her blink

  • @JackFrostMan said:

    https://forum.deadbydaylight.com/en/discussion/comment/3198406#Comment_3198406

    Just one new thing

    Buddy he can move up way faster and insta down people after five chained feral frenzy stabs. And I know that the yellow piss bottle isn't the best but "oh yeah you literally have another whole option that can do funky #########" isn't just QoL.

    Ohh yep I forgot the faster mms that and recovery that helped alot your right there

  • @Dwight_Fairfield said:

    https://forum.deadbydaylight.com/en/discussion/comment/3197911#Comment_3197911

    No I think a rework means an overhaul like what they did to Freddy. Michael doesn't need drastic changes like that.

    Bhvr reworks are all over the place like legion just added 1 new thing and clown just added another bottle

    but then Freddy they gave him 2 powers and a teleport

  • @Dwight_Fairfield said:

    He doesn't need a rework. He just needs some quality of life alterations to his existing base kit. Thematically they have nailed Michael's character from the movies. They just need to give some buffs to his kit.

    So a rework? Got it

  • @prion11 said:

    I would do it the way escape from tarkov does it.

    1. Any player moving faster than X without high ping is auto banned
    2. Any player with more than 4 perks equipped is detected and auto banned
    3. Any player making contact with the skybox at a certain height is auto banned
    4. Any player who touches inaccessible points of the map is auto banned

    Issue with set 3 sometimes bugs occur where a player falls out of the map and the game spawns them super high up they would get banned for a bug

  • A very small one mostly ai performance updates and something to his t3 other than that no he's fine

  • @Toaster427 said:

    We've all see a recent bandwagon of these streamers protesting DBD for a supposed cheater epidemic.

    I'm sorry, but this isn't affecting the community as a whole. A recent poll on Reddit showed that a overwhelming majority have not seen an increase in cheaters and most people have only seen 1 or 2 cheaters in thousands of hours of gameplay.

    You all have been making some great improvements in the last few years, please keep going and don't get distracted by the few who are abusing their influence for their own personal gain. Please do what benefits the entire community, not the 1%.

    Sounds like something a cheater would say

  • @SweetTerror said:

    https://forum.deadbydaylight.com/en/discussion/comment/3197470#Comment_3197470

    But that's just the thing, it's become a widespread problem now, and people leaving a match isn't going to stop that. If someone leaves the match then you can simply leave yourself and start a new one up, but if you were held hostage then you're looking at a two hour wait until the server collapses.

    DC is a short-term solution, this I agree with, but it's the only one guaranteed to work in the interim.

    So your worried about a wide spread problem and your solution is to give everyone the possibility to make a problem

  • @SweetTerror said:

    Until there's better anti cheat software implemented, they need to disable the DC penalty. Cheating and hacking has run rampant for far too long. BHVR needs to fix this ASAP.

    I thought about this too but this is too short sighted killer dosent like a map dc surivor dosent like a certain killer dc

    Yes they should get a better anti cheat but disabling the dc penalty will make more problems than now

  • I just thought of something for suble cheaters nothing for the small speed cheaters but the ones that disappear

    If a surivor gets further than 8m from you the chase music will dissappear instantly so this happens often you are probably fighting a cheater and shouldn't commit to a chase with them

  • Hag Billy and nurse are my least seen killers

  • @Pucci21 said:

    i think the 50% requirement is really nice since you now get to use it a lot more often and even more so that it's gone if the killer doesn't kick but I want to know if people prefer 50% one use or 66% and reuse.

    It's better than before

  • Burn this please we don't need another update that the patch notes nerfed someone's ass

  • @DBDVulture said:

    https://forum.deadbydaylight.com/en/discussion/347196/perk-idea-heavy-hitter

    Sounds like an overpowered perk. Maybe all that muscle mass should make you always run 5% slower - then it would be fair and balanced.

    Dark theory? Woah this must be insane a 200% increase to your 1%

  • @Laluzi said:

    https://forum.deadbydaylight.com/en/discussion/comment/3193665#Comment_3193665

    Deafness causes its own sound effect, though. It's hard to describe. It's like a thud followed by a hollow sound.

    Mostly I think a perk like this would be used for bully purposes more than anything else. It's an aggressive perk that complements other aggressive perks and playstyles, and I'm not a fan of that because with the way the game is set up, aggressive play is almost exclusively the wheelhouse of SWFs (as solos are very disadvantaged at it.) Stuff like this ends up elevating SWF without doing much of anything for solo, which is the last thing game balance needs right now.

    It can certainly be strong but if they are trying to bully you by stunning you they are burning pallets and I should mention this is only pallet stuns since enduring is not affected by head on ect

  • @DBDVulture said:

    https://forum.deadbydaylight.com/en/discussion/347196/perk-idea-heavy-hitter

    Sounds like an overpowered perk. Maybe all that muscle mass should make you always run 5% slower - then it would be fair and balanced.

    Is anything you'd run faster because you have more force it would be funny if you turned slower though

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/3193850#Comment_3193850

    Yeah no on these forums tone indicators are a must have or else people will misinterpret the phrase "blessed to be a homosexual" as completely serious.

    The fact that there's people who oppose accessibility being in the game at every corner doesn't help your case here

    I still can't imagine why there's people who oppose it didn't they learn from color blindness settings very vew people use it that aren't blind

  • @Laluzi said:

    That sounds so unbelievably annoying. Combine it with a Game offering or one of those decked out flashlights and just, yuck.

    It sounds plausible, but I can't say I'm eager for something like that to enter the game. Especially if it's going to earscrew me every time it goes off.

    Well it wouldn't have the loud jumps scare effect that hags traps have but this perk is very plausible and it's just a thought so things could change

  • @Akumakaji said:

    https://forum.deadbydaylight.com/en/discussion/347179/hey-do-you-think-its-possible-to-have-a-brightness-slider

    I recommend Shadowborn to be buffed to also include some gamma correctionl. This way the perk can serv as two graphics options in one, tidy QoL perk. Cool?

    So you mean your settings tab? SMH some things should just be settings

  • @Marigoria said:

    By the stats that just came out, kill rate used to be a 53% before the big patch, and now is at 61%.

    Survivors only have 39% escape rate right now, I don't even want to know what the % of that is solo q.....

    Source: https://forum.deadbydaylight.com/en/discussion/346830

    Yeah 61% seems pretty fair meaning most of the time at least 1 survivor will die with a moderate chance if 2 or 1 survivor escaping

  • @AcelynnBen said:

    https://forum.deadbydaylight.com/en/discussion/comment/3192944#Comment_3192944

    let me get this straight a 4 v 1 AND SOMEHOW THAT"S UNFAIR?

    6 years those 4 players have been a power role and now that killers are being actual killers and not play things, that's unfair and unbalanced

    and let me remind you of something

    killers have to do : gen pressure, chasing survivors, mindgaming, dealing with boons, dealing with bad maps, dealing with shack, hitting gens and dying inside when the survivors pats the gen and removes the regression, dealing with body blocking, aim their power if they have any

    Survivors have to do : Do gens, rescue, heal, do a 360 and think u are good when in realize auto aim is what's causing the killer to miss and optionally cleanse a dull totem or boon it, find a chest IF THEY WANT, and open the door, escape a chase which in some maps is easy, hexes which are suppose to punish those 4 players have the worst spawns so nobody even uses them, even noed is rare these days

    and don't even get me started on every killer powers, i mean what's ghostfaces gonna do in a chase to catch up to lithe or sprint burst NOTHING

    but no clearly that's so unfair and unfun and so unbalanced

    if this was a 4v 4 it would make sense but a 4 v 1 don't even tell me one side shouldn't have a bit more advantage

    not everyone is a nurse and not everyone is blight, and a lot of killers suffer thanks to maps, and people dc because they are sore losers, i had people dc while im playing trapper on Yamaoka estate, one of the biggest map and i was playing nicely, BUT CLEARLY THAT"S TOO OP to even PREDICT where survivors run and put traps in there RIGHT?

    I'm gonna play devils advocate here for 1 part of your statement ps I agree Boons are bs

    Surivors also have to deal with bad rng

    mindgames

    bad teammates

    (Sometimes) sandbags

    Stop their actions to help their teammates

    Hexes "which are boons bs just better Hexes with no rng to it"

    And variety of killer powers

    So the average swf of 3 or 4 have it better but it's unfair to say they have it easy

  • @CocoLuma said:

    https://forum.deadbydaylight.com/en/discussion/comment/3191474#Comment_3191474

    the thing about horror is YOUR opinion.

    Everyone got a different view on horror.

    This

    I find horror subjective amniesa and outlast scary but games like deadspace and resident evil have spook elements but never make me scared

  • @Tizzle said:

    https://forum.deadbydaylight.com/en/discussion/comment/3192797#Comment_3192797

    As if no one EVER killed themselves on hook before this, apparently nerfing Dead Hard increased hook suicides exponentially.

    Stop posting your redundant drivel.

    No no your partly right but I've never seen a post on the forums telling people to kill on first hook untill these changes were made

  • You also forgot to include how many people have been killing themselves on hook since the update.

    Where dead head became a dead head

    I don't think it's a lie I think it's just not correct

  • @Akumakaji said:

    https://us.v-cdn.net/6030815/uploads/H2NKROC2CK7A/image.png

    Being able to juke a killer by crouching in front of them, made credible with your next favorite RE-chapter coming 2023.

    Best thing I've seen

  • @lauraa said:

    once in a while i get either 400 ms ping or 1100 ping(my record is 10,000), but I've only hit 1100 ping once since Wesker dropped. However, the red ping icon that appears shows even for something like 60 ms ping which I think is wrong because it just needlessly spooks survivors.

    I feel bad for you I average around 200 ish ping now before it was rare I went over 150 I would need to be in a storm for that

  • @MikaelaWantsYourBoon said:

    If i did not calculate it poorly, Mid-Chapter PTB should be next week. And what is your expectations from next Mid-Chapter? I will go first:

    • Twins changes (Some buffs and add-on pass)
    • Sadako buffs
    • Some perk nerfs and buffs
    • Some solo-q buffs
    • Mori base-kit mechanic

    I'm expecting a Michael rework I have no proof believe this other than Halloween is around the corner it's just a feeling

  • @sonata93 said:

    Yeah if Mikey ever gets a rework I hope to god they keep Scratched Mirror. I went against a SM Michael on Lery's before and it was genuinely terrifying; it makes me remember this is actually supposed to be a horror game. 🤣

    Tombstone should go as an add-on, but I think it'd be awesome if they could build his mori into his basekit power - kinda like Sadako and Executioner. It would still add that fear-factor that Tombstone has, but without the BS of being able to get someone out of the game so easily.

    Exactly

    I need some reminder that this can be horror game and it's sad that the closest thing that scares me is a bear trap because I can't see it and it just appears

  • @Shaped said:

    No one ever said anything about Myers getting a rework or stuff being taken away from him anytime soon.

    Exactly what I said

    I don't have any reason to think he will but if he dose we should keep that

  • @Pulsar said:

    https://us.v-cdn.net/6030815/uploads/5ZXK2NRS05CH/2rujsttk2an91.jpg

    release me from my motion sickness hell bhvr

    please

    Agreed and this sucks but can be made to where it's not like this wesker showed this there's is now (if there wasn't before)

    A zone where surivors have to aim to Blind you it's a little bit smaller than most killers head but covers most of the face

    (using trappr) as the default killer head

  • @[Deleted User] said:

    ok but explain blight

    His ability is limited by the environment so he has to hit something in order to hit you and he is slower than wesker

  • Well not an issue with wesker it just happened as wraith I would test more but I need to get ready for work maybe someone can find our what's happening

  • @BlazePyron2 said:

    I've also noticed a lot of network issues with the latest update. I'm assuming all the symbols are new cause I've never seen them before and tbh I have no idea what they mean. Also some chases against survivors have been really difficult cause of how they teleport around even if I have a solid connection. Also I'm getting random disconnects, failures to update the bloodweb, etc.

    Tbh I think the steam servers might be part of the issue but idk why there's problems suddenly.

    Who were you playing when these issues occurred? And what killer was it?

  • @BlazePyron2 said:

    I've also noticed a lot of network issues with the latest update. I'm assuming all the symbols are new cause I've never seen them before and tbh I have no idea what they mean. Also some chases against survivors have been really difficult cause of how they teleport around even if I have a solid connection. Also I'm getting random disconnects, failures to update the bloodweb, etc.

    Tbh I think the steam servers might be part of the issue but idk why there's problems suddenly.

    It might not be a steam server issue then because I play console and it dosent have steam so this makes me think it's even more of a dbd issue

  • @n000b51 said:

    Can you show us a record or explain a bit more about your troubles please ? Because I see many ways for a survivor to disappear from the killer's point of view (Perks, Boons, moves,...). Add that a bad connection could produce some weird stuffs too...

    Have you checked all these points in the scoreboard at the end of the trial before to beg BVHR to do things they will probably never do ?

    And I personally see no connection between perks and these spikes? I'll try playing a different killer because I've only been playing wesker so maybe it's an issue with him but that's all I can think

  • @n000b51 said:

    Can you show us a record or explain a bit more about your troubles please ? Because I see many ways for a survivor to disappear from the killer's point of view (Perks, Boons, moves,...). Add that a bad connection could produce some weird stuffs too...

    Have you checked all these points in the scoreboard at the end of the trial before to beg BVHR to do things they will probably never do ?

    If I was pc I would but I'll describe to the best of my ability

    I would be playing wesker playing the game as is I would engage a chase with any surivor

    And shortly after I start a chase the red bar of death would appear the one that's supposed to tell you you have bad ping and sometimes a surivor would run into a wall and I would try to hit them with a lunge or bound and they would disappear kinda like how spirit just disappears

    they would be in a spot That I had no way of knowing they would go that way this has been happening for a week or 2 now and I just thought it was an issue on my side because I use fiber optic which gives me about 50gigs a min of upload speed varies on weather and other things

    So I thought my cord was lose unplugged it re plugged it didn't fix anything then I thought maybe the router needed a update to keep performance going no updates available

    My final guess is the router is going bad played some other games that require quick reactions that I won't name to see I'd it is just my router no all of those games were just fine

    I was sitting at a solid 30 ping sometimes 40 but if I play dbd I'm stuck at 100+ping before this update it was a solid 60. so this instantly strikes me as a dbd issue and I'm asking if other people are having this issue and if there's a issue with servers rn

  • @dictep said:

    https://forum.deadbydaylight.com/en/discussion/comment/3182019#Comment_3182019

    Its a 4vs1. You can use distorsión, but if someone doesn’t use it you’ll be dead anyway at the end. You’re not countering lp, you’re giving the problem to another survivor

    Yeah now you can do a gen guaranteed and call it out if your playing with friends

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